Showing Posts For paleeshi.1924:

Scavanging rares/exotics since patch

in Crafting

Posted by: paleeshi.1924

paleeshi.1924

Since the january patch I’ve used up almost a full black lion salvage kit on rares and one exotic piece lvl 76+ and I haven’t gotten a single glob of ectoplasm. I’ve never ever had this “bad luck”, seriously it’s starting to kitten me off. Sure it’s 50% chance but now it’s more like 100% fail….

Crit/Survivable Ele

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

If you mix knight (power/precision/toughness) with valkyrie (power/vitality/crit damage) you should get decent damage and survivability. I sugggest using d/d.. you don’t need to put 30 in Air but have at leas 10 points for zephyr’s boon. also suggested to go further into water and arcana for more vitality and faster attunement swap.

Post a picture of your Elementalist [Merged]

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Posted by: paleeshi.1924

paleeshi.1924

Nercro starter eyes
Arah shoulders
Winged chest, gloves, boots
CoE pants

Attachments:

[Guide] Mastering the D/D ele 7/15/13

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Posted by: paleeshi.1924

paleeshi.1924

So I’ve been running with daphoenix’s build for a month and decided to give it some tweaks to my own liking. I’m planning to move 10 points from Arcana to Air for “bolt to the heart trait”. I will keep my runes as they are as well as my PVT gear and daggers, except that I’m planing to replace my cleric trinkets for something that gives more damage (berserker, valkyrie or power/toughness/crit dmg from fractals, or a mix of those).

This will reduce the healing of cleansing wave by approximately 500 units, clone of cold by 150 units, regeneration from 230 to 180.

As I’ve understood some has already done this and swapped for knight trinkets. I’d like to know from those who’ve done similar changes, how they feel that the reduced healing affected the build overall? I wanted to get some more damage out of the build, and since I don’t do much of solo WvW roaming (and anyway I will keep my 2nd set of cleric trinkets with me), I feel that the build won’t be losing too much of its survivability.

SotG: Invuln = cannot channel. Then, stomp?

in PvP

Posted by: paleeshi.1924

paleeshi.1924

Mistform does not give stability lol, its just immune. However immune also prevents you from getting knocked down/stunned.

Hence it gives you stability, ie you cannot be knocked down, stunned, or controlled.

Uh.. “Morph into an invulnerable, vaporous mist for a brief time.”
In that sentence as you put it yes, it does indirectly give you stability, but only beacuse you are immune to attacks. If you would be able to get CC:ed in mist form then you would not be invulnerable anymore, hence take away the whole point with the skill (which is not to stomp ppl, btw).

Invulnerable means indestructible not immovable, and it directly gives you stability. Indirect stability would be preventing others from CCing you (ie blind), rather than preventing you from being CC’d (balance stance)

Well, its true that according to gw2 wiki it “is an effect that prevents the target from taking damage or receiving conditions”. It’s also true that there are some CC skills, like mesmer daze or ele air#5 on dagger don’t deal any actual damage other than the interrupt effect. So a more suitable definition would be that invulnerability makes you immune to all incoming attacks. So, they have to either reconsider the definition of this effect or change its mechanics.

However, I do think the current state of mist form, elixir s, distortion are good as they are and are necessary utilities (beside they do have a long CD). I can understand its issue in spvp (although i think it’s minor problem, mainly cause of the long cool downs and there are other factors as well), but if you would change the mechanics behind it, it would hurt too much in other parts of the game.

Mantras: Potential for more.

in Mesmer

Posted by: paleeshi.1924

paleeshi.1924

The problem is that the shatter build is so much more effective than most other mesmer builds cause of the insane burst. I did run a mantra build back in the days, might that I try it out again some time. Here’s an old phantasm/mantra build I used to play with, if anyone is interesting to try out mantra builds.

http://en.gw2codex.com/build/20966-mantra-balanced-dmg-build

SotG: Invuln = cannot channel. Then, stomp?

in PvP

Posted by: paleeshi.1924

paleeshi.1924

Mistform does not give stability lol, its just immune. However immune also prevents you from getting knocked down/stunned.

