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Why do people find c necro so op in pvp?

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Posted by: oZii.2864

oZii.2864

Would Necros be opposed to dhummfire becoming torment on application of fear or Fear on application of torment? With terror being restored to its old damage? That way you wouldnt need precision to proc your grandmaster trait in in a tree that has no precision.

I wouldnt mind the trait just moved to curses line and staying the same or changed. I don’t think withering precision or lingering curses is GM worthy lingering only affects 2 skills.

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100 blades = Cloud's Omnislash

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Posted by: oZii.2864

oZii.2864

I was talking to guidies in TS and I realized this a long time ago but I thought many did also. Might not be news to many but just wanted to post this for anyone that was a fan of FFVII.

http://www.youtube.com/watch?feature=player_detailpage&v=0xu4R-mYxCs#t=10

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7 red topic in WvW forum?

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Posted by: oZii.2864

oZii.2864

@DevonCarter for this https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-news-at-the-GW2-Anniversary-Bash-Panel/first#post2728316

Do you have a time when you will be having this WvW announcement or what panel event it is before or after? I plan to watch the whole panel but some may only have time to just catch your announcement.

It will be at the top of the panel, so nominally 3:30, but it will depend on when it actually starts. But it should be basically the first thing that happens at the panel.

Thanks for the reply Devon.

Speculation on my part but this sounds like something no one has any clue about. If I was to assume that the September Content sneak peek would possibly have the lake changes in it since Hugh did give us a little peek at it. You have an announcement in the actual panel this sounds like fresh news.

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Perplexity needs to be changed.

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Posted by: oZii.2864

oZii.2864

tl;dr: Yes, the runes are powerful and need some tweaking. Just be calm and wait, it’ll come. Most of the fuss is just because it’s confusion, and people get all crazy the moment they see confusion on their bar and seem to have a mini-stroke. People have a problem with confusion, not really this rune. If this rune instead did a bleed on interupt, no one WOULD SAY ANYTHING.

the base damage of 1 bleed is 22.5 less than 1 stack of confusion.

If this caused 3 stacks of bleed on interrupt in its current forum I think people would definitely complain.

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Perplexity needs to be changed.

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Posted by: oZii.2864

oZii.2864

They need to nerf #4 to 5% chance to cause confusion to be more inline w/ other rune sets as well.

That is not the same as other runes because #4 is when you strike someone.

Other rune sets have 5% chance to proc when struck in a 1v1 scenario sure 5% is pretty low. Then as more sources of incoming damage increases the #4 of other rune sets chances to proc also increases. So then the 4 piece for the other rune sets would actually be stronger than your suggestion for perplexity and therefore would not be inline.

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(edited by oZii.2864)

7 red topic in WvW forum?

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Posted by: oZii.2864

oZii.2864

@DevonCarter for this https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-news-at-the-GW2-Anniversary-Bash-Panel/first#post2728316

Do you have a time when you will be having this WvW announcement or what panel event it is before or after? I plan to watch the whole panel but some may only have time to just catch your announcement.

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Power vs Cond my view

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Posted by: oZii.2864

oZii.2864

I mainly WvW with a little Pve and was unsure which build to use… so I acquired 2 sets of gear (Zerk for power and Rabid for Condition) and came to share a few observations …

(These are my own opinions, and i’ll be the first to admit i’m no Pro gamer)

Power
Great fun to use as lB and wells do some great damage but still lacking compared to a GC Warrior/Thief for damage output.

What are others experiences?

If you take your statement in bold above this is what people say about condition necros.

How everyone compares with the top dogs of direct damage like Warrior/thief (I would throw in S/D eles also) necro is the top dog of conditions only engineer comes close enough in comparision. Its not about only bleed stacking with necro thats what other classes do for necro you can if you want have access to every condition in the game and can manipulate those conditions.

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Necro - WvW roaming - V.5

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Posted by: oZii.2864

oZii.2864

Since I don’t really know of a better spot to ask this, have any fellow condition necros found a good way to deal with two thieves with Hide in Shadows and the condition removal in stealth trait coordinating their stealths so that you make no headway on either one?

I can handle a single thief just fine, but when that second one pops up, I always get killed.

With 2 thieves actually coordinating as in voice comm I can’t say I could tell the difference on the ones I have faced. I have a thief with alot of hours so I know how they work.

My best recommendation would be to burst 1 down as much as possible to pressure him to back off and then deal with the other. One will probably try to reset and come back in. It honestly is going to be a difficult fight if the thieves are smart especially if they are coordinated. They can both pop thieves guild on you for instance and it could be GG. It’s doable but if you take Rennoko’s clip for instance where he was fighting the 2 thieves 1v2 that was pretty narrow.

If a thief is popping up and you don’t see him coming while in mid fight then it might just be GG. I don’t run epi often and slot spite signet alot more just because 1 spite signet can force a thief to blow shadow refuge early and alot of times buy you time, I have kind of fallen in love with spite signet even in 1v2’s because the condi pressure is so good that it usually forces 1 to immediately back off.

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(edited by oZii.2864)

Necro - WvW roaming - V.5

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Posted by: oZii.2864

oZii.2864

Another good video Ren. Enjoyed the 1v2 vs the d/p thieves. A commentary or Annotations type video would be pretty awesome. Daphoenix does(did) them on his excala videos for D/D elementalists and it’s really cool to kind of get into that person’s head on exactly how they look at a given scenario and how they would deal with it as best they could.

