If you don’t need the aoe part of fire, I would suggest force, as it’s consistent damage increase.
It’s fine for a couple reasons:
- doesn’t remove previously applied condis
- not a stun break
- 8s is not that long. I mean it’s basically 2 dodges and a bit. If you get stunned, I hope you bring a stun breaker.
- 60s cd
Good luck everyone!
yes, since you do kinda wanna keep it even during fightclubs.
While I do feel eles have been overnerfed a bit there are a couple arguments for the differences.:
- RTL is one of 4 skills due to different attainments. Compared to rush which is one of 2 skills due to weapon swapping. It makes sense that rush would be lower CD compared to ele skills in the same slot.
- ele do have access to a trait similar to dogged march that also gives -33% reduction of all movement condis.
I aim for around 2.8k armor. Most of warriors damage mitigation doesn’t come from armor, but from good dodges and utility usage.
Then why aim for any armor at all?
Aeh maybe I should rephrase it. The mitigation of key skills comes from the utilities and dodges. There is a lot of random stuff flying around and to a certain extend armor does help. But one shouldn’t rely on armor alone to live, i.e face tanking.
The amount of stats you have available to spend is fixed. Therefore you have to make trade offs in regard to what you see as most important.
I’m running mace shield and my priorities are in the following order:
- base crit chance 44%
- max crit dmg (currently at 90% before food because my build only goes 20 into disc. )
Turns out after these requirements my armor comes to around 2800 with a mix of zerker and cavalier gear.
I aim for around 2.8k armor. Most of warriors damage mitigation doesn’t come from armor, but from good dodges and utility usage.
2x water
2x monk
2x maj sanct/sup.speed/sup.fire
40% boon duration for my Might stacks/Stability and perma Swift/Fury is all I need from runes.
2x sup. traveller for boon duration now!
Ruby orbs are fine IMHO
Also precision vitality healing is like one of the worst stat combinations to work with. I can’t think of any class that can make any use of that set lol. Maybe some on crit support ele or so.
I tried building valk + cav for a mace/GS build. However I found the vitality kinda wasted. I’m building berserker + cav now.
I use GS + mace shield. No healing stats. You can’t 1v2 unless they are really bad and/or you can down one really fast. Use GS + bullsrush for mobility.
Kalkz is prob sleeping.
Something ain’t right with that boy
It’s what happens when people live on the other side of the country!
World*
Fight club today, DB BL windmill 8:00pm PST, 11:00pm EST
For any warrior, guardian or ranger that can beat me I’ll give you 1g.
kitten, so easy gold :s
Cavalier is good if you take unsuspecting foe to make up the crit chance.
0/10/30/0/30 H/LB is a pretty OP bunker war. I’ve already called their nerfs required for the ‘cheese’ build, but here they are again:
- Healing signet base regen reduction and an increase to healing stat mult
- Banners heal instead of providing regen boon
- Warrior’s Sprint moved to Adept tier in Strength
- Restorative Strength moved to Adept tier in Discipline
- Adrenal Health moved to Grandmaster Major in Defense line
- Spiked Armor moved to Master Major in Defense line
- Cull the Weak moved to Master Minor trait in Defense line
- Unsuspecting Foe moved to Master tier in Arms
- Opportunist moved to Adept tier in Arms
- Opportunist changed from “immobilize” to “disable”
Wait until it gets changed, and I will drink the tears of all the current meta wars.
I’ve played all the classes and I find my warrior to be the only one I could ever have fun with. This build’s totally OP right now, they’re just waiting until after the PAX live tournaments to change him back.
Either that or people will be recieving a great many buffs…which is almost the same thing.
BTW kitten s, you’re not adding anything meaningful. You’re just contradicting and condecending. In other words, stop trolling.
Ok, hammer Longbow doesn’t use: banners, restorative strength, spiked armor, cull of the weak, opportunist
That’s like almost all the stuff you want to get nerfed…
<my small contribution to extending the thread>
BREAKING NEWS
We of Borlis Pass have decided to create a ground-breaking new guild. We don’t PPT. We don’t PvD. We don’t Zerg. We don’t GvG. We don’t roam. We don’t small man. We don’t glitch.
