Showing Posts For peter.9024:

Red box drop from supervisor, what is it?

in WvW

Posted by: peter.9024

peter.9024

The chest is a guaranteed rare or above drop. It’s dropped by any mobs/players/npcs in WvW.

Edit: You can find it in PvE environment too.

I don;t think its rare or above, isn’t it meant to be blue or above?

They changed it recently to only show a box if it is rare or above.

Skullclamp

How to beat bunker Rangers?

in Ranger

Posted by: peter.9024

peter.9024

Actually, a phantasm Mesmer will win against a bunker ranger most of the time.

Skullclamp

What are your guys' combos in PvP/WvW?

in Warrior

Posted by: peter.9024

peter.9024

Kinda just wing it too. The closest thing to a combo is rush into shield bash into evidcerate.

Skullclamp

Warrior Speed

in Warrior

Posted by: peter.9024

peter.9024

Hey, the fear is most likely “fear me” shout

Skullclamp

Guidance for a WvW Hammer Newbie?

in Warrior

Posted by: peter.9024

peter.9024

Skullclamp

10/0/30/10/20 WvW frontline build advice?

in Warrior

Posted by: peter.9024

peter.9024

Hey! A couple notes:
1. I personally like berserker power over restorative strength. If you run dogged + melandru, movement conditions are not a big issue and berserker power will increase your damage significantly.
2. Currently you have no source of stability and I think you should consider running either Last Stand in place of Embrace the Pain and/or Balanced stance
3. I definitely wouldn’t run shouts. Shouts leave you with only 1 stun break, 1 shout which is basically single target and 1 shout that adds slight amount of group DPS. Between Melandru and Lyssa it’s a draw. If you expect to be in the zerg for a longer time, I’d go with Melandru, but if you’re the initiator Lyssa is a better choice.
4. If you want to get Burst Mastery, you can either remove 10 in strength (loose damage), 10 in tactics (loose utility) or 10 in defense (loose defense). I’d personally try without tactics see how it goes, but I’m aware that leg specialist helps a lot with hammer.
5. Defy Pain has an internal CD. Like 90s or so

Skullclamp

I miss my Axe Warrior from GW1

in Warrior

Posted by: peter.9024

peter.9024

But GS is aoe…

Skullclamp

Warrior 1v1

in Warrior

Posted by: peter.9024

peter.9024

Ele:
DD bunker ele: with the boom hate, I can still win 70% of the fights. Early pressure will force the ele into a defensive mode, where you’ll eventually beat him down.
SD: win almost every fight. A lot of the skills are telegraphed hard.
Other builds: boon hate melts them especially those with lower protection uptime.
Oh, since almost no ele runs +condi duration food, you won’t get kited at all.

In a 1v1 situation, do you think the boon hate trait is mandatory to beat a good D/D ele?

I don’t think its necessary, as I was close before too. I think the big change with the last patch was that with dogged March, you can stick to the ele much closer and you no longer get kited by chill, cripple and immob. However I do like the trait, as on average you do between 9 – 15% extra damage (3 – 5 boons), which is quite significant against ele. Also the damage increase is pure damage and not added to critical damage, so it’s actually quite a lot of extra damage.

Running Destruction really limits your performance vs non-boon heavy builds though because those extra points into Discipline really hurt your DPS unless they have a ton of boons up.

Yeah I’ve been thinking about that. Lemme show you my build in GW2 buildcraft:
http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1|7.1g.h1.e.1g.h1l|1n.79.1g.79.1n.79.1g.79.1n.79.1g.79|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|k59.0.k08.0.u560|16.8|5y.6g.6d.6i.6m|e

This is the base assuming the target has no boons, just around 5.2k effective power for GS and 4.8k effective power for Axe

If you take away 10 from discipline, the best option in terms of DPS is to put them into strength (with Axe Mastery), in which case you get 5.4k effective power for GS and 5.1k effective power for axe

However lets look at the effective power in my build with boons:
1 boon: GS = 5.4k, Axe = 4.9k so at this point GS already matched GS in power, and Axe is 0.2k effective power away from the axe with axe mastery.
2 boons: GS = 5.5k, Axe = 5.1k
3 boons: GS = 5.7k, Axe = 5.2k
4 boons: GS = 5.8k, Axe = 5.3k
5 boons: GS = 6.0k, Axe = 5.5k

Also, this doesn’t include the might from the 25pt minor. Each might adds around 80 effective power.

