Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
why do people try and romanticize the warrior so much? I seriously just dont get it. Every other class has more effective/passive ways to remove conditions, stronger heals, better utils (have yet to hear any positives on kick and stomp) and frankly the only thing good about our “control” on a hammer is earthshaker since backbreaker is outclassed by every skill in the game with a knockdown and staggering blow is actually the worst attack cross every class in the entire game. The mace is no better having the crappiest auto attack ever, our burst skills for the most part suck, and we have to rely on teammates more than any other class in the entire game. If you are one positive warrior in a sea of unhappy warriors then you are 1 of 2 things. 1 you think dying is helping your team or 2 you have a very good team…
This isn’t really true if you take a mesmer which is considered one of the strongest classes. The condition removal isn’t great all.
You have null field on a 36 sec cd. (traited) in a field that pulses. Signet of stamina is better. Null field does remove boons from the other enemy but just based on condi it doesn’t beat sig of stamina, other options are arcane thievery, mantra of resolve.
You can go 30 points into the vitality tree and remove a condition on shatter but you have to chose that or shatters heal a small amount (which is a pretty decent sustain)
Finally you have remove a condition when you heal (1)
There are other classes with it better with better passive condi removal but there are others with about the same if not worse.
I wonder how many Necros would gladly tradeoff some of their bleeds/bleed duration for some skills that cause confusion. I would say almost all of them.
Count me as a Necro that would in a second.
Mes has been among the top 1-3 classes since the game released, while other classes get nerfed and buffed in and out of the tops spots Mes even with minor fixes and nerfs still is an outstanding top tier class.
Mesmer as a class is a little overpowered its takes a heck of alot more skill to kill a decent mes then it does to play a mes decently.
No thats now how it worked. When the game came out Thieves and Mesmers where argued and mostly viewed as the top classes/op. They both rely on confusion people and aren’t your conventional in your face smash buttons faster who wins class. As the community has learned to adapt(alot but not all) thieves are considered weak but strong still against those that don’t know how to fight them. Mesmers are still considered a strong class. Look at the elementalist? Before everyone thought it was weak now it is probably the strongest class in the game it didn’t receive buffs to reach that point.
Now many classes have 1-2 viable builds that you kind of have to be running if your going optimal. Some have more what is better is to bring those other classes up instead of nerfing the supposed op class. See elementalist in the first 2 months the game came out. You can’t knee jerk it which is what anet doesn’t do. Despite what the community thinks and cries about after they receive a change to their class.
Ele’s got a healing nerf(spvp) and RTL nerf but then got buffs in that same patch. Everyone was like omgzorz they are going to nerf eles. It wasn’t even that big a hit.
Thieves revealed buff nerf. OMGZORZ we got nerfed I can’t play. Then you have the I told you so people. Guess what next patch in WvW reveal buff goes back to 3’s.
The only problem with confusion is the damage it does to on dodge traits (see warrior 5pt minor in strength). Thats the only problem with it.
If people die to it they have no self control and are robot programmed to spam there same rotation with out hesitation.
Watch a necro since they are use to saving there heal for when they have damaging conditions when they have a good stack amount on them that is when they heal. Its really not a big problem retreating. I mean doesn’t everyone retreat for a bit when they have 8 stacks of bleeds on them and 10 secs of poison with their cleanse on cd. Unless you have some good passive condi removal then you are backing off. Mesmers do it often as we have so, so condi removal.
For a passive condition removal why not just buff shrug it off, or mobile strikes or both.
I think many people just don’t want to go into the tactics tree but I think a buff to that would open up more build diversity also. Right now alot of warriors seem to focus on damagezorz when we do more than enough.
What is more likely to happen would be something along the lines of Shrug it off/shake it off buff. Something along the lines of 2-3 conditions maybe with reduced cd.
Also adrenaline is fine imo the burst skill on GS needs something better or reason to use it or faster attack. Axe is good though hammer is also good. I don’t see why you don’t use axe’s burst or hammer. It is does damage as advertised, burst damage. If GS burst was a horizontal slash with a knock back or something actually useful I think there would be alot less complaints about adrenaline. When I go to eviscerate I am not really hesitant because I’ll lose my adrenal health and extra crit chance and extra damage. If it connects those have already done their job because it applied to my “burst”. The actual skills mainly those lacking like everyonees fav gs would make more people use it.
