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Supposed upcoming changes to the warrior

in Warrior

Posted by: oZii.2864

oZii.2864

If these are true, it’s actually quite a buff. Though I still doubt it will bring you anywhere remotely near to defeating a Necromancer if their ‘leaked’ buffs are true.

Could you explain how this is “quite a buff”? I can’t see any changes that’d address the major problems the class faces at the moment.

Well what is the main issue? That depends on who you ask.

If you go back 2 pages on the warrior forums certain people that are in this thread. Asked for damage nerfs to increase warriors sustainability so that it wasn’t so much go in do damage and have to run. The warrior notes to me seem to do that. 100% immune to conditions for 4 sec not traited. Remove condition on burst. Sword will be good hybrid weapon now with damage and a auto attack that can be traited to have a auto attack with immobilize savage leap gaining a cripple. Healing skills recharge reduced.

There are way more buffs there than nerfs. The biggest is the move of berskers power and hf both of which received buffs to the actual %.

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Leaked Notes: No improvements for non-bunkers

in Elementalist

Posted by: oZii.2864

oZii.2864

huh? Are bunkers running 30 points in air now? Bunkers are running scepter now?

If you want to maximize damage you will go something like scepter/dagger 30 air. 10 earth for the salt stone/stone splinters merge, 25 water. Cause you know vitality and tougness increase survivability o.O and that is earth magic and water.

Or something like 30 air 20 earth for for +10% attuned to earth and stone splinters for +5% to bleeding foes which is earth 1 with extended bleed duration added to the trait earth air swaps with do a ton of damage thats with out running a arcane skill. You could be looking at a consistant +15% damage boost just being in earth swapping to air and having a +15% damage boost there if you want to really juice it up take vital striking or bolt to the heart that would be on average +25% damage when you open.

If you are talking d/d glass then well d/d glass is bad glass just works better with s/d

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Cantrips to be NERF'D again!?

in Elementalist

Posted by: oZii.2864

oZii.2864

My lightning flash does like 1k damage right now Ill take the 50% buff

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Prepare for serious nerfs next week

in Elementalist

Posted by: oZii.2864

oZii.2864

All I can say is… be ready.

Expect things like lightning flash no longer stunbreaks, bountiful power reduced to 1% per boon, and no real buffs to damage, etc etc

This forum is going to be a mess in a few days time.

Ok most people have seen the leaked patch notes. Those are not serious nerfs at all.

Its more buffs than nerfs. No real buffs to damage? Heh? You should go look at the notes again and read slower. Earth magic trait change?

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Prepare for serious nerfs next week

in Elementalist

Posted by: oZii.2864

oZii.2864

i believe it will still be instant..so you will be able to teleport while cced you just would appear with your face on the ground :P

Pretty much this it will still be instant cast you can still move away just doesn’t break stun.

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Fire/Air Traits changes..simply not enough

in Elementalist

Posted by: oZii.2864

oZii.2864

raise ele’s base HP to match mesmer, and then reduce base attunement swap to 10 seconds from 15. add the upcoming changes (let’s face it, they’ll be nerfs, but still) and maybe people will be willing to spec into something that’s not x/x/x/30/30.

I always thought vitality was just bonus to going into water. The reason people go 30 water is the traits. Why raise it to 15k base health? So you need more healing power to recover health?

Its not just the traits, its also the health and the healing power. also, the you-need-more-healing arguement is baseless. it might take longer to fill a 15k healthbar with 500 healing power than it does to fill a 10k healthbar with 500 healing power, but the 15k bar is still the better bet.

the problem is that with the lowest base stats in the game and no inherent defensive mechanic, elementalists have to either gear or trait or both to achieve survival parity with other classes. if you are doing that, then you are sacrificing damage parity. there are no ele’s running around wvw and bursting people down. strange for a class with low hp and low armor to not be doing competitive damage, right? its because they had to give it up for survival parity.

Well its not baseless its fact that you will need more healing power to be heal up as fast with less health.

You an get vitality through gear. Thieves, mesmers, warrior vitality tree’s dont focus on damage there is usually is a 25 point trait to help with damage and a few traits here and there for damage but its mostly focused on support/sustain.

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Traitline changes on the 25th

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Posted by: oZii.2864

oZii.2864

https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/

For example, the elementalist’s stun breakers have always been loaded up on cantrips, so we spread some out to the other categories like glyphs and signets.

For example: elementalists have a new grandmaster Air trait that allows them to recharge their air attunement

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Fire/Air Traits changes..simply not enough

in Elementalist

Posted by: oZii.2864

oZii.2864

raise ele’s base HP to match mesmer, and then reduce base attunement swap to 10 seconds from 15. add the upcoming changes (let’s face it, they’ll be nerfs, but still) and maybe people will be willing to spec into something that’s not x/x/x/30/30.

I always thought vitality was just bonus to going into water. The reason people go 30 water is the traits. Why raise it to 15k base health? So you need more healing power to recover health?

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Cantrips to be NERF'D again!?

