Well, for one, they are all soloable except for the very last one.
I did encounter difficulties and major repair bills when I tried the level 40 part when I was level 35. However, at the level, or above, it’s more than soloable.
There is a karma gain incentive for people who help you.
I usually help my real life friend, and helping him is incentive enough.
You can barter with players, trading your help for theirs, if you have no friends online nor guild members.
Unfortunately, gw2lfg isn’t an official Anet service, and therefore not an integral part of the game.
I hope Anet are working on the LFG tool from within the game, but for now, I couldn’t find any response by them for that issue, except for closing threads due to that already been suggested.
Thank you both for your reply.
@Death Reincarnated,
For a while now I’ve been alternating between some dungeon runs and advancing my personal story which is very close to it’s end in Orr.
My impression is that after a successful dungeon run (a run with drops), Orr is much easier, as well as the personal story.
In addition, Orr provides ton of drops for your last tiers of crafting (skill 300+).
I think that first, you should go there. People all over the forum and ingame seem to be scared of this place, as if they can actually die in real life.
The worst thing that can happen is that you die and pay the waypoint + repair fee, and spend some time since a lot of waypoints are contested and can’t be reached upon death.
I found this place somewhat funny for soloing, not since dying is funny, but if you take this as it is, i.e. a game, you can look at things from a different angle.
On my first run there, I felt like a constant bashing at my head.
Then I tried swimming through to the next waypoint (at the northern western part of Straits). At some point, I had like 10 sharks chasing me, and I was swimming without looking back. Then I stopped swimming since I laughed my head off looking at this bad version of “Jaws” scene. Then I became shark food.
Had another go, this time done it like “swim Forest swim” thing not stopping. I made it to the waypoint, which was contested with an event, so I jumped on it with several other guys, and we made it.
From that point on, I took 1 of 2 approaches:
1. stick to a group of people doing events. This will get you through most waypoints/skill points and pois, but not the vistas.
2. (solo) Look in the map view, decide a route to the next waypoint if you can see the next one, and rush there as if there is no tomorrow.
I like the place’s dynamic nature, and soon, I guess in a run or 2 I’ll be done with my personal story, so I’ll be doing Orr for map completion and farming mats.
Add me to your friends or check when I’m online if you’re in the guild.
Usually, unless I’m on my personal story, like I was during the last few days, I’ll be happy to go in a dungeon.
@Kaii – this picture is a good candidate for your facebook profile, I’d say.
@ Everyone else, does anyone need the stats for SE explore mode? If so, I need them for my guardian and I’ll be happy to join ppl that go there.
If not, I understand that fractals is the way to go for good gear. I’ll join that 2.
Suppose I have an xp boost I don’t want due to being level 80 or something.
Can I trade it or any other gem purchasable item for gems?
…they fixed the invisble NPC’s in LA on the latest patch, but i still see them…
How can you see them if they disappear?
So, if we count the symbols and traits like the guardian’s virtue of justice, to whom will we count the dps for?
Why would a guardian even activate an ability like that, if the run is a dps race?
Why use symbols and allow party combos when you can use only self enhancing abilities?
Especially in a game that has no tanks and healers, this means that all 5 will be running the selfish race towards the top of the recount table.
I think that the actual measurement which is probably very hard to accomplish is the team contribution score.
This will take into account dps, heal, revives and how much your abilities/combo fields and utility skills contributed to the rest of the team.
A guardian that does 1000 dps, but doesn’t die and gets his party to do 1000 dps more by activating virtue of justice and shileding them preventing down times (which reduce dps) worth much more than a guardian that is self centered and does 1500 dps.
I understand though the frustration from forming a group to go FoM with a level 50 character that don’t have all traits and the gear is by far inferior if not totally lacking, or the situation where you go FoM level 15 with someone who has no agony resistance.
There are several ways to accomplish this, none of which is ultimate as being on the same server as him.
1. wait till level 30, when you can do dungeons, and join his group. If both of you are on the same map, you both will get in the instance.
2. wait till the game has the guesting feature implemented. However, this wait may be as long as the time it’ll take you to level 5 chars to level 80.
