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[Guide] DPS Guardian for PVE

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obal.3218

It was with bloodlust since perception is less EP. She tested it without EA/Spotter, with EA/Spotter, and just spotter. She also tested it unbuffed. Power is the way to go.

[Guide] DPS Guardian for PVE

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obal.3218

Sorry if i missed this in one of your videos/in this guide….what would be the best infusion to use now for ascended rings/accessories. I remember pre-patch you had a lot of precise WvW infusions…Now that Ferocity is around, would a power infusion be better? or would it be better to just go for something else entirely like utility infusions (for those of us who don’t care too much about min/maxing)?

I had Dekeyz run numbers. Power is the best option overall. I had her check a bunch of different scenarios like 6 infusions, 14 infusions, buffed, unbuffed, etc. If you have precision ones like me it won’t be much of a difference (like 1 EP difference on the one calc she ran).

Guardian healer builds -

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cleric gear speed run

Sentinel armor speed run!

Wayfarer’s > all

Guardian healer builds -

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Going for a “speed” kill

Guardian healer builds -

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For pve, healing power doesn’t scale well. Unless you are full tank (which doesn’t help the group) you won’t be outhealing the damage done to your group like a typical healer would. It’s better to mitigate damage done instead in the form of aegis/blocks, reflects/projectile destruction, blind spam, and perma prot from hammer with writ of persistence. That would be the best form of support you can bring instead of some weak heals.

Anyone using healing gear in pve should be insta kicked from any dungeon party, full zerker is the best option

Depends of the dungeon. I’m zerk for fast runs dungeons like CoF, SE et cetera, I’m cleric geared for fractal 50 and sometimes in Arah.

cleric is also trash in fractal 50 and in arah

You will see power of clerics in Arah pretty soon . Be prepared to cringe

[Guide] DPS Guardian for PVE

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obal.3218

Sorry if i missed this in one of your videos/in this guide….what would be the best infusion to use now for ascended rings/accessories. I remember pre-patch you had a lot of precise WvW infusions…Now that Ferocity is around, would a power infusion be better? or would it be better to just go for something else entirely like utility infusions (for those of us who don’t care too much about min/maxing)?

Precision was better before which is when I got them. I suggested power in the video since pretty much everything was leaning towards power like stacking sigils and consumables. Ferocity and precision are a bit low given valor sucks for pve and we don’t have things like sigs that add to precision so we don’t benefit as much as we used to from stacking precision. Dekeyz was doing calcs for me to help me figure things out so I’ll try and get her to run some calcs to make sure tomorrow.

What about the new Amplified Wrath trait (+33% burning damage). It looks like a pretty solid choice to take.

Going for damage multiplier traits is better than condition damage. That’s why you don’t want to put more than 20 points to zeal. It doesn’t do as much damage and others will be applying burning as well.

[Guide] DPS Guardian for PVE

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Isn’t Rage a viable Sigil? 3 Seconds of quickness every 30 seconds comes out to exactly a 5% DPS Boost if you’re attacking continuously, but it’s front-loaded for burst damage making it even better if you aren’t attacking continuously. Isn’t that just as good or better than Sigil of Force?

Force is more reliable. Rage can proc at unfortunate times like when you need to dodge, heal, if you get downed, or if your in a time warp. It also makes shelter and such faster which can hurt you. I’d say force is the better choice.

Thanks a lot for the guide!

Just thinking out loud but would 4/2/0/4/4 be viable?
That would be II and VII in Zeal, VI in Radiance, II and IX in Honor and II and IX in Virtues. Utility would be Save Yourselves, Hold the Line and Stand your ground (optional).

What is your opinion on this? Trinkets and armour would be berserker btw.

Your lacking renewed justice which is really good support. Two handed mastery is a waste given that you should be doing rotations which will lead to more damage, vuln, and blinds that two handed mastery will give. It would be points better spent to get blind spam but now that you have 3 in radiance taking 2 out of zeal to get 5 in radiance would lead to more damage. It’s viable but brings less support and dps.

