Showing Posts For peter.9024:

Suggestion to make warriors viable in sPvP

in Warrior

Posted by: peter.9024

peter.9024

No, make mobile strikes a 5pt minor and make it remove all movement impairment. That will fix warriors a lot.

Skullclamp

A new viable tpvp build+video

in Warrior

Posted by: peter.9024

peter.9024

Lol…

/15chars

Skullclamp

All ranges warrior

in Warrior

Posted by: peter.9024

peter.9024

Pretty much anything is viable, might not be most effective, but it surely isn’t that bad. Bow has great Aoe fields and rifle is good single target DPS

Skullclamp

3/29: BP/AR/EB

in WvW

Posted by: peter.9024

peter.9024

Go back and read some of the old BP match threads … so many trolls have elected themselves as BP spokespeople.

I have read them and I don’t see anything but the same chest thumping, arrogant, “I’m better than you”, troll posts from each side. Along with the cool, praising, funny posts from others as well. Technically…everybody who posts in these forums is a spokesperson for their side so I don’t see how 1 (or 2 or 3) person(s) can get an entire server hated. What about all the good things our server says about yours? No? Don’t care? Ok carry on.

Oh and on the off chance (I dunno I could be wrong) you’re talking about Kalkz…Did you guys ever think that maybe he’s just livening up his game by some competitive kitten talkin. You know…much like the conversation when you play street basketball. At least that’s what I think when I read his posts.

Anyways…see you on the battlefield AR/EBay and remember when you eat a x5 crit shatter from me and go boom! It’s not because I hate you or anything.

Honestly, Kalkz is awesome! This is just a game, but he brings the spirit that makes it fun to play wvw on his side! (Or against lol)

Skullclamp

Post patch builds

in Warrior

Posted by: peter.9024

peter.9024

This is what I’ve been running recently:
http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1|c.1g.h1d.e.1g.h1l|1n.7i.1g.7i.1n.7i.1g.7i.1n.7i.1g.7i|4s.d1e.2v.d1e.3v.d1e.2s.d1e.3s.d1e.2s.d1e|k59.0.u28c.0.k6a|3a.8|5y.6f.6i.6g.6m|e

Breakdown by abilities

1) Mobility:
- Mobilestrikes: GS 3, 5; Sword 2 and Shield 4 will remove snares
- Rush, Sword Leap
- 35 sec of swiftness out of 48 (weakest spot of this build)

2) Condition cleans:
- Lyssa, Signet of Stamina

3) Invulnerability:
- Endure Pain, Shield Block

4) Counter CC
- Balanced Stance, Last Stand

5) High damage
- 4.6k effective power before fury / might
- 75% crit rate with fury and 87% crit damage
- 2.1k Power

6) Armor (dodge most attacks, but you need a bit of armor for those hits that do go through)
- 35% Damage reduction (ignore buildcraft as it includes turtles defense and thick skin)

7) Control
- 2 Cripples (Sword 3, GS 4)
- 3s Chill on shield weapon swap
- 4s Immobilize on Sword
- stun on shield 4

In wvw that would be alright. Spvp, nah.

Yeah, WvW as in sPvP you can’t quite get the stat balance and you have no longer sustain. We’re kinda screwed there. In random hot joins it works if you swap sword for axe, but then again most things work there.

Skullclamp

Post patch builds

in Warrior

Posted by: peter.9024

peter.9024

This is what I’ve been running recently:
http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1|c.1g.h1d.e.1g.h1l|1n.7i.1g.7i.1n.7i.1g.7i.1n.7i.1g.7i|4s.d1e.2v.d1e.3v.d1e.2s.d1e.3s.d1e.2s.d1e|k59.0.u28c.0.k6a|3a.8|5y.6f.6i.6g.6m|e

Breakdown by abilities

1) Mobility:
- Mobilestrikes: GS 3, 5; Sword 2 and Shield 4 will remove snares
- Rush, Sword Leap
- 35 sec of swiftness out of 48 (weakest spot of this build)

