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My analysis on new GM traits

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Posted by: oZii.2864

oZii.2864

Yea way to safe with these traits across all professions. I mean if these where available at launch replacing existing traits I only see 2 of them being used ever.

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Rune of the Warrior

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oZii.2864

I havent tested it but you could go to the mist and check easily.

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[Guide]World Vs. World, The Guardian, and You

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Posted by: oZii.2864

oZii.2864

Thoughts on the Force of will trait? I have seen people say they don’t like it and I know it doesn’t have any flash but I find it pretty good 300 vitality is alot of extra HP and you can move those stat toward damage where you might have been looking to get to 16k-17k before.

I have been using it in 0/5/30/30/5 meditation build and I sit around 17khp

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My analysis on new GM traits

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Posted by: oZii.2864

oZii.2864

Elemental Contingency – Wut?

Mhm totally agree

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Arcana and Evasive Arcana .

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oZii.2864

My opinion is that it you need 1 of the extra heals either evasive or 15 water to not have both really hurts so you can chose what you want from there.

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My analysis on new GM traits

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Posted by: oZii.2864

oZii.2864

This good analysis they where to safe with many of the traits across all classes. That is why alot of people are running the same setups mostly. So far I have heard good things about the necro curses trait, ele water trait, ele earth trait thats about it. The mesmer trait was good but they “fixed” it.

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[Necro] How does one deal with an Ele now?

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oZii.2864

I run power necro and am doing just fine against all kinds so far (support, power, condi). I can reapply so many conditions so quickly they for some reason think that’s where my damage comes from and are often confused on how to kill me aside from spamming healing skills. Support ele I cc them a lot, condi ele I let them stack conditions and then send them back at the time I feel best, power ele for w/e reason button smashes and moments later die. It could just be the new mega server thing and I’m just finding a lot of bad players but so far its been ok.

If you’re condi necro then I’m afraid I can’t be of help as I do not run nor have I ever ran one.

I feel like depending on how things shake out a power necro with focus and chill of death trait could really give might stacking eles trouble. You would do alot of damage to them just because they have boons always.

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[Necro] How does one deal with an Ele now?

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Posted by: oZii.2864

oZii.2864

Run a focus off hand to strip, and chill of death trait. I don’t know the strip priorities I know thief steal grabs stability always.

The ele really is covering it with fury and swiftness and protection he shouldn’t be going into water often unless he needs the heal or maybe condi cleanse.

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Why is everyone D/D? must I d/d or get out?

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oZii.2864

Agree with blackbeard 100%. Play what you like I enjoy S/D and Staff also thought I play mostly D/D both have pro’s and cons which he outlined well.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Any time a class can maintain 20-25 might stacks with ease the hammer comes out

Reason this thread shouldn’t ever have happened

Then you aren’t caught up on the forums and gw2 community. When DnT releases a video it basically becomes the PvE standard which is why the price of the runes went up. People where running around with strength runes before I made this video. I suggested these runes before the patch in another thread they where the first one shown by Anet. It was pretty clear they would be the best runes for damage.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

I think it would be some time. The meta would have to settle first then if people aren’t corrupting, stripping, or stealing peoples might stacks they might.

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[Video] WvW D/D Ele thoughts/build

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oZii.2864

Yea what ninjabread said is solid.

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[Video] WvW D/D Ele thoughts/build

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oZii.2864

Is this the build you were running when I fought you?

-mojite from blnt

Umm are you the charr or the human from blnt?

The charr from BLNT I fought I had 30 in Air food was the same.

The human I fought I had blasting staff on I think from the new s/tPvP lay out threw me off. Still you got me good and well. Will need to rematch you later.

Yeah I’m the human. It was a couple of good duels and most eles are running more armor than me now – but I think my crit damage, even nerfed, and healing power does help make up for it.

Unfortunately at this time I don’t see any build other than 0/10/0/30/30 making a case for itself as the meta. 30 in water brings the necessary heal/condi cleanse/vitality to put your eggs into other baskets.

I can see this but I don’t think a full 30 in water is needed since that just amounts to an extra condition every 10 seconds basically. Cleansing water is also an extra condition every 10 seconds all this assuming you have 30 arcana. You could run a sigil of purity or generosity and probably get the same thing. Still I do understand what your saying. Me personally I like water because of vitality and condi removal the healing isn’t something I am interested that much if I am running my DPS build.

