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My Experience in S/TPvP Post Patch

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Posted by: oZii.2864

oZii.2864

I don’t sPvP/tPvP much but I am trying to understand why go all out full glass like that?

This is basically cof speed run build. Why not put points in defense and use a different jewel set. To me it looks like your build is built around 100 blades or eviscerate and thats it. I mostly WvW but auto attack from axe is so good. We do enough damage that I don’t feel like you have to go all out glass as you have in your build.

I am just trying to understand why build like that all glass. A mesmer can do it and a thief but they have really good get out of jail cards to let them do that. I don’t know I am just trying to understand and its sPvP/tPvP where crit damage isnt as high as in WvW. Your build just looks all in to me blow the load and retreat.

Is there just something different in sPvP that going full glass zerk warrior is the only and best option? The dogged march trait is good you can run that with melandru so movement condi’s dont effect you at all. Attack of opportunity is ok when they are bleeding. I never felt is was that super of a trait though to put points for it.

I mean if attack of opportunity was so awesome then you would want bleed up as much as possible and put geomancy sigil on weapon swap and the bleed duration trait but I don’t see many warriors do that at all in a damage burst build.

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(edited by oZii.2864)

New traits and Signet of Might are too sexy.

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Posted by: oZii.2864

oZii.2864

They can reapply the conditions so fast but they are almost wasting there time doing so. There is no cd on the reduction just the regen. Basically they can’t stop the warrior from reaching them now.

Don’t they have increased condition duration on their condition builds?

Depends if we are referring to just cripple, chill, and immobilize. Immob durations arent long at all we messed with it earlier and bola’s which I believe has the longest base immobilization duration at 4secs lasted only 1 thats with the melandru grass setup though.

Most increase duration to 1 maybe 2 conditions and its usually damaging ones like bleed, confusion, burning. So they dont really matter. Then your looking at the +40% food they probably run for whatever it is they are trying to increase which probably only increases any of those conditions by 1 sec if they just specced the food for duration. I know there is a chill necro build but I havent really seen alot of it around. The 2 chills that ever bother me is the frost aura and the necro staff chill. The cripple is usually from other warriors or a SB thief. Immob is entangle from Rangers.

sPvP is obviously different there to get any of those durations up really high you would have to spec for it like some weird. 2x lyssa(10) 2x lich(10) 2 sigils of hobbling(20) kitten build with like 30 points in condition duration.

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(edited by oZii.2864)

Boon Hate Math

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Posted by: oZii.2864

oZii.2864

is this with GS? Axe?

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Warrior post patch.

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Posted by: oZii.2864

oZii.2864

Is this WvW or s/tPvP?

So far I am loving the buffs. I run melandru and the grass so that with the dogged march is awesome. All the movement condi’s are like 1 sec. I don’t know if the empowered trait is worth it yet still messing with it right now. The dogged march trait I feel is definitely worth it.

I’m running 10/10/20/0/30 atm. So I am at 50% chance to crit 86 crit damage. 2.9k armor. I havent had any problems so far with pretty much any class. I just ran at a 25 stack staff necro and he couldnt keep me off of him.

I think 10/20/20/0/20 might be better though for my style with GS and Axe/shield.

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New traits and Signet of Might are too sexy.

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Posted by: oZii.2864

oZii.2864

They can reapply the conditions so fast but they are almost wasting there time doing so. There is no cd on the reduction just the regen. Basically they can’t stop the warrior from reaching them now.

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Apr 30 Patch Notes

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Posted by: oZii.2864

oZii.2864

Yea going to have to give a day or so to see. I think boon hate is I don’t know yet as I am running around with my confusion mesmer to see if I can’t kill anything with it. So far no problems there same people pressing buttons so it still works just a bit slower.

The dogged march is lovely I like it alot so far. I think dueling etc gives you an idea but to really see the effectiveness gotta play well normal. I think boon hate will be more effective to say sPvP and tPvP since you know bunkers are all around so if you are the offensive roamer then why not take the trait? Have to see how it plays out still on the fence about that specific trait though.

I can see why they put it there because nobody really goes 30 points in there anyway. Its like dps warriors going deep into tactics which doesnt happen. Next stop is 30 points in strength cause that doesnt happen much either along with 30 points in arms.

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Do you like boon hate idea?

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Posted by: oZii.2864

oZii.2864

OP is referring to PvE! This isnt really a PvE trait. Maximized Dps you don’t go 30 points in discipline.

This is like asking the impact of mobile strikes on your CoF speed runs. It’s a PvP trait really just like the boon trait.

PvP wait and see 30 pts in discipline isn’t terrible. I can see possibly more people getting the trait and slotting signet of fury to capitalize on the extra crit damage.

I think after we see what the impact is after the patch will be more telling. If they did internal testing on the trait which I can’t see being hard given its design they must have seen something that said yes this helps warriors against guardians, elementalist, and engineers which are usually the heavy boon classes.

