Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I play hammer+LB cleansing shouts in WvW.
It’s a very powerful and well rounded build that I have a lot of fun playing.
That being said it’s horrendous in s/tPvP. Anyone using blinds will COMPLETELY nullify your hammer CC and anyone with stability will be all but immune to your easily predicted moves (or even just one guardian using SYG will nullify hammer CC on a full team scale, so you can’t simply switch targets :P)
And as I’ve said before shouts just don’t do enough fast enough in s/tPvP, but I still don’t think they need any sort of buff cause they are good in larger scaled content.
Also, if as a warrior I could put 30 points into a tree and get anything I needed for either an offensive or defensive build I’d be perfectly happy lol
I don’t see why you can’t go 30 into defense many people do and some of the traits there aren’t bad and there are offensive minded traits and defensive minded traits in that tree. Discipline isnt to bad to go 30 in the most popular choices are mobile strikes, signet mastery, and heightened focus all while adding crit damage.
Going 30 into any of the trees isn’t optimal dps wise but I think that has more to do with how warriors are designed.
Lets look at thief the major +% damage traits are usually 25-30 pts traits most are 25 pts traits. Critical strikes tree gets used in most burst builds because executioner is to good not to have the rest of the traits in the Critical strikes tree are kind of meh. Deadly arts gets mugged which is the king trait in that tree at 10 pts in and can give you 4k-6k damage on its own but that is burst and not sustained. We can easily get to +25% damage on hammer going 20 pts into defense.
What +22% damage on GS just need 20 pts in strength, You can get +18% from 10 in strength and 10 in tactics on any weapon set. Some may see this as a curse to warriors but I am sure thieves would love it if they where set up like that. The king tree for thieves is Shadow Arts defensive tree, with just the 30 pts trait of executioner as a close second.
Reason why I bring this up is you stated that you want to be able to go 30 pts in for offense and defense well you don’t have to go 30 pts into any tree for warrior to get good offensive returns if you don’t want. So offensively I don’t think we really need anymore love on traits.
Defensively we could use some love on traits. If anything offensively that needs love its weapon skills bugs like rush (in concept its awesome its just dangerous to use offensively) or some of the offensive utilities could use love like, fear me, bola’s, stomp. frenzy.
There are a few classes right now pigeon holed to invest into 1 tree at a 20-30 pts investment for a good build. Not just warriors I don’t feel like warriors have a tree that is 30 pts mandatory for offense or defense. I wouldnt call that bad just needs some really awesome defensive traits there are a few like last stand but it isnt mandatory because you can just run balance stance so it can seem redundant and appear less desirable.
If you took for example desperate power and bumped that up to say 30-40% HP at 15-20% more damage that would make it alot more desirable. At 25% your pretty much dead. You could actually guage your 30-40% Hp pop endure pain to do some nasy damage. That makes it a good defensive and offensive trait.
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It just seems some people in here are sour because they like off hand dagger or something. The fact that you can stay in stealth for an extremely long time does what? Not let you kill people? Your not doing damage to anyone anyway while you play with your self in stealth and giggle.
It seems that you don’t know what you’re talking about. How is staying in stealth indefinitely not an advantage? In a faceoff between D/D and D/P the d/p will just outlast d/d’s stealth, denieing him to attack, and it doesn’t even need an enemy or utility skills (BP, SR) to stay in stealth. If you’re low on health, you can just stack stealth by BP + HS to heal up, whereas any other weaponset needs SR or their healing skill. So in this aspect d/p surely is superior to other weaponsets, as the access to stealth and especially the amount of stealth is so much easier/more.
Nobody ever proposed a nerf to the ground for d/p, they just need to nerf the potential to stack stealth indefinitely and thats exactly the problem with this spec. This thread much rather shows the few people, who still maintain to stay objective on their favourite class and those, who just want to abuse an unintentional game mechanic in order to get an advantage over others. You seem to be one of the second kind.
Oh yea that’s why I play my warrior more now in WvW that just rolled not to long ago than my thief. Check my post history lol.
You seem to be upset that ppl are rolling d/p more now and as someone else put it is superior to your macho spec. A lot of the things your complaining about sound the same as every other person that doesn’t have a thief complains about thieves. Ironic.
As someone else also said d/p had been around awhile in tPvP. I even posted this isn’t anything new. The first major d/p video to hit the web was the Proof-concept video on reddit in like October of last year!!!!! You know what Anet did? They made it so you can’t cap in stealth thats all. You should read up and research a bit more.
Summary of the video all the thief did was stay in stealth while 15 enemies chased it around at the supply camp. Fix: can’t cap in stealth came in the the next patch.
So ask yourself your own questions it playing as intended? Seems like it to me.