[Guide] DPS Guardian for PVE

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After the patch, is it worth going 6/4/0/0/4 or 6/3/0/0/5 having Amplified Wrath as a trait?
Or the extra 100 power isn’t worth it?

Condition damage is bad for pve. There is nothing good for grandmaster zeal so you will get more out of putting points elsewhere than putting more than 20 points to zeal. Having 25 for hammer would be great but you would have to give up master of consecrations to get there so it’s still not worth it.

[Guide] DPS Guardian for PVE

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Healing builds are terrible since healing power scales so poorly. You can’t out heal a lot of damage it’s better to mitigate it by using aegis, blind spam, projectile defenses, and perma prot. You also don’t want a full tank build since that will hurt your group. If you want a tank build look at the build I have labeled respectable tank. It gives the optimal amount of support for you and your group. Using a mix of tanky armor like knights/soldiers/celestial and zerker everything else is usually what people do to offer more survival while still doing ok damage.

Guardian PVE Build Guide Updated

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I made a new thorough video and went through the text guide. I don’t know if people check the sticky much so I figured I’d just give a heads up given the new patch.

https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first

Runes of Scholar vs Strength

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It’s a good option but I still prefer scholar for an organized group. Guardians don’t get the benefits of the might duration that much in that case. For pugging using empower at the start of a fight and swapping out of it with these runes seems like a good choice though.

[Guide] DPS Guardian for PVE

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Using a mix is fine. A good general thing is to get a defensive set of armor and rest zerk. I only ran numbers (well dekeyz did for me ) for soldiers/knights/celestial armor and zerk rest for the hammer build. Fully buffed was around 8%-11% loss in dps and with no buffs would have probably been about 15% or so at worst. I didn’t test out valkyrie but it’s probably similar to the rest and ok to use. It’s not that bad of a trade off if you feel the need for it.

(edited by obal.3218)

Guardian 52k Whirling Wrath of Ferocity

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Here are the numbers of a fully buffed out Guardian after the 4/15/2014 Ferocity patch. All the builds, gear, and notes about the tests can be found at the end.

My Guardian Build Guide:
https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE

Guardian is balanced = cop-out

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“The guardian is balanced.”
“The guardian is in a good place.”

Well since you mentioned dungeons I’d say it’s just fine as is for pve.

Well, it’s just a cop-out for the devs having no idea what to do with the guardian.

- They don’t want to make it a tank because “no trinity”.

They have the option of giving the entire group perma prot by using a hammer build and losing very little dps from doing so. I’d say that’s pretty strong.

- They don’t want to make it a healer because “no trinity”. (also healing doesn’t scale well in this game anyway)

The best way to survive is to mitigate damage in this game. Guardian has a ton of stuff for the group to do this. No class makes a good healer.

- They don’t want to give it more damage because that would make it a warrior.

Fully buffed guardians outdps fully buffed warriors. Guardian didn’t get hurt as bad as other classes with this patch since a lot of their dps comes from multipliers instead of crit damage.

- We have only one condition but it doesn’t stack.

Conditions suck for pve.

- We have weak CC’ss so we can’t keep enemies on the ground like some other classes.

Binding blades is very strong. You also have ring of warding, line of warding, sanctuary, and banish. That’s more than a lot of others have.

What can we do well? We can buff groups. That’s pretty much it. We are buffing machines for WvW and dungeons. And I’m pretty sure the warrior can do it better now.

That’s why you take any class in a group. They do unique buffs or support for the content and guardians bring a lot to a group. Bringing damage buffs is why you bring other classes. You don’t seem to understand that guardians do good dps.

Can a selfish guardian really exist?

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For pve you want to bring the ideal minimal support a class has and dump the rest into dps. For Guardian that would be master of consecrations and renewed justice (and writ of persistence if you have hammer). After that you would dump the rest into dps. Dumping points into valor leads to less dps than going for damage multipliers. Dumping points into valor past 10 does nothing for the group and gives less damage mitigation than just simply running a hammer build and giving everyone protection. So yes, it is selfish and a waste when there are much better options to be a lot more useful to your group.

