Showing Posts For oZii.2864:

Please revert overflow DS damage

in Necromancer

Posted by: oZii.2864

oZii.2864

I agree I think aegis would be a pretty good addition. I am new to necro but the 1 thing I hate the most is when you use lf to soak up damage (like you are suppose to) then you exit to try and get your heal off only to die because its a strangely long cast time for some odd reason.

25 second cooldown full condi clear sounds strong but we all know if your affected by conditions from other classes they probably reapply pretty quickly like all condi builds do. The long cast time on the heal makes no sense to me but if they want to keep that cast time I think aegis on DS exit would be pretty good and balanced.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Super Warrior Cheese Build

in Warrior

Posted by: oZii.2864

oZii.2864

Most people in WvW have decent builds (they just copy and paste forums or have a friend tell them the build) the reason people die to a build like this is because they get outplayed or they just don’t ignore you and leave.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Lf Rabid Conditionmancer WvWvW build.

in Necromancer

Posted by: oZii.2864

oZii.2864

I looking for Rabid Conditionmancer WvW build.
I died too fast and too often in wvw and I read Necro is OP but Im not.
I read there are lots of good builds but I do not find it only power builds.

I use 30/30/10/0/0, Staff 20%

I am new to necro but I like to do my research. The popular build for rabid necro’s is 30/20/0/0/20 this is what I run. I just run soul marks over the master of terror trait.

I believe before dhuumfire popular rabid build was. 20/30/20/0/0 or 20/30/10/0/10 with greater marks moved to master tier and marks being bigger by default many don’t go 20 into death magic like before.

As someone that is new to necro I also felt very squishy I ran runes of undead but later switched to 5 piece runes of the engineer and 1 crest of rabid to get to 2725 armor while not having to put points into death magic. Going with that rune setup lost me 7 dps on my bleeds and I think 44 dps on my burns IIRC. I have recently switched to a condition damage rune to test it out on necro to see if I like it.

Anyway necro is extremely fun if you like conditions you don’t have disengage tools like the other professions do so you have to pick your spots a bit more carefully.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

The main problem I find with this rune to take maximum advantage of the total set [6) 15% confusion duration (causes 10 seconds of confusion on interrupt] is that the interrupts traits are all in Domination (II, XII + Dazzling, Wastrel Punishment), Dueling (XII) and Chaos (VIII, XI).

So it’s very difficult to have a build/armor set that is hybrid between power and confusion and be effective.

yeah not to mention that any other class can interrupt way better and therefore is now the better confusion dealer. well done anet! now confusion is easy to stack for professions that arent actually ment to be experts for confusion! ugh

If you look at runes as a whole they pretty much are designed to give other classes abilities that others have inherently. I wont say all runes are like that but there are alot of runes where you can see the bonuses are extremely common to traits.

As far as interrupts you don’t have to try to interrupt just think of the 6 piece as a bonus a awesome passive effect then just play normal. It really isn’t hard to get good confusion stacks on people with this as a mesmer. The only other classes I can see getting close to as many stacks as a mesmer are warriors with their distracting strikes trait and and engi’s.

I do feel that any professions condition damage build that ran runes of the undead this rune is the bis now. Really they should take runes like afflicted and others and give it a chance to proc on hit (instead of you getting hit) that would put them on par with this rune. The 4 piece bonus is really the gem here.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Super Warrior Cheese Build

in Warrior

Posted by: oZii.2864

oZii.2864

Its a troll never die build that doesn’t do enough damage to anyone that wants to run away. Any class can make this build tbh they always have warrior have always been capable of making this build that never die’s but doesn’t kill anything.

If the purpose of this build is to survive then I would say its great like you said for a commander in WvW.

I read the OP and the purpose that he describes of this build is spot on. The title is misleading its not cheese. When I think cheese in GW2 I think D/P thief I don’t think high healing regen builds with low damage output.

Regen rangers in WvW are the same way you can always just run away from them as are most bunker builds maybe outside of a d/d ele.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Superior Rune of Perplexity

in Necromancer

Posted by: oZii.2864

oZii.2864

Mmm I don’t know 3 stacks of confusion is not much at all if you just grab the 4 piece. On my mesmer 5 stacks from confusion damge isn’t much. I think on a necro going a full 6 with warhorn would be pretty awesome though. I think it is a upgrade over undead runes though for sure.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New sigils and runes from patch

in Necromancer

Posted by: oZii.2864

oZii.2864

Are any of these new runes and sigils available in pvp?

No they aren’t in sPvP

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

How did you guys get the recipe? I’m having trouble figuring out how to get my hands on these runes for my warrior.

You go to the Crown Pavilion and talk to one of the NPC’s there I forgot which one but they are all merchants (they will have stars over their heads) it will be the 4th option I think when you talk to them says “let me see my rewards” then you purchase the recipe with sprockets and gold. They will probably run you about 15ish gold to make them. The discipline is Tailoring.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Superior Rune of Perplexity

in Necromancer

Posted by: oZii.2864

oZii.2864

Hmm I put these runes on my mesmer and I love them on my mesmer. I might give them a try on my necro. Putting every condition in the game on someone does sound quite fun. The more damaging conditions the better.

