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Certain build of war OP in pvp

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Posted by: oZii.2864

oZii.2864

now a mathematical point of view regarding this issue:

1. there are 8 classes with many traits, different sigills, some weapon and some skills.
That would make possible 1000 ways to build a character. Lets assume that there are only 8 kind of viable builds for each profession.
2. If we have 8 classes and 10 more or less viable builds this multiplicates to 80 different ways to play a character in guild wars regardless which class you choose.
3. Since you picked only one build and your contrahent another that is only one choise against another.
Since you have 80*80 =6400 possible matches (order isnt considered by purpose) your permanent impression is kind of narrow-minded.

And we didnt even start to take personal skills as a coefficient in mind, no conection problems … you see, the list is long. Dont blame warriors for it.
Its like Berlusconikittenking children – then denying it. Lern to play and stand up for your mistakes. Dont be a Berlusconi man, that makes me sad…

kind regards
Arya Pi

This post is awesome +1

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Hate the direction warriors going for

in Warrior

Posted by: oZii.2864

oZii.2864

Why is there a problem with the Mace/Shield + GS? The build was completely possible before any of the recent patches you just could do a whole 100bs.

So now its bad because instead of landing 6 hits of 100 blades you can land 8?

Its not like mace was introduced as a new weapon.

Also why do you hate the direction warriors are going for when you are referring to 1 weapon setup and 1 build?

This happens in so many forums by people that actually play the classes they become defined by 1 build and then the lines become blurred about what that class is. Everyone assumes eles are d/d bunker just because they are using double daggers.

Just because a build is popular doesn’t mean its bad its just good. You don’t have to go against the grain just for the sake of being different. No point in being bothered by the fact that many people are playing using 1 effective build and you want to use another weapon set.

100 blades does not define a warrior build its not use a GS or your not a real warrior. Before this was the hammer build capable of CC chaining.

Not every weapon a Warrior has needs to in some way setup 100 blades. That is a personal choice that people try to make work not a fault of the Devs. The devs aren’t forcing people to setup 100 blades. People want damage so they go GS+Mace/Shield before Axe was the defacto winner for most people now Axe is still good and Mace is also good. I’ll say axe isn’t as good but its not like if they would have left axe alone you would see warriors running around with Mace shield and Axe/?

100 blades is not some class defining mechanic.

Before mace became popular gs was mostly used for mobility. The optimal setup to run sword and flurry cancel and 100bs or bola and 100 blades.

Its not like 100 blades setup is something new to the game its always been possible and always something people like to do because the move does good damage.

If 100bs got a damage reduction and you are able to move while using it will it change builds and make build diversity because of the 2 skill?

People will stop running mace? Doubt it

This really is a non-issue people chose to setup 100 blades with mace because it works so why not? If 100 blades is changed to whatever will that make every other weapon better and open up build diversity? No it will just mean 100 blades is changed that’s all. If its changed for the worse it won’t affect how good or bad the other weapons are it will just effect 100 blades and people will still take GS for mobility regardless.

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(edited by oZii.2864)

Putrid's Mark Blast Finish

in Necromancer

Posted by: oZii.2864

oZii.2864

Just tried it with spectral wall get the chaos armor finisher indication but I don’t actually get chaos armor.

Did anything ever trigger the mark?

It may not explain what you guys are seeing, but none of Putrid Mark’s blast finishers activate until the mark activates. Just something to try / keep in mind.

No I just did it standing in lion’s arch got the indicator but no chaos armor. Ill test it later on a actual mob.

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Putrid's Mark Blast Finish

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Posted by: oZii.2864

oZii.2864

Just tried it with spectral wall get the chaos armor finisher indication but I don’t actually get chaos armor.

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Necro - WvW roaming - V.3

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Posted by: oZii.2864

oZii.2864

Nice vid Ren. I was wondering the same about the extra tick on fear. I’m still learning necro but I was wondering about taking the ds recharges faster trait do you think soul marks is better?

I also am using path of midnight

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(edited by oZii.2864)

Two suggestions to replace Dhuumfire

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Posted by: oZii.2864

oZii.2864

“unimaginative”

Maybe it’s not just unimaginative, but the best grandmaster traits are like a capstone that really make a build e.g. Altruistic Healing, Evasive Arcana or Illusionary Persona. When you have two grandmaster traits, Withering Precision and Dhuumfire, that apply a particular condition on crits, that speaks a little too much of lack of imagination, as well as not being too inspiring to create a build, it doesn’t have to be complicated e.g. for Withering Precision to do something special when you apply weakness, or even more basic to increase the duration (33%?) of all weakness applied by the necro, it’s simple but would be a trait to build around.

Ahh I see what you are saying but I think its more if the trait is really good then people just take it. Illusionary persona is mandatory pretty much for shatters but not any other type of build its just that deceptive evasion and IP are so good that every build takes them. Guess it is double edge sword perhaps if a trait is so good for a profession then almost all builds take them.

I do think torment is a good suggestion though I saw the chill suggestion which does fit with the devs idea that once a necro gets on you its hard to get away. I think both would fit theme.

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Two suggestions to replace Dhuumfire

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Posted by: oZii.2864

oZii.2864

I’ve heard of a ton of ideas for Dhuumfire. Mine was to make it cause confusion. Others have said to make it torment. Some have said to make it chill. Some have said to make it so chill does damage.