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Spiked Armor:

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Posted by: oZii.2864

oZii.2864

Yea spiked armor is meh. I saw a ranger kill himself one time when I had it up but the cd on it is just so not worth it unless you are extremely tanky with good amount of power would be the only reason I would take it.

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warrior new kings of mobility

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Posted by: oZii.2864

oZii.2864

Heh? Why does there have to be a king and why does the ele have to be the most mobile class?

Ele’s, warriors, and thieves are usually considered the most mobile classes.. Which still depends on your weapon set anyway. The devs said they wanted thieves to be the most mobile. For a warrior to have great mobility you need a sword main hand or a warhorn and definitely a greatsword popping your SOR when its off cd.

For a thief you need main hand dagger, shadow step, short bow. and signet of shadows equipped. There are little tricks to get mobility out of Main hand sword, and Signet of infiltration.

Anyway the ele will still be mobile it still has really good get out of jail cards with its cantrips. It just wont be the king of mobility it was never intended to be. I don’t know if it ever was I don’t trait forceful greatsword but when I did I had no problem catching a ele. With out taking the greatsword trait its a little bit harder and sometimes they get away.

In the end does it really matter? A warrior has to blow stuff to catch the ele and the ele has to blow stuff to catch the warrior. Sounds far to me.

Anyway this is the warrior forums not the elementalist forums. So the responses you get are probably going to be biased.

Its like me going to the thief forums and saying I play warrior and you guys are OP and broken. Immediately it will be met with responses like l2p

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(edited by oZii.2864)

Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

Immobs dont even last long in game anyway and are rounded down like all conditions in duration so in reality the -33% will actually be -40% since everything is whole seconds in this game.

Conditions that do direct damage are rounded down (the damage component only is rounded down). Any effects (Immobilize, Cripple and Chill) as well as (Confuse, Fear, Blind, Vulnerability, Weakness, and Poison (the heal reduction)) is rounded down to the nearest 1/4 second…at least that is what I have seen from in game testing; fairly easy to test btw.

Related, that is why Confuse is the best damage condition because it is not prone to the 1-second cutoff rule in WvW meaning it will hit you for the full effect based on your attack speed (in other words, Confuse condition probably should have a 1-second internal cooldown to have the intended effect and then balanced (damage done) from there).

I’ll have to go back and test again but me and some others tested it using warrior cripples when trying to decide if the leek soup was more cost efficient than going for the lemongrass.

Confusion is getting a 50% nerf (sPvP damage) in WvW so it wont be as significant but I feel like it will still be strong against people that love to spam buttons. I plan to stick with my rabid condition mesmer. I ran glamour and it is really powerful group setting but I prefer to solo roam alot. Confusion is all about intensity anyway though. Have to see how it goes.

@Al bundy – I know that lemongrass isn’t available in sPvP no foods are I was suggesting that if anyone wanted to see or get a general sense of how the new trait will be they could just go bet melandru runes and test it out in sPvP its not the exact 33% but you can get an idea of the difference it makes when struck by those condi’s with the -25% duration. We don’t know how the Regen proc will work for the trait that something we will all have to wait and see in the patch notes and patch day.

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Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

The dotted march or whatever it is provides lemongrass/melandru for free. Its -33% for those conditions. Embrace the pain isn’t a necessary trait imo. Its good to have but getting adrenaline is just so easy. The most important time is when you need to pop healing surge I am pretty sure pretty much everyone gets a full bar in 30 secs.

Its pretty easy to test the impact it makes before hand just grab some melandru runes in the mist or run both or 1 in wvw and you can get a feel for how it will impact the movement conditions.

It makes a pretty big impact as you can basically stick to someone like glue thats just with melandru all on its own most Immobs dont even last long in game anyway and are rounded down like all conditions in duration so in reality the -33% will actually be -40% since everything is whole seconds in this game.

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4.26 EBay/AR/BP

in Match-ups

Posted by: oZii.2864

oZii.2864

Anytime it involves a dead mesmer we can’t force a respawn on, it is not legit.

Sooo what your saying is that as soon as you fully die you should be forced to WP back or are you just saying Mesmers should be forced to WP.

Yea I am sure both of those are not coming soon or ever.

Not sure whats so hard about having 1 person guard the dead mesmer body until you did your Super Duper 100% Keep completion needed to forge a legendary for the gift of Exploration.

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(edited by oZii.2864)

4.26 EBay/AR/BP

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Posted by: oZii.2864

oZii.2864

@Fox

Since you’ve been posting this I’ve made a point to search every inch of every keep, and tower putting down marks as a Necromancer. Not once did a single mark trigger, so I’m sending this in to Anet to make a decision.

Other Necromancers can explain to you what it means for a mark to trigger, or not.

Something is fishy with what you’re doing, and it pains me to spend a stupid amount of time running around putting marks all over the place in evident hiding spots. People are not missing this often, it just isn’t possible.

I call [HAX]!