3. get in and out of LA till you both are on the same overflow, not that it will give any benefit outside LA.
What I would do if I were you, at least at the time being is one of these 2 options:
1. start you character on another server, and check periodically for availability in his server.
2. as him to move to your server with his friends/guild. While transfers are still free, this may work.
I don’t understand.
You said you like dungeons the most, but rather only do ac?
You don’t like gold farming, so you’re poor.
It sounds like the only solution to your personal problem is that Anet will allow a form of converting tokens of 1 dungeon into those of another, isn’t it?
I don’t see farming the same thing, however repetitive as it may be, as a negative thing.
Other RPG’s have the same problem.
WoW, for example, doesn’t have all gear slots covered by vendors, so you must farm to get that piece you want, and in many cases lose it to a ninja looter.
GW2 has a different system, and crafting/map completion/vendor/tp allows you to get what you want.
I say go for it.
Also, try to go FoTM, it’s a nice instance and the increasing difficulty adds to the interest and challenge of sequential runs.
“If the game itself said “ONLY 1 PER CHARACTER” then that would’ve worked a billion times better.”
Uh Unique means exactly that.
To someone that plays multiple MMO’s before maybe.
But to someone who doesn’t, the term of the word is vague in its property.unique =/= You may only use one per character/person.
How did you get to the point where you don’t play multiple MMO’s before, and yet you decide to spend 1.5 week of farming gold and ectoplasms on an item like that?
Apart from laughing at jokes in the guild chat, and the mandatory “region?” question arises whenever you look for a guild group to do something, only to find out that there are 3 people from europe and 2 people from NA who want to do this, non of which sides can form a guild group.
Besides these 2 amazing cross region guild features, what is the point of allowing it?
Unless guesting will allow it, is there something I’m missing in regards to this?
@Glitch,
I did ac story yesterday with my friend, and JJC, and 2 pugs, one of which was real good.
At the lovers, I started on burn the kitten duty, and we downed her when vessar was near her. We just burned her down, ignoring him, and we one shot it.
I had a great time, so did my friend, and I think JJC also had fun.
Got no real good loots, since an hour later I dinged 40, and made me some nice level 40 armor.
Looking forward to many more of these nights.
As I said before Glitch, I had a great run last night of FoM, and we got the water twice, both times cleared it, first time with only 4 people.
The annoying thing about the lovers is that it’s not killing them that makes it a challenge, it’s the aggro mechanic that is difficult to get by that makes it a challenge.
Anyway, tonight we’ll be playing, and we’ll be happy to get some help to pass ac story, and if there’s time, we’ll happily do exp mode run.
If we won’t get out help, we’ll try to get him to level 40 and go CM.
@Glitch, yes we tried using the boulders. We got the girl to 7% health, and wiped.
From that point, every time someone rezed, they went right into the fight, getting themselves killed before we could even discuss.
The sad thing is that I find so many fail groups for story, while exp is done easily.
For now, I find fractals low levels to be easier than ac story at that particular point.
I thought it’s my WoW tanking habits which make me used to standing rooted and have the boss glued to me while the healers keep me alive.
Threat is soooo different in gw2, and clearly I haven’t figured it out.
We were 2 rangers on vessar stunning him, bouldering him, and LoS him.
@bri – practice makes perfect.
While playing solo is easy for content that was designed for solo with some jumping in on a running event, dungeons were designed for a group of 5 people attacking togather. This is a huge difference in how you attack, what you focus on, and when to use each ability.
Failure, however, does not mean you play bad.
In our particular run, I think the main issue was with my level 7 and level 37 friends trying to take on FoM.
I did FoM yesterday with a level 80 group, and we got the water part. One of us left due to many deaths to the piranhas, and we made it 4 people with no one even going downed on the boss.
got some nice loots, and the 3 globes of ectoplasm togather with a Vial of Condensed Mists Essence and lots more drops made the run more tahn worth while.
However, I do see it as something that should be fun.
From several mmos I tried, gw2 is the only one not forcing groups while allowing a vast majority of the content. You do have to play with others to get to all, but not to form groups.