I could see running purity/generosity which should give you 2 conditions removed every 10-12 seconds with decent crit chance. The only reason I wouldn’t run that currently in my build is then my might will rely more on me attuning to fire magic so I can get the 6/6 bonus. This is also assuming you have the money to spend I happen to have a generosity sigil on my engineer.

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What is the problem?

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Posted by: oZii.2864

oZii.2864

So going tanky is strong with everyone going full glass, you mean?

I’m more saying that people will probably roll builds that are close to what they use to run but checking to see if it still plays the same. People tend to prioritize offense over defense. So if there is a new build they are trying I would bet it is a damage build could be glass possibly.

Really what has to settle is the counter to your build if your build becomes a meta build. That is usually one of the last things to happen.

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Considering Quiting after this Patch

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Posted by: oZii.2864

oZii.2864

Conditions where always a issue for warrior they don’t really clean them like other classes but more deal with condi until they can hit something unless they run bow.

Everything is still being found out nothing is settled. You said consider quitting so you can commit to it or not. I would just wait and see.

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What is the problem?

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Posted by: oZii.2864

oZii.2864

People are trying new things out. Nothing is settled usually what is strong will rise to the top and then players will find possible counters. Usually when things change everyone is trying to find their damage then later they try to find the defense/counters. Right now everyone is trying to find their damage for most part.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

I was trying 6 in Air with tempest defense and I really like it now that it works against basilisk venom. I missed the sustain from evasive and I’d have to chose one either 3 water or EA. Still though 6 air is pretty good with tempest defense especially against other Ele’s.

I been using 4 air and on paper 2 earth is better for sustained damage but I think I might be favoring 4 air with air skill cooldowns give you 20 second shocking aura. Since ether renewal is 17 seconds from cast to cooldown it lines up well with shocking aura to help you get the heal off.

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Aquatic Benevolence Research Notes

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oZii.2864

Oh really Chaos? Switching over to ele? You post good threads on the mesmer forums it be cool if you stopped by the ele forums more often.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Is this the build you were running when I fought you?

-mojite from blnt

Umm are you the charr or the human from blnt?

The charr from BLNT I fought I had 30 in Air food was the same.

The human I fought I had blasting staff on I think from the new s/tPvP lay out threw me off. Still you got me good and well. Will need to rematch you later.

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(edited by oZii.2864)

Feedback regarding Conditions

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Posted by: oZii.2864

oZii.2864

Also, your attacks on the class we play mean nothing to the conversation at hand. Devolving into a “well your class can do X better” war is a huge waste of time. Do you not include your class in your signature out of fear that people will do what you do? The way people use classes that others play to attempt to ruin a conversation around these forums is inane. Ele/Engi is used as evidence for having a crutch/being skilled, Warrior is used as evidence of an ultranoob, Necro is used as evidence of a condition-lover, Thief is used as evidence of a cheesy no-skill Backstabber. Ranger is used to generate pity. Guardian is used to claim their class is fine in all regards. Mesmer… I don’t really hear much about, but everyone seems to hate PU.

Wow this paragraph here is so spot on of the forums lol.

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[Mesmer] WAIT A SEC! Hotfixing Power Block

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Posted by: oZii.2864

oZii.2864

Where did you read this as a bug? Me and a guildie tested it and think it might be intentional. It puts everything else on a regular cooldown unless it is less then 10 seconds so auto attacks go on the 10 sec cooldown. Seems ok to me.

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Tempest Defense works vs basilisk venom

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oZii.2864

Just tested this and maybe I missed a post about it but now basi will proc tempest defense. That is really the most important stun in the game imo, and now it finally is treated as a regular stun.

This is huge imo if there was ever a trait I would go deep for it was this I am probably going to run this now.

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(edited by oZii.2864)

[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

I use a similiar build but main difference being sub 10 earth for 20 air. It has higher crit chance/crit damage at the cost of non optimal protection uptime. Its a bit glassier variation
http://gw2buildcraft.com/calculator/elementalist/?1.0%7C8.5n.h2.8.5n.h1h.0.0.0%7C0.0.0.0.0.0.0.0.0%7C1n.7d.1n.7d.1n.7d.1c.7d.1c.7d.1c.7d.0.0.0.0.0.0%7C4u.0.31j.0.311.0.311.0.31j.0.3u.0%7C0.k19.0.k35.u28b%7C2m.2%7C1n.1q.1s.1u.28%7Ce

But your a bad though!

