Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
20 in Earth for Stability causing interrupters to waste important attacks on stability cause bads don’t pay attention to when you have stability anyway. Or just open with armor of earth both work.
There are some really clueless people out in WvW. I hop on my necro put all my marks on top of me and idiots still run right into them after watching me put them down.
I just realized something if the proposed leak to conditions that stack duration is true then Fiery eruption will be nerfed because it is 6 stacks of burning.
Also in regards to burning if you hit all of your drakes breath for the 4 stacks(12 sec) then you can only stack burning 1 more time until one of the the other stacks wears off. It’s not a huge deal since it is a long duration and you should be able to attune back to fire by time it wears off if it hasnt been wiped.
Hmm not sure how I feel about this change. I know people are complaining about the condition meta and its obvious just looking at this rumored change that it would definitely be a nerf to conditions overall. At the same time it kind of hurts elementalists.
I am not a condi build but I do have 5 celestial trinkets and 20 in earth so my burns usually hover around 500 ish damage with might stacks in a normal fight and that burning is pretty important for me to counter classes with good sustained healing like some ranger builds and warriors running signet.
I would like for signet of restoration to get buffed or something. The unintentional procs that we lost(bug fix) was really a big hit.
I think think a buff to the active is in order and would really help the signet. Increase the active for signet heal to 4,000 with same scaling might help.
It still has its long cooldown when compared to some other signet heals of other classes. Maybe even decrease the cooldown to 20 seconds on the active.
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The initiative cost will go back up to 4. I think it will be ok change and since it is only 1 second base it will be expensive to spam.
If you don’t have any condition duration anyone running -40 condition duration will hardly notice it. You could spec 100% duration and get it to 2 seconds and then it would be really effective.
Immobilize is suppose to stack duration now with a max of 5 stacks(according to the leak) now it overlaps and doesn’t actually stack duration. You just have to give up condition damage for duration and bit extra to get to 100%.
I don’t know if it can be abused or if you would even want to with the cost it has ok change imo just a bit more variety in P/X.
That is a half-truth. The most likely plan is that we add a space to the EB Jumping Puzzle that is useful for GvG. We’d then pull the buff from the Jumping Puzzle. It would still, in fact, be a jumping puzzle. This is one of those times wherein the viable solution is a fast one and this made the most sense.
A condi necro should never lose to another condition class. It is possible for a condi warrior to beat a condi necro but it would be like you get bow 5 immobilize fear and blow everything as fast as you can hoping you run into a necro with no life force even then its still rough.
Most players in WvW are bad though. I had fights where I laid all my marks right on top of me as clear as day and people still jump in them lol.
At the end of the day though a necro is the master of conditions and by design are able to manipulate them.
./groan, couldn’t you have timestamped it? Not going to sit through that entire thing
oh sorry I thought I did link the timestamp. here you go
./groan, couldn’t you have timestamped it? Not going to sit through that entire thing
oh sorry I thought I did link the timestamp. here you go
./groan, couldn’t you have timestamped it? Not going to sit through that entire thing
oh sorry I thought I did link the timestamp. here you go
The GvG reveal by Sacrx.
Basic deal is that there is something coming with that will facilitate GvG’s. A instance with in the jumping puzzle. Something like a arena.
The GvG reveal by Sacrx.
Basic deal is that there is something coming with that will facilitate GvG’s. A instance with in the jumping puzzle. Something like a arena.
Disagree roaming is roaming I like the unpredictability of roaming and no set rules which is why WvW appeals to me so much.
You can have your own set imaginary rules that you follow so you can tell your friends in VOIP or invite the enemy to party or come on the forums and keep as a ace card that you killed someone when you had no food or bloodlust or w/e. In the end that only serves yourself and requires other people to hear you tell the tale but the majority of the people you killed or got killed by probably won’t care.
Another note food can give your build away before the first skill is cast. I don’t always hover over enemies food but if I know I’m going to engage in a impromptu 1v1 I’ll hover over the buff to see what I’m dealing with. I build mostly to fight everything as best I can on my classes so I can know what to expect. Certain classes it matters a little less than others but you can get a general idea.
