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[WvW] Condition Duration Food is OP

in Profession Balance

Posted by: oZii.2864

oZii.2864

How is a food that can be completely negated by a slew of powers available to everyone be OP?

  1. It’s not a slew of powers, it’s a single foodstuff.
  2. Because it is so dangerous, it has to be negated, there is no option. This reduces player choice of food, runes etc, when they are constantly trying to get condi timers down.

It’s not, because not that many people run reduction food. Maybe I’ll take a few screenshots or videos. I just don’t see that many people running reduction food because condi builds run +food. The only consistent class I see is Warrior.

The foods I see the most common are +condition duration food, power/ferocity, power/vit, precision/vit, precision/ferocity, power/precision. If warriors didn’t use -duration food so well I don’t know if many people would think it’s so popular.

Dogged march/melandru/lemongrass combo has synergy with a popular traitline it makes sense. If Earth magic or Inventions was a good trait line for builds I run on my Ele and Engi I would consider using the food too but I don’t go deep into either of those lines so I don’t run it.

On my 7 classes I run Power/Precision on almost all my classes DPS builds except my Warrior.

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Sigil of Paralyzation on Fear

in Necromancer

Posted by: oZii.2864

oZii.2864

Hmm… Does Sigil of Paralyzation affect other forms of CC then? Daze/Push/Pull/knockdowns etc.?

affects daze

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[WvW] Condition Duration Food is OP

in Profession Balance

Posted by: oZii.2864

oZii.2864

+ / – 40% condition duration food is pretty absurd. It gives more condition duration than investing 6 points into a traitline (+300 bonus to non duration stats). If a food gave +400 power, I’m sure it would be very popular, maybe even the most popular food, and it would not be reasonable for everyone who’s not running the +400 power food to run a +400 toughness food to counter this. I would say that these foods are OP and I do not use that term lightly.

That being said, if they removed it, condition builds might begin to disappear in the shadow of power builds. I think that reducing these foods to +/- 20% a is very reasonable compromise. The food would still be very strong, but not so ridiculously strong that one needs to run it’s exact opposite to counter it.

+400 power is not countered by +400 toughness and +400 any stat doesn’t equal +40% condition duration. They are totally different stats that act differently.

If condition damage was front loaded damage then you could make that comparison. Even -40% condition duration food gives you 70 vitality to go with it which helps against direct and condition builds.

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"Empowering Wrath 14" Ascended-Stella Alamarr

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Posted by: oZii.2864

oZii.2864

So are you saying hoelbrak with air/fire would be better dps?

Not necessarily just that the Runes of Strength are a large part of his build and the results would be less dps if he used another rune set with battle/strength sigils because of the 7% modifier from Strength.

He would get more damage with air/fire and strength because they benefit from power and damage modifiers where might is just flat power.

You can run this with hoelbrak but you don’t have the modifier so it would be less damage I would go hoelbrak with Force+Air or Fire. If you where to take Hoelbrak w/ air/force vs his build till using strength sigil+battle the damage is probably pretty close.

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[sPVP] Dealing with the 'Might' meta

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Posted by: oZii.2864

oZii.2864

Dual is right if there is no stacking might meta then the need for stripping isn’t as important it doesn’t mean it’s not useful to have around just not as important.

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"Empowering Wrath 14" Ascended-Stella Alamarr

in Guardian

Posted by: oZii.2864

oZii.2864

Honestly it is the runes you could go alternate with hoelbrak.

+45% might duration and 7% damage pretty much all the time isn’t a small thing. There would be no reason to run strength sigils or battle if you didn’t run the runes because air/fire or force would get you better Dps. They still get you better Dps even with strength runes but I see you are going with a might stacking theme.

Air can put out 1400+ damage with good power and modifiers. You need a lot of consistent might to keep up with that extra damage. I think your underestimating how important strength runes are to your build.

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(edited by oZii.2864)

Flame legion vs Pack

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Posted by: oZii.2864

oZii.2864

@Lalangamena makes good points if you can get double burn duration the it might be better then pack runes. Then the uptime is very good but you have to look at what you give up. Pack runes are great IMO and really fill the one thing Dps guard lacks which is fury.

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Is power sword viable? or a waist?

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Posted by: oZii.2864

oZii.2864

I’ll have to dust my warrior off and try these suggestions I just never am worried about a sword warrior when I’m on any of my other classes there isn’t any scary damage there except final thrust. I don’t know if I ever died to one 1v1, I never see sword used in duels by warriors except if they are condi.

