Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
anyone with half a brain knows that condis are an issue in WvW roaming.
even before the patch they were OP, now they are ruling that part with heavy condi/bunker builds, just one small example : +175% bleed duration, just shout loud OP, still i refuse to run a cheasy condi builds.
but also this patch made it easier to deal a bit with them.
i have in the bag a set of armor with Melandru runes and weapons with sigils of Generosity/Purity, i get out of combat, retrait, wear armor/weapons, slot cleanse skills and get back to that heavy condi dude.
but what about the average player ?, with “if you cant beat them, join them” mentality.
also, aren’t we killing diversity in WvW roaming ? with suggestion like run(Melandru / Sunless / Hoelbrak / Resistance) or don’t even bother.
WvW roaming is run the best thing you can run it always has been. There are those “special snowflakes” that run something a little bit different so they can tell people they are different but you shouldn’t be surprised by condition builds or direct damage builds in roaming they haven’t changed much.
You don’t see the S/D thief and assume he is conditions
If you see the D/D thief you assume direct damage and lolz if he is conditions.
You see the necro the alarm should say conditions “hovers over food” ok he is power.
You can usually tell 90% of the time what the main form of damage is just by hovering over their food and if you don’t have time to do that you got jumped and still you should be able to tell after the first attack hits you this goes for conditions and direct damage.
You don’t have to run melandru/hoelbrak/resistance you can kill them before they kill you as condition builds hate burst damage that keeps pressure on them and doesn’t give them time to setup.
If it is group play you should be sending your warrior to kill the necro not your PU power mesmer.
Direct damage builds have damage modifiers they just aren’t flashy or shown effect. Nobody cares if the direct damage build is wearing soldiers gear or zealots and usually people can’t tell what he is wearing.
Agree with the op’s list I haven’t given aquatic benevolence a good look yet.
I’ll need to do some testing with that trait I think it’s power is in speccing slightly into some healing maybe just a few clerics pieces rest into dps but still put out good healing. Just have to find the balance. I have a overkill set with monk runes I’ll probably try it this weekend.
I didn’t have engineers on therebecause like elementalist they are higher APM classes, you can throw thief in there too with them both. I just don’t see how those other classes are spammy when they have long cooldowns on important skills even if they are conditions.
Take condition elementalist who throws on perplexity, doom, and torment sigils, puts on frost aura, sets up a nice magnetic leap through a fire field, you can’t touch him if he has shocking up because you can get interrupted for a possible 8 stacks, he procs torment and doom, goes to fire burns you, earth for bleeds and water for more chill.
I don’t see how the elementalist condition builds is any different from the other condition builds. If your not trying to overload and cover in a condi build you wont kill anyone. I fought a signet ele the other day in a duel in sanctum he was perplexity doom and torment sigils running all signets, I was on my d/d ele and I could barely touch him because that would let him proc everything. It was like trying to fight a bomb engi.
I didn’t get upset at the guys build it was interesting and different if I wanted to kill him I could have gotten on my necro or engi. Possibly if I fought him more then 2 times I could have gotten the pattern down on his build. Just because it was strong against a typical d/d ele with only 20 in water doesn’t make me feel like it should be nerfed. Just like I don’t feel a engi should be nerfed because it’s strong against a d/d ele and that has more to do with range + area denial with bombs vs essentially melee.
I know you feel that condition elementalist should be the gold standard for the other condition builds and you feel it is balanced and the others are not but I disagree. I feel like the other condition builds are different and they shouldn’t all be lumped together because they are different classes.
You don’t balance the guardians damage just based off the warriors damage, just like you don’t balance the engineers condition builds based off the necromancers. You don’t balance thief healing based of elementalist healing as an extreme example.
(edited by oZii.2864)
Is less OP still OP? Does OP mean it’s good? So lost with the way OP just gets thrown around. What happened to underpowered, balanced, and overpowered when used to gauge something.
define spammy for me and how it applies to a warrior, ranger, necro, mesmer.