If I see +40% condition duration on a thief I know its condis, if I see it on a necro it could be hybrid but mostly assume condis, ele with precision food or stacker I think glassy, or doesn’t have 10 in Air with zephyr’s boon etc…. you can get alot of information from someones food and stacker buffs its not viable to always hover but the information is there in a 1v1 scenario.
Just depends on your spec, gear, and class on how effective it is but thats like many things in this game. Against a condition necro it can GG the fight if the ranger abuses line of sight and you can’t transfer the immob. As a necro I have to transfer and walk out right on time or wait it out while I eat alot of damage if I am in dire gear I am really screwed since i have no direct damage to dps it down.. It can be a little rough on my mesmer depending on what I am running but usually not the case if I have invis. My thief, warrior, ele it doesn’t bother me at all.
I don’t use the leap all that often unless I am chasing someone down or it hit while before they stealthed and I have some options if I decide to leap to them or not.
Occasionally I use it for fire aura combo but most of the time I use the immobilze and go into fire for drake breath or burning or air for updraft or LW kite spam abusing LOS.
You could google it. Soldier gear is king of tanky if you can’t get sentinel, I would bet every “Commander build” has a good dose of vitality and toughness in it.
If you google tanky warrior build it would probably be what spot on. Or you could use http://intothemists.com/guides/ calculator that has explanations for all the builds that are posted with a write up usually on why traits are taken.
We’re not talking about closing the gap, we’re talking about when situations get bad and it’s a better idea to engage at range instead of sticking in melee. There’s no way for a D/D Ele to move to ranged combat and stay there when things get hairy.
That’s because you are using D/D. You can’t have it all. I don’t really understand what your trying to say here, when you pick D/D you do so because you don’t want ranged combat. At least I do.
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Try it now. (I should hotkey that)
It is there now!
Yea Mad King Finisher favorite finisher of all time. Must have
We should have a fix going in for the Runes of Speed in the Oct. 15th update that will restore the 25% movement speed for the six-piece bonus.
That said, we feel that this rune is underwhelming in its intended state and is going to be a prime candidate for a rework in the near future. (Along with a bunch of other runes and sigils.)
Hmm that is interesting and actually exciting.
Looking at the current setup of the rune
(1): +25 Vitality
(2): +20% Swiftness duration
(3): +50 Vitality
(4): 5% chance to gain Swiftness for 30s when hit. (Cooldown: 60s)
(5): +90 Vitality
(6): +25% movement speed
Then based off Chap and your comments about some runes getting reworked/some of the RNG removed my guess is the 4 piece bonus will be changed for sure. If that is getting changed for that Rune then educated guess is that all runes with this type of bonus will be changed. Excellent change if this is the case.
Glad to see these added to the patch notes.
Possible fix for Rune of Strength in the Oct 15th patch also?
This Rune will be one of the best DPS runes if it ever gets fixed. Just need that 6 piece fixed.
This is a good thread sensotix and is civil. Maybe they have looked in here and not said anything but hopefully they have.
Niim’s point was you’re taking it too seriously by coming to the forums to whine about a guy who takes it too seriously.
I post on the forums all the time but I don’t post in matchup threads anymore haven’t for like 3 months. It was nothing for me to write that little post.
Do my words have inflection? I think the only all capital word in my post is SWAG. I don’t remember yelling when I typed that.
It’s definitely a bit long, for someone who hasn’t seen many of your posts.
IKR
Time to go look for a new Daecollo thread those are my faves!
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Wow Sin, 3 line post limit or go home pls.
How is him messaging you, and you posting this long blah blah blah on the forums, any different? You only reference swag, not the individual responsible, like all swag was a hive mind, etc.
I don’t see any reference to Swag as a whole. The individual response was “why we are mad” and “fight like men”.
Not hard to understand lol.
I don’t know what this Niim dude is on about. The post is directed at the person that messaged me. Has quote’s directly from the individual not sure what is hard to understand.
@People that take this game way to serious, like the guy from SWAG that messaged me from no where.
How is him messaging you, and you posting this long blah blah blah on the forums, any different? You only reference swag, not the individual responsible, like all swag was a hive mind, etc.
I bolded that for you! I didn’t name a specific person cause I don’t remember his character name. Maybe he reads it maybe he doesn’t are you his lawyer or employed by SWAG or something?