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Can we delete Thieves' last refuge trait?

in Profession Balance

Posted by: oZii.2864

oZii.2864

It’s one of those passives that you notice always odd. They could just change it to blinding powder with no stealth. The blind is better there anyway.

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Ether Renewal or Signet of Restoration? (D/D)

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Posted by: oZii.2864

oZii.2864

It isn’t just d/p daze you have s/d daze and daze on steal.

I love s/d on my thief and 6 trickery with daze on steal every 21 seconds. 6 trickery is very very popular because it’s a really strong trait anyone running that will interrupt your heal easily. I run d/p off set but s/d is without a doubt my favorite weapon set to go with d/d on ele. It’s very easy to interrupt that heal. I don’t run that evade spam bs on my thief with 6 acro that is annoying and lame but they will have even more ini.

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Ether Renewal or Signet of Restoration? (D/D)

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Posted by: oZii.2864

oZii.2864

Fighting another elementalist with signet while you run Ether is imo the one place that it is weak otherwise Ether is ok. Like someone said in the linked thread that sometimes your taking as much damage as your healing.

An example is to look at Guardian most sPvP/WvW Guardians run shelter even though Signet of Resolve is double the heal if you take the signet cd reduction trait then the Signet blows shelter out of the water on paper. HPS and scaling both favor Signet of Resolve BUT the damage you block makes shelter better for PvP in most cases.

As far as elementalist goes both heals are great and I wouldn’t discount glyph either which is also a great heal off the top of my head I think glyph is better then signet if you get the heal in water which is ideal but not always possible. It’s personal choice at the end of the day and I would say you can’t really go wrong with either.

I personally use signet most of the time but ether will give you biggest return on your healing power of all of our heals IIRC 1.2 but I am lazy don’t feel like looking.

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The YOLO Frenzy Troll Build

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Posted by: oZii.2864

oZii.2864

Some people just take games way too seriously.

Says the person that wrote out a whole build template with foods. I’m sure your post took more effort then mine just saying.

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(edited by oZii.2864)

The YOLO Frenzy Troll Build

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Posted by: oZii.2864

oZii.2864

Your really full of yourself if you think you created a build that will get they eye of the devs and be nerfed. That’s only reason I can see is that you think it’s that good or that OP.

Golf clap but I don’t think people would even recognize it as some yoloswag etc. If you had this running popular tourney’s you might have a case.

Will be moved to warrior forum I think.

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[Build]Power-Melting Guard

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Posted by: oZii.2864

oZii.2864

I can’t watch this blocked and I’m in the USA. I don’t understand why people go balthazaar over flame legion am I missing something? A 7% damage modifier and a good 4 piece bonus on flame legion is pretty good. With 6 Zeal, Flame legion and food thats 100% burning duration. Feel like your diluting good damage with a condi rune.

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Change Incendiary Powder

in Profession Balance

Posted by: oZii.2864

oZii.2864

Don’t try to downgrade engineer. It is the single most powerful class in the game at this moment outside of PvE. Even you know that, which I bet is where all the attempts to nerf everything else and defend engineer come from.

Interesting, because half the forums seems to sell Warriors as that. And some Thieves. And there’s a fair few threads about Necros and Mesmers being the most powerful, too.

And statistically, Guardians would easily be the top, up there with Warriors (but Guardians are more consistent, see tournament).

Why is Engineer the most powerful profession then?

Gotta go with Carighan on this one just about every profession has been complained about on these forums outside of Ranger. Necros still get lumped in the conversation just because of the condition QQ. Guards have never left the meta in s/tPvP and Warrior and Thief qq threads are always on the forums. There is no conspiracy to cover up Engineers or any thing of that sort. Guards only get a semi pass from QQ just because they aren’t killing people so not many care as long as guards aren’t doing the damage. Mesmer get QQ because of PU in WvW. Ele gets QQ because of celestial ammy and strength runes.

I honestly wouldn’t even know where to begin with what is the most powerful profession if we sat down and think about it. You would have to segregate game modes because mesmers get WvW QQ but not s/tPvP QQ. Then have some sort of agreement on what makes a profession too power. If it is consistency in the meta in s/tPvP then it would be Guards and Thief as they have never really left the meta. I don’t know if that is necessarily a problem because those professions are viable. The alternative is that you nerf them so they aren’t viable? You could make the case to nerf them down so other classes can fit in the meta and all are viable but you need a standard and what class is OK/balanced to buff/nerf other classes.