Killing a d/p thief isn’t hard if you run s/d and that is offhand dagger macho style. So is it still omgbbqop no it isn’t. Just stop spamming heartseeker inside the black powder and get some patience.
Does the thief’s stolen version of Whirling Axe still evade for the duration? Gotta love how the thief steals the kill and then MAKES IT BETTER :’(
It doesnt evade but it does reflect projectiles
Some of these are decent some needs a tweak.
the swiftness on crit 33% chance I can get with but no internal cd. Its 3 secs of swiftness thats not long let it stack duration then its appealing. Its not like swiftness is broken so I don’t think it needs a icd
Your shield ones seem good. I like regen on the warhorn if traited would make it appealing and not seem so naked if your running axe and warhorn.
Bull charge on a 25 sec cd? To low i think 30 is ok.
Frenzy suggestion works for me.
Bolas just needs to be a faster throw and or more reliable land. Healing skill boost I like.
Dolyak signet should just drop the stability from it and give protection for the active.
I’ve been playing warrior in WvW lately with hammer/rifle. Hammer is excellent to use while in zergs. Roaming alone is sure death. Thieves chop me and I don’t have the time for a fart if I endure pain is on cd.
I run hammer GS solo roaming and have no problems not anymore than if I had Sword/Shield and I don’t really like main hand sword. Just take the last stand trait or take balance stance. If your just dying to thieves roaming then you need some more toughness or something.
Sometimes I just face tank the damage when they start heartseeker and queued up to many and then 100bs. You will certainly out dps them.
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I don’t think mobility is a problem for warriors its just that you have to carry certain weapons to have that mobility. I don’t know if this is necessarily a problem it more depends on what you are doing. If I am out solo roaming on my thief I’m not about to run S/P and P/P.
Someone suggested that weakness would fit with warriors a bit more than giving us protection boon and weakness is more offensive minded which is what warriors are suppose to be.
This isn’t a bad suggestion but I think there needs to be some minor trait or weakness debuff added to all weapon set. I always thought weakness from reading the tooltip was pretty much trash until I actually paid attention to what it does to an endurance bar. I don’t think the damage debuff it does is all that great since most people spec into crits anyway but it helps. I wouldn’t replace rendering strikes with a weakness trait since that would also nerf pve. So maybe adding it to all weapon sets would be good say the auto attacks like last strike of GS, auto on hammer, mace has it but move it to the 1st and 2nd parts of the chain. Cripple and weakness on hamstring for sword, add to axe auto attack etc.
It just seems some people in here are sour because they like off hand dagger or something. The fact that you can stay in stealth for an extremely long time does what? Not let you kill people? Your not doing damage to anyone anyway while you play with your self in stealth and giggle.
Off hand dagger isn’t immensely harder to play than D/P. You do more damage with off hand which would mean your target would die faster which means that your opening burst is even more deadlier which means that you can find enemies where the fight is over in 4 secs.
Whats funny is it seems like people that feel they are using off hand dagger want a nerf to D/P because D/P trumps off hand D/D. If you run S/D you shouldn’t have a problem with a D/P thief. This thread is so backwards lol people playing other classes come in and get upset at thieves calling perma stealth etc. We try to help them to counter now we have thieves crying nerf because D/P has more stealth than off hand Dagger so there is no more outstealthing other thieves unless you run D/P.
I mean everyone did the same thing unless you run P/D then you aren’t in as bad a shape. If your off hand dagger missed or was blocked or you where blinded what do you do? The answers would be run, use a invis skill, attempt another cnd, pull out a bow maybe pull out another weaponset
D/P is the same exact playstyle when you are in stealth your attempting the same attack. Unless you wanna run around in stealth forever letting the enemies cooldowns and heals come back up then ok.
The only thing in your control that prevents you from landing a CnD is initiative management. The same can be said for BP/HS to stealth combo.
Everything else that will stop you from landing it has more to do with the enemy than yourself. Paying attention to the fact that your fighting a guardian that can blind you or have aegis up to prevent CnD isn’t difficult.
Avlis rocks. Love his videos. Don’t know how he doesnt get destroyed by conditions though, I have a real problem with them. Especially considering he saves Shake it Off for stun break only.
I enjoy avlis video but the video is edited with entertainment purposes in the description. He doesn’t do what he does in his video all day long. Not many of his videos feature a well bombing necro.
I’ve been playing Around with a rifle alot so this is… Interesting, but I’m Chinese and numbers are suppose to be cake for us, but i don’t even know what’s up with the numbers, wanna let me know what’s going in here?