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Posted by: oZii.2864

oZii.2864

I recently heard they’re going to nerf cantrips again for the reason that they are still too good. They are going to change at least one to be a non stunbraker. Can someone confirm this?

Assuming they make one a non stunbreaker its possible they just move it to another skill. They said they wanted to put stunbreakers on signets or spread them out across all professions. They never said they would be adding more stun breakers. Mesmer has the most stun breakers with 6 (7 if you count staff 2).

Ele has 4 most professions have 4. I wouldn’t see a problem if they moved a stun breaker to another skill.

Armor of earth gives stability so I doubt it would be that one. Mist form wouldn’t make sense to not be a stun breaker. So that leaves lightning flash and cleansing flame. If what the op says is true. If it was lightning flash then it becomes a teleport I use lightning offensively anyway most of the time and I am usually not stunned when I use it defensively.

Cleansing flame I don’t know as I don’t run it enough to say one way or another.

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(edited by oZii.2864)

Thoughts on Divinity Gear for D/D?

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Posted by: oZii.2864

oZii.2864

You’re better of using runes that fit your build or build types specifically rather than using divinity runes. Divinity runes I’d only use if you switch your build frequently and drastically enough that you can’t find a rune to suit you. Otherwise divinity layout is inferior since there’s always some sort of damage or support type you focus on more than others.

Its splitting hairs but if we are talking min/max divinity runes are pretty good if the focus is all around. Reliable DPS nothing beats ruby orbs though.

If you want to try them out you can just get a amulet and 1 ring or 2 rings or a ring and accessory and there you go you have all stats though it is more than the actual rune set.

I run boon duratio runes though because boons are so important my trinkets are all celestial though. If I didn’t run boon duration then I probably would switch to divinity or ruby orbs.

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(edited by oZii.2864)

Fire/Air Traits changes..simply not enough

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Posted by: oZii.2864

oZii.2864

Water being taken often isn’t a bad thing if you look at many popular build for many classes even burst builds venture into some condi removal or sustain.

Thieves – often times go 30 in shadow arts or at the minimum 10 in SA for the passive condi removal.

Mesmers – phantasm spec goes 25 in inspiration usually which has regen from phantasms and mender’s purity remove a condition on heal. Many take mantra’s heal on cast which gives 2 condition removals on cast of MoR. Going 25 points into inspiration is why many phantasm specs heal for alot even if they run ether feast. Shatter specs can just go 10 inspiration just for remove condition on heal.

Warriors – Go into defense often for the new dogged march trait. Not awesome passive condi removal but it is still a really good traits that many warriors run now. Also defense tree is also the healing tree.

I am just speaking on classes I am very familiar with water is a awesome trait line. I will drop 10 from water but not more but I don’t see that as a problem. The three classes I mentioned all have traits that many from each community consider necessary.

With that said inb4 30 Air become extremely popular

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Thoughts on Divinity Gear for D/D?

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Posted by: oZii.2864

oZii.2864

Divinity runes work, are good, yes use them and moar damages. Celestial trinkets are good yes it works.

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Making Single Attunement Builds Matter

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Posted by: oZii.2864

oZii.2864

Essentially attunement specific traits are conditional traits like many traits for other classes. Deal x damage if foe is bleeding, gain might on crit with greatsword, deal +5% damage when striking a foe from the side or back, etc….

If we look at earth for example deal +10% damage while attuned to earth, deal +5% damage when you are with a rang of 50 of foe(its actually 600 units) deal +5% damage to bleeding foes.

So if you went 30 earth you could be looking at +20% damage pretty reliably if you ran say scepter because those conditions are easy to meet on scepter or even the air specific traits also. If you run D/D then those traits wouldn’t benefit you alot but you could reliably get the +5% damage within 50 and 10% attuned to Earth if you really wanted to grab that damage for earth though air is probably better if you really wanted it.

The problem is not so much the traits for a specific attunement but more the skills in those attunements. Combined all 4 attunements are awesome and work well together on their own they aren’t really hot because the best skills have the longest cooldowns as they should.

So if you build all around earth magic and your running say S/D you auto attack, attempt a stomp, churning earth setup. Then? Go back to auto attacking? While Another ele is on to air while you waddle around in earth.

If you build around air magic you auto attack, normal setup 1,2,3 attempt to rtl, updraft combo. Then? air auto? Why would you not want to switch to fire after updraft to try and land DT, phoenix fire grab burst combo?

You build around fire magic your auto attacking causing them to burn. They will close in on assuming you are winning the ranged battle. So you pop dragon tooth ring of fire etc. They dodge about all of it because you have no setup but say you hit with a good fire grab for 6k. Then? Auto attack instead of switching to air, water, or earth to put more sustained pressure on them.

Thats the problem is that you need all the attunements they all compliment each other you can’t really sit in 1 and expect to kill anyone with a brain maybe outside of using staff free casting in the back.

I mean if your suggesting to make it possible you can do it now if you really want but it just isn’t effective at all.