Looking at the other classes, and the boons they have:
Ele = min. 3 (swiftness, might, fury, vigor, protection, regeneration)
Guard = min. 3 (swiftness, might, fury, retal, regeneration, protection)
Warrior = min 3 (swiftness, fury, might, vigor)
Ranger = min 2 (might, regeneration, fury, vigor)
Mesmer = min 2 (vigor, protection, regeneration, retaliation, swiftness, might)
Thief = 0 – 1 (possibly might)
Necro = 1 – 2 (might, protection, swiftness)
Engineer = min 3 (might, fury, swiftness, vigor, regeneration)

So roughly speaking, you’re slightly disadvantaged against a thief, break even against necro, but you do much more damage against all other classes with boon hate.

Skullclamp

Warrior 1v1

in Warrior

Posted by: peter.9024

peter.9024

Ele:
DD bunker ele: with the boom hate, I can still win 70% of the fights. Early pressure will force the ele into a defensive mode, where you’ll eventually beat him down.
SD: win almost every fight. A lot of the skills are telegraphed hard.
Other builds: boon hate melts them especially those with lower protection uptime.
Oh, since almost no ele runs +condi duration food, you won’t get kited at all.

In a 1v1 situation, do you think the boon hate trait is mandatory to beat a good D/D ele?

I don’t think its necessary, as I was close before too. I think the big change with the last patch was that with dogged March, you can stick to the ele much closer and you no longer get kited by chill, cripple and immob. However I do like the trait, as on average you do between 9 – 15% extra damage (3 – 5 boons), which is quite significant against ele. Also the damage increase is pure damage and not added to critical damage, so it’s actually quite a lot of extra damage.

Skullclamp

Warrior 1v1

in Warrior

Posted by: peter.9024

peter.9024

any vids?

Sadly no, my GPU not that great :s

Skullclamp

Warrior 1v1

in Warrior

Posted by: peter.9024

peter.9024

Engineer:
Confusion engi: with the – condi damage on confusion, it’s much easier now. Whirlwind on supply crate and should be fairly straight forward. Sometimes you do get still locked down by burn or poison. Around 70%
HGH: very hard. Condis eat you alive and he will kite you a lot. If you have good dogged and cleans its winable. Around 30% win rate

Other warriors:
Similar builds: pure skill. Dodge evis, whirlwind. Hope yours hit. Clutch endure pains usually win the match
Bulls charge: lol easiest fight. Dodge the bulls charge and they are a sitting duck.
Rifle/bow: very easy, stick on them and both will go down really fast
Hammer: hammer is soo slow. Pretty much anything can be avoided with stability, of which my build has a lot
Bleed build: usually you can down them before they reach critical bleed stacks. Worst case sep endure pain for shake it off and it’s an easy fight.
Pvt might stacking: a lot of Hp, but no damage. You should be more mobile that he can’t get high stacks from GS. Also if they run shouts, they barely have any good utilities so shield bash whirlwind will do good damage.

Skullclamp

Warrior 1v1

in Warrior

Posted by: peter.9024

peter.9024

So I’ve done a lot of duels recently and I can try to summarize some of the experience from my side:

My play style: GS + Axe/ shield, all berserker except 3 knight pieces in armor (hoelbrak), 20/0/20/0/30. Utils are healing surge, balanced stance, signet of stamina, endure pain, signet of rage. I don’t win with bulls rush frenzy, but rather steady axe / GS pressure and eviscerate. Hoelbrak, food and dogged mitigate most of the movement impairment now and last stand / balanced stance allows me to mitigate quite a bit of the CC.