I posted a long blah blah on the forums? That’s long to you? LMAO
Even when I wasnt running tanky I still benefit more from saving it for disengage than using it to attack.
Pretty much. It’s damage coefficient is only 1.0, which is less than Lightning Whip’s 1.4. They should at least give it a blind or vulnerability or just revert the CD.
Hmm the blind suggestion isn’t to bad at all and fits. Like the blinding flash you get from EA with a bit bigger radius can be explained thematically by the fact that there is a slight flash or explosion of light at the end of the skill. Still AOE if the blind affects any target in that radius then you get the reduced cooldown. 300 radius seems fair since its a tracking skill I would prefer 600 for my own selfish reasons though.
I like your suggestion of blind alot though.
Seriously, I wonder if you think before posting.
Warriors don’t have reliable mechanics to survive easily in a direct fight (stealth, necro morph, free evades on skills [but Whirlwind attack 3/4 sec] etc). We rely heavily on damage and the big base health pool/heavy armor we have, and a few traits/skills that help us to survive. What’s wrong with having something to negate some damage for a few seconds ? Can’t you just watch your ennemy buffs instead of zerging mindlessly like in WvW ?Unlike Thief we can’t engage a fight and just go :" oh man I’m dying let’s get out of here" and be at 30 miles away with stealth and shortbow.
Nail on the head. I think people want big words to pop up and don’t want to look at a buff bar and want sound cue’s when a important attack is coming.
If you can’t kill a warrior inbetween the time his endure pain and berserkers stance are on cooldown then the 2 problems are you aren’t built with enough damage to kill him or he is built really tanky to not die which means he isn’t built with enough damage to kill you either or stop you from disengaging/stalling. If it is the latter then you both can sit there and fight for 30 minutes until one persons fingers are tired.
If he stalls you to regen it is the same thing anyone would do kite/stall so you can heal again. The combat is more dynamic you don’t sit there and beat each other with a predetermined winner based entirely off of numbers and spreadsheet calculations so you know you are always going to win.
Warrior is fine they will fix the sigil of paralyzation and it will change how mace plays out reducing the damage by alot.
All the OP’s suggestions are to nerf warrior healing in some fashion when they all just received buffs. I’m not following at all I mean is mending OP and Surge? All the warriors healing is broken now?
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well the disengage is quite a problem tho imo
I agree
I think the CD on RTL at 40 untraited is a bit to long now. It could use a CD reduction I know the Devs don’t want Ele best at particularly anything so I think a medium for both sides would be 25 base duration 15 on successful hit if they want to go that route. So traited you would get a 20 sec RTL base and 12 sec on successful hit.
The change I know was made because they wanted to give it some risk/reward play. The way RTL is though you have to attempt at point blanks range to try to guarantee the reduced CD because it is easily telegraphed move outside of melee range. So you don’t really want to use it unless you are disengaging or you have backup and are chasing. The damage doesn’t justify using it as an attack unless you are power/crit/crit dmg heavy if you aren’t built like that then you are better off lightning whipping.
It has its pro’s and cons vs other moves of this type of other professions since it isn’t affected by movement impairment skills and is instant cast.
Even when I wasnt running tanky I still benefit more from saving it for disengage than using it to attack.
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Personal opinion I feel that as far as D/D elementalist goes it is still a good spec. It has to be traited a bit more defensively now IMO.
I would love to see a some way to possibly make eles rotation a bit less predictable like it is in a fresh air build but open for all attunements. I think that would go along way in helping elementalist out.
Fix lingering attunement to make it work for all attunements.
Merge 1 with fire with Flame Barrier keep as a adept minor. Bump chance to 30% base. Replace Flame barrier with another trait.
Zephyr’s speed bump to 25% merge with One with air. Replace 1 with air with something else.
Stone Flesh – I think is fine as is for adept minor maybe bump to 120 toughness at level 80. At least just make it work with lingering attunements.
Soothng mist – Fine as is
Arcane Fury – Fine as is
@People that take this game way to serious, like the guy from SWAG that messaged me from no where.