The closest one can get to being truly selfish is by running Scepter with no offhand, full zeal and refusing to activate Virtues while allies are around.

This previous titled “Ultimate” build sounds familiar

[DnT] Lupi 5x Profession Speedkills

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No fire field/reflect so yeah

[DnT] Lupi 5x Profession Speedkills

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Yes! I was waiting for the engi one! Nice work guys. A few questions: how much did builds vary? Ascended or exo gear? Which of those do you think could have been sped up the most?

I put all the builds we used in the videos for the most part. We mostly had ascended with berserker gear for most classes with some with more acended gear than that. The engy kill could have been better but relied too heavily on RNG. We revised our rotations and did the first might stacking rotation again at phase 3 transition but we gave up after 4 more nights of trying.

First off all, thank you for your effort and making those videos.

Second, I have a question:
Do you think the engineer one could probably be shorter/easier after the 14th if one of them employs the new turret trait for reflects? It would certainly be more predictable, but I’m not sure if that would compensate for the damage loss if someone went deep into inventions in a speedkill setup like this.
I am aware that a direct comparison postpatch with a changed setup isn’t possible due to the changes in runes and crit dmg multiplier. And it is highly unlikely that I will ever be in a position to try something like this myself, so I’m mostly asking for an educated opinion from you here out of curiosity.

The radius looks quite good. You could have 2-3 people traited into it and spread them. It could potentially be faster since the reflect would probably be a lot better and make up for the loss in crit damage and trait choices. It would sure take out a lot of the RNG too. I got 7 smoke screens in a row the one night…

[DnT] Lupi 5x Profession Speedkills

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Wow just checked that thread. Impressive stuff! You’ve sure been busy. I remember when people gave me a hard time for using scepter on my solo . That was a painful 30+ min though. PTV anchor OP.

[DnT] Lupi 5x Profession Speedkills

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obal.3218

Here is our finished project of taking 5 of the same profession and speed killing lupicus using whatever the class had at their disposal. We tried to keep consumables and racials to a minimum unless there was reflection damage to be had and we used medkits for a couple classes to get a little fury. This project and the kills took quite awhile so hope you enjoy them. That RNG!

Elementalist (17s) – http://youtu.be/OamhniesRfg
Mesmer (27s) – http://youtu.be/VnxPbtWkeYc
Guardian (37s) – http://youtu.be/whAcKsXHvxw
Ranger (41s) – http://youtu.be/UikyW7ITpmQ
Warrior (51s) – http://youtu.be/vkZt1SHGjOc
Engineer (69s) – http://youtu.be/MHP7ccHBF68
Thief (73s) – http://youtu.be/h8E8QtBDjsU
Necromancer (118s) – http://youtu.be/Wrx7Q6KFKvU
Bonus – Flamethrower Engi (138s) – http://youtu.be/QVJEGpmQvz8

General Defense Guardian Build

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Not really sold on that build.

Take your pick then. It doesn’t really get any better than these for pve hammer.

Meta = 15/25/0/20/10

  • Best for Fractals

More Support = 15/15/0/20/20

  • Best for pugging dungeons

The Respectable Tank = 15/15/10/20/10

  • Use if you are new to the game or struggling

I’ve also been reading that mixing zerk and assassin gear no longer gives better dps than going full zerk.

It will be I just forgot to update the gear in the hammer build links. You can go with a mix of defensive armor and zerker trinkets also if you feel the need.

General Defense Guardian Build

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Making a build for pve and wvw is bad. They are 2 completely different modes with different needs. This looks more like a wvw build if anything. Anything related to healing and retaliation, meditations, mace, shield, and 30 in valor aren’t what you want for pve. Something like this would be better for pve in regards to what you seem to be going for.

http://gw2skills.net/editor/?vUAQJASRlsApUo9CxZI8DVRkVQk2HAY9h4hpAje8qQCB-zwBBYfDRjKYIaZmKr5pCiFXFRjVXDT5iIqmUARMMC-e

Staff build for PVE?