@Glitch – I’m currently playing with a friend who is level 37 and haven’t done the ac story yet. This is due to us not able to separate the lovers long enough to get one of them down.
We decided that either we do it guild run, or pass this one till higher levels, he’s at CM level cap soon, so no biggie.
We didn’t find at the time we tried it, people from the guild to come help us.
@bri,
I’m sorry you feel that way.
I was a post today about someone who does 3 exp mode runs every evening ending with 1.5 gold profit.
Indeed he needed the practice before he got there.
I did already several runs with at the most 2 full down states which generated more profit than loss.
This requires practice, and I hoped to get a nice player base for people who will be well experienced in dungeons to help the new comers and the people who are in need of these runs.
This was the point for joining the guild, at least for me.
Anyway, it’s your call, and if you aren’t enjoing something, you shouldn’t be doing that.
@bri,
I’m sorry for the poor experience we had in FoTM.
This is probably not the one to try with 3 people new to the dungeon, 1 of them even without his elite skill unlocked (the level 7 thief).
Moreover, this dungeon, much more than the other ones is extremely depended on team work, and advancing togather.
The point with that particualr hammer is that the group should guard the one carrying it, and this person should be able to negate the tons of condition the hammer inflicts.
Also, in my successful run, the hammer switched hands after every time it was used, so the person carrying it didn’t suffer from the periodic conditions stacking up till he’s downed.
Anyway, tonight I hope to get a group running, this time with the gw2lfg.com app to help us find that last elusive members for ac story, if guildies won’t be online.
gw2lfg.com is your friend.
Thanks,
I’ll give the android app a try later today.
For now it’s becoming clearer and clearer.
If you didn’t do the story mode dungeon at the first month of game release, you probably will have to spent at least 1 hour to find a group for story mode.
FoM low levels seem to be the case all over again.
If you didn’t get to at least level 5 during the event weekend, a long wait is in your future.
Is there anyway to speed the group forming except for the dungeon group finder Anet seem to be reluctant to implement?
This evening at around 19:00 gmt I’ll be online and will form a group for ac story mode.
I’ll go with my lvl 32 ranger, and a friend also with a ranger level 35.
Should we succeed in doing this in a timly manner, we’ll also do an explorable mode run, this time with my level 80 guardian.
Anyone who needs story mode to unlock or have done this and wants to help is more than welcome, I’ll announce in guild chat when I start forming the group.
Make sure you have mumble installed and ready to use as bri posted.
Hope to see you there.
From my very short experience, “unlock” means that the profession trainer has this recipe for karma.
@bri, another tip for inventory – use alts.
I have all character slots occupied with alts I’ll be leveling up one of these days.
However, for now, they are my bank as the bank space isn’t enough.
To keep things simple each of them has a “subject” that it stores such as weps and armor upgrades, jewels (my main is jewler and lots of the stones despite being usable don’t fit in the collectibles), etc.
Now, that the gathering tools are account bound, it makes it even easier to keep them on an alt.
And I’ll use mumble.
I used it in the past and if I remember correctly there is a compatibility version and a regular one.
Is it still like that or that mumble now has built in backward compatibility? if it requires specifying the version, which do you use?
Also, my accent and English aren’t spoken as well as written. I mostly read books, and I program for a living, but haven’t really spoke the language.
@everyone who wants to do dungeons.
I’m not aiming at a strict time frame. Been there, done that, got the T shirt. Now I want a more lenient approach.
I’m not aiming at progress towards doing the heroic mode like it was in WoW. It’s about having fun in a dungeon group with people you like, who have the will and patience to play togather.
I don’t intent to set the time to sunday/friday/whatever. On weekdays when I know I can commit to a group and not have to leave in the middle (I have 2 babies at home, and it’s not fair to let my wife handle all the fuss around them), I’ll form a group.
Should there be enough people, we’ll form as many groups as we can.
If people want, we’ll go Orr and take on difficult boss fights aimed at large groups instead.
