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How to fight each profession as a D/D ele

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Posted by: oZii.2864

oZii.2864

Black Beard’s suggestions look more tailored to sPvP though some translate over to WvW.

I mostly WvW so I can chime in on that.

I run 0/0/20/20/30.
(NOTE: Put in 20 points manually to see the true Armor build craft gives you the 5 point adept automatically as if you will always be in earth)
http://gw2buildcraft.com/calculator/elementalist/?1.0|8.51p.h2.8.1n.0.0.0.0|0.0.0.0.0.0.0.0.0|1j.71m.1n.71m.1n.71g.1c.71g.1n.71h.1n.71h|311.d19.211.d13.311.d17.211.d13.311.d17.2v.d13|0.0.0.k15.u56b|15.1|1n.1u.1v.1s.28|e

The earth traits are earths embrace and rock solid.
utilities are LF, Cleansing Flame, Armor of earth.

3.5 seconds of stability on earth attunement = free ether renewal as long as it isn’t stripped.

  1. Necro(I play necro)-Can be tough fight keys to the fight avoid marks watch for opening burst. As soon as they fear you from Death Shroud(it is usually coming early) attune to earth for stability as the fear chain is probably not far behind. This is a hard fight either way because you don’t know if they also have corrupt boon on or not. Many necros aren’t running corrupt in WvW much anymore and are running signet of spite with epi, and or spectral walk or armor possibly spectral wall. The fight is hard to really break down because of the dynamics between the 2 classes but the important thing is when you are condi loaded attune to earth and wipe asap and try to stay on top of them with lightning whip spam and CC’s.
  1. Warrior(I also play war) – I honestly have no problem with warriors stun mace/GS or Hammer. They expect you to get CC’D so they can burst with gs or hammer follow ups. I usually keep burning on them as much as possible, lightning whip spam when I see mace or hammer out I get ready to earth attune. If you have stability up you pretty much kill a ton of their dps hammer gets +25% damage if you are stunned and kill the +50% critical chance if you are smart with your stability uses. Alot of warriors with this build sacrifice normal crit chance because they count on the stun and signet to boost their critical chance. Many will drop down to about 30% critical chance unbuffed and put the points into more survivability like cavalier.
  1. Mesmer(play mesmer also) – 20/20/30/0/0 is popular with condi builds and power builds for mesmer with a torch off hand. Mage does decent damage if he is criting about 3-4k and his attack can bounce back to you. Then there is popular still phantasm and a shatter spec. Fight is difficult doesn’t really matter the build tbh. The condi build relies on you killing clones which happens alot with D/D eles pbaoe attacks. You can honestly run away from the mesmer or ignore him and there isn’t anything he can do to stop you if he is a condi build. The glassy power build is a different story and is difficult to fight usually has GS as the other set with Sword/Torch many times lyssa runes. Kill the greatsword phantasm asap to hurt alot of his dps. It is winnable but in the mesmer’s favor because it will be hard to lock the mesmer down. They usually run 3 invis skills.
  1. Thief(play thief also)- P/D condi with perplexity there is a popular version with 10/0/30/0/30 with daze on steal and strip 2 boons (which is usually stability) so the thief will steal your stability and the daze will apply after strip. The weakness of of the build is that it has less access to dodges like the old 0/0/30/20/20 P/D condi build so after its more easier to burst. The problem is shadow strike and the torment since you have to be close difficult fight.
  1. S/D X/X/X/X/30 another 30 in trickery with daze on steal and boon strip on steal hard fight usually glassy though if they are spamming flanking strike I would just suggest to keep distance make them burn initiative as they try to chase you down then burst as best you can and repeat until you feel you have the upper hand and can get a kill.
  1. Rangers – No problem just attune to earth to stop knock back and fear from pet stay on top of ranger abuse los and kite them to death.
  1. Engineers- with perplex – Run Away. Rifle direct damage is easy fight usually can see them come in close for the knock back attune to earth cripple attune to air for shocking aura because the follow up leap is coming. Prepare to attune to water because net is coming or care package elite is coming pop armor of earth ether renewal aoe to kill turrets. Direct damage engi isn’t really a hard fight imo.
  1. Guardians – Attune to earth if you are hit with the GS whirl pull(don’t know the name) Stay out of the symbols be mindful of retal. If you get ringed or line of warding attune to earth lolz as you walk through it. I like to keep burning on guards just be mindful of retal damage.
[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Balance patch

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Posted by: oZii.2864

oZii.2864

All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.