Same but I think I understand its base damage if you factor in the traits vulnerability etc, then you have your power, and it has bleed damage in there also. So its basically your DPS.
the 3235 total is all of those things added together in a rotation for your rifle attack with out factoring in killshot if I am correct. I am probably wrong though
Thanks for the feedback. Some of these suggestions I have tried some I haven’t. I will go back into the fray and give them a run again.
Empowered is situational in a way. I know damage wise for GS slashing power is better than Forceful.
From reading around I saw many ppl said they felt that embrace the pain wasn’t a needed trait because getting adrenaline isnt really a problem. After reading the suggestion here and thinking about it if I am running berserkers power then embrace does have synergy with berserkers power so even if I do use earthshaker when available which I do the adrenaline will build back up faster. So I think I will go with that.
Turtle defense is a really good trait though if you look at the thread I posted with video its basically 2 knights coats anytime your hit with any of those conditions. Even if stunned it stays until your hit again or out of combat. I feel like its pretty solid.
Ahh some warrior traits are really good and some aren’t to hot. I don’t know if turtle is better than last stand which is also a good trait. I guess there is no better between the 2 they are about equal.
Thanks for the thoughts definitely. I’ll play around with it some more. Me and skull/peter dueled and stability is the weakness of hammer without question but I feel like if you are running hammer you know that anyway. I like the control of hammer which is why its hard for me to give up. So hammer is staying
I dont really have a hard time with any classes except bunker guardians and bunker ele’s and staff mesmers. Those classes give pretty much everyone trouble though.
Adrenaline is one of the most useful things a warrior can have. What about regenning 360-380 hp per 2-3 secs because of adrenaline due to toughness trait line? I agree though that it seems besides the extra skills, adrenaline serves little purpose in extra damage and what not. Just Hp.
? Berserker’s power is one of the most popular traits to take +12% damage and +12% critical chance I would call a big deal. There isn’t alot of defensive based adrenaline traits outside of building momentum and adrenal health. Maybe adding some more defensive minded trats in the defense line or the tactics line would be good.
The might on revive and the +10% revive speed aren’t to hot and I honestly can’t see them being better they should just be removed and something else placed in there. Or keep them and have them replace the 10% chance to get swiftness (terrible terrible trait) trait so people have options. I don’t think anyone takes that trait. Is there some cooldown on that thing? Swiftness isnt something we have a problem getting really.
You have to land the CnD not waste your HIS or SR or smoke screen combo or your blinding powder if those are what you fancy for utilities. You don’t HAVE to land a CnD to kill someone with off hand dagger or to go into stealth for that matter.
You could run stealth on steal, bs, do some auto attack, blinding powder bs, do some auto attacks, HIS bs do some auto attacks, SR bs and do some auto attacks.
What happens when that all fail? You HAVE to land the CnD right? While the D/P BP+HS all day long.
When all that fails you lose thats just it. Dagger/pistol is superior. Im just mentioning this in a 1v1 scenario but its still basically the same style your trying to land your burst attack from stealth. Your not trying to auto people down. D/P gives you more opportunity to land your backstab as it doesn’t need a CnD. In the end you both are trying to land backstabs. D/P lets you do that without needing a target but the play style is similar and the goal is still similar. Thats why I can’t see it as cheesy if D/P is cheesy then D/D is just as cheesy.
D/P lets you fight some other classes/specs without even needing to go into stealth (not optimal but you can do it) just because of blackpowder. Like hammer/gs guardians or hammer warriors they attack so slow with those weapons. You dont need stealth and can auto them down inside black powder just stay on top of them black powder they move away shadow shot for 5 sec blind blackpowder auto attack, steal to them with black powder auto attack. D/D doesnt let you do that. In that situation and that scenario you need steath more than D/P because you have no mitigation outside of stealth. So does D/D then become the cheese?
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You have to land the CnD to not waste your HIS or SR or smoke screen combo or your blinding powder if those are what you fancy for utilities. You don’t HAVE to land a CnD to kill someone with off hand dagger or to go into stealth for that matter.
You could run stealth on steal, bs, do some auto attack, blinding powder bs, do some auto attacks, HIS bs do some auto attacks, SR bs and do some auto attacks.
You would have to be playing someone afk but you can do it. Most thieves play that way anyway with off hand dagger. Most thieves in WvW don’t use HIS for the heal most of the time its to reattempt burst after a fail anyway.
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D/P isnt anything new! That unseen and deathless video from reddit with all knights gear probably had a bigger impact on thieves running D/P in WvW than Yishis video will. Most ppl copy that Unseen build trait for trait from the other thieves I talked to.
I don’t feel like D/P is cheesy it is just superior to off hand dagger. It trumps off hand dagger in a 1v1 scenario most of the time.