Hence it gives you stability, ie you cannot be knocked down, stunned, or controlled.

Uh.. “Morph into an invulnerable, vaporous mist for a brief time.”
In that sentence as you put it yes, it does indirectly give you stability, but only beacuse you are immune to attacks. If you would be able to get CC:ed in mist form then you would not be invulnerable anymore, hence take away the whole point with the skill (which is not to stomp ppl, btw).

Signet of restoration, why?

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

@Tei: If you have 10 ppl CCing you, then it won’t matter if you have glyph or signet. What you do is get the hell out of there. Either that or you get CCed to death that you won’t even be able to do anything.

If you go really small scale 1v1/2/3 it’s really only a limited amount of CC that a class has.
Ele is a mobile class, and I’m constantly moving, it’s not that easy to get CC:ed, especially if you go against melee classes. And you have a lot of vigor regen (at least my build does).
You also take only one situation into account (CC in pvp) as if it would be crucial to which heal skill should be used.

I already said that, the skill is dependent on situation, build, gear, weapon set even and playstyle. I think my arguments have been pretty fair, yet you and OP refuse to recognize signet as a viable option.

I can say I’ve played ele both with glyph and signet and I’ve settled down with the signet, at least for now. I have learned how to play my spec and I’m not afraid to go down to 25%-50% health, while utilizing water attunement and timing with other skills. I know when I won’t be able to out stand any longer and need to get away. If you prefer a safe instant heal, that’s fine. Both has their procs and cons. However you both seem not want to recognize the procs from the signet. If I still haven’t convinced you that it’s a viable heal, then I don’t think I can say anything else that will.

(edited by paleeshi.1924)

SotG: Invuln = cannot channel. Then, stomp?

in PvP

Posted by: paleeshi.1924

paleeshi.1924

I see no one even mentioning Elixir S. :P

nice level 80 outfit for mesmer

in Mesmer

Posted by: paleeshi.1924

paleeshi.1924

Tier 2 human armor is incredibly Mesmeric, but doesn’t seem to be that common unfortunately. It’s beautifully detailed and dyes incredibly well.

http://img23.imageshack.us/img23/1176/mesmere.jpg

I think this is the most fitting armor skin for a mesmer. It’s very theatric. Makes me regret that I didn’t make a human mesmer instead of norn. And indeed I’ve only seen very few people using that set.

I use full TA set for my mesmer since it’s my most favourite set.

Signet of restoration, why?

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

Reading this discussion is just making me even more indecisive. lol

True men don’t use Signet in WvW.

Good thing then that I am female. Or would you imply that I am a worse player because I’m not a guy? :P

Signet of restoration, why?

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

I forgot an other thing. You can heal yourself even without attacking an actual target, so you can be defensive, running away while casting say air #1.

Signet of restoration, why?

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Posted by: paleeshi.1924

paleeshi.1924

If you’re being stunned, generally harassed or have to go on the defensive for any reason, your healing from the signet passive is going to be reduced.

This, I can’t believe I forgot to bring it up.

You cannot proc heals while dodging, while dazed, stunned, etc.

Actually you can get passive effect from dodge if you have evasive arcana, since it also cast a skill. now it’s only each 10th second, but still.

as for the rest, same can be said about glyph. channeling glyph heal is pretty easy to spot and can be easely interrupted. I do this a lot to spvp eles who use the glyph to heal up. now it’s only pvp situation, but still.

and also, if you get disabled for for 3-4 sec, you miss out maybe 600-800 of passive healing, while if you interrupt the glyph you miss out 5500 of active heal.

SotG: Invuln = cannot channel. Then, stomp?

in PvP

Posted by: paleeshi.1924

paleeshi.1924

By you logic then you should prevent stability stomping as well.

Stability =/= invulnerability. A stabilized target can still be pressured off of finishing a downed player, simply through damaging the stabilized target.