What exactly did they do with warhorn and sigil of para I was actually thinking of getting it for my warhorn. I actually like warhorn alot on necro.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

So how are you guys liking the new rune if you happen to have it?

I didn’t get to actually roam with it much yesterday just did 2 1v1’s was able to keep 5+ confusion stacks pretty much the entire duration of the fight. I changed my normal build a bit to 20/20/25/0/5 to get confusion on shatters, though 25 in dueling might be good also have to retest if that confusion is affected by duration I can’t remember right now.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Tormentmancer ?

in Necromancer

Posted by: oZii.2864

oZii.2864

If I would use the torment runes I would only go 5 pieces. Necro doesn’t have a spammable heal on a short cd. I have the runes on my thief the radius is small probably similar to geomancy or any on swap type sigils. The duration is a nice boost though.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

Where is the bug report in the game bugs forum? Can someone link it?

I have created one.

https://forum-en.gw2archive.eu/forum/support/bugs/Bug-Rune-Of-Perplexity/first#post2569342

They responded in your thread hopefully fixed soon so we can go test this out.

Godmoney is spot on. If you can get condition duration and condition damage then thats perfect but you don’t want to go to deep into either but a balance is good.

In a 1h weapon set like scepter/torch I will take 1 giver weapon if I must to get to 75% of whatever condi I am looking to boost. At that point I only need 9 corruption stacks to get back to equal numbers. If I did 2 givers weapons then I need 18 stacks and I hate farming coyote’s just for stacks. I never put them on 2h weapons

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

Could I get confirmation that the runes are bugged, and precisely how they are bugged?

They are bugged I tested these myself. The 4 piece bonus is suppose to apply the confusion to the enemy 20% chance to proc. Instead it applies the confusion to you when it procs.

If anyone has a elementalist its similar to the Glyph of elemental Power bug where you pop it in fire attunement and you would burn yourself when it procc’d.

side note none of the new runes or sigils are in sPvP.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Runes/Sigils

in Queen's Jubilee

Posted by: oZii.2864

oZii.2864

the rune of perplexity is bugged. I crafted and put it on my mesmer the 4 piece bonus will give you the 3 stacks of confusion not the enemy.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

So is this anet’s way of apologizing for destroying confusion? A rune set that is only minimally better than undead runes?

It’s a shame that glamour builds are dead and buried, this would be really fun to use with them.

Mmm well I wouldn’t say they are minimally better than undead runes. The 6th piece from undead runes is usually about 70 condition damage which hardly is alot with the way condition damage scales. Here at least you get +30% duration for confusion. Which means you can if you like not have to go into domination and can put the points into illusions. It gives you more flexibility. The 3 extra stacks proc effect can be pretty good with scepter you would proc 8 stacks if the whole channel hits and you proc the effect. With a mage out that would be 11 stacks of confusion with 8 stacks at 10 seconds and another 3 stacks at 6 secs all with out having to go into domination if you build the 100% duration for confusion.

This is just theory crafting off top of my head though. With clone death confusion on top of all shatters apply confusion it basically would be 100% uptime on confusion probably at 5+ stacks in a 1v1 scenario.

Right now the rune is bugged though so I can’t go out in WvW and really test it without killing myself

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New sigils and runes from patch

in Necromancer

Posted by: oZii.2864

oZii.2864

What materials do the recipes eat?

torment uses putrid essence which is good because nothing good uses that.

perplexity uses 1 charge lodestone.

well basically they all use 1 of 3 materials with the 4th material being 250 of the new sprockets. I will have to look at them all again I wish you could just pull up all your known recipes instead of having to learn and unlearn the disciplines.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

Umm I havent looked tbh I can go to the mist to see if they are there.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New rune from patch

in Elementalist

Posted by: oZii.2864

oZii.2864

The rune of exuberance is vitality based the 2 piece is 3% of your vitality is converted to healing power, 4 piece is 3% of your vitaly is converted to precision 6 piece is 3% of your vitality is converted to power.

There are other runes and sigils but not anything I could say would go well with ele. I also posted them here

https://forum-en.gw2archive.eu/forum/professions/necromancer/New-sigils-and-runes-from-patch/first#post2567314

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

So I did some dirty testing on this. The confusion is definitely when you hit someone it looks like the base duration is 5 secs and its 3 stacks when YOU hit someone not like the others when you get hit.

The interrupt confusion is 3 stacks for 10 seconds also. I got 3 stacks for 20 secs of confusion. I kind of think they rune is worth it. Just from quick testing.

It doesn’t let you break the 100% condition duration cap like lingering curses for necromancers.

30% from the runes
30% from the illusions trait
40% from food

So in WVW, that’s +100% confusion duration. With duelist + Etheral Fields, confusion on clone death trait and scepter, you could have it up constantly, which even with the lower damage numbers, would be hard to deal with.

Staff + Scepter/Pistol, 0/30/20/0/20 maybe?