You explain it. Why are my marks not triggering if someone is in an area? Do you honestly think we should believe that we’ve missed a spot 7 times now, with a large number of people searching, many of those people Necromancers putting down marks, which are the best thing to use against stealthed opponents?

Do you even know how Marks work?

Marks need to hit someone who is in the area to trigger. Obviously you didn’t place them right.

Do you even know how Marks work?

Riiiiiggggghhhhht……… You so funny. It is ok though, Anet is going to fix this within the next two patches. It’s a cheap trick, usually coupled with an exploit with resurrection abilities, or Thieves getting themselves in places they shouldn’t be. You’re not the first server to use it, though all the other servers have admitted to it, and are now working to get it fixed.

Grats on such a cheesy tactic.

Unfortunately for BP and AR, nothing we do is cheesy/glitching/hacking/exploitative . All 100% legit using the games mechanics, so there’s nothing to admit to. Until they stop portals from being able to reach inside keeps and thieves from being able to stealth, I’m going to backcap your keeps.

And…. laying dead without being kicked out until all is clear to ressurect you. You were defeated, and are not alive. This is no different than a Thief using a wall, to remained stealthed permanently until everyone has left. Anet recognizes this, and have openly stated so, and are working on a fix.

This….

…. is an exploit, no matter how you shake a stick at it.

Heh? They fixed that seems you aren’t up to date on the patches as you claim. You can’t Cloak and Dagger and remain in stealth. You can Cloak and dagger when it runs out and go back in stealth. What Ez did in that video is not possible anymore.

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4.26 EBay/AR/BP

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Posted by: oZii.2864

oZii.2864

Riiiiiggggghhhhht……… You so funny. It is ok though, Anet is going to fix this within the next two patches(implies inside source at Anet).

You don’t even know what the this is rofl. It’s legit the fact that you think are a professional keep sweeper is funny. You get achievement points for that or just a completionist?

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One Last Huzzah for Confusion!

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Posted by: oZii.2864

oZii.2864

This is what you mesmers get for not sticking up for the thieves. Once the nerfs start, they dont stop. I cant wait til everyones favorite class is nerfed to dirt so my thief doesnt look as bad anymore.

Umm reveal debuff is going back to 3s smart guy lol.

Are the skills getting their damage pushed back up too? Are they allowing mug to crit again? Is caltrap cripple duration being extended to what it originally was again? etc, etc, etc, etc…

The damage nerfs where sPvP dancing dagger still does more damage in WvW, if I remember off top of my head the only WvW damage nerfs was to Cluster Bomb and CnD. Tactical strike got a 10% damage increase in all aspects of the game and Cloak and Dagger was never touched. The mug change is new it makes it maybe a desirable to a non crit build like pistol/dagger. Nothing wrong with making it versatile.

Is it a nerf to crit and crit damage builds yup if thats what you want.

Is it a buff to 20 points in deadly art if you build 20/0/30/20 yes. I would rather have that than a stack of might on popping venoms cause venoms is meh.

In my damage build I dont even run Mug when I go S/D with D/P offhand. I have no points in deadly arts at all. It still does damage if you spec power it will still do damage. Also I think someone said that they said they are going to boost damage up just a bit on some of the weapons. Can’t confirm that part though.

around 26:00 on the SoTG base damage brought up on some of the weapon skills so you dont have to go all the way into da or critical and can spec some defense if you chose. They didnt say it was going to be in this patch but thats what they plan to do with thief.

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(edited by oZii.2864)

Here's what I don't get about the Con nerf.

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Posted by: oZii.2864

oZii.2864

The damage is going to be dropped to sPvP levels but you can still get +60% duration in WvW that you cannot achieve in sPvP. Thats huge.

I am not saying that its not a big nerf but confusion is about intensity just like a bleed thief is much more powerful in WvW than it is in sPvP. Same with any class that stacks duration on damage conditions like bleed and confusion. 50% is alot to take away I agree but the numbers you see in sPvP wont be the numbers you see in WvW. You will see larger numbers because you can get +60% duration from 2 givers weapons and food which you cannot do in sPvP.

+100% duration on confusion is easily obtainable in WvW.

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One Last Huzzah for Confusion!

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Posted by: oZii.2864

oZii.2864

This is what you mesmers get for not sticking up for the thieves. Once the nerfs start, they dont stop. I cant wait til everyones favorite class is nerfed to dirt so my thief doesnt look as bad anymore.

Umm reveal debuff is going back to 3s smart guy lol.

Anyway if the 50% goes through just see how it goes if it is to bad anet could move it back or just do a 25% nerf or something.

The reveal buff was moved to 4s and they are reverting that change and that is a huge change for a class just like this one is for mesmers. So even if the change comes at 50% if it is really that big of a hit its not as if all is lost and it won’t go back. You just might have to wait a month’ish make good threads on the forums and they possibly will revert it.

The reveal debuff change had its initial backlash of threads but it wasn’t in all honestly a ton of those threads. They still are moving it back to 3’s. So what probably will/has to happen is the change goes through testing etc people see how it goes then feedback from the community. Its happened in the past and I can’t see why its any different here.