The fact that invulnerability-stomping is an actual mechanic also waters down the meaningfulness of stability. There’s a reason why tanky specs tend to have easier access to stability. It’s because they are intended to be better at finishing downed players. However, right now, players can spec into high damage and have no trade-offs with stomping; they can simply invulnerability-stomp to bypass all of the intended weaknesses their spec is supposed to carry.

Devs confirmed that invulnerability is not supposed to let you channel. So, why isn’t this principle applied to stomping as well?

Because I’f im downed I don’t care if you have stability, invisibility, or invulnerability on you. Either way you cannot be interrupted (well except for invisibility, but you might not even know that the player is there). Stability can in many cases give you enough time window (just as invulnerability) to take enough hits to finnish the player.

Also, it’s really interesting how you think that those who play higher survivability classes should have easier to stomp people than the light classes.

Also, most Eles in Spvp now are bunker specs. There are rarely any glass canon ele specs anymore, simply because they die too easy. So now you are contradicting your self. After all, since I’m able to take damage as a bunker ele, it should now justify my mist stomping.

Signet of restoration, why?

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Posted by: paleeshi.1924

paleeshi.1924

It’s not the most effective. It can easily be interrupted and the cool down will go off since it’s a 3 1/2 sec channeling skill. Not to mention that during those 4 sec you cannot use any other skills.

Signet of restoration, why?

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

Sure, they can have a 1/2 second cast, but their windup takes even longer than that.

The distance you travel in RTL
The fire and ice breath channels
Updraft wastes like 1.5 seconds going backwards

Matter of fact is, that even on the best ideal circumstances, you are NOT healing every 1/2 seconds or every 1 second, using the signet passive.

read my post above. it calculates for passive healing each 1.5sec during 25 sec time. Now If you still think that’s pathetic, then I’m not gonna try convincing you any longer of it’s usefulness.

Signet of restoration, why?

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Posted by: paleeshi.1924

paleeshi.1924

And to all those saying that the signet + soothing aura + evasive arcana water dodge provides you with so much healing per second… why not try the same but this time with glyph? You don’t have to change your spec.

Uh, you still don’t get it? Why do I need to you see the glyph if I don’t use an active heal skill? The big advantage of signet of restoration is not it’s active effect but the passive effect.

Let me simplify it for you. The glyph has 25sec cd, now let’s see how much passive healing you can do in that same time with signet.

For the simplicity let us just use #1 fire skill.
0,5sec channel + 1 sec cast time. That gives us 16.666666… casts during these same 25 sec. Now with 800 healing power I get about 320 heals per tick with signet.
16×320=5760.
Now you’ll see that I’ve passively healed myself during these same 25sec for about as same amount as glyph would have with healing power, if not even more. Now on top on that take all the other healing abilities I’ve mentioned. Now If I really need I could also use the extra 3000+++ heal from the active signet.

The glyph is not worse, nor better, it’s just situational. If you run a glass canon build you might find that you need to get your hp up as quick as possible. While me running PVT gear, I know how much hits I can take (depending on situation of course) and I know that the passive healing is going to keep me safe together with the other healing abilities.

Basically I’m doing the same thing as you but instead I’m healing myself overtime while you prefer to get an instant heal.

(edited by paleeshi.1924)

SotG: Invuln = cannot channel. Then, stomp?

in PvP

Posted by: paleeshi.1924

paleeshi.1924

By you logic then you should prevent stability stomping as well.

Signet of restoration, why?

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

So you would take the passive effect over reliable heals?

I have 4 reliable heals (water attunement, dodge in water, and 2 heals in water in d/d)

I don’t get it, I see other classes healing abilities (necro’s 5k + 700 per condition, mesmer’s 5k + 700 per illusion) and I fail to see how 3.3k + 200 per spell is even on par with those.

Fair enough, but we don’t have such heals that provide extra heal per clone or condition. And the signet heals for roughly 330 per tick in my case.

If I have a 16k health pool, I would rather take the glyph, using it as soon as I hit 10-11k health, instead of using the signet, and waiting until I have 1k hp or around that to use it.