What I think is happening is that our creativity is being constrained. Since not a lot of people, myself included, are a fan of Dhuumfire, then Dhuumfire should probably just be sacked for something else in an entirely different vein. Lately, all of the suggestions are changed that are in the same line as Dhuumfire.

Now if only I was creative enough to come up with something…

I’m new to the necro but I have been following the issue in the sPvP forums regarding Dhuumfire.

For those that play necro is it that people want it changed because other people don’t like it? It seem like a pretty good trait to me I just don’t know why its in the spite line I would think it would be better to replace withering precision with dhuumfire and maybe put it under the same constraints? Up the icd to 15 secs? Lower the icd like they did in spvp but still move it to curses?

My guess is the purpose of the trait and burning is the condition caps. I don’t think on a pve side confusion would be all that great. Unless they took the icd lower so you can get a decent amount of stacks out of it.

I think it will end up moving from spite tree or replaced with torment or both.

I know the OP said it seems unimaginative trait but the most popular GM traits are passives for almost all classes usually the most popular traits most people take are passives like condi removal, regen, % damage increases.

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(edited by oZii.2864)

A few noob ? on Utilities

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Posted by: oZii.2864

oZii.2864

For small group roaming, I would definitely swap Signet of Spite for Epidemic and Corrupt Boon for Well of Corruption. The Well has the same cooldown as Corrupt Boon, doesn’t poison yourself, and can affect more people in addition to damaging them with 1 more max boon converted per person. It also punishes people that spam a specific boon rapidly (like Regeneration or Might, hilarious vs GS Guardians with their retaliation). It’s also a lot more reliable if you are good with placements (Hint: Spectral Walk -> Death Shroud -> Dark Path -> Tainted Shackles ->exit DS -> Well of Corruption. After Tainted Shackles goes off, re-activate Spectral Walk for a strong combo with a quick escape.)

Thanks for the advice I will give this a go

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A few noob ? on Utilities

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Posted by: oZii.2864

oZii.2864

Hi I am new to necromancer he is level 80 full exotics. I got with Rennoko some of you may know to make sure my gear was good. I rolled a necromancer because I was tired of trying to get my mesmer to work as a full condition build it’s ok assuming people blow up my clones which is not exactly what I was looking for. I did P/D condi thief but most people run builds now that can take care of 1 condition spam pretty easily and if you want more condi damage you have to run venom which means less survivability tools. I have a elementalist D/D standard usual trait setup 30 water ele. I have a Warrior also but he is my damage guy I have heard there is a good condi build for Warrior but just off top of my head I can’t see it being all that great since again it is mostly 1 condition you get some burning with bow if people are AFK and stand in it and you can get decent torment damage provided you hit them with OH sword.

So far I am loving necromancer its slower than my usual classes but I don’t mind but I am still playing with it. Initially I was put off by the class I made one got him to 10 and erased it lol. What put me off was every necro I saw had alot of minions with them and that wasn’t really interesting to me.

Goal: WvW small group roaming

Full rabid 30/20/0/0/20 (all the terror traits) I know this is the FOTM build at the moment but after looking at it I think the gem is the 15 point in soul reaping for free spectral armor with the recent change thats just my opinion anyway. The increased fear duration is 1 tick so its kind of meh but for condi build I could maybe see moving 5 to death magic minor for the regen it is a similar trait that Mesmers have and desirable in some builds. That is beside the point sorry that’s just why I took the trait line I do run signet mastery.

My current issue is utilities what I notice about necromancer at least condition spec wise seems to be there is alot of situational type utilities all the classes I play there is usually 1 or 2 utilites skills that you see across almost every build. I am not sure what that is for necromancer’s.

Right now my utility choices are:

Signet of Spite – It’s a power signet passive but the active is pretty good for cover conditions with trait 3 stacks of might isnt to bad either it kind of just fits I feel why I take it.

Corrupt boon- Cause its cool but still seems situational also but many classes get at least 1 boon they get pretty often

Then I am not sure spectral walk seems good but situational and is pretty different than most stun breaker type of skills in that you don’t really teleport or invuln. Spectral armor seems to be a better choice to take more practical and is good with DS stack. Spectral wall not sure about this one.

TL&DR

Sorry that is alot for a simple question. What do many of you like to take for your utilities?

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[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: oZii.2864

oZii.2864

I actually really dislike the celestial gear after going through the trouble of making some. Stats are more balanced, but you lose ALOT of toughness and power. Am I the only one thinking celestial gear needs a buff given how much of a pain in the sack it is to get? The individual stats are what, half what it would be on something else? I’d be a lot happier if the stats were about 75% instead of less than half of what I could get by taking a zerker ring or something else. It will take forever to craft a whole set because of the stupid time gated thing requiring charged quartz that you can only make once a day. They should buff it given what a pain it is to get. Yeah I realize we get a little bit of everything from celestial, but that’s still no excuse. Half as effective at everything instead of being good at a few things isn’t that great in my opinion.

My only theory is that whatever they do with the magic find change is what will make celestial worthwhile. That is the only way I can see it tbh. If it is boon duration like many suggest that would be a cool bonus but still not enough imo.

The defensive stats on celestial depend on what you value. I think most people have at least 2-3 stats that they value more than others. I think the mistake some people are making is that the they value those 3 stats then look for a way to make celestial better than what they currently have because it is new.