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(edited by oZii.2864)

[WvW] Oil or Sharpening stone?

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Posted by: oZii.2864

oZii.2864

The best scaling offensive stat is Power no question always power. If you have to chose between 1 Power is always the better choice. With your stats I would go power 1650 is kind of low

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[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: oZii.2864

oZii.2864

You think the stats are good for DD ?

http://i.imgur.com/KiW52Up.jpg

I think i need some tough for a melee class. Armro PTV with divinity, zerk jewels. Maybe put tough on earings and backpack.

Would you go Lunaria and Solaria instead of the berserk rings ?

My personal opinion is you are pretty glassy. Alot of people like around 2.5k armor. I like 2.6-2.7k myself or -30% damage mitigation.

2.3k armor you would be better off running S/D cause thats pretty glassy imo. Scepter would take advantage of those stats alot. I run standard but I’m kind of hybrid not bunker not glass right in the middle. When I just put on my berserker scepter the damage goes up alot just because of the attacks on scepter the base damage is high.

I though phoenix was on some kind of stimulant with all stats. I was use to playing other classes that wouldnt benefit from it. Ele is just different. I now run all stat trinkets but I keep boon duration runes because the boons are important but that depends on how much you value swiftness, protection, and regen.

I have with food
1899 power,
17.3k HP
2.6k armor,
586 healing power
37 crit chance
48 critical damage (wish I could get 2 more crit dmg from somewhere but cant find it without dropping below the minimums I like)

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(edited by oZii.2864)

Thief is broke.

in WvW

Posted by: oZii.2864

oZii.2864

fix it. No reason that a class should have so much mitigation (i.e. stealth) in it and damage burst. No way a class should be able to go into a 20 man zerg without fear of dying. Get in trouble? Go into stealth and run.

Mitigation =! Stealth

OP doesn’t know what mitigation is therefore I can’t take his thread seriously.

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Gearing D/D for WvW

in Elementalist

Posted by: oZii.2864

oZii.2864

Ether scales well with healing power signet not so much. Evasive arcana heal and water 5 scale 1:1 if I remember right. I run 543 but I use ether.

If you are going more damage I would suggest going with scepter if you want to be bursty. Scepter is fun alot of fun its a bit different style though since you spend more time in earth and air for damage.

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Solaria and Lunaria on Elem

in Elementalist

Posted by: oZii.2864

oZii.2864

I was skeptical of all stats for elementalist. After doing some reading around I came to like all stat items but I feel imo you should go at least the amulet and 2 rings minimum or 2 accessories.

http://www.reddit.com/r/Guildwars2/comments/18q7oe/not_all_slots_are_created_equal_dos_and_donts_of/

This was a good read I found on critical damage and all stat items. Most people feel that all stat works the best with ele, engi, and guardian.

Myself I have all stat amulet, accessories, 1 ring, 1 cav. Ill get my last all stat ring in a few days but probably will run the 1 cav but I want to have it to try it out.

This is just my opinion and preference.

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Ranged Combat

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Posted by: oZii.2864

oZii.2864

I wasnt suggesting to go condi at all. The reason I said those 2 traits is because they will give you +10% damage at range. Bleeding is really easy to cause with scepter.

In regard to offense, I get far more from points in Air than in Earth, so I’m utterly baffled as to why you’re suggesting this.

Focus is all about CC focus isnt about damage its about CC and defense. I can’t think of any class in this game that can keep a enemy at range consistently and win.

I don’t think you understand what I’m saying. I don’t care if enemies can get within melee range, I want an option that doesn’t require me to run up to them if I intend to win a 1v1.
An offensive ranged offhand is probably the best way to allow for this.

I understand what your saying but what your asking for doesnt exist as there is no offensive offhand for elementalist. Unless your just suggesting there should be one.

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Ranged Combat

in Elementalist

Posted by: oZii.2864

oZii.2864

snip

I don’t care if my enemy gets close to me, I want to be effective without getting close to them.

Also, ele condition damage builds are pretty bad. They can work, but attunement cooldowns, low healing, and a lack of cover conditions make them rather poor.

I wasnt suggesting to go condi at all. The reason I said those 2 traits is because they will give you +10% damage at range. Bleeding is really easy to cause with scepter.

Focus is all about CC focus isnt about damage its about CC and defense. I can’t think of any class in this game that can keep a enemy at range consistently and win.

Focus is your defense. You could go 30 air take grounded trait for +20 damage to knockdown foe, then maybe bolt to the heart and possibly air training. Pop Gale for the knockdown and boom +20% damage right there maybe you can squeeze a dragon tooth on it.

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Ranged Combat

in Elementalist

Posted by: oZii.2864

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That is not balance imagine how stupidly op it would be to be a staff ele in zerker gear and drop someone with ccs and damage before they can even get close.

That would indeed not be balanced.

However, I don’t care about dropping someone before they can get close (relative to other games, melee combatants have fewer gap closers, which is made up for by lower ranged damage), I just want to be able to kill someone without closing distance. Currently, the scepter doesn’t allow that, and the staff doesn’t work in 1v1s, so, yeah.