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Dungeon/Fractal Warrior Help

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This might help you. Still missing a few fractals since I took a break for a bit.

https://www.youtube.com/playlist?list=PLrtWAmj0-iOrKZtzQ0pStqmg3HD4qysQm

Guardian DPS Spreadsheet

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The rotation is better. I tested it on the pvp golem and there is a noticeable difference in kill times. These numbers are different than what fadeaway had. His looks more accurate. Power of the Virtuous wasn’t listed as part of the calc either.

It looks like people are getting too caught up in the numbers here too without thinking about practicality. Hammer DPS is good but it takes awhile to get going and you will be interrupting the chain a bit and losing a bit of the DPS. It is not easy DPS like gs/sword. Also sword cleave sucks. This makes gs worth using on top of the slight dps gain, blind, and vuln. You can get in the target hitbox and hit for even more as well with ww and bb like I did here http://youtu.be/jJBbH_Y4Xro but that’s an exploit according to one guy

So those meta builds

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Ferocity math. It's fine.

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Again, nice work. I’m going to add this to my sticky. I noticed you had 35 stacks of might (just typo).

[Guide] DPS Guardian for PVE

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Here is a lazy effective power calc for an unbuffed 20/25/0/0/25 Guardian with GS on.
Scholar EP – 6948.24
Scholar (under 90%) EP – 6316.58
Soldier EP – 5749.53

The difference is kind of big. I usually only have one shout on my bar at a time so I don’t think soldier runes are that worthwhile. Purging flames and absolute resolution should be enough removal. However, I would just wait to change runes if you decide to until the balance patch since scholar might not be the best going forward.

Guardians can stack might by making a fire field from purging flames (or hollowed but it’s so long of cd). You can blast it with shield of wrath or hammer bash. Just making the fire field with purging flames if you have a free slot and don’t need condi removal bad before a fight for others to blast is good if you don’t have an ele that makes them.

Is berserker always better?

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If your looking to eventually catch up to your guild and join them then you should work toward berserker. The problem with zerker is that people run random stuff and slap berserker gear on and don’t do things they need to do or run the right utilities/traits/weapons for the content they are doing. If you do what is needed things would go a lot smoother. You should be spamming blinds, aegis, projectile defenses, stability when needed, grouping mobs with binding blades, ccing mobs if you have hammer/staff on, and utilizing your blocks instead of facetanking. Running full zerk is a learning process. If you want to run something tankier then run the hammer build. It does comparable dps while giving people around you perma prot and has a bit more support and hp. You can throw on some defensive pieces to mix in with your berserker gear too if need be. If you do this you will be adding more value to your group then running something like a clerics build and auto attacking with weak heals that aren’t carrying anyone or adding much value. You can look at the sticky to learn more.

Arah P3 7:53 [Kr]

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I guess the targeted pet’s name and video description wasn’t enough of an indicator of how serious the 5 min run was. Bringing about changes was the accomplishment we set out to get not the time.

(edited by obal.3218)

best stat hands down

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For pve in general

Power
Precision
Crit damage
Toughness/Vitality
Healing power/condition damage

[Guide] DPS Guardian for PVE

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obal.3218

my normal setup is soldier gear with buff duration runes and everything is focused in that direction, and I’m not looking to abandon that style of play, it works VERY well in my preset group.

Using the right boons a the right times is better than buffing boon duration. If you use hammer you will already achieve perma prot from writ.

My DPS set is Knights with ruby/beryl orbs, now I know it’s far from perfect but I just started scrapping it together. I figured I wanted to make sure I could do it before I dropped too much gold in that direction.

So to get to the questions though.