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Perplexity needs to be changed.

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Posted by: oZii.2864

oZii.2864

Trust me, if it gets changed to that, NO one will be using it. They are ONLY used for the 4/6 and 6/6 remove them and replace them with something like this and EVERYONE will stop using them.

Thats the kind of over, rune breaking nerf that i would expect from Anet – why are you trying to help them for?

The ONLY thing that needs to change is the 6/6 Change that to 25% confusion Damage increase and i think that would be fine, of course maybe get around to actually fixing the duration as well

I don’t think rennoko’s 6/6 suggestion is a overnerf. The duration on the 6/6 is 10 seconds base.

You can still keep up 5 stacks you just would have to spec for 100% duration which might cause you to have to sacrifice points somewhere else and you would have to intelligently be aware of when the 6/6 proc is about to expire so you could reapply with a interrupt. The only class that would be able to get the 100% confusion duration without much sacrifice would be a mesmer with master of misdirection trait.

If we assume +40% food and full 6/6 with Rennoko’s suggestion you would be at 15 secs on interrupt which is still decent. So you would need 45% duration to get to 100% even if you stayed at 55% confusion duration that would still be better than any other condition rune set dps wise(assuming your enemy presses a few buttons with confusion on him) A mesmer with master of misdirection trait would need just 12% to get to 100% duration.

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Why do people find c necro so op in pvp?

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Posted by: oZii.2864

oZii.2864

That was a typo it’s suppose to be “You can’t win every fight with every build”. I don’t know exactly how you play but I know you like to use warhorn and sword. Maybe you use something different. I hardly see you on necro and more on warrior. Age of a character doesn’t mean you play it alot. My elementalist is older than my mesmer since I created it first but my mesmer, thief, and warrior have way more play time than my elementalist.

So you made a post about how you felt condi’s where imbalanced and to easy using the example of “blow all your cooldowns and fear to win”.

I provided what knowledge I have of what I have seen you run on your warrior and our talks of your builds and then provided what last I known you to run “You run condi warrior now at least that I knew you ran” You didn’t rebut that in your post but instead of addressing what I posted directly on condi warrior/warhorn vs a condi necro (which was the majority of my post) you pick my post apart as if it was a personal attack which it wasn’t.

You always take discussions to personal as if someone not totally agreeing with you was a personal attack.

If I say something along the lines of last I’ve known you to run that is not saying I know exactly what you run and leaves the door open for you to correct me. All you said basically is blah blah if you think you know me you don’t know me.

You would rather argue off topic and defend yourself personally then about your statement that it’s imbalanced and a necro blows every cd and fears to win and that you need heavy cc.

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(edited by oZii.2864)

Perplexity needs to be changed.

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Posted by: oZii.2864

oZii.2864

From the game:

Condition application rotation: 4 stacks 5sec bleed -> 4sec chill -> 5 stacks 6sec confusion.

Single removal via cleansing water, proccing on regeneration application(soothing disruption + elemental attunement).

Removal results:
Water attunement: 4x confusion, 1x chill
Armor of earth: 2x bleed, 2x confusion
Lightning flash: 4x bleed
Mist form: 1x confusion, 1x bleed

According to the wiki, confusion should have been the condition removed every single time.
Condition removal is NOT lifo (last in, first out). It is random (or at least has a major RNG factor) and seems to favor stacked conditions. Though I assume based on past tests that some conditions tend to be removed more often (higher priority) overall.
When you use a removal you simply do not know which condition is going to be removed. You can not plan your removals or make strategic use of them, just hope it removes the condition you like to be removed. That’s an issue that should have been adressed by ANet a long time ago, but I guess it’s fine as long as hardly anyone complains about it since few people know.

I was testing the removal orders the other day wasn’t fully indepth but I saw a post explaining that bleed becomes priorty because it is refreshed I had never truly paid attention so I thought he was saying that bleed jumps to first priority for removal if you refresh it but that isnt the case.

From my testing if you have a scenario:

2 bleed, blind, poison, chill are applied at the same time the lifo order is random.

If we assume bleed is last to be removed as long as bleed isn’t refreshed and no other conditions are applied then bleed stays at last priorty.

If however 1 of the other conditions expires but is reapplied and bleed is refreshed to (3) stacks of bleed it will stay ahead of that condition just reapplied.

To try to keep bleed as the lowest priorty you would basically have to not apply bleeds anymore and wait for the icon to expire then reapply bleeds again after you laid down cover conditions. The problem with trying to do this is that there are so many bleed modifiers in condi builds either with sigils, traits, or just on regular attacks you would have to have periods that you wouldn’t attack.

I’m assuming the same is true for all intensity stacking conditions. So intensity stacking conditions in removal queue don’t make it jump ahead or behind any conditions if it is refreshed it just leaves it in its current place.

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Why do people find c necro so op in pvp?

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Posted by: oZii.2864

oZii.2864

That’s assuming you’re using a warrior with a ton of CC, anyway. Against anything else it’s just lolconditionspam. Blow every cooldown and Fear to win; totally brainless “strategy” which can be repeated over and over in a very short amount of time. They need to tone back down the condition stacking; after that last big patch it’s just way too much to be balanced. If they must do it, at least raise the skill ceiling higher than this button mashing BS we have now.

When did you get a necro? Is the warrior forum boring right now? You run condi warrior now anyway at least the was last that I knew you ran. Your never going to beat a necro. A necro should very rarely lose to a condition build if they have a off hand dagger and a staff just because of a transfer.