Then you would have to be fighting golems in the mist. If you come across anyone that is setup to deal with range and melee attacks via traits or weapon sets they are going to switch to the one that gives them some kind of advantage or evens the odds a bit.

You need CC to keep them from closing distance that would be focus or staff. As far as you not having to close distance your choice is scepter/focus or staff thats it. In order for you to create a gap you need CC which again is scepter/focus or staff.

Melee will usually 9/10 pack more punch than ranged in this game as I feel it should. Melee is going to want to close the gap and will blow cooldowns to close that gap. Focus provides the CC to keep people at distance enough. That imo I know people don’t like focus much but I mess with it from time to time and it is actually pretty good if you look at the focus skills as defense which is what they all are. So you have to pick dagger main hand or scepter for damage and scepter wins for range.

For focus I like earth cd reduction and water that gives you a daze and chill on pretty short cooldowns basically another cantrip with earth 5 and a reflect on earth 4. Then you throw in the knock down on air and swirling winds. The worst focus skill imo is fire 4 not sure what they thought with that one.

I would do something like maybe 0/0/30/20/30 then grab damage from gear and trinkets runes etc with written in stone and run signet of water or earth for some extra cc maybe fire for extra damage. Or grap something like stone splinters for +5% damage and salt stone for +10% damage.

Stone splinters is 600 range even though the tooltip says 50 there is a video on youtube with a test showing the trait in action. So when someone does get close you will have more burst.

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(edited by oZii.2864)

Incoming ele trait changes

in Elementalist

Posted by: oZii.2864

oZii.2864

Increase staff viability in the self defenses department.

what about no? why ignoring what they did to D/D….its simply unfun now.

Make D/D PLAYSTYLE again what it used to be in www* and pve
For what i care they can set healing to 10% in pvp…..

While doing that revert some excessive nerfs made to staff in the past…

People like to talk about eles original design and stuff while what we have today is just a result of a long sum of nerfs to everything…and not an aware design.

Old ele players could remember……

But they will just nerf zephyr boons and add some random small buff to another weaponset nobody use…..possibly focus doubling the damage of fire wall.

*Bunker roamers in www are useless so don t even try please….even anet said ele was not a www issue.

They aren’t going to nerf zephyr boons its a good trait its not god mode.

I will put down 20 gold that zephyrs boon is not getting nerfed.

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6/7 Fort Aspenwood/Maguuma/Ehmry Bay

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Posted by: oZii.2864

oZii.2864

I need to get another duel in with you. That’s a hell of a necro build you’ve got there

Thanks; I ran that build back for months before they went in and buffed terror, and it just made it that much more beastly after the buff. I am open to dueling most evenings if you send me a message.

Second request for an ELE or WARRIOR with full melandru! I am in danger of being called a forum troll unless I can prove the other forum trolls wrong.

My warrior has full hoelbrak I can help you test if you still need someone.

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Dragon Ball health regen food [Merged Threads]

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Posted by: oZii.2864

oZii.2864

pump breaks a little here with all the ban stuff. I havent stepped into the game but if I did I probably would have had my magic find food buff on and superior sharpening stones because I was farming holo mobs. Someone could come straight from fractals, wvw or whatever and into the game not knowing that they have the buff and that it is working.

If you have a food buff on and go into the mist to test on golems etc it shows you having the buff even though you don’t. I am not saying some of these people aren’t guilty of doing it on purpose but there is no way to tell if they are or are not. I would have made the mistake I am sure of it. I am not usually in LA long enough and almost always refresh my food buffs just out of habit. Its not like you can erase the buff unless you go by something useless eat it before you go in.

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[Guide] Mastering the D/D ele 7/15/13

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oZii.2864

So I have all my celestial trinkets and 1 cav trinket. Also was lucky to get a cleric ascended to drop and the precision main stat that is similar to knights.

What I found interesting messing around in buildcraft is that pretty much when you get around 11 stacks of might the effective power difference between different trinkets really becomes small.

I think that is when boon duration comes into play offensively you can gauge fury and might stacks and maintaining might. The flip side is how much you value protection, regen and swiftness as far as rune choices.

I have 2 divinity on right now I know many run full divinity and the stat layout becomes extremely attractive when you have divinity combined with celestial trinkets. It is extremely balanced and the only stat that I would say people value the least would be the magic find on celestial.

When combined with divinity celestial looks really good. Just messing around fury is easy to keep up without rune boon duration it would be might and the defensive boons that you would take a hit. You do get more power, precision, and crit dmg with divinity. Vitality is just right and toughness is just right to go along with 563 healing power.

What I did see just from messing around in buildcraft is that boon duration will top a full celestial build damage wise if you assume that boon duration runes will give you a 7 might advantage majority of the time.

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ele or mesmer for wvwvw?

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Posted by: oZii.2864

oZii.2864

This totally depends on what you like to do. They play totally different. I have a mesmer and a ele, thief also warrior.