Honestly I think it would just end up going no where with nobody agreeing. You could say Mesmers are weak but then someone points to helseths TOL, and someone else say PU WvW. It’s all confusing if you look at the entire picture to try to determine what is OP and what is balanced.

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(edited by oZii.2864)

sPVP Elementalist Streams to Learn From

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Posted by: oZii.2864

oZii.2864

For sPvP elementalist he is the only stream I follow. Denshee might stream but I don’t know his link. He was on the ToL winning team TCG.

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sPVP Elementalist Streams to Learn From

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Posted by: oZii.2864

oZii.2864

CMC streams http://www.twitch.tv/cmcgw2 he is live right now

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[WvW] Condition Duration Food is OP

in Profession Balance

Posted by: oZii.2864

oZii.2864

The reason the 40% food is used is because it is the only food that matters to use for a condition build. Direct damage builds can grab much more variety of foods and still put out good damage. If a zerker thief grabs precision/vitality food thats fine and he doesn’t have to grab power/ferocity food. A guardian can roll dps shouts with 6 virtues and grab boon duration food if he really wants. If you sat down with each popular “roaming” build and actually did some calculations on effective power of what would give them the best increase in damage you would find a best food for every build. That is if what your focusing on is damage if you want survivability then you grab that food like vit/tough.

Condition builds don’t put out damage values close to zerker. We are talking full zerker here. A condi build doesn’t do that not even close and it’s going to be many more buttons pressed to do that to maximize ttk on a condi build then a zerk build. Also it depends on what your fighting it will take a condi build much longer to chew through the warriors hp pool then it will a thief. It’s not as cut and dry if condi did damage like zerk it would be ok to bring it in the PvE meta builds and the PvE guilds would have theorycrafted the condition builds.

If the debate is to remove either condition duration food then it should be remove all the consumables from WvW. If you removed just the +/- foods then there will still be a best food to run in your condition build. Best will always be a thing.

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(edited by oZii.2864)

[PvX] Chill on Elementalists need a fixing.

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Posted by: oZii.2864

oZii.2864

Good points Bruno I mentioned stop drop and roll trait on the forums a few weeks back. I been running it on my elementalist it is a really good trait it’s not as general purpose as cleansing wave though.

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[PvX] Chill on Elementalists need a fixing.

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Posted by: oZii.2864

oZii.2864

I abused this in full force last night against a group of about 4-5 glass ele’s. Grenth runes with freeze nades and a ice sigil. I know how bad this screws over elementalist.

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Change Incendiary Powder

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Posted by: oZii.2864

oZii.2864

I think some want gw2 to just be your weapon and your class no traits no gear FIGHT.

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tips when fighting outnumbered

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Posted by: oZii.2864

oZii.2864

To know when you can’t fight outnumbered.

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Change Incendiary Powder

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Posted by: oZii.2864

oZii.2864

This thread forgets that we are playing an MMORPG. You don’t out skill damage modifier, power, precision, ferocity, healing, vitality, toughness.

You want completely skill based 100% control then you need to play a fighting game where you always have a defensive button ready. MMORPG always have had passives as soon as you put on your first piece of gear. If Anet wanted everything to be unavoidable they would have made the game different and let you dodge roll infinitely or gave us some sort of always available block.

You getting vigor on crit? How do I out skill weapon swap sigils? Sigils of force? Clone on dodge? When I hit X health I get Y? There are a ton of passives in this game that the enemy can’t do anything about because we are playing a RPG.

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(edited by oZii.2864)

[sPVP] Dealing with the 'Might' meta

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Posted by: oZii.2864

oZii.2864

Strength runes are way too strong right now. I’d like to see it reverted back to 5% damage with might to start and see if that made a difference.

I’d like to see some good solid numbers for these suggestions instead of random decreases and increases.

You suggestion for example sound like to me you “think” 2% damage difference is the problem but is that really what your saying. That is just so random and really just pulling straws out of a hat or shooting in dark blind folded. It’s just guessing.

All the threads I have seen post patch for popular PvE builds show that the difference between Strength and Eagle/Ogre isn’t that far off at about 2% damage difference. Usually the test is 25 stacks of might and perma fury.