I think that would be a major ele-nerf. I don’t really know how they want to implement something like this – because it would make some already useless traits and spells even more useless (burning precision for example and all auto-attacks that stack conditions like earth and fire 1 with scepter, water 1 with dagger or earth 1 with staff).
The new cap for might would be 15? That’s a huge nerf for both PvE and PvP eles. That’s a major aspect of our support in PvE.
I don’t really get what they mean with that or how they’re going to implement it. Since most of those conditions/boons stack in duration would it mean that they can’t be stacked more than 5 times per player or overall? Can you only stack again if your stacks have run out?

The change will be similar to what they did already with retaliation with its 5 stack cap. It doesn’t matter the base duration. The changes for duration boons probably won’t really be noticed anyway by eles. Vigor has a icd from renewing stamina so that doesn’t matter. Fury won’t be affected since its easy to get as soon as 1 “stack” wears off you can put it on again so you won’t notice a change there.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[Guide] Mastering the D/D ele 7/15/13

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Posted by: oZii.2864

oZii.2864

Has the new stats for superior rune of the traveler been interesting enough for usage in anyone’s elementalist build?

Just to remind people so they don’t need to look it up:
(1): +10 to All Stats; +2% Critical Damage
(2): +15% Boon Duration
(3): +10 to All Stats; +2% Critical Damage
(4): +10% Condition Duration
(5): +10 to All Stats; +2% Critical Damage
(6): +25% Movement Speed

Taking just two is tempting, haha.

I at first went a full 6 piece traveler. Then I dropped down to 2 traveler, 2 monk, 2 water thats 75% boon duration if you are 30 arcana no food. 95% if you run it with the boon duration food. If you wanted to play around for 100% throw on 3 platinum doubloons in your exotic trinkets if you run exotics.

I went with 75% though and I run 20 earth no air traits, 20 water, 30 arcana. Fury is good if you can cycle often not as good at 10 air but it’s not bad at all. I run rock solid trait so I get 3.5 secs of stability when I earth attune which gives me a guaranteed ether renewal if the stab isnt stripped. Swiftness up time is good also that I don’t feel I have to run the 6 piece I just have to think a bit more when I want to turn the speed on.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Offense vs. punishment, risk vs. reward

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Posted by: oZii.2864

oZii.2864

Hmm auto-attack nerf suggestion or just rebalance strong auto attacks and weak ones.

I prefer a good balance on auto attacks across the board but auto attacks are different for every weapon for every class and different in builds.

D/D ele for example I think all auto attacks are good in there own way but Fire and Water for example should have projectile finisher chance for example. Water adds vuln so either remove the vuln or bump the damage. Fire I feel is fine but projectile finisher chance just makes sense to me.

Warriors autos are pretty good across the board.

Mesmer staff depends on what your running, scepter is the worse auto attack in the game imo, GS is good, sword is actually decent just that the way rotations usually play out for mesmer you aren’t really forced to auto attack for dps unless your phantasms are destroyed and other skills are on cooldown.

Thief autos are pretty good but I would say pistol is good if your condi if not then its kind of meh filler.

Necros autos are good except staff it gives life force and has range but its just filler not as bad as mesmer scepter auto attack only because of its range and life force regen but its close to as bad.

I definitely wouldn’t want auto attacks to be useless and weak. What happened with Warrior Axe auto I think is fair the damage is still there but it isn’t front loaded.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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Balance patch

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Posted by: oZii.2864

oZii.2864

The leaks(if they are accurate) had some buffs to Earth Shield that look really good. An actual auto attack chain. A moving mass pull that will provide protection for each foe pulled in. 2 new attacks added to #2 and number #3 and the 5 skill (forgot its name) with invulnerability will have its CD reduced to 30 seconds.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

How... Is... This... Possible...

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Posted by: oZii.2864

oZii.2864

Good warrior assessment. I have one but don’t play it frequently. I’m still concerned that certain things aren’t getting nerfed. Perplexity for one.

I’m also wondering if we’ve ever fought. I’m an ele on mag from FEAR.

Possibly I have a Human Ele with incinerator only ele with incinerator in Good Fights. If you are the human female ele from fear then yea we have before. I haven’t logged on to it much the past few days as I was trying out a few new thief specs.

This really is the crux. The “good” stuff in Air (RtL, Updraft, Static) has such long cooldowns that you really don’t want to be swapping back to Air just to end up using auto attacks.

When playing D/D, the auto attacks are a “last resort” between your other elements, so you can keep some pressure up while you wait for things to come off cooldown.

Fresh Air sounds like a good idea until you realise it genuinely doesn’t give you anything useful over a non Fresh Air build. I typically max out at 20 in Air (Zephyr/Bolt or Alacrity/Bolt) and then, as everyone else does, dump the rest into Water & Arcane.