Thiefs:
Backstab Thiefs are easiest. The burst will never down me and my return damage from axe and GS does quick work.
DP: good dp Thiefs usually ends in a draw as he can’t burst me down, at the same time I can’t stop them from regening in perma stealth
PD: this one is nasty, a good one will still kite me 24/7 and that’s the only class is switch to a rifle to deal with.

Mesmer:
Shatter: shatter is probably one of the easiest to deal with. Dodge the burst and let the axe do its work.
Confusion: pure confusion is ok now with the damage nerf.
Phantasm: any one with half a brain playing you won’t be able to beat. The swordsman phantasm pressure is too high and the high uptime of protection + reduced damage will kill you eventually
Immortal builds: draw

Guardian:
Glass cannon: do able, keep whirlwind as much as possible, don’t stand in their burst and sometimes wait out their protection.
Boon: draw, you won’t get through protection at the same time he doesn’t have enough damage to kill me

Necro:
Power: power necro is easy, with – condi duration and decent armor your pressure is higher and you can stick on then easily. Dodge through wells.
Condimancer: their + condi duration is greater then my – condi duration. Probably kite feat and you’ll loose most fights unless he messes up with the movement conditions.

Ranger:
Zerker: really easy, he can’t kite you and he’s paper. If you move a lot, his pet will miss a lot
Regen: the sustain is too high. I don’t think I can beat them unless I manage to land a perfect whirlwind, rush, shield bash, eviscerate combo.
General trap: 50/50. Conditions still hurt, but if you manage to to stick on him it’s winable

Ele:
DD bunker ele: with the boom hate, I can still win 70% of the fights. Early pressure will force the ele into a defensive mode, where you’ll eventually beat him down.
SD: win almost every fight. A lot of the skills are telegraphed hard.
Other builds: boon hate melts them especially those with lower protection uptime.
Oh, since almost no ele runs +condi duration food, you won’t get kited at all.

Cont. next post

Skullclamp

(edited by peter.9024)

Warrior 1v1

in Warrior

Posted by: peter.9024

peter.9024

IMHO, as a roaming warrior I love to see rifle + sword warriors most. Rifles defensive option are hillarious (1 push which triggers my last stand) and 1 cripple which falls off thanks to melandru-dogged-food combo. With sword you know the damage is low and with GS + axe/shield I know I can catch up to a sword rifle warrior if they choose to run.

Skullclamp

Greatsword: The Warrior's Crutch

in Warrior

Posted by: peter.9024

peter.9024

Greatsword has a huge massive con that makes it worthless for any kind of pvp.

Hundred Blades roots you and takes too long to complete. Greatsword dps is great on paper, but in practice people dodge, interupt, invuln, block, blink and leap away from it.

…one of the only worthwhile PvP builds is Bulls Charge -> Frenzy-> 100b.

Also the GS is really used for a quick rotation of 3,4,5 before switching back to axe. 100b is only used situationally.

Skullclamp

So, lets talk about 100b

in Warrior

Posted by: peter.9024

peter.9024

Imho, if 100b autofaced like blurred frenzy, I’d be happy.

I would change 100b into something opposite to blurred frenzy: area denial.

Skullclamp

(edited by peter.9024)

Shield Stance Buff?

in Warrior

Posted by: peter.9024

peter.9024

You must hate the classes with high uptimes on protection, retaliation and vigor as well?

Yes, everyone in the warrior forums hates those classes :p

Skullclamp

Tier 5: EB|BP|AR

in Match-ups

Posted by: peter.9024

peter.9024

Thanks for the schoolin’ last night, Skullclamp! It was fun!

Thanks for the fights!

Skullclamp

Warriors... What a Rush..

in Warrior

Posted by: peter.9024

peter.9024

It should be like the conjured firesword rush.

Skullclamp

My warrior

in Warrior

Posted by: peter.9024

peter.9024

Nice video and good stuff, yeah changed a few things, btw how are you so freaking good in 1v1? me with 28k-29k Hp and i get slatered lol

Because Vitality doesn’t make you live. Dodging and knowing when to use utilities will make you live.