Because the sooner I use the glyph, the faster it will be off cooldown again!

It’s a matter of playstyle. I start healing at roughly 50%-60% through water attunement and it’s skills. But as I said, it’s not many situation I find that I need to use the active heal so.

Signet of restoration, why?

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Posted by: paleeshi.1924

paleeshi.1924

Oh yeah and not to mention that each time you swap to water you gain health (from 15 trait points in water). That not including regeneration. Also with Evasive Arcana you healed while dodging in water.

I do see where you are coming from but it honestly depends on your spec. I have 0 points in earth and find the signet still to be very effective. With some other builds glyph might work better.

Signet of restoration, why?

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Posted by: paleeshi.1924

paleeshi.1924

The passive effect from the signet and the healing skills from attunement in d/d are most time enough for me to heal. I rarely use the signet for active effect, only when water #2 and 5# is on cd and my hp is running too dangerously low. But then I have 800-ish in healing power. Even when I equip staff it is rarely I find the need to heal with signet.

AOE Changes Concerns (Staff)

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Posted by: paleeshi.1924

paleeshi.1924

tbh making people use less aoe could mean single target buff for eles.

maybe.

Which we have very few off. There are aoe fields, point blank aoes, single attacks that explodes on target giving more or less of an aoe effect, attacks that pierces targets, attacks that bounces. There’s really more than just the traditional way of saying what an AoE is. And that what makes it so hard to see how or what they exactly intend to do.

...FIX this ....

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Posted by: paleeshi.1924

paleeshi.1924

PS. IF somebody uses signet, they can throw away all traits and glyph … 8% never saved anybody

If you by 8% mean the passive heal effect of signet of restoration, I can tell you that I use this skill mostly for the passive effect and rarely uses it as active. If I need to heal I first swap to water and use my d/d healing skills, then if I really must, I will use the active skill of signet of restoration. But the water skills on d/d and the passive effect usually keeps my hp at a safe point.

And yea, I made a 2nd post since obviously editing posts is now somehow not OK.

Uhmm… We’re talking about Swiftness and Signet of Air

Swiftness 33% speed boost
Signet of Air 25% Speed boost

Those 8% never saved anybody ( 33% – 25% = 8% )

Well I actually never said anything but Signet of Air, but I used this skill when I leveled my ele in early levels to get around fast on maps and leveling. Now I don’t need to since I can have perma swiftness through boon duration and traits and other skills.
You do forget the active effect of signet of air, which is actually not that bad. I used it only for that purpose on my S/F, condition, signet spvp build a while back, which I had good success with. But then I again, you think I must be an idiot for using Scepter since Staff is the only viable option according to you.

The main problem is that 4 of those 6 skills/traits you complain about have other useful effects that can be used as well. They are not ONLY speed.

Advice for ele d/d - need some range

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Posted by: paleeshi.1924

paleeshi.1924

I’m really eager to start testing scepter, since I only played in briefly in sPvP. However, it’s fun to discover different aspects of a class and I like to play around with builds. Scepter I haven’t used much outside sPvP, so I wanna see what it can do. But like most experienced eles say (I’ve only played mine for a month), you need to know all your weapon skills. But it takes time to master each weapon.

...FIX this ....

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Posted by: paleeshi.1924

paleeshi.1924

PS. IF somebody uses signet, they can throw away all traits and glyph … 8% never saved anybody

If you by 8% mean the passive heal effect of signet of restoration, I can tell you that I use this skill mostly for the passive effect and rarely uses it as active. If I need to heal I first swap to water and use my d/d healing skills, then if I really must, I will use the active skill of signet of restoration. But the water skills on d/d and the passive effect usually keeps my hp at a safe point.

And yea, I made a 2nd post since obviously editing posts is now somehow not OK.

...FIX this ....

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

XD Thank you Hun

The 2 skills you named I don’t use.
You named 2 traits in Air and 2 traits in Arcana.