Here is a recent thread I made with some videos for ideas on the changes. The core hasn’t really changed for D/D as in 6 points in Fire or anything drastic.
Runes of divinity are probably not as much of the flavor anymore they give 6 critical damage now and if that was your thing you get 12 from rune of rage or rune of air. Now the trend is might stacking and boosting power.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Video-WvW-D-D-Ele-thoughts-build
….to complain about them.
At least that’s what it feels like. Considering the consistent stranglehold this class has had on all aspects of the game since launch it receives surprisingly little complaints. I guess it’s because in 1v1 scenario, which everyone bases their assessments on, Guardians seem ok.
Then I go get on my mediation build and kill anything that isn’t a Engineer. Why is it even a thing that alot of people play guardians or warriors. Why should we complain because people like the class or have an alt of one. That shouldn’t be the bases to raise eyebrows. Every class gets complained about and guardian is no exception if you pay attention to the forums enough you would see that there are threads complaining about guardians holding the bunker title and essential to dungeon and team comps. Your post doesn’t raise unanswered questions people haven’t created a thread about it’s just people aren’t creating 20 threads all saying the same thing.
I have no personal problems with guardians I have one and run it triple meds and it is fun. I just don’t think that it has hid in the shadows unseen. You said it yourself alot of people put stock in 1v1’s and as long as your class isn’t wildly popular wrecking face in 1v1’s then you won’t see 20 threads saying the same thing. Hambow is great in duels but lolz in roaming but can hang in zerging, great in sPvP that is 3 aspects WvW/PvP players care about. Duels/roaming usually bring the biggest complaint threads so you need to wait until Guards become popular in duels/roaming and can escape certain death for the frustration level to rise high enough.
If meditation builds ever get just a slight enough buff from anet to allow them to stay on enemies then you will have all the QQ you desire about guardians and 1v1 balance since that is really it’s only weakness as long as you didn’t get blindsided by a thief.
(edited by oZii.2864)
Since it is opinion I would point out that your thoughts aren’t really fleshed out. This looks like it is based on dueling/solo roaming. You need to specify what game mode because if you talk to sPvP players they would look at you crazy for saying rangers need dramatic buffs.
Essentially a Nerf this buff this because that is what I think but I won’t really explain either spectrum.
s/d feels useless against condi engi’s not gonna lie
You probably need to go S/F because the /D will get you killed if you get close to the engi.
Your build is flawed.
It’s a D/D ele build been around for ages not sure how it’s flawed it’s a WvW build not PvE so I could understand that argument there if you wanted to look at meta. This is however WvW I could put on Shaman’s if I wanted to.
If there was a Perfect D/D ele build that did everything everyone would run it.
Mesmer good in WvW but sPvP still not back yet
nope its the other way around. mes is a utilitybot in wvw with most of theyr traits and skills not working due to the well known ai not viable in wvw problem. in spvp we are doing good in tpvp not so much as we cant hold a point.
Annnd then you have PU mesmers that sit at ruins all day looking to 1xX and duel in sanctum who will tell you different. All depends on how you play.
People complain about PU mesmers in WvW because that is what they face. If you run with zerg that is a different play style different crowd. If all you do is roam groups/solo/duel then PU is fine in WvW from that viewpoint which seems to be prevalent on the forums.
Scholar is still the best as long as you stay above 90% but strength is great on Ele because of might stack abilities. If you are soloing or not in organized groups Strength is recommended. So it depends on how often you do that. This is just taken from what DnT’s recent post by Nike sure same applies across all classes though.
Yep I’m a thief. And this isn’t rock paper scissors, so one class shouldn’t be able to insta-kill another just because of class choice.
Thief is the one class in the game that every build/class thinks about when they make a build the other is probably a necro. The extremes of unsuspecting direct damage burst and condi spike.