The adrenaline passives (from my assumption) is to make you feel stronger, more powerful. Berserker power trait allows you to slack on going all the way into the power tree or the arms tree and still do good damage same with heightened focus. Those are the main adrenaline traits everyone loves.
The the main 3 reasons to horde adrenaline is berserkers power, heightned focus, and healing surge. The healing surge is more important than the other 2 for sustain/survivability.
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It can be done but you kind build for the ability and I would say volley since volley can do good damage also.
I hit for 18k the other day on a lowbie. 16k on a regular 80 before but I never paid attention to how many vuln stacks it had.
It’s fun running rifle there will eventually be people that notice you in the back though like a thief and when they come to put pressure on you it can throw you off as you have been just sitting in the back free casting ranger style.
On average though I would say my killshots are between 7-9k damage with 11k’ every so often depending on target.
Underleved don’t really see a problem. If he hit for that much he is probably glass himself and would die to a kill shot or be close to death anyway. You spec for damage you do damage but you also take damage.
I hate Sword Main hand! Its like heartseeker if the only reason you carried dagger main hand was for heart seeker and none of its other abilities. Sword is good in condi build but other than that it does no damage except 3rd strike of the auto chain. Sword off hand has some potential if you go 25 into arms you can get that +10% damage pretty easily and keep bleeds up for a long time.
6-8% damage boost for both weapons sets for only 15 points still seems too strong imo. Obviously you would need a lot of points into Tactics and/or some other way of additional Boon Duration but that’s what the ele has to do aswell to have the same effect. Eles have 8-10% bonus damage most of the time because the whole build is about boons (traits in other trait lines, runes, etc.). Although I think warriors are more susceptible to boon removal which means it would not be as strong as the ele trait.
Empowered Allies is still way too good. Yes, the 10 point trait is not very popular but that does not mean it should be a 5 point minor trait. Like I said before Spotter (which is the exact same trait with Precision instead of Power) is a 20 (!) point trait. Besides that the +Power does not fit the trait line anyway.
I do understand that the OP wants to make the minor traits more attractive but in this case the suggestions are too strong and/or do not fit the trait line.
You can’t really compare classes traits straight up. I don’t know all the classes trait setup but of the 3 I have played mesmer, thief, and warrior. Warrior has the most +% damage traits I have seen early in the trees. Rangers are range so its different. Warriors don’t have get out of jail cards like other classes. You have to look at it just from a warrior perspective. If empowered was soooo good people would take. I mean why not everyone loves damage. Nobody really takes it (pvp) over leg specialist if they put 10 pts into tactics its for leg specialist not empowered.
I tried the trait with lyssa runes and it awesome for 7 secs. After that you are probably looking at +4% damage.
I mean if you go all out damage your looking at 20/25/0/10/15 now according to Phira’s DPS thread is the best/optimal damage build for GS. If you move empowered to a 15pt minor you are going to lose slashing power, or attack of opportunity, or fast hands.
In that scenario it would probably end up being 20/25/0/15/10. While still not being able to reliably keep 2-3 boons up on you at all times.
Really Daecollo’s suggestion is almost a nerf since it means you have to go 15 into tactics for empowered instead of 10 like it is now. If Empowered did get moved to 15 pts then something would have to replace it which means more options.
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Agree with cook though this post is old I think the guy above me bumped it. I think after a while you kind of get a feel for what you need.
My build for instance I have 91% chance to crit evis when fury is up. To me this is extremely important when running axe. I did have a 95% chance to crit eviscerate but when I weighed do I wan +6% critical chance or 141 power I took the power
I think this is more for min/maxing which I like to try to do as best I can. There is alot of factors to consider I think you can get a feel for what works best. If you are going for damage power usually come with precision if you take knights or zerker which most people going dps chose then you have to consider crit damage. I like crit damage but I don’t value it over power or crit chance I have 75 critical damage and I get high evis crits often so for me I am satisfied with sacrificing some critical damage for toughness which I ended up doing. Though 100 critical damage does look nice in the hero screen
Yea I agree they do need a buff. The banners come with the fact that you have stay by them though so that is a draw back of banners.
hi, i’m a bit noob in this game, but at the beginning (until l80) i was more greatsword, power, dps, and getting killed quickly, i was looking for a compromise between dps & survivability, so i thought, as a warrior 0 power -30 precision – 0 defense – 20 tactics (i want the warhorn 20% less cooldown+turn debuff into buff) – 20 discipline => +20% crit damage, +sweet vengeance (or run faster..)