2) Condition cleans:
- Lyssa, Signet of Stamina

3) Invulnerability:
- Endure Pain, Shield Block

4) Counter CC
- Balanced Stance, Last Stand

5) High damage
- 4.6k effective power before fury / might
- 75% crit rate with fury and 87% crit damage
- 2.1k Power

6) Armor (dodge most attacks, but you need a bit of armor for those hits that do go through)
- 35% Damage reduction (ignore buildcraft as it includes turtles defense and thick skin)

7) Control
- 2 Cripples (Sword 3, GS 4)
- 3s Chill on shield weapon swap
- 4s Immobilize on Sword
- stun on shield 4

Skullclamp

WvW - How much Toughness?

in Warrior

Posted by: peter.9024

peter.9024

This is what I’ve been running recently:
http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h1|c.1g.h1d.e.1g.h1l|1n.7i.1g.7i.1n.7i.1g.7i.1n.7i.1g.7i|4s.d1e.2v.d1e.3v.d1e.2s.d1e.3s.d1e.2s.d1e|k59.0.u28c.0.k6a|3a.8|5y.6f.6i.6g.6m|e

Breakdown by abilities

1) Mobility:
- Mobilestrikes: GS 3, 5; Sword 2 and Shield 4 will remove snares
- Rush, Sword Leap
- 35 sec of swiftness out of 48 (weakest spot of this build)

2) Condition cleans:
- Lyssa, Signet of Stamina

3) Invulnerability:
- Endure Pain, Shield Block

4) Counter CC
- Balanced Stance, Last Stand

5) High damage
- 4.6k effective power before fury / might
- 75% crit rate with fury and 87% crit damage
- 2.1k Power

6) Armor (dodge most attacks, but you need a bit of armor for those hits that do go through)
- 35% Damage reduction (ignore buildcraft as it includes turtles defense and thick skin)

7) Control
- 2 Cripples (Sword 3, GS 4)
- 3s Chill on shield weapon swap
- 4s Immobilize on Sword
- stun on shield 4

Skullclamp

What weapon set are you using the most?

in Warrior

Posted by: peter.9024

peter.9024

I pretty much use GS always as one of my sets. Whirlwind is too good to give up.

Skullclamp

3:29 |T5| BROLIS vs ROCK vs Errrbay

in WvW

Posted by: peter.9024

peter.9024

Skullclamp

3:29 |T5| BROLIS vs ROCK vs Errrbay

in WvW

Posted by: peter.9024

peter.9024

soooo

BP? were our bags full of badges that awful taht you had to return them?

-K

We share the same thoughts

-K

If we both shared the same thoughts… the internet would implode.

-K

Now im pretty sure we DO sure the same thoughts

-K

Get a camp guys!

Skullclamp

Post patch builds

in Warrior

Posted by: peter.9024

peter.9024

For sPVP: axe/shield + GS, 20/0/30/0/20
For WvW I swap axe for sword to be more mobile.

Skullclamp

War Gear Suggestions Needed 4 level 40+ FoTM

in Warrior

Posted by: peter.9024

peter.9024

I’ve ran 30 and I’m now on 40. My best suggestion is to run a mix of knights and zerker. I personally run all zerker except for helm, coat and leggings. You can add more knights in armor if you feel more comfortable, but I would leave the trinkets in zerker as the critical damage is extremely helpful. Your main survability is dodging, whirlwind and endure pain

Skullclamp

WvW - How much Toughness?

in Warrior

Posted by: peter.9024

peter.9024

I aim for 1700 – 1800, buys that’s not on a shout warrior.

Skullclamp

3.26 Warrior Wishlist

in Warrior

Posted by: peter.9024

peter.9024

The mobile strike change and possibly making rush, leap etc target more accurately.

Skullclamp

Do you carry every weapon?

in Warrior

Posted by: peter.9024

peter.9024

Every weapon + 1 zerker set + 1 magic find set (all trinkets included lol)

Skullclamp

New Warrior looking for leveling build

in Warrior

Posted by: peter.9024

peter.9024

and if you are new to lvl 80, how would a 20 30 0 0 20 build with knights gear and gs lb build would be for pve – dungeons – fractals and a very little wvw be?