When me and Potato Plant looked at the numbers Rune of the Pack beats Rune of Strength until Strength gets 4-6 might stacks. If you assume 25 stacks of might and perma fury Strength wins. We used a full zerk with a few soldier pieces mixed in 20/20/30 build just to compare the numbers.
Pack is really good the raw stats are great and if you have 2 members running them it should be perma fury for the party. Not sure if this is a PvE or WvW post or sPvP. Rune of the pack is no slouch it is effectively 175 power and 525 precision when your fury is up.
(edited by oZii.2864)
Terrible condi removal and slim on stun breakers unless you want to use up your kit slots. Must be a thief
It seems all professions are QQing more than ever these days.
Rangers have always been the most downtrodden profession, and still are, but now even professions that were considered to be in the ‘elite’ like elementalists, guardians and thieves are chiming up with their share of problems.
Engis suddenly shot to the top two most powerful professions in the game (alongside warrior, though warrior has always been the most OP and still is) after a while of being in the “bottom group” along with necros and rangers. Mesmers I’m not too sure about as a lot of people acknowledge them as being OP, particularly in 1v1 situations, but they seem to have their share of QQ too.
What are the main factors in the last couple of months that have pushed most, if not all, the professions into such a state of QQ? I’m guessing it’s partly the physical DPS “nerf” and the rise in condition builds that arose as a result. But yeah, what else?
All professions aren’t in a mess and you have to give what modes your talking about.
Engis good in WvW and sPvP for a while now
Necro good in WvW zerging not so much solo roaming good in sPvP
Guards good in both
Warrior good in both
Elementalist seem to be in a better place now in sPvP always good in WvW
Ranger been good in sPvP since like before PAX when the Dhuumfire patch hit Rangers have been good. You just cant run spirits in WvW like that but Long Bow Power is back and strong
Mesmer good in WvW but sPvP still not back yet
Thieves good in WvW been around a while in sPvP they need to find their spot again but I think it will be S/D making a comeback over S/P
Hyperbole runs rampant on these forums I didn’t even hit PvE which is where you see the biggest class disparity as to what is “wanted” vs what is “viable”.
And? Yes people are running these no you probably arent the first to notice it. More people might test them after this post but whatever. You got to tell everyone you told them about the runes.
Are you calling them OP or suggesting people give them a try? We need a stance here! Balance forums are serious. Maybe market manipulation?
2 Quick New Videos with updated Mobility and DPS options for those looking to get damage and mobility but stray away from Zephyr’s Boon or traveler/speed runes.
Tigg Vendor Location Revealed Video
https://www.youtube.com/watch?v=Dv0_ufDaED0
Wiki Link about Tigg and his location
http://wiki.guildwars2.com/wiki/Tigg
%2Fwiki.guildwars2.com%2Fwiki%2FSwift_Moa_Feather&redir_token=ATujObMupJvu14uUMXDe7fAeVeB8MTM5ODQ2OTQ4NkAxMzk4MzgzMDg2
Zephyr’s Boon, elemental attunement and Movement speed are a great convenience that many elementalist in WvW find hard to give up maybe these options will help them find another build with out those traits but still a very effective build.
(edited by oZii.2864)
I don’t have a problem with his question but changes post patch have been posted already. Not a fan of doing the leg work for someone else that is asking the question. I know the trend is to not look past page 1 of a sub forum but most of the discussions are on page 2 or 3.
Of course people might be TRYING conditions now cause they are trying new runes. Most thieves are still direct damage or hybrid where I play.
Engineers – Shouldn’t be surprised if you find a condi engineer
Elementalist – Surprised to see a condition Elementalist but they exist
Mesmer – Shouldn’t be surprised to see a condi mesmer
Guardian – LULZ
Ranger – Shouldn’t surprise you to see one
Warrior – Shouldn’t surprise you to see one
Necro – HELLO
This would be pre patch these all run either power or conditions pre patch I actually am seeing more long bow power rangers. 99% of WvW is not condition spam since every class except guardian atm has a viable condition build it shouldn’t surprise you to run across one. Ele’s have condi builds but most eles are running direct damage stacking might with strength runes right now.