FIrst, if I understand it when I go berserk gear I won’t have a defense advantage compared to the warrior in the group, so we will share agro more right?

Keeping knights is fine. I would suggest getting zerker trinkets and and keeping the rest of your gear as is if you want an easier transition and to see how it works out for you until you get to the point where you want full zerk. You seem to have an organized group so it should be something to aim for. Aggro tends to spread and people who do the biggest numbers tend to get it. It will take some time to get adjusted to after being used to tanking a lot of stuff.

Second, Is it normal to feel like a glass cannon? With my soldier set it’s darn hard to kill me, with this set I have virtue of resolve and my normal heal (usually shelter). Is that really it? is there something I’m missing. I realize I have aegis as well but without the trait that’s not healing me. So right now It’s a pain keeping myself up, unlike my support build where I’m easy and I focus on keeping everyone else up as well (and above 90%). I’m still grabbing initial agro in the stack, still getting rocked, but I don’t have the tools to keep myself up, what am I missing?

The goal is to mitigate damage. You have blind spam, perma prot, projectile defenses, condi removal, aegis, cc from ring of warding at the start of the trash pull, etc. If your group does what they should be doing you shouldn’t be taking much damage. Others in you group have access to cc, blinds, etc too and should be using them. The 3 hammer builds have access to everything you will need. I guess this would be a good example http://youtu.be/XBhu7PXMeR8?t=2m38s

And the last question is, do you have a less optimal video of you using this in a dungeon? Preferably the hammer build. I ask because I have actually never done cadacus yet so I was completely lost watching that one. I’d love to see an AC or TA run. And I say less optimal because I’m sure you’d agree, less time taking hits makes it easier… that’s why you stack damage. So my group simply won’t match what yours likely will. I know it’s a bit odd “please don’t play as well as you do” but for learning purposes it’d be nice.

All I have as for as dungeon guides go are fractals. I used hammer there since that is the best choice for fractals so I guess it would be worth a watch for you.

New guardian meta

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The tankier build is the knight’s / hammer version?

I’m curious what you think about a celestial (armor)/zerker (trinkets) mix as a somewhat tankier middle ground. I find it makes most dungeons easy in PUGs. So far (not a huge sample size yet), I haven’t found that pure zerker makes things faster or easier for me — though that may be just because I’m not good enough to run it. <rueful smile>

Yeah thats the build. I’m not really a fan of celestial gear since it wastes stat points on things you don’t need so I’d rather take knights or soldiers since you bring those max on survival while still trying to be effective. The celestial/zerk mix is fine though. It has identical EP as knight/zerk and a bit more when factoring in all group buffs. Soldiers/zerk has a bit less than knight/zekr but it does max on survival. All 3 choices would be perfectly fine and just come down to preference. I just prefer knights given the reasons I use it. I’m curious to see how the gaps change doing calcs after the patch.

New guardian meta

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Illegal tactics such as turning off options that Anet gives you to use or not use? …. wha?

Yeah, he commented about that 50k WW that obal did with his guardian, he said that was possible because of an exploit, where you turn off your melee atack assist so you can enter in the mob’kittenbox and do that crazy damage, he used the same argument for the fiery gs against a wall.

You don’t need to turn it off to do this. I play with it on unless I’m doing a hard trash skip where a leap would be good without flying to a random target and putting me in combat. I don’t really see how it’s an exploit. You would just be wasting the projectiles if your not doing that. They have already said fgs is working as intended also.

He thinks just normal stacking is an exploit as well playing the game with any kind of strategy so I’m not really sure how anyone can take him seriously. Stacking doesn’t just magically work and he did it in his video at the cliffside seal. People kept going down since they weren’t doing what needed to be done. He has no blinds. He has no GS to pull the guys that range. He doesn’t use wall when the guy is standing there ranging them for a minute while he talks about how he is carrying the group. He has no hammer on for perma prot. He doesn’t activate a virtue. He is not really helping the team. The warriors are not doing CCs. There are 2 warriors and 1 necro and there is no weakness on the enemies. The other guardian isn’t using his virtues, doesn’t have hammer, isn’t blinding anything, isn’t using pulls, isn’t using walls. We do all these things in my cliffside guardian guide video and you can see the difference it makes. He talks about how the zerker meta is ruining the game but no one in this group seems to be even running it but he doesn’t seem to understand it or many other things.