We are Borlis Bards [BB], and WE WRITE SONGS.
Inspired by a catchy ditty authored by Borlis Pass Mesmer on our forums (“Maguuma Matata,” check it out), I have created a song that I think captures a fundamental part of this match-up’s dynamic. Without further ado, may I present to you a derivative of Icona Pop’s “I Love It”:
I’ll Zerg It
I got this feeling on my borderlands when you were gone.
I moved my tag onto your map, spammed chat, and drew a queue.
I threw some prints onto the ground and watched my golems grow.
I moved my tag onto your map.I don’t care. I’ll zerg it!
I don’t care.I got this feeling on my borderlands when you were gone.
I moved my tag onto your map, spammed chat, and drew a queue.
I threw some prints onto the ground and watched my golems grow.
I moved my tag onto your map.I don’t care. I’ll zerg it!
I don’t care.Your players went to sleep, and now I’ll PvD
You hate my karma train, that leaves you paper keeps
550 P-P-T, bet you will say we glitched
haters are gonna hate, but it’s all coverage b****.I’ll zerg it!
I’ll zerg it!I got this feeling on my borderlands when you were gone.
I moved my tag onto your map, spammed chat, and drew a queue.
I threw some prints onto the ground and watched my golems grow.
I moved my tag onto your map.I don’t care. I’ll zerg it!
I don’t care. I’ll zerg it! I’ll zerg it!
I don’t care. I’ll zerg it!
I don’t care.Your players went to sleep, and now I’ll PvD
You hate my karma train, that leaves you paper keeps
550 P-P-T, bet you will say we glitched
haters are gonna hate, but it’s all coverage b****.I don’t care. I’ll zerg it!
I don’t care. I’ll zerg it! I’ll zerg it!
I don’t care. I’ll zerg it!
I don’t care. I’ll zerg it! I’ll zerg it!
I don’t care.
I’ll zerg it!
That’s amazing!
Borlis uncontested winner of PvF this week.
Thinking about it, PvE surge is better in order to recover from boss spikes. Signet is better everywhere else.
You could give 0/10/30/0/30 a whirl with Axe/Shield + Hammer. I prefer Sword to Axe after they changed Axe 1 and overhauled Sword. Cripple on Sword 1, mobility/cripple on Sword 2 and Final Thrust hits almost as hard as Eviscerate <50% (plus you don’t blow your adrenaline). To each their own though.
Or you could take a look at this Axe/Shield build.
http://www.guildwars2guru.com/topic/80239-warrior-www-balance-build/page__st__210#entry2222591I’m also fine with a sword and shield. do you think a sword/shield longbow condi build would be good to roam with in wvw?
Solo roaming is not that great. Sword 2 alone is not enough to run away from zergs sometimes (fast thiefs will catch you)
Small group roaming should be fine
In WvW absolutely. In spvp duel halls I do feel kinda bad sometimes.. I’d still do it if necessary. I try not to leave combat unless absolutely necessary though.
I think you mean warrior longbow.
Regarding burn, I think that spammable burn with almost 100% uptime alongside other condis is the real issue. If burn was used moderately, it could be ok.
(edited by peter.9024)
I think most people use melee setups where it is not beneficial to kick your target out of range. Overall, the CD is decent, but I find the entire slot a bit wasted when taking it when I could take more stability, endure pain or berserker stance instead.
Please show me your screenshots, this is not the topic. I didn’t ask for aegis and protection and your trolling and shoving words in my mouth.
I am however glad I could get all the warrior trolls in one thread.
2,8k hours with 6-0 keys? ok..xd
That explains a lot…
Can we also get protection on axe chain? Thanks!
I don’t think a build with only 1 stun break and no stability makes sense. Also on my mark is wasted if you plan on running condi heavy..
Why not use Shield in place of off-hand Mace? The interrupt is on the same CD and you get another block.
For the ranged knock down. Since Warriors have only a select few gap closers’, mace 5 helps with catching up to kiting foes. Also, the shield would benefit from the sigil but the mace knockdown is harder to stun break out of for most. Knock downs/blow outs are hard to recover from due to the animation of getting back up sometimes stopping instant stun breakers.
