Showing Posts For peter.9024:

Worth to invest in to cleric's gear?

in Warrior

Posted by: peter.9024

peter.9024

Only if you run shouts / banner in my opinion. Otherwise signet is good enough and better be put into more toughness or offensive stats

Skullclamp

Nail's Shockman V 1.0 for Zerg Warfare

in Warrior

Posted by: peter.9024

peter.9024

The only thing I don’t get.. You have shout heals for 1 shout? I mean if you put it into disc for warrior sprint or arms for unsuspecting might pay off more.

Skullclamp

Yay warrior buffs

in Warrior

Posted by: peter.9024

peter.9024

Signet is good! More time to hit the opponent

Skullclamp

WvW longbow - zerk vs rabid?

in Warrior

Posted by: peter.9024

peter.9024

Zerk all the way! Esp, fun when you start hitting 7 – 10k arching arrows into enemy zergs.

Skullclamp

Is everyone tankier or did i just turn bad ?

in WvW

Posted by: peter.9024

peter.9024

There are less glass cannon warriors..

Skullclamp

Warrior Community: Thoughts and Concerns

in Warrior

Posted by: peter.9024

peter.9024

Now the warrior isn’t the strongest in PvP, but I think too many people here make him out to be like complete trash which is not true. I rather think that the majority of warriors are just bad. They pick up the class and expect to steam roll through the enemy. This is why I was really happy that 100b frenzy got nerfed because it was increasingly detrimental to good warrior gameplay.

In the current state there are two main groups that I see. There are those that still whine that warrior has no sustain, how they can’t keep fighting and keep loosing to other classes. Then there are those who have figured something different out. That might be CC (hammer mace) , condi or some other strat, but it seems to work. Not as great as other builds but still decent, to a point where a little bit of skill advantage will make you win against most classes.

Now these days I’m not sure of I should support those calling for buffs in hopes of getting something better (hehe) or trying to prove them wrong..

Skullclamp

Poison doesn't work at all

in PvP

Posted by: peter.9024

peter.9024

Oh.. I was wondering why my heals still heal for so much even with poison on..

Skullclamp

Trait Idea: You Only Live Once.

in Warrior

Posted by: peter.9024

peter.9024

New trait in tactics: the Daecollo: make suggestion thread on forum on crit. 5min ICD

Skullclamp

Why solo roam on anything besides a thief?

in WvW

Posted by: peter.9024

peter.9024

Real men roam warrior!

Skullclamp

Help me fight mesmer in 1v1

in Warrior

Posted by: peter.9024

peter.9024

A couple tips:
- stick close to the Mesmer. The farer you are the more likely you are going to get kited
- shatter Mesmers burst every 12s or so. Be ready to dodge
- stay outside chaos storm
- Mesmer have a lot of stun break but no stability. I have had success just out CC info them with mace, and I think hammer helps too
- try to cleave the phantasms as the recharge is at minimum 12s before they can cast the same phantasm again. ( they can still carat the weapon swap phantasm though)

Skullclamp

7/12 CD/EB/BP

in Match-ups

Posted by: peter.9024

peter.9024

Nice fight club today. Good duels from [PA] [vT] [GF] [COF] [GH] and best of all [CHAR].

Fun fight club yesterday night! Thanks for all those that came!

Skullclamp

Major Trait #4 under Arms - Unsuspecting Foe

in Warrior

Posted by: peter.9024

peter.9024

Yeah mace F1 and shield don’t work with it.

Skullclamp

Defektive + K Pop Guide: Taking votes!

in Warrior

Posted by: peter.9024

peter.9024

Condi/physical build = mace/sword + sword/mace. Distracting strikes, all physical utilities. Rabid.

Skullclamp

(edited by peter.9024)

Combine condition traits into one trait line

in Warrior

Posted by: peter.9024

peter.9024

No, because that would kill build diversity if I can only use 4/5 trait lines if I’m not running conditions.

Skullclamp

(edited by peter.9024)

7/12 CD/EB/BP

in Match-ups

Posted by: peter.9024

peter.9024

Unofficial fight club tonight 9pm EST on let’s say CD BL by the windmill, 1v1 and 2v2 fights, no stacking, bow before and after fights…all the normal stuff

Cool! I’ll try to drop by for a bit.

Skullclamp

World vs World Incentive in Solo.

in WvW

Posted by: peter.9024

peter.9024

Any hot spots in World vs World for solo-duo ?

