Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
It’s np I felt you came across like I was a “outsider” and was attacking the scene and got overly defensive about what I said. Just the way the internet goes though water under the bridge.
Can we hug now?
Back up oZ. You communicated better there. I had an issue with the earlier post. You still need some help though.
“What I was posting is that it hasn’t been a hot button issue until recently. If it was hot button the way it was communicated sure wasn’t visible maybe it disappeared fast below the piles of “Nerf stealth threads.” – oZ
Let’s talk about this comment. GvG has been an ongoing thing since roughly 8 months ago [arbitrary number, I’m not an authority]. The scene did its own thing…until…recently… it was targeted by a few players for harassment. The response of the GvG community is what you are referring to above with your statement [making threads]. (Thankfully, a guild rankings website was also provided).
oZ, Anet has not communicated that they understand. They have not tried. They do not engage the WvW community. They do not engage the GvG community. They are neglectful and dismissive. If you want to engage with them why not make your own thread?
If you want to be understood as “informed,” communicate your understanding in more detail so others can determine where you stand? Don’t be shy.
Huh? My post was in response to someone being frustrated that it wasn’t mentioned in the Dev Stream. That was the start you seem to be picking pieces of what I said and putting them together.
That’s your own fault he is a WvW dev not a GvG developer. Spamming GvG doesn’t even ask a question its 3 letters.
GvG just came up recently in the WvW section you think anyone would have a response for you this soon? The best you would have probably gotten was “We have started discussing it” that’s the best you would have gotten.
This thread was created 5 days ago all that is going to happen is your going to keep getting frustrated because you demand answers Asap.
What did you even want answered? You want a new map for GvG only when there is a thread for debated rules on GvG in the first place. So you want arena net to read minds of what the established ruleset is for GvG’s?
You have to provide them with information it would probably require it’s own balance because I don’t see many rangers getting alot of play in GvG’s that would require the skills and balance teams to make is so that classes are viable in sPvP and GvG’s which essentially is organized team deathmatch in open field and PvE.
They can’t click a button and make it happen it’s going to take time frustration is understandable but you would have less frustration when you actually think about everything on their part to make something happen that they probably didn’t plan on.
This was my first post.
See – GvG just started showing up in WvW section (doesn’t mean GvG just started)
See- This thread was created 5 days ago (doesn’t mean I think GvG started 5 days ago)
That post says the Visibility of the GvG community is just now more apparent in the WvW section!!!!
(edited by oZii.2864)
CC Danicia = not informed
oZiiz2864 = not informedoZ was complaining with language that suggested GvG was “new,” and supports the claim by pointing out the age of a thread? oZ believes GvG is separate from WvW. CC Danicia believes GvG is separate from WvW. Both are wrong.
I wasn’t suggesting that the idea of GvG was new I even stated that I have seen it mentioned. What I was posting is that it hasn’t been a hot button issue until recently. If it was hot button the way it was communicated sure wasn’t visible maybe it disappeared fast below the piles of “Nerf stealth threads”
The reason I mentioned the date of the thread is because this is a good way to get it really recognized in a constructive manner by making a thread dedicated to GvG’s and the scene. I am not uninformed about GvG’s but nice assumption on your part.
My post is trying to give a different perspective as best I can as to what all has to be discussed about GvG’s so that arena understands exactly what the GvG community wants.
Talk a look even in another GvG thread.
https://forum-en.gw2archive.eu/forum/wuv/wuv/ANET-please-give-us-relieve-about-GvG/first#post2689881
I don’t care if its 15vs15 or 25vs25 but the mechanic of the game with the new battle system, its obvious that the classic GvG from GW1 is not working here.
It’s kinda hard to develop sth everyone will like in the end. The GW1 vets (which I am part of) and the DAoC RvR vets. Every player has another Image of a GvG mode
This right here is what I was posting that everyone has a idea of how they want it.
You will see posts like “GvG was in GW1 put that in” but going by the above post is the opposite side of the spectrum.
I am not uninformed but nice try
(edited by oZii.2864)
Thanks for replies :-)
The latest and greatest fotm condi roamer build would be this:
‘’- 30/20///20
– Spiteful Spirit, Chill of Death, Dhuumfire, Weakening Shroud, Terror, Path of Midnight, Master of Terror.
– Scepter/Dagger – Staff
– rabid/carrion gear mix.
– Sigils: 2xGeomancy (or Hydromancy), 1x Bursting.
– Runes: 5xPerplexity, 1x Cest of the Rabid.’’So this build does not reach the 100% condition duration cap and misses out on lingering curse… but I guess you have to give-and-take :-)
I don’t think many people take lingering curses in WvW as it effects only 2 of your skills. So people take other things in WvW like putting that 10 into SR. I could see going 30 in curses for the extra damage but I still don’t think I would take lingering.