Just preference I suppose. It is a fun build though. I would suggest giving it a go in hot joins.
My personal preference is shield because shield bash does go around 400 range with swiftness and mace 4 is not that useful.
stab/blind/dodge are all poor arguments on how to counter.
Why?
Because they require skill to use.
I mostly do it for the challenge but some reward would be nice I guess.
For solo roaming from my perspective:
Warrior
Thief
Mesmer
Engi
Ranger
Guardian
Necro
Elementalist
You run mostly close range physical utilities, yet all your weapons are range. It just doesn’t seem very synergetic..
Hey! Have we dueled before? I’m a mace/shield + GS warrior on eBay and I’ve dueled a hammer + longbow warrior on FA on Saturday.
Hmm are u from [GH] OR [GF]? I play a support warrior for the most part but I switch 2 traits out and go LB/Hammer when roaming. I was fighting this build and I absolutely cannot counter it unless i get my own gs+mace/shield build out.
Any tips appreciated!
Hey I’m in [CHAR]. I think we might have been duelling on centre island a while ago. I can offer some comments in general. I’m assuming you were the war I fought.
In general, when a warrior is on longbow, I try to dodge pin down as much as possible. Since long bow is quite weak defensively, I’ll usually switch to GS to move around a lot with whirlwind, blade trail and rush. This means that the longbow warrior has very little chance of hitting 3 and I also won’t stay in F1. It also removes the blind very fast. These are basically free hits for me.
When you switch to hammer you always start with earth shaker. This is extremely telegraphed! I think I’ve dodged every single earth shaker because it’s just too obvious. Also your immediately follow up with either 2 or 4, however since I dodged earth shaker I’m most likely out of each already. If I do get hit I have two stun breakers (1 with stability if nessecary). On my side, once I dodged the initial burst I’ll swap to the mace shield set. Overall the mace set is faster then hammer. especially shield bash. This means that I can put more effective pressure on as even the autoattacks are faster.
IMHO I’d say from a build perspective I would say you might have to give up longbow. It’s just not a great weapon for solo roaming. I’d run a great sword and basically stay in great sword and use the hammer when you see openings. Also I found running lyssa runes helps greatly against this set as you can consistently achieve 50+ % stability uptime.
Hmm condition warriors are not the fastest of the bunch. Maybe he chained sword leap + bullsrush, but that doesn’t gat you that far either. Are you sure he didn’t have a GS in his swap?
It would be nice, however most of the time you can rush to the enemy, swap to shield (hydromancy sigil) and shield bash. That works really well most of the time.
Honestly, I don’t think condition warriors are a big issue either. I have a set that I run sometimes, but the lack of active defenses and mobility on both weapon sets really doesn’t make a great build. If you get apothecary gear you could potentially build into a regen tank hybrid, but due to the lack of protection it won’t be that effective either. Of course conditions do kill random Zerglings, kittenty players; however that doesn’t make it a good set.
(edited by peter.9024)
For the OP on your necro you check to see if beserker stance is activated if it is kite as best you can or you will die if it isnt up drop a minion put on signet of spite to condi burst and create a condition que so your poisons, etc can do their work keep him poisoned up as best you can. Kite while your condi’s do work. You should be able to keep a good amount on him after the spite burst. The best way to land the spite is after a fear (have to check if he has a stability up which he probably will).
You basically as a necro have to get through the stability and beserker stance or burst condi before he puts it up thats really your only way. Its definitely doable you just have to watch for key things.
Stability – fear counter
Beserker stance – immune to NEW conditions but condis already applied stay
Signet of stamina – full condition cleanseProbably most warriors you come across with mace/shield+gs will have 2 of those on deck at a minimum maybe all 3.
Usually they will definitely have stability, but not necessarily berserker stance. Also their condition removal is on the mace stun, so you have to dodge it as good as possible.
First tip from a fellow necro..don’t play a minion necro and expect to win in the majority of fights.
I advise you to check the current Necro meta builds that can easily destroy warriors.
As for WvW, necros are screwed due to condi reduction food. Has nothing to do with warriors.
Except necros also have access to +condi duration food..