Yes, I must just be really good at guessing then…

Also, Elementalist defending strength runes!? Shocking I know… Although good fights is known to take advantage of exploits as seen in the ToL so I’m not surprised.

Hmmm implying strength runes are a exploit lolz nice comeback. So everyone that uses strength runes is exploiting in your opinion? (this should go well)

Anyway me maining elementalist has nothing to do with what I said your just guessing with nothing to back it up. The only good suggestion for the runes so far is a change to the 4th piece to remove either one. The over budget argument is a good one that I haven’t refuted. Just throwing random numbers around based off the feelz is dumb. There is no way you can count if you think -2% and -7% is the same thing.

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(edited by oZii.2864)

Elemental Attunement

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Posted by: oZii.2864

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My only issue is consistency with other class mechanics and boons. The only class mechanic that gives you a boon is guardian f3 which gives you aegis. Nobody else gets a boon on their class mechanic.

I see why people would want it to be inherent but at the same time it just isn’t consistent with anything else in the game. If they moved boons to weapon skills I could see that because that is something in the game but just on the mechanic I don’t know.

I think protection is the main reason why elemental attunement is so popular I think they should just give prot on aura’s inherent and that would solve alot of issues every weapon setup has a aura.

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Necromancer - Is it the most balanced?

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Posted by: oZii.2864

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I agree the ferocity change didn’t do alot I think people are now seeing the value in just raw power over critical damage which was always the case, except now power is a little bit more important.

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[Video]1 Boon Strip Trait vs Strength Ele

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@shimmerless Yea if you look up any dps chart on reddit or just google the PvE builds post patch strength is not that far ahead of ogre and eagle runes.

It is simple understanding of the way damage works in GW2 ferocity was nerfed so ogre was nerfed I don’t know why this is a surprise but you summon a dog. People could be asking for a buff to the dog or something instead of a nerf to strength so ogre or other runes can compete. I think people have always just been focused on Ogres modifier.

Lets see:

Rune of the Ogre

  • The summoned Rock Dog has approximately 7300 health points.
  • It attacks using a single hit skill for 1000-1150 damage, and a double hit skill for about 500 damage per strike. These attacks are delivered every 2-3 seconds.
  • It will attempt to flee upon reaching low health levels.

So lets say we have an attack that hits for 2000 damage to add 1000-1150 to that hit we need +50% damage. If the Rock Dogs AI sucks then that’s what needs to be fixed but the damage it puts out is significant and far greater then what your getting from Rune of Strength.

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(edited by oZii.2864)

Necromancer - Is it the most balanced?

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Posted by: oZii.2864

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Disagree people complain about mobility because they think they should have the opportunity to kill everything they see, people complain about immunity because well it’s immunity, and survivability is apart of immunity and mobility.

There is a spectrum between kill everything and being unable to be killed.

My Nike Warrior is utterly unkillable by anything less than 5+ enemy players with stuns and immobilise and even then I escape 75% the time. That’s not balance.

Notice how a Guardian has invulnerability but no one complains about that.

Some mobility, especially when combined with other skills (invis, condi immunity etc) because functional invulnerability at all times. That isn’t good game design.

I think it depends on the person. If you build a Nike Warrior you are doing it to get away so to you that is a victory. The other person may think it is a victory that you ran.

I don’t get annoyed if a nike warrior runs away because I know he does no damage because lolz @ sword/board power build. Saw a Warrior tonight with S/S and GS running a condi build I already know what he built for so it doesn’t bother me because lolz @ GS in a condi build.

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Healing Power on WvW staff?

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Posted by: oZii.2864

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Is Healing Power worth it to help with water fields?

If your trying to help your friends through healing then just grab runes of the monk and the new 30 water trait. You will heal more then a elementalist that has full clerics on assuming he isn’t also running rune of the monk and the new trait.

I did some raids with my guild today in full cavalier armor I didn’t change my trinkets which have 2 celestial pieces and the healing was good. I have a cav set with monk runes on. It isn’t selfish but it definitely helps your friends and it allows you to still build for damage.

I ran 0/4/0/6/4

Just curious, how much does your Geyser and Healing Rain heal for?

Just take the heal listed on your tooltip multiply by 1.35 so if your geyser is 2150 then 2150 * 1.35 that represents the monk runes and the trait.

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Healing Power on WvW staff?