If there are people who need to do story modes in order to unlock, and the groups we have don’t fit/want that, we’ll break the groups, and reform in order to unlock as many explore modes as we can, so all our options will be enabled.
However, I don’t want to get to a point that someone who wants to level solo and they log in should feel obligated to help since we need a 5th person.
I do think that we should help each other, even if we already did that instance.
Only exception is Glitch who did AC more than the devs and QA teams, and I think that it’s safe to say that he did it more than all the players in the game combined, who shouldn’t feel he has to help AC, unless he wants.
Having said that, I take this thread to give you all a tip about HoTW story mode.
clear your inventory before you go there. There is a ton of loot for everyone there, I got back to LA with ~25 new items after having salvaged ~40 due to lack of space.
The reason I’m saying it is that my current weapons are a result of the mystic forge session I had after that instance, which could have been much better if I had room in my bags.
If you’re planning on salvaging though, bring around 5 salvage kits.
I don’t think the breather does so much difference.
It may also be the difference in stats of your weapons under and above water (obviously, a level 30 spear is less efficient than a level 45 sword, even if you can’t really make that comparison).
It also may be how your traits and skill points affect and affected by the underwater weapon swap.
Guys, now that the event is over, I’d like to start focus on dungeons.
My ranger is level 30, so can finally do the AC story mode with it.
As for the rest of the instances, I’d do any of them, uncluding ones I’ve done, for guildies who need them.
The more people reach higher levels, the more diversity and versatility we can add to our groups.
Since we’re not all online togather, I suggest we aim to form groups at around 19:00 gmt on weekdays.
What this means, for example, is that if I’m online at 18:00, I won’t go with a pug group or fill up my group untill 19:00 so I can make sure guildies come first in priority.
Untill 19:00 we can work on personal stories, farming events (Orr, massive flooding the area with a large group of guildies when guesting will be anabled can be real awsome), level alts, etc.
What do you say?
Edit: the above isn’t a restrictive schedule, it’s more of a time frame to aim to.
Also, the best format I think, is to form a group with people who want to do a dungeon and aim for the highest level dungeon that that particular group allows.
Take any zones your personal story has taken you to. 100% explore those zones. Do this every time you’re taken to a new zone (to the extent that you’re not underleveled for that zone). You’ll probably always be adequately leveled for your personal story.
This is just to start, until you find areas you actively want to explore, and other things you actively want to do.
If you go for 100% map completion of the zone where your story line is, you probably always be in a proper level to do the story line.
Basicly, this is how I leveled my guardian. With crafting and very few dungeons, I reached level 80 well before completing the story line.
I’m not sure I understand what you mean.
It seems like you’re kind of asking if the breather bonuses only apply to aquatic combats.
If this is the case, I think the answer is yes, it has no effect above water.
I noticed that with an improved one (the one purchased with Karma at the level 80 map of Orr), the underwater combat is easier, but the dryland combat has no change.
You actually got me to read about it and it’s correct. It’s not equipped untill you’re underwater, and therefore, does not affect unless you are underwater.
http://wiki.guildwars2.com/wiki/Aqua_Breather
Are you sure you discovered all possible combinations of setting with chain/band/hook?
Have you discovered all gem upgrades?
Have you tried combining gems with filigrees?
If you did, look here for recipies that you don’t have:
http://www.gw2db.com/recipes/jeweler?sort=requiredrating
In WoW, if you’re a leatherworker, you don’t need any other mats, such as cloth.
If you’re a tailor, there are ways to farm efficiently for just about anything.
In GW2, the rare materials are really rare. making inscriptions and such can be painful, and if you tried farming wool, you know what I’m talking about.
Therefore, the shared nature of the gathering nodes don’t make it a walk in the park to level crafting, unless you do jewler only.
Any other crafting discipline requires some form of farming/TP purchase, which don’t come easy.
Guardian and warrior have somewhat more similar characteristics, with the guardian has more support options for his allies.
Thief only has melee in common with the other 2. Other than that, it’s quite different.
Guardian and warrior allow for a more traditional mmo approach for battles (i.e. stand rooted, and hit), while the thief require more movement, but being all melees, if you don’t move all will eventually die.