Your probably dueling and or small man roaming either with other roamer pugs or your guild.
When I start seeing mass guardians running condition builds then I would take a good look but right now every class has a viable condition build in the game except the guardian those classes also have multiple direct damage builds.
Sure thieves might be trying krait runes and the new confusion on steal trait which basically lets them expand P/D without using perplexity runes anymore. I tried new krait runes it’s fun but I still prefer S/D.
(edited by oZii.2864)
I run triple meds 0/1/6/6/1 and the only class I have trouble killing is engineers. I take the force of will to help get hp up to handle conditions. Blood sigils on both weapons, and health steal on crit food energy sigils on GS+SW/F. Pack runes I love it and like I said 1v1 only class that gives me trouble is Engineer. I have a Engi so I know why that is a hard fight so it doesn’t bother me much.
Someone mentioned on this forum that the 6th bonus only applies to allies and not the caster ( like Sigil of Benevolence ).
I’ll add it to my list of things to test though
“Mentioned it”? It’s on the rune description. I don’t know why, but people don’t tend to read the effect properly: “10% Outgoing heal effectiveness TO ALLIES”.
Except that literally every other skill in the game that mentions allies also affects the caster. Every single one.
This is a new mechanic they mentioned it in the first stream about the patch that this is something new.
I haven’t looked at any math either but at first glance it depends on what stat/stats you care about. It looks like now if you want to min/max crit damage you want to go chest, legs, amulet, rings/weapons. Then everything else put toward your other stats you want. Those spots just give you the most critical damage so most bang for you buck for ferocity if that is a stat your looking for at that time.
The same would go for any other stat you want the most of you would place it in those same slots so you can see ferocity is just like any other stat. I want to maximize my healing power but leave room for other stats I would place it in those spots and my other gear combinations like knights somewhere else.
You can’t really “game” the critical damage system anymore getting beef on armor and critical damage on trinkets. The trade off for the critical damage is just like your trade off to get that 15% chance to crit you might want.
I had on perplexity runes and I still think they are good for DPS. A friend of mine was using them with sigil of ice. The problem with sigil of ice is 2 seconds on 10 second icd. The new chance to proc is good at 30% ON HIT.
So I suggested rune of grenth and we both tried it out and so far it is alot of fun. If your not running nades then chill is a strong condition your missing. With the runes and at least 20 in explosives you get 4 seconds of chill from sigil of ice, 6 seconds of chill if they proc the on hit, and 6 seconds of chill from healing turret which applies as soon as you lay the turret down.
This wont reveal you if you combo with smoke bomb you get the chill then blast when you blow up the turret so it works out. Also if you leave your healing turret down and press 6 again off cooldown the frost burst is at your location not turrets.
So far I am having alot of fun with it in a standard condi bomb build. He likes flame thrower in his build instead of bombs but I’m leaning more toward flame works with perplexity better. With bombs I feel like it is a really strong chill if they proc either the 4 piece or the get hit with the heal chill then between that and the sigil you should be able to keep close to 100% chill uptime.
I find chill is probably the most hated condition because people hate to move slow and skills on cooldown, and will blow a cleanse much earlier if they have chill on them. Cripple is also good at forcing a early condition cleanse but not as much as chill.
Anyone else running these runes?
There are a few threads not hard to find
good video as always ren
Just take each pieces ferocity and divide by 15. Critical damage carried the damage of celestial but the change also made critical damage a normalized secondary stat.
So putting on celestial v something else isn’t as big a hit of all you cared about was critical damage.
Celestial gloves, boots, shoulders give the same critical damage as a zerker piece IF you look at those pieces individually.
A zerk chest is 5 critical damage celestial top is 3.