I plan to still run my rabid on my mesmer see how it goes. Application is easy so stacks isn’t a problem neither is kiting until the people kill themselves so I don’t feel like it will be impossible to kill people.

Confusion is all about intensity anyway which isn’t terribly hard in WvW when you can add +60% duration with pizza and 2 givers weapons which you cannot do in sPvP.

So even if you test what its like in sPvP you can’t accurately test it because you can’t get +60% duration anyway. So what you see in sPvP is not what you will see in WvW not even close.

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Move speed Passives.

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Posted by: oZii.2864

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Yea we do have a lot of swiftness. 15% with melee weapon would be more attractive but its still kind of a meh trait just because we get swiftness so much.

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Thanks Anet for the mesmer nerf bat, again.

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Posted by: oZii.2864

oZii.2864

This is like 1v1 talk or something. You have 5 people engaged in fighting 5 people you roll up drop your glamours and confusion those 5 people engaged probably just died or are close to it because 1 mesmer just dumped confusion on them. Even if they don’t use any skills while they have the stacks they are still getting attack by those same 5 people. This is the scenario where confusion damage was really strong.

Myself either way its whatever I will still use confusion build a 50% nerf to confusion to sPvP levels doesn’t mean it will do the same damage it does in sPvP since you can get more condition damage and more duration in WvW. The food alone gives you 40% more duration than you can get in sPvP and confusion stacks intensity. Its not as bad as people make it out to be.

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[Video]Coloxus vs Wild Bill (Slic)

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Posted by: oZii.2864

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OP dueled WB it was nothing great because most people with half a brain know that D/P will beat P/D. If he ran all venoms to load you up so you couldn’t drop the bleeds in stealth it probably would have been a different outcome.

Meh self promotion for youtube page.

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Ok I'm confused.

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Posted by: oZii.2864

oZii.2864

It will be interesting to see how what the regen proc is like on the dogged march trait and what the ICD is on it.

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Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

Thanks I was just trying to hear what they where saying sounded like dotted march

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One Last Huzzah for Confusion!

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Posted by: oZii.2864

oZii.2864

Its still going to be strong it just wont be as strong. Looking at that video that is posted here that ticked for 4k. So a 2k will still kill someone the button masher isn’t going to stop mashing buttons because they have confusion applied at even if it was 100% damage buff or it only did 2%.

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Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

The dotted march is a step in the right direction to help deal with movement impairment condis and we get a bit of sustain help with the regen that will proc when struck by one of those. Have to see what the cd is on those.

Honestly with melandru I dont really have a problem with condi eles and necro’s , Burning guardians specced right can definitely be kind of rough and mesmers with staff just because of the kiting that they are able to do. Confusion is getting a nerf but I can’t say I had alot of problem with it except the damage on dodge it does but since it will be the level it is in sPvP which I believe is 50% less than WvW it will be a bit more easier on a warrior to deal with.

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Posted by: oZii.2864

oZii.2864

I have no issues with warriors or any other class or utility or whatever in a something close to even playing field. The issues I have is ArenaNets thinking when they remove benefits from the organized group and adding them to the huge number groups. It just seems backwards to promote a zergy playstyle when their engine cant handle it.

My issues are in WvW and WvW alone.

And warriors specced for it with a hammer and sword+horn do not die first if they have any clue of how to play their class

Warriors shoe horned into Hammer/ Sword+horn? Sword is terrible in a damage set it’s purpose on a damage build is mobility and only that.

The boon hate thing is just going to add maybe more builds to warriors. Now your tanky warrior can at least pump out good damage to help win the fight instead of being outsustained that is still a maybe even with these changes.

Its not going to change the warriors playstyle much just maybe how they are traited. The attacks style will still look the same you can still dodge him but not as much with the new defense trait. I can’t see how you have the slightest problem with this unless its cause you play a guardian and a elementalist you feel like warriors might now be better front liners than your guardian and ele which currently are better front liners than warriors which totally makes sense for ele’s to be better front line fighters than warriors o.O.

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Posted by: oZii.2864

oZii.2864

Confusing was OP, no doubt there and glad they changing it.

Retaliation, my only question is: Why?? Nobody cried about it and it only returns 300-400dmg which ain’t much. Don’t think I am going to use it anymore on my warrior if it gets nerfed. I’d rather go for 25% hammer damage + boon hate is a whoppin 40% more damage. 8k hammerstuns inc.

A guardian with high retal uptime will wreck a warrior thinking about 100bs. Most people die to retal and don’t notice since it could be the bleeds you have on you are the poison killing you or the burning frying you.

Retal is good against quick hitting attackers like warrior, thief, ranger many other classes are not really bothered by it.

Also I can’t believe the OP is upset about the boon hate thing for warriors since warriors are one of the fastest classes to go down you gotta be kidding me right the change is placed to specfically help deal with guardians and eles. The by product is if you have alot of boons on you then you will be hurting too but its not like the warrior wouldnt do alot of damage to you anyway.