Skullclamp

Chain Stun Warrior

in Warrior

Posted by: peter.9024

peter.9024

Probl hammer + mace / shield. IMHO most of that build is countered by dodging and some stun breaks. Works great in zeros or against new players.

Skullclamp

if I want to PvP, should I avoid the Warrior?

in Warrior

Posted by: peter.9024

peter.9024

good analysis

This is an excellent analysis. One more thing I’d add is that the warrior is good in WvW because we have access to food to reduce some of our downsides (-condition duration) and our stats are generally higher. Warrior’s have access to a lot of %damage increases which scale very well with better stats.

Skullclamp

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: peter.9024

peter.9024

Yep, this is a pretty good suggestion! I also like the shield mastery change!

Skullclamp

Sentinel: Tank Warrior, Pics/Video Inside!

in Warrior

Posted by: peter.9024

peter.9024

Yes they don’t heal for more than 2k but fgj and shake it off are great utilities to rock, so why not have them heal?

Because you’re using 30 trait points to achieve that.

Skullclamp

MH Sword isn't really that bad

in Warrior

Posted by: peter.9024

peter.9024

It’s also slower then the axe chain, but if they add a cripple on the third hit like thief, it’d be quite nice.

Skullclamp

Warrior Skill Lag?

in Warrior

Posted by: peter.9024

peter.9024

I think partly the wind up animation until damage point is a bit longer on most warrior weapons

Skullclamp

Need Your Thoughts on Build Choice

in Warrior

Posted by: peter.9024

peter.9024

I think you’ll see most damage gain if you take your 20 tactics and put them in either power or precision trait line.

Skullclamp

Balanced Warrior Build

in Warrior

Posted by: peter.9024

peter.9024

Also, the builds are not really balanced. Turtle’s defense and Thick skin are adding an additional 300 toughness, which you shouldn’t see. So your actual toughness is 1066 for most of the fight, which translates to 19.37% damage reduction

Skullclamp

(edited by peter.9024)

We still need better condition management

in Warrior

Posted by: peter.9024

peter.9024

<truncated>

So something like an improvement to (replacement for?) ‘shrug it off’? Or on the other hand, an improvement to ‘shake it off’ that by extension improved ‘shrug it off’? Not that it’s quite the same mechanic, but it does remove conditions without player interference.

The issue is that Shrug it off requires 2 condtions to activate and has a 30 second icd. If it was 20 and removed on the first I would accep that.

There is another issue Purity, Shadow’s Embrace, Cleansing Water, Shrouded Removal catch the pattern?

5 4 5 6

Shrug It Off = 7. It kills shout CD reduction for healing shouts and ends up as master trait while being worse than the rest of those adept traits.

The issue with shrug off is that it removes the first condition you get hit by instead of prioritizing. It will remove that one bleed when you really wanted to get rid of that poison or burn.

Now with that dogged trait it might even remove that tiny cripple

Skullclamp

Dogged March

in Warrior

Posted by: peter.9024

peter.9024

No matter how I look at it, Leg Specialist is still far more indispensable in the builds I run. On top of it, there isn’t a single traitline I can sacrifice 10 points from with a straight face.

…but if you did, you’d probably want to put those points in defence rather than tactics, or you’d be stuck with leg specialist anyway.

While the immob is nice, you don’t absolutely need it.

Skullclamp

Honest Discussion [PvE + PvP]

in Warrior

Posted by: peter.9024

peter.9024

I suggest either of these suggestion to balance warrior issues.

1. Reduce HB damage by 25% but we can move while channeling HB.
2. Replace HB with a healing skill that heals around 9k (We have 2 instead of 1 heal = sustain)

100b IMHO is fine.. It’s a high situational burst. It does have it’s uses even in WvW. I’d rather see a trait being setup to do something like that.

Skullclamp

Brawn=Traitless

in Warrior

Posted by: peter.9024

peter.9024

Cmon Daecollo, we really wanna try to keep this section somewhat productive..