i took lyssa/rubicon armor set, aiming for precision, an ascended amulet, i’m currently at 56% crit + fury on an immobilize + for great justice + i focus as i can on alteration damage, and a bit less on toughness
and i bought some cheap 40%life steal on crit food, until i can afford omnoberry.
thus more crit + 20% crit dmg + life steal + vulnerability on crit + bleeding on crit + 10%sword mastery crit%, going dual sword. (or warnhorn in dungeons)
i think i’m less glass canon than full dps thx to crits, + with alteration, you ignore armor.
so yes i suppose power > precision in term of damage, but without calculation, i hope my build is not too crappy !
Its not so much about where you put your trait points for this comparison it is more about the armor and trinkets. Not saying where you put your points isn’t important it is very important. You can get by on a warrior by having less precision and power than other other classes because you can make it up easily through traits to put out as much if not more damage than they can.
Imo the traits are all too strong.
Empowered Allies
Way too good for 5 points. Before your buff you needed 10 points for the same effect (Empower Allies), 20 if you want something similar as a Ranger (Spotter). I am not sure why it is Power in the Tactics trait line anyway.Empowered
Again, way too good. Eles have the exact same trait for 25 points (Bountiful Power) and even there people are complaing about it being too powerful.Indomitable
Nothing to say about this one. A 6 (!) set bonus as a minor trait is way over the top.The minor traits definitely need some buffs but not this one.
I think the aim of his suggestion is to make them attractive. Empowered as a 15 point minor wouldn’t be op on a warrior because you really only realiably get access to 3 boons from SOR, 4 if you run warhorn, or balance stance for stability. That would be 6-8% damage boost for 15 pts in tactics. Even then in the course of a fight you wont have the SOR boons constantly even if you ran signet mastery. You pretty much have to go a full 30 into tactic’s to keep SOR up non stop. Which means you sacrifices somewhere. So it works out.
I mean its a 10 pts trait right now and not many people take out side of min/maxed cof speed builds. Right now leg specialist > empowered anything PvP related
Jeez people just make a thief and learn it. It really isn’t that hard to counter its just that thief isn’t a straight forward engagement. Just like mesmer’s aren’t straight forward. Thats why they are 2 of the best skirmishers in the game I would put engis there now along with D/D ele’s. Those 4 classes aren’t straight forward fights, you have to ask, read, or play one to understand how and what they are doing if you don’t you can get wrecked. If you don’t want to roll one just ask someone that plays that class what to look for. Go to the mist learn it otherwise your at a disadvantage because of lack of knowledge.
Thieves are so easy to counter its not funny. Their ability to disengage at will is a design of the class that you have to deal with.
Rush could really use a buff. If i could i’d make it something like this this:
- Blast finisher.
- Unaffected by movement slows.
- Warrior leaps to the target doing some samurai kitten at the same speed of swoop then applies an aoe stun at the target in a blast-like fashion.
Basically what Dolan said. Then maybe wars would be good in spvp.
Rush unaffected by movement slows makes GS almost mandatory even more so than it is.
Something like that needs to be from a trait not specific to the weapon set then it at least allows for a few more options.
I must be the only person that like rush as is -minus the buggy run. I have no problem with its animation or speed of travel. It just has to have the end animation fixed.
Like dolan said you are either melee (our best option) or you are ranged. We do range well because we do alot of damage. The problem is as soon as someone is in your face and you have a bow or rifle out you can be hurting. Especially if you miss with Bow 5.
Everyone plays a specific build in sPvP for every profession there are optimal builds pretty much. So if you aren’t running that then your kitten basically. The rotations for those aren’t complex so while other classes can run those builds and they work. Warrior is kind of stuck running their best build that doesn’t do much.
Custom Arenas are great and all, but you know you’d get lots of love if you also tossed in the ability for in world dueling.
I… Don’t understand… Are you implying that costume brawling is a suitable substitute for in world dueling? If so.. LOL
But at least for dueling I’d say it is basic for an MMORPG.
How are 1v1 battles “basic” for a “massively multiplayer” or “role playing” game? One of Guild Wars 2’s biggest emphases is on teamwork, so it’s completely understandable that PvP without a team is a low priority.