Adding people from the forums because they happen to be in a particular guild, then asking them why we are mad at you. Then using terms like “fight like men”. You might need to take a break from the game.
There is no collective or hive mind in Guild Wars 2. I don’t have a problem with SWAG just because some of my guildmates may have a problem with SWAG. It is video game it might be time to take a break if you feel compelled to message me. I don’t even get in to all that video game drama. My posts on the forums are about topics that interest me or I might agree or disagree with. I don’t post on the forums to prove I’m some cool dude with leet skillz I just have my opinions on certain things.
TL&DR:
I am in Good Fights but being in a guild doesn’t mean everyone thinks exactly the same. Messaging me ingame is childish message the person behind the computer you actually have a problem with.
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and they are absolutely overpowered in wvw. spvp is a whole different balance. warriors there do need a shave, but not as big as in wvw. atm warriors are out of control in wvw. if anet finally realizes that wvw balance is not= spvp balance, would make the game actually fun again.
Can someone explain to me this mythical WvW balance and who it should be catered to? I see the suggestion about X is imbalanced in WvW but nobody ever gives a suggestion to accompany it. My guess is because their suggested balance change would cater to their style of play which there are many in WvW.
Warriors are not over the top in WvW. They can just disengage(something they have always been able to do since launch). Before you played a warrior like a thief run in do a few moves run out wait for your cooldowns to come up again(you know when EP was 90 secs). Now you can stay in the fight but suspect to burst damage and poison can make it so you can’t stay in the fight as long as you normally would.
Anyway the thread does have the title sPvP not WvW so I digress.
You play a Thief, you only played a Warrior temporarily to learn about them. Your not a hard-core Warrior player.
I have almost as many games played as warrior as I have playing as thief for sPvP.
Show me a picture of “Games by profession.”
Not that i’m saying your a liar, but could you show the stats/wins/loses as well?
Not very much SPVP.
Revelation I must admit I am shocked that Necro is your most played profession in sPvP. Daecollo you surprised me with this one.
Healing signet was banned on few 1v1 private servers.. Reason?
They failed at basic math in school
Or maybe they know hs is op in practice not in theory.
lol what is this? Player made ban thats hilarious. 1v1 balance rofl then used as a basis for argument when there is no 1v1 mode lol.
Except he’s talking about perplexity runes and in the right setup he would just keep interrupting your horn blasts and you get to take thousands of damage per action you try to take.
He is poking fun at his post. The thread is about the food there are like 5 or 6 other perplexity rune threads.
Put poison on the Warrior kite around picking at him dodging important skills GG. This is just WvW I put spider venom on my thief kite around a bit. Eventually the warrior tries to run because he has 1min 30seconds of poison. Poison really screws warriors over with signet.
I guess I just feel they have to revisit Conditions on the whole. If removing the food offered a little temporary relief, maybe that might be a way to go till it can really be looked at.
I think there just is a biased toward condition by many people. If you receive kittens of direct damage less people complain than if they have 5 stacks of bleeding from 5 different people. It’s almost like its ok to get hit by a warrior, guardian, elementalist all at the same time but its not ok to get hit by a engi, necromancer, and a mesmer at the same time.
Engi’s and Necros are the best condition classes in the game and have no problem killing any class with conditions even if they spec bunker like a guardian or a warrior. Other classes that run conditions will have a much harder time killing those same bunker type of classes. I don’t see a problem with that.
Example my P/D condi thief I can’t kill a decent warrior unless I absolutely have spider venom on me and keep poison on as much as possible. A guardian can take me ages to kill. I can hop on my necro and the fight is easier if i run condi vs a guardian but still can be hard against a warrior depending on their utilities..
Engi and necro are so good at condi because they have weapons that can give them condis and multiple ways to apply it. I mean someone has to be the best. Its ok for guardian to be considered the best support class and warrior to be the best damage with thief coming in not far behind but there can’t be a best condition class or classes.
If you aren’t running a Engi or Necro yoru condition options can be limited its not like direct damage where you find direct damage on every weapon on almost every skill. Out of the 4 classes I have at 80 I can only think of cleansing wave, shocking aura, frost aura that does no damage(off top of my head). Conditions aren’t found on every weapon or every skill which is why the argument people make that you don’t sacrifice makes no sense to me.