Most thief playstyles I have come across and usual optimal setup is jump in do your burst if its success stay on target. If its not then use HIS, SR, bow. This is assuming your on say 1 target. Its not like there are any thief builds where you sit there and face tank anything its all about getting in do damage assess the situation if you feel like you can win then fight it out if not abandon or attempt a reset.
D/P is no different than D/D when it comes to tempo etc. The execution is different but its still trying to accomplish the same thing. I think alot of D/D thieves don’t like D/P or call it cheesy because well a D/P can wait out your Shadow refuge pretty much if you fail to get a quick kill. They don’t have to blow their SR while you might have to. There is no rocket science to this waiting out to see who uses their SR or HIS first is just cat and mouse. A D/P has the cards stacked in its favor compared to D/D just the way it is but doesnt mean its cheesy because its better.
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Thank you fellow warriors. I must have put together something solid. I appreciate the feedback. Seriously if not many responded but looked at the thread then it must be a decent write up and build.
Pick which ever you like. I never understood these kinds of questions at all. Its your money, your game, your experience., craft which ever of the weapons you find the most fun and which one you use the most.
The damage doesnt change because you have a legendary. Go buy a axe pay the 1 silver or whatever to respec, run some fractals and see if you like running axe in fractals or whatever.
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Trait choices are
Strength
Berserker’s Power – Probably dont need to explain this one +12% damage at full adrenaline Yes Please!!
Defense
Turtle defense – after testing it out awesome trait I have thread and video I posted a few weeks ago showing how the trait works. Buildcraft gives you the Turtle defense trait assuming you will meet the requirement. So that is 33% damage mitigation when crippled, chilled, stunned, immobilized
Merciless hammer – Not much explaining need here +25% damage against disabled foes and the +25% damage is given up front for Earthshaker, Backbreaker, Staggering Blow, then what ever your follow up is after one of those lands. With sigil of impact this basically become +35%.
Tactics
Leg specialist- Its an awesome trait giving you 1 sec immobilize on cripple with 10 points in strength its 8 sec cripple this allows for alot of good control. As you play with the trait more you will feel like you need bullscharge less. Though bullscharge does synergize with the +25% damage trait of hammer as in its a disable so a follow with hammer after bull charge or fear me will give you the +25%
Empowered
+2% damage for every boon the reason I take this over putting the extra points into strength for slashing or Arms for unsuspecting foe. Is because I like +6% damage to both weapons instead of +10% to just the GS. With lyssa runes and 20 into tactics you get +6% damage almost permanently +4% even longer since the might stacks from SOR will run out before your fury and swiftness which in this build last 41 secs.
With the right situation which isnt hard to pull off at full adrenaline your looking at +18% damage on GS for 7 Secs and +18% on top of the damage +35% hammer with sigil of impact. 7 secs seems small window but thats longer than frenzy by 3 secs as a comparison and its already built into your SOR.
Discipline
Signet mastery – I personally like to have 48 secs on SOR with your swiftness lasting 41 secs and fury lasting 41 secs.
Mobile strikes – Mobility hard to pass it up.
Why no unsuspecting foe?
If wondering why I don’t take unsuspecting foe I feel like that trait isn’t that good on anything above 50% chance to crit and you have access to fury anyway so I feel like the points are better spend somewhere else. The trait will only effect earthshaker and staggering but not knockdowns which are stuns but not (some kind of weird way) bulls charge is a knockdown so it doesnt work on that either. Never tested it with fear me but might work on that. I think its a good trait if you shooting for less than 50% crit chance then it seems like it would fit but at 50% chance+ I feel like its wasted.
the 10 points in tactics can be moved around to say restorative strength or slashing power or into defense or discipline those places I would recommend to put the points if you like.
DPS wise constantly 30 pts into heightened is better but not by alot if you dont take empowered. Since you dont have main hand sword mobility you can make some of that up by having longer swiftness up time. Also 20 into tactics is good since this build has 3 pieces of knights gear so extra toughness is good but its alot better when you add vit with it.
What about greatsword?
Its there for mobility dodge baiting etc. I usually open with GS in a 1v1 situation most ppl expect bullscharge for the opener etc. After you have baited a few dodges etc then swap to hammer for pain. The main weakness of the build is stability imo. Anything with stability basically wipes the +25% damage that you get from hammer trait.
Will edit to clean up just wanted to post see ppls thoughts on it.
(edited by oZii.2864)
Solo/Small group roam role of this build
10/0/20/20/20
Runes: Lyssa
Utilities:
Balanced stance – Pop this and you cant be stopped from popping your SOR which is very important.
Signet of stamina – More endurance yes!! Remove all condis? Yes with Signet mastery 36 secs isnt to bad.