Duels provide a community element for PvPers, MMOs aren’t only about multiplayer battles, they’re about creating online worlds. Duels enrich the community and allow PvPers to learn how to play.. If anything duels are a great entry point for PvP, and can provide hundreds of hours of fun when dueling in different locations with friends.
On the flip side duels provide more balance whine because x class can’t beat y class evar!! I personally don’t want dueling because the feature isn’t even in the game officially and most of the complaints and balance whines are about x class vs y class or X class can do this but Y class cannot. The majority of the scenario’s presented to support the balance whine end up back to well X can do this but Y can’t do what X did.
Another week went by and another week of Ehmry dropping in ratings. You must be really trying to go up a tier.
Umm what is more likely to happen unless Ebay gets some influx of players is that BP or AR will drop as Darkhaven is not very far behind.
Think long term not short. The Tiers are about consistency at this point. When the matchup is fresh its all love and fun. As you sit and play the same matchup again ppl tend to lose some interest thats just the nature of the beast. So pretty much whoever is 3rd in this tier has to either stay on top of their game to not drop a tier or they lose interest and Darkhaven moves up which could happen anyway since they received transfers.
Either way someone will chime in from whatever server falls and take credit as to being the person who mastermind the pushes and key engagements keeping their server in T5.
Or
Someone chimes in saying we have grown tired of this matchup (stating the obvious that goes on in all matchups eventually) we(speaking for the server again) don’t want to really play this matchup anymore because (insert X).
The usual answers for X are:
We don’t care for Zerging,
We dont care about the score just the fights
The 5 and 15 are good the 25 is OP.
I believe olba is correct you the problem with the signets is that they offer things we already can get through traits for the most part. Signet of Rage and Stamina are probably our best signets. I don’t think Stamina needs a change if anything a slight boost to the endurance regen maybe 40%.
Signet of Rage active is awesome the passive not so much but when you look at the passive the problem comes in when you take signet mastery which alot of people do. The passive really doesn’t take effect most times unless your not paying attention.
I am kind of on the fence about SOR passive I think maybe a trade off would be better. Like you get the equivalent of the 175 power (5 might stacks) for the passive so you always have that extra damage. If you want the fury and swiftness you activate. Then it kind makes signet of might useless.
Thats pretty much the main problem with the signets is the overlap. Dolyak signet doesnt get used because balance stance is way better and no one really cares about the +90 toughness you get from dolyak. Maybe a boost to dolyak for +175 tougness would be more appealing.
I understand Daecollo intent is to make the signets more attractive.
Turn Rush into “Assassinate” – Instantly leap 1,200 feet with your Greatsword held above your head in a downwards stabbing direction. Deals damage immediately at the end of the leap. Immune to Cripple/Chill as its a leap attack. Deals less damage than what it currently does (though please don’t drop the damage below 0 like Rush currently does) as it should be used as a gap closer/escape rather than DPS.
This would be infinitely easier than trying to fix the buggy run of Rush.
People cry OP? We’re warriors, anyone referring to Warrior as OP or even “Average” deserves to be laughed off the forums. Fixing a bugged skill will not change this.
Huh? Fixing a buggy run is probably alot easier. Than adding, swaping or changing animation of the attack.
New addition means possible new bugs
Theif
15 characters
definitely disagree with this one. The thief isn’t there taking any aggro from anything at all. While the warrior eats the damage because its easier to kill and doesnt disappear.
In other news:
Last night I finally ran into a [GH]‘s A team south of SM. They held off and pushed (perhaps farmed is a better word) maybe 2x as many (albeit pugs) for quite a while. I can’t be sure of the numbers as there were (I think) 3 mesmers spitting out clones constantly, a fairly savvy killshot warr (I’ve little respect for killshot warrs that never step out of range of an ally or a tower, sorry, but at least you were skilled at not dying), and 1-2 others. Impressive coordination, as every time I downed one of them as I was pugging they instantly stopped facing the zerg they were engaged in and saved their downed mesmer or warr. Only got a few spikes against your crew, but it was good fights all the same.
That was Me (killshot warrior) and Potato and Pi. I don’t usually run Rifle just depends on the situation, I don’t spec for it. I told Potato me sitting in the back pumping the rifle works rofl. Glass mesmer can play front line fighters
Yea was fun though nice fights. Where you the little moob/arms asuran thief?