So far X server boarders = Zergfest from either enemy or ally.
Eternal Battlegrounds = Seems quite a lot of fun but still need more time exploring it.

The island with the broken sky bridge and vista up high between the 2 bottom spawn pts is a good spot. If I want to look for a good solo fight I head there most of time.

Around SM is also a decent option

Skullclamp

An Idea for Warrior Sustain

in Warrior

Posted by: peter.9024

peter.9024

I think people need to look at sustain a bit different. Most think of sustain as just more options go gain health or to reduce damage.

At the core definition sustain is the warriors ability to keep on fighting. However warrior sustain comes from mobility , utility skills and CC. These qualities allow us to disconnect from battle, disable the enemy or negate damage.

A lot compare warriors to rangers or guardians and how they get tons of passive healing/protection and they have so much sustain. In reality they just have different type of sustain. They are not nearly as mobile or can CC as well as we do.

How does this fit into spvp? Spvp is a bit harder because some types of sustain is more beneficial to the game mode then others. Sitting on points is going to benefit guardian / ranger types of sustain more then running away. That is more an issue with the way spvp is set up rather than the warrior class design.

The warrior in WvW is much different because our type of sustain shines much more then in Spvp. We can run from fights not in our favor and we can CC classes more easily due to less focus on bunkering on points. This is also the reason for the discrepancy between WvW and spvp warriors opinion on the class.

Just some thoughts to think about.

Skullclamp

Warriors and Rangers

in Warrior

Posted by: peter.9024

peter.9024

In the current meta (wvw mind you) a warrior is invaluable right next to guardians in the melee train. GvG fights do not bring rangers as anything they can provide (again WvW) is brought better by another class. That said, I’ve never inferred that rangers aren’t fun and cannot be an asset to a group. I live by play what you enjoy as you will be better at it than playing what is fotm. But if we’re comparing the two in the current WvW, rangers lose hands down.

p.s. I play a ranger as well as a warrior

Still warriors suck.

I kinda like this mentality. It means that warriors will get buffed more! Although they are weak in spvp, I don’t think that they are completely unplayable. In fact I think a good warrior will still catch out most of the other classes.

-To be average with a warrior you need to be a very good player, and you still are handicapped.

-If you are an average player you will be good with any other class, and if you are really good player you are going to be a very powerfull whatever class except warrior of course.

That means that if we pair 2 players with the same skill always the warrior its going to be in disadvantage and will probably loose unless the other player really screw something and the warrior gets very lucky.

I dont hate warriors by the way, i like them a lot, but im only saying what is the state of the warrior right now, im sure they have its uses like in pve, but in pvp they are in a very bad situation.

That’s true, not gonna disagree with that.

Skullclamp

the most satisfying skill

in Warrior

Posted by: peter.9024

peter.9024

Actually I’m not quite sure if skull crack does. I’m running 50% crit chance and I’ve seen lots of non-critting skull cracks.

Skullclamp

Build input.

in Warrior

Posted by: peter.9024

peter.9024

Gw2buildcraft.com will give you the answer

Skullclamp

7/12 CD/EB/BP

in Match-ups

Posted by: peter.9024

peter.9024

Other than the 1 small man we know about on CD, any other small mans actively run 5 people on any of these servers or is it all just “meta ppt” land? Truthfully?

GF and GH come to mind, from Ehmry Bay. GF has some of the best players I’ve seen, but neither of these two guilds always run in small numbers like you’d like. Usually 5-10 depending on what’s going on, but closer to 5. As for BP, none come to mind, and I haven’t been on Crystal Desert long enough to know of any others besides my guild.

I usually run solo or in groups less then 3.. It’s worse from our side .. At best I find dual thiefs roaming and I’ll count myself lucky.

Skullclamp

Warriors and Rangers

in Warrior

Posted by: peter.9024

peter.9024

In the current meta (wvw mind you) a warrior is invaluable right next to guardians in the melee train. GvG fights do not bring rangers as anything they can provide (again WvW) is brought better by another class. That said, I’ve never inferred that rangers aren’t fun and cannot be an asset to a group. I live by play what you enjoy as you will be better at it than playing what is fotm. But if we’re comparing the two in the current WvW, rangers lose hands down.

p.s. I play a ranger as well as a warrior

Still warriors suck.

I kinda like this mentality. It means that warriors will get buffed more! Although they are weak in spvp, I don’t think that they are completely unplayable. In fact I think a good warrior will still catch out most of the other classes.