Endure pain – Probably the best Get out of jail card we have as warriors if you want to call it that has its place and stun breaker.
This is what I have came up with after messing around and reading.
On this build it assumed 16% damage on Hammer (empoweredsigil of impact) as that is the main damage dealer. On top of your merciless hammer trait.
To see the proper ePower you have to go to manual on build craft click damage multiplier and type in 16 and update it doesnt save on the link sigil of impact and empowered isn’t factored in before hand like other +damage traits so thats why i went with 16% on the damage multiplier
This is by no means the top ePower build you can get on hammer. If you want that you put 10 for unsuspecting foe, switch turtle defense for cull of the weak. You can also drop leg specialist in tactics for just empowered and put those points into discipline for heightened focus.
Sword shield is good for mobility sword does decent damage compared to other weapons that warriors can use its at the bottom. I have no problem with mobility with GS and Hammer. The burst skill from hammer is movement skill and lets you get away with 600 range. Its not sword leap fast but it works alot of times you can rotate camera earth shaker behind you to interrupt those following swap to GS and make a clean getaway
From my reading the highest damage build is 25/25/0/10/10
berserker power/slashing power/stick and move/attack of opportunity/ empowered/ and heightened focus are the key % damage booster traits if your going for max dps.
Strait up damage the GS is better if you count 100bs against targets that can’t/wont move say PvE then the GS is king there. In WvW I would say the hammer is superior in terms of DPS because of what you are fighting. The auto can cleave for 3-4k and Earthshaker,Backbreaker,Fierce blow, Staggerring blow can all hit 5k easily and 1 is almost always guaranteed after the other and if the person has blown cd or not running a stun breaker or only has 1 stun breaker they are in for some pain.
In WvW I find that a enemy with stability is more of a problem than anything else but alot of classes have little access to it besides warriors and guardians. Stability basically nullifies the +25% damage you get on hammer but you still get good numbers damage wise its just that they wont be controlled by the CC
You also forget that thief steal is one of the best mechanics they have and most versatile, they can deal good damage, poison, steal boons, go in stealth, reset your utilities, it’s a stun breaker as well not including the 10s ALL BOONS bundle you can get. How is -30% CD on steal NOT GOOD? You want our +3% burst damage instead?
Huh? I wasnt comparing traits just the investment in pts for the return on the mechanic 3% burst damage or -10 sec cd for the 30 pts.
The traits build around steal would be comparable to a warriors traits like building momentum, berserker power, heightened focus, the heal you get from surge based on adrenaline, adrenal health, adrenaline on weapon swap, burst skill recharge faster, and burst skills cost less adrenaline.
When you compare
You also forget that thief steal is one of the best mechanics they have and most versatile, they can deal good damage, poison, steal boons, go in stealth, reset your utilities, it’s a stun breaker as well not including the 10s ALL BOONS bundle you can get. How is -30% CD on steal NOT GOOD? You want our +3% burst damage instead?
building momentum, berserker power, heightened focus, the heal you get from surge based on adrenaline, adrenal health, adrenaline on weapon swap, burst skill recharge faster, and burst skills cost less adrenaline.
The warriors skills look pretty good your examples require traits except for the stun break thats the only thing that trumps burst for warrior. The rest is in warrior favor for class mechanic.
Thrill of the crime, bountiful theft, mugged, kleptomaniac and preparedness are pretty much the only desirable traits people use for steal. Most thieves will tell you that steal isn’t all that great.
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Please stop perpetrating this school of thought, it’s completely ridiculous that warrior has a functionally absolutely useless class-specific stat. It’s not like the other classes don’t get “pretty cool and useful traits that are hard to pass on” in their last traitline.
Every other class benefits immensely from their class-specific stat, why is warrior the only one whose stat does absolutely nothing ~7months into the game?
Not to mention how “Burst damage increase” doesn’t even do anything for 6/9 warrior burst skills since the only burst skills which point is to do damage are Kill Shot, Eviscerate, and Forceful Shot.
And before some PvE warrior says “b-but the crit damage increase in the trait line is already so good!” No. Let’s look at what the other classes get together with their 30% crit damage taking that they invested 30 points into their line:
Elementalists, Ranger and Thief: 300 Precision
Guardian: 300 Toughness
Necromancer: 30% Death Shroud HP
Engineer: -30% on Toolbelt Skill Recharge
Mesmer -30% on Shatter Recharge
and finally we have Warrior:
Warrior: +3% Burst Damage Increase.
Thief trait line is not precision its condition damage!!! Its the trickery line and nobody goes 30 points in it. 20 pts in trickery gets you like steal every 38 secs or something. From its 45 sec normal cd. The thiefs class mechanic line is crappy along with the warriors as far as its returns.