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[PvP] Runes and Sigils that need adjustment

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oZii.2864

I mean everyone is testing things out right now. I could see if this thread was based on feedback using these items on a class that was s-tier already. That would be the balthazaar and engineer which I have no comment because I havent tried those runes on my engi.

This is true, things aren’t settled. Balthazar has proven disastrous with IP on engies b/c 7s guaranteed burns every 10s without really sacrificing is crazy good.

I am just saying that ogre was previously best-in-class dps rune, and pre-buff strength was competitive after being fixed (making the 6 pt work). Then just made strength + battle way too good, such that it can increase your dps way more than ogre+any rune could previously. This is absolute power-creep, and its bad for the game. Having 1 person be able to stack themselves up to or near 25 might takes away a lot of team-aspects and is also lost potential.

I am only targeting these runes right now because they seem so much stronger than everything else that it:
1. Hurts diversity
2. Is the worst offender of the power-creep.

And trust me, I don’t think I’m some special flower with a super-secret ele build. I can just tell when something is OP. Just like it didn’t take much for experienced players to know that dhuumfire was unreasonable on necros.

These are some fair points but you have to remember something, you can stack 25 stacks of might and a thief can come steal it. If a thief steals 25 stacks of might you might aswell get ready to respawn. You can stack 25 stacks of might and a necro can corrupt it. There is counter play here the thing about ogre is you can’t remove that damage. Might stacks can be removed.

You run around stacking some might the other team brings a necro to counter and corrupt with the new dark path trait, a focus to remove, and/or corrupt boon. There goes your damage counter played. It isn’t like your might is permanent as long as there is a thief, and necro, a mesmer with arcane thievery around your might is in danger of being stripped. Really if anyone steals your 25 stacks of might you basically lost that fight.

So what I see is Celestial Ele like yourself goes into a match, other team has a good thief with 30 in trickery. Thief lets you stack might once he knows strength runes are meta he knows to look for the stacks of might you just lost the fight. Not everyone knows for sure it is meta but if it does you can get hard countered easily against good players who let you stack it and send the thief to steal it.

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(edited by oZii.2864)

[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Why OP would share and not keep it hush is beyond me

That being said it’s a nice build for ele and unfortunately this opens the door for all might stacking classes now

Well I didn’t put anything out there that isn’t known except maybe the food. The runes everyone knows about strength runes. That is why they are 7+ gold and that isn’t because of my video. You can go look in the profession balance forums and see Blackbeard saying they should be nerfed. Which I disagree with but that is for a discussion in that thread.

Everything else I used is standard tbh and nothing really brand new it is just my personal choices really.

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[PvP] Runes and Sigils that need adjustment

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Posted by: oZii.2864

oZii.2864

Nobody knows what the new hambow is and what the new counter hambow is.

Nothing is settled yet.

Honest question to ask is with your seemingly OP build do you think you would fit in the last meta? Do you think with your build that you can see ele getting used over another class do these things vault you to number 1 for a spot?

So with these changes did ele go from not in the meta to in the meta and has a firm foot in the door?

I mean everyone is testing things out right now. I could see if this thread was based on feedback using these items on a class that was s-tier already. That would be the balthazaar and engineer which I have no comment because I havent tried those runes on my engi.

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(edited by oZii.2864)

Almost OP they said

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Posted by: oZii.2864

oZii.2864

The ele builds didn’t really change much its the celestial ammy and might stacking. They still play the same and I am willing to bet the other classes still do it better. Ele won’t get in the meta just because it can might stack and sustain with celestial ammy not if it’s the standard builds people are running. There are classes that still do it better for the roles available.

Im not saying it’s not in a better place it is but the core is still there. So sure you can might stack up to 25 run around and do better as in better then before. When it comes to top meta I don’t think it will cut it because it can’t break in just because it can stack might well now. Thief will still be top damage and isn’t that all that might is really? So why take a might stacking ele? There is no reason to.