Out of 6, you use 2 …ergo 4 go to garbage …

Out of them ALL you best described what I am fighting for, thank you on your example

Thank You, Lillian

EDIT
You tried to edit your post to save Glyph and Signet.
Touché, but 1st words are the REAL words
PS. IF somebody uses signet, they can throw away all traits and glyph … 8% never saved anybody

Lol Glyph of Elemental Harmony is not garbage. It’s a great skill, but Signet of restoration works much better with my build because I use Healing power in my gear. Many eles use Glyph of Elemental Harmony for the extra boons and since it heals for more. So just cause you don’t use all the traits, and skills they are garbage? Mind you, I can only have one healing skill. And you know there’s only limited amount of traits and utilities you can have. Still 3 of the 6 traits/skills you mentioned are good.

Eles like many other classes have more or less bad traits/traits less. So what? We’ aren’t unique in that matter.

“PS. IF somebody uses signet, they can throw away all traits and glyph … 8% never saved anybody”

I’m not sure exactly what you mean with this statement? I was talking about signet of restoration (sorry, I wrote resolve in previous post, that is the gurdian heal) as an alternative heal to Glyph of Elemental Harmony. Both are good heals depending on build. I never said anything about signet of air so I didn’t “try to save it”.

Other than that, to somewhat return to the original topic/issues. Having speed is still useful for quicker map discovery and in pvp to chase down enemies and getting away in pve/pvp.

Honestly, you seem to think that everything is so bad with Eles, everything ranging from weapons, utilities and traits. I’m surprised why you even play this class. But thats your call. Still there are eles who use the skills, traits, utilities you trash so much and have no problem with it.

...FIX this ....

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

Soo many mistakes XD, but okay…

It’s because Mesmers don’t have useless Swiftness traits , they are one of the OP SPvP Classes.

Imagine if in stead of those 3 useless traits we had 3 more combat reliant ?

Swiftness traits are cute ….but they still pwn us ….

Swiftness isn’t fury or might ..it gives no power, just the ability to ESCAPE …rarely

  • (somewhat useless when in combat because speed is decreased)

The 2 skills you named I don’t use. However, many other else use Glyph of Elemental Harmony .
You named 2 traits in Air and 2 traits in Arcana.

In air I have 10 points and I use one of those traits you mentioned (Zephyr’s boon). That gives not only speed but also fury (which is damage, so its not useless by your definition).

In Arcana I have 30 points and again I use one of those traits you mentioned (Elemental Attunement). Again, it does not just give swiftness, but might, protection, regeneration depending on your attunement. So it’s not bad trait either by your definition. I agree that Windborne Dagger is pretty useless, but I could name a few more useful traits in Arcana beside those 3 that I already use. So I wouldn’t say that Arcana trait line lacks good traits. Air trait line is somewhat bad, but I could still fill 30 points in it I had too (all depend on the build itself of course).

Btw, else are considered op in spvp as well. Most of those else are running D/D. Most of those eles who run D/D are using both Zephyrs boon and Elemental Attunement. Some of them also use Glyph of Elemental Harmony instead of Signet of resolve. And I hate to break it to you, but eles is one of the best spvp classes.

(edited by paleeshi.1924)

Discussing Keybinds: it's all about control.

in Guild Wars 2 Discussion

Posted by: paleeshi.1924

paleeshi.1924

So, I would also like to ask everyone:

what difficulties do/did you encounter with the key functionality and why did you make the alterations you’ve resorted to?

I think no matter how you choose to bind, the answer is accessibility, which is also highly personal.

does the question not behoove you to make a personal subjective reply? because that’s what I’m after.

Well I think I already answered the question partially in my very first.
But I guess it had a bit to do with my bf, since he tough me how to use the key binding more efficiently. Secondly, I changed it so I could access the keys more easily without moving my hand too much. 6—0 on key board is just too far off. Same goes for F1-F4, it really slowed down my reaction time to a point that I realized i couldn’t play efficiently enough. It was my last important keybindings that I changed.

Run ! - a WvW movie

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

I’ve played the build in spvp for few days, using prec/toughness/condition amulet. It works, but I prefer to stay “in the back light”, but it works pretty well 1v1 still.