It’s a decent trait. With three stances you get around 50-60% vigor uptime. However the adept and master in disc trait line is heavy contested. These days I personally go with warrior sprint and destruction of empowered. I find warrior sprint is very important as you can’t rely in swiftness all the time. I also don’t run enough signets to justify taking signet mastery. I also think that destruction of empowered is somewhat essential if you plan on killing boon guardians. That doesn’t leave much space for vigorous focus. If vigorous focus also reduced CD of stances by 20%. I’d take it no questions asked.
Weapons: don’t use emerald on your weapons. Waste of a nice sigil slot. Good options are force, fire, accuracy, impact.
Traits: I wouldn’t go down the strength line since there is very little benefit for burst based weapons there. I would go with 0/10/30/0/30 for cleansing ire, burst mastery and warrior sprint / destruction of empowered.
Generally speaking regarding the weapon set: it’s good for group roaming and duels. I don’t think it will do well I solo roaming due to the lack of disengage.
This is my main build:
A small summary:
- 46% critchance before fury, 96% crit chance with unsuspecting means that I will pretty much always crit my 100% esp considering the 50% fury uptime\
- furious gives me more adrenaline to allow for skullcrack every 8s
- bullsrush, rush and whirlwind is my mobility options
- balanced, shield block and endure pain are my oh kitten buttons
(edited by peter.9024)
Hey! Have we dueled before? I’m a mace/shield + GS warrior on eBay and I’ve dueled a hammer + longbow warrior on FA on Saturday.
Hey I made a confusion stacker too. I prefer to split the swords, as you’ll have stuns on both weapon sets
The real issue with. Conditions is the other not so damaging perks you get in addition to your main damage. That means CC with chill, cripple, immob or reduced defended with poison and weakness. No power build can remotely match these utilities that going condition heavy provides.
It’s wvw as I don’t think the runes are in Spvp. mostly small group, except I still need to find a big zerg to test death from above :p, next reset i guess!
This looks extremely fun and extremely troll lol. Have you tested this or is it just an “on-paper” test? I’m intrigued by how fun this would be to constantly have them pinned down and they’re slapping themselves due to confusion. I could see stability being this build’s downfall, you’d essentially be useless for the duration of stability though you’d still be stacking bleeds.
I did some preliminary tests, very fun sofar. I’m on a laggy connection so I can’t fully experience it yet :S
Just a fun build I made with the new runes. I figured lots of warriors are thinking of playing with them as every interrupt gives 9 stacks of confusion!
Fun features:
- 100% confusion duration
- physical utilities!
- watching 18+ stacks on your enemy
- Death from above into enemy zerg for mass confusion!!
More conservative build:
http://intothemists.com/calc/?build=-s;4NKVP0g4oK-60;9;4J-J-T06;248;2254C-H2V;1bUytbUytP0FbNEq2R0;1qVw0-Y3ZB4G59eWPs4T0;9;9;6FFFFFF;9;9;7V6s5k
Hf!
Really gotta hand it to BP. despite having less people than us and Ebay, you guys really can put up a hell of a fight. And you really seem to want SM badly for some reason. I admire the fact that you never give up.
I’m not sure if BP has less then is the other two servers anymore.
You can only get divinity runes!
I don’t think warriors need battle fury. We already have enough cleave
on average force/fire – fire is better DPS, esp for the AoE effect on both weapon sets.
Understand that GS is garbage without CC backing it up. Main reasoning is that GS auto attacks are bad, whirl wind attack is clunky, F1 is bad, and HB is kinda bad without CC. That’s why everyone is using Skull Crack + HB nowadays.
The only reason why this build is working right now is because of Berserker stance.
1.) Kite Berserker stance. Do EVERYTHING that you can to get away from the Warriors attack range when you see this coming.
2.) The moment you kite zerk stance, spam blinds and abuse evade frames.
3.) If you have stab, just trade hits. GS CAN NOT trade hits due to having a bad auto attack.Skull Crack + HB is the definition of a pub-stomper build. It does not compare to non-GS builds when you’re actually good with the Warrior class.
I’d say that melandru / hoelbrak is more important then berserker stance imho