I run basically this build but take soul marks over MoT.
Alot of people go for 70-100 condition duration or bleeding mark. I am personally at 70%
Soft cap as in where it starts to curve off and diminishing return comes into play?
GvG happens in WvW. People have been asking about it since beta, as I already said.
They created and released 9 fractals in TWO MONTHS. They create large amounts of content every two weeks that is released (including whole new zones). They have revamped and added a constant stream of features to the PvP arena (which they’re still blindly hoping will become an e-sport…..though there’s no chance at all that it will).
Don’t tell me they can’t add a simple GvG arena for people with far less effort than any of that took.
Do you really think they start the content on day 1 and its finished on day 14? There are teams that overlap development right now a team is working on new content and another team is working on the content to come after that.
People have been asking for it since beta? I have seen it mentioned here and there but I have all seen people ask for alot of things like mesmers asking for swiftness. It hasn’t really been brought up seriously until recently. Now that it is out there seriously you might aswell assume that the real chance that it happens would be now.
I’m sure they can create a flat land with grass on it that you have to click to go into a seperate instance then they have decide on pop cap for that. Do you want some kind of highlighted arena to symbolize out of bounds? Do you want spectator mode? Do you want a UI to pop up with the current score? Do you want anything besides just a map dedicated to just GvG? People like watching GvG’s so you have to account for spectators or do we not care about spectators? People like watching sPvP they don’t just hover around by the hogs and player agreement to not interfere like they do in WvW.
There are alot of things to consider and the message has to be unified and detailed proposal of what exactly the GvG community wants.
Even now lets assume a dev pops in and says hey guys ok we decide to implement GvG’s then who do they talk to as the authority on how it should be implemented? Do you want copy and paste of GW1 GvG? If they just give you a map will people complain that there is no spectator mode? No support for it all we got is a map? I am sure they will its alot to consider it’s not just a simple I ask Anet gives.
So the livestream turned into everyone watching spamming chat asking for a comment on GvG. They were completely ignored. It was literally an entire chat pane filled with “GvG” over and over. Then ANet started muting people who were asking about GvG. I asked three times over five minutes and was muted for 10 minutes.
Instead we get orb capture points. Lovely. Something no one asked for and no one wants.
Way to completely ignore your community. So irritated right now.
That’s your own fault he is a WvW dev not a GvG developer. Spamming GvG doesn’t even ask a question its 3 letters.
GvG just came up recently in the WvW section you think anyone would have a response for you this soon? The best you would have probably gotten was “We have started discussing it” that’s the best you would have gotten.
This thread was created 5 days ago all that is going to happen is your going to keep getting frustrated because you demand answers Asap.
What did you even want answered? You want a new map for GvG only when there is a thread for debated rules on GvG in the first place. So you want arena net to read minds of what the established ruleset is for GvG’s?
You have to provide them with information it would probably require it’s own balance because I don’t see many rangers getting alot of play in GvG’s that would require the skills and balance teams to make is so that classes are viable in sPvP and GvG’s which essentially is organized team deathmatch in open field and PvE.
They can’t click a button and make it happen it’s going to take time frustration is understandable but you would have less frustration when you actually think about everything on their part to make something happen that they probably didn’t plan on.
(edited by oZii.2864)
Saw title of the thread couldn’t resist saw it was a duel the lul’z.
Its DUEL!! The game isn’t designed around 1v1’s how is this even meta? Is this some dueling meta I am unaware of? So its a meta build within a player created meta-game because that is what duels are.
Anyway the s/d is high pressure not burst you probably would have done more damage if you had D/D.
Also how is this Meta again? People just throwing around the buzzwords “Meta” “OP” if something is good it gets called “OP” as a compliment but then you can still use “OP” for overpowered as in bad.
I don’t even know anymore….
30/20/0/0/20 is the popular build for condi setup. Then there are others variations but what I usually see is either you take dhuumfire or terror if you don’t take both.
Just asking wich WvW tier u play?
Players saying condition is a meta atm becouse on WvW all you see is necros swarms and builds based on conditions damage.
Pvt hammer train is past, in my opinion offcourse.
Edi: im not telling that theres a condition meta, players just sawping to more productive builds/classes.
If you think there is a condition meta then you have to be referring to small man roaming groups and duels. The amount of passive and active condi clears and stability>condition builds.
Trap Rangers – Have been around a long time
Condi warrior – Been around but is better now but is it better in ZvZ than a war running hammer and direct damage?