Ele is the class I like the most so far. I actually leveled him to 50 stopped when the game came out and then rolled mesmer to 80 played that for a long time, then moved to thief, warrior before finally getting him to 80.

I like to engage in fights with more than 1 person usually thief, mesmer, ele can do those if built right. The play style are just so different in that scenario that you cant really compare. Ele is more Im in your face, thief is in and out and some what with mesmer depending on your build.

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6/7 Fort Aspenwood/Maguuma/Ehmry Bay

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Posted by: oZii.2864

oZii.2864

Great fights with Ebay tonight, Both wins and losses, hope you guys enjoyed yourselves as much as we did!

Ahh Kylia the person that made Glamour spec popular I never realized you where on FA. I tune in from time to time to the cast but must have missed that part.

Soooo FA has 2 people that made specs very popular

daphoenix = d/d ele cantrip
Kylia = confusion spec(R.I.P)

Ehmry Bay

Faux Sheaux = RRR

Need 1 more build to tie

Im gonna go make a Warrior build with protection and damage.

6 piece earth runes. 30 points in tactics. 20 in discipline 20 in strength.

Boom! The new WvW warrior meta

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Sheva Alamarr D/D Ele [VeT] FA [VIDEOS]

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Posted by: oZii.2864

oZii.2864

Sheva how you been still have you on my contact list. Your on FA now? I have a ele now enjoy it alot. Gonna sub and watch.

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6/7 Fort Aspenwood/Maguuma/Ehmry Bay

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Posted by: oZii.2864

oZii.2864

Nice fights tonight ran into Laub? Or maybe it was Laud had a nice duel with the ele Major. Long fight but fun. Then some group fights around south camp. Cheers

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Need help vs Mesmer ( or just general )

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Posted by: oZii.2864

oZii.2864

Not much you can do tbh. That setup shines in 1v1 and can easily be turned into a phantasm spec just by swapping a weapon. He hits your for 3k from duelist and might not even be running a % damage increase trait to phantasms.

When he opens for the intial burst mist form to make him waste all his clones and blurred frenzy after mist is up then you have to stay on top of him but not for long because everything will be back up shortly and he will burst you again.

Honestly I can’t really say there is anything you did wrong its just a Mesmer. You might beat him a few times eventually but the above advice is good. Really he controls the fight. You could go burst with like 30 air and after he misses the intial you can attempt to burst him back if you can recognize him fast enough. S/D has quick bursts that can compete with a shatter burst and 1 air chain can keep constant pressure on him. Other than that I can’t say your bad its well just a mesmer and its 1v1.

I prefer signet of restoration most times as you can keep constant pressure but ether was a good choice there since you can burst heal the damage. 1 interrupt on your ether though and it would have ended much sooner if he saved his magic bullet until after a quick burst.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Incoming ele trait changes

in Elementalist

Posted by: oZii.2864

oZii.2864

@oZii.2864 I think its’ because the proven track record is nerf, nerf, nerf elementalist stuff and not fix the actual issue with bad traits and lackluster traitlines, rather they put temporary duct tape on a big gaping wound.

I know that their are some nerfs that have happened that don’t make sense. Like blinding befuddlement for mesmers. My ele hit 80 after the RTL nerf so I guess I can’t say much on how it use to feel to play elementalist before some of the nerfs. So I do understand some fear in regards to your favorite class. Ele is my newest 80 been on it about a month and a half now and it is my favorite of all the other professions I have played. I gave him my thiefs incinerator after just 3 weeks.

I can’t really see anything that would be nerfed just from my playing in this time I do hope they buff the other trait lines though. Fire magic is attractive to me for some reason.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Incoming ele trait changes

in Elementalist

Posted by: oZii.2864

oZii.2864

I don’t understand why so many people think Zephyr’s Boon would be nerfed. Elementalist aren’t the only class that can get perma fury phantasmal fury on mesmer is a 10 point trait it refreshes over and over again. Perma fury is good it isn’t broken.

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Endurance Regeneration Traits

in Elementalist

Posted by: oZii.2864

oZii.2864

People like you always bring up this pitiful excuse that the warrior is dying all the time despite proof to the contrary by full berserker warriors who solo many types of bosses. A noob pvt geared ranger will still also be dying all the time in dungeons, and what’s more — even if he’s not a noob a lot of the time his pet will be dead, simply because the format doesn’t favor certain classes and builds.

And a knights/pvt geared warrior will still vastly outdamage your berserker geared ranger.

There are just setups that are substantially better, and if you don’t care to become aware of them, why don’t you save your group the additional minutes of clear time and stick to Dynamic Event farming?

The whole purpose of explorable dungeons was for carefully planned, synergistic group compositions. If you don’t care to optimize performance, why should the group care about your feelings? You clearly don’t care about their reward/hour ratios.

I like how your putting words in my mouth.

Find in my post where I said all zerker warriors die? Bold it and highlight rofl.

I never said zerker warriors are known to die in dungeons. What I said was that just because someone is running a optimal dps build for their profession doesn’t mean they are good. They also can be more of a liability than someone not running the optimal build.