Also from what I gather this trait is grandmaster in discipline which means they will have to sacrifice somewhere either in power or arms if they are burst with atleast 20 points in defense. Warrior will still do alot of damage no doubt but they already do when specced its not like they are running around wrecking everyone. Most people agree warrior definitely needs some help against bunker classes.

Boon hate isn’t huge because you stacked some might, and some swiftness and some protection. Protection is still -33% damage if you have access to it.

Correction, bad specced warriors are the first ones to go down. The good ones seem to stay alive for ever and a 3k hit on them just seems to scratch em :/.

And yea retaliation was a great counter against rangers and thiefs. And for warriors 100b, 8 hits * 300dmg= 2.4k damage, full channeled 100b = 7-15k dmg. With the big health pool of a warrior that shouldn’t be a problem if you consider the trade off.

With a heal with 300 healing power and requiring full adrenaline you get 8,790. 7-15k dmg isn’t much at all. If you the warrior went 20-30 points into tactics.

That 7-15k is additional damage on top of whatever your already taking.

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(edited by oZii.2864)

ArenaNet. Stay for a while and listen

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Posted by: oZii.2864

oZii.2864

Warrior is one of the first to go down unless they are running a rifle or a bow. If they arent and they jump in first then they do damage and run back waiting for long cooldown.

You could make the claim that any buff to any class benefits the blob. If your blob or group wants to stand inside of 100 blades and axe auto attack then that is their fault. Its not like they cant dodge I mean what are they doing now face tanking warriors?

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Posted by: oZii.2864

oZii.2864

I run glamour sometimes and even if it is a 50% decrease in confusion damage its still going to be strong its so easy to get more than 5 stacks on someome. Ive seen people kill themselves on 2 stacks of confusion before just spamming. The spammers wont stop you can still stack 100% duration on it and they will still die just not as fast.

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Posted by: oZii.2864

oZii.2864

Check op’s youtube he plays elementalist makes sense now disregard

Other guy who says game has taken nosedive plays glamour spec mesmer looks at other games.

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ArenaNet. Stay for a while and listen

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Posted by: oZii.2864

oZii.2864

Confusing was OP, no doubt there and glad they changing it.

Retaliation, my only question is: Why?? Nobody cried about it and it only returns 300-400dmg which ain’t much. Don’t think I am going to use it anymore on my warrior if it gets nerfed. I’d rather go for 25% hammer damage + boon hate is a whoppin 40% more damage. 8k hammerstuns inc.

A guardian with high retal uptime will wreck a warrior thinking about 100bs. Most people die to retal and don’t notice since it could be the bleeds you have on you are the poison killing you or the burning frying you.

Retal is good against quick hitting attackers like warrior, thief, ranger many other classes are not really bothered by it.

Also I can’t believe the OP is upset about the boon hate thing for warriors since warriors are one of the fastest classes to go down you gotta be kidding me right the change is placed to specfically help deal with guardians and eles. The by product is if you have alot of boons on you then you will be hurting too but its not like the warrior wouldnt do alot of damage to you anyway.

Also from what I gather this trait is grandmaster in discipline which means they will have to sacrifice somewhere either in power or arms if they are burst with atleast 20 points in defense. Warrior will still do alot of damage no doubt but they already do when specced its not like they are running around wrecking everyone. Most people agree warrior definitely needs some help against bunker classes.

Boon hate isn’t huge because you stacked some might, and some swiftness and some protection. Protection is still -33% damage if you have access to it.

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(edited by oZii.2864)

Healing Signet Buff?

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Posted by: oZii.2864

oZii.2864

I am wondering this also if it is a x2 increase to the heal then would it put it on a level with other signets of its type and could you see taking it over surge and mending? I havent done alot of research on healing signet just a little reading. I know for myself it is 125 per sec which is meh

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Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

Ok watching it again now so all signets passives will be doubled this goes for all warriors! So so dolyak should yied +180 tougheness. So I wonder what that means for healing signet?

Ok so the dotted march trait that replaces turtle defense will reduced cripple chill and immoblize by 33% and if hit by any of those condition you get regeneration on a cd.

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Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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(edited by oZii.2864)

Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

The more I think about it these changes are pretty small changes but I guess that’s the path they are taking.

I would of thought we would of seen some boon love like vigor or retaliation spread over a few more traits or even put on some of the other weapon sets besides warhorn.

Funny how their trying to give us our cheese mechanic back of high damage 8 months after release while other classes have been just speeding down the cheese highway all along.

Actually they said regeneration also but I am waiting for the VOD to come up I only caught part of it. I am pretty sure I heard regen in there.

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Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

There was mention about quickness and frenzy a buff but I caught only part of it. Duration increased and negative effects reduced but don’t know exactly what they said.

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Apr 26 2013 SOTG changes Thoughts?

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Posted by: oZii.2864

oZii.2864

http://www.twitch.tv/guildwars2guru its still live but VOD will be up later.