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Posted by: oZii.2864

oZii.2864

Is Healing Power worth it to help with water fields?

If your trying to help your friends through healing then just grab runes of the monk and the new 30 water trait. You will heal more then a elementalist that has full clerics on assuming he isn’t also running rune of the monk and the new trait.

I did some raids with my guild today in full cavalier armor I didn’t change my trinkets which have 2 celestial pieces and the healing was good. I have a cav set with monk runes on. It isn’t selfish but it definitely helps your friends and it allows you to still build for damage.

I ran 0/4/0/6/4

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Necromancer - Is it the most balanced?

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oZii.2864

Disagree people complain about mobility because they think they should have the opportunity to kill everything they see, people complain about immunity because well it’s immunity, and survivability is apart of immunity and mobility.

Your suggesting that other classes need nerfs instead of looking at specific builds(not saying I agree anything needs nerfed based on your assumption.) You mention diamond skin elementalist as a reason elementalist needs nerf who even runs that outside of some niche roaming builds?

The bases for your claim that every other class needs nerfs is kind of weak tbh. Just because people complain or not doesn’t really mean there is a problem in the first place.

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(edited by oZii.2864)

Searing Flames prioritizes might(video)

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Posted by: oZii.2864

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Interesting find! I’ve been using searing flames on and off since the patch. Its a solid trait now.

Yea you look closely in a early part of the fight fury is his far right boon with might behind it and 2-3 other boons the trait still removes the might and leaves the other boons.

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Searing Flames prioritizes might(video)

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Posted by: oZii.2864

oZii.2864

Disclaimer I am by no means a good Guardian this is just to illustrate how Searing Flames with Defenders Flame trait does against a Strength Rune Elementalist.

Searing Flames – When you apply burning to a foe, remove 1 boon. has a ICD of 10 seconds

@ 2:06 I pop Virtue of Justice which is bad for burning and removal that is why he hit 20 might stacks.
https://www.youtube.com/watch?v=vTCsj2g9Bbk&feature=youtu.be

The Ele peaked at 16 stacks of might but was stripped quickly until I popped VOJ at 2:06 then he jumped to 20 because I popped VOJ. Most of the fight he didn’t get over 12 usually sat around 10 or less.

Normally a Elementalist should sit around 10-12 if he had another rune set on that isn’t uncommon for a D/D ele with Battle Sigils. With strength 16-22 is usually the norm.

TL:DR Might looks to be the priority for removal. I have done some testing with other boon stripping and sigil of nullification and Searing Flames seems to be unique in that it seems to always look for might.

I have this in the profession forums and posted in on reddit I just wanted to post it here in the guard forums as I didn’t find much about the trait or thoughts on it

I main Elementalist so please excuse the subpar guardian play this is just to demonstrate the trait and how effective it is.

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(edited by oZii.2864)

[sPVP] Dealing with the 'Might' meta

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Posted by: oZii.2864

oZii.2864

Strength runes are way too strong right now. I’d like to see it reverted back to 5% damage with might to start and see if that made a difference. Maybe get rid of the % damage increase altogether.

And for those saying power is weak in comparison to conditions did you even see the ToL? Power is greater than conditions in organized play no question.

I’d like to see some good solid numbers for these suggestions instead of random decreases and increases.

You suggestion for example sound like to me you “think” 2% damage difference is the problem but is that really what your saying. It can’t be because then you say maybe reduce the damage by 7%. That is just so random and really just pulling straws out of a hat or shooting in dark blind folded. It’s just guessing.

What really needs to be done is determine the dps difference between strength runes using popular spvp builds and another set of runes like eagle or pack. I think strength runes are fine personally, but if your going to make a suggestion to alter the runes at least don’t just guess.

All the threads I have seen post patch for popular PvE builds show that the difference between Strength and Eagle/Ogre isn’t that far off at about 2% damage difference. Usually the test is 25 stacks of might and perma fury.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

[Video]1 Boon Strip Trait vs Strength Ele

in Profession Balance

Posted by: oZii.2864

oZii.2864

It really depends on the boon-stripping ability, people have done tests.

For example, the Thief trait that lets them Steal 2 boons will always put Stability at the top. If the target has Stability, no matter if it was the first boon to be applied or the last, it will always take that first.
And it has a clear list of priorities it goes down, i dont remember the exact order, but f.e. it will take Protection over Might. So no matter what order, or magnitude, if the target has Stability, Protection and Might this trait will always take Stability and Protection.