Its ok that you need cc as a warrior to beat a necro that is the counter as andele put it. That is rock just like when you fight a guardian you must account for their boons if your not looking at a guardians buff bar then your doing it wrong.

Blow every cooldown is a bit of a stretch but as soon as you see a necro go into ds you should have your finger on the beserker stance button. Everything else is filler against a warrior if you see staff dodge or avoid marks. Your in close its going to be scepter AA and probably DG the pain is all in DS. Corrupt boon is the counter to your stability but if you have your stab up and in zerker stance it just clears the boons then its on a 40 sec cd.

I don’t know how you can complain about necros as a warrior though. Just because you engage doesn’t mean you have to stay. Running condi warrior is asking to die anyway because the necro can just give it all back to you so deathly swarm dodge and putrid mark dodge is important. You can’t win every fight with every build. If a CC heavy warrior is the warrior build to counter a condi necro and a condi warrior is not I really don’t see why that is a problem.

I know you like sword and warhorn but it’s just 2 exposed against a necro and you waste dps time using the warhorn skills to wipe condi’s you could always jump in force the necro to deplete its Death shroud the reengage on your own terms which is a necro with not alot of LF.

P.S. There was a team that ran 3 warrior 2 CC mace warriors and 1 was Condi w/LB they fought Super Squad the vid is on Bleu’s channel and they held up pretty well with the 3 warrior 2 spirit ranger setup losing the first match winning the second then they switched to 2 warriors 2 ranger 1 guardian for the last match.

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(edited by oZii.2864)

Why do people find c necro so op in pvp?

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Posted by: oZii.2864

oZii.2864

I watched ESL today Ill keep watching the rest of the matches but spirit ranger is what is hot from what I see. I saw 1 necro but 4 spirit rangers in the matches I watched today. Looks like stun warrior and spirit ranger comps make it difficult for Necro to be op like people claim. Spirit ranger with awesome cleanses, warrior with its immune + cc = dead necro’s.

Have to watch the rest of the matches to get a bigger picture though.

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8/23: EB, Kain, SoS

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Posted by: oZii.2864

oZii.2864

Lulz @ that GF necro only engaging when his F1 is up, then running away when it’s done till his friends come. rofl.

You lift to bro? lolz

Let me guess not referring to a 1v1 scenario which is even more lolz to think a smart necro gets in the middle with no life force l2p. If it was 1v1 then I don’t think it was me you where fighting.

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(edited by oZii.2864)

Terrormancer hekp

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Posted by: oZii.2864

oZii.2864

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fgw2skills.net%2Feditor%2F%3FfQAQNArYWjMat7pbeb87JEoH7CuAiRKOmghSR5kOA-jUyAINBRqCAhIi5wioxWfLiGr6GTHTEVbuHWtNPRSBAxcA-w

thats basically the build some switch a few trait here and there but if you want terror build have to take terror trait. runes are either perplexity, undead, rune of nightmare, 2 lyssa, 2 mad king. 2 whatever else you want, or you can do rune of necromancer. The condition duration just depends on if you like your fear to have a extra tick or not. I personally run soul marks in SR instead of master of terror and I run perplexity runes.

This is all wvw of course in spvp switch to diff rune since you can’t get perplexity there.

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(edited by oZii.2864)

Mesmer, king of conditions?

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Posted by: oZii.2864

oZii.2864

Yeah so I was right then. They do all take atleast 15 in dueling. Andele was just disagreeing with me for the sake of disagreeing as usual.

I feel 15 in dueling is a must if you want to at least try to kill someone. I tried no 15 in dueling but its not enough pressure.

Ok guys then give me a link to a build that has reliable conditions and has same base defensive strengths of a terrormancer.
Yeah thats right you cannot, since mesmers do require a playstyle strength, it also cripples them in how much they can apply, a 15/25/0/0/30 condi mesmer for example will have both the bleed burst and good conditions, but gonna be killed by every random aoe burst.
The (quite popular) 20/20/30 torch using setup gave up most confusion power (till now with perplex runes being ok by old standards) and the bleed application speed for good survivability.
Glamour builds have the glaring flaw of massive cooldowns and massive requirements in situational awareness/positioning.

So no, while you were right on the trait side (what is pretty freaking obvius, its the only reliable source of bleeds after all), application speed is a totally different issue, and if you wanna go with pistol in offhand and staff as your second weapon, i welcome you to be in any fight where not all people are present or a necro/engie/ele is going for aoe.

Hmm you seem upset for some reason. Unless I am reading wrong all spoj is saying that you want to go 15 in dueling if you go condi. I agree why would you not go 15 in dueling thats a pretty big dps loss its like not taking barbed precision. That is pretty much all spoj is saying unless I am missing some other spat you two are having.

30 points in chaos will have more defense than a terrormancer do to the fact that you get protection like its going out of style, +50 toughness just because you have a staff, can get -3% damage for each of your illusions in full rabid would put you at around 2.8k armor with pretty much protection on demand. You don’t really need a build link to see that the base defense of a mesmer condi build will be higher than a terrormancer unless you go 30 in DM but most condi mesmers go 30 in chaos because Prismatic understanding is to good to not take in a condi build.

It doesn’t put out the offensive pressure of a necromancer the only way you can come close to necro condi burst pressure is 30 points dueling with pistol and staff confusion stacking 18 stacks in 2 seconds is easy and maintaining 12+ stacks of confusion is pretty easy while you still can have the 2.8k armor and 100% confusion duration along with bleeds. This can kill I would say as fast as a necro if the person presses a button.