I believe that the attunement reduction should be reduced by default, that Evasive Arcana should be an Adept trait (10 Arcane) and Fire & Air fixed to make them more attractive.

I disagree you don’t want to use any auto attacks for any of the attunements except Air that is the one auto attack with D/D that you should be using it is the best auto attack an ele has it does almost as much damage as thief dagger auto attack but has 300 range on it.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

New & improved Perplexity thief! (video)

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Posted by: oZii.2864

oZii.2864

Lyssa are the only runes you listed that even come close in power to perplexity. And that is more because of the condition wipe every potential 45 seconds, and less about the boons.

But when you fight a perplexity engi, and then fight a non-perp engi. You can see the huge difference, and a rune set should not be that powerful.

The fact that you can build around just these runes(the p/p spam #4 build) is proof enough that they are imbalanced. If you can say that a build wouldnt be viable without a specific rune set, then wake up and smell the coffee, because you’re in denial if you think stacking 20+ confusion for 5-10 seconds is okay.

Melandru runes are powerful, but they are balanced, because you gain no offense from them, and they only reduce conditions by 25%… The food is the real game changer, but then so many foods are blatantly OP.

It’s a double standard because you see the confusion from these runes. Melandru runes or any rune for that matter is usually taken with food together. The food removes the +40% duration that you have. If you don’t have more than 25 points into your condition duration line melandru then alters the base duration of your conditions. Your once 4 second bleed from pistol main hand can then become a 2 second bleed if you never used the +duration food to begin with you have might aswell not even have a bleed at all.

That is powerful I wouldn’t say it is OP but there is no denying that it is build defining and you do build around that because you invest in the runes and the food. You can then cut back on your condition removal and some classes like Ele and Warrior can enhance it even further for -93% reduction to 3 types of condi. Alot of warriors don’t rune a utility condition removal at all and do fine with dogged march, melandru, and lemongrass.

I think the stacks are fine on the runes just put a icd on the 6 piece of 5-10 seconds. 1 stack of confusion is terrible thats a over nerf suggestion.

There are over 60 rune sets in this game and about 10 of those sets are good. I would rather have more good sets of runes like these last releases then nerf runes to make them in line with the other rest of the crappy runes in the game.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

So , let's make an trait comparation

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Posted by: oZii.2864

oZii.2864

The Weapon swap warrior trait is a better comparison to infusion of shadow.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New & improved Perplexity thief! (video)

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Posted by: oZii.2864

oZii.2864

Lol, I love people who defend these runes. Show me any other rune set that even comes close to these.

Comes close as to what? People that say the rune is OP never really have any solid arguments.

I could say that Melandru runes with food are the opposite of these and people have run that combo for along time.

If you look at the past few new rune releases going back to Queen Pavilion when these sets where released many of the new runes aren’t like any runes that came out at launch.

Rune of Exuberance
Tormenting
Perplexity
Rune of the Sunless

The Magic find changed runes

Scavenging
Noble
Traveler

Are all different than runes released before.

Scavenging is probably the closest to a launch release rune and it still blows runes of the undead out of the water with its 7% conversion there is no other rune converting 7% of anything into anything.

Chap said in the last SOTG that they wanted to redo some of the runes take out some of the RNG involved in runes and sigils because there are alot of bad runes. I see the pattern with each new Rune release that they want to make better runes and sigils.

Honestly most launch Runes Suck! Thats why so many people mix and match because the 6th piece bonus is usually terrible. Off top of my head people take a full 6 of Divinity, Scholar, Melandru, Hoelbrak, Lyssa, Eagle, Dolyak, Speed from launch runes outside of dwayna those are some of the highest priced runes in the game because they have good 6 piece and the rune set is pretty good.

Now what is your counter that its OP? The 6th piece bonus requires an agreement between you and your enemy anyway. You have to be able to spam a headshot like a noob and he has to be willing to spam skills like a noob so that you can interrupt him.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

So , let's make an trait comparation

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Posted by: oZii.2864

oZii.2864

I think it’s simply because Warrior’s have received more iteration compared to Thieves, who’s traits are more or less unchanged from a year ago.

Trickery was lackluster and I think the fix to it is pretty good 30 points in trick is definitely viable now. Thief traits have for the most part been pretty good it was always the weapon sets P/P and S/P that really had some issues.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New & improved Perplexity thief! (video)

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Posted by: oZii.2864

oZii.2864

they should put an internal cooldown on 6° bonus … maybe 15 or 20 seconds.

Yea the strongest class that runes these runes IMO is engineers. While a Mesmer can stacks more confusion without a interrupt there isn’t much to cover it up. I think a ICD is fair I would say 10 secs would be fair on the ICD. The base duration is 10 seconds on the 6 piece anyway. I would say 5 secs is fair also but I think 10 is a good middle ground.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

How... Is... This... Possible...