Similarly, something like Well of Corruption for Necro has Stability as the lowest priority. If any other boon is present on the target, regardless of magnitude or order at which it was applied, it will always get corrupted before Stability.

And some are more random. And perhaps some do work with a First-in-first-out system, and some might be First-in-last-out. We simply dont know for sure, and this information isnt reflected in the tooltips of these traits and abilities.
And it can vary greatly on a skill per skill basis, there is no unified way that boon-stripping abilities work.

So a test as done by ozii is usefull, but all it proves is that Guardians with Searing Flame make for a good counter to Might-stacking, nothing more. And this is unsettling to me because Guardians are already extremely popular and represented in sPvP.
They dont need to be the counter-meta profession to already get picked pretty much always.

Yea after some test with sigil of nullification it seems to either be random or take what boon has the longest duration still not sure. Will have to test a bit more.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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{Thief}

[WvW] Condition Duration Food is OP

in Profession Balance

Posted by: oZii.2864

oZii.2864

You guys can come up with whatever distorted arguments you want to prove your point but it doesnt change the fact that things like this are the reasons a huge amount of the population of the game ignores wvw, and from talking to people I bet (but cant prove) that a majority of non forum posting players would agree.

Spvp players have to set up an entire build to get 40% condi duration, and you tell them they can spend 30+ silver (which is a lot for some, though thats not the issue) per 30 minutes to get that just from food, and theyll just laugh.

They might make the claim they ignore WvW for balance debates but a large part of the population plays WvW.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Conditions are killing the fun.

in Profession Balance

Posted by: oZii.2864

oZii.2864

If a organized guild of decent players comes out with 4+ thieves and 2-3 mesmers and they can be all power or it can be 4+ mesmers and 2-3 thieves. Your ability to roam is limited if they are in your area which is usually the down south camps and ruins. We know it’s true and I have a thief and mesmer but for small scale roaming those classes are king and if there are enough of those 2 classes you can’t do jack with a engi except stand back and lob nades before they spot you and stand back and epi behind the front lines with a necro until your spotted and focused.

This whole condi vs direct argument for small scale fights in WvW is out the window if you have enough direct damage thieves and mesmers around then you can either grab your alt thief or mesmer or swap maps.

I am fine with how both of those classes are balanced but let us be honest they can dictate what you can solo roam on. I don’t know how conditions are killing the fun when thieves and mesmers can almost force you to swap to another alt just so you can solo roam.

I might be ranting just a bit but this matchup so far a group is running alot of thieves and mesmers. They are semi organized I can’t step far outside of my spawn with my guardian to roam like I could in my last matchup. This matchup I’ll probably have to be on my thief most of the time or my engi when it’s late and not alot of population out. So condi’s aren’t keeping me from what I would like to play right now which is my guardian.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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(edited by oZii.2864)

[Video] My Conditionalist

in Elementalist

Posted by: oZii.2864

oZii.2864

Wow the hostility why? Anybody that watches a montage and thinks it always happens that way has other issues that need to be addressed.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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{Thief}

ele vs larcenous strike

in Elementalist

Posted by: oZii.2864

oZii.2864

It’s doable the evade frames like cries said. It’s the same concept with a S/P thief don’t attack them during but after the evade frames.

S/D thief fights or even S/P is about alot of dancing around forcing you to blow through important skills. The good thing is that we have 20 of them. Just don’t be mesmerized by all the flipping and jumping around.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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{Thief}

Out of combat.

in Profession Balance

Posted by: oZii.2864

oZii.2864

There is also distance if your in combat and stand by enemy player you still need a certain distance to get out of combat. I don’t know what that is though 1200?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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{Thief}

[WvW] Condition Duration Food is OP

in Profession Balance

Posted by: oZii.2864

oZii.2864

@Cogbyrn A power necro is definitely not unreasonable to run +condition duration food. Most people probably think your a condi necro anyway. I know power necro’s run that food so I can see why you would take it over the power/precision or another type of food.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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[WvW] Condition Duration Food is OP

in Profession Balance

Posted by: oZii.2864

oZii.2864

How is a food that can be completely negated by a slew of powers available to everyone be OP?

It’s not. +40% condi food can be negated by -40% condi food. Most condition classes in WvW will be set up with the +40% food. But I’ve found people running the -40% food to be pretty rare.