Mesmer seems to have a tough way to go when it comes to conditions, simply because in order to make your condi’s effective you need to sacrifice a lot of survivability. Oddly, a Mesmer can condi-burst a single target more effectively than a necro can, but the AoE capability simply isn’t there.

I fooled around with a 0/20/0/25/25, Rabid, Sc/P, St build for a bit and it is a killing machine if left unchecked (Duelists Discipline + I-Duelist + combo fields = ridiculous single target condi application). In order to get the damage and keep yourself alive you have to DPS race every fight though. As soon as you get caught with anything significant on CD or miss 1 burst you will die to a competent player with an effective build. It can be really fun though.

This is pretty much spot on unless you run condi shatter but yea the really odd thing about mesmer condi builds is that you don’t go deep in the condi line if at all. I have been messing around with no staff and going sc/p +sw/torch and its alot more survivability in that set up but giving up staff is rough (I love mesmer staff)

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(edited by oZii.2864)

Mesmer, king of conditions?

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Posted by: oZii.2864

oZii.2864

Yeah so I was right then. They do all take atleast 15 in dueling. Andele was just disagreeing with me for the sake of disagreeing as usual.

I feel 15 in dueling is a must if you want to at least try to kill someone. I tried no 15 in dueling but its not enough pressure.

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thief alert

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Posted by: oZii.2864

oZii.2864

So OP doesn’t play a thief and theorycrafted a scenario in his mind where his enemies are completely ignorant and don’t pan camera at all.

OP says OMG IM COOLZ I shall become popular.

Makes thread with hyperbole = No profit?

This is like the many build threads like “Godlike Pwnzorz pew pew OP gorilla build unbeatable 1v20”

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Mesmer, king of conditions?

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Posted by: oZii.2864

oZii.2864

You only need 15 in dueling and a pistol or focus for bleeds. And im just guessing but most condi mesmers go 25 in dueling for confusing combatants? I only said phantasms because those are the fast multi hitting clones mesmers have.

If condi mesmers dont take dueling can you direct me to a build they do use. Because the trait options for condi’s seem pretty limited to me.

just look on the mesmer forums for the blackwater build is popular build. 20/20/30 cripple on clone death, random condition on clone death prismatic undertanding staff recharge etc.

I don’t know what people run with perplexity me and a friend came up with something different to run with those runes. we go 0/30/30/0/10 with perpexity runes and run pistol instead of torch.

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Why do people find c necro so op in pvp?

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Posted by: oZii.2864

oZii.2864

There are many forms of OP and definitions I don’t think anyone knows what it means anymore.

OP = Good as in a compliment not negative at all and not gamebreaking just Good. Example “My OP build” buzzword for views not really OP but has a OP part to it the burst rotation is kind of op.

Kind of OP = I don’t even know what this is besides someone being noncommittal in their argument so they can leave the door open to back out.

Ugh its so dumb seeing OP just slung around you can’t tell if the person really believes something is OP, if its just difficult to deal with, if its just OP as in good or what.

“I fought this ranger build it was kind of OP” What does that even mean ’Kind of OP"?

/rant

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(edited by oZii.2864)

Rune of the Forge and Last Gasp Stack?

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Posted by: oZii.2864

oZii.2864

Easy to test yourself just go to the mist. Anyway I tested this before yes they do stack its about 17 secs of proctection because of the 20% from the runes.

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Mesmer, king of conditions?

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Posted by: oZii.2864

oZii.2864

probably 20/20/30 requires you to kill clones to really load you up on conditions. Its decent if people think you can run away from necromancers easy you can definitely run away from a mesmer 20/20/30 build.

with the new runes of perplexity mesmer condi build is stronger now I wouldn’t say its better than a necro condi build pre-runes of perplexity it was a full attrition style and people could ignore you. With runes of perplexity and a little tweaking to the build you can kill people pretty fast.

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Burst bleed stacking?

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Posted by: oZii.2864

oZii.2864

This was what came to mind for me as well. I like how we all talk about this being commonplace and non-remarkable, but seriously, what is the target doing while you are spamming everything you have in that 5-6 second window?

I guess if he has no condition removal at all, his dodge key is broken, and he forgot any anti-condition skills and immunities, then okay.

We’re assuming you are smart enough to not spam out skills while he’s in the middle of invuln frames. If you get partway through and he starts blowing all his CDs then you’ve done what you wanted to anyway. It means he’s putting his big defenses on CD (our burst is on a tiny CD compared to defensive CDs) while you’ve just used a few abilities that will be back in 15s max.

Not saying that you can just walk in and start jamming buttons all the time and make it work, but we’re assuming here that you actually know how to, you know, play.

Every profession has a optimal burst rotation no matter the build and usually the optimal burst rotations are on moderate cd’s or you have an alternative burst rotation. Usually against experienced players you will never get your full optimal burst rotation because everyone knows what the optimal burst rotation is if you both are experienced.

The above I can see if you bait a noob to blow dodges while you AA with scepter and he is playing full defensive and has nothing offensively to threaten you. Sometimes the best defense is a good offense and him applying good pressure to you wont allow you to just stack 20 bleeds. Usually everyone takes at least 1 interrupt in their build for all professions.