I’m tempted to make a “tank” build video now just to give people some middle ground between full zerker and stuff like this. The build I had in mind is already in my text guide.

[Guide] DPS Guardian for PVE

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Damage multiplier sigils are more useful. Fire sigil procs also adds more particle effects that make enemy attacks less visible.

Best developer guide yet! (not sarcastic)

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You guys do realize that’s Obal’s DPS build right? (written all over youtube comments).

Think he should give him at least some credit.

I think people should recognize that Obal did not invent this build (To be clear, no one invents these things). He popularized it by promoting damage and meta for PVEl in fact he promotes MANY builds doing this, none of which his own discovery. While that’s commendable and appreciated greatly, he deserves as much credit for this video guide as a preacher does for writing the Bible.

As for the guide itself, I like it because he’s specific about talking about DPS builds. It’s a good VIDEO supplement to what Obal has provided … Obal should update his DPS thread with it.

Ironically this is the only build that was new in my guide that I play tested and promoted for quite awhile until I put up my newer build guide video. The rest weren’t mine like I said I just made a thorough guide to help people out.

They did the same with Ranger and Brazil. I’d say it’s a step in the right direction at least since they are promoting good builds and gameplay. Maybe they will make content that is more challenging now that they are understanding and promoting things like this.

What do u think of this build?

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I was just comparing radiance and zeal. I think I misread above. It looks fine except for fractals. If you do 49s you won’t want to be dodging for no reason given the instability and the blind spam can mitigate a lot of damage for your group and let them burn through and rally off trash faster.

What do u think of this build?

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Having 25 in zeal is less dps than 25 in radiance. Your EP is lower with GS even with zealous blades on so that would make that trait even more worthless than Master trait in Radiance. Hammer EP will also be lower and the symbol trait won’t make up for the loss. Oddly enough even assuming that all damage comming from the hammer is symbol damage your EP will still be slightly lower with 25 in zeal. Blind spam is important for fractals so you should have 15 in radiance there at least. The vuln from spamming it is great too.

CDI- Fractal Evolution

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Proposal Overview
The rewards should be higher to reflect the time and difficulty of the content compared to other content.

Goal of Proposal
Fractals is a grind in hopes you get the weapon skin you want and unrewarding in the process. Other dungeons let you spend tokens on the items you want and give you a good amount of gold for time spent.

Proposal Functionality
The trader should be updated to add the weapon skins in exchange for relics. An armor set should be added as well like all the other dungeons. The skin drop rate should be higher at higher levels and the ring rate should be lower since no one needs them anymore if they are high up. Fractal weapon skin boxes should be in the loot table as well in some way. Recycling unwanted rings in some way should be introduced. The gold reward should scale better. The higher levels should give as much or more as dungeons given the time and difficulty is greater.

Associated Risks
Some people may have deleted rings or spent all their relics up since no change has been made. They might get a bit mad but this would be a great change going forward and would get a lot more people interested in doing them again and be a rewarding experience.

[DnT] Fractal Video Guide (Guardian)

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Dredge is finally up as well as maw so it’s now complete. Now I can focus back on putting up the Warrior version.

Greatsword vs. Axe

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Anyone on the fractals at least?

Not trying to be flame inducing, but I’m really confused about the damage totem pole that seems to be out there.

I like being able to run around while hacking with the axe, but I’m genuinely confused how some people have decided its straight up damage is the highest. Auto attack damage, sure, but that’s not exactly the whole picture.

GS on the other hand, I think has a lot more nuance, (this also confuses me, there’s a lot of prejudice out there against GS gameplay) and how you use your abilities and position yourself has a lot more impact.