As stated above me, thief has a more stealthed elegant movement.
I play guardian and can solo most of the challenges up to level 75 map challenges. Haven’t played warrior, but I heard they can do more or less just as well. I have a low level thief, and it’s a different game, different mechanics to notice, and requires more environment awareness.
You can contact a player based on their account name, not the character.
You can also form a group with your guild. Members of a guild are not required to be on the same server.
Either way, once you’re in a group, and all members are on the same map, even if not on the same server, and one goes into the dungeon, the rest will get the dialog that allows them to enter that dungeon.
you don’t really need money for crafting.
When you complete a heart, the npc becomes a karma vendor. Most of those have the harvesting tools for sale, as well as salvage kits. This is all you need to start crafting.
Once you choose your crafting skills, you can gain 10 levels for each of them.
My usual session when not doing dungeons is go for a map completion while gathering every thing I can, salvaging everything I can, and when I’m done with the zone, I go to my town (and I try to coordinate this with my personal story), do the town personal story part, go craft with the mats I’ve collected, which gets me to gain around 3-4 levels for 3 hours of play.
This can be much quicker if you watch the vista and skill points videos on youtube in advance and if you have a friend since some challenges are hard when you’re alone, but I like to take my time to also enjoy the wonderful scenery in the game, and while traveling, I kill most creatures I find for the crafting mats, which also gain some XP.
When I get to my personal story instance, I do it, but I don’t immediately head back to town, I stay at my zone, trying to complete as much hearts/vista/skill/poi/waypoints, so I don’t have to travel there again just for the poi I missed.
You’ll find yourself at a nice balance between being at the level of your story or 1 or 2 levels above or under, which should be enough for most parts of this (I only had problems when I hit 75, and had some level 50~ gear)
Also, note that for AC story mode, there is a boss fight that requires figuring out the threat mechanism of gw2 (which I haven’t yet), so I only managed to complete this one with people who knew how to separate the lovers, which makes this a very easy fight.
When I played with people who, like me, didn’t figure this one out, this fight was impossible.
@bri,
I’ve done some story mode dungeons, such as AC, TA, HoTW, and CM (didn’t complete cm due to the bug on the queen event, which I understand is now fixed).
I’d do any of these again for a guildy/friend.
I’ll be playing tonight at around 19:00 gmt, and will be looking for either fractal or any of the others.
As for your other questions, I’ve seen rangers perform great and poorly. by poorly I mean they don’t pay attention to what they target, and pull extra mobs into an already complex fight, I’ve seen rangers wait for melee to finish off traps on the ground while they could have finished the distant and upper ones, making the progress easier and smoother.
But I’ve seen some great performances by people who realized that they were part of the group. At one time I saw a ranger taking a vast advantage of my use of mace/shield as a guardian for his survivability.
As for a build, I don’t know what would be a good build, but I can tell you that unlike other MMOs, there is no “best dps build”. It mostly depends on your playstyle, weapons and pet selection, and partly on your party.
For direction, I’d take a look here:
http://www.gw2builds.org/browse?search=&prof=ranger&category=0&type=any&game_version=&sort=score
Note that I sorted it by score and filtered for PvE.
It will be great to mouse over an item and see how many of it I have in my bank/collectibles.
I mean that i can see in parenthesis that I already have 3 of an item, and since bank is shared by all my characters, I’d like that to say how many I have in total on all my characters.
Noppy, next time I log, if I’ll have time for a run, be prepared to get an invite.
Orpheus, what you describe is more of a state of mind IMO, than a “job” like approach some people have towards dungeons.
I played WoW for 4.5 years, and every time I logged in and formed up with a group it was fun and somewhat exciting over again.
Having said that, I’ll share something my instructors at RL military service in pilot’s training told us:
The joy of flight is loving every time you do the pre flight checks, starting the engine, saluting the technical personnel, taxing and taking off. It’s not just about getting to the range to release your bombs.
If you don’t like the process of take off, then you lost the joy of flight, and if you lost that, a pilot is not the job for you.