Celestial I think is still good because you get more other stuff then before and don’t have as big a difference in crit damage from zerk to celestial. The power gap is even closer then before.
Go runes of pack or strength to help carry your damage while still having good sustain.
P/D thief impossible to kill still
You can work a P/D thief if you have one you realize they are pretty obvious. Cleanse the condi spike if you get hit by it other wise abuse your not exactly melee range.
It’s Cloak and dagger+steal then a shadow strike or sneak attack after he is revealed he needs 2.5 seconds before he can time the Cloak and dagger perfectly. This is usually 2 autos from pistol he will start to move toward you interrupt and burst.
Thieves that spam body shot(immobilize) are tough I wont lie about that as those give me the most trouble but most P/D thieves don’t use it because it puts them on low initiative if they miss a cloak and dagger.
Solid choices are:
Sigil of Air: This hits for 1k+ damage if you have any kind of decent power, only a 3 second cooldown. It is the best sigil for dps in the game now.
Sigil of blood: This provides 226.5 HPS base if you proc it everytime off cooldown. This also damages too.
Sigil of strength: Might 10 second base, with enough might duration you can get the 6 stacks of might battle provides in 20 seconds in 12 seconds with good crit chance. You can always run them together.
Sigil of fire: It’s ok now but it took at 15% damage nerf while still keeping its old cooldown.
Sigil of purity: This is basically cleansing wave or water trait as long as you have 6 arcana it will remove conditions at the same pace but you do need to crit on something for it. This works on ambient creatures too
Those are solid choices for d/d ele now. Generosity if you have a spare or the gold to buy one.
(edited by oZii.2864)
If you lost to a backstab thief running runes of krait then yea I don’t even need to say it.
I can understand maybe if it caught you off guard not prepared but after that you shouldn’t have died.
The engi is probably ranged with area denial from bombs, a burst from nades if he hits you with glue bomb. Scepter helps if you are Dps otherwise send your warrior or someone else with range to fight him or come help you ASAP. If you had good ranged damage it’s a different fight or condi immune to do damage like zerker stance.
Ele and Guardians wont die if they bunker with clerics in a 1v1. Actually most classes probably wont die if they bunker with clerics in a 1v1. MAYBE a Thief possibly a full glass mace/shield warrior+GS or Killshot warrior can kill any of those builds, I guess its possible full shatter glass mesmer. Nobody else has the damage imo to get past it.
Agree rune of the pack are really good I have them on my med guardian. 520 precision when that fury procs is nothing to sneeze at and the fury uptime is about 50%.
I put strength on my Ele cause well it makes sense there. Probably would throw them on my warrior but have to see how my stats play out.
I would say the uniqueness of Strength is not the additional might duration, but + 7% damage with might.
But seriously aristocracy is so much worse with relative to strength, I know you see that.
It isn’t though Rune of Ice, Flame Legion, Strength, and Rune of ranger all give that same 7% damage bonus under X condition.
What does that rune do that is different? The additional duration on the 6 piece.
Rune of rage gives 5% while under fury which is kind of odd that tells me that the damage from that rune is pretty strong otherwise why not give it 7%?
Eagle now gives 6% when they are below 50% healing. Infiltration gives 12% damage when they are below 50% heath with 100 precision.
(edited by oZii.2864)
yeah… I feel the +15% on strength rune 4 is too much, if you compare other runes, usually there is no additional duration on 4th rune.
That is because that is Rune of Strengths unique feature to make it different.
Look at burn duration runes balthazar provides 45% the last 20 is its unique feature not a condition on heal.
They made specific sets give more then other sets that provided the same thing. Mad king and krait use to give you the same total bleed duration with mad king giving you more overall because of the other bonus. Now krait provides all the +bleed duration you need.
Power builds run strength because behind scholar it is the best damage rune. Scholar still is the best but you can’t keep up the 6 piece realistically against other players.