Skullclamp

Stability should prevent blind

in Warrior

Posted by: peter.9024

peter.9024

I’ll be back late.. 10ish est? Not sure if I have much time today.

Skullclamp

Stability should prevent blind

in Warrior

Posted by: peter.9024

peter.9024

:( too bored, lol. He maybe some will get implemented?

Skullclamp

Stability should prevent blind

in Warrior

Posted by: peter.9024

peter.9024

So I was thinking about how warriors can deal with blind and without changing any traits, this would be in my opinion a decent change.

Discuss!

Skullclamp

Celestial armor

in PvP

Posted by: peter.9024

peter.9024

There is a celestial amulet…

Skullclamp

Where's the warrior's fun?

in Warrior

Posted by: peter.9024

peter.9024

I agree with above post. WvW with a group can be fun, just leave all aspirations of becoming a “solo” lion roaming the field.
Hook up with a Guardian or Mesmer and become a menacing scourge duo of the battlefield.

As for tPvP theres some fun in being the worst class in the game, you’re literally the unhappy clown of the game and will bring several hours of fun to everyone easily dominating you with stray AoE’s killing and disabling you.

Don’t listen to this guy, you can definitely roam solo and win most fights.

Skullclamp

Is Stun treated as an Immobilize?

in Warrior

Posted by: peter.9024

peter.9024

I don’t think so.. but you could test it in the mists.

Skullclamp

[Bug] Mace #2

in Warrior

Posted by: peter.9024

peter.9024

And it misses most of the time because it’s so slow…

Skullclamp

Warriors and Rangers

in Warrior

Posted by: peter.9024

peter.9024

When rangers and warriors duel, the ranger should win 90% of the time.

The two play styles are very different and have different roles to play in pvp and pve.

Not any more :p

Skullclamp

Warriors and Rangers

in Warrior

Posted by: peter.9024

peter.9024

The ranger and warrior are different play styles. Of course in PvE warrior will out damage a ranger because of pet ai / static bosses etc. also PvE is so easy any class can do it so don’t worry much about class imbalance there.

When looking at PvP ranger and warrior have different roles. Ranger damage sis split around 50/50 between auto attacks and pet. One thing to note is that the pet damage is not affected by the rangers stats. This means that you can build tanky while still maintaining good pet damage. Also ranger has some sets which are quite condition heavy and condition damage is not reduced like auto attack damage.

In terms of sustain, ranger has access to regeneration and protection, alongside decent passive condition removal. A lot of the ranger weapon skills also feature evade abilities allowing good timing to help a lot when fighting other players.

Warriors on the other hand have very few sustain option. No passive condi removal and no access to protection. This is ok, because the play style is different. Warriors aim to deliver quick bursts and heavy CC. They mitigate damage by positioning, CC and their larger health and armour.

Which style you prefer is up to you.

Skullclamp

Where now for my warrior?

in Warrior

Posted by: peter.9024

peter.9024

Could be something to shoot for.

http://gw2skills.net/editor/?fIAQNAR5ejcOpwtQyOMxBEkCNsKOKUCmQ9YO2w4A-jkxAoLB5EYR0YrgFRjVXjpOJiq9GER1yAwMGA-

Sigil of Paralyzation on mace, whatever you want on shield, and either an on crit proc for GS like Fire or Strength or you can get a flat bonus on stunned/disabled targets by 10%.

How is this build compared to berserkerz 30/0/0/30/10 in terms of damage? Still decent? Or way too low? I would
appreciate an answer thanks!

Why am i being ignored? I have just started a warrior and genuinely need some help…. And i most definately do not find it necessary to create a new thread when my question relates directly to something someone posted here!

It would be noticeably lower.

Okay thanks =)
Then is it possible to run a beserker build with survivalists gear? Basically i want to keep high dps while maintaininh a good defence (toughness+vitality) and i dont want to rely on dodging^^

You kinda have to dodge..

Hmm okay does that imply that beserkers are generally squishy and makea them have to dodge every second?

No, in this game every class with every armour has to learn to dodge. It’s especially important for PvP and WvW, also some high lvl PvE events.