Your suggesting fighting someone completely on their heels and not threatening you in anyway while you bait out dodges and their defensive skills. Then you just got magic bullet and duelist or izerker with a chaos storm follow interrupting you or diversion, this is all offense that will make it so you can’t stack 20 bleeds. A elementalist that starts lighting arc for a bit of pressure but you know that at any moment this glass scepter ele can close to “one shot you” all with out blowing any of its defensive skill.

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Perplexity needs to be changed.

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Posted by: oZii.2864

oZii.2864

I would prefer if many runes changed the when struck proc to when you strike someone, right now mix and match is 9 out of 10 times better than taking the full rune set. Lyssa is an example of a good rune set where you at least have to think about taking the 6th piece bonus. That would be across the board for things like ogre runes etc. Some runes are fine when struck like chance to proc protection makes sense when struck but 5% chance to cause bleeding when struck? 5% chance to cause poison?

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condition meta needs to be fixed

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Posted by: oZii.2864

oZii.2864

It’s not just Necros…

Spirit Rangers are getting enormous amounts of QQ.
Warriors are getting enormous amounts of QQ.
Engineers are getting a ton of QQ.
Perplexity is getting a ton of QQ.

You could argue it’s more of a burn issue than conditions overall, sure. But it’s still related to burn and conditions in general.

This doesn’t mean the solution has to be ellaborate or anything…

sPvP = Spirit Ranger QQ are people really complaining about spirit rangers in WvW? Someone show me a spirit ranger QQ thread that is not based around 1v1’s.

Warriors are getting QQ cause of Mace/Shield + GS not condi builds the QQ’d about in sPvP because of Mace/Shield and GS.

Engineers QQ in WvW is tied to Perplexity runes QQ so they are 1 in the same.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Burst bleed stacking?

in Necromancer

Posted by: oZii.2864

oZii.2864

I love trying to figure out stuff like this…. Dont know exactly how he did it but this is one way to fast stack bleeds.

Blood is Power = 2x bleeds
Mark of Blood = 3x bleeds = 5
Putrid Mark = transfer 2 self bleeds from PiB = 7
Dodge roll trait into Mark of Blood = 2x bleeds = 9
Weapon Swap = Grasping Dead = 3x bleeds = 12
Enfeebling Blood = 2x Bleeds = 14

With some crit procs you can get 20. Another possibility is Weaking shroud when going DS for more bleeds. More like 6-7 seconds then 5.

That’s pretty much the number I got to as well – and as a side note, wouldn’t this take like 6-7 seconds to cast the full rotation? 6-7 seconds of no cleanse and t jsut standing there taking it?

This was what came to mind for me as well. I like how we all talk about this being commonplace and non-remarkable, but seriously, what is the target doing while you are spamming everything you have in that 5-6 second window?

I guess if he has no condition removal at all, his dodge key is broken, and he forgot any anti-condition skills and immunities, then okay.

This sounds like PvE fights if its common to hit people with all this. Might be bots running around sPvP

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

condition meta needs to be fixed

in WvW

Posted by: oZii.2864

oZii.2864

The game has been out for 1 year now and people still say stuff like all these x classes have popped up. Like it people don’t have alts lol.

Was condi out of control with 100 nades? Where was the nerf threads then? All the FOtm that rolled engis where was the threads?

The fact that alot of people always associate condi with necro is funny because not all necros are condi focused.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Necromancer WvW tank build

in Necromancer

Posted by: oZii.2864

oZii.2864

I’m full Celestial,but one accessory and back.The build changes day to day,the two I use the most is 10/10/0/20/30 or 20/20/0/0/30(terror/DS build).

Weapons I use are Axe/Dagger and Staff or D/D and Staff.

Do you run PvT armor?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Necromancer WvW tank build

in Necromancer

Posted by: oZii.2864

oZii.2864

I use to run a Tank build,it was fun to play.I could just stand there and laugh at Thief’s but the DMG was just ok and took to long to kill anyone.

Stats were
32k HP
3k Power
2200 Toughness.

Then Celestial armor came out,along with the changes to DS.I made the change and a new build to fit the stats.I can still Tank like before in DS but now can do crazy DMG.It’s funny when a Thief pops out now,I fear him then 2 shot him.

Stats are Unbuffed — Buffed
25600 HP
2106 Power — 2631 Power
1500 Toughness
100% Crit DMG
40% crit
560 Condi DMG -- 1083 Condi DMG
660 Healing

Oh my! Your stats for your revised setup look pretty sexy do you mind sharing?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

condition meta needs to be fixed

in WvW

Posted by: oZii.2864

oZii.2864

There is no condi meta – meta implies that everyone runs nothing but condition builds because it is the best it provides the path of least resistance. That isn’t true most people you see are running good ol direct damage FTW.

Everyone knows direct damage > condition damage. Condi damage like power can be supplemental damage or it can be your main form of damage. Power has the advantage because you can run around with 40k hp and there is no cap on how much dps you can recieve from different forms of direct damage but there is for condi damage. That’s not saying condi damage isn’t good it’s just different than direct damage.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Perplexity needs to be changed.

in WvW

Posted by: oZii.2864

oZii.2864

I have it on my necro but its purpose there is more of a cover condition for me since I know dps wise these runes are the best you can get for any condi build no matter the class and my necro just benefits from the 4 piece anyway.

Using runes of perplexity on a necro.Just lol.And you want to be taken seriously?