Necro’s – always been condi’s though they are also better now but you see alot of power well mancers also because necros have condis on alot of there builds by default doesn’t mean they are condi. A warrior can be direct damage and run sword that has bleeds on its auto attack but that doesn’t mean its condi.
Condi Engi’s- been around a long time.
Condi mesmers – Disappeared for a bit came back with P/U buff and got better with runes of perplexity
Condi eles -????
Condi Guardians – ????
Condi thief – was popular around release and through december still see them sometimes but not nearly as popular anymore as D/P, S/D direct damage builds.
Those are pretty much the condi builds that are popular for all the professions right now. The only ones I would want in a Zerg battle is necro with epidemic and engi nade spam. All the rest are more effective in Zergs running their direct damage setup.
Next people will complain about Spirit rangers in WvW cause people complain about them in sPvP.
Your talking about plug and play for necro as if it is a bad thing when every profession runs just about the same comps at the top. There is no deep in-depth psycho analysis on why a necro is on the team its on the team because it is the best condi pressure profession a role not to long ago that was reserved for mostly engineers but 1 team has a engineer and a necro.
Its a bad thing because imo it kills a lot of the interesting part of PvP: the pre-game strategy. I agree that is why Necros are run, but I still think PvP would be vastly better overall if we saw more diversity in build compositions, instead of the standard 1 main bunker, one off-bunker, a condi DPS, and a direct damage DPS, with all the variance being on the 5th man and whoever is filling the 4 roles bringing slight differences.
I totally agree with you IMO it has more to do with the game mode than anything else.
Comparing any classes condi build to necro’s and engi’s is bad because those the 2 best condi professions in the game. Also saying a necro will wreck a condi ele is true and that is pretty much just about any condi build since necro can transfer back conditions 2 ways on weapon skills and 1 utility and wipe with the heal.
Frownyclowns build looks decent from his video it’s attrition condition not every class can burst condi including elementalist. Without the new runes of perplexity mesmers couldnt burst condi. Thief can burst condi you if he uses all his utility slots for venoms but then he is a sitting duck. I think ele condi build is probably on par with a P/D thief that is running at most 1 venom.
Hey frowny I don’t know if this has been asked but have you thought about trying your build with Scepter/Dagger? The earth auto attack is nice to keep bleed pressure up and you can extend those and extra second with trait or throw on a sigil of earth or agony or both. You would lose shocking aura but still keep frost for chill not alot of mileage out of water attunement but you can cover with vuln and air can give you blind but you could run GoEP so that you have some more cover conditions you get burn on auto attack in fire. Cover conditions is the name of the game in good condi builds throw on a sigil of doom maybe for poison.
You could proc – Poison, burns, Bleeds, Confusion, Vulnerability, Blind thats without factoring in GoEP good might stacking in fire attunement.
(edited by oZii.2864)
More to the point, Necromancers are, right now, the best condition DPS builds, or were when all that was going on at least. Plus both of those guys are historically condi Necromancers (zombify at most has only gone hybrid). You don’t generally see other Necro builds because they don’t fit in nearly as easily with groups, meaning you need to build the team, to some degree, around them. Atm, condi necros can just be plugged into the condi DPS slot of the group and boom, you’re good to go.
And obviously there is going to be a best condi DPS build for maximizing damage, so they run it (with small differences maybe).
The build comps for the entire team are pretty much identical
Ixl Super Ixl –Captain – Engineer
Posi – Necromancer
Lady Nag Nag Pvp – Guardian
Lord Nag Nag Nag – Thief
The Mogwow – Elementalist / Ranger
Caed – Captain – Thief
Zombify – Necromancer
Davinci – Guardian
Twerp – Ranger
Vyndetta – Ranger
Your talking about plug and play for necro as if it is a bad thing when every profession runs just about the same comps at the top. There is no deep in-depth psycho analysis on why a necro is on the team its on the team because it is the best condi pressure profession a role not to long ago that was reserved for mostly engineers but 1 team has a engineer and a necro.
I’m willing to bet each one of those teams professions are mirrored almost identical to their opponent out side of a few trait changes but probably close to the same stat allocation. I am willing to bet top dollar Caed is not running Pistol/Dagger condition caltrops with venom share on his thief and Lord Nag Nag Nag isn’t running P/P high initiative unload with withdraw, roll for initiative 30 in acrobatics.
You don’t generally see other builds for any professions necro included.
(edited by oZii.2864)
Just by looking at hackks pos the difference as he will probably reply with is that (at least for doom) is instant cast I still don’t think it does alot of damage tbh. If you go into ds as a necro most people know the danger spells are doom, tainted shackles and maybe life steal transfer.