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(edited by oZii.2864)

[PvP] Runes and Sigils that need adjustment

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Posted by: oZii.2864

oZii.2864

Proposal: +25% burning duration, +power instead of condi (or 50/50 split)

2. Strength Runes
On the opposite end of the spectrum, these runes are just rediculous for power specs. After the #6 effect was fixed a few months ago, these were already really strong and competed with Ogre for best power rune. Then, these were buffed sky-high (much longer might duration, +2% more damage while mighted on the #6 piece) so that its now just silly. Almost every power spec is using these now, especially because they can all take Battle sigils too.

Proposal: +3% damage while you have might, no additional might on-struck from the 4-piece. And/Or see Battle below
4. Battle sigils
Like energy, these competed previously as one of the best sigils. Then, strength runes were buffed and double-sigils could be taken and it was no longer a contest. These are too reliable, and give too much benefit with strength. On my ele build, these give 9-12 stacks of might all times (315-420 power AND condi damage). That makes these straight-up better than bloodlust and corruption combined (which give a max 250 power/condi damage stacked up). There is no reason to not take these if you are ele/engie, which both do excellent combined damage.

Proposal: 2 stacks of might on-swap.

First Rune of strength is suppose to give that much might. The additional 20% might duration is the unique feature of the rune The 7% damage is not the unique feature of the rune as 2 other runes have that damage bonus.

Sigil of battle is fine is it stronger with strength runes? Sure but so is a sigil of accuracy with more crit damage. They have synergy which is why people take them.

Sigil of battle is good on your ele sure but someone with not many damaging conditions? Then the condi damage doesn’t matter its like you want it nerfed because it’s better on your ele then it would be on a D/D thief. It always was better on a ele then a d/d thief because you have burning. Since you can’t have corruption and bloodlust together why even bring that up?

Looks like biased feedback because these are mostly things that would be strong on a elementalist. The balthazaar runes I have no comment since I havent used them.

The energy and battle isn’t new its just that its new that you can use them together which we all knew was coming for a while now. I don’t understand the surprise here why not make a post when the sigil changes where announced.

If you nerf battle people will take sigil of strength instead then you will come to forums and say sigil of strength is to strong and ask for them to nerf that too. See where this is going? Really sigil of strength will get you more then battle if you have reasonable crit chance especially front loaded might.

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(edited by oZii.2864)

[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Thanks for the vid! I posted a comment but thought I would repeat it here:

Can you tell us more about how you decided which stat combos to select for certain armor slots? Like why celestial on your chest instead of on a dagger? Or why celestial chest and two small knights pieces instead of knights chest and two small celestial pieces??

Well not everything is completely settled yet. I really am looking to hit a certain threshold and then from there min/max to see if I can squeeze out anything I am lacking.

I have a few different ascended trinkets so I am mixing them around I changed 2 trinkets from what I had in the video. I was able to get 570 more vitality, 2 more critical damage, and 57 toughness at the cost of 2 critical chance and 21 power.

In the video I have a zerk/valk ring and a precision 2 precision mainstat knight rings. I swapped them out to the good ol Celestial amulet. 1 of the precision main stat rings I swapped to a full zerker ascended ring. The stats round out better.

The celestial chest is just there because I was early adopter before they made the ferocity announcement. Like many I was stacking the critical damage from celestial in the appropriate places.

With the change I am unsure what to change it too I may just leave it as celestial. In s/tPvP Eles are having great success with rune of strength and celestial amulet because it boosts the direct and condi damage.

Placing the celestial amulet on recently I am able to get to 600 burn ticks with 25 stacks of might as a comparison my Engineer who is condi gets 686 burns no might stacks.

The ferocity change hit min/maxers hard that put critical damage in there trinkets. The good thing about the change is that your stat trade off isn’t as bad anymore if you put critical damage on your armor and other stat combos on your trinkets.

Just looking at the armor all on its own in regards to ferocity assuming you where to go full zerk armor.

Helm = 2 critical damage
Shoulders = 1 critical damage
Coat = 5 critical damage
gloves = 1 critical damage
legs = 3 critical damage
boots = 1 critical damage

That is just looking at each piece individually you will need to add your ferocity up to see what your exact critical damage will be.