That said though, I’m still scared that if I for example get an expensive GS skin, I’ll end up not using it, because busting out 100 blades on cool down is just not practical in high-end content.

Some input from more experienced players would be appreciated!

GS sucks for higher level fractals for the most part. It’s good for bosses that don’t move around much and a few champs. For trash you will want to axe/mace to tremor and axe/warhorn for weakness since trash hits so hard that mitigating the damage for your group is better than doing a little more personal DPS. For bosses that move around a lot pure axe would be better their too with sword for blocks or mace for more DPS and warhorn for swiftness, weakness, and vigor to help your group max melee and dodge more often. This might be some help http://youtu.be/mJRA1STUkN4

Salvaging Heavy Arms build, please help

in Warrior

Posted by: obal.3218

obal.3218

You can change the gear if you want to be more tanky though a warrior really doesn’t need to be tanky. You should be doing rotations of gs burst and axe auto to maximize damage.

http://gw2skills.net/editor/?fIAQNAR3ZjkOJvtPaPMxBAzjhAqoLDqYSfwOA-jgCBYfJCPEj8DiCBjKAJzsIasFXFRjVXDT5iIq2grIa1RBERA-e

[DnT] Fractal Video Guide (Guardian)

in Guardian

Posted by: obal.3218

obal.3218

Yeah I just took what I had and made it specifically for fractals and linked to this in the sticky. I should have reserved more posts in case I wanted to do stuff like this. I’ll probably just rename the sticky at some point but I linked to it in so many videos so it will be a process. Maybe the Warrior version I’m going to put up will

[DnT] Fractal Video Guide (Guardian)

in Guardian

Posted by: obal.3218

obal.3218

I always run 15/25/0/20/10 while in fractals and swap the traits as I said in the guide in the lines I have available. I use 20/25/0/0/25 for all non fractal content.

[Guide] DPS Guardian for PVE

in Guardian

Posted by: obal.3218

obal.3218

I would just wait for the patch to see before dumping gold. Like Cpt said above Ranger Runes would be the best second choice but they will be bad after the patch. You can just cheap out and go with ruby orbs until the patch. I don’t WvW so I can’t help you there.

Is AH build viable? Alternative?

in Guardian

Posted by: obal.3218

obal.3218

Anyway, running the knights will give you more dps, group support, and practice running an optimal build than AH. AH isn’t absolutely awful for gs + sword/focus builds since you have points to spare for MoC and blind/vuln spam still with 0/15/30/0/10 and points to spare. It just isn’t optimal in any way and no point in runningit. For hammer though it isn’t viable since you lose too much.

Question, why would knights give you more dps? If dps is what you want why not just go full zerk?

20/25/0/0/25 with knights armor would give more dps and group support than ah zerk.

Hmm that seems like an over-exaggeration but none the less it’s not what I asked.

I asked why are you using knights in YOUR build when you could simply use all zerk.

I use full zerk myself and encourage people to do the same. I labeled that as main set. I labeled the knight set as a starter set, back up (if pugs are failing hard and your struggling with the full zerk on), or for the few tactics I listed for fractals. I realize that not everyone will be capable of running this at their current level of play so I put knights in there as an option for new/struggling players. It’s a good option for those people until they make their way to full zerk.

(edited by obal.3218)

Is AH build viable? Alternative?

in Guardian

Posted by: obal.3218

obal.3218

Anyway, running the knights will give you more dps, group support, and practice running an optimal build than AH. AH isn’t absolutely awful for gs + sword/focus builds since you have points to spare for MoC and blind/vuln spam still with 0/15/30/0/10 and points to spare. It just isn’t optimal in any way and no point in runningit. For hammer though it isn’t viable since you lose too much.

Question, why would knights give you more dps? If dps is what you want why not just go full zerk?

20/25/0/0/25 with knights armor would give more dps and group support than ah zerk.