You clearly seem to not be reading right. I hope you got everything you wanted to rant about out and feel better now. I wasn’t having that conversation with you though sorry you didn’t read it right lol.

The original conversation was about traits that seemed to be a waste. I stated that because that trait doesn’t fit into the optimal spec doesn’t mean its a wasted trait. You seem to have forgotten what the conversation was about. Maybe you should make a reddit post to rant to people that everyone should run optimal builds for everything. See how well that goes over.

If you look at fractal ads on lfg the majority just asks for experience and AR above 10.

I haven’t seen 1 ad yet that tells you what trait layout you should run if your X profession.

I also never said I don’t care about efficient runs. Recognizing that the majority of the player base doesn’t even know what the most efficient builds for each class in a given scenario doesn’t mean I don’t like efficient runs.

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(edited by oZii.2864)

Endurance Regeneration Traits

in Elementalist

Posted by: oZii.2864

oZii.2864

And you’re one of those people who would play a longbow pvt ranger and bring a bear to a dungeon and become outraged when people boot your kitten because your selfish disregard for efficiency should trump the group’s goals.

Or scenario 2 happens and is more likely that I am in a group that doesn’t care what I run as long as I don’t die all the time and slow the group down. News flash most people don’t know much about other classes let alone the optimal dungeon running build for all the professions. Sorry to disappoint.

Just because I know and you know optimal dps warrior is 20/25/0/10/15 with GS or 25/25/0/10/10 ruby orbs full zerker most people don’t know that. If that warrior dies all the time who cares anyway if you have to keep rezzing him and baby sit him I would rather have the ranger and his bear.

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(edited by oZii.2864)

Endurance Regeneration Traits

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Posted by: oZii.2864

oZii.2864

I wouldnt call them wasted think outside 30 water 30 arcana.

1 is in Air

2 are in arcana tree.

2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.

Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.

It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.

Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.

Scepter doesn’t crit? That’s news to me, considering most scepter builds are burst builds.

Considering 20 arcana is mandatory if only because the fury on attunement swap and you just can’t give up protection procs on a 10-12 sec cd for attunement swap.

At least 10 in water is pretty much mandatory considering without it you only have a 45 sec cd ability to remove 2 conditions or you have to slot Ether Renewal.

In fact, if anything it’s the points on air that are really optional.

The base deficiency of elementalist baseline survival is why those arcana and water traitline investments will not be removed.

You’re operating under the assumption that there can be any build that can skip arcana and water for vigor so they have air as a fine option for vigor. That build does not exist.

Heh? I never said anything about scepter not criting rofl. Step outside your standard comfort zone and read again and you will see what I am saying. Maybe nobody is running a non-crit scepter build but that is what the trait is there for.

I understand that there are traits and builds that run many of the same stuff. Just because for PvP purposes there are commonly agreed on traits doesn’t mean that people can’t experiment with anything else or run something that isn’t standard. If you don’t like what they are running don’t put them on your team for sPvP then.

You know there is PvE you must be one of those every warrior has to run zerk ascended ping your gear cof 1 people or maybe you don’t pve but your the pvp equivalent.

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(edited by oZii.2864)

Endurance Regeneration Traits

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Posted by: oZii.2864

oZii.2864

I wouldnt call them wasted think outside 30 water 30 arcana.

1 is in Air

2 are in arcana tree.

2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.

Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.

It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.

Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.

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(edited by oZii.2864)

6/7 Fort Aspenwood/Maguuma/Ehmry Bay

in Match-ups

Posted by: oZii.2864

oZii.2864

I have come to the conclusion to just walk away from Regen Rangers they give me a headache and I am not specced glass on my ele so it is 30 minute fight.

MY EYES START TO BURN!! I hate you Menorah. Since we are fighting Fort Aspenwood you and Daphoenix can get together and chat over your builds.

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[Guide] Mastering the D/D ele 7/15/13

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Posted by: oZii.2864

oZii.2864

I have come to the conclusion that if you come across BM regen Rangers to just walk away unless you want to fight for 30 minutes

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6/7 Fort Aspenwood/Maguuma/Ehmry Bay

in Match-ups

Posted by: oZii.2864

oZii.2864

Awesome matchup havent seen our old friends from mag in sometime.

FA? nice to finally meet you all. The week that bit decides to visit parents dat IRL. Well best of luck to all.

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31/5 - EB - BP - AR

in Match-ups

Posted by: oZii.2864

oZii.2864

Well if this is the end of the journey in the matchup I want to say I have enjoyed my numerous fights with certain people I remember.

Shout out to…

The Star guild:
I can’t lie you guys have some pretty good players that Engi that doesn’t die. The little asuran in teal and orange that is always with that warrior. You guys got me yesterday with the snipe when I had my staff out good one

vT: That Phantasm mesmer that looks like a female darth maul. Yea its phantasm its probably the best 1v1 spec in the game right now nonetheless still good fights. Hawk rest of vT always fun.