Skullclamp

What to do about mesmers?

in Warrior

Posted by: peter.9024

peter.9024

Yeah, the Mesmer phantasm build is almost impossible to beat against a good one. The swords man evade on attack and take 4-5 hits to take down. A Mesmer friend tested the damage with me and it hits at just around 2k per poke every 3s per swordsman up. With the increased illusion health signet it takes at least 4-5 hits to kill. The Mesmer itself is running a mix of knights + clerics and the regen from the phtantasms is extremely strong. Combined with blurred frenzy it’s hard to do any damage at all.

Skullclamp

Honest Discussion [PvE + PvP]

in Warrior

Posted by: peter.9024

peter.9024

PvE:
- Warrior is DPS king. That is partly because most content is extremely easy and if you are confident in dodging you can run more glassy. Also warriors have a variety of traits that add percentage based damage increases, thus amplifying the damage the more glassy you run.

WvW:
- Pretty good. Not top tier, but you can fill a variety of roles. A balanced build esp. after the dogged trait can stick on target fairly easily. Roaming is ok, you can take camps solo and usually you can fight most classes you come across. Group / Support is pretty good, as you can spec heavy CC, heavy AoE burst (longbow), healing (shouts / banner), general DPS (GS + axe), damage soak (VTP armor).
- Warriors scale nicely with stats, which is seen in WvW compared to SPvP, where the damage is much higher. Also the access to food allows the warrior to cover weakness gaps (-condi duration etc.)

SPvP:
- Hotjoins are fine. Imho skill level just not that high there
- Tpvp is the big issue. Warrior has a hard time fitting any role, as guard, ele or thief can usually fill it better (bunker, damage or roam)

Skullclamp

Ideas for a WvW/PvE Axe-Shield/GS build

in Warrior

Posted by: peter.9024

peter.9024

@Your damage done component is also significantly higher.
Our damage is also much easier to dodge and avoid though, making the higher damage meaningless in PvP.

You damage is consistently higher. Some are easy to dodge, but there are only so many dodges right?

@We have 200 extra toughness then someone in medium armor, that is about 1% difference if you have 2700 armor already, it just means we are better when we go full zerker. Higher health does not matter if we can’t keep our health up. If we cannot keep up with the damage you might as well say we are just making the fight last longer by seconds.

Anyone who raises this argument usually has no idea how game mechanics work, the extra armor is a “small boost” at most, while the extra health, as significant as it is, does not make up for the loss of condition removal/healing.

While the toughness is less noticeable, there is a difference in health pool baseline between guards, ele and warriors. That HP pool is noticeable.

@
I will name the following classes who can have 100% Protection uptime.
- Guardian
- Elementalist
- Ranger
- Engineer
- Necromancer

Effectively, only guardians and elementalists can have 100% protection uptime. The other three you mentioned will only have it up partially at best.

You also have to take into account the extra traits and how much better they are then other classes, the Guardian’s Toughness tree alone makes up for the loss in health they get, here is a funny thing. Warriors atleast have to put 20 points in discipline to be good, but since BRAWN (3% burst damage.) is so terrible, your losing out on 300 points worth of stats (3000 health.)

While Brawn is kitten, the discipline line is not. The majors and minors are some of the best trait options warriors can get. Would it be nice if Brawn is better? Hell yes, but at the same time you can work with what we are given currently.

@When you look at balance, you really have to look at /the big picture./ and realize that that extra health means absolutely nothing.

In the big picture, health does have some component. Is it balanced perfectly? No, it’s not. Toughness for example should give more reduction and protection should give less. This also means that playing warrior needs a higher skill level because you can’t mess up as hard as other classes and still get away with it.

Skullclamp

Ideas for a WvW/PvE Axe-Shield/GS build

in Warrior

Posted by: peter.9024

peter.9024

Not Viable.

Poor Healing, No Sustain, No Condition Removal.

Having extra armor after 2700 almost makes no difference, you need protection.