You should try them in the mists you are getting +165 precision with lyssa rune also so you can’t forget that and offensively precision scales second to best to power. Also lyssa gives you 5 extra seconds to your fury and swiftness. The random boon for 10 secs on heal is good also only thing I wouldnt want would be a stack of might everything else I’ll take. Vigor, fury, swiftness, protection, vigor, regen, those are all great boons to have for 10 secs, I have never received stability from the heal though I don’t know if thats possible or not everything else I have gotten.
I run Sig mastery also so it works out well. Yes you take a dps loss if you run lyssa but its not huge! I was skeptical too I rather have my damage all the time so I was running orbs but after switching to lyssa I doubt I go back to orbs. Lyssa lets you be more flexible with your utilities also since you can factor that into the condition cleanse so running sig of stamina and lyssa can be enough depending on what you are doing so you are free to use surge if you have been running mending. Or you can go all out with lyssa, sig of stamina, sio and mending if you like.
I would just give them a try and see for yourself. I know it is a dps loss for sure it is and if you wanted a optimal build for say PvE I wouldn’t run lyssa it would be orbs if we are talking PvE.
Thief can miss too, love to guess right and dodge all his damage.
Mesmer is easy to dodge too.Landing a burst depends on your skill. It might be harder for some classes, but if a warrior hits, the enemy gets downed. That is why it is harder to hit. High risk/high gain.
I can compare too:
-backstab thief: backstab 2.2k/cloak and dagger 1.8k/heartseeker 1.7k
-warrior 100b: 1.7k-2k (x8)Both full zerker on my tank warrior. You see, 1 warrior skill outdamages everything a thief has.
Uh……… what? I’m sorry but your damage numbers are just silly.
You think backstab goes for 2.2k? Heartseeker under 2k?
Sorry but base values vs implementation. Thief can take power/crit/crit damage in their tree(all 30) we can’t. They also have Executioner, 20% dmg. under 50% hp among other things.
—————————————————Not saying thief is better than warrior or such but you are basing it off of base damage on a multi-hit strike that plants you in one spot. Not only that, the length it takes you could pull off several of those you mentioned.
Kind of unrealistic don’tcha think?
Thief isnt as powerful as a warrior its not really close imo. A thief can get good numbers yea.
5k mug, 5k cnd, and if you get a good crit 10-12k bs and that all can come quick. If you go all glass those numbers are realistic not all the time but they are realistic. After that you are kind of done though and your mug is on at best 35 sec cd (though nobody ever goes 30 pts in trickery for it to be that low anyway) so average is about 38 secs with 15-20 pts in trick.
You can pump those numbers pretty easily on a warrior with out having alot of points in power or crit chance. 5k mug is like my staggering blow, 10k bs an eviscerate, cnd again my staggering blow. Ive hit a 80 ranger for 7k with rush before rofl thats when I had 20 pts in strength which I dont have now and I still pump out numbers close to those.
Well in I can see people still playing their warrior in PvE since it is great there. I just switched to warrior about 2 weeks or so before this quickness nerf. I was never a fan of haste anyway even on my thief so I don’t feel that pain. It was good for giggles to use it on people that didnt know any better but for me I feel it makes you into more 1 trick kind of like blow all your signets, baslisk venom glass thief never a fan of that style either.
So I play it now cause its new and I find it fun. I feel its harder to play than my other 2 classes as in solo roaming or small group roaming which I like to do in WvW but I get enjoyment out of smashing thieves that think free kill this guy probably doesn’t know how to kill me that right there keeps me laughing most of the night when I actually hunt thieves.
So yea I really like warrior alot I feel it could use some buffs and anet said they are going to buff warrior in some shape or form. Even if they didnt I would still play it cause I enjoy its style alot. I tPvP occasionally and I know in there its not much you can really do with the amount of bunker in there. I WvW mostly so I don’t feel totally like I am playing a terrible class.
^He was talking about P/D and the unload from stealth.
Sneak attack is the from stealth ability unload isnt from stealth. Sneak attack is weak in a burst build you can get 5k if you go full glass with P/D if you do that you might as well use a different weapon set.
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Warrior has insane burst damage. Play with a hammer and axe/shield. Get the trait in Arms that gives you +50% crit chance when foe is stunned.
Shield bash (1 second stun) + full adrenaline Eviserate = 6k+
Hammer full adrenaline Earthshaker (2 second stun) + 3 hit auto attack = 10k+Warriors can be wrecking balls.
Pfft you actually think thats burst? Seriously, try out thief or mesmer.