Taking it to this game, and especially since there is no tank-healer-dps trinity, if people don’t like starting the fight and finding out what group they’re in, and what they can contribute, but instead want the quick in-fight-collect loot-go out then maybe they shouldn’t do the content.
I find it nice that in this game people usually are willing to help and have the patience to explain and help, and I enjoy that when I have more experience.
Guardian can be a good choice since it can survive while burning enemies.
I’m not so familiar with the warrior class.
I read that thieves, due to stealth, posses some great farming abilities.
Well, at the moment, I’m mostly helping 2 friends who are new to the game reach level 30, as well as taking it slow to complete my personal story, and leveling an alt which is 21 at the moment.
We all played WoW for several years togather, and we’re aiming at dungeons and later on, we’ll probably set our camp at ORR for the dynamic nature of this area.
In the near future (as soon as my alt is level 30) I’ll be holding with or without my friends regular dungeon sessions, as well as questing sessions, help with personal stories, etc.
Whenever we’ll cap another dungeon min level requirements, we’ll go for that one’s story mode, aiming at opening all exp mode paths so we won’t be limited if people form a group and in need of a person to complete.
On this note, I want to stress that in a guild like that, we can expect people to help complete story mode dungeons even if they don’t need them.
I know Glitch is more than willing to go through AC story again, me 2, and when we’ll have enough people at high levels and we’ll want to level alts or new people, this will pay it’s dividends even if at the moment it may be boring to do story mode again.
1. This has already been suggested/requested and discussed a lot.
2. your server may be a bad one. I was in blacktide, and couldn’t find a group for party mode nowhere, so leveled to 80 with only 1 dungeon completed. moved to Guunar’s Hold, and been grouping a lot since.
3. check our cross server guild. people are really helpful, and when most will be done with leveling to 80, and guesting is enabled, dungeon groups will be a standard routine: https://forum-en.gw2archive.eu/forum/game/players/OPERATION-UNION-Bringing-Players-Together/page/9#post725708
OP is right on spot.
This is the only MMO I played that you can actually have only 15 minutes to play and it’s enough for a chain of 2-3 dynamic events, a heart, while playing with other people without the fuss of group forming, and racing towards the mobs to be the first to tap them.
Just roam around, see the action, jump in, do some pew pew and/or fist spreading, collect your reward, say thanks, and move on, no strings attached.
perfect and fun for the casual players.
There are few lights ahead in this tunnel, and most of them derive from the promised “guesting” feature.
With guesting feature functional, for pve purposes, you won’t have to be on your friend’s realm, you just log in, group invite him, and start the guesting or go be a guest on his server.
This thing actually works already for dungeons, you have to be in the same group, have to be on the same map, and 1 of you should enter a dungeon, and the other will be able to get inside this dungeon as well.
This turns out to be extremely easy if both of you guys are on a multi server guild.
You can both join same guild, form up a group, and go do instances togather.
For now, however, this only works for dungeons, and if by any chance, both of you are on the same overflow server, but don’t count on this method.
check this thread out:
https://forum-en.gw2archive.eu/forum/game/players/OPERATION-UNION-Bringing-Players-Together
Guilds won’t solve this problem.
Imagine going with guildies, and then the party leader baby starts screaming. Do you expect him to neglect the child just since Anet don’t pass this role to the next player?
Another thing is that he may lose his internet connection and this malfunction that has nothing to do with Anet will cost the group in this instance completion.
What if the leader is from your guild, and just like the OP described, left since he had nothing to do there anymore? It’s not griefing or anything, just bad group design by Anet.
How can a guild solve this?
Guild is a solution for griefers and rage quitters, not technical and real life issues.
moirweyn, read some posts about this.
There are people who are frustrated, and annoyed by it, but there are some people who are afraid of it.
I love it’s dynamic nature.
I like how it’s keeps me alert to my environment.
I like the karma vendors, as stated.
I like having no hearts, so no commitment to a sport.
I like that every where you look there is a DE that you can jump in and earn something upon completion.
I like how you can team up with 1 or 2 friends and have a nice exploration experience as well as how it challenges you when moving by yourself.