- Richard

Oh yea I didnt even think of that setup as a possibility. I was thinking with the 20/20/30 setup that many condi mesmers are using now.

Yea with this +trait you can still spec into condition damage via the illusions line and not have to necessarily go into dom.

My tests where with 30 in dom just to see if I could break the 100% cap.

My mesmer has the runes on now but they are bugged (also kind of expensive to make currently) so he will have to sit until they fix it.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New sigils and runes from patch

in Necromancer

Posted by: oZii.2864

oZii.2864

K so I grabbed up the new sigils and runes from this patch.

The sigil of bursting and malice are the same thing – +6% condition duration.

I am not sure if this is a bug though because the minor is +5% condition duration o.O. I didnt actually test these.

The rune of perplexity is about confusion its currently bugged though (I did test this) not much for necromancers here I suppose. Though this will (when fixed) allow all professions to apply 3 stacks of confusion on someone when you hit them. This is different then the normal when you get hit runes.

The rune of exuberance is vitality based the 2 piece is 3% of your vitality is converted to healing power, 4 piece is 3% of your vitaly is converted to precision 6 piece is 3% of your vitality is converted to power.

The rune of tormenting is all about torment 15% torment duration in the usual spots 2 and 4. Condition damage is the other spots. The 6 piece is the interesting one.

15% torment duration (grand total of +45% torment durtion just from runes) and 2 stacks of aoe torment on heal.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

RUNE is bugged avoid for the time being. Right now when you hit something YOU get the 3 stacks of confusion. I put in a bug report already hopefully it get fixed soon.

Also the new sigil of malice and bursting are the same thing but different crafting disciplines. They both give +6% condition duration(overall condition duration) kind of meh.

The rune of exuberance seems to be pretty good though for people wanting to go tanky.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

*Bug* Superior Rune of perplexity

in Bugs: Game, Forum, Website

Posted by: oZii.2864

oZii.2864

Bugged that the confusion is applied to you when you hit something. You get 3 stacks of confusion on yourself when you proc the on hit effect.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

So I did some dirty testing on this. The confusion is definitely when you hit someone it looks like the base duration is 5 secs and its 3 stacks when YOU hit someone not like the others when you get hit.

The interrupt confusion is 3 stacks for 10 seconds also. I got 3 stacks for 20 secs of confusion. I kind of think they rune is worth it. Just from quick testing.

It doesn’t let you break the 100% condition duration cap like lingering curses for necromancers.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

New Rune for condi mesmers

in Mesmer

Posted by: oZii.2864

oZii.2864

!http://i.imgur.com/oCjCWed.jpg?1!

Superior Rune of Perplexity

1) 28 condition damage
2) 15% confusion duration
3) 55 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration (causes 10 seconds of confusion on interrupt)

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Corrupt Boon

in Necromancer

Posted by: oZii.2864

oZii.2864

I havent been able to do a real good test just eyeballing it but does well of corruption convert boons pretty fast or am I seeing things. Reading the description makes me think it converts 1 boon per pulse.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

How can I kill a warrior?

in Warrior

Posted by: oZii.2864

oZii.2864

If you run full traps with full healing it is either a draw or you win as a ranger. I don’t know alot about rangers but I run the mace/shield gs build on my warrior and a trap ranger specced full healing is a draw or a loss unless the ranger isn’t very good. You have to get close to land the skull crack or any of the stuns. So a warrior has to go inside the traps. Then you have to put out a ton of dps to kill the ranger if you interrupt the heal its possible but they still have sword for evade to create distance to allow them to get the heal off I believe its called Troll Ungent. Those are really the rangers that give me trouble if we are talking about 1v1 anyway when I play my warrior.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Mace/shield GS build = Overpowered

in Warrior

Posted by: oZii.2864

oZii.2864

There are way to many players finding this build of war OP ingame and accross the forums, this is equivalent to the number of players who complained about DD bunker eles. It will be seeing a nerf, it’s not the end of the world. At best it gets a longer cooldown or a shorter stun duration which it much requires. Not game breaking for warriors.

Say to me, why are you ignoring all the facts and evidence that proves that this isnt OP.

Im going to tell you why, because all of you are kids that play the tactic of scream things and at the same time put your hands on your ears so you can not listen to the truth, while you continue with your tantrums.

Because the argument against this being OP is “use stability, stun break, dodge” As an ele my stability 90 sec cd for 8 secs of stability, my stun breakers, all 40+ sec cd. If i was to use all 3 in one build i’d be a failure. To dodge this depends on luck, it comes way to fast most of the time to see it coming. I did manage to dodge it the shield stun 5+ times in a duel recently because i have acceptional reflexes most of the time, you got about 1/8 a second to dodge it but no matter what i did as a scepter ele i did not have the damage to drop this war not even close and eventually his stuns got the better of me all defensive abilites on cd and i died.

This is just one example of how skill could not overcome spam.