Stoked awesome changes imo! Good start for helping warriors out.

Adrenal Reserves and Quick burst combined!

Dogged March replaces turtle defense -33% duration of movement conditions and when struck by any of those conditions you gain some regeneration on a cd no specifics.

The Boon hate trait (cant remember the name or where they said it was but sounds good) +3% damage per boon on foes.

Signet of Might Active gives 3 unblockable attacks.

If I missed something please add but imo these are good changes in the right direction.

Deleted the other thread to add the date to clarify this is new.

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Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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(edited by oZii.2864)

Ascended gear through WvW - When?

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Posted by: oZii.2864

oZii.2864

Yeah, saw a post awhile ago with some guy saying he had all 5 of his chars with full ascended accessories and had 70+ ascended rings in the bank from running fractals. I was only able to get my second piece of ascended gear a little bit ago and since I don’t do dailys religiously it will probably take about half a year to get one char in full ascended accessories… and I don’t even want to think about when they release the rest of the ascended equipment.

That kinda makes me think – either add ascended to WvW or make them cost more laurels. I understand that Anet wants FotM to be the best way to get ascended gear, but the rate at which you get them through FotM vs. Daily grinding has so much disparity it isn’t even funny.

Completely agreed. You know what else is stupid? Crafting infusions in the Mystic Forge. I cannot wrap my head around why it costs 100 T6 mats for a +5 stat boost.

It just seems like ascended stuff in general is just way too grindy; even if you’re doing Fractals, you’ll probably get something useless most of the time since there are like 9001 pieces of ascended gear and most of them won’t fit your build(s). For those of us looking to add specific gear to our toons for WvW, laurels is the only realistic option.

Using 100 T6 mats to craft it is not necessarily the problem its the cost of those items. Which has more to do with the playerbases price point for those items.

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4/19 AR/BP/EB

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Posted by: oZii.2864

oZii.2864

IN THE NEXT EPISODE OF WVW ERBAY BORLIS ROCK

-BP Plays 1v2

Rofl at this double team stuff.

K you have 3 servers right can someone explain to me how 1 server doesn’t get double teamed?

BP plays 1v2 is victim talk in the purest when 1v2 is inevitable for all the servers involved.

Its 3 servers math wiz somebody is always going to get double teamed lol. Unless you know how to channel cease fires to everyone on your server 24 hours a day.

Darkhaven will move up to take BP spot before Ebay moves to tier 4 I think most of us on Ebay that pay attention to the ratings knows this as I am sure you do too.

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(edited by oZii.2864)

My solution to downed in WvW

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Posted by: oZii.2864

oZii.2864

Rallying from pve is creatures should stay it adds a element. If we down a thief and people a Dps we say in comma make sure to not kill the Moa. It’s like fighting a p/d condi thief around mobs , or a Mesmer underwater, it’s small but it adds a bit of variety to it. Next is remove terrain and make everything flat so it’s just people vs people open field battles?

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4/19 AR/BP/EB

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Posted by: oZii.2864

oZii.2864

“gasp the vT female sylvari engi”

=) Come on we’ve had some great fights

Oh hawk I wasn’t taking anything away from your skill at all. Just saying your build is similar to the star engi with quip. You both have skillz. Just saying that specs for the most part are similar just how you play it is what matters.

I was saying the moob engi that runs rifle his thief is pretty 1 trick. It’s hard to not be one trick on a thief if your basically full glass. It’s baslisks up go in not up pretend I’m softening you up with my short bow auto attacks until baslisks is back up. Whatever floats your boat if you find that fun. He is good on his engi I seen him duel Necretoplis (can’t remember exact name) the necro borlis pass commander that runs that tankyminion build from BS guild.

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(edited by oZii.2864)

My solution to downed in WvW

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Posted by: oZii.2864

oZii.2864

Hmm ucf knight puts it perfectly

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My solution to downed in WvW

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Posted by: oZii.2864

oZii.2864

Downed state is fine. If the small man team is truly better than the larger group downed shouldn’t be a problem. Voice com teamwork and you should be able to win. 3 v 8. You down 1 person that means another goes to Rez not doing damage. It then becomes 3v5. With 2 people basically not doing significant damage and sitting ducks.

If your small man is organized then the only people attempting to stomp are those that can stomp the best with the lowest risk of dying, thieves, Mesmers, warriors with stability, engi etc.

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(edited by oZii.2864)

Warriors go down so easy...

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Posted by: oZii.2864

oZii.2864

Meh /ignored Al to keep the conversation on track. You have a problem pm me. Ps I am not the person that keeps reporting you. If I was I wouldn’t have a problem saying it.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Warriors go down so easy...

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Posted by: oZii.2864

oZii.2864

Lol wall of text lol. Give it up your reaching now lol.

So me saying signet of stamina is better condition removal than null field is not my opinion? Rofl you got to be kidding me. This is to rich lol.

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Possible Glamour Busting Nerf Inc?