Skullclamp

Where now for my warrior?

in Warrior

Posted by: peter.9024

peter.9024

Could be something to shoot for.

http://gw2skills.net/editor/?fIAQNAR5ejcOpwtQyOMxBEkCNsKOKUCmQ9YO2w4A-jkxAoLB5EYR0YrgFRjVXjpOJiq9GER1yAwMGA-

Sigil of Paralyzation on mace, whatever you want on shield, and either an on crit proc for GS like Fire or Strength or you can get a flat bonus on stunned/disabled targets by 10%.

How is this build compared to berserkerz 30/0/0/30/10 in terms of damage? Still decent? Or way too low? I would
appreciate an answer thanks!

Why am i being ignored? I have just started a warrior and genuinely need some help…. And i most definately do not find it necessary to create a new thread when my question relates directly to something someone posted here!

It would be noticeably lower.

Okay thanks =)
Then is it possible to run a beserker build with survivalists gear? Basically i want to keep high dps while maintaininh a good defence (toughness+vitality) and i dont want to rely on dodging^^

You kinda have to dodge..

Skullclamp

Where now for my warrior?

in Warrior

Posted by: peter.9024

peter.9024

I’d rather not play my warrior at all than play a burst build. I much, much prefer health regen to active heals and the like, and as I said before I don’t want to max dps. I really have no idea why they would NERF people trying to play more balanced builds, instead of the much-complained about full berserker builds. Especially since warriors have never been amazing in WvW.

Hmmm, I think there is a slight misunderstanding in the use of my terms. When I say burst, I mean our F1 skill, but not the overall gameplay style (I.e no bulls rush frenzy 100b). The new patch made our builds focus more on using our F1 skill, while they have still have very balanced stats and even decent sustain (a lot of people argue against that in this forum).

However reading from what you want to achieve, you are looking for passive regen etc. I think the closest to it might be a regen banner build – but most likely your damage is not going to be nearly as good as your balanced build before. In that area, you might be looking at rerolling to a guardian.

No, I understand what burst skills are, I just have no desire to use them.

Likewise with banners. Really, my build was fine before the patch. I had decent health regen and did good damage. Now it’s ruined, for no reason.

And no, I’m not going to play a guardian, I’ll probably find a better game. All three of my 80s have been nerfed badly, and I’m just about through with this.

I have a feeling no matter what class you play, you would not be happy.

Not in this game, no. In every other MMO I’ve played, class balance was better than this. Each of my 80s has had its build destroyed by unjustified, pointless nerfs… but go ahead and defend that.

I hope you realize they they pretty much nerfed classes across the board (except for necros and maybe thiefs). Warrior is one of the tougher classes to play and I initially felt the same that you did. I loved running axe/shield + GS on a 20/0/20/0/30 and after the patch I felt pretty kitten with that build getting completely destroyed. However after trying to find new builds I ran mace (which I have never before IMHO) and the synergy clicked. In fact I feel stronger now then ever before because mace cc pressure I seen greater then my axe evis pressure ever used to be. Now I can reliably beat regen rangers, guardians and even necros that was never really possible before. So before you ditch your warrior, try some of the new builds and maybe you find something you like as well.

Skullclamp

Where now for my warrior?

in Warrior

Posted by: peter.9024

peter.9024

I’d rather not play my warrior at all than play a burst build. I much, much prefer health regen to active heals and the like, and as I said before I don’t want to max dps. I really have no idea why they would NERF people trying to play more balanced builds, instead of the much-complained about full berserker builds. Especially since warriors have never been amazing in WvW.

Hmmm, I think there is a slight misunderstanding in the use of my terms. When I say burst, I mean our F1 skill, but not the overall gameplay style (I.e no bulls rush frenzy 100b). The new patch made our builds focus more on using our F1 skill, while they have still have very balanced stats and even decent sustain (a lot of people argue against that in this forum).

However reading from what you want to achieve, you are looking for passive regen etc. I think the closest to it might be a regen banner build – but most likely your damage is not going to be nearly as good as your balanced build before. In that area, you might be looking at rerolling to a guardian.

No, I understand what burst skills are, I just have no desire to use them.

Likewise with banners. Really, my build was fine before the patch. I had decent health regen and did good damage. Now it’s ruined, for no reason.

And no, I’m not going to play a guardian, I’ll probably find a better game. All three of my 80s have been nerfed badly, and I’m just about through with this.

Well best of luck in your other game. I hope you can adapt there.