Celestial pieces like gloves, boots, shoulders = 1 critical damage
Coat = 3 critical damage

So if you are trying to decide between a zerker glove and a celestial glove for example critical damage may not be a factor at all since it might come out the same or you may get 2 critical damage it just depends on your total.

If I do change my coat it would probably be to Cav, Valk, or Zerk but right now I am still undecided everything else would stay the same as I have it in the video.

Right now I hit the 16k HP threshold, higher toughness, 32% critical chance basically at the loss of 21 power. I am ok with that loss in power from what I had in the video to get to 16k HP. So I may just leave it as is now.

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(edited by oZii.2864)

My Celestial Elementalist build for Spvp

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Posted by: oZii.2864

oZii.2864

Awesome build and video!

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Give us 45% boon duration runes!

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Posted by: oZii.2864

oZii.2864

They will never give a general 45% set because it competes with all the runes and automatically becomes the defacto rune to take.

People take rune sets for different reasons:
-Statistical bonuses affecting damage or resilience
-Sets which effectively give the player an extra skill, by tying a special effect to a condition such as hitting an enemy, taking hits, health dropping below a certain amount, and heal or elite skill use
-Sets which modify other skills which additional effects, or grant some kind of passive benefit
-Skills which increase the duration of particular boons, which serve different functions

A full boon duration set would be sacrificing the other utility potentially provided by other rune sets (stats, special effects, skill modifications etc) in order to specialize in dispensing boons.

For example I would imagine a great many people running power builds would choose runes of strength over a general boon duration set for the 175 power alone, let alone the 7% damage bonus under might stacks.

Exactly.

Would
1. 5%boon duration
2. 5% boon duration
3. 5% boon duration
4. 5% boon duration
5. 10% boon duration
6 15% boon duration

No stats, just boon duration set

Why choose a specialized set? because with it you get other bonuses, as you point out with strength you get 7% damage with might on (which is not hard to keep up) and a good amount of power.

This set could work actually no stats just boons I could see this though the strength runes 7% bonus isn’t unique rune of ice and flame legion both give that same bonus.

I do see what you are proposing though and I can see this fitting in just boon duration no stats

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Nice build man,

Strength runes look OP.

many runes and sigils “seems” OP….

What if anet did one thing good for once and try to remove focus from profession skills/traits to universal runes and sigils accessible by everyone?

I also have some doubt on it being intended but maybe ……

I was looking at the rune sets again and I don’t think Rune of Strength will get nerfed because it’s 6 piece bonus is the might duration. It was also the very first rune they previewed.

Hoelbrak only gives you 30% might duration but it gives the -condi duration and is now the 3rd best – condi duration rune. In order it goes melandru, antitoxin, hoelbrak and rune of resistance. They nerfed rune of resistance -condi duration by 5%.

The 7% damage modifier on rune of strength isn’t unique because flame legion gives the same thing now to burning foes, rune of ice does the same against frozen foe. Rune of strengths unique 6 piece is its extra 20% might duration.

Rune of fires unique 6 is burning duration and the aura while it only gives 10% might duration.

I think the idea is Rune of Strength to be the might rune, Rune of Rage to be the critical damage rune, Rune of Earth to be the protection rune, with Dwayna being the regen rune.

Though I still think rune of forge is a better protection rune thought it gives 15% less protection duration.

FYI: The old noble runes from CM dungeon now called Rune of Aristocracy give the same might duration as Rune of Strength but it is a condition damage rune.

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(edited by oZii.2864)

[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

http://gw2skills.net/editor/?vEEQJAoYhMM6c2zwwBdEBA9gLjCdIP8Q5ROzYDA-zUCBYfChEFAkIgJqFRjtypIasqaw6aYKXAqXKqBAQAYn7cn38m3sUAiKMC-w

Using similar build:

0/3/2/3/6

Still can t decide bertween sigil of strength and sigil of air .-.

Air’s damage is hard to ignore and it procs pretty often. I like your setup looks good to me.

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(edited by oZii.2864)

Maximum Might: Runes and Sigil of Strength

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Posted by: oZii.2864

oZii.2864

Already did >.> only doubt i have is:
Sigil of air or sigil of strength?