I can decide to go direct damage and pick up any weapon set for any class and do direct damage with 99% of the skills in the game. I can’t pick up any weapon set for any class and do condition damage with it. I am not about to go S/D on my thief in a condi build.
Perplexity is a different discussion but as conditions are overall in this game I don’t see a problem with them. I am ok with the fact that a necro and engi can burst you down with conditions and can almost guarantee a kill if they get their whole rotation off. Not all classes can do that with conditions.
Experiment next time you see a 20/20/30 condition Mesmer (just look at his food) walk away popping your skills as needed and watch how long it actually takes him to kill you if you don’t decide to stay and fight. Next time you see a S/S Longbow warrior just walk away and watch how long it takes to kill you. The biggest danger is the offhand sword throw the rest of it you can just walk away and clean easy.
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Did he say S/D is the only Viable Thief spec? Do these people actually go read the forums of the classes they play or just go to other classes they don’t and comment?
well she was interested, I asked a question, it was not rhetorical. I would like to know why only that line was highlighted for this thread.
No need to be so defensive.
Did you link it because you like it? dislike it?
@Sinzer, I think they probably wouldn’t change the cooldown, or maybe even shorten it, since they are removing the damage and condition, it seems anet value the extra damage on the non-main-damage spells more than the players do (lightning flash)
@magic fly, If they changed the graphic to an actual wall of rock, I’d be ok with that :p
@retsuko, I’m still holding out for water1 being turned into a channeled beam…
Ahh my apologies I only put that one line because that was the line that had elementalist information in it the rest involved other classes.
Main Hand pistol will be getting immobilize on body shot 1sec initiative increase to 4 according to the leak.
Signet needs its “unintentional” procs back. That was a bigger nerf than the reduction in healing per cast.
Failing that, they should increase the current base healing amount by 50%+ to compensate for the loss. We went from getting 2-3 procs on dodge to zero.
Yea the “unintentional” procs where a bigger nerf/fix I agree. Should increase the base to compensate.
Signet of Restoration (25 second cool down.)
Passive: Grants health every time you cast a spell.
Active: Grant Protection, Swiftness, Regeneration for 8 seconds.
Healing per cast: 392 (0.05)?Now has a 0.8 second internal cool down.
This kind of steps on Glyphs there would be no reason to take Glyph at all it has to be different enough. Thats why dwayna heal isn’t the defacto heal because it’s on a long cooldown but it has the highest heal amount usually.
The only problem with SOR is confusion(WvW) that my only problem with SOR. In s/tPvP the problem is that they just reduced the healing there the Signet still gets play The EA fix also reduced the healing because it was proccing like 3-4 times if you just did a EA dodge.
Bump the passive up on the heal and reduce the CD of the active to 15 seconds slight boost to the active base heal. Or Reduce the CD to 20 seconds with higher base heal 4k.
Not necesarily true. The damage applied by the critical hits will be mariginal in a build that doesn’t have power or critical damage. Some on crit effects will however increase damage in some specs. Then again, the dire spec can push harder and play less defensively due to having more health.
It is true there is no way to argue that. Even if the damage is marginal it is more damage while you do the same condition damage. If you add on crit effects then you do more damage. If your condition duration line is the same as your power line (which is the case for most classes) then you have some power. If you have easy access to might then you can make up even more power.
The way the trait lines are setup and the fact that there is so many on crit sigils that can increase your dps then there is no way around that a crit based condi build will kill faster than a dire gear.
If a rabid gear condi build decided to throw on sigil of fire that procs at 500 damage then you as a dire user need to manufacture 500 damage from somewhere which you wouldnt be able to do if you are running the exact same build. Thats 500 more damage you can say its marginal but it is 500 more damage.
The point is that there is a sacrifice between rabid and dire you can’t dismiss the critical damage just because it isn’t the main offensive output of the build.
Dunno about 20, but crybar, 1 interrupt and the 4th effect of the runes is already 13 stacks me thinks. Anyway, the runes would be fairly balanced if the confusion duration would be onpair with most confusion durations.
P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.
You need some rabid for proper sustain if you are to do 1vX. Personally I ran around with about 2800 armor and 15k health. Now more health due to dire.