It works for roaming. You can deal with most other classes roaming, even some guardians and eles. The extra toughness does help and this is not a gimmicky bullsrush – frenzy build.

This is how other classes survive.
2700 Armor+Protection = (35% + 33%.)
You have 3600 Armor in that build, which is pretty much just 38% Damage Reduction, since after 2700 you hit a soft cap which makes it worse.
What is better, 68% DR or 38%?

You also no condition removal.

In the case of Guardians, if I played one I could get 35% + 33% + 15% Damage Reduction with there signet. Damage Reduction > Armor.

Poor Healing, No protection against incoming CC to slow you down, No Condition Removal, 0 Mobility.

Its an ‘ok’ build, but honestly a ranger’s pet has more of a chance of living then you do.

You are pretty much immune to slows, however Warrior’s bane has always been damaging conditions like poison.

Yes, I’m well aware.

Part of the game is a balance between damage done and damage taken.

While a warrior’s damage taken is higher then the respective opponent, your damage done component is also significantly higher. You have just listed the enemies’ damage reduction items, at the same time you need to realize that the damage done component is much higher on your warrior then your enemy. Couple this with your higher health pool and inherent toughness you have some room in which you can kill other classes.

Secondly, in this build the main condition removal is just trying to just let it tick away. With melandru and poultry soup majority of non-traited conditions will fall off before doing any damage. After the recent patch, all movement conditions (which are a major prevention of increasing our damage done part) are literally removed. I have signet of stamina in case anything long lingers.

Lastly, very few builds can keep up protection 100% of the time. Part of the game skill is capitalizing on when protection is not up. Roaming is not going to be top tier Tpvp skill level and a skilled warrior will put up a good fight against 90% of the builds that I know.

Are the odds against you in a fight with a mesmer? Yes, they are. At the same time this doesn’t mean you’ll loose every fight, but you might loose 6 out of 10.

Skullclamp

Ideas for a WvW/PvE Axe-Shield/GS build

in Warrior

Posted by: peter.9024

peter.9024

Not Viable.

Poor Healing, No Sustain, No Condition Removal.

Having extra armor after 2700 almost makes no difference, you need protection.

It works for roaming. You can deal with most other classes roaming, even some guardians and eles. The extra toughness does help and this is not a gimmicky bullsrush – frenzy build.

Skullclamp

Ideas for a WvW/PvE Axe-Shield/GS build

in Warrior

Posted by: peter.9024

peter.9024

I’ve been looking into a similar build. I run 20 strength instead of arms as I think berserker power + slashing power will increase your damage much more then 20 into arms. I’m also only going 20 into defense for last stand (which is an amazing trait imho) and I put the rest into disc to get boon hate. You won’t see boon hate much in PvE, but in WvW I believe the extra damage is worth it. In order to compensate for my defense I run full knights gear.

Skullclamp

WvW Warrior Roaming/Mobility

in Warrior

Posted by: peter.9024

peter.9024

Oh I just noticed, I’m in the video! I’m the charr w/ sunrise around 11min – 14 min!

Skullclamp

4.26 EBay/AR/BP

in Match-ups

Posted by: peter.9024

peter.9024

Hey guys, I just put up a build video for my warrior in WvW, and besides the commentary it’s basically just a bunch of fights with BP and AR while I was roaming.

I thought you guys might enjoy it:
http://youtu.be/fh2SMUPRrbo

That Warrior build is so hard to catch :| and people complain about Ele RTL lol.

Great commentary esp for people that are new. Solid video overall too.

Ps. I spy Skullclamp (BP warr with legendary GS)

Ohhh, that’s how i look like from the other side

Skullclamp

Cannnot Immob/Cripple/Chill Warrior

in WvW

Posted by: peter.9024

peter.9024

Also, you guys failed to notice that Ele’s had that trait all along.. they just didn’t need it because they have effective cleanses.