As other classes it is easier to dodge the CC of hammer warriors because you have more dodges necro’s don’t have vigor and I don’t suspect sigil’s of energy are top priority on necros weapon sets. Hammer does alot of damage you can dodge it but the burst mechanic aoe stun can be up every 7 seconds and every attack on hammer can do pretty close to what terror does with backbreaker doing 1-2k more than terror even if you get the close 4 tick proc.
If terror stays and doom loses it’s instant cast as hackks suggests then necro’s lose probably the best get out of jail card they have.
Skimmed it. Alot of assumption in your post that they won’t do something because it costs to much money? Where did you pull that “fact” from?
I have seen them say changes take time but many people are impatient or they are patient but want to let Anet know every single day how the game they love is dying and how much they messed up while they wait for the changes that they will play anyway.
Here is the problem SOME (not all) GvG members are asking for things in game that aren’t officially supported and as such what things balanced around GvG like asking about orbs of power. Seriously we knew this was coming back it was said a long time ago probably before gvg.com even popped up. You can’t be delusional and expect Anet to do a jump through hoop for GvG’s and orbs of power.
The problem I have personally is how the GvG community brings it up now that it is ever so closer orbs coming back in game. Assuming that devs specifically Devon Carter knows anything about GvG’s.
I wouldn’t expect any dev to really care more about GvG’s than they care about Duels . Meaning they know its there and it happens but thats cool. End of story. We continue with our mission statment.
Some people want the orbs or orb effects back nobody GvGing it up popped into the thread when it was mentioned back then. So people are getting mad at Anet for not reading minds?
Disclaimer: My guild is Ranked 7th NA so I am into the scene but I am not delusional as to what Anets goal is of WvW and how they will balance it.
I have already seen people bring GvG’s into balance discussions on class forums.
Anet can you balance for – WvW,sPvP,PvE,GvG,Duels,Small-Man Roaming, Zerg v Zerg
Next stop is threads about what class are OP and UP in GvG’s its getting ridiculous
(edited by oZii.2864)
There is no build type meta for WvW you can’t bring sPvP stuff and just apply it to WvW. The meta would be the siege placements and tactics you can figure some of those things out because they would apply across every server and probably be extremely similiar.
This isn’t sPvP!
You can figure out/general idea of GvG but thats different.
If you feel like WvW is condition meta(lol) what was it before condition meta? What was it before when the game came out what was that meta called?
what time is this livestream? I havent seen it posted anywhere
Well grouch responded in the fear not causing interrupt saying he will get it submitted.
What is Grouch’s forum name? I wanna see it! The response that is.
Josh Davis he should be all over the dev tracker
It’s standard terrormancer for the most part so it works. The dagger 4 though is to good to pass up imo. If you really want to be mobile Signet of Locust I would add on your util bar locust will help just incase you get your swiftness stripped since you don’t really get alot of cover boons to protect it.
I talked to a guildmate who is ranked 15th NA atm he said that many necro’s don’t take dhuumfire trait anymore since it got nerfed to 2 secs and that alot of necro’s are running a tanky lifeforce ds build now.
He said that top meta is necro’s, spirit rangers, stun warriors and sprinkle in guards.
I do wonder what this tanky LF ds build is though. I don’t have a ranger but I do know what the warrior build is as I run that on my warrior (and I always go after necro’s to ping pong as nemesis said)
For the OP on your necro you check to see if beserker stance is activated if it is kite as best you can or you will die if it isnt up drop a minion put on signet of spite to condi burst and create a condition que so your poisons, etc can do their work keep him poisoned up as best you can. Kite while your condi’s do work. You should be able to keep a good amount on him after the spite burst. The best way to land the spite is after a fear (have to check if he has a stability up which he probably will).
You basically as a necro have to get through the stability and beserker stance or burst condi before he puts it up thats really your only way. Its definitely doable you just have to watch for key things.
Stability – fear counter
Beserker stance – immune to NEW conditions but condis already applied stay
Signet of stamina – full condition cleanse
Probably most warriors you come across with mace/shield+gs will have 2 of those on deck at a minimum maybe all 3.
? Huh? 4 sec bleed is like the base for just about any auto attack that has bleed on it but you feel scepter AA is a problem?
http://wiki.guildwars2.com/wiki/Bleeding_Shot 6s
http://wiki.guildwars2.com/wiki/Gash 8s
http://wiki.guildwars2.com/wiki/Vital_Shot 4s
http://wiki.guildwars2.com/wiki/Impale_ 8s
http://wiki.guildwars2.com/wiki/Winds_of_Chaos 7s
http://wiki.guildwars2.com/wiki/Blood_Curse 4s
That’s 5 out of 8 classes you think need a nerf to their bleed damage?