Never been a fan of rabid on P/D just never made sense to me. Thief imo is about avoiding damage. Just my opinion I tried it out and felt I survived more going all carrion over adding rabid. I did add apothecary jewels to my trinkets when those came out.
He probably posted in it because he knew no one else was interested either.
Instead of not posting and letting it get buried? E-Pride>Self control I suppose.
Well that’s nice, any reason why a thread for just this?
Any reason why you posted in a thread you have no interest in? Part-time moderating?
Brb creating a new thread that says the same thing as other threads with different adjectives but is special and different enough because it is my own thoughts.
Beating a deadhorse about topics that have been discussed to death is better than actually talking about a pretty significant buff to staff not discussed at all on these forums.
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Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..One tick. What game are you playing? I have conditions running off my screen 90% of the time. In seconds. With perplexity runes, I have 15-20 stacks of confusion applied to me in seconds. There are big issues at play here.
The problem is the Condition casters now apply Fast Damage and are so tanky they can not be burst down. Previously, before Dire gear, perplexity runes, and recent buffs, they applied slow damage and were weaker to burst.
Cause criticals aren’t damage? If you have 15-20 stacks (assume 20 stacks) you got interrupted 4 times in a row(you said in seconds).
The condition classes play pretty much the same and lose dps by going dire gear.
Popular Necromancer Terror build 30/20/0/0/20 you drop your sigil of earth(more damage) everything else is the same. Except you have no more direct damage. You ever seen how much feast of corruption does when you crit in rabid gear? If you go on the necro forums many people still prefer rabid gear or mix of. Mathematically rabid gear provides more dps so anyone running dire gear does so sacrificing dps. Direct Damage builds do the same when they take Soldier Gear.
P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.
If your a mesmer condi spec you have to run rabid gear unless you don’t care about bleeds on crit which means you won’t kill anyone and you will have less dodges. Which means less clone production which means less survivability and less damage.
I don’t know much about rangers condi builds or engineers.
Fact a Rabid Gear condi build will kill you faster than a Dire gear condi build. Why? Critical Damage!
Anyway your derailing here talking about dire gear make a new thread about that this is about food. *
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https://forum-en.gw2archive.eu/forum/game/gw2/October-15th-balance-skills-updates-preview
Unsteady Ground: This skill no longer damages or cripples enemies. It will now prevent foes from crossing the area, knocking them back a short distance. Lasts for 3 seconds.
https://forum-en.gw2archive.eu/forum/game/gw2/October-15th-balance-skills-updates-preview
Transfusion: This trait now scales with healing power at a 20% rate, where it didn’t previously scale
With a very high Fury uptime your crit chance is > 50% anyway, making the +critdmg from Cavalier’s more useful.
Shadowfall is referring to the 0/0/20/20/30 build which only has 15% base crit chance with 57 crit dmg.
Keep boon duration in arcana, change the base attunement rate to 12 seconds have a minor or major trait that reduces it even further(see sleight of hand for theives) . Some other benefit by going into the arcana tree. My friend suggested that -% damage reduction the more you go into the tree with a max of 10%
Or you can carry condition removals
Conditions are already balanced around that assumption.
Having one food that improves something by 40% while others are only half as good isn’t fair or balanced.
Everyone who “buffs up” for WvW should get roughly the same relative power increase.
Edit: In that case the -40% Condition food would be OP as well. I just rarely see it being used, hence it’s off my radar.
You must not see alot of or know many warriors or the warriors you know aren’t really up on what many warriors are running.
As far as the food goes it is limiting you are forced to run that food if you want any chance at all to kill someone. You also have to remember that in order for that +40% to even do anything at all the condition has to run that +40% anyway which usually doesn’t happen. +40% condition duration isn’t much with the way the rounding happens.
4 second base bleed +40% condition duration food = 5 second bleed. If I put the 5 second bleed on someone but it only lasts 4 seconds then that food did nothing.
10 second burn + 40% food = 14 second burn. If the burn only lasts 8 seconds then the food had no affect the +70 condition damage did more for it there than the duration.
If you start adding runes etc in there then of course you can increase the durations but this thread is just about the food.
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