Would work very well, to get started, you, probably want knights armor + zerker trinket & weapons.

Skullclamp

lb vs rifle

in Warrior

Posted by: peter.9024

peter.9024

Rifle has inherent longer range and if traited to a rifle warrior, you can easily achieve 100% crit chance on kill shots. Longbow’s damage on a single target is slightly lower then the rifle, but it offers an excellent ranged aoe damage and control option with f1, 3 burst, 4 blind and a really long immob on 5. The f1 attack is also a combo field, where you can stack extra might with 3 on allies.

Skullclamp

WvW build for warrior?

in Warrior

Posted by: peter.9024

peter.9024

For my roaming build I run sword / shield + GS. Armor is a mix of berserker and knights with lyssa runes and trinkets a mix of berserker and cavalier. My traits are 20/0/30/0/20. The focus is to deal a lot of damage, be mobile and be able to take some hits.

Skullclamp

New Warrior looking for leveling build

in Warrior

Posted by: peter.9024

peter.9024

You can actually do signets till 80, afterwards come back here’

Skullclamp

3:29 |T5| BROLIS vs ROCK vs Errrbay

in WvW

Posted by: peter.9024

peter.9024

This week is like when you go to a party and you kinda know everyone, yet you still don’t know what to expect.

Skullclamp

The tactics minor traits seem pointless

in Warrior

Posted by: peter.9024

peter.9024

Is it just me, or are many of our traits in general very underwhelming. I mean over all i don’t think the devs. put much thought into our trait tree.

Yeah, I find 5/15 in strength, 5/25 in precision, 5/15/25 in defense and 5/15 in disc are good. I guess that’s why I run 20/0/30/0/20 lol

Skullclamp

endure pain

in Warrior

Posted by: peter.9024

peter.9024

No, endure pain has its place as there are coupl of seconds where you mitigate all direct damage.

Skullclamp

warrior movement speed in combat.

in Warrior

Posted by: peter.9024

peter.9024

As a warrior you should have a high swiftness uptime through signet of rage and warhorn.

Skullclamp

So why do these abilities not do this?

in Warrior

Posted by: peter.9024

peter.9024

The reason why the dolyak signet doesn’t stun break is because it adds a passive effect. Otherwise I’d be almost always superior to balanced stance. Shake it off symbolizes removing current conditions rather then preventing future issues.

ranger antidote signet adds a great passive effect that our class would kill for(condition removal), Active makes your pet a condition martyr for the group and it breaks stun.

Yep, but those are different effects. I’m saying that because we already have balanced stance, the signet won’t include a stun break.

Skullclamp

warrior skills/traits not on par with others

in Warrior

Posted by: peter.9024

peter.9024

Uhhh. Warriors get 12.5 seconds of invulnerability if traited right. .

I was wondering how I would trait my Warrior to get the 12.5 secs of invulnerability. That sounds awesome.

endure pain + defy pain + shield block

Skullclamp

3.15 EB - BP - DR

in WvW

Posted by: peter.9024

peter.9024

Skullclamp

So why do these abilities not do this?

in Warrior

Posted by: peter.9024

peter.9024

The reason why the dolyak signet doesn’t stun break is because it adds a passive effect. Otherwise I’d be almost always superior to balanced stance. Shake it off symbolizes removing current conditions rather then preventing future issues.

Skullclamp

Final trait points for Sword/Shield Warrior

in Warrior

Posted by: peter.9024

peter.9024

5 in precision for furious and 5 in discipline for mobile strikes

Skullclamp

really another banner buff

in Warrior

Posted by: peter.9024

peter.9024

Also, endure pain in its current implementation is ok.. The reason why it’s not invulnerability is because warriors can attack during the period. Ele and engineers can really only run away, so it’s a trade off.

Skullclamp

The tactics minor traits seem pointless

in Warrior

Posted by: peter.9024

peter.9024

Yeah, imho empowered, leg specialist and shrug it off could have been excellent minor point candidates

Skullclamp

really another banner buff

in Warrior

Posted