You can’t do math I’m sorry. Yes necro’s run it because it is the best dps rune for a condition build if you want damage as in it is better than undead. Which probably what you were thinking when you wrote that. 5 perplexity 1 rabid.

Your response is just LOL cause you can’t add. The math is on the necro forums on why you take perplexity over anything else. You probably won’t reply cause you look foolish but I hope you do

Anybody that can basic math should be able to see why you take perplexity on a condition necro for dps.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Perplexity needs to be changed.

in WvW

Posted by: oZii.2864

oZii.2864

2859 Views 59 replies

https://forum-en.gw2archive.eu/forum/wuv/wuv/yay-new-balanced-runes/page/2#post2598209

2221 Views 35 replies

https://forum-en.gw2archive.eu/forum/wuv/wuv/how-to-nerf-runes-of-perplexity

3363 Views 77 Replies

https://forum-en.gw2archive.eu/forum/wuv/wuv/Grats-Anet-Confusion-spam-is-back-in-wvw

This thread

1967 Views 78 replies

So we have 4 threads with 10410 Views and 249 replies on runes of perplexity. I had to go to page 13 and like page 6 for the other ones.

Some people think its OP some people think its fine or don’t care either way. I think its safe to say that many views between those 4 threads and not many responses not even considering multiple posts by the same people arguing for or against these runes aren’t that big of a deal to that many people. Some people find thieves OP no matter what they are running some people find thieves easy kills but it sure gets the debates going.

Best bet is to make a thief put the runes on the thief make the title “OMG OP permastealth confusion stacking thief build VID” then you can get some real traction on the runes getting nerfed.

Personally I don’t care if they put a icd on the 6 or not it will still be good on the mesmer and thats really all I care about for the runes. I have it on my necro but its purpose there is more of a cover condition for me since I know dps wise these runes are the best you can get for any condi build no matter the class and my necro just benefits from the 4 piece anyway.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

How a noob got top 100 Solo Q with power D/D

in Necromancer

Posted by: oZii.2864

oZii.2864

Seriously themightyaltroll your posts sound like a “hater”. Like this guy upstaged you or something and you came to discredit someone who is higher rank than you. Like you would counter with I can get the same rank as him but I don’t feel like it response.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Content from the Dev livestream

in WvW

Posted by: oZii.2864

oZii.2864

Watching it made me acutally more kitten ed.
I think It’s time to move to PvE since that’s all they do in “Guild” Wars 2.

Bad idea all we’re getting there is more meaningless currencies to zerg for.
All of the actual “Balancing” is being done for some pvp Minigame no one even plays

.

maybe you just don’t know and all you play is WvW and not sPvP or don’t follow what has been said.

There are plenty of skills in this game that are different in sPvP than WvW.

yeah…congratz on coming up with 5 things that are only very slightly different.
GW1 had 500 and a lot of them were functionally different too.

GW1 =/= GW2 spiritual successor but not the same game as been said many times.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

How a noob got top 100 Solo Q with power D/D

in Necromancer

Posted by: oZii.2864

oZii.2864

This must be the tanky Life Force DS build my guildmate mentioned(he is 16th NA Team que and 47th solo Q) He doesn’t have a necro so didn’t really know what the build is but mentioned it to me one day.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Perplexity needs to be changed.

in WvW

Posted by: oZii.2864

oZii.2864

A pretty impressive display of stupidity to think that these runes are fine.

How is this even a thing? They are totally over-the-top gamebreaking OP and its bound to an item loadout. Absolutely unforgivable.

I respect your opinion as a very good player Oozo but totally over-the-top gamebreaking OP implies that this one rune makes WvW unplayable for a majority of the people that play WvW. It implies that the rune is so imbalanced that you can’t go out and do what you need to do. It implies that everyone that has this rune on is unbeatable.

It is hyperbole.

The rune doesn’t do any of that. It is very effective in small man/roaming environments and 1v1 duels which do not make up the majority of WvW. The majority of the people that call the rune ridiculously op and other types of buzzwords are probably of that small man/roaming/dueling community.

People don’t even slot this in as a must in GvG’s and that is usually 10 v 10 to 15 v 15 so that means anything under 10 man it has a much larger impact but that goes for alot of things in GW2.

1 necro can be pretty good in 10 v 10 when you start to get to 15 v 15 1 necro doesn’t have much effect as an example.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Content from the Dev livestream

in WvW

Posted by: oZii.2864

oZii.2864

After i start watching this stream i got a little hope that something will change, and at least we will get some nice info, but after 2 min of stream i lost my hope. AN thinks that abilities on WvW are great, and trying to make them use by players. New orb will completly destroy GvG, and still like half of year till this orb. This is kinda pathetic.
Go play with your ability alone AN. Thx for destroying WvW.

Im done with this game. Everquest NEXT is next target.

It was funny when people started to spam about GvG, AN turned off stream. Well done. You dont care about players at all.

Don’t kid yourself, you would be going to everquest next regardless. Some people just don’t like games and force themselves to play them as they wait for the next one to come and disappoint them.

No.

Im playing WvW for 9 months now, AND ONLY WVW. I dont play PvE,sPvP – im more mass pvp player. Im just sad that AN is ignoring hardcore guilds – which they are making fun on your WvW. Most of people here, runing randomly on zombie zergs 1h per 3 days – so yeah, for that kind of ppl WvW is some kind of fun. I was expecting from today livestream something more, insted of listening how COOL abilities are, when they are not.