Ogre use to be the other top dog dps rune now it isn’t but it’s still decent but the crit damage nerf hurt it and the rock dog was extra anyway but people dismiss the rock dog because it was and still is trash. The raw stats was why people took it.
There will always be a best as long as there are options nothing wrong with that.
Flame legion and rune of strength would give you same amount of damage if you can get to 25 stacks of might.
It’s really simple ferocity change made power more important then critical damage. It always was more important but now the gap is larger.
damage modifier? check
power main stat? check
Then it comes down to the secondary stats. What is easier to maintain burning on foe? Or might stacks on yourself? The might stacks so strength wins.
Look at the might duration runes
Hoelbrak – unique is the -condition duration
Strength – unique is additional duration on the 6
Fire – the aura and burn duration but mostly the aura
Also the +45% might duration isn’t just on Strength.
Rune of the aristocracy AKA the old rune of the noble gives the same might duration. It gave 40% pre-patch.
Rune of strength is the power build might stacker and aristocracy is the condition build might stacker. Both provide +45% might duration.
(edited by oZii.2864)
That was pretty funny condi ele with signets is pretty good now can’t lie.
So I been doing some testing IF you have the gold to spend.
Sigil of Purity and Sigil of Generosity should provide you with as much condition clearing as 6 points in Water with Cleansing Wave/Cleansing Water and Elemental attunement. Look at each sigil as a condition removal trait of course you have to hit something which is a bit different but you should be able to get the idea.
Essentially you should be removing 2 conditions every 10-12 seconds with a reasonable crit chance just with those 2 sigils alone. This is basically the same thing as a 6 in water elementalist can do. This will be of course with a loss of a damage sigil but if conditions are hurting you then they maybe worth a look if you can spare the gold. This would work in s/tPvP also you can still run runes of strength just swap to fire early to get the 7% damage at the start.
So if you have 4 water 1 of these sigils would give you the condition clear of 6 water. If you have 2 sigils and 6 water you have more then the condition clear of a 6 water 4 arcana ele and should really have be able to stand in with condition builds. For added salt you could run runes of water.
Ill test dwayna in a little while to see if it is fixed to work with cleansing water.
(edited by oZii.2864)
And the nerf to power did nothing to help. The power aspect is constantly nerfed for the sake of PvE and the conditions aren’t even being considered because they aren’t a problem in PvE.
They didn’t nerf POWER they nerfed crit damage to reduce overall Direct damage by 10%. You aren’t criting 100% of the time even if you crit 90% of the time that isn’t 100% of the time. Go get more power put on strength runes take forceful greatsword, run for great justice, put on a sigil of strength add sigil of air. Get to 25 stacks of might then tell people how you just hit someone for 18k eviscerates in that conversation forgetting that your critical damage was reduced. Also add 1k plus damage to that eviscerate if your sigil of air procs.
Then think about the glory days if you had your old critical damage values and how much damage you would have actually done.
(edited by oZii.2864)
10% overall damage not just critical damage. You have white damage and red damage you have to remember that. People where at a point all they cared about is red damage. They said 10% overall damage not 10% critical damage.
What exactly is team death match? Lol. Sorry if this is a commonly known term.
(I know the game mode from call of duty, I just don’t know where it exists in GW.)
It is in sPvP they added a new map that is basically for team deathmatch, no points no objectives at all just kill the other people.
Really?! That’s awesome. Is it in soloQ or tourneys, or what’s the best way to join?
I’m going to have to get a team together lol.
It isn’t in tourney’s yet they said they want feedback and they may add it. It is custom arena map right now.
http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
If you want to read on it. It’s the first thing on the link
What exactly is team death match? Lol. Sorry if this is a commonly known term.
(I know the game mode from call of duty, I just don’t know where it exists in GW.)
It is in sPvP they added a new map that is basically for team deathmatch, no points no objectives at all just kill the other people.