I made a celestial dagger equipped it ran around with it for a day transmutated back to knights. Crit damage is good on it (great actually) but the chance is so low unless your high in your precision line. I don’t know I still collect my crystals daily just in case but I don’t plan on gearing full celestial.

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Constructive necromancer thoughts.

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Posted by: oZii.2864

oZii.2864

It would seem pretty obvious to me, that when you want to balance the necromancer… you ask necromancers for advise. And not warriors, guardians, elementalists etc.

Besides, the necromancer forum also has a mix of PVE and WvW necro-players, who might be able to warn you what effects a change might have for the class in other areas of the game.

Might be a good idea to get some advise there, before completely nuking our survivability into oblivion.

This is narrow minded tbh the game has been out for almost a year some have played it longer than that. Your looking at it from a us vs them point of view. You really think everyone in the game has only 1 class slot or whatever is in their sig is the only class they play after 1 year? This is like the guardian the other day who I killed on my mesmer telling me to reroll a “Real class” rofl.

Taking information from everyone is the best you can do if you are polling. It gives you a perspective on each type of player. The players that love the class to their very soul can be just a short sighted as those that don’t play the class. Almost every class forum I go to often has them. I can name a few in warrior forums off top of my head and a few in the ele forums. Alot of the suggestions from the rabid fanboys of each profession always try to make that profession into another most suggestions always come down to X class has this so my Y class should have the same. Which the devs stated is not something they want.

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(edited by oZii.2864)

Kill-shot should be instant cast.

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Posted by: oZii.2864

oZii.2864

Killshot is fun sit in the back ZvZ and giggle at your numbers that is whakittens place is. It is still very much a dangerous weapon as it is now. Volley can end up over 10k damage easily so we have 2 attacks on the same weapon capable of over 10k damage.

Players know killshot warriors are dangerous. I when my guild is out roaming if a group has a killshot warrior we call it out quick. He is basically a free casting ranger with wayyyyy more damage.

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Dhuumfire Necro Update: Affects SPvP only

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Posted by: oZii.2864

oZii.2864

Post link

Not sure but I think this is the first thing they’ve done that only affects SPvP as far as traits and/or skills. So hopefully this could be a harbinger of having the old RTL come back for PVE at the very least, potentially also WvW. So what do you guys think, good things to come, or should we not get our hopes up?

Huh?

Elementalist sPvP (this is just off the top of my head)

Signet of restoration is different heals less

Cleansing water has a 5 sec icd

http://wiki.guildwars2.com/wiki/Signet_of_Restoration

Passive healing (per cast) is reduced in sPvP to: Healing per cast: 168 (0.08)?

The first split was confusion

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(edited by oZii.2864)

Can we change Adrenal Health's function?

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Posted by: oZii.2864

oZii.2864

I don’t know this sound to much like a soothing ripple type effect 15 point in water for ele. So it would be 15 points for burst healing? I don’t know just because a ele has it doesn’t mean a warrior should. It is similar enough that it would make warrior the best bunker in the game. You don’t die and you do way more damage than other bunkers.

This would make anyone running healing signet almost impossible to kill. You wouldn’t need to spec heavy crit chance just run unsuspecting foe. Run the signet of fury as others said this would make that a heal also. Put 30 in power for berserkers power, +10% for gs, 10 in arms, 15 in defense, 10 in tactics for either desperate power, or empowered, 15 in discipline you still get fast hands, and can take DOTE.

That would be +15%, 10%, empowered or desperate power, and DOTE. why would you take another bunker?

Tanky, with at least 4 +% damage traits, and burst healing, with over 2k power and at the minum 50% chance to crit everytime it stuns something, with good condi removal to boot. 15 crit damage 25 crit damage if you dont go tactics and go 25 in disc or you go 25 in arms. If this went to WvW it could be made even better with mix and matching cav and valks mix.

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(edited by oZii.2864)

i wanna thanks Anet and the warrior community

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Posted by: oZii.2864

oZii.2864

This is some of the things i did yesterday in tpvp (3 hours):
- won ALL the 1v1s against all the classes in game
- won a 2v1 against warrior and ranger
- won a 2v1 against thief and mesmer
- won a 2v1 against mesmer and engi
- hold a point for almost a minute in a 3v1
(in two of the three 2v1 i won a guy from my team came for help at the end of the fight when i already downed one of the 2 guys, helped me for the stomp)

Definition of balanced

Orrr its the definition of him being better than his opponents? The fact that you are being sarcastic about a post about 1vX’s just implies you are upset. I guess warriors are necro’s worst enemy now? They nerfed necro’s I am sorry you are upset I just made a necro because I like condi’s I am with you on the post in the sPvP forums asking for nerfs I don’t think necro needs any I don’t really have a problem with them on any of my classes not saying they don’t kill me but I don’t think they are overpowered.

Sorry about it man but his post has nothing to do with balance. He outplayed his opponents. If they knew how to fight at stun warrior he wouldn’t win 1v2’s. The warrior is not a auto win everything against everyone with little effort.

If we change the scenario based on his build if it was 2 s/d+d/p thieves who both popped thieves guild at the same time that probably would have been a auto loss. Then would 2 thieves and thieves guild be unbalanced? If it was a 1v2 vs 2 warriors running the same build as him equal skill he would have more than likely not won.

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(edited by oZii.2864)

retaliation

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Posted by: oZii.2864

oZii.2864

people already complain about retal

Thieves don’t have retal

Elementalist don’t have retal.