Air IMO scales straight from power according to wiki the base damage is 955 (1.1 scaling). I’ve seen 1600 damage from it before.

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[Video] WvW D/D Ele thoughts/build

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oZii.2864

Made a change tonight based on a reddit post I saw

http://signetoflame.tumblr.com/post/82908502609/optimizing-damage-after-the-feature-patch

Sigil of Air is very very good now. I don’t remember the old damage but it can’t crit scales strictly off power. So with might stacks and runes of strength I am seeing good numbers from it.

1k+ as high as 1600 damage with 16 stacks of might.

So seeing as crit dmg burst attacks are unlikely to be a problem like they were, the only thing still remaining are the condition bombing classes… does that mean diamond skin will make a return do you think?

Keep in mind of the added damage modifier at earth 25.

It’s possible I don’t know what kind of success Gnomez is running with his build. He has a thread with video.

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(edited by oZii.2864)

[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

I wasn’t aware of that food. Will definitely use it thank you for the info Ozii. What made the ele do insane amount of damage/burst was mostly those increase damage percentage stacks. Now with the critical damage nerf it is sort of a must to have them if you are planning to deal any high dps/burst without being glassy.

NP Heida yea the food is really good.

Also for extra dps sigil of Air is top dog now since it only has a 3 sec icd now and fire lost damage by 15%.

meh so much for that food. it is close to 24s for each one lol. I only bought 4 to test xD. After i finish using them I think i’ll pass or try to craft them instead.

Mats are actually pretty cheap from what I understand price spike mostly because of Nike’s post.

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Elemental Contingency

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Posted by: oZii.2864

oZii.2864

It’s global. I tested it against mists npc’s.

Why did they do that it had a chance they could have just did it like evasive arcana.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

I wasn’t aware of that food. Will definitely use it thank you for the info Ozii. What made the ele do insane amount of damage/burst was mostly those increase damage percentage stacks. Now with the critical damage nerf it is sort of a must to have them if you are planning to deal any high dps/burst without being glassy.

NP Heida yea the food is really good.

Also for extra dps sigil of Air is top dog now since it only has a 3 sec icd now and fire lost damage by 15%.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Thanks for a very informative post ozii. Your dedication to the elementalist forums and the class is not lost on me and the fact you can be bothered to help out less experienced players is very encouraging.
Keep doing what you do

Np I did enjoy making the video and was easy compared to the setups available back when i use to do them.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Wow I never would have thought those strength runes would out dps scholar as well.
May have to switch them on my staff zerker spec.
Just one question, is there a reason you have 1 celestial armour (chest) piece?

Early adopter before the ferocity was mentioned. I have celestial shoulders also but I just changed them to soldiers. Will possibly change the chest not sure maybe to valk.

Scholar is still a very good rune if you maintain the 90% then it still wins over strength but if you fall below strength is better. Nike still recommended scholar in a group setting but for solo or a not so organized group strength runes.

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[Video] WvW D/D Ele thoughts/build

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oZii.2864

I’m really looking at this closely, build looks legit. I might drop the gold and test it out. How well are you doing againt’s steal thief builds sword and dagger?

Pretty well I run that build on my thief and it is strong and actually my favorite build on thief as I love S/D play not the 30 acro spam though.

You do have to have some idea of what the thief is trying to do so you know what to avoid but with the lyssa nerf you don’t have to worry about stability on the thief. Aegis can happen because burn turns into aegis so just keep an eye on that.

Don’t be over aggressive with S/D and let them blow evades and come to you in fire fields. When the thief ports out he will shortly port back in because he trying to make you waste important skills. With this setup though you have some good scary damage that will really hurt thieves and keep them on their heels shocking aura when appropriate.

I never had an issue with thieves except good P/D condi builds those can eat your lunch if they interrupt your ether so you need to blow them up asap. Their opening condi burst is hard to avoid but good ones will use the steal on you when they see you heal pop your arcane shield when you go to ether renewal. Usually they will waste the steal and use up ini from cloak and dagger or shadow strike.

Also of note is that cloak in shadows trait was bugged fixed/nerfed. It will only give the thief blind on stealth at the initial entry it no longer pulses which is a pretty big hit to thieves tbh.