I said that on other topic. Im still here, cuz of my guild – nothing more, nothing less. Im pretty sure, that on new game with mass pvp + GvG system, borders on GW2 will be empty.

Was said also, Dev today ignored people – that pretty much how AN care about WvW players.

And its lost its newness to you that all your just a fair weather player like all the rest of the wvw who “switch” when there world not doing well you just switching on games .

I was playing Lineage 2 on Bartz even when L2 was p2p, cant even count how many years i spend on this game, and how much fun i got it. So dont try to tell me that im serching for something new. When im playing game im puting max efforts on that. GW2 is more like, changes are not coming, bascilly we already know, that there will be no GvG in next 1-2 years, so why you think that people when know that, want to lose thier time on it ? No logic on it.

I was looking at your server, your guild. Pretty much i got what i wanted. Casual 400+ guild. Also looked at your guild profile on GvG. http://gw2gvg.com/guild.php?id=120

pretty sad.

Who are you replying to me or jski? Jski is not in Grindhouse gaming which is the guild you linked he is on Fort Aspenwood.

I am in grindhouse gaming but I didn’t reply to you.

You are also going down the elitist path and using a strawman argument looking up GvG rankings to discredit someone.

Also saying that a 400+ guild is sad because it’s casual is also very sad.

So Sad

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Content from the Dev livestream

in WvW

Posted by: oZii.2864

oZii.2864

However, WvW is its own game type and it requires attention specific to it.

If you truly believe that why do you continue to let sPvP dictate the games balance? If WvW is it’s own game then treat it like it’s own game.

I can’t blame you maybe you just don’t know and all you play is WvW and not sPvP or don’t follow what has been said.

There is no specific balance team there is only the balance team. There are plenty of skills in this game that are different in sPvP than WvW.

thieves have 4 sec reveal in sPvP and not in WvW

Signet of resortation heals for less in sPvP than WvW

dhuumfire is 2 secs of burning in sPvP its 4 secs in WvW

confusion use to be the the damage it was in PvE was the same in WvW they then brought it down in WvW to sPvP levels but left it the same in PvE.

WvW has runes and sigils that sPvP doesn’t

I could keep going but sPvP balance and WvW balance are definitely different just the teams that make balance changes are the same for the entire game.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Perplexity needs to be changed.

in WvW

Posted by: oZii.2864

oZii.2864

If the Confusion on Interrupt was 3 Seconds, You’d never see Confusion Go off as they’d not be able to use any skills while Interrupted, making it a completely useless 6 Point Ability.

That is why its 10 seconds base, Cause while people are interrupted, they’re not actually using abilities.

^^ this

They just bumped up the trait for warriors it use to be 3 seconds but everyone complained it was dumb at 3 secs because people aren’t using skills so they take no damage at all or if you interrupt them at best they would have 1 sec of confusion on them after you interrupt them. That is why the 6 piece is 10 secs.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Hammer Perma-Stun in Need of Imm. Adjustment

in Warrior

Posted by: oZii.2864

oZii.2864

All I’m getting from here is that anyone can “get out” Perma-Stun?

In other word, anyone can “eaily get out of” Perma-Stun?

Well

Thanks for telling me that Theifs Perma-Stealth can be “easily escapable”

I’ll share this with the remaining community, including Thief.

I’m sure they’ll find this Breaking News quite Interesting and Suprising.
——————————-

Once again, II will make this very clear..I’’m talking about the constant (Perma) Duration of of Warriors Hammer Stuns

Once a Warriors Hammer knocks you down, you are instantly unconscence-due to Stun duration, and as you regain consicence from Stun duration; another Stun Blow is Initiated while still remaining on the ground, than again and again until the Final Blow.

Why not Admit to your Hammers Perm-Stun ability?

Why the Fear of Admitting?

Finally again,

I’m Not asking for Warriors Damage to be Adjusted but for thier Hammer Stun Duration to be adjusted.

(I Hope I make myself more clearer)

-Afterall, I have Nothing against Warrior Class -

The hammer is encouraged to keep people stunned for max damage it’s in the trait

http://wiki.guildwars2.com/wiki/Merciless_Hammer

Hammer damage is increased by 25% when a foe is disabled. Reduces cooldown of hammer skills by 20%

That is why the moves are probably telegraphed.

There was a post where someone did the math and the only one of the stun/knockback attacks that gets the 25% damage increase without the enemy being stunned already is the burst skill. To get the 25% on all the other blows the enemy has to already be stunned therefore it is encouraged to chain stun someone with hammer.

Seems like it’s working as intended.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: oZii.2864

oZii.2864

“Speaking of GvG’s problematic we are playing your server would your guild be interested in GvG’s this week or any guilds on your server?” – oZii

I don’t understand the question. You see my signature yes/no? Are you unfamiliar with my history?

Here is some history: I’ve been solo since [OnS] Onslaught left for Blackgate when Sea of Sorrows divided up…sometime around Feb/March. I spent my time working with the SoS community leadership after that. I haven’t logged in since I started my protest of WvW content [roughly 2 weeks ago]?

If you want to GvG with SoS server I can help you connect with some guilds on SoS [if you need help]. The guild I recommend you contact is vH.

Oh sorry didnt see your signature. Yea do you have anyone I can contact about setting up a GvG that is in vH?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: oZii.2864

oZii.2864

LOL. This thread is awesome.

Thx for the timely Showdown Ogre.

Thank you Devon for visiting the thread. That is communication and duly noted. The community is willing to listen and work with you. Don’t under estimate the variety of talent here. Many different skill sets….can be tasked to work on future issues.