Thought there was one match I ran against an other rifle/grenade/bomb engineer and I realized how much I missed the knock backs. He literally bursted me down in 3secs and I couldn’t even react fast enough cause of his CC. I think this build is more useful in the open world. It’s not bad in spvp but the CC from other engi builds is much more fun in spvp and more useful for holding points.

Discussing Keybinds: it's all about control.

in Guild Wars 2 Discussion

Posted by: paleeshi.1924

paleeshi.1924

So, I would also like to ask everyone:

what difficulties do/did you encounter with the key functionality and why did you make the alterations you’ve resorted to?

I think no matter how you choose to bind, the answer is accessibility, which is also highly personal.

AOE Changes Concerns (Staff)

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

Yes, they said they wanted make the single target spells be on pair with the AoE, so that people won’t use AoE where it’s not necessary. I’m still curious on how they are intend to do so other than change the damage on skills.

AOE Changes Concerns (Staff)

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Posted by: paleeshi.1924

paleeshi.1924

No one knows what they are going to do. The nerf was expected with the january patch but nothing happened. It is yet left to see what they are going to do with the so called AoE nerfed. However, they said they aren’t going to do a plain damage nerf to all AoEs, but it’s a “fix” they will work with step by step.

Discussing Keybinds: it's all about control.

in Guild Wars 2 Discussion

Posted by: paleeshi.1924

paleeshi.1924

Naga mouse does a lot.
Personally I have very clumsy fingers so I’m not comfortable with using shift + X and I must have the important skills accessible easily.
1-6 for weapon skills and heal on naga mouse.
1-4 for utility and elite on key board
for F skills I use e,r,c,v.
Q dodge
G is jump
Space is weapon swap
w,as,d rergular movement keys

This might not be the most efficient keybinding, and I know most long time gamers use shift, but I just can’t navigate my fingers as some, and I found this working great for me. I had very hard time using f1-f4 until I changed to e,r,c,v.

(edited by paleeshi.1924)

How To save our PvE

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

Staff :

  • Yes, we have AoE and pitiful CC, but when Mob/Player comes easily up to my face… all I can do is pray Hail Marry….

DD:

  • LMFAO, gl with your arthritis, arthrosis and boredom in a few more months.
    30 button mash has it’s prices in the long run.

SF:

  • Really, who uses this past lvl 2 ???

So you are dismissing 2 of 3 weapon sets as boring and useless and the 3rd as pitiful.

Wait, why are you playing this class again…?

Rename ele as : code 0/10/0/30/30

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

The biggest change I made was abandoning my 30 20 0 0 20 glass staff bomb ele for WvW when I moved off JQueue to a lower population server. In structured my ele is still the same 0 X X 30 30/20 burst or bunker that it was when I created it on August 24th. Ele is stagnant with almost no innovation from the players. When is the last time anyone posted a thread with a new spec idea and it actually caught on? Ele builds rarely deviate more than 10 points outside of the 0 X X 30 30 build. If somebody is really innovative they will change around 15 points and make a thread about their exciting new idea.

And I think we all know why that is. The 30 points in water brings so much to our support and survivability, while most eles who use attunement swap frequently would say that the 30 points in Arcana is a must. And agree, most “new builds” I see in the forums is really the same old, repeated all over again with one or two traits changed here and there. But idk who I would blame, Anet or the player, tbh. Are we really so forced to spend those points into water/arcana to have a viable build or did we just grew too comfortable? I’m still working on theocrafting something new to play around with, but it’s pretty hard. I really don’t want to give up faster attunement recharge, nor all the goodie traits in water.

Heres what i think about Rangers pvp

in Ranger

Posted by: paleeshi.1924

paleeshi.1924

Forgive my ignorance, but what is the 40ms patch?