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Posted by: oZii.2864

oZii.2864

The clones do get our condition damage they don’t get our condition duration.

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Warriors go down so easy...

in Warrior

Posted by: oZii.2864

oZii.2864

Heh? Al why so mad. Me saying signet of stamina is better condition removal than signet if stamina is my opinion. Not a bold face lie hyperbole much rofl.

I have 3 level 80’s Mesmer, thief and warrior. My comment is opinion a lie would be stating the opposite of fact.

Y so hung up on me editing my post? Take chill pill you take this stuff to serious. The edit post is next to the report button. I can edit my post and stated why I edited the post. You don’t have justify your forum posting behavior to me won’t change my opinion.

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Warriors go down so easy...

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Posted by: oZii.2864

oZii.2864

Null Field is also an AOE, so it helps everyone in the field, since it works like walls do, it has no limit to how many people it can cure.

- Constantly removes conditions.
- Can also do tons of damage.
- Can be extended.
- Can have its cool-down reduced.
- Has a low cast time AND cool-down.
- Very useful for allies, terrible against enemies especially when traited.

Signet of Stamina:
- Cures all conditions, however since everyone puts them on you so fast, you just get more on you immediately, now your left with no utility slot for 45 seconds.

- Does not help your team.

- Cannot be traited to be more useful when used.

I have a mesmer at 80 my actual first character and I don’t feel like when I compare mesmers condition removal to my thief that it is awesome. Null field is ok it isn’t great signet of stamina is ok it isnt great. I do feel like signet of stamina is better for condi removal.

Null field and signet of stamina have the same cooldown.

Null field is stationary meaning you have to be in that circle to get the effect signet of stamina is not. If you are trying to flee from a fight signet of stamina > null field despite all it’s lovely side effects. Especially when combined with stability there is nothing they can do to stop you from popping it.

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4/19 AR/BP/EB

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Posted by: oZii.2864

oZii.2864

Hey man, it’s okay. Sometimes you get wiped by a smaller number, WvW happens. You can argue numbers all day, but the point is [GH] played that choke really well.

And all those actually talking about this fight.

We were roaming around this tower when the wall felt.

And what you don’t see in this video, there was another group of Ebay sandwiching Anvil Rock.

We walked around the tower at the beginning of the fight, not going in because we dont care about tower.

Then during the fight we came back to help them.

Only to see a lot of Ebay jump down from the tower chasing the AR guys. I wish I took a screenshot.

But Ebay was far from outnumbered. Maybe during a part of the fight near the champion npc you were not many up there, but there was some number down.

I don’t care about tower defence and all, but

- Anvil Rock were far from being 40. AR say they were 20, I thought they were even less. With freaking upleveled player too.

- Ebay were not 7. Again I wish I had taken the screenshot when you pushed AR back. We were a group of 4, usually taking more then we are, but this time you guys were waaaay too many.

- Glamour Mesmer and Confusion Engineer are out of control in WvW. Especially when using a choke point.

@GH/GF

Do you guys only have Mesmer and thief lol? :P

Man on Teamspeak yesterday here a resume of the communication :

“Here some Ebay”

“Oh man”

“Looks mesmer again”

“Oh nice how fun will it be”

“so what is it now? the 30th fight we had with mesmers?”

“Oh look at it, there are 3 of them and they are all glamour”

“FUN FUN FUN”

Really, it just boring over time to always fight the same roaming classes.

And those trolling sword thief…

“Hey there a thief attack him!”

“No don’t, he is going to attack you, fail to combo you, then sword port back and run away”

And he did, we ignored him for a while, as that GF thief was just hitting and running around.

But be sure that once he died, he got jumped and danced on his corpse. I never do it, but this time I did.

I have respect for most class, and I’m sure that guy is skilled, that sword thief from GF. But to play a troll build like this, he deserved everything we did.

Fun night yesterday, I hope we will fight something else then thief and mesmer next time.

Really Star? I remember seeing Star roam lets see you have a fotm condition Engi with Quip, a Fotm Scepter Ele, a thief and a glass mesmer.

There are 9 classes most have 2 – 3 viable specs. If you spec to roam for any of those classes they are pretty much going to be built the pretty much the same.

Most people see a ele and 9/10 its off hand dagger nobody cares if they have 10 in fire or 30 in arcana and there is no way to know that unless you play that class. I don’t know much about eles except the rotation is pretty much the same except for a few things that are easy tells for scepter.

If you see a warrior roaming 9/10 he has a great sword with him or a main hand sword.

He isnt roaming with 2 axes and 2 maces and if he is its terrible for that.

This is perspective you get tired of seeing the same roaming classes because those classes are well the best at roaming o.O they are capable of that because of inherent abilities within the class. See tons of solo roaming necro’s that don’t die alot?

The star engi with quip which could be you that likes to jump around and for some reason do the pull all the time on me no matter if I am on my thief, mesmer or warrior. Is built like gasp the vT female sylvari engi maybe except for a few traits but its about the same I know even less about engi’s than I do ele’s but pull bar confusion stacks masked behind conditions? Sound about right?