The stun reminds me of throwing darts at a board, you keep doing it until you finally get lucky and land the hit then you basically win. I think either wars need to have sustain lowered or the stun cd increased. To me it’s pretty ridiculous. Also Even while i wasn’t stunned he did acceptionaly high damage with the mace and the GS

Oh and thats not even mentioning the mace stun which yes did hit me a few times and of course i had to use my cds for that but its when both hit you that you just have to kind of give up and eventually both will hit you.

Umm you are a Scepter elementalist. Scepter elementalist is not a very good dueling build. If your super glass like many Ele’s I see running around now its all about 2 strong burst rotations and if those don’t work then its a loss.

A Scepter/Dagger ele is a burst weapon you don’t have enough sustained damage to kill a warrior. The highest dps skill is lightning whip not scepter auto attack from air.

With a block and endure pain on top of healing signet I would find it hard to believe you beat a decent warrior. Warriors vs D/D ele’s is a pretty even fight scepter is not as good at dueling as D/D.

S/D fresh air build or just any S/D build just isn’t that good in duels vs a Warrior. You might be able to win the first match and surprise them with a lightning flash, updraft air 1,2,3 combo as long as endure pain is off cd it really shouldn’t kill a a warrior then you really don’t have anything left in S/D.

This is all with out the warrior even having a mace at all.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

What condi duration do you like?

in Necromancer

Posted by: oZii.2864

oZii.2864

For the conditionmancers/terror necros what condition duration do you like either bleeds or overall?

I’m sure everyone likes different durations I am learning necromancer I know on my thief and mesmer condi builds I like 75% at a minimum. On my necro I am going with something about there at 80% overall. I don’t run hemophila or lingering curses.

I was running the master of terror but I find I like spiritual marks better for the LF regen.

One of the things I like the most about necro is that you can have high condi damage and good duration something that you have to chose between usually on a condi thief or mesmer.

What do you guys that run condi like to sit at for duration?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Mace/shield GS build = Overpowered

in Warrior

Posted by: oZii.2864

oZii.2864

Thank you.

I have a lot of respect for unbiased warriors who can realize the OPness of the build.

Just like I’m not afraid to admit that D/P perma-stealth thief is cheap and I would never defend it because I see it may be possibly OP.

The build I’m using now though…I’m sure it is definately not OP. Actually it’s quite kitten for roaming.

30/30/5/5/0 SD + shortbow

30 in deadly arts, 30 in critical strikes, 5 in shadow arts, 5 in acrobatics. Any seasoned thief knows this skill build is suitable for PvE but not PvP because it lacks blind on stealth, remove condi on going into stealth, regen health in stealth (or the initiative regen or vigor to spam dodges or FS/LS afforded with 30 in acrobatics/trickery. In fact you can’t spam anything with this build, you don’t have the necessary vigor/initiative to do it). I use it because I don’t like how dependent on stealth we are as a thief.

Some people say well you probably just spam 333333 right? Actually no because people are getting good at dodging larcenous strike now. Spamming it is a quick way to end yourself vs anyone good.

This is straight glass no sustain! S/D shortbow with only 5 in SA and 5 in Acro. This build will kill people that panic, are noobs and panic, underleveled or over aggressive people.

I’m going to be reasonable I’m guessing your build is to pick at someone one with the bow auto attack wear them down a bit then burst them with S/D.

So if you get caught with your SB out against any class with decent damage you are dead if shadow step isn’t up. You probably run withdraw instead of HIS so you can keep distance and keep tagging with the SB.

Your build in a 1v1 scenario is totally predicated on someone being over aggressive so you can auto with SB and cripple with 4.

The 4 isn’t going to do anything to a Warrior with lemongrass and dogged march. SB auto isn’t going to do enough damage while they heal up from signet as long as they don’t get tunnel vision and get in 900 range.

Even then they can pop endure pain to rush you and force you to blow ini on SB 5 and 4.

I won’t call your build bad but it really needs a extremely aggressive person so you can get the HP low with SB 1 then control and secure the kill with S/D. I am not saying all your fights are like this but in a 1v1 scenario they probably go something like that most of the time against a warrior because you know you don’t want a warrior next to you.

The mace thrives on the same thing a over aggressive opponent that wants to be close to a warrior for damage(don’t know why). The only class that can afford to be close to a warrior for a long period of time is a guardian thats how it should be.

If that is truly your build I will just say it won’t counter any warrior that isn’t over aggressive regardless if he has a mace/shield or not.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Crazy Necro

in Necromancer

Posted by: oZii.2864

oZii.2864

I was running around in a border when I ran across a necro. Normaly.. I just kill them and Move on but.. This necro literally wiped me out so fast there was nothing I could do. I went to press a key, them I was feared with ever condition in the game on me and went down so fast there was NOTHING I could do about it… I moved on… not used to losign lack that, so I started to wander around again. Till I ran into-him again. This time I tried to escape this by dropping null field RIGHT on top of me ( I’m a Mesmer) running ALL my anti-condition stuff. I moved did everything I could. but the moment he hit me one time I just melted… Idk what kind of build he was running but it was crazy, and as far as I can tell there is no counter… Any ideas?