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Rush is awesome its just buggy. If rush worked as intended I don’t think to many people would complain about it. The only complaint would be as normal movement condi’s which bothers pretty much everything a warrior does and wouldn’t specifically be pointed at rush vs X ability.
When rush is fixed eventually and works as it should I will use it more often right now its dangerous to use. A fixed rush would still be dangerous to use but you would be a bit more inclined to use it knowing that you will also dish out some heavy damage.
I never used balanced stance when you compare it to signet of fury signet of fury is better since it gives you a passive at least.
Balance stance is awesome kind of a oh crap button. I use it more defensively when I know cc is coming and I need a guaranteed heal to pop.
I’ve fought some more mesmers. I’m currently running a Melandru build:
http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h1.e.1g.h1l|1.1g.h1|1g.7r.1g.7r.1g.7r.1g.7r.1g.7r.1g.7r|2s.0.2v.0.3v.0.2v.0.3s.0.2s.d13|a5.f6.p58.0.k56|16.8|5y.68.6f.6i.6m|eRabid confusion mesmers incl. glamour mesmers
- It’s actually pretty easy against them. They don’t do a lot of direct damage and with reduced condition duration all the confusion and other conditions they apply fall off relatively quick.Zerker shatter mesmer
- This one you really have to dodge the shatter burst anyhow possible (dodge, whirlwind, shield block, endure pain)
- you have to stay on him and put constant pressure with axe or GS. If you are at range, he’ll win
- try to get a lucky eviscerate in. That will usually down them or bring them <30% healthDuelist Phantasm spec (balanced stats)
- This is the only one I will usually die for sure. They have a lot of sustain with frequent regen, reduced damage per illusion etc. Lots of blink
- Best bet, try to take out the phantasms as they provide a lot of benefits and do most of the damage. However a good phantasm duelist will spread out the phantasms and you end up taking too much time / damage while trying to kill them.
Yea with the melandru build the first 2 are doable the last one I can’t figure out anyway possible to beat it.
Its basically so much stuff that you just cant keep up while still keeping pressure on the mesmer. You have to kill the phantasms but then they still have the blink and regen etc. You just can’t stay on top of them with the amount of kiting. This includes a /torch setup or staff or sword/sword setup.
You cant really burst them either because by the time you can get close to hit them with anything good your going to eat blurred frenzy on its 8 sec cd(12 sec if traited)
To add I couldnt even see any possible buff a warrior could get to even make it close rofl. This one we just might have to swallow. Fortunately meta wise in WvW phantasm builds can be weak to P/D thief bleed builds because leaving clones out means more CnD fodder for the thief. With Aoe classes like necros and ele’s it keeps it in check somewhat as not every mesmer is running this. So yea.
I thought I could help with this thread.
All burst skills apply the trait bonuses for maximum benefits before they complete the attack like heightened focus and berserkers power.
All skills with knockback/knockdown/stun apply their effects first before they calculate damage, so sigil of impact or hammer trait effectively makes every attack that gives a hard CC major damage increase.
Stun from Earthshaker/skullcrack/shield bash/pummel bash is applied prior to attack, so unsuspecting foe gives these attacks 50% extra critical chance on the actual attack + any other attack that is applied during the stunned status. Great for Axe/Shield where you can get an easy guaranteed crit for eviscerate from a shieldbash -> eviscerate.
All skills that apply any condition, applies the condition first prior to the calculated raw damage, so 25 into arms which gives 10% more damage on bleeding targets applies the 10% on an attack that also gives bleed. Or cull the weak applies the extra 5% damage immediately with Fierce blow from hammer.
A secret to condition builds is, that its tick dmg is based on your condition dmg at the moment, not when you applied them, which means if you had 8 stacks of might when you Flurry (F1 skill from main hand sword) on an enemy and then for great justice and proced sigil of might, the next ticks will jump in damage by the extra 8 stacks of might that you just obtained.
hope this helps
=D
+1 on this for sure the damage applied comes first so yea sigil of impact is pretty much +10% damage on hammer for the most part. Didn’t know about cull of the weak but I figured it would be the same also.
I have to say, you guys rock! I tried this out using the budget version of the food (poultry leek soup) and it worked great. I primarily run a hammer shout build for WvW but with this food-rune setup I can have fun with the great sword again.
Yea this setup is awesome I am using the same food also. Since most if not all conditions go by whole seconds (damaging conditions) anyway the 4% doesn’t really make a difference.