The problem with even more retal is that if 5 people have retal on them and you lay aoe on them you can almost kill yourself. This isn’t a huge problem for warrior’s as far as aoe but if you go cleave or 100bs a guardian with no healing signet you can get a idea of just how strong retal is on 1 person imagine hitting 5

I would be in favor of moving spiked armors retal duration up to 10 secs with a 15 sec cd then it would be grandmaster worthy imo right now it just isn’t.

Even if you go 30 tactics you get 8 secs out of it. I know people that experiment with the trait but they usually drop it after playing with it a few days.

The problem with increasing duration is that you get even better returns with boon duration. It would be extremely easy for someone to have 100% uptime on retal with a base of 10 seconds on a 15 second cooldown. Maybe 7 seconds base would be better. It’s a small increase but those 2 seconds take it from 1/3 uptime to almost 1/2 uptime without boon duration. Also, only builds with over 100% boon duration would be able to achieve 100% uptime, and at that point, they’ve given up so much to achieve that duration that it seems a lot less powerful than someone only needing 50% duration to push it from 10 to 15.

Yea I think 7 secs would be perfect actually if you wanted to enhance you still have to sacrifice somewhere and 7 secs seems attractive enough that people would try to make it work I think in a build. The trait definitely needs something though right now it is pretty bad for a GM trait many of our GM traits are pretty good at this point this one is definitely lacking. I would argue that defy pain could use a up in the threshold to 30-35%.

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New Warrior Elite: Squire

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Posted by: oZii.2864

oZii.2864

So a elite bag slot so we don’t carry extra weapons in our inventory? Also the squire would need to auto detect my current build because I wouldn’t want him to bring me carrion when I am running zerk also the weapons need to be cosmetically appealing I don’t want him bringing me a level 10 skin greatsword.

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[Guide] Mastering the D/D ele 7/15/13

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Posted by: oZii.2864

oZii.2864

Right now I runes of divinity with knights gear all stat trinkets.

I feel that the power of the elementalist is its healing now we don’t have to specifically trait for it the power is more in the frequency at which we heal through just normal play.

I currently rune ether renewal but I feel that signet of restoration is the better heal for d/d. The problem is when you get condi bombed then you are hurting. I also have a warrior on my warrior I run the popular setup of melandru runes lemongrass. So I was thinking how I could move that over to my ele but not take a large damage loss from my divinity runes.

So this is what I came up with.

http://gw2buildcraft.com/calculator/elementalist/?1.0|8.1n.h2.8.1n.0|0.0.0.0.0.0|1c.79.1n.79.1c.79.1c.79.1c.79.1n.79|3v.d19.3v.0.2v.0.211.d13.311.d17.2v.0|0.a1.0.u15b.u56b|15.1|1n.1u.1v.1s.28|e

The effective power loss is not huge and it retains the numbers I like for armor (2.7k guy) and hp at 17k I lose 12 critical damage 20 critical chance but I can keep pressure up since I would be running the signet and have -60% condition duration .Ether renewal is basically 3 secs of not doing damage. Pretty much signet is good against everyone except condi builds. I don’t find I really need to burst heal often against none condi classes unless its like 2 thieves on me and a swap to water and dodge roll are usually enough to get me back up.

I haven’t put this together yet I need to get more badges but was wondering if anyone else runs something similar.

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retaliation

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Posted by: oZii.2864

oZii.2864

people already complain about retal

Thieves don’t have retal

Elementalist don’t have retal.

The problem with even more retal is that if 5 people have retal on them and you lay aoe on them you can almost kill yourself. This isn’t a huge problem for warrior’s as far as aoe but if you go cleave or 100bs a guardian with no healing signet you can get a idea of just how strong retal is on 1 person imagine hitting 5

I would be in favor of moving spiked armors retal duration up to 10 secs with a 15 sec cd then it would be grandmaster worthy imo right now it just isn’t.

Even if you go 30 tactics you get 8 secs out of it. I know people that experiment with the trait but they usually drop it after playing with it a few days.

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sPvPers crying about Warrior CC..

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Posted by: oZii.2864

oZii.2864

Chap just posted this in the sPvP forums

Bear in mind I’m not saying it’s ideal, but for getting a sense of what the PERCEPTION is, the forums are a good place to hear the VOCAL minority and their thoughts (but how many times are there huge opinion threads on a patch even before you guys have played the changes in question….theorycrafting isn’t very accurate…).

We have many other places where we get data, but when it comes to interfacing with a ton of people at once, we often go to the forums to get a quick “pulse check” on what people are thinking. It’s often hyperbole, but it still gives us a sense. We can make up our own minds, we don’t just go to the forums and start making every change we read…

Then the “sifting” process starts, and we separate fact from fiction, fact from opinion, etc.

Players are funny….they don’t want us listening to the forums….but then they can be mad when we don’t listen to their feedback.

WE CAN’T WIN!

I think this shows they have a pretty good grasp on the forums as a whole.

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Like that the devs are now in the forums

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Posted by: oZii.2864

oZii.2864

Guild Wars is a very different game from Guild Wars 2. I understand the sentiment (I myself was a Guild Wars player, Spearmen 44/50!), but we did not build a new game to be just like an old one. While we can certainly gain inspiration from it, comparing the two skill systems is not very helpful because they are vastly different.

Then why call it Guild Wars?