If you are running the current condi build mesmers run with 20/20/30 runes of lyssa or some variation all rabid with scepter/torch and staff. Then its a winnable fight for sure but you have to be patient and you definitely want to hit the scepter block. I would say the fight is pretty even if you are running that particular build.

There is a decent amount of condi removal in the build with torch and mage removing a condi and lyssa for the full wipe you don’t want to be close to the necro at all unless you are trying to get the torment stacks on him. If you are running some other condi build I am not familiar with then its going to be difficult null field is not good enough to stand against the condi pressure because necros can reapply easy.

If you aren’t familiar with necros then its hard to tell which are the important attacks. Think of it like fighting a direct damage thief or another mesmer anything direct damage and bursty you are familiar with. You want to try to avoid the important attacks if they go into ds then invis or dodge because they are going to try to fear you and that is instant from ds.

Also what Ren said about the stealth build avoidance is much better in this fight than null field I use to hate veil but I run it now in my mesmer condi build(which is ok but compared to a necro condi build just is blown out of the water) just invis alot keep distance and let your clones do the work.. Necro condi removal is very good and can transfer back to you by keeping yourself hidden then he will have no choice put to put the condi on one of your clones.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Mace/shield GS build = Overpowered

in Warrior

Posted by: oZii.2864

oZii.2864

People here need to stop feeding the trolls, and have an actual discussion. You have people that play warriors, and they are pointing out that there are broken parts of these builds that will lead to us getting nerfed. Instead of denying that, instead a conversation on how to fix it before Anet does should get started. If we’ve learned anything from the past it’s that Anet’s idea of fixing a class is usually burning it to the ground.

A thread like that was started on the necromancer forums, and Anet is actually watching it and somewhat interacting. Hopefully we can get one like that started here.

The necromancer discussion is about dhuumfire a trait this thread is about a weapon set. Totally different things.

Lets assume Anet changes mace back to pre patch many people just move to sword/shield thats all that will happen. I see some warriors still use axe but not many.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Warrior roaming clip

in Warrior

Posted by: oZii.2864

oZii.2864

It’s funny how the OP door revovles in this game.

Last year P/D condi thieves where OP rofl. Now everyone and there family runs builds that can deal with a condi build that stacks 1 condition pretty easily. P/D condi thieves are rare these days.

Then D/P Yishi zerg busting videos everyone hopped on D/P weapon set (though there was a proof of concept video posted on reddit in august of D/P perma stealthing) but after a montage or 2 D/P was popular.

Then S/D buff every thief was spamming flanking strike then it got nerfed thieves went back to D/P. Some still roll S/D (prefer S/D myself)

Now warriors Mace outnumbered montages popping up and they will continue then it gets to the point the community gets tired of seeing them because everyone makes them.

Yaki is right though the biggest thing that has changed is healing signet, and you land 8 hits of 100B instead of 6 and your burst is up more often.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Finally dropping boon duration runes?

in Elementalist

Posted by: oZii.2864

oZii.2864

I recently came back 2 weeks ago after a long break due to the nerfs, and finally have the time to play again. I was able to try the Fresh air build and it was actually not too bad, maybe I won’t reroll to a guardian after all hehe.
But I believe its finally time to drop the classic 2x Superior monk runes, 2x Superior water and the other 2x monk runes which gave a total of +60% boon duration. Would the divinity or scholar runes be best now? And if the boon duration runes are still best, please let me know! May save me alot of gold. ty

I dropped boon duration for runes of divinity.

I still run the classic 0/10/0/30/30 D/D build because I like D/D but I think glass D/D builds are bad. I dropped them after I stood naked in SM one day to see if I could keep perma fury up and I was able to.

Might stacks no problem you can’t keep them up like boon duration runes because might stacks from lingering elements, sigil of battle etc have a long base duration to begin with so they benefit from +60% duration better than say your 5 secs of prot when you go into earth.

By going with divinity I have more damage upfront with boon duration you have to build up your damage.

5 sec protection with 60% boon duration = 8 secs

5 sec of protection with 30% boon duration = 6.5 secs

thats the same for every attunement swap besides might from fire swap.

even sigil of battle is slim difference 3 stacks of might for 26 secs or 3 stacks of might for 32 secs.

Really the best way to get a visual you can see is look at all the boons you get that matter to you most and and look at their base durations.

For me the one that mattered to me the most was stability and prot from armor of earth. I run cantrip mastery now so it wasnt that hard for me to decide.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Renewing Stamina: Why a major trait?

in Elementalist

Posted by: oZii.2864

oZii.2864

Am I reading this correct? An ele is ‘crying’ about the access to boons? LOLOLOL

OP is confused because he like so many think because contextually similar traits should be exactly the same in the same spots in all trait lines for all professions lul.

I wonder where he thinks +50% critical chance in deathshroud should go since its grandmaster and very similar to unsuspecting foe for warriors.

Or dhuumfire should move to a adept trait since engineers have it at adept also and it reads the exact same.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

How much celestial gear is best?

in Elementalist

Posted by: oZii.2864

oZii.2864

The only Celestial piece I always carry with me and which I find to be kind of OP is the headgear.
1% more critical damage than the berseker is enough for me to trade that power and small precision loss with toughness, vitality and, why not, healing. Condition Damage is a bonus.