Anyway, after the karka patch there was much more ranger to be seen both in PvE and spvp. I think it had to do with the 30% velocity fix to LB/SB. However, lately there’s been even bigger ranger boom in spvp, but now the trend is going towards a more bunker-ish playstyle (like with a lot of other classes in spvp). I’ve tried a version of this build in spvp and found it to be great success, especially 1v1. I’ve also seen many rangers gaining top scores in spvp matches. However, although the build is very much viable, I grew bored of it quickly, and find the trapper build being much more fun. But I have to agree with Fjandi. Unfortunately ranger is a class I get bored of very quickly, no matter how hard I try to like it, which is sad since I wanted the legendary LB. But I guess it’s just a matter of taste.

...FIX this ....

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

I think it’s just different means to gain speed through different builds and skills (meaning you don’t have just one build that provides you speed). Although you could argue it’s sort of overkill to have so many skill/trait sources for speed. But then again, e.g mesmers only have one speed skill (and a trait that almost no one uses), so I wouldn’t really complain much about it.

Btw, also if you look at the skills and traits you mentioned, the swiftness is directly associated with the Air attunement/element, same way as fire goes with might, water with heal/regen, earth with protection. Swiftness is just a part of our attunement mechanic. If it wasn’t, I guess we wouldn’t have the same ability for perma swiftness as we do now.

(edited by paleeshi.1924)

Need Help With Gearing/Stats/Attunements

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Posted by: paleeshi.1924

paleeshi.1924

I have barely touched Scepter in PvE (only used it for a short periode in sPvP). I really prefer the other two weapon sets, D/D and Staff since they got more AoE’s than scepter. I also find that d/d specs also goes well with staff (might change out one trait or so).

The reason why few puts into fire because many people go 20-30 points in and water and Arcana. So that leaves you with few trait points left. Although I usually run with the regular cookie cutter 0/10/0/30/30 d/d build, I recently changed to 30/15/0/15/10 for map exploration using staff. I’m using PVT gear and cleric trinkets so survivabilty is pretty good and allows me do some more damage while doing solo PvE (haven’t tried dungeons yet). Though I find the 0/10/0/30/30 overall better for more “serious WvW and PvE”.

I also think that condition builds only goes well with scepter and some D/D builds, but power is overall better for Eles imho. Also the problem with eles is that we have low defense compared to other classes, hence many go 20-30 into water trait and use PVT gear or a mix of it. So going pure glass cannon wouldn’t be much advised from those who play elementalist.

Dungeon and crafted gear is equally good, but not all stat combos can be crafted. So it really depends on what stats you are planing to use.

(edited by paleeshi.1924)

Advice for ele d/d - need some range

in Elementalist

Posted by: paleeshi.1924

paleeshi.1924

I don’t know how you can get off clifs with magnetic pull since it pulls you directly to target if it’s not obstructed or out of range. As for burning leap, well, don’t use it near the edges, it’s always a risk to fall off, or turn you’re camera in right direction so you don’t fall off. You could always go to water attunement if you want some range (you have 600 in range). I usually do this in dungeons to get some range from AoEs. Elsewise change to staff when you need to be at even further range, so bring two sets of weapon into dungeons. If you want to use scepter for more range than I’d say go for condition damage, while I feel that D/D and staff benefits more from direct damage (power). I think staff is overall better alternative if you want to go from d/d to some other weapon for range, since it got better support and more AoE. I found that most builds for d/d goes very well with staff as well.

Run ! - a WvW movie

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

You don’t stack even half near that much condi damage in spvp, and you’ll end up with dat pistol 1 doing 200, not 500. Not that you can’t make a condi engi in spvp, its just it will no way have this ‘burst’-like behaviour on squishies.

Yes, I didn’t really understand why he did so much damage in the videos. In mist I had to put a berserker amulet to get the numbers close to his. How come is it that he crits for 600 dmg in WvW but it’s not possible in spvp? I know the gear is slightly different in the mist, but still. Is it only because of food and gear?