Kobl/Oath thieves: My favorite group to troll and go after especially that p/d troll thief that doesn’t kill anything. You know cloak and dagger on mobs keeps you in combat right?

The SBZY engi with predator with the eye patch always go after that guy.

Moob thief/engi your engi is much better than your thief but good fights either way.

Purple haired female warrior in core dat dps o.O

Kelly the thief that was low yesterday with that comeback gank. When I was 1v1ing that engi. Ill see if I can get a revenge kill in before reset.

Of course the homey Skullclamp my build testing buddy.

If we have the same matchup again disregard this post.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: oZii.2864

oZii.2864

What does everyone think about Superior Runes of Hoelbrak?

(1): +25 Power
(2): +20% Might Duration
(3): +50 Power
(4): 5% chance to gain Might for 20s when hit. (Cooldown: 5s)
(5): +90 Power
(6): -20% Condition Duration applied to you.

I mainly WvW with daphoenix’s 0/0/20/20/30 build. I fight in many large 20+ player battles.

Advantages:

  • The extra 165 power makes knight’s armor have as much power as berserker’s armor
  • 4-piece bonus would grant you more might but with 10% less might duration
  • -10% more condition duration applied to you (all 2 second conditions will not tick damage on you as opposed to all 1 second conditions with previous build)

Disadvantages:

  • -50 healing power
  • -10% boon duration on might (you lose 2 seconds on sigil and 1.5 seconds on fire attune)
  • -30% boon duration on other boons (you lose 1.5 seconds on protection/regen/swiftness from arcane 5 and 0.6 seconds of fury on each attunement swap)

MMm I don’t see why not I use those runes on my warrior. Its an offensive version of melandru basically. Might really isn’t hard to get stacks for. You get power upfront with the +165. Depends on how well you keep fury up which is the most important boon imo. Other than that it should work really. The runes are the one thing that you can change often with the 30 water 30 arcana builds.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Incoming ele trait changes

in Elementalist

Posted by: oZii.2864

oZii.2864

I don’t think they’ll change (or nerf) Zephyr’s Boon, but rather they’re gonna improve some useless/underpowered air trait
examples: One with Air and Grounded (this could actually be fine if it worked with updraft)

Yea I don’t see myself not taking that trait but I would drop 10 points from water for something juicy in fire. If fire gets really good trait reworks then I would definitely consider dropping zephyr.

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Solo WvW roaming Ele against Thieves

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Posted by: oZii.2864

oZii.2864

I am curious are the people that have a hard time killing thieves running some kind of full clerics build. I have a thief so I know how they work. If you have a thief and a ele I just can’t see how fighting a thief is difficult on a ele. All the pbaoe who cares if he is invisible he is till there.

S/D thieves just phase back and forth over and over. Just put fire all around you kite in fire. I just can’t wrap my head around these claims of no way to beat a thief on ele.

I run knights on helm, shoulders, and top. Soldier on legs, pants, boots. Cav stats on back, rings, and all stats on accessories and amulet 2 divinity runes and the other runes are monk and water. I do enough damage to kill thieves. I just don’t know why you guys seem to have such a problem with them.

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nerf mesmers!!!

in Mesmer

Posted by: oZii.2864

oZii.2864

Mesmer are oped. We are the only class other than thief that can get away with zerker gear. Sure at the highest skill level mesmer are maybe balanced vs other classes 1 v 1. But the fact is that you take 2 players of equal gear and equal skill outside of the top .1%. The one playing mesmer will win vs any other class other than thief. At the higher end skill level Mesmer is even better than thief.
Yes I play mesmer as main and I have geared 80 alts of both thief and Ele.

Edit: btw blurred frenzy + null field or arcane thief simply owns DD eles.

Your post highlights the problem with many nerf threads, or this is OP etc. Mesmers are not OP. Half the conversations about something being OP are about a specific build or builds anyway.

When someone says Ele is Op the first thing they think of is D/D bunker. If a mesmer is OP usually the first thing is Phantasm spec. If a thief is OP its usually d/p or any off hand dagger build. What about Staff Ele? Healing Mantra mesmer? P/P shortbow thief?

Its not about 1v1 seriously it just isn’t they are fun but people need to get it out of their heads for balance.

You said blurred frenzy, and null field, and thievery own a d/d ele. I can say churning earth and lightning flash owns a mesmer. All of those are easy to dodge outside of maybe blurred frenzy if it isnt setup routinely after iLeap. Also the only boon that a ele really cares about losing would be stability from armor of earth the rest are easy to get.

Anyway point is mesmers are fine they are not OP because they have probably the best 1v1 build in the game. 1v1 is some side meta the players came up with. The players always will find a way to duel if there is a means to do so. The players definitely did not balance the game around duels and didn’t care if it was balanced around duels when they started dueling. Now that more people duel people think it should be balanced around dueling a feature that is not officially supported in game.

Its like Oooh world record on lupicus kills. Ok cool there is no leader board for that and there isn’t any official statement on world records for lupi kills. If you go back say 3 months into the game all those threads for Worlds first legendary (insert name).