This is obviously based on condition damage. If +40% condi duration on non-damaging conditions was OP, why don’t we see more power based specs using the food? +100 power/ +70 ferocity food must be really OP if it’s still chosen over +40% duration on their non-damaging conditions.

So how do you conceal another “nerf conditions!” thread while appearing to have the best, most honest intentions? Claim both sets of duration food are OP. Make it out to look like power based specs are taking a hit with this nerf, despite the majority never actually using the -40% food. They can continue to use the butternut squash soup that they’ve been using the whole time.

Conditions are already terrible in WvW (and the entirety of GW2) outside of roaming. Even while roaming, they are easily dealt with if you play smart. When I actually run into people with the -40% food and use their cleanses with a brain, I hit like a wet noodle.

Randomly kind of makes a good point most power builds don’t run the -40% food usually warriors do maybe some guards but I rarely see it. Thieves aren’t running it, mesmers usually aren’t running it.

Just typical WvW play I would say the Power/ferocity or Power/precision food is the most popular food that I see. mostly warrior. So if both foods are OP why would you even think about taking anything else except +/- condition duration. Condi builds almost always run +duration but it isn’t the same for direct damage builds running -duration.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[Video]1 Boon Strip Trait vs Strength Ele

in Profession Balance

Posted by: oZii.2864

oZii.2864

This part I am unsure of, there really isn’t much on the wiki as to what is priority or not. I know for example bountiful theft for thief with sleight of hand will always take stability as a priority.

Specific skill I think might have to be looked at. It could prioritize what has the longest duration also need to take a better look at stripping traits/skills.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[Video]1 Boon Strip Trait vs Strength Ele

in Profession Balance

Posted by: oZii.2864

oZii.2864

1. He wasn’t stacking Might optimally throughout that duel.

2. That’s all well and good in a 1v1 scenario, but this game’s balanced around team fights. If the trait and the sigil have a global, not per-target CD, what happens when a Necro drops a blocked mark on you from off the point while you have Aegis up, you use up your Searing Flames on him, then what do you do about that Hammer Warrior on point with you for the next 10 seconds?

3. Nullification is not suitable for everyone, depending on your attack speed, and base critical chance, you could be looking at dropping a boon every 10 seconds, or every 20 or more. Yes, Nullification is good against Might stackers, if it suits you. It makes it so that battle sigil can only give a maximum of 3 stacks, low CD blast finishers can’t be stacked multiple times and only give 3 stacks each too. And bursts of Might from abilities like Signet of Rage are made largely useless.

1) Of course it wouldn’t have mattered though because the trait seems to prioritize might. There is a point early in the fight where fury is the boon farthest to the right then might, then another boon I think regen. The trait still strips the might leaving everything else there.

2) Hypothetical what-if I don’t know why don’t you run it in s/tPvP and see if it works. I just wanted to show a scenario with boon stripping and what it does. I haven’t tested nullification and every boon stripping trait in the entire game. The language is pretty clear on the sigil and trait it would be 1 foe. If it was more then 1 we wouldn’t have this conversation because people would say it’s so good. If a entire team is running boon stripping setups vs another team that isn’t but running strength it could be interesting. Obviously the trait and the sigil don’t have anything to do with each others ICD but I don’t think you are implying that.

3) I picked a gs guardian w/ sword I have 46% chance to crit in that video and get fury from pack runes occasionally. Your bringing up attack speed when a Guardian’s main weakness is getting kited it probably would be better on another class if your testing nullification.

The whole point is might stacking is not a problem and there are counters to boon stackers in the game.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

[Video]This may help Necro's out in s/tPvP

in Necromancer

Posted by: oZii.2864

oZii.2864

Yea Strength Runes are probably the main thing keeping my main Profession Elementalist in the meta. Stripping is one of Necromancer’s main strengths much better then a Guardian can do for sure. Just wanted to post maybe it helps some Necro playing at a lower tier of play in s/tPvP I have very little hours on my Guardian but felt the trait really showed how just 1 form of boon stripping can really affect might stackers.

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[Video]This may help Necro's out in s/tPvP

in Necromancer

Posted by: oZii.2864

oZii.2864

https://forum-en.gw2archive.eu/forum/professions/balance/Video-1-Boon-Strip-Trait-vs-Strength-Ele/first#post4008337

This is 1 boon removal trait on a 10 sec ICD a Guardian is not known for boon removal but necros are. It seems that might is the priority. I main elementalist but I care about overall balance and the Strength Rune hate kind of bothers me so I recorded a fight against a Strength Rune Elementalist to show how 1 trait effects might stacking.