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Why moaning about conditions?

in Profession Balance

Posted by: oZii.2864

oZii.2864

By design conditions can’t burst as they deal damage per tick and if its a unchanged stack of conditions its always the same damage per tick.
Also, most people seems to forget that the defensive stat that, in some way, help you with condition is Vitality, its partialy the reason why its realy hard to kill Necro wit a conditions, especialy if that said Necro is in DS.
You also forgeting, as meantioned, about skill delay, skill lag, skill aftercast, skill channelling, projectail speed(in case of range attacks) and finaly about spreed of projectails(some range attacks have massive spreed so its really hard to hit) when talking about condition “burst”.

But in my opinion the reason why people complain about condition is that they dont notice the small damage ticks, from conditions, during the fight so they have hard time predicting, or straight fail at it, how much it will take from their HP pool after some time. Basicaly its easier to react to big instant damage than to small damage over time.

People complain about conditions because they can’t spec to fully deal with conditions(which just about every class can) and still go kill the guardian running around bunkering. There is a choice and if some can get conditions nerfed enough then the choice becomes much easier for them to take more damage and less condition removal. That is all that will happen.

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Burning Speed nerf

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Posted by: oZii.2864

oZii.2864

Fine, I’ll just wait til the rotation get’s even more overused as it is now. The damage modifier of Burning Speed put’s it far ahead of Whirlwind and Blurred Frenzy btw.

Yea you should wait for that to happen because you know the damage didn’t change.

I mean if the ele was hitting you with it before without evade you still ate the damage so what does it’s modifier have to do with anything?

They stated why they gave it evade frames and it makes sense it is to give ele some more active defense.

Why do you think condi mesmers will still run sword main hand instead of the scepter many times?

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Maximum Might: Runes and Sigil of Strength

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Posted by: oZii.2864

oZii.2864

I’m really afraid they’re going to nerf them. This runeset is pretty much singlehandedly holding up ele at this point. Also I got 70 of them so would lose me money too.

Only if they become a problem in sPvP if they do it would be to duration moving it to 30% total to bring it in line it still will out dps the other might runes. +60% w/ 30 arcana you would still stack high. Mights base is always high from blast finishers so more duration = more return. With 60% you would still be able to get 25 stacks and the 6 piece bonus is in line with other runes like flame legion.

So if they do it will be to make it 30% which would still give you enough to stack 25 easily + all that would mean is more people pick up sigil of strength.

When I think of balance the first thing I think of is how can players abuse or circumvent something in the system. There you go sigil of strength.

I don’t think they will but it is possible since when something is good it = OP. In many people eyes you can’t have good its either UP or OP no such thing as OK.

I seen people say things like “These are the most OP runes now” what does that even mean? The other runes aren’t as OP? Ugh I hate how OP is used today can’t figure out what the person is saying half the time.

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[Video] WvW D/D Ele thoughts/build

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Posted by: oZii.2864

oZii.2864

Be gentle I haven’t done one of these in some time but I wanted to make video just giving my thoughts on the new changes and what I am currently running. I did this in one take and I’m a little rusty doing a commentary type video but hope it helps someone.

Video Link: https://www.youtube.com/watch?v=KqjyhFB8l6s may still be processing.

Traits:
0/2/2/4/6
Air: Zephyr’s boon
Earth: Stone Splinters
Water: Cantrip Mastery + Cleansing Wave
Arcana: Renewing Staming + Elemental Attunement + Evasive Arcana

Armor: Rune of Strength
Food: Seaweed Salad(+10% damage while Moving) + Superior Sharpening Stone

Build Link:
http://gw2skills.net/editor/?vEEQJAoYhUM6c2zwwBdEBARhLnMK0howDlH5MjNA-zEDBYfIofBkEBkKAI1MZZnCsJqQVOFRjVZDT7CQ/SqWFDhUADMGA-w

Food link
http://www.reddit.com/r/Guildwars2/comments/231val/damage_food_effectiveness_price/

Nike’s new dungeon guild
http://www.reddit.com/r/Guildwars2/comments/2356rc/dnt_dps_warrior_guide_for_dungeons_and_fractals/

Incase anyone is wondering: I used to do MW2 videos and was pretty popular that is why I have 7k subscribers but I don’t really do videos anymore

Update 24 Apr 2014: Mobility and DPS options

New Video with updated Mobility and DPS options for those looking to get damage and mobility but stray away from Zephyr’s Boon or traveler/speed runes.