@burrtheking where are these condi bunkers? You do know DHUUMFIRE WAS NERFED!! That means necros who also had their other conditions nerfed in subsequent patches after dhuumfire was introduced are basically nerfed.
Seriously you play a warrior and conditions are the best way to deal with a Warrior. Your even running mace/shield now which gives you a full 100 blades again if your running sigil of paralyzation. Here is what I see happening you must be getting kited until your berserker stance is wearing off and then people are killing you.
Warriors never really had good condition management to begin with unless you went shouts or bow they just dealt with the ones that’s on them.
I’m not telling you anything you probably don’t know but I don’t understand the surprise here. Why would engineers have a problem fighting a warrior? They have just as much mobility as the warrior and wait out your zerker stance. The necro was a little bit more even fight because necro’s have terrible mobility. Condi mesmers and condi thieves also mentioned in your OP never had a problem with warrior.
If you can’t land a skullcrack and 100blades to victory you lose. Not knocking your build but that’s what it is all based on skullcrack + 100 blades.
If you land 2 moves you can probably kill them outright this would be possible on the engi and necro as they usually slack on stun breakers. The mesmer and thief can handle it as long as they kite well. Most of this looks like your focused on the condi engineers who can of course kite better then you can.
(edited by oZii.2864)
My main problem with all this is that your allies should not rely on nor die because you didn’t have +35% healing.
Don’t look at it maxed out like chaos’s example. Think about it as far as versatility you could decide to go damage but still have high healing as if you specced some clerics.
I totally agree OP just has lost it’s meaning. I posted this on the engi forums but this is how it is on the gw2 forums. Especially when it comes to WvW roamers of which I am one.
OP means its good at least according to the forums. You can’t have OK, or Balanced you have UP or OP. Your OP if you beat someone who has died to that class more then a few times, your UP if they always beat your class. Your a good player if they don’t think they should lose to you but they did. You have no skill if you beat them on a class they lose to often.
You can only be accepted in most peoples balance eyes if you play a bunker guardian that does no damage or you play a ranger. Everything else is OP people even want to say Ele is OP now because of strength Runes even though a warrior can put on those same runes.
I did see a thread about Engi and Ranger being OP so I guess now you can only be balanced as a Guardian. Which is funny because I would be willing to bet if they gave Guardian the slightest bit of soft CC to stay on a enemy people would call Meditation Guardians OP. Right now you can kite them all day so therefore people say they are balanced.
@dancing monkey Rune of balthazar seems to be the issue at least from everything I’ve read so far.
So many cat fights going on in the forums today. Is everyone cranky on the ele forums?
The ele forums are the only ones where dominance must be shown. Some people like daphoenix and his style, then some come in to throw some salt on him. Is this a reality show?
Actually this happens on the thief forums alot too.
There really is no need to bump his thread though. It’s linked on his wordpress and I’m sure he will find it if he ever comes back. Enough has changed now that the base of his guide is there but gear is out dated, runes outdated, sigils out dated.
(edited by oZii.2864)
OP means its good at least according to the forums. You can’t have OK, or Balanced you have UP or OP. Your OP if you beat someone who has died to that class more then a few times, your UP if they always beat your class. Your a good player if they don’t think they should lose to you but they did. You have no skill if you beat them on a class they lose to often.
You can only be accepted in most peoples balance eyes if you play a bunker guardian that does no damage or you play a ranger. Everything else is OP people even want to say Ele is OP now because of strength Runes even though a warrior can put on those same runes.
I did see a thread about Engi and Ranger being OP so I guess now you can only be balanced as a Guardian. Which is funny because I would be willing to bet if they gave Guardian the slightest bit of soft CC to stay on a enemy people would call Meditation Guardians OP. Right now you can kite them all day so therefore people say they are balanced.
Advice don’t pay attention to them.
(edited by oZii.2864)
He hasn’t been on in a long time. I have him on my contacts and talked to him a few times last I know of he was traveling asia. That was a long time ago that I saw him online.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.