Are you serious? That can’t be serious response at all. When people make a sequel to a movie if they want it to be successful they don’t make the exact same movie. You continue story lines draw inspiration but you don’t want it to be a remake you want it to be reimagined (see recent Batman movies and recent Man of Steel)

If we look at games you can get away with sequels that are pretty much the same game with a 2 on it for a little while. Eventually people find it old or they feel ripped off I am talking about yearly releases like Call of Duty, Madden, Street Fighter 2 (insert several variations of the same game with new characters)

If GW2 was GW1 with shiny new graphics people would play it enjoy it but if you want to last you have to make the sequel different enough from the original especially if you want to draw in new players.

Sorry, but this is just senseless bashing.

You knew that lot will be different. No holy trinity, a massive faster combat. There were plenty of information before the game was released. And srsly you cant split skills with such a low pvp-playerbase. That was the problem in gw1, you acutally had to learn 2 games, which isnt fun. Espically not, if you just get stomped into the ground from all the cheesy builds.

Not splitting makes the game newbiefriendly what is very important. There are some problems with the balance sure, but you dont have to split almost every single skill and trait.

And probably the new skills/traits will bring some better stuff

Huh? I don’t want every skill and every trait split I edited my post to add that in there. So I completely agree. with you.

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Like that the devs are now in the forums

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Posted by: oZii.2864

oZii.2864

Guild Wars is a very different game from Guild Wars 2. I understand the sentiment (I myself was a Guild Wars player, Spearmen 44/50!), but we did not build a new game to be just like an old one. While we can certainly gain inspiration from it, comparing the two skill systems is not very helpful because they are vastly different.

Then why call it Guild Wars?

Are you serious? That can’t be serious response at all. When people make a sequel to a movie if they want it to be successful they don’t make the exact same movie. You continue story lines draw inspiration but you don’t want it to be a remake you want it to be reimagined (see recent Batman movies and recent Man of Steel)

If we look at games you can get away with sequels that are pretty much the same game with a 2 on it for a little while. Eventually people find it old or they feel ripped off I am talking about yearly releases like Call of Duty, Madden, Street Fighter 2 (insert several variations of the same game with new characters)

If GW2 was GW1 with shiny new graphics people would play it enjoy it but if you want to last you have to make the sequel different enough from the original especially if you want to draw in new players.

I would rather them to keep the skills as close as possible across all versions of the game then a full split. It is easier for newer players to understand. When I go to test something in the mist (since I mostly WvW) I wan’t to get as close as possible to the build I run in WvW it is already split in the fact that I don’t have the same food I do in WvW then there are even certain runes that aren’t in the mist that I can get (mad king, altruism, boon duration runes are different) it is much easier to just put on the same exact thing and get a visual. I can theorycraft the numbers I don’t have a problem crunching some numbers to get the difference but someone that isn’t like me can’t even get a visual for how 10% extra boon duration will affect his build because 2 monk 2 water is different in the mist than in wvw/pve. Splitting all the skills is even worse.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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(edited by oZii.2864)

Like that the devs are now in the forums

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Posted by: oZii.2864

oZii.2864

Bear in mind I’m not saying it’s ideal, but for getting a sense of what the PERCEPTION is, the forums are a good place to hear the VOCAL minority and their thoughts (but how many times are there huge opinion threads on a patch even before you guys have played the changes in question….theorycrafting isn’t very accurate…).

We have many other places where we get data, but when it comes to interfacing with a ton of people at once, we often go to the forums to get a quick “pulse check” on what people are thinking. It’s often hyperbole, but it still gives us a sense. We can make up our own minds, we don’t just go to the forums and start making every change we read…

Then the “sifting” process starts, and we separate fact from fiction, fact from opinion, etc.

Players are funny….they don’t want us listening to the forums….but then they can be mad when we don’t listen to their feedback.

WE CAN’T WIN!

This post is spot on! I honestly don’t think there could be a better response on the subject of how the devs evaluate forum feedback +1

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sPvPers crying about Warrior CC..

in Warrior

Posted by: oZii.2864

oZii.2864

Really its more like a person that plays warrior made a pre-emptive thread because he is some people mention warrior cc but from reading it most people aren’t saying its OP. Thats at least what the OP seems to be saying of that thread in the first page. Then of course people chime in and argue over a problem that isn’t really a problem just some people don’t like it.

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Constructive necromancer thoughts.

in PvP

Posted by: oZii.2864

oZii.2864

Funny, 13k health ele’s in the past were considered to be a huge threat. Everyone asking for a nerf on bunker ele’s. What does 21k hp have to do with you being sustainish or not ? Hammer also gives stunlocks which makes the enemy unable to attack so it does define as making yourself more sustainish wouldn’t you agree ?

He was running 0/0/30/30/10, so yes that does define sustain as me on a warrior.
I was there during the whole stream and at a certain point he had 2 stacks of torment on him which didn’t dmg it at all cause he had so much regen.

http://www.twitch.tv/symbollix/b/435679213

Start watching from 2 hours and 19 mins. I wouldn’t be able to make myself a more sustainish warrior, can you ? Since you seem to be the warrior expert.

Also, I seem to have forgetten to say he was running lyssa runes which should make him even more immune to condi’s, but it doesn’t help if a necromancer can spam his condi’s in 10 seconds again or chain fear you while you are trying to get rid of the condi’s. Face it, necro’s their burst is too strong atm and the more experienced players know that.