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Posted by: oZii.2864

oZii.2864

@OP Warrior is getting lung capacity moved to Tier 1 which means they go into tactics which means that they will lose out on damage. The normal stun spec doesn’t go into tactics at all. You could still go into tactics and run stun build but if you do move discipline points you give up shorter recharge rate on skull crack, you give up 10-20 critical damage. You have to run unsuspecting foe in that build so no less than 10 in arms. So you lose your greatsword recharge rate if you do. If you drop 10 from defense then you lose will lose cleansing ire(conditiion removal on burst skill), Last stand(auto stability when hit with a CC that isn’t immobilize), dogged march (recover from cripple chill immobilize 33% faster and gain adrenaline) .

The common stun mace spec is 0/20/30/0/20 or 0/20/20/0/30 I don’t think many mace warriors will go 10 in tactics. Many might drop mace all together when sigil of para is nerfed because it wont give a full 100blades anymore if they do it as the tooltip says it should be almost all of the 100 blades except the last hit(which does the most damage) and with very little wiggle room for error you have to swap immediately if they fix the para sigil like the tooltip says.

If you ever played a necro you know that Flesh Golem sucks the AI will still be bad on it it just will have more health. I mean its decent but I would take any of elementalists elementals over it any day in its current state.

Most typical necro condi builds will only run that minion anyway.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

So , let's make an trait comparation

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Posted by: oZii.2864

oZii.2864

Serious? Damage multipliers?

Warrior and thief are probably pretty close when it comes to damage multipliers.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

New & improved Perplexity thief! (video)

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Posted by: oZii.2864

oZii.2864

You killed a necro, and an upleveled warrior from a server that has one of the lowest skill wvw communities in the game.

Not to mention that the necro clip started when the necro was half health.

Sorry but I fail to see how perplexity is op.

Both fights were 1v1 from full health. I simply edited them down because they were long and boring. I’m using green gear, no food buffs, no main-hand weapon to apply additional conditions, and I’ve got 20 unused trait points. All that, and I’m STILL completely locking down players with one button and minimal effort. Even if those players brought stability and cleanses, I could simply keep reapplying confusion while their skills are on cooldown.

Stop trying to defend these runes. Aside from Shadow’s Embrace or crazy regen warriors, there’s not very many options out there to counter this type of play. With proper tweaking, these runes could actually fit nicely into balanced gameplay, but right now, they’re just ridiculous.

This video only showcases terrible players. The necro was terrible all he had to do was lay down a putrid mark or fire off a deathly swarm and given it all back to you and you would have killed yourself spamming headshot. A good condi necro should never lose to another condition class ever.

Anbody else could have just walked away from you tbh and there was nothing you could have done about it. The runes are good I won’t deny that but they aren’t a iwin button. Against more than 1 person you couldn’t maintain that kind of headshot spam because you would be out of initiative. There are more builds out there that can deal with perplexity thieves besides warriors and and thieves with shadows embrace.

20/20/30 Mesmer with GS or Staff + X/Torch with cleansing conflaguration.

Elementalist with 20 in earth for stability on earth attunement, Armor of earth at 50% health and Armor of earth cantrip.

Any necro with a offhand dagger a staff and half a brain. That pops into ds just for fear and pops out then fires deathly swarm before you can spam headshot again.

Those are all popular roaming builds not anything I just cooked up to counter the runes. The necro is just weapons you don’t even have to trait that.

Those are all classes I play besides my thief and warrior which deal with that build pretty well also.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Necro - WvW roaming - V.7

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Nice! Is this the 30/20/20 build with scavenging runes?

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Arenanet "fix"

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tldr – Everyone is right about Ele getting the shaft. In the future, expect it.

I can’t be the only ele player the has watched or particapted in GvG or ZvZ. How can any Ele player seriously concede a stun breaker? Look at how useless crowd control is in the Big Game. Elementalists have been shafted in every way, including avoiding crowd control. That means that anything an Ele has is of greater value than it would be to another class. We need to learn this phrase, “An Elementalist cannot be powerful.” We need to recall that phrase when we wonder why something does not make sense. You see we are thinking wrong.

As far as GvG’s go elementalist is vital to GvG’s I would say as vital as a Guardian is. You don’t really need alot of stun breakers because you should be getting stability from guardians tbh but just incase mist form and armor of earth are the only ones you need.

The crowd control is very good in GvG’s everyone has stability at the beginning anyway thats why you have necros! As the GvG goes on then your CC becomes useful.