We see deeper collaboration on Ogre’s Showdown between the community. People are working together.

I am mildly excited…

Speaking of GvG’s problematic we are playing your server would your guild be interested in GvG’s this week or any guilds on your server?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Perplexity needs to be changed.

in WvW

Posted by: oZii.2864

oZii.2864

I personally feel this is on the same level as a perma-stealth/blind thief or terrormancer.

The thief can keep up blind for the duration of a 1v1 fight, and the necromancer can maintain fear if used properly.

And just like most 1v1 situations, this rune set is pretty much moot in a zerg vs. zerg battle.

Just my two cents.

and now imagine if they would allow fear to work as an interrupt…….perma fear, 25 stacks of confusion. i got the feeling though that anet will hit that rune with a big nerf soon as a rune by itsself should not provide free access to a condition and make it stack that high, it should however strengthen confusionbuilds.

What about the sigil of earth being able to rack up bleeds insanely fast with traits and a crit build?

Perplexity requires predictive play, and if the opponent is not smart enough to learn how to control CC, then they should be punished.

If someone pops stability, then my approach is kind of broken. My magnet won’t work, my shield knock-back is nullified, etc., etc.

I think the rune is fair, and I’ve always liked confusion.

Apperently you’ve never played against a P/D + D/P thief with the runes. You try to CC? Interrupted. Try to heal or Cleanse? Interrupted. They need an ICD at the very least of 10 seconds.

It’s not that good on P/D+D/P thief I have it on my thief and while you can build stacks on a spammer if they don’t do anything you can’t kill them because its the only condi you stacked on your D/P off set. Then you switch to P/D to try to put bleeds on and you don’t have ini to cloak and dagger. You don’t have bleed duration because you have these runes on so you can use the runes but trying to build 25 stacks uses up your ini pretty fast and you can’t actually stack anything that kills.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: oZii.2864

oZii.2864

Here it is straight from Devons mouth.

I wanted to chime in a bit here. We appreciate that people really enjoy organizing their own combat in WvW and we are very aware of it. We’ve been discussing what can be done about that. However, WvW is its own game type and it requires attention specific to it. We are focused on making WvW as fun as it can possibly be and we will continue to make changes to WvW with that in mind. Our decisions regarding WvW will always have the needs of WvW paramount.

Taken from:

Posted at 20:50 August 23, 2013!

https://forum-en.gw2archive.eu/forum/wuv/wuv/Content-from-the-Dev-livestream/page/3#post2692180

Can that quote be added to the OP.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Perplexity needs to be changed.

in WvW

Posted by: oZii.2864

oZii.2864

I just don’t know if this as big a problem as people think it is tbh. This is like the 3rd thread on these runes in the WvW section and they don’t last on the front page for longer than a day. They get alot of views and very little replies in comparison the best one was the first one and that still didnt get alot of replies compared to views.

The runes biggest impact is small man and roaming and most people tend to agree that when it starts becoming a zerg v zerg the impact of these runes isn’t even noticeable.

They might put a icd on the 6 piece they might not I honestly think its 50/50.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Cond wvw after recent patches?

in Necromancer

Posted by: oZii.2864

oZii.2864

to be honest I dont like the 30/20/0/0/20 meta build.
I feel to glassy.
I keep running my 0/30/20/20/0 build and I was able to beat another roaming necro with the meta build without to much trouble.

It is the give/take its glassy but has good burst. I do feel though for me 20 points in SR is to good the 15 point trait and soul marks are very good. I might try no points in Spite though see how I like it. maybe go 30 SR 30 curses 10 DM.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Understanding Armor soft caps

in WvW

Posted by: oZii.2864

oZii.2864

I do not believe there are any diminishing returns in GW2. I know for a fact there isn’t on skills. I don’t think there is on stats either. I haven’t once seen any talk about diminishing returns on any one discussing a build.

I have seen talk on gw2guru.com there was a discussion about stats and that the returns received from power start to drop off at 2000 and returns start to diminish the more power you go and that it would be more effective to put the points into precison and or crit damage instead of power if you want to increase your damage provided you are at 2000.

Well kitten…that changes things lol I’m now interested in seeing where this discussion gos.

oZii, would you happen to have a link to that thread, I would be very interested in reading it.

It was a really old thread I don’t think I would be able to find it but insanemaniac.2456 explained the reason people think that and that it isn’t because of DR.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: oZii.2864

oZii.2864

It’s np I felt you came across like I was a “outsider” and was attacking the scene and got overly defensive about what I said. Just the way the internet goes though water under the bridge.

Can we hug now?

We can, yes. Did you know your server community [Ehmry Bay] is forming up in FF XIV ARR?

@Lead.1784
Hey man, separate your wall of text into paragraphs. Many players won’t read it. It was an impassioned post. They should read it.

No I did not just did some searching saw it on our server forums.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Understanding Armor soft caps

in WvW

Posted by: oZii.2864

oZii.2864

I do not believe there are any diminishing returns in GW2. I know for a fact there isn’t on skills. I don’t think there is on stats either. I haven’t once seen any talk about diminishing returns on any one discussing a build.

I have seen talk on gw2guru.com there was a discussion about stats and that the returns received from power start to drop off at 2000 and returns start to diminish the more power you go and that it would be more effective to put the points into precison and or crit damage instead of power if you want to increase your damage provided you are at 2000.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}