Ironic that mesmers have very limited condition clear and stability. I am sure it is a L2P issue <3
I suppose it is time to nerf confusion again. 50% across the board wasn’t enough anet. Time to go half again!
If you think Out of Attunement needs to l2p, you are definitely mistaken… confusion is very strong right now, especially considering how easy it is to massively stack a person up.
I know Out of Attunement and you also convenant. What he is stating in the OP is not true though Confusion spam with glamour mesmers you could kill alot of people with a few mesmers. Now with these runes?
You can kill 1 person if your a engi and get a good interrupt a few more. Its not spam, in small 5v5 and small man roaming it is strong but when you get larger numbers or zergy battles this rune hardly matters. Before it didnt matter how many people you had because feedback, nullfield, portal, veil ignored the 5 person limit so you could stack good amounts of confusion (with its old damage) and it was enough to kill alot of people.
If it doesn’t matter in zerg warfare but completely destroys small group combat why on earth wouldn’t you change it?
Huh? who said it completely destroys small group combat? I said its stronger in small group combat as in amplified there are alot of mechanics in this game that are amplified in smaller man combat and have very little impact on larger combat and vice verse but usually if a tactic is strong in large combat is alot stronger in smaller combat.
Quick might stacking is effective in small man but requires more fire fields in large combat I always chuckle when I see 20 people standing inside 1 ring of fire lol.
Conditions are usually not as big a factor in larger combat as they are in smaller combat because of active and passive cleanses going off all the time.
There are many many more if you start to dig into actual class abilities, combo fields, and popular builds.
Anyway this issue is really small but people can keep making threads and maybe they will get it nerfed this is the second thread on this rune the first one disappeared to about page 3 about 2 days after it was made. This when has over 2k views and 45 replies many of which are the same people for or against so I don’t think the rune really lives up to the hype that is being presented as far as its power goes its not a crisis that is destroying WvW.
So if your space is small group roaming then I am sure many people will have a problem with it but that is not the majority judging by the amount of views vs replies.
This isn’t even close to the 100’s of nerf stealth threads that seem to have died off a bit.
How do you heal through damage when they just spiked you with 15 stacks of bleeds, burning, all the extra conditions, and then feared you for 2 seconds, and can chain fear you for longer if you don’t start pumping out those stun breaks?
Wasn’t that before necromancers got buffs before terror, and burning and extra cover conditions.
I didnt play necromancer back then but I watched this video from nemesis when I was learning about necro’s
What I get is before buffs you could just kite the necro and then come back to engage again if you chose to and could stall enough to heal through the damage that the necro was putting out basically the necro didn’t have enough condition pressure to kill smart players now after buffs necro has that condi pressure before it was better to take a engineer if you wanted to condi pressure because it was better in everyway when filling that role. Now there is a choice as the necro has greater condi pressure than a engi but doesn’t have the escapes that a engi has.
(edited by oZii.2864)
Why condi Necros are OP:
1.) Indistinct animations on powerful skills
2.) Condi application rate is too high (read: insanely high)
3.) Terror damage is insanely high, and being a control and damage source it benefits two fold from condition duration. It is the only CC of it’s kind.
4.) High Sustainability. While I don’t feel that our new found sustainability is unwarranted, I do feel that it is too high when combined with the high damage output.The one fix that would be a huge step in the right direction IMO would be to address Terror. As much as I love destroying someone with a Doom-snipe, Terror just does not belong in the game IMO. It is counterintuitive to the intended design and use of Necro Fear abilities – specially in the case of Doom at close range. Its damage needs to be nerfed by 50% or better or simply removed (I vote for the latter). As fun as it may be to destroy people with, it simply does not promote fun and healthy game play. Removing it wouldn’t be a one-stop fix per se but it would take care of the bulk of the problem. The other being more involved as the condi application rate is simply too high with the minimal investment required. Bleed durations in particular should be toned down substantially. They could start by taking a good look at the Scepter Auto Attack.
Am I missing something cause when I looked at Nemesis video he basically explains that you couldnt kill anyone because people could heal through your damage. He even has a pretty long video going over it with examples it was probably him who helped to get the terror change. Then people complained about condition necro in PvE bleed caps etc so they gave necro burning.
What Gabesz said. It is the same concept with sigil of force you stack with your bloodlust and then at 25 put on your force or your sigil of fire to maximize your dps this gives condi builds that option.
Ironic that mesmers have very limited condition clear and stability. I am sure it is a L2P issue <3
I suppose it is time to nerf confusion again. 50% across the board wasn’t enough anet. Time to go half again!
If you think Out of Attunement needs to l2p, you are definitely mistaken… confusion is very strong right now, especially considering how easy it is to massively stack a person up.