Is AH build viable? Alternative?

in Guardian

Posted by: obal.3218

obal.3218

I said you would have to give up more than one of them. Also I only run knights armor + zerk trinkets for a few fractal things I listed which make it go easier and faster for the group which are Archdiviner #2, Snowblind stab the fire event, Old Tom, Uncategorized Champ room to get the Ettin. They can be done with full zerker without the strategies as well. I put knights gear there in general for people starting out or struggling that aren’t comfortable with moving to full zerk yet. You would ultimately move to full zerk when your ready for everything.

Anyway, running the knights will give you more dps, group support, and practice running an optimal build than AH. AH isn’t absolutely awful for gs + sword/focus builds since you have points to spare for MoC and blind/vuln spam still with 0/15/30/0/10 and points to spare. It just isn’t optimal in any way and no point in runningit. For hammer though it isn’t viable since you lose too much.

(edited by Moderator)

Is AH build viable? Alternative?

in Guardian

Posted by: obal.3218

obal.3218

You would need to give up more than just a 10% multiplier for AH which is the problem. The last one I listed was the free 10 points you can put to get radiant power, strength in numbers, or absolute resolution based on the core of 15/15/0/20/10. You will still need 20 more points and will lose either writ or 2 of the other things listed. It makes AH not worth it if you run a hammer.

Is AH build viable? Alternative?

in Guardian

Posted by: obal.3218

obal.3218

No. No we don’t.

But to sit there and proudly state you are running a bad build is just hilarious.

No you don’t!? Lol if one dude says he likes to run AH all you do is bash the guys with sarcasm and throwing meta build at his face. As far as I know the game haven’t got to the point of “if you want to do a dgn you must shows us your build” yet, and for me experience no one that I’ve seen was kicked from parties for his build, but yes for not knowing the dgn wich is far more important than the build of the Guard in the party or of the warrior or of the ranger or of whatever.

The problem with these bashers is because they are just bandwagoners. They themselves actually don’t understand why it is that the build is good or in what situations it is good they just see the sticky on the forum and automatically assume it is some magical build sent forth from Dwayna herself and all others are automatically unworthy.

It’s also why with exception of maybe one person earlier in the thread none of them actually used any details or game data to support their statements, because they themselves don’t actually understand and don’t ever bother to learn themselves.

It’s basically the standard behavior of cultist or fanbois.

Take the hammer build for instance. Sticking AH in there will make you have to give up more than 1 of these things. The whole build is centered around supporting your group. What would you give up to kitten your group support to save yourself?

Meta:
10% multiplier + 5-6 constant vuln
blind and vuln spam
writ of persistance to get more vuln, dps, and achieve perma prot
master of consecrations
another 10% multiplier, more condition removal, or 150 toughness for group

The point of the meta is to provide all the essential and best group support that you bring a guardian into a group for and dump what’s left over to more dps just like every other class. The best thing to do is mitigate damage using this support in the form of traits, utilities, and weapon skills. Guardians have so many blocks, blinds, and projectile destruction that you can facetank stuff and not get hit by utilizing what you have. Valor stops being a help to your group at 10 points and you need to dump 20 more to get something that won’t help anyone else in anyway.

(edited by obal.3218)

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: obal.3218

obal.3218

You say the videos show great gameplay to beat the flaws of the game. I answer that Obal, who makes those videos, has a hard time making those videos because even the top groups don’t even always use proven techniques. And now you answer some gibberish about something not in the quote. If you want to answer to specifics, please do, but don’t quote every post in this topic to say again and again what you’ve already said and most of people agree on.

We use them. I said I will be doing it a bit different for a Warrior guide because of the party comp we will have which will be hard mode. The reasoning is that I don’t really want to make a warrior guide where I stand behind reflects and auto attack since it’s not a great learning exp for a class without this kind of support and it won’t be there for a lot of pugs. I plan on discussing better ways of doing things and what to bring instead if you have X in the group throughout the videos though.