Tigg Vendor Location Revealed Video
https://www.youtube.com/watch?v=Dv0_ufDaED0

Wiki Link about Tigg and his location

http://wiki.guildwars2.com/wiki/Tigg

%2Fwiki.guildwars2.com%2Fwiki%2FSwift_Moa_Feather&redir_token=ATujObMupJvu14uUMXDe7fAeVeB8MTM5ODQ2OTQ4NkAxMzk4MzgzMDg2

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(edited by oZii.2864)

[sPvP] Feature Patch Unbalanced Builds

in Profession Balance

Posted by: oZii.2864

oZii.2864

7 conditions with crit + swap on an engineer? Please explain, I would love to see that happen

http://gw2skills.net/editor/?vcAQJAqelUUpPrlYx+KseRiMqQnBqAgJSR+ZZfeQfsFEC-ToAAzCpIkRJjTGjMSZsyM6YCC

Static shot—>swap = 7 condis
Poison (rune)
Chill (rune)
Vuln (from crit)
bleed (from crit)
Burn (IP)
Confusion (static)
Blind (static)

Also, target is now chilled, which means they are probably dead meat, and the poison means even healing won’t do much.

What? Come on BB man seriously. What you gave is a ideal scenario not the norm people really take precise sights?

The engineer forums calls that one of the worse traits ever it’s not like it’s new. I know it’s a cover condi I get why you would think about taking it but I don’t know of anyone that takes it.

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Give us 45% boon duration runes!

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Posted by: oZii.2864

oZii.2864

Personally I don’t run Boon Duration builds as a Guardian (not my style of play) but I do have to agree with the OP. If you ran 45% Boon Duration through the Water/Monk/Traveller then you knew you were giving up a 6/6 bonus but that’s how Boon Duration is supposed to be played. Their reasoning was they wanted people to encourage players to use 6/6 runes. So why not just create a 6/6 Boon Duration rune? Not everyone will use it but it solves the whole problem with people who use to run the 2/6+2/6+2/6 Water/Monk/Traveler runes.

How can you not see a 45% general boon duration rune competes with every other boon rune out there I don’t know.

Now you have burst eles running runes of strength. When the super defensive bunker players stop moaning asking for something they wont get they can eventually run 6/6 water or 6/6 monk or 6/6 dwayna or 6/6 earth runes. You see

Strength, Earth, Monk, Water, Altruism, Grove etc… they all compete with each other believe it or not. You give out a rune giving 45% boon duration then there is no reason to run any other rune set because general is better then specialized if you have easy access to boons.

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[sPvP] Feature Patch Unbalanced Builds

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Posted by: oZii.2864

oZii.2864

It’s 1 day the question is team comp is the ele truly viable now? Is the Mesmer truly viable now? Part of what your seeing is people trying new builds against new builds. Nothing has settled yet.

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For the classic DnD ele only

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Posted by: oZii.2864

oZii.2864

Try Strength Runes instead. They are among the most overpowered sets now, and most Eles should be using them across ALL formats (WvW, PvP, PvE). That’s right. These runes are so good that it might be worth the slight damage loss from leaving Scholar Runes to use these runes in a PUG in PvE, because +45% Might Duration and +165 Power is just too good. In PvP they can carry a Cleric or Valk Ele’s damage entirely by giving you so much Might with Battle Sigil and Fire Field Might Stacking (such as with the new blast finisher in Water 3).

This !! Rune of strength just went up because nike just made a video about them over running scholar.

The damage you get is so good the trade off is worth it IMO but some people only focus support so I understand that too.

To me the loss isn’t that big when you consider how little it gives you on elemental attunement essentially 175 stat points and rune effects for 2-3 second on anything that isn’t might

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[WvW/PvE] + Condition Duration Foods

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Posted by: oZii.2864

oZii.2864

+40% condition duration food is not the apex predator food.

The best food in game is seaweed salad +10% damage while moving. Even DnT is running this in dungeons now. Power builds in WvW haven’t gotten wind yet but nothing beats this food even the old 100 power 10 crit damage food can’t beat seaweed salad.

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