Skullclamp

Where now for my warrior?

in Warrior

Posted by: peter.9024

peter.9024

I’d rather not play my warrior at all than play a burst build. I much, much prefer health regen to active heals and the like, and as I said before I don’t want to max dps. I really have no idea why they would NERF people trying to play more balanced builds, instead of the much-complained about full berserker builds. Especially since warriors have never been amazing in WvW.

Hmmm, I think there is a slight misunderstanding in the use of my terms. When I say burst, I mean our F1 skill, but not the overall gameplay style (I.e no bulls rush frenzy 100b). The new patch made our builds focus more on using our F1 skill, while they have still have very balanced stats and even decent sustain (a lot of people argue against that in this forum).

However reading from what you want to achieve, you are looking for passive regen etc. I think the closest to it might be a regen banner build – but most likely your damage is not going to be nearly as good as your balanced build before. In that area, you might be looking at rerolling to a guardian.

Skullclamp

Where now for my warrior?

in Warrior

Posted by: peter.9024

peter.9024

I really don’t like that 0/20/20/0/30 build. I don’t use my burst skills, I prefer to build around regen with max adrenaline. It also lacks the 10% damage increase for greatsword.

I thought so too initially, but the Max adrenaline traits got shuffled so that you can only take 2/3. Also berserker power and heightened focus currently are bugged and do not provide the 15% they are supposed to. So overall sitting on adrenaline builds got nerfed hard from last patch and I would reconsider a burst build for this patch.

Skullclamp

Where now for my warrior?

in Warrior

Posted by: peter.9024

peter.9024

Right now, the pure damage spec (axe/shield + GS) is pretty much gone. The main options are adding CC (hammer , mace) or adding range/condi (longbow, sword).

Skullclamp

I love my warrior but.....

in Warrior

Posted by: peter.9024

peter.9024

IMHO, with thiefs, I find that stealth isn’t the issue, but the blind spam is. these days I do pretty well with Mace/shield + GS. Majority of the thiefs only run 1 stun breaker (shadow step). If you manage to bait it out, one stun and they’ll eat a full 100b, which will down even the tankiest thiefs.

Another fun tip is to guess where the thief is inside shadow refuge. Try to land skull crack while he is in refuge, you can tell if you landed it by your adrenaline going down. Immediately 100b and keep hitting as long as your auto attack chain keeps going.

Skullclamp

the most satisfying skill

in Warrior

Posted by: peter.9024

peter.9024

The most satisfying skill: all critting 100b! Partly why I love the mace shield GS build thse days.

Skullclamp

The most boring class to fight (WvW only)

in WvW

Posted by: peter.9024

peter.9024

I’m surprised no one mentioned guardians… At least the warrior dies fast

Skullclamp

7/12 CD/EB/BP

in Match-ups

Posted by: peter.9024

peter.9024

Can’t we just all be friends?

Skullclamp

Finally deciding to share top tier WvW builds

in Warrior

Posted by: peter.9024

peter.9024

Is this still the best build site for theorycrafting?

http://gw2buildcraft.com/

Noticed it hasn’t been updated with recent changes (Cleansing Ire, etc.)

Yeah I would say so if you want to compare builds. No other website gives you effective power/hp and you can ‘simulate’ the changes by adding values in the last tab. I do like into the mists these days as well. It’s very clean and updated.

Skullclamp

Returning after break. New Warrior builds?

in Warrior

Posted by: peter.9024

peter.9024

Use GS + mace / shield, 0/30/20/0/20

Skullclamp

Sigil of Fire vs Force

in Warrior

Posted by: peter.9024

peter.9024

I would actually say force.. With your crit chance you might not activate fire whenever the internal CD is down. However fire does better with AOE damage, but force is reliable.

Skullclamp

First weapon-set's autoattack doesn't work.

in PvP

Posted by: peter.9024

peter.9024

Try holding control and clicking the auto attack skill of your first set

Skullclamp

Thoughts on warrior

in PvP

Posted by: peter.9024

peter.9024

Also warrior has a decent build with mace/shield + GS.

Skullclamp

Build review - Banner heal zerg war

in Warrior

Posted by: peter.9024

peter.9024

How do you leave combat? Because you have no movement skills on your weapons.

Skullclamp

Brainstorming for Sure-Footed Changes

in Warrior

Posted by: peter.9024

peter.9024

No, only thing sure footed needs is 20% reduction in stance CD

Skullclamp

Berzerker's Power is 12%, not 15%

in Warrior

Posted by: peter.9024

peter.9024

I’m sure haxi was being sarcastic guys…

Skullclamp