(just gonna compare a bit)
Thief unload 4-5k each. HS: 6k low health
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But hey, 10k if they don’t have a stunbreaker!
What? unload sucks its fun but its pretty all in if you are running P/P to get work out of P/P you almost have to run haste and have no endurance after you blow your load to counter you can have signet of agility using up a util slot
I would say they are dodged easily or whatever but you can have that conversation all day. But Unload isnt really good at all.
I think distracting strikes with 5 stacks of confusion for 7-8 secs base would be better. Right now you need 30% condition duration to get to 8 secs. 5 secs of confusion isnt really long since you are probably using hammer or bullscharge and knocked them down for 1-2 secs anyway.
Buff shake it off to remove 2-3 conditions, change signet of stamina to something else since most people would take SIO over signet of stamina if SIO got a buff which in turn buffs shrug it off also. Maybe just make the active of signet of stamina give 100% endurance return. Just a buff to Shake it off seems like it would be good and reasonable.
This would really solve the problem of warriors. I didnt play or pay attention to warriors in the early life of GW2 but my friend said that at 1 point SIO did remove more than 1 condition but they nerfed it.
@Diablo
Your just going to have to accept that you can roam like a thief or ele can. Its just not going to happen you can have certain engagements where you can do 1v2 maybe 1v3 etc but it has to be certain classes you are fighting for that to happen or a mashup of like 2 80’s 1 underleveded staff ele or something.
That said the other guy is right with Axe/shield for dueling you can roam with it if you pair with GS. Its full glass from most of the builds I see. I run full Zerker Hammer/GS I roam alot
If you come across a Necro or a Bunker Guardian in a situation your outnumbered I would just go the other way. Nothing against warriors I love my warrior I play it the most now and rarely get on my thief. Its just that a warrior just has limits currently.
Against a good well necro you are barely touching him its just impossible to get next to him with out getting conditions applied over and over again that you can eat unless you run some shout healing condition removal build.
GLHF! I’ll be testing out my glamour mesmer a bit..
looks like your warrior right? saw it yesterday was trying to help you out on my warrior.
Yea I am not gonna lie Lyssa runes I really like them. Peter your warrior was one of the reasons I was interested in them. Seeing you run in do some damage and still make it out made me actually look into them more.
I dont feel like Lyssa runes are necessary for every warrior but the synergy with SOR is really good.
Ahh so your saying that it should apply if you actually connect with your burst skill and its for a set amount of time. I see your suggestion I still prefer them the way that they are.
Your suggestion does promote a more active use of your burst skills but I don’t think the burst skills aren’t used with the current set up. I still use my burst from hammer and don’t think to myself I am losing that bonus.
Your suggestion promotes spamming to keep the power and is situational. I think if your suggestion was taken people would probably not take the trait unless its in PvE maybe.
Your suggestion would be better if the actual bonuses where even higher for (x) duration. 12% bonus damage is good when I have it the majority of the fight and I control when I lose that bonus but in order to get access to that power by having to land the burst I wouldn’t be a fan off.
Right now as it is if I trully want my 12% damage and extra crit chance I can use surge and I have it on demand in an instant without having to find someone to hit.
Ahh I didnt know this I think buildcraft calculates the damage as if it is working properly mmm. Didn’t know they where bugged that sucks.
Love the skill cd is to long to take and bull charge and endure pain are stables on the bar. I can give up signet of stamina for fear me. Just cant do it!
I use both one gives you good control and one gives you good mobility both do good damage both have movement skills if run mobile strikes.
I know Phira has a dps rune thread for glass cannons so he has all the numbers for those runes.
I punched those into buildcraft and ruby orbs and the difference isn’t huge ruby comes out ahead depending on build its just not a huge margin. Its just that ruby orbs are always on. Strength is conditional but you pretty much are going to have access to might permanently with those runes.
Personally I would go strength if I was going 25pts into discipline in a build for the might weapon swap synergy.
I dont agree that there is a problem with Berserkers Power and Heightened focus I believe I even understand why they have those traits and I am newish to warrior and never rolled tanky. They are there to give those that aren’t speccing hard into Zerker/DPS and allow them to still dish out decent damage.
Actually both those traits are used in the “hard Zerker DPS” build, which also involves the Greatsword (which is the only weapon that benefits from not ever using its burst skill, or more specifically, has no need to use its burst skill). That argument doesn’t even really make sense when considering Berserker’s Power. Since it’s a percentage, it’ll benefit the full DPS builds far more than any other. However, if you looked at my suggestion for a fix, those traits are still doing the exact same thing, they’re just encouraging you to actually use your burst skill rather than saving the adrenaline.
Optimally those traits are used in the DPS build if you are going for max damage output.