This is just in regards to GvG’s

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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ideas to spruce up conjure weapons

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If I remember correctly and the leaks are correct. Off top of my head that I can remember.

Flame Axe:

Grant might everytime you strike someone
Getting a blast finisher

Frost Bow:

  1. The #5 skill cast time reduced to 1.5 seconds.
  2. Auto attack velocity increased
    There is more but can’t remember

Lightning Hammer:

  1. Can move when you cast #5
  2. #3 banish range increased to 600m

Earth Shield:

  1. #2 and #3 skill will move to the auto attack chain. All skills on the auto attack apply bleeds.
    New skills on #2 and #3
  2. #4 skill will grant protection for each enemy pulled in and can be casted while moving.
  3. #5 CD reduced to 30 secs.
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(edited by oZii.2864)

[WvW] Blue's 1v1 against Condimesmer.

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I’m not really familiar with the current mesmer builds but the amount of confusion this guy kept stacking was pretty insane. But yeah.. perplexity runes huh.

Reason I go 20 in earth now. 30 in trickery s/x thieves, headshot spam, mace warriors, fear necros, daze engi’s. mesmers. The rock solid trait is really a life saver against most classes.

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[WvW] Blue's 1v1 against Condimesmer.

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Yea it is the black water build. I have the part about staff clones in my post. I usually just troll that build I find mesmers seem to get more annoyed when you just keep walking away nonchalantly wiping all their conditions as you go on your merry way. Then as they try to chase you down they are spamming slow attacking staff clones lol.

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Stealth fix for Arcane utils?

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So we aren’t allowed to bunker, even though every other class including thief can. We aren’t allowed to be mobile. We aren’t allowed to have a burst build even though every single other class can. So what are we supposed to do? Ele has no role in the game anymore.

You can bunker still you just can’t bunker aswell if you put 10 points in Air. The better bunker spec is 20 in earth, 20 water, 30 arcana if your intent is to bunker then Rock solid is a must.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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[WvW] Blue's 1v1 against Condimesmer.

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Thanks! Yeah glad that ge didn’t have too many ranged interrupts. Without ether I’d have no chance. Look at the conditions he puts out, just rediculous.

He isn’t really putting out alot of conditions the whole build is based around your opponent killing your clones. If you don’t kill his clones he shouldn’t be able to kill you which is hard for d/d because of all the pbaoe. It’s 20/20/30/0/0 spec you can read up on it in the mesmer forums it’s called blackwater.

Looking at the video he has clones cripple when they kill but doesn’t have random condition on death trait which would have definitely killed you in that fight. You can just walk away from the build tbh. If you don’t kill his clones then the condi threats are his staff clones random conditions, the bleeds he does on crit, his confusion and his block with torment that you ate alot in that fight.

It’s a good 1vX spec assuming that people actually kill the clones.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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(edited by oZii.2864)

Earth attacks should cause Confusion.

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Posted by: oZii.2864

oZii.2864

Earth Attunement abilities should cause more confusion and bleeding.

Hahahaha!! Thats a good one Daecollo. Sigil of earth should cause confusion on weapon swap too? lmao.

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Necromancer OP or NOT?

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Think you are. WvW is more about 1v1 than Spvp ever was. Spvp is all about getting 2v1 or 2v3 on your favor while WvW roaming is all about finding good fights.

You must have skipped the Dueling servers in sPvP(not sure how since there are a ton of them)

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(edited by oZii.2864)

Superior Sigils of Fire price plummet?

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oZii.2864

Its because force is better than a proc which cant crit and has an ICD. Cant believe it took this long for people to realise how bad the sigil was.

Agree with above, many sigils where high in price still like Sigil of Strength etc they stayed high in price because people still thought they where good. Now the Rune and Sigil market has been jumbled at bit and the better sigils are actually at a higher value(outside of the expensive to craft ones like perplexity etc.)

Sigil of force took a while to reach 1g it use to be low for a while same with accuracy(which is still a bit lower than it use to be)

Sigil of Rage(rofl) use to be one of the top sigil when the game came out because people with bad math thought it was good and people hopped on the bandwagon. I don’t know many people that would touch that sigil outside of some novelty build.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Undercutting

in Black Lion Trading Co

Posted by: oZii.2864

oZii.2864

So yesterday the first teq mini pet went on the TP for 1700G.

Based on the rationale in this thread, we should have only undecut by 1C.

But no one is going to pay 1700G for a minipet, and even the buy orders showed multiples in 350G.

Price kept getting undercut by a few hundred G and last I saw it was 900G. We have yet to reach equilibrium, and I bet the price will stabilize at around 400-500G, if it hasn’t already (I’m not in game)

That was more a gamble with new items when no one knows the “value” to the players.