This is not a zone review.
I read so much intimidation and suggestions to keep away from this zone.
Well, about the psychological effect this zone has on people I want to ask the ones who are afraid to go there:
1. Do you realize it’s a game? Seriously, you’re sitting on your chair, at home, clicking your keyboard and mouse. Nothing is going to happen to you. Really, dying in Orr is just like dying everywhere in the game. You die, you choose your waypoint, and you resurrect. That’s it. Unlike the descriptions in the forums about it, you’ll live. Really, it’s proven. you’ll still be in your chairs, still clicking your keyboard and mouse.
2. The zone is there, and it’s part of the game you already paid for, why not try it? So your character dies, and you’ll have to pay for the waypoint and repair. big deal. This, in fact, is part of the game. Your real life bank account won’t suffer from this experience.
3. When you do encounter problems, and die, try a different approach. try line of sight pulls for monsters who are far from you, it works, I tried it.
Try a different spec and gear.
It’s pure psychology, it’s not about the game, just try, what’s the worst that can happen?
And if you don’t like it, don’t go there.
It’s as simple as that.
@Jayne, the only problem with Orr is that the previous areas are just too easy.
While in any other area, you can just stand near a bunch of people doing stuff, and you’ll get your credit.
In Orr, you actually have to move in order to live for the most part, though I found many locations where you can relax for a bit and no one will attack you.
It’s dynamic, it’s challenging with inferior gear, and if you’re part of a group, I found this dynamics to be an advantage for a few reasons:
1. it’s not boring. you don’t have to walk a lot in order to get to the next big fight. In fact, at times, the orange circles of 2 group event mobs will overlap.
2. if you’re aiming at completing challenges, it forces you to teamplay which will be much appreciated when farming dungeons.
3. dynamic multiple events being taken on at a rapid sequence mean fast gear improvement and fast money for the newly level 80 char.
One more thing. Reading a forum review is like reading a movie review. The fact that a critic liked or disliked a movie, doesn’t mean you will as well.
Try for yourself.
End game isn’t what you expect from WoW.
Appart from new instance becoming available, there is no new capped level characters features.
However, getting through the top level zones will consume some time, if you’re aiming at 100% map exploration.
Also, I find crafting very nice with the need to use discovery and not having to learn new recipe at the vendor since these just become available as you level up. Crafting will also take some time.
Completing all explore mode instances isn’t a 1 day task either, especially if you’re aiming at a specific dungeon gear and weapon sets.
There is also new content patches planned for mid November and sometime around December (I guess it’s the christmas event), so there will be plenty more to do.
Shooopa, I took your advice yesterday and aimed at 15 attempts to see if it’s still funny.
I now got (slightly ) better gear, no change to my traits, and I tried again heading to Arah.
On my first attempt I made it till 1 waypoint away from the instance entrance, with no help at all from other players who weren’t spread all over the map, so no one was taking the mobs’ attention.
I did get knocked down and died not too far from the instance, but the attempt to use more defensive and projectile rejecting approach worked.
Now as for your: “What you “L2P” idiots…”.
If you want to swear that’s fine, but I’d like to see you do it in my face.
I tried to give advice from my experience.
Shooopa,
If this happens for 3-4 times, but still I make some progress, then at my 15th attempt I would get somewhere.
If the same thing happens over and over again there are several solutions to this problem:
1. l2p. you’re probably doing something wrong and trying the same thing over and over. If it doesn’t work after 3 times, it won’t work in the 15th time.
2. you don’t want to change your play style. It’s fine, but since we already established it’s not working, bring a friend. Having company while being eaten by sharks, is more fun than being eaten alone.
3. go do some dungeons, gear up a bit, and come back. If it’s still not working, look at no. 1 or no.2 in my list.
Check this one out:
https://forum-en.gw2archive.eu/forum/game/players/OPERATION-UNION-Bringing-Players-Together/page/6#post641813
We’re a group of people from several servers, and we do dungeons togather, untill the guesting feature will be anabled.
Post your data there, I found my server through this guild and people, and also found the guild I’m in.