2 hours 35 seconds he fights the necro 1v1 cooldowns are good to go and he handles the necro pretty easily and downs him. Scepter ele comes in he can’t get a secure stomp so he leaves. Looks fine to me in that part of the clip because his cooldowns where up.

2 hours 19 minutes he fights the necro again 1v1 and gets the stomp.

Footage is long so I don’t know where the specific clip is that he posted but it looks like 1v1 against a necro he holds up fine he really only loses alot of HP from corrupt boons which he cleanses right away with lyssa. I don’t see problem tbh based on your post. The 2 hour 35 second part he has to disengage because of the scepter eles burst and he doesn’t have cd’s up, not due to condi pressure he gets spiked to close to half hp so he leaves without stomping.

2 hours 35 seconds is actually good footage to start at for what Allie was asking for though.

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(edited by oZii.2864)

sPvP forum to dictate the future of Necros

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Posted by: oZii.2864

oZii.2864

They ask for suggestions from the sPvP players usually the top tier guys and I believe it is not the intent of those Top Tier players to manipulate the Devs but I think their opinions are many times biased. Symbolic is a Top Tier player who has the ear of the devs but that video example he posted was terrible and the fact that he posted it thinking that it was good evidence makes me wonder if the Top Tier guys know as much about balance as the devs think.

It could just be situation where the Devs reached out to them and I’m sure anyone would be jump at the chance to have meaningful impact on the game they play alot. They have stated that they do look at all feedback though I would prefer personally if skills translated to all game modes instead of more splits but I don’t know maybe it is actually needed if sPvP has this much influence on the rest of the game this goes for all the classes I play.

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Constructive necromancer thoughts.

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Posted by: oZii.2864

oZii.2864

We’re kind of on a time crunch, so yeah

If we’re going to do any hotfixes before the Qualifiers this weekend, they need to be asap.

Here’s a couple of clips from my warrior today a friend asked me to post.

http://www.twitch.tv/symbollix/c/2634515

http://www.twitch.tv/symbollix/c/2633818

The first clip everything is on cooldown and you got corrupt boon while running healing signet. Mending would have been better to deal with the condi.

The second clip the same except you have like 3 conditions on you for the first few seconds fighting a Engi before the necro hits you. Still with healing signet.

For the first one:You can’t heal while feared.

Yea I know you can’t heal while feared but from what I can tell his utility bar is beserkers stance, endure pain, and banner. None of those would deal with any condition build. Even beserker’s stance is situational with its longer cd if he took beserker’s stance to specifically deal with a necro he would have had to pop it before they even engaged but it was on CD so it was useless. If he was shouts, with mending and restorative strength he could have cleared the fear. It’s just not a good example he is also fighting a necro and a scepter ele in that clip.

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(edited by oZii.2864)

Constructive necromancer thoughts.

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Posted by: oZii.2864

oZii.2864

We’re kind of on a time crunch, so yeah

If we’re going to do any hotfixes before the Qualifiers this weekend, they need to be asap.

Here’s a couple of clips from my warrior today a friend asked me to post.

http://www.twitch.tv/symbollix/c/2634515

http://www.twitch.tv/symbollix/c/2633818

The first clip everything is on cooldown and you got corrupt boon while running healing signet. Mending would have been better to deal with the condi.

The second clip the same except you have like 3 conditions on you for the first few seconds fighting a Engi before the necro hits you. Still with healing signet.

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My elegant solution to warrior sustain!

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Posted by: oZii.2864

oZii.2864

I already said it, warrior needs to be the retaliation class.

Doesn’t that go to guardians? A few of Guards builds only kill anything because of retal why they can get away with running lower power than warriors.

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Arcing Slice, Hundred Blades as a Burst Skill

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Posted by: oZii.2864

oZii.2864

Warrior lost damage by beserker’s power and heightened focus going to GM well lost damage in alot of builds. If 100bs goes to a burst skill it needs a damage increase.

I like GS as it is speed up auto attack a little bit acring slice isn’t a bad skill it hits for about the same as Rush and you can move with it the problem is that it needs something good attached to it not fury.

the one thing GS does lack is that it is kind of exposed. I would like if the burst skill was defensive maybe put a block on it like the ranger gs. This would make the block traits a bit more attractive alot. It doesn’t step on shields toes right now many builds don’t have a reason to keep adrenaline topped off since HF and Beserkers Power moved to GM.

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Ele needs a new 1200 range weapon

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Posted by: oZii.2864

oZii.2864

The biggest problem with Staff isn’t it’s damage or how it even deals it’s damage. The real issue is it has virtually zero reactionary defenses. When you look at /Dagger or even /Focus both have attunements/abilities with active defense moves they can be of use when being pressured. Staff on the other hand largely lacks this in favor of AOE CC which isn’t nearly as effective in a smaller combat scenario but great in larger combat scenarios. That, more than anything, keeps the staff from being a viable alternative. The damage is actually halfway decent.

Kodiak you seem to be a decent player but saying staff has no reactionary defenses is kind of a stretch. The only thing d/d offers over staff for reactionary defense is the auras as you can pop those when stunned and staff has a reactionary aura in magnetic aura. Staff has the AOE CC to allow you to escape/kite/create distance but if you used those skills to get a kill then that’s the trade off which is true of every weapon set for every profession.

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Rush is still terrible.