Its kind of op because its 20 to all stats? heh. OP just gets thrown around these days it seems.

I bet a celestial headpiece is kind of OP in a condition build too because condition damage scales soooo well /sarcasm

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Toughness vs. Vitality for Necromancers

in Necromancer

Posted by: oZii.2864

oZii.2864

I’m new to necro but this thread is awesome I always love threads like this regardless of the class. Anyway didn’t mean to interrupt awesome stuff guys.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Constructive thread: Stances vs Signets.

in Warrior

Posted by: oZii.2864

oZii.2864

I think you can run all stances or all signets if you like. It all depends on builds.

I run 0/20/30/0/20 (because I love the defense tree) I play mostly WvW.

I use to use balance stance (I run signet mastery always and warriors sprint) then I asked my self is 180 toughness > 8 additional seconds before I can pop stability again.

When your not using balance stance it does nothing so might as well get something while you don’t need stability. This is personal preference if you like balance then by all means run it.

I run bullscharge, doly signet and endure I trait last stand also. I don’t run mobile strike because immobs dont last long on me with melandru food and dogged march. I actually dropped mobile strikes before cleansing ire was even introduced.

The signet of fury is nice for passive dont need active.

Signet of might is good I think for both but really is a guardian counter signet imo.

Signet of stamina is still good for that emergency clear and extra endurance.

I’m not a fan of beserkers stance just yet. I’ll need to play it more the only classes that bother me condi wise are terrormancers, regen rangers specced full healing, and mesmer 20/20/30 condi build (if I for some reason decide to try to kill it)

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Mace/shield GS build = Overpowered

in Warrior

Posted by: oZii.2864

oZii.2864

Here is the problem! You are running S/D I don’t know what your off set is but S/D doesn’t have enough burst its not a burst weapon it is a sustain damage/pressure weapon. D/D is the burst weapon setup for thief.

S/D’s strength is a daze and most warriors run 1 or 2 stabilities. So you can steal that but you still aren’t pumping out enough damage to kill warriors with healing signet.

The other problem is that S/D stays on target via a 1 sec immobilize and a cripple both of which are nullified by any warrior running dogged march, hoelbrak/melandru and lemon grass.

That is the problem none of the tools of S/D will beat a warrior unless you are extremely patient. Not saying it can’t be done but the fight favors the warrior just based on the tools available.

If you ran d/p offset it still doesn’t have the burst like d/d as it is also a sustained pressure set. It does give you good damage avoidance/mitigation because of black powder.

The thief is also still the best roaming class and most mobile class because it has stealth. Warrior is second most mobile class (WvW) no class will ever take the thieves place as the most mobilie class simply because of stealth.

When a warrior disengages it is clear as day no guess work involved when a thief disengages he can completely juke everyone provided he doesn’t noob it up and head north Hide in shadow and then keep heading north like 95% of thieves do.

If you are really deadset on running S/D you need good CnD’s and you need blind on stealth.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

I'm sorry, but Please Learn to Play.

in Warrior

Posted by: oZii.2864

oZii.2864

Not all thieves have 30 in shadow arts though. I know I don’t. And you’re still forgetting that while in stealth thieves don’t do damage. Those that stay in stealth and never come out are just trolling. When they come out to actually do some damage, they got no more sustain!

Now let’s see, skull crack can be used every 7.5 seconds and most thieves only carry 1 stunbreak, 2 at max. Eventually you’ll be stunned then killed. How to dodge when stunned?

Besides it is well know that warrior has the highest mobility nowadays especially with sword/warhorn and greatsword. Literally 3000 range on a fairly short cooldown.

This is the forum argument problem 101! Not every build is made to counter every build it is impossible. You can try to build to hand as many situations as your gear, utilities allow but there is no 1 build for any profession that is always the best build for that fight.

Your argument is not every thief has 30 in SA and most thieves carry 1 or 2 stun breakers at most. Lets assume you run D/P then you have blinds to help you. If we assume you have off hand dagger then you need to be in melee right? So then you probably counter how can I get close because I can die after I get skull cracked. Thats like do you run and fight inside a necro’s marks and wells too?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

For the DEVs (necromancer state of the game)

in Necromancer

Posted by: oZii.2864

oZii.2864

I’m new to necromancer but I like to do my research I followed the sPvP debate on necro’s and condi etc.

I am a post dhuumfire necro but I also made a ele after the RTL nerf and it is still probably my favorite class.

1. I think dhuumfire is a good change(just my opinion I haven’t seen the thread where people didn’t want it before it got put in)

2. Removing dhuumfire – It hasn’t happened but I hope that it doesn’t I honestly don’t understand the problem. All the conditions do the same amount of damage they always have they just added fire. I understand the issue people have with dhuumfire being covered by other conditions and it gets at minimum a 30% duration boost since you have to go 30 in spite.