Superior Rune of the Sunless hit the TP I believe there where 3 on the TP from the first event around 30-50g for one Rune. 2 of them sold now it is being undercut and crashed to about 8g last I saw. It happens everytime there are New items on the TP early adopters with gold to burn will buy it up right away then the item gets saturated and it drops down. Look at the hammers from champ farming and the 1 hand sword Lord Therea’s Shadow(not sure exact name).

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About Conjured weapons.

in Elementalist

Posted by: oZii.2864

oZii.2864

The problem with conjured in a PvP setting is that they leave you open to getting crushed. I like hammer alot though cause banish is fun and it has some defensive options. If the leaks are anything to go by the shield looks like it will be pretty good and it has some good offensive and defensive options. I can see shield getting some actual play now.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Dhumfire

in Necromancer

Posted by: oZii.2864

oZii.2864

What? so perma burning? that will never happen. Just grabbing the trait gives you 1.5 extra duration.

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Fighting conditionmesmers with perplexity

in Elementalist

Posted by: oZii.2864

oZii.2864

The conditionmesmer build is usually 20/20/30/0/0 The damage is from confusion and you blowing up the clones. They can’t kill you if you just walk away(if you just keep walking away and ignore them I find it really upsets them and they will chase you all over the map rofl).

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Ele in new bl critique

in Elementalist

Posted by: oZii.2864

oZii.2864

I tried a few D/D builds and was getting wrecked by everything. All the roamers you face are based on high toughness and regen capabilities, and D/D just can’t out-damage them. Get back in the zerg with your staff or try S/D and get taken down by every thief and anybody you don’t outplay. At least you’d have a chance though.

I agree there is alot of beef rolling around the new areas the warriors for sure.

I have tried out 20 earth, 20 water, 30 arcana with 95% boon duration and so far the results are pretty good. I am still looking at how I can squeeze out a bit more damage from it. If you are swapping often with this setup you can keep fury up almost as well as zephyr’s boon setup(almost).

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Zelyhn's Calculator (Alpha)

in Elementalist

Posted by: oZii.2864

oZii.2864

I like it. Agree with others that it could be confusing to anyone that doesn’t know what they are looking at.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Undercutting

in Black Lion Trading Co

Posted by: oZii.2864

oZii.2864

People are going to buy it no matter if you undercut or not. The only thing you really do is lowering the price of whatever item you are undercutting for everyone.

This some people want quick gold so they sell very low.

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Fighting conditionmesmers with perplexity

in Elementalist

Posted by: oZii.2864

oZii.2864

0/0/20/20/30 lulz them as you wipe it off. rock solid trait, cleansing flame. you still have enough damage to kill take stone splinters trait also.

Its not just condi builds that make the stability valuable or even perplexity builds. stun warriors, s/p thieves, s/d thieves, thieves with 30 points in trickery for sleight of hand dazing you every 21 seconds.

With that setup the only class I find I cant kill from the usuals in WvW is the thieves are difficult to fight because they steal your stability then daze you with taht same steal. Really bunker condi engis everyone else doesn’t expect you to have stability so much. Runes of the traveler to deal with movement issues.

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Bloodlust [merged]

in WvW

Posted by: oZii.2864

oZii.2864

I love the map! Its awesome

I think they could have put in the map based on “Good Faith” but there is no way to know. Right now alot of people are playing the new area and roaming in it. Have to see what happens after the “New Smell” wears off.

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You like the new content for WvWvW? Yes-No

in WvW

Posted by: oZii.2864

oZii.2864

It really needs to be split up this poll just lumped everything into one.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Post patch: Small groups and Soloing death

in WvW

Posted by: oZii.2864

oZii.2864

For small man roaming teams voice comms if you havent already.

For solo roamers good luck if your in that area. Most people never roamed the lake anyway. It was all down south for the most part.

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Bloodlust [merged]

in WvW

Posted by: oZii.2864

oZii.2864

I like the new terrain so far its dynamic which is one of the things I love about WvW alot of nooks, ambush potential etc.

I am not sure about the stat buff. I understand why they put it there. They could have made the new map area with no stat bonus in “Good Faith” that the community would respond well to it. I am sure they can take it out if to many people dont like it Devon stated so.

Right now our fights are 1 stat bonus to each server so I can’t say its a big impact. Organized small man teams on Voice comm this new area should be heaven for groups like this.

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You like the new content for WvWvW? Yes-No

in WvW

Posted by: oZii.2864

oZii.2864

I like the new map area not sure about the buff just yet.