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Posted by: oZii.2864

oZii.2864

Saw someone post the idea but arcing slice to give retal could be interesting idea. I think honestly GS is fine just rush needs to be more reliable. Arcing Slice can be used on the run I think it should be a horizontal strike that cleaves and just change the boon received with another effect maybe even condition damage.

Something like based on adrenaline level you cause 4,5,6 stacks of bleeding give it a base duration of 6 seconds maybe throw on a might stack or 2 with that so people not fully specced condi can set it up so they can get some good damage out of those bleeds. This would give GS possible condition damage builds for people who like to experiment.

Really I think the main issue with arcing slice is the fact that it gives fury which most warriors don’t really need because of SOR. Just change the effect you get for landing it to something more meaningful and I think people will actually use the burst.

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Bunker Warriors viable yet?

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Posted by: oZii.2864

oZii.2864

Healing isnt verything.. Guardian is a bunker bc of load of boons+blocks, which we lack.

+burst heals I think this is intended.

Like someone posted from Chaps post yesterday in the necromancer forums. The example he used was Engineer and Necromancer in that if you give Necromancers “escapes” then Necromancer becomes the clear favorite replacing the role of Engineer. I don’t play either of those classes and its pretty easy to see why Necromancer would overtake the Engineer’s role.

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Impale testing 5 stacks of torment

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Posted by: oZii.2864

oZii.2864

I can’t remember the original skill doing this but if you impale the longer the sword is in the enemy the torment stacks go up. Starts at 2 stacks and increases as the time for rip expires. Caps at 5 stacks seems to be a slight delay before the stacks start going up.

So it starts at 2 stacks caps at 5 then counts back down to 2 stacks. Pretty interesting for offhand sword users.

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What's wrong with Warriors?

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Posted by: oZii.2864

oZii.2864

I had some Warrior yesterday from YB (no surprise there) with a Twighlight & fancy skin rifle chasing and beating on my Ranger for like 4 solid minutes but still couldn’t down me. And I wasn’t even in my Dungeon Gear … I was still wearing my MagicFind Gear and only had HealingSpring (not Unguent) & no condition removal traits set either.

If they can pop rampage or w/e it is now, and actually down me in my full Regen Tanking setup, then I’ll be impressed but until I see that, all I have is pity for PvP wars. (especially ones with really expensive skins but no friends).

Lol is this post real? Regen Rangers will only kill you if you let them especially in WvW. There aren’t many classes that can out dps the full on healing regen ranger but that many classes can just walk away from a regen ranger.

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Heal Math and Chat (Copy/Pasted for Ease)

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Posted by: oZii.2864

oZii.2864

This is from a WvW perspective.

After playing for several hours and enjoying the sustain I feel that it is just right.

I run zerker with a little bit of Soldier and cav gear. Right now I feel like Warrior is in a place where it now has to be targeted. I feel like now you will see more focus going toward a warrior similar to the way the guardian is focused because they can be so disruptive with their CC’s boons retal. The heals are good for sustain you can still get bursted down if you have a glassy thief on you which I like because it is counter play unless its D/P thief those guys can’t keep up enough dps but can pressure you to the point that you are uncomfortable.

I am really enjoying the ability to stay in longer and not just go in swing 1 or 2 times and run out and I never ran full zerk before.

Just in a 1v1 testing (I don’t put alot of stock in 1v1’s since the game isn’t really balanced around that but I like to use it as a semi guage)

So far against another warrior it almost feels like a guardian vs guardian fight that can go on for a bit. Against a Phantasm mesmer w/ gs and all the invis not really a problem at all. I asked the mesmer to get pistol w/duelist since that is the hardest one to fight 1v1 and held up pretty well. We dueled yesterday and there was nothing I could to win and started to alter my build just to get a win which I don’t like to do. Today though it felt alot better to be able to not just melt when 2 duelist are up.

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Heal Math and Chat (Copy/Pasted for Ease)

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Posted by: oZii.2864

oZii.2864

with 300 healing power I get 407 per tick according to the tool tip. I replaced my 2 soldier pieces with clerics just to get a bit more sustain everything else all zerk.

Let’s just pretend for a second that you are gaining 200 healing power and losing 100 vitality. If your only source of healing is the signet, it will take your 200 healing power about 66 seconds to = 100 vitality. The heals are stronger, but I wouldn’t be rushing to throw on clerics gear. The only coefficient that was changed significantly was Healing Surge.

Yea you are right since I’m not running surge anymore clerics really isn’t beneficial. thks.

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Healing Signet Active is Really Bad

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Posted by: oZii.2864

oZii.2864

Passive is suppose to be good which it is now. Actives across the professions I play seems to be about even for your healing signets.

For the elementalist

Elementalist Signet of restoration – The active is about the same as warriors healing signet.

So you have some signets with good passives/great passives that have ok actives thats across all classes.

Thief – signet of malice has a good passive but the active is again comparable to signet of healing and signet of restoration.

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(edited by oZii.2864)

Heal Math and Chat (Copy/Pasted for Ease)

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Posted by: oZii.2864

oZii.2864

with 300 healing power I get 407 per tick according to the tool tip. I replaced my 2 soldier pieces with clerics just to get a bit more sustain everything else all zerk.

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Yay warrior buffs

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Posted by: oZii.2864

oZii.2864

Sold on healing signet without a doubt sold bye bye healing surge it’s been fun!