Run ! - a WvW movie

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

Ah yes, I watched an older video where he was using Elixir U.
But you are probably right. Elixir C will bring much more to the table than Elixir U will do good with pistols. Though I kinda like the tool belt version of it. :P

Run ! - a WvW movie

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

You know, first time I tried Engi was in spvp, some random elixir/condition build and found it had huge success. Then when I started play Engi in PvE and got her to 80, I went for a grenade/rifle build and now barely play her anymore. I guess I wanna say thanks for making me re-discover my class again.

There’s a few changes though that I would do with this build. My biggest problem is that it (your build )has no condition removals. So I would like to have some advice on couple things. Here’s it what I had in mind.

Either go Elixir B, Elixir S, Elixir U and use Cleansing Formula instead of HGH. This is somewhat poor condition removal option but I feel something is necessary.

OR should I keep HGH and pick up Elixir C instead of either Elixir U or Elixir B. Frankly I don’t want to remove either of them. Feel like a really tough choice so I’d like to hear what you guys think.

Run ! - a WvW movie

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

@Lanny: tyvm!

15char

Run ! - a WvW movie

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

Very impressive. I don’t get how you end up doing so much damage and condition damage. Are you running precision/toughness/condition gear? Could you please show your build with traits and gear. Much appreciated! There is a PvE calculator up now:
http://gw2buildcraft.com/calculator/

Edit: I found build link in your first video. Still wonder about gear set up and runes/sigil though =)

(edited by paleeshi.1924)

Time to see a doctor... it's the STD Build!

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

Seems fun though my only problem with this build is that the condition damage is so low. Hard to kill anyone with anything.

Edit: I played around with it in Spvp, was really fun! Really difficult to kill but is more suitable when you are in a group rather than 1v1. Though I will look into some adjustments to this build to get some more damage from it. Still thanks a lot for giving something play around with! I was almost giving up on my engi.

(edited by paleeshi.1924)

Elixir Gun

in Engineer

Posted by: paleeshi.1924

paleeshi.1924

I don’t really get it. You use some power and crit gear, yet you stick to pistol and elixir gun which would benefit more from condition damage if you intend to do any damage at all. Then I thought fine, you just mainly want to be supportive and be healing. But then I still don’t understand why you bother with crits with that weapon/kit sets. I’d rather then go for the “schaman” gear maybe with some carrion or rabid (or is it rampager?) that gives /pre/toughnes/condition.

LF pvp build (not cookie cutter burst build)

in Mesmer

Posted by: paleeshi.1924

paleeshi.1924

Well to be fair, I didn’t say it can’t be a cookie cutter build. I just said I don’t want THE cookie cutter burst shatter build that everyone seems to play nowadays (with some minor variations).

LF pvp build (not cookie cutter burst build)

in Mesmer

Posted by: paleeshi.1924

paleeshi.1924

I’ve tried lots of builds and most lately I’ve been running the burst/shatter cookie cutter build. Although the success rate with it is incredible and overall pretty fun to play, I want to try something else since now I’ve barely play mesmer anymore and find it be rather boring. An other build I’ve played around with is condition/confusion/glamour build. Now, I’d like to ask for something else to try, something you players have found to be successful in pvp and that is not a glasscanon cookie cutter build.

Fear... is my weapon [6x fear WvW build]

in Necromancer

Posted by: paleeshi.1924

paleeshi.1924

Here is a question…….what if a player is feared and you Epidemic them. Will the players around him be feared and will they get the fear ticks?

Yes it should, but bare in mind that targets (in pvp/wvw) tend to move and epedemic has rather limited radius. That plus the target that is feared moves as well. This means a high chance that spreading fear will fail. However, if it’s a target in the middle of a zerg then you’ll definitely have a much better success rate.

The Most Basic Condi Build

in Necromancer

Posted by: paleeshi.1924

paleeshi.1924

Interesting, I will try this out. I’m pretty new to necro, atm running a fear condi build in spvp which is quite fun also.

Could you give some tips on rotation? Well, mainly my issue is that I find myself staying too long with stuff putting up marks instead of spending more time with scepter to stack bleeds. Any tips on how to utilize staff better in a condition build?

Edit: I would rather use sigil of earth with S/D than the battle sigil.

(edited by paleeshi.1924)