My solution would be to just put it as a GM curses trait with the same stipulations it has now. I think the purpose of the trait was to give condi necros another condition so they wouldn’t have to compete in the bleed cap since almost all professions can stack bleeds. Move it to GM trait in curses and move withering precision down or lingering curses down to Master they are ok traits but I don’t feel either is GM worthy when I look at other GM traits for classes I play though those classes do have some bad GM traits also.

Alternative is change it to torment.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

DeathShroud is now base 100% HP

in Necromancer

Posted by: oZii.2864

oZii.2864

Once again demonstrating that in changing Deathshroud from our downed state to our profession-specific mechanic, errors and oversights were introduced that have persisted for 11+ months. Name any other class who’s profession-specific mechanic has been as borked for as long or as badly as our’s:

Warrior? Adrenaline working as intended, unaware of any major revisions.

Warrior class mechanic was messed up since the game launched. There is a trait in strength for 50% endurance when you land a burst skill didnt work with sword main hand since launch.

Major revision for warrior burst mechanic was the same patch necro received dhuumfire. Before if you put 30 trait points into discipline you got a game changing 3% extra damage on your burst skill was like that since launch till the dhuumfire patch. Now 30 trait points gets you 30% recharge rate. Those are just off top my head might be more but not sure.

Just pointing it out for information though.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Berserker's Stance game breaking for pvp

in Necromancer

Posted by: oZii.2864

oZii.2864

you expect warriors to switch out their util’s just to counter one necro for 10 seconds and ruin their whole build?

Thats pretty much the main reason a warrior runs zerker stance necro’s, engi, and a d/p blind spamming thief. Other wise the melandru+dogged march with cleansing ire is enough condi removal to deal with pretty much any other condi build out there.

Also Endure pain is immune to direct damage for 5 secs beserkers stance is just for condi.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

hammer warriors....

in Necromancer

Posted by: oZii.2864

oZii.2864

The build was always possible since release. It just got better because they finally changed the class mechanic line to reduce the CD on burst skills like many other classes have it.

It isn’t a hard build to fight if you have some range. I just started playing necro and i run condi so it is different I guess. I don’t have much time with main hand dagger/ axe builds for necro so I couldn’t really say how to help you there.

@spoj no warrior weren’t in a alright state the the OP is referring to the buff to healing signet as far as the regen goes that buff was like 2 weeks ago. You could definitely stun pretty close to what you can now with mace/shield and if you run hammer with it even more stuns but you didn’t have sustain, you had crappy condition fighting abilities. All the healing skills got a buff 2 weeks ago and burst mastery changes to the class mechanic line in the last big balance patch made the build viable in a pvp setting.

Also the hammer/cc build has been around for a long time. Go look on the warrior forums and find any post by Defektive.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

How much celestial gear is best?

in Elementalist

Posted by: oZii.2864

oZii.2864

It would be personal preference tbh. Unless you value every single stat offered by celestial I wouldn’t go full celestial.

To get your EP you have to factor in any damage modifiers you have like +10% damage while in 600 range. Which means if you want someone to get your effective power you have to give them your build.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

About torment... We were right

in Necromancer

Posted by: oZii.2864

oZii.2864

It is 2 stacks on the initial impale then it goes up in stacks capping at 5 then decreases the same way back down to 2 stacks and then goes away.

I have a mesmer, thief, and warrior tbh the easiest application of torment is the necro. Thief has it on p/d skill but its 2 stacks that require you to be in melee range kind of meh.

Mesmer block is pretty good but pets can set it off and you miss the application.

the warrior one is pretty good but it is single target while the necro one is aoe then you can epi it. Warrior condi builds needed a new condition before it was just bleeds and burns if you ran bow with sword. Most people run builds now that can wipe 1 condition pretty easily.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Certain build of war OP in pvp

in Warrior

Posted by: oZii.2864

oZii.2864

Don’t touch mace/unsuspecting foe, the issue here is the 7 second stun on sword.

If you equip the sword with sigil of paralyzation, I heard it becomes 8 seconds…

8 second immobilize? Also if you stack condition duration it gets even higher like 10 seconds. Brb going to the TP dat meta!!

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Hate the direction warriors going for

in Warrior

Posted by: oZii.2864

oZii.2864

I wouldn’t say that Sword beats GS completely. GS has 6 total skills and Main hand sword has 4.

The comparison really isn’t a fair one its not like people run around with Sword and no off hand.

So you said a weapon should be viable on its own but sword needs a off hand to be viable. Sword Sword is good in a condi build but I don’t see alot of warriors running around direct damage with Sword Sword.

Most people pair the Sword with Shield so that is 2 different weapons.