That Moob Engi that has a alt 1 trick pony thief bask is up I attack not up I run has a Engi with the rifle that is different than what I seen most engi’s run that hits like a truck. There is also a engi from I think bp with the legendary rifle who has a similar build but for the most part Engi looks like net turrets and some grenades to me.

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(edited by oZii.2864)

Warriors go down so easy...

in Warrior

Posted by: oZii.2864

oZii.2864

welp post got deleted again guess I will summarize.

Awww I was doing something away from the computer and didn’t get to see the unedited version of your last post boooooo.

I’m happy that you evened up your post count so it’s now 2 to 2. Two post you actually were able to convey your thoughts without having to go back and edit and well two mulligans I guess.

My posts before this one refutes everything you say again and I would advise you too reread it. Since you didn’t bring any new arguments to the discussion I can only come to the conclusion you like to argue for the sake of arguing even when proven wrong.

I didn’t say this in the post that got deleted but I just wanted to thank you for coming forward as the person who flags my post as offensive it really is sad to not know who your accuser is. I would also like to apologize even though I find your post highly inaccurate and wrong I accept your opinion to it. Don’t worry I’m not offended and would never think of reporting someone for things said over the internet.

This is how internet friendships are formed! I am so happy me and Al agree.
FWIW I only reported 1 post by you. As the above shows you are capable of posts that don’t have content attacking the poster.

Also it isn’t about being offended at all it many of your posts are simply ad hominem when you disagree. Then somewhere in your posts is a semi coherent counter argument. The other stuff directed at the person does nothing but detract from what the discussion is really about. Disagreeing is ok and nothing is wrong with that but all your additives are well trashy.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Warriors go down so easy...

in Warrior

Posted by: oZii.2864

oZii.2864

I posted only in response to the fact that he said other classes have better passive condition removal than us which is not necessarily true. I then replied with mesmers don’t really have good condition removal. It doesn’t matter how powerful you feel the class is vs warrior.

In terms of condition removal mesmers is comparable to a warrior period. Their best passive removal trait is 30 points in inspiration to remove a condition when you use a shatter skill. The second best condition removal passive is remove a condition when you heal. There are not alot of builds that go 30 points into inspiration because 30 points in illusions is very desirable for illusionary persona. 20 points is very desirable in dueling for clone on dodge. That leaves you with 20 points left over.

You run glamour spec you don’t go 30 points into inspiration you go 20.

When I am on my mesmer and I am running glamour spec I have null field and feedback. Know what those are for? Offense, my condition removal is then remove 1, ONE, UNO condition on heal. Your second option is mantra of resolve to remove 2 condition with no cast time once loaded. That cast time is 3 1/4 secs. (that sounds awesome to you I bet plenty of time to load up 3 1/4 sec cd to remove a whole 2 conditions)

Mesmers condition removal is not that good at all. The class is strong the condition removal for that class is not. To your point about staying in the fight etc and you have to wait to get loaded up. Mesmer is in the same boat fighting a necro you don’’t throw down null field cause you know its conditions in there thats dumb. You still have to wait to use it same with sig of stamina.

The best condi removal is passive repeatable condition removal on the level of thieves, elementalists, guardians. Mesmers are definitely not on that list along with warriors.

KK now we can get back on track jeez! People take things to seriously over dem internets. Im rightz your wrongz YO!! Wtf rofl.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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(edited by oZii.2864)

Warriors go down so easy...

in Warrior

Posted by: oZii.2864

oZii.2864

heh? I edited the post because it was a part response to you and the other guy talking about null field as a combo field.

Blah blah is what your post says.

I am comparing straight up removal. As in conditions gone!! As in not on you anymore.

Elementary terms lets say null field pulses 1 time every second. So every pulse it removes a condition. So lets say I have 20 conditions on me (not that many in game but this is for your benefit) That means in 20 secs those conditions will be gone. If 10 stacks of bleeding, 8 stacks of confusion are last to be removed hmmmm.

Now I have those same 20 conditions on me I pop signet of stamina all 20 are gone. What is hard to understand?

Also if I don’t have a basic grasp of how conditions are applied and removed please tell me how? I know how it works but you just made a blanket statement something you accused me of by saying signet of stamina is better than null field.

I can say you like to overreact on the forums and attack people calling them idiotic 9stated in this thread) question their intelligence (2 posts above) when you disagree with someone. Which would be my opinion cause you do it often. Its easy to get a post removed by you (see I did a Albundy). For the life of me I don’t know why you can’t leave those kind of comments out and just reply you know to what I said all your OPINIONS of the poster are irreleveant but continue. I know where the flag is and it works on you often rofl.

My post only referred to the condition removal. Not the combo finishers and team utility just condition removal.

So you can stop trying to make it seem like I was comparing the utilities full fleshed out features vs signet of stamina which I was not. Endurance regen vs enemy boon removal vs combo fields depends on builds and profession.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}