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Yay warrior buffs

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Posted by: oZii.2864

oZii.2864

You are on Ehmry?

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Yay warrior buffs

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Posted by: oZii.2864

oZii.2864

We don’t have protection!

~ Daecollo

Next stop is to make spiked armor 10 secs of retal on 15 sec cd. and we are done here or move it down as it isn’t grandmaster worthy.

I am happy with the healing changes I am definitely going to give healing signet a go for sure.

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(edited by oZii.2864)

Yay warrior buffs

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Posted by: oZii.2864

oZii.2864

hmm could be time to replace my soldier armor pieces with some clerics

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As requested by the 4 eles from last night

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Posted by: oZii.2864

oZii.2864

Full Rampagers

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Build Analysis

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Posted by: oZii.2864

oZii.2864

Zelyhn have you looked at Ether Renewal vs Signet of Restoration vs Glyph?

I run ether renewal but I feel like Signet is the best heal for D/D since it allows you to maintain constant pressure and reduces the time you need to heal. Then you condition bombed by a necro ……

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Renewing Stamina: Why a major trait?

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Posted by: oZii.2864

oZii.2864

No. That’s a different vigor trait.

on my mesmer I lay down a chaos storm, or use blurred frenzy, or use izerker or warden, and I get vigor pretty much without fail. It’s on crits.

You don’t get vigor from your illusions crits. You can from criting a shatter if it crits though since it counts as your attack.

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Renewing Stamina: Why a major trait?

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Posted by: oZii.2864

oZii.2864

Tbh, Our Renewing Stamina is WAY better than Vigor Trait on Mesmer. Our trait procs without any Setup at all, all we need to do is keep attacking and it procs,no worry. Mesmer Traits requires some conditions to fullfill to proc:

Critical Infusion (Mesmer) and Vigorous Precision (Guardian) are both 5 point Minor traits while Renewing Stamina is a 10 point Major trait. There is big difference here.

As for compaing Soothing Disruption and Vigorous Revelation, Soothing Disruption relies on high CD Cantrips (but also gives Regeneration) while Vigorous Revelation just requires a simple/quick/easy shatter (and also affects allies)

That is why there are similar traits in different places for different classes. Just off top of my head mesmers vigor trait is a minor eles similar is a major and ele has like 3 more vigor traits. Mesmer has another as a major shatters grant vigor. If you don’t take the vigor trait in dueling as a mesmer or the vigor on shatter you will be hurting for dodges unless you use sigil of energy the ele has like 5 traits for vigor.

Where are these 5 Vigor traits? Eles have 2 -good- traits that affect endurance, Soothing Disruption (requires high CD cantrips) and Renewing Stamina. There are two more traits, Zephyr’s Focus which requires channeling skills (and has great competition for far superior traits) and Vigorous Scepter, which is nearly useless in lots of builds as it is far better to get Renewing Stamina (both Adept traits), unless you don’t have an average crit chance. So it’s 2 vs 2 with the Mesmer as far as Vigor is concerned. And the Mesmer trait does have advantages over the Ele trait.

My mistake I did say off top of my head so that’s 4 traits for endurance regen a Mesmer has only 2 your personal opinion if the other 2 traits are good or not is a totally different topic.

I could use the same argument because vigor on shatter is useless in any build that isn’t shatter doesn’t have clone on dodge trait etc. You don’t have crit the Mesmer trait does nothing for you. I honestly have never seen a build that took 5 pts in dueling just to get that trait. Mesmers don’t get easy reliable access to fury but their clones do. The Mesmer trait is good but synergy wise it isn’t even close between it and renewing stamina.

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Renewing Stamina: Why a major trait?

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Posted by: oZii.2864

oZii.2864

Why is it a major trait and mesmers have it as a minor? Well because a class has a trait similar to another class you have to place it somewhere else because every class is different.

Necro’s and engineers have traits similar for the burn on crit why is one a grandmaster and one not?

Bountiful power increased damage for each boon on you is grandmaster minor, engineer has a trait like that, guardians have a trait like that, warrior has the trait as a adept not all are grandmaster minors.

That is why there are similar traits in different places for different classes. Just off top of my head mesmers vigor trait is a minor eles similar is a major and ele has like 3 more vigor traits. Mesmer has another as a major shatters grant vigor. If you don’t take the vigor trait in dueling as a mesmer or the vigor on shatter you will be hurting for dodges unless you use sigil of energy the ele has like 5 traits for vigor.

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The Warrior Downed State Thread--Again

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Posted by: oZii.2864

oZii.2864

if they give you the guaranteed revive if you kill someone and get rid of sweet vengeance trait I think it would have to be a WvW/PvE/sPvP split. If I knew I was going to die I’m running to mobs for the kill all day and auto rally. I mean you are invuln for a few sec’s when you activate it..

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Nice counterplay

in Warrior

Posted by: oZii.2864

oZii.2864

lol seriously? Thats so counter productive I don’t even. Did you even think about it before you made the thread? It’s 1 build its semi viable let it be semi viable this is the problem with so many profession forums you have the people that LOVE their main class so much they imagine problems that aren’t there. It’s like paranoia.

I mean do you seriously see tons of posts in every professions forums complaining about CC warriors? rofl. So you think that this 1 builds will mean Anet will say omg warrior is fine? The build was totally possible before the buff you just couldn’t get a whole 100bs off before. Jeez some people just care to much for their own good and become irrational.

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