I know Out of Attunement and you also convenant. What he is stating in the OP is not true though Confusion spam with glamour mesmers you could kill alot of people with a few mesmers. Now with these runes?
You can kill 1 person if your a engi and get a good interrupt a few more. Its not spam, in small 5v5 and small man roaming it is strong but when you get larger numbers or zergy battles this rune hardly matters. Before it didnt matter how many people you had because feedback, nullfield, portal, veil ignored the 5 person limit so you could stack good amounts of confusion (with its old damage) and it was enough to kill alot of people.
Nice vid tri the mesmer one is very good. OMG op op op nerf staff, scepter, torch on mesmer can 1v3 gotta be broken!!
:) jp
Well grouch responded in the fear not causing interrupt saying he will get it submitted.
OP is implying that zergs have everyone running perplexity runes.
Group of 30 encounters another group of 30 at the ruins in a borderland are they going wait guys watch out for confusion spam? No lol.
These runes are no where near to confusion spam like pre glamour and confusion nerf.
OP runs glass d/d ele anyway any build able to stack more than 3 condis and interrupt his ether renewal would give his build problems.
The boss in the Giant fractal is a necro and has a hammer. So why not?
Technically he is a guardian whos Symbols just look like wells since they are oversized.
Yea when he starts blasting out light I don’t think necro I think guardian with a book.
This is the OP warrior I am describing. Care to comment on it?
Hunter you make the perfect example here. Its like you watch a commercial and see someone eat a protein shake and lift up a car so you think if you drink one you can too.
If you can’t recognize thakittens a good player against unexperienced players and underlevels then I would have to throw you in the category of a unexperienced when fighting that style of warrior.
I am on ehmry bay and I fought that warrior before on my mesmer and my warrior in a 1v1 scenario both of us fighting is going to take a little bit because we understand other classes or at least have enough knowledge on core mechanics thakittens not a insta win no matter what.
Now if I am rolling up on say my mesmer and I see him smashing the bridge up 1vX I’m looking at his buff bar especially for dolyak signet because after the necro he fights a GS mesmer and if I see either of those fights happening as I walk up I am going to test if he still has a stability to blow that should just normal stuff everyone should do but people don’t.
Like someone else said there are videos in every forum of 1vX just go find any healway guardian video in the guardian forum and watch it 1v3 and possibily 1v5, watch a video of 2 healway guardians 2v8 is it OP? No because you can pretty much ignore healway guardians but people see red they turn into bulls.
The funny part is when people take sPvP experience and apply it to WvW like omg condi-heavy meta as if condi’s havent always been better in WvW because of food and dealing with conditions havent been better in WvW because of food.
Mesmers old glamour confusion bell should bring back peoples memories but that build was not even close to that good in sPvP but I never heard omg condi metas nerf pl0x.
1v1 I find I don’t do too badly but find myself running into issues when it becomes a 1v2+. I roam on engi/mesmer/warr and I just can’t seem to compete with them in terms of survivability 1vX.
Roaming and 1vX is building so that you can have escapes and disengages if you need them. 1v2’s are probably doable on any class if you have the skill to do so and your opponent’s aren’t very skilled. With all your cooldowns up then you should be able to fight any class 1v1 but 1v1’s then turn into 1v2,1v3,1v4’s etc.
I have a thief, mesmer, warrior, elementalist (all capable of excellent roaming 1vX’) I have my necro who is capable of 1vX and roaming but you will just die more often because your 1v2 turned into 1v5 rather quickly and you don’t have outs.
Thief has stealth and mobility
Mesmer has stealth and stalls and clones
Warrior has mobility (probably best in the game if it wasn’t for stealth) built right can’t really be cc’d.
Ele has mobility and good on demand emergency healing, good utilities to get out of a jam.
The Necro pretty much has fear as the best disengage. I haven’t played a power necro yet with warhorn but I don’t really see 10 secs of swiftness getting you very far.
So you can build to 1vX but when your 1vX becomes 1v5 you just have to fight it out and hope the enemy sucks. All my other classes have the tools to disengage that aren’t utilities necros don’t really have that outside of a 10 sec warhorn swiftness.
I just left from cursed shore ember farm (probably going to be nerfed) people are taking the guards because they can aoe tag very well with the auto attack. That doesnt mean they do better damage. To 5 AI mobs that stand there sure I doubt we will see zerker staff guardians in high demand lul in sPvP or PvE. The event favors a staff guardian there really isn’t more to it than that.
If the mobs clumped up into little piles against walls and didn’t move then chat would spam for zerker warriors with a gs and axe,axe. I would argue that a necro with epidemic would do more aoe dps than a staff zerker guardian every 12 secs traited you tag 5 mobs, epi one of the mobs you epi earlier and you epi more rinse and repeat blood is power to make sure you get good damage in.