I’m only going to put this in Necro forums because this is really a necro/thief/mesmer thing with boon stripping but I wanted to just show what 1 trait does against a might stacking profession with Strength Runes.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[Video]1 Boon Strip Trait vs Strength Ele

in Profession Balance

Posted by: oZii.2864

oZii.2864

Disclaimer I am by no means a good Guardian this is just to illustrate how Searing Flames with Defenders Flame trait does against a Strength Rune Elementalist.

Searing Flames – When you apply burning to a foe, remove 1 boon. has a ICD of 10 seconds

@ 2:06 I pop Virtue of Justice which is bad for burning and removal that is why he hit 20 might stacks.
https://www.youtube.com/watch?v=vTCsj2g9Bbk&feature=youtu.be

Somethings to note: This may need to be tested with other boon removal skills and traits. It seems that might is priority for removal could be a FIFO system but I am not sure.

The Ele peaked at 16 stacks of might but was stripped quickly until I popped VOJ at 2:06 then he jumped to 20 because I popped VOJ. Most of the fight he didn’t get over 12 usually sat around 10 or less.

Normally a Elementalist should sit around 10-12 if he had another rune set on that isn’t uncommon for a D/D ele with battle sigils. With strength 16-22 is usually the norm.

TL:DR The take away should be to put on a sigil of nullification in s/tPvP/WvW and actually test it out if it works, take boon removal traits alter builds. There aren’t many classes that can stack might like a D/D Ele and I just took 2 traits so that I can hit the 10 sec icd as much as possible anyone else should be able to do this with just a Sigil of Nullification. Might looks to be the priority for removal.

I main Elementalist but I just hate the fingers pointing at Strength Runes to be nerfed because they are good and people seem to not be testing anything. I tested this a while ago but didn’t record it and have brought up Sigil of Nullification before. The counters to might stacking are in the game and a Guardian isn’t even known for it’s boon removal.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

[sPVP] Dealing with the 'Might' meta

in Profession Balance

Posted by: oZii.2864

oZii.2864

Video is done a standard D/D ele should get 10-12 just playing normal. With strength runes you usually see 16-22. Ele hovered around 10 might stacks hit 16 at 1 point but was stripped quickly. Ele hit 20 stacks of might by the end of the fight only after I popped Virtue of justice.

A guardian is by no means known as a boon stripper and this is just 1 trait with a 10 sec ICD so it is very comparable to a sigil of nullification.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

[sPVP] Dealing with the 'Might' meta

in Profession Balance

Posted by: oZii.2864

oZii.2864

I am going to upload a video shortly of Me vs a Strength rune ele using only the guardians Searing Flame trait and show how good just 1 trait/sigil can be against a might stacker.

I advocated people just putting on a sigil of nullification for a while to counter but they say its to easy. Nothing beats a might stacking ele for stacking effectiveness this one trait is about equivalent to 1 sigil of nullification and any class can do this.

I may just make another thread so it will get attention. I have very little hours on my Guard and the ele is also very good but the only thing that needs to be looked at is might stacks.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Consensus on the word "OP"?

in Profession Balance

Posted by: oZii.2864

oZii.2864

Always happens online.. a term gets overused that over time it loses it meaning.

Same thing happened in WvW… when I first started playing there the term “zerg” was used to describe those huge unstoppable hoard of people. But, over the course of months people used the term to describe smaller and smaller groups till eventually the community coined a new term – Blob. Now a blob is what a zerg used to be and zerg is something smaller.

So here we are with OP not actually meaning what it should until someone finally saves us and invents a new term for us to use.

This is true I never really thought about how zerg has changed. It still somewhat has it’s original meaning but if your 10+ your zerging or 8 with a MM necro.

@Dee Jay – Those are good points I agree the spectrum of balance is the persons perception.

@Cogbyrn – This is where I feel the term just gets thrown around. This makes it hard to understand how sever someone thinks a problem is. An example is when something is “So OP” or “To OP”. That just sounds like there is some level of acceptable OP. So where do balance and good and working as intended fall into the spectrum. It just confuses me sometimes trying to understand.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}