If you compare GS to the other 2 handed melee weapons which is just Hammer then most would probably agree that hammer while it lacks mobility is a better weapon since pretty much all the skills get used.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Hate the direction warriors going for

in Warrior

Posted by: oZii.2864

oZii.2864

Yeah oozi is correct, the mace stun increase wasn’t the only reason for this new build. A couple key changes that happened:

- axe nerf making axe/shield fall out of favor for roaming
- move of berserker power / heightened focus to grand master ( this change IMHO made warriors having to rethink their build hard. This also means that there is less incentive to sit on adrenaline)
- burst cd reduction! That’s the big one! Before you could stun with mace every 12s or so. This was too long and allowed a lot of breathing room for the opponent. Now with a cd of 7-8s it puts a lot more pressure
- cleaning ire and condition meta. Being able to clean 2 condis ever 7-8 s is probably one of our best defences against condi spam
- (cleaned up animations – not sure about this point)

Cleansing ire is bad. The reason warriors are happy with it is because we were terrible in condi removal so if anyone throws us a bone we are happy.

A. You have to land the hit to get it off

B. You have to waste adrenaline and a burst to get it off

C.Thieves have this:
http://wiki.guildwars2.com/wiki/Shadow's_Embrace
I see no requirement to remove condis for them.

Cleansing ire is a passive condi removal every 7 to 14 or 9 to 18 seconds depending if you land your burst. If you are blinded>>gotta wait an extra 3 seconds to get it off.

Also, I find it insulting that our condis and heals are tied to other abilities. Like being forced to use shouts for heals or burst for condi removal? a lot of the other classes are not forced to do this or their condi/heals are tied to boon/heals etc and not to having to attack.

Comparing a class to another class is beating your head against a wall. The devs don’t balance that way its just not going to ever happen.

Oh, also, the reason we can’t give Necro’s too much disengage has to do with the point of “purity of purpose”.

In this game, we want to allow classes the ability to deal with all situations but in different ways. But, if we give all classes all TOOLS (which is a different thing), then players get confused as to which classes fill which roles, and in what way they fill those roles

Example: In PvP, the Necro and Engi both vie for the position of condition pressure. The engineer has more physical alternatives, the Necro has more boon/condition manipulation, the Engi has more escapability, and the Necro is a little squishier. If we gave the Necro too much mobility or escapability, then all of a sudden their “tools” start to line up exactly. If this is the case, one of them will simply be better than the other, as far as efficacy goes, and thus, one will push the other out of the meta for that “role” on the team. This class would then be the “apex” predator for that role. So, in order to prevent this, we try to make it so that the classes don’t have all their tools overlap perfectly. This means you have to say (following our example), “Well, if we take a Necro, we get more condies, but a squishy body that can’t disengage…..but if we take Engi, we lose some DPS and control (depending on utils), but we get someone who can stand up to a spike better”.

Make sense? If we just gave the escape to Necro’s, then all of a sudden, the Necro is just the clear choice. Not all decisions come down to a clean break like this, but this is the type of thing we’re trying to do when we “deny” some classes certain tools.

This is the same reason that Red doesn’t get interrupts in Magic, the reason that Zergs, normally, have much more mobility than Protoss (since Toss are usually stronger unit-by-unit), and why Karthus has no escapes. By denying tools, you create choices for the players. We sometimes do a poor job of this, sorry. But overall, we try to make it so that all classes have choices, and teams have choices in which classes they bring.

Also, keep in mind we’re trying to get 8 classes to fit into 5 slots, for PvE, Dungeons, and PvP.

This is all high level, and I’m in a rush, but I just wanted to explain this real fast…..

It’s funny, being in China, I have more time to post on the forums than I do while in the office. That’s irony or something….like 10,000 spoons….

-Chap from China

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Hate the direction warriors going for

in Warrior

Posted by: oZii.2864

oZii.2864

Current Warrior meta is good for fight, but boring. Someone says that last patches buff warrior, i say that they’re make him this 2-button guy and most easy class.

I’m also annoyed about Rampage status. No synergize with anything that Warrior have, less duration than Lich form, also not unique, most costly skill and have long CD. Just a joke, not a skill.

The thing is that it isn’t 2 buttons unless your a spamming player who hasn’t gotten his skill level up and your fighting a equally bad player that lets you hit with only 2 buttons.

There is a block which is extremely important and hits as hard as rush. Then you have the daze and you have skull crack. Your shield bash and shield block are just as important to staying alive.

It is definitely not a iwin button unless your playing someone that has no idea what they are facing which really isn’t a problem people just have to get use to it. As I said before this combo was possible before the only difference is instead of 6 hits of 100 blades you can get all 8 with full burst. That is the only thing huge that changed about the mace/shield+gs combo. You add in things like better sustain and changes to the core class mechanic it becomes even better like all the weapons have.

There was a post somewhere that showed how much you can heal with signet during your stun, endure pain, and blocks. If they just buffed healing signet I am will to be mace shield would have still caught on.

Skull Crack: Increased the stun duration from 1, 1.5, 2 to 1, 2, 3.

Gain of .5 secs at level 2 and 1 second at level 3 made the build better but it didn’t change the way the build played dramatically.

I would argue that burst mastery and the change to burst recharge rate in discipline had a bigger impact on mace than the stun durations, those 2 changes had bigger impact to warriors overall since it is directly related to our class mechanic.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[Video]The Pineapple Warrior 2; The RRW Build

in Warrior

Posted by: oZii.2864

oZii.2864

very nice video and editing enjoyed it. Make another

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}