The closes we can come to tagging is probably air auto attak nothing really wrong with it. Either way it makes little difference just party with a group that has a guardian in it you should pull in boxes decently. I pulled in 25 which is pretty good for just my 3rd time doing it. The group I had without a guardian I pulled in 20.
but some people really think one day every class will be able to support just as good as a guardian(which will never happen)
Their statement about not every Profession being capable of everything is talking about specific things, not the big picture.
A Support Necro shouldn’t Block+Heal the way a Guardian does, but they should still support just as well as a Guardian does.
And perhaps one day they shall.I just doubt that’s anytime soon.
It’s worth noting that pre-launch Necro was insanely overpowered as a bunker, and now they are terrible at that role.
It takes surprisingly little to change things completely.
No it isn’t specific not every class will do everything as other professions some classes will inherently be better at different roles than other classes intentionally. Right now elementalist is the second best healer in the game after guardian it will never be the best healer that is intended. Elementalist goes against your notion that it is specific because elementalist jack of all trades master of none. If you go look at a old SoTG Chaplan was asked if thief is intended to be the best burst damage class he said “Yes” which means no class will ever be as good at burst damage as a thief (single target and aoe with cleave is another story that title is probably warriors to claim).
Most would agree that thief is the most mobile class with warriors at a very close second. Why did they nerf RTL? It put eles on the same level of mobility as a thief and warrior. If you look at Isiah “Izzy” Cartwrights elemenalist dev stream he states that they toned down elementalist mobility on purpose and they feel that it is in the right place now but that would go against your suggestion that every class will be as good as every class if they spec for it. You can’t right now spec a elementalist to be as mobile as a warrior or a thief.
Do you ever see thief being able to support as well as a guardian? The only AOE heal they have is Shadow Refuge and Blinding powder if they take shadow protector trait and stack healing power the next healing option is leeching venoms with venom share that will never match the healing output of a guardian or elementalist because it doesn’t scale the same for every class and takes up utilities slots and requires you to hit a target as the other professions support heals do not.
If you are saying some different type of support then I don’t know what that would be outside of healing and boons. A mesmer can pump out boons almost as good as guardians and give them to team mates if they so choose with signet of inspiration I don’t know of many boons a thief hands out except to steal with bountiful theft and might from venoms, and fury, might and swiftness from thrill of the crime trait.
I guess it comes down to what you classify as roles but there are roles in this game to be sure. There are pro’s and cons for each class in each role a weakness of a thief in a dps role is different than that of a warrior. A necro as a burst roamer/ganker will have different weakness than a warrior or thief in that same role (mainly disengaging if it comes down to it) you can build a thief to be tanky(I dont know why) but it will never be as good at tanking as a guardian or warrior because of the class design.
(edited by oZii.2864)
People find it OP for several reasons
1) They think in all terms 1v1 example OMG Necro OP 1v1 yada yada yada. Anything can kill you if you are tied up fighting someone else but everyone knows that so why not choose the best argument they can that the game isn’t balanced around 1v1!
2) They happen to be playing a profession or spec with weak condi removal (see mesmer) a mesmer can have awesome condi clear if they spec it but those aren’t popular spec’s. Alot of popular builds for all professions are more 1v1 focused than team focused.
3) Somone else told them so they believe it.
4) they haven’t played a necro can you burst people down? yes are you also very susceptible to burst yes. So I don’t see the problem honestly. A burst spec is susceptible to burst damage thats how it is for all professions. The necro just happens to be the master of conditions so it is capable of condi burst other professions usually aren’t except for maybe a engi not every class is able to do everything the devs have said it multiple times but some people really think one day every class will be able to support just as good as a guardian(which will never happen)
5) Alot of things are viable when people hop in don’t communicate for a win and just kind of play randomly. Just because 1 person joined to really try to win doesn’t mean everyone joined to win somebody might be testing some runes or something.
(edited by oZii.2864)
Anybody have a solid gauntlet farm as ele?
I haven’t seen one at all tbh if eles are farming the gauntlet they are farming another boss. Thieves, Necros, Guardians, Warriors, Mesmers are the classes that I know of that have solid farms. I just grab my thief but I think the fastest farms I have seen are guardians and they have probably lowest probability to fail.
A few improvements are still needed, but the signets have come a long way from their state on release, to the better in most cases.
Passives:
Spite – should be condition damage, would make a lot more sense considering it’s active effect is much more desirable in condition builds.
Locust – I’m not a big fan of MS boost, we can get permanent swiftness for mobility pretty easily in open world areas.