How do those people know they where first? They don’t they assumed it with no form of data to back it up at all. Made up achievements by players are just that made up and should be taken with a grain of salt.

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Incoming ele trait changes

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Posted by: oZii.2864

oZii.2864

I don’t think they will touch Zephyr’s boon. Is it a good trait absolutely it is, but its not imbalanced by any stretch. Several classes have traits that are considered must haves. 5 points in illusions for mesmers, 15 points in discipline for warriors jump to mind. Also I know a few ele’s don’t run that trait anymore and run the 20 in earth for geomancer’s freedom. I tried 20 earth not my style but some people like it.

Its a good trait but I wouldn’t put it on the level of a 20% cooldown reduction on all illusion summoning skills like a mesmer or 5 second weapon swap for a warrior.

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I thought after the RtL nerfs...

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Posted by: oZii.2864

oZii.2864

Ive played all those builds in WvW I would go with shatter as being one of the best builds for roaming around WvW as a mesmer.

Immortal I tried it thought it was terrible you don’t actually kill anyone they kill themselves from retal damage. You Utilities are are also set in stone because you have to run signet of illusions and defender. That leaves you with 1 stun breaker.

Glamour was good after nerf not so much I tried to make it work and forked alot of gold into trying to find a way to make confusion to still work. Its till viable but not really good at all. That build also fills up 2 utility slots and you have 1 stun breaker.

If you arent running some full pvt, clerics build then damage should not be a problem killing a bunker.

It seems our experiences are different. I have no problem catching anything on my ele outside of a thief and occasionally another warrior or a GS ranger. Most other classes I usually have no problem. On my mesmer catching a ele before was difficult now its possible depending on cooldowns etc but it is still not easy and still in the ele’s favor imo.

I can’t remember the last time I came across I a mesmer and said there is no way I am catching him. The best bet is stealth juking with torch, decoy a mesmers invisibility is easily negated just by being aware of your surroundings and rotating your camera. As you look for the 1 dude running away while you have 2 others and a purple phantasm hitting you.

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I thought after the RtL nerfs...

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Posted by: oZii.2864

oZii.2864

Seems when i reply people thinks i m somehow aggressive…
SO i’ll just say that imho you don t know mesmer so well as you think.

And also that you should play PvE more.
Despite what people says having unpredictable (random) opponents with overpowered skills, theach you what is a “reliable” skill…..(or reliable stability).

Mesmer eat an ele for breakfast now roaming.

ANd they have 3-4 builds for it.
They have the same issue of ele sometims but at least they are far more difficult to kill and to do that you risk serious burst an ele can t even dream of.

Unfortunately www is full of predictable players that never use their utilities

Its a discussion I don’t think you are being aggressive. I am talking about catching and killing and escape. In a 1v1 duel type situation then I would give the advantage to mesmer depending on build. That is mesmer in a nutshell it is one of the best if not the best dueling profession in the game it doesn’t matter whakittens facing.

If we are talking 1v1 that is a bit different conversation. A mesmer usually comes out on top against any profession Phantasm mesmer is the 1v1 spec and probably the best 1v1 spec in the game. RTL could have been on a 2 second cooldown and a ele still wouldnt beat a phantasm mesmer that is knows what he is doing.

This all comes down to what each person considers essential to have a successful roaming build based on the profession they play.

I don’t know how a mesmer or any profession eats another for breakfast roaming. I never seen a roaming competition. If a roaming mesmer and a roaming elementalist meet then it becomes a duel pretty much if they engage.

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I don't usually do this but...

in Elementalist

Posted by: oZii.2864

oZii.2864

I posted my stats on another thread, my armor is 2403 with food buff with rock barrier is a bit over 2600 and 16.4k of hp, if you consider that to be glass then I am glass cannon.

Oh thats glass straight up glass for my personal preference anyway. I like 2600+ before food well -30% damage mitigation is my cutoff unless I am playing on my mesmer or thief. The hp is okish for what I like for ele. I am more a 16.8k guy.

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Solo WvW roaming Ele against Thieves

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Posted by: oZii.2864

oZii.2864

You can kill a thief but it just depends on if the thief stays to long. Most people will tell you that you should play a thief to understand them after that they are easy.

I have a thief I usually go for thieves I havent had a problem with one thief on elementalist.

If they disengage really quickly then just let them go. I don’t run straight bunker but I am not glass either I run knights with a few soldier piece rest is cav rings al stat access and trinket and cav backpiece.

It really is pretty easy to deal with a thief on elementalist you just have to now how a thief works. I usually kill thieves with out fire grab just drake breath and lightning whip. Just use your auras to help you when they go into stealth.

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SOTG...

in Elementalist

Posted by: oZii.2864

oZii.2864

Well dont be surprised if you see zephyrs boon becoming gm or master trait.. and getting some crap in its place !
You know thats an air line change too :P

I would be suprised to see that actually nobody would go 30 points in air for that at gm.

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{Thief}