I think there might be a good amount of warriors trying this setup out as Melandru runes have doubled in price since I bought mines. o.O
Mesmers get a Greatsword right So I can compare. Omg the mirror blade looks like blade trail but they throw it faster than us. They also get a knockback in melee range I thought they are a caster and they should do some kind of hand wavy thing to push enemy back.
Warriors sprouting holographic wings and flying doesnt even fit to warriors.
The only problem with rush is the end of the attack losing tracking or not firing at all. Other than that I think rush is fine it hits like a truck. Neither of the 2 attacks are particularly difficult to dodge to be honest.
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I run this on my thief but not as a hybrid I just am the normal condi but I keep d/p for emergencies.
Certain classes just don’t run hybrid well thief is one of them i would say warrior is another but mesmers can hybrid kind of decent.
P/D as a damage set is trash imo. P/D is all about bleed duration thats what makes it strong bleed damage is secondary.
Rofl this might aswell get merged with the feedback thread lol. This really got the people to see the light! Or backfired.
If you are still having trouble with thieves after the change then you just are a thief hater. Just go make one I don’t play my thief much anymore but I have no problem killing any thief style on my warrior that includes P/D bleed spam.
The people in here still complaining about thieves just want it changed they aren’t going to change their mind. You are always going to have a segment that just is polar opposite and won’t budge. They either have to deal or they quit. Throw thief haters in the same bowl as the ascended gear treadmill haters.
I remember reading around I think on guru saying that mending and surge are about equal but mending comes out ahead based on the duration of the fight. I can’t remember if it was shorter or longer though.
Guardian.
Warrior provides the DAMAGE on enemies, Guardian provides the boons on the two of you.If you have protection & regen and your enemies have weakness, you’re golden.
Fixed!! With our offense and the guardians defense abilities it’s golden!
I would say guardian
Just got hit for 1975 with only 5 stacks of confusion on me in WvW. look at my screenshot, I easily hit 12 stacks of confusion and still had Every one of my weapon skills off cooldown, and a utility left. So dont try to do that talk.
I main a warrior, where I can easily have 2 remove all conditions, plus 3 single cond removals. so yeah, go on.
The thing you fail to realize, is mesmers arent even having to build into cond damage, they can do power crit, and still get a ton of confusion damage. By your logic, its ridiculous damage on 1 target (multiple since they are AOE but ill play along) so its ok?
Why does it matter vs a large group? My hammer warrior hits maybe 3 targets at once? and he can murder large groups…. hell i can use a rifle build without piercing shots and still murder in WvW. a single target or large groups does not matter, the skill itself is what can be broken or not
I have a mesmer, thief and warrior.
I play my warrior the most now. Confusion nerf isn’t going to make it so you have an advantage against mesmers or going to make it so that you can kill a decent mesmer anyway.
Im running -65% condition duration on my warrior and confusion is hardly what kills me against mesmers or engi’s. Its the access to vigor and stun breaks. GS mesmer is much easier for me to fight than sword/sword and staff. I usually dont have much of a problem with GS mesmers.
Its just a class loss if you want to call it that. It can be done but its stacked in the mesmers favor against a warrior. They can kite for days and have the most stun breakers in the game. As a warrior you can’t really kill what you can catch even if they don’t have any invis skill equipped. You have to eat the clone damage, the cripples, the vunlerability etc. Unless you run some rifle or bow build there just isn’t much you can do. The confusion from Engi isn’t a problem for me its the kiting ability and stun/invul they have access to.
My opinion confusion is fine I only play my mesmer for PvE. I even gave my warrior my mesmers twilight. Grab some lemongrass -40% duration food and come back. Trust me that +100 precision and +10% critical damage food you are probably running is not as much of a dps increase as you think it is.
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This is what I am running
Its 2 knights pieces the Top and the bottom.
You can go all out knights if you want but there is a point where the investment in toughness doesn’t give as much returns.
Toughness is the main stat for Knights Gear.
Power and precision are secondary. Compared to Berserker where Power is the main stat. The amount of critical chance you get from knights is the same as you get from Berserkers gear.
If you want to read about toughness a bit more
Its really good.
Knights is like a bit less offensive while providing defense. We already have the highest base HP so this gear basically makes that HP more effective. It wont however do anything for you against conditions that where PVT is a bit better dealing with bleeds and poisons etc.