Undeath – Needs a higher % on the passive now that the active has casting time longer than a stomp, also should work out of combat.
Plague – Very well designed, but I think it should pull 1 condi from 5 allies nearby every 3 seconds instead of only 1 ally.
Actives :
Spite – Our best active by far, needs no changing.
Locust – Doesn’t scale that well with the number of enemies, values are currently too low. Should have a shorter cooldown or a higher drain, I’m more partial towards the shorter cooldown.
Undeath – The casting time is way too long now, active effect should really be scrapped for another one, otherwise it seems to be impossible to balance. Should have an active that warrants a much shorter cooldown as well.
Plague – Perfectly happy with the synergy between active and passive effect.
I think spites cd should be lower the passive lets it fit in a power build the active fits in a condition build. Not every class gets every passive like power, precision, condition damage, etc.
Locust passive is fine the active is heh? It should turn on some kind of good passive regen or life siphon with a good base and say lasts 10 -20 seconds the active now is heh? It sounds strong at 790 and hits more than 1 person but it isn’t that helpful.
It said “condition damage”, which would imply that it works the same as the flat “damage” one does, which works off of white damage, it does not increase power.
So your saying +6% condition damage of each attacks applied condition damage?
So your scepter auto attack bleeds would tick for a different number than your staff mark of blood bleed etc?
So wait… is bursting suppose to give 6% condition damage? I thought the running theory was that it had something to do with crit damage.
While it wouldn’t sound so amazing, for bleeds it could easily be the equivalent of 180 condition damage. Consider a 150 point bleed that would be bumped up to a 159 bleed. That is 9 times 20 =180 condition damage.
Extra 50 damage on burns, extra 70ish damage on terror.
Yeah I would use that over the duration one for sure.
I think it would be more like if you have 1600 condition damage it would give 6% more, as in 96 more condition damage, or about 5 more damage per bleed tick or so. Still not shabby.
Also it would help the people that run givers weapons get back some of the condition damage they lost.
Nuka’s right. I bit the bullet and got these on my engy. Woah mama! Typical Confusion bomb now stacks even more confusion, and I can follow up an interupt to give even more. Even if they put an icd on the interupt, it wouldn’t effect my 1v1 confusion bomb rotation, but would screw up AoE interupts and would probably kill the rune for me. I imagine they will do this since they have a tendency to nerf anything that affects mesmers or engineers. So since both classes make the best use of this rune, it will get nerfed. I just hope they change it rather than put an icd. I cant’ stand all the “on crit” stuff in this game that ends up being single target only.
Still, I don’t understand why mesmers want to get this thing nerfed just b/c a warrior can use it to stack confusion. We should be fighting to keep this rune, and to bring our traits in line with it rather than nerfing more things that help us.
Some mesmers are jaded because of the past nerf and feel the rune is a slap in the face to mesmers everywhere. Even though the 6 piece bonus is something mesmers never had and actually is closer to the warrior trait but I guess warriors should be upset Anet gave confusion on interrupt to mesmers.
The rune is really a combination of mesmers(or engineers) ability to cause confusion on hit and the warrior trait.
Oh god… more nerfs incoming.
where did he hint at nerfs? I didn’t watch all of the video just skimmed through it did I miss that part?
Come on guys….. really? They are 2 different sigils, he even sits on the duration one for like 10 seconds, then moves to the other one……
Come on guys what? That’s a pretty vague post you have there even cryptic.
Right now in game they are the same sigil they do the same exact thing.
Sooooo where are we going since you want use to come with.
:) yea I put a bug report in just now referencing the twitch stream hopefully it gets in on tuesdays patch.
http://www.twitch.tv/guildwars2/c/2763537
@ 11:34 Izzy states that the sigil of bursting is suppose to give you +6% condition damage.
Currently in game it gives you +6% condition duration same as sigil of malice
I think he meant to say +6% condition duration because that is what it does same as sigil of malice.
Or it is suppose to be +6% condition damage and they haven’t fixed it yet and he has the update which probably makes more sense because 2 sigils with different names with the same effect doesn’t really make sense.
Keep one of these in my bank I think if it is +6% condition damage then for my self that is 91 condition damage.
(edited by oZii.2864)
So… no one noticed yet? I was pretty sure that I actually saw this tooltip soon after the update, but since it’s now changed I assumed I must have been dreaming. But check out 11:41.
Superior Sigil of Bursting: +6% Condition Damage (not duration)
Anyone care to test?
Hmmm at first I looked at this and said waaa? +6 condition damage is terrible but 6%!!!
2 for 12% Ugh must blow money for science? I suppose so!
Give me a second let me look at the clip will come back with results so people can save gold.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.