Sub optimally they are still doing the samething. Giving warriors comparable damage while not necessarily speccing for dps. I understand that those traits are the optimal to take for a DPS build I am not debating that. What I am saying is that they provide builds not focused max dps but maybe some survivability, healing etc to still have good damage.
Those traits are also good to use on your burst skill as the damage increase is given upfront. So your eviscerate hits for more damage. I know GS has a burst skill not used hardly ever so it benefits it but those 2 traits benefit all weapons until you feel it is the right time to use your burst skill and it still benefits that skill.
If berserkers power is say comparable to +300 power I could as a option because of that trait shave some power off of my gear to take stats somewhere else and still pump out good damage. Heightened focus at stage 3 adrenaline is almost 25 stacks on a perception sigil for free basically. So just my opinion both of those traits are really good and provide options actually and allow you to be more flexible with your trait pts/gear if your doing something else other than all out damage build.
(edited by oZii.2864)
Oh no this is starting to remind me of the thief forum but in reverse. A thread about balance based on duels! Please Anet never implement dueling officially in this game ever! It will open a whole can of worms and tears
I dont agree that there is a problem with Berserkers Power and Heightened focus I believe I even understand why they have those traits and I am newish to warrior and never rolled tanky. They are there to give those that aren’t speccing hard into Zerker/DPS and allow them to still dish out decent damage.
So you could invest in only 38% crit chance but at level 3 adrenaline you really have 50% crit chance same thing applies for berserkers power. To me those traits actually make sense and they aren’t deep into any of those tree so it allows flexibility. I don’t know of another class that can run all knights gear and get a better return on investement damage wise than a warrior thats what those traits let you do.
I love threads like these! It seems the warrior forums have more posts like this compared to thief forums at least on guru the theory crafting with math included is lovely. When gearing my thief or looking at runes etc I would look at warrior threads alot before I had one just because it had so much information.
Just wanted to throw that in there please continue
bump to keep this thread flowing.
I know many suggestions from people involve something that requires new animations or something that requires more time to fix and resources. I think at least until a huge change somewhere there isn’t going to be major changes to classes like new animations or abilities and most changes will be in the frame work of damage/traits etc.
I know that 100bs was talked about and I think that if the root was removed it would help its the same animation as fiery greatsword from elementalists so I don’t see that being a hard change to implement at all and it still look cool.
I was also thinking that if they don’t go the route of protection or something like that for warriors how about a buff to the healing skills. I was thinking about surege for example but you would want to buff the others also some kind of way so that they are still appealing and it doesn’t become surge is the best and becomes the only choice for every build.
Right now with 30 pts in defense my surge at stage 3 heals for about 8.7k its a little more but cant remember exactly. What if it was bumped up to say a 12k heal at stage 3 since warriors are some what about stability as a boon we can get decently then denial of the heal would become more important, the heal would be even more vital to sustain so you would be more inclined to have stability or stall to get your heal off.
The other levels get a bump to their heal and so does mending and healing sig gets a buff also. I was just thinking that if they don’t want warriors to get protection as a boon that a buff to the heal would help alot so you get in do your damage etc. Get your heal off have more than half of your health refilled even if you didnt spec deep into healing power and can dps some more. Just a thought
I have used ruby orbs also the runes of strength are very good for warriors the Effective power difference for ruby orbs and runes of strength is very small and srength can come out ahead depending on your build.
I think they are excellent runes in a damage build that puts 30 into discipline for the might on weapon swap you have pretty much might all the time and +5% damage when you have might is great bonus.
(edited by oZii.2864)
I’m a zerkerk build with hammer and I use a gs I was using embrace the pain but right now I am trying it out without that trait so far I can’t say I notice a big difference as to when I can pop my burst skill
You can go all knights and get about 3k armor and still do solid damage. GS is common and its good for mobility. I don’t thnk many ppl run Axe axe though. Axe usually goes with shield.
In zerg v zerg fights hammer warriors are so easy to shut down. Organized zergs now stack necros which are super strong in those fights and properly traited wells will have perma chill on warriors. Organized zergs also have stability.
Organized zergs can shut pretty much anything down thats melee. Thats when you go into your bag and pull a rifle or bow out.
looks good to me for a tanky style. I would drop the 5 points for the bleeds and go for mobilie strikes.
I took some of your suggestions like sigil of impact which was excellent and its so cheap. I still run glass though the one thing about unsuspecting is that it doesn’t give you damage on your other set unless you run mace or shield for stun.
I have come to love hammer more so than GS. Its probably my favorite weapon I have used on any class. I run GS cause of the mobility but hammer is on my warrior to stay.
yes it works it just doesnt show up in the hero panel
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