Depending on your build you can and will do great damage.
hmm full ascended trinkets do add around 150 effective power
http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h1.e.1g.h1l|1.1g.h1|1g.7r.1g.7r.1g.7r.1g.7r.1g.7r.1g.7r|2s.0.3s.0.2s.d13.2s.0.3s.0.2s.d13|a5.f6.p58.0.k56|15.7|5y.68.6f.6i.6m|e
Hmm gotta stay on top of those dailies. I was thinking you could go all out if you really wanted. Take 15 pts in discipline, 20 in defense, and then still get the attack of opportunity. You would lose sig mastery though if you really wanted to keep pushing your damage up its an option.
No gap closer, no cripple. I like it but staying in top of someone is difficult.
So after some tweaking/theorycrafting with peter and watching avlis new build video setup I came up with this. I feel like berserkers power> attack of opportunity. Attack of opportunity is alot more conditional than berskers power which is a bit more under your control.
If you like this setup depends on how much you like forceful greatsword also. I like gs just for mobility or 100bs people rezzing or a shadow refuge but don’t really trait for GS.
I have 3 knights pieces of armor so that is different. Calculator is with full zerker armor though.
With this set up you get 95% chance to crit eviscerate or any burst skill provided it has a sigil of accuracy on it. When fury is up and full adrenaline. This also has no mobile strikes in it but you have to take Heightened focus if you want the extra crit chance. I don’t use mobile cause immobilize just doesnt last long enough imo to warrant taking with the food and melandru runes. I run sig of stamina for emergencies anyway.
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2 secs of swiftness isn’t long but it helps and it also fits with the thief. We do damage at the end of a dodge roll minor trait and it can crit for more than 1k. You save your burst for the right time but saving it also gives you benefits. Since ppl are into comparing classes. That’s like a thief getting +12 damage while steal is on cool down!
I think what some people want is a awesome passive condition removal like remove a condition in stealth. Shrug it off seems good just make it 2 condition cd to 15-20 secs.
I don’t know why ppl don’t use burst maybe that’s a pve thing. The greatsword skill I understand but eviscerate is a game changer. Do people want some kind of spammy attack or something? 10k damage attack every 10 secs is enough to make want to use it.
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Lies, only bovines get that!
Kidding, my Sigil of Air on my thief hits 3,5k. With 1.1 damage coefficient and 955 base damage. If that means it is 955 damage plus 1.1 coefficient, a 3k flame burst would be very likely to happen on my warrior.
I don’t know the numbers i seen are like wetho’s. with sigil of fire sitting around 900 dmg.
There is a ton information on the reddit with sigils tested really good read. Google is a cool tool
We just need some tweaks to things like rush, a bit of help with movement conditions. Damage wise I think we are fine as in doesn’t need a nerf to compensate so we get better traits.
We are suppose to be offensive but you still can build tanky but still kill stuff. The problem is the classes that hurt us the most just have tools for sustain. Thats more the other classes balancing problems than it is the warriors problems.
I can get on my thief and have little to no problem with just about every class I come across thats not the warriors issue.
Whats better for the game as a whole is to bring some other classes up instead of nerfing classes to bring them down. Some need a few tweaks for sure.
I think a boost to the heals, maybe a boost to warriors sprint cause 10% is kinda crappy. 20% would be better when you add in our swiftness. Probably a tweak to shrug it off for 2 or 3 conditions to make it appealing. The strongest classes have good passive condi removal and sustained. They also have various tricks too. Teleports, invisibility, invulnerability, cripples or freezes that can affect kiting, caltrops, line and ring of warding.
The warrior is more straight forward with no gimmicks if you wanna call them that. I don’t want to see any changes that make the warrior not seem like a warrior anymore.
Our best get out of jail card is endure pain which says Im still here taking no physical damage but I am still here. I would argue that balance stance>endure pain. A tweak to endure to make it no damage at all to include condition damage or have it wipe wouldn’t be op and help alot.
It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..
A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)
They took that zero away exactly because it was too high damage. Heck, slap together Shield Bash, Unsuspecting Foe and Eviscerate and that’s pretty much 100% crit rate without even trying.
And the thing is, the Discipline tree does have a ton of useful traits. Fast Hands, Signet Mastery, Heightened Focus, Sweet Revenge, Mobile Strike.
What’s wrong with that?
Oh look a 3 button tap to deal heavy damage, we would be the only profession like that!