Skullclamp

Healing Signet still worthless.

in Warrior

Posted by: peter.9024

peter.9024

Dang, if dolyak gets a stun break it will be almost better in every aspect to balanced stance, except for the CD differences

Skullclamp

WvW Warrior Roaming/Mobility

in Warrior

Posted by: peter.9024

peter.9024

It’s really glassy! Also, if you’re going for might runes, it could be worth getting 2 water, 2 monk instead of two of those to also boost your fury swiftness etc, without the need of warhorn.

Skullclamp

New traits and Signet of Might are too sexy.

in Warrior

Posted by: peter.9024

peter.9024

Ever heard of a boon called protection?

Yes, but they protection regardless of if you have boon hate or not. Any additional damage at least helps.

Skullclamp

Warrior build for level 60+?

in Warrior

Posted by: peter.9024

peter.9024

IMHO stick with signets till 80 ESP after all the buffs

Skullclamp

Dogged March

in Warrior

Posted by: peter.9024

peter.9024

Shout healing is good group support? Did they delete Elementalists and Guardians this patch as well?

So in soldier’s gear you would be getting a lil over a thousand health per shout? Sounds terrible.

I think after launch shouts were doing 2k heals or so then that was nerfed into the ground.

Yeah, I raced to 80 during the 3 day headstart, and I was a shout healing Soldier/Cleric setup, running dungeons, mostly. The heals where about 2.5k and the shout cooldowns were shorter as well.

I don’t think they have changed ever. The reason you got 2k is because you used cleric armor. You can still get 2k if you use it.

Skullclamp

Post 30th, building the Ultimate Warrior ??

in Warrior

Posted by: peter.9024

peter.9024

I’ve been running melandru and with dogged march its amazing:

http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1|7.1g.h1.e.1g.h2|1g.7r.1g.7r.1n.7r.1g.7r.1n.7r.1g.7r|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|k59.0.k58.0.u560|16.8|0.0.0.0.0|e

I think the boon hate is worth it, as its a direct % damage increase.

Skullclamp

Boon Hate Math

in Warrior

Posted by: peter.9024

peter.9024

When I was looking at this, i figured out what my base traits i need:

10 Strength (Berserker Power)
20 Defense (Dogged + Last stand)
20 Disc. (Signet Mastery + Heightened)

Based on this, 25 into arms was basically not an option and I looked at what other choices I had:

10/10/20/0/30
10/20/20/0/20
20/0/20/0/30
20/10/20/0/20/
10/0/30/0/30/
20/0/30/0/20/

Most of these additional traits points would go into trying to maximize effective power. In the end, I found that actually:
20/0/20/0/30/ seems to have the highest effective power, assuming your target has a minimum of 3 boons (9% damage)

With this setup you can keep your effective power around 5k – 5.2k (depending on GS or Axe) while having around 2.8k armor.

http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1|7.1g.h1.e.1g.h2|1g.7r.1g.7r.1n.7r.1g.7r.1n.7r.1g.7r|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|k59.0.k58.0.u560|16.8|0.0.0.0.0|e

In order to account for the new trait, just enter damage multplier 9 into additional field.

Some additional stats (with GS)
1 boon: 4.9k EP
2 boon: 5.0k EP
3 boon: 5.2k EP
4 boon: 5.3k EP
5 boon: 5.5k EP
6 boon: 5.6k EP

Also additional things to note:
If you use either signet of might or fury, the effective power immediately jumps to around 5.6k EHP. Therefore it could be worth sacrificing a utility slot for it (I’m currently running Balanced Stance, Signet of Stamina and Endure Pain. Potentially I could give up Endure Pain, but running with 1 stun break feels a bit fragile)

Skullclamp

Warriors have no sustain.

in Warrior

Posted by: peter.9024

peter.9024

You get 2s regeneration on cripple /s

Skullclamp

Destruction of the Empowered

in Warrior

Posted by: peter.9024

peter.9024

I like it sofar. More testing needed though.

Skullclamp

Dogged March

in Warrior

Posted by: peter.9024

peter.9024

That trait is insanely good. It stacks additively with all other condi removal and reduces any cripple and immob to basically nothing!

Skullclamp