To early – for Stat bonus
Yes – New map area

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Superior Rune of the Sunless!!!

in Necromancer

Posted by: oZii.2864

oZii.2864

It was datamined I think it is a drop from Tequatl

[&AgEkuwAA] Chat code

1) +28 condition damage
2) -10% condition duration
3) +55 condition damage
4) +4% critical damage
5) -10% condition duration
6) When you use an Elite skill you inflict fear for 1 second on nearby foes.

I dont see a icd stated on the tooltip

Looks like a pretty good all around rune especially for hybrids.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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(edited by oZii.2864)

Anet doesn't see we need a buff because...

in Elementalist

Posted by: oZii.2864

oZii.2864

oZii ! It’s been a while! How’s your ascension going?

I have a strong belief that they intentionally made the condi side of the meta a bit too strong just so that people would give it a go. Now they talk about shaving it a little. You know what that sounds like to me? Inference in a market economy to reach equilibrium.

Hey Zelyhn I have been ok I been made a Necro so I was learning that. I still play my ele alot and it is still my favorite class but I fill the staff roll in GvG’s so I have been playing alot of staff lately.

I partly agree I think what happened is that condition builds got buffed because people complained about bunkers and how sPvP was all about bunkers. Now there are enough bunker counters in the game I actually at this point I actually think a buff to RTL would be fine which was something I didn’t agree with earlier.

There are some buffs coming to conjures though I saw in the preview notes. Earth shield actually looks interesting as a pseudo cantrip.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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"Disequilibrium" petered out already?

in Black Lion Trading Co

Posted by: oZii.2864

oZii.2864

I got a BL salvage kit yesterday from my daily. That is all I have to add to this thread.

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Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: oZii.2864

oZii.2864

Please keep it in the gem store. Being able to buy it for gold, which I earn through a variety of activities, is so much better than grinding the same dungeon 20+ times for an armor set.

This is why they put armor and skins in the shop ^^ this guy right here. Not saying its bad it is just another demographic.

There are people that actually hate PvE and will not do it if they don’t have to. If a new dungeon came out with that had new armor skins. You would see a thread “Anet why didnt you put it in the Gem Store like the other armors? Why am I forced to PvE”

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Anet doesn't see we need a buff because...

in Elementalist

Posted by: oZii.2864

oZii.2864

I think Anet feels D/D should fit in the Bunker slot(which is what alot of people ran in sPvP in D/D hayday). S/D is suppose to be the Burst/high damage spike weapon set.

This is WvW focused but a few days ago I went 20 earth (runes of the traveler so I can still slot cantrips) so far I like it. I think what has happened is that in the OLD meta bunker was king you needed mesmer and thieves to deal with bunkers. Counters to bunkers where introduced which cause elementalist to go down on the food chain(as well as guardians but to a lesser extent).

As more anti-bunker options where added to classes the less elementalist became effective. Now in sPvP/tPvP they pretty much fill the burst damage roll with S/D.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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(edited by oZii.2864)

Stun Warriors in WvW

in Warrior

Posted by: oZii.2864

oZii.2864

Every one that disagreed with my post probably mains a warrior lol. My ele only gets access to one 6 second stabilty. The stun spam, coupled with the passive regen and damage mitigation is too much. I can’t tell you how many times I was stunned by a warrior then 222 by his buddy thief.

It requires a change in traits which you might not like to do. I actually changed my build to 20 in earth and took rock solid and it allowed me to beat mace warrior 1v1 who is actually guesting on your server atm from my guild. I was planning to try this out anyway not just to deal with mace warriors either. I run the mace setup on my warrior so I know how it works it is hard for me to fight on my necro also.

Anyway Rock solid with Earth Embrace trait. If you want to be close to the damage you had if you ran standard d/d with 10 in Air then you can run stone splinters.

I honestly think Anets vision of D/D elementalist is that it is suppose to be tanky with S/D as the burst for Ele. I have no problem with that personally I have actually liked running it so far. Slot some traveler runes so you can have good movements speed. Only class I have come across I couldn’t kill with this setup is a bunker condi engi and a lol trololol S/D jumper build thief spamming larcenous strike and steals boons with thrill of the crime trait. The next patch will help a bit to deal with S/D thief since it will remove only 1 boon instead of 2 I just feel it will still be a tough fight for any D/D.

A S/D thief with 30 trick for sleight of hand will daze/stun just as much as a warrior all while stealing your stability to fight against it.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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{Thief}

(edited by oZii.2864)

Stun Warriors in WvW

in Warrior

Posted by: oZii.2864

oZii.2864

When the sigil of paralyzation is fixed it means no more guaranteed 100 blades after skullcrack.