/sarcasm
You don’t even need to go into the discipline tree to pump out big eviscerates. I mean you can go 20 into strength and get 10 critical damage on your axe right there. If that burst damage changed to 30% you wouldnt need unsuspecting foe though it would guarantee a crit. There is enough damage traits spread around that 30% on burst would be overkill.
Maybe 10% is a bit more reasonable but 30 is to much. The only major +damage trait I have is berserkers power and I have 77 crit damage and I still can hit 6-7k evis 9-10k on squishy people. Something like increments of 2, 5, and 10% for 30 pts could be reasonable.
I can see on 1 hand that 30% would help tanky builds with there damage output but if you put that in the hands of a damage focused warrior(not even full glass) the numbers would be crazy.
All the stuff daecollo said dont agree with at all. Fast hands as a 5pt minor with mobile as tier 1 would definitely help build diversity.
this rune is wonderful but if you have mobile strikes, you have a good means to escape being ganked in a zerg, and if you have sword/X offhand but prefer shield or warhorn, then you will be more mobile.
Been using this and soldier rune in WVW. Only the 2 runes I enjoy. and back then melandru rune was only in silver not gold.
I totally agree with you. I know some may see that there isn’t an offensive stat on the rune and be turned off thinking DPS>All but if you are on the fence you can always just try it in sPvP before you fork over the gold.
I think fear is effected by it doubly since fear counts as a condition and stun fear only last for 1 sec if that long, my guy gets the skull turns around and its gone he doesn’t even run just long enough to get turned around.
The damage is still there. Still eviscerates for 8-9k, 10k on squishy and you can always run it with full zerker armor if you want.
I am running it with
20/0/30/0/20 atm
berserker’s power and axe mastery,
embrace the pain, last stand and shield master,
signet mastery and heightened focus but I might move those 10 pts back into discipline but dps wise I think 20 in strength is better overall. I don’t really like traiting for GS because landing GS attacks really doesn’t work to well unless its a bad player.
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Yea mobile strikes is good I almost feel like you dont have to have it with this setup. I do like the feeling that you feel tanky but still can do good damage.
Now where do I put those other 10 pts at
I am sure ppl know Avlis and his videos so I saw he commented that he is running this setup now and has a new video coming with it.
You never know until you try is my motto. So I picked this up losing lyssa it is a dps loss but we do so much damage anyway its not huge that we cant kill anyone.
So far its an amazing combo. You get +165 toughness to deal with melee classes and you get -65% condition duration and -25% stun duration (which is alot for stuns) I feel like if you are dps focused this setup is really good. There is no cool 6th piece bonus but you should notice a difference fighting confusion mesmers, trap kiting rangers, etc.
Just run your normal build and slot these items and you should definitely notice a difference.
hydromancy sigil on my GS with 20 pts in strength you could theoretically get a full 100bs on weapon swap. I dont run 20 in strength but hydro is a very good sigil and hits aoe and can crit
Balance!! Doesn’t mean nerfs
I usually don’t do this but I predict confusion nerf (don’t know why but its complained about alot)
Thats all I have at this time
You could say ele’s are OP I guess that depends on what class your play and what spec they are running etc. I don’t see alot of division coming between PvE/WvW
The reveal buff change had to do with sPvP and WvW. Same as the Frenzy/Quickness nerf had to do with both game types frenzy I think more so in sPvP.
Them skill splitting just means that something they where going to change anyway on your favorite class would still get changed but not have any affect on PvE.
Anyway Daecollo spends or did spend a good amount of time on the thief forums also. Some times I could agree with his suggestions sometimes not.
They aren’t arent going to take something away with out giving something. The GS is a good weapon and like Anet has said many many many times they want to look at ways to buff other weapon sets to make them appealing. The same thing they said with thief. They want to make P/P better etc. I can’t see them nerfing 100bs thats such a kiddie move.
You can only land it after someone has blown everything they have and if they have any kind of access to vigor it wont be long before they can dodge out of it again leaving as a sitting duck. 100bs is situational just as situational as killshot or many of the other skills. 100bs is not even close to a iwin button I just dont see it.
100bs only gets landed for full damage on noobs, people not paying attention, people that have blown every cd they have and have no endurance even then you have to be inside them since they can walk out of it, people rezzing (see not paying attention) other warriors, guardians (because they want you to eat that retaliation damage)
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