With the fix a level 3 skull crack SHOULD be 3.45 seconds with a sigil of paralyzation. 100 blades is 3.5 seconds channel with the last hit being the most important and damaging one(factor in time to weapon swap and press 2). You shouldn’t get instagibbed if you eat the level 3 stun and the channel unless your full glass.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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Official Patch preview 15th Oct

in Necromancer

Posted by: oZii.2864

oZii.2864

Those changes might be interesting. I must say I’ll be for ever grateful for better AI for minions.
Although reading official discussion under that changes there was mentioned that necros are OP in WvW together with Warriors. Is it true?

People that think WvW is all about open field s/tPvP think they are OP mostly small man roaming teams of 5 that find another group of 8 people to fight then complain that there is to many condis because they lost a fight out numbered. I like to small man roam but I know its not about that, and if you happen to GvG warriors have to go tanky(more distraction than damage) and necros are more about boon removal you run a terrormancer(the one everyone says is OP) build in a 10 v 10 or 15 v 15 GvG and you will be dead after a few seconds if your not then someone has to baby sit you(guardian or warrior) which means your a liability.

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Simple Solution to The Bloodlust Controversy.

in WvW

Posted by: oZii.2864

oZii.2864

Funny how the imbalancing nature of it was one of the major issues around getting rid of the orbs when Habib was here but is not an issue at all now.

Also note how they regard live WvW as a testing ground now.

The whole game is a testing ground. They have said multiple times in multiple interviews that what they expect happens becomes totally different when it hits live. The only way to actually see how it affects the game is to push it to live. You can see this anytime you see Arenanet’s intent vs live results. I don’t think its a bad thing thats what hot-fixes are for and are a normal part of MMO’s. Players find a way around something it get hot-fixed.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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More Ele nerfs?

in Elementalist

Posted by: oZii.2864

oZii.2864

Looking at the leaks and the wiki its a nerf to fire and air attunement in regards to elemental attunement since those where 360 radius the others where 240 according to the wiki.

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October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: oZii.2864

oZii.2864

The idea you have going with changing runes and removing some more of the RNG is a good idea. The last few rune sets that have been designed where pretty good and different.

That is how the runes really should be that the 6 piece bonus is really good that you are Torn if you should take the rune or not. Not just perplexity which is controversial but it’s 4 piece bonus is good.

When a Rune get fixed if it has a bug etc can it please be put in the patch notes.

Rune of Strength
Rune of Strength
Rune of Strength

Please fix! Please! Would be one of the best DPS runes in the game if the 6 piece bonus actually worked!

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Official Patch preview 15th Oct

in Warrior

Posted by: oZii.2864

oZii.2864

Further down the Road

  • We’re reworking the combat log to make it more easily used. This will involve help from a ton of departments, but it will help every player in the game. By providing you better combat information, you’ll be able to better make tweaks to your build, and you’ll be able to better adjust your play to deal with difficult encounters.
  • We’re also looking to make conditions scale better in PvE/WvW leveling so that they’re more viable at different junctures in the level scale.
  • Runes/Sigils are also something the balance team wants to improve. We’d like to see cooler effects on some of the sets, so we’ll be working towards that. They also lead to a lot of build diversity, so we want more sets to be stronger so that it gives you guys more options in your builds.
  • The patch notes will be much bigger than this, but we just wanted to give you guys a little insight into what’s coming in the near future from the balance team!
  • Traits. We’re always looking at traits and trying to fix the traits that don’t seem as sweet as others.

So that’s pretty much it! Feel free to leave feedback and ideas/concerns and we’ll be watching to see what you guys come up with!


-Balance and skill team

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
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Official Patch preview 15th Oct

in Necromancer

Posted by: oZii.2864

oZii.2864

Further down the Road

  • We’re reworking the combat log to make it more easily used. This will involve help from a ton of departments, but it will help every player in the game. By providing you better combat information, you’ll be able to better make tweaks to your build, and you’ll be able to better adjust your play to deal with difficult encounters.
  • We’re also looking to make conditions scale better in PvE/WvW leveling so that they’re more viable at different junctures in the level scale.
  • Runes/Sigils are also something the balance team wants to improve. We’d like to see cooler effects on some of the sets, so we’ll be working towards that. They also lead to a lot of build diversity, so we want more sets to be stronger so that it gives you guys more options in your builds.
  • The patch notes will be much bigger than this, but we just wanted to give you guys a little insight into what’s coming in the near future from the balance team!
  • Traits. We’re always looking at traits and trying to fix the traits that don’t seem as sweet as others.

So that’s pretty much it! Feel free to leave feedback and ideas/concerns and we’ll be watching to see what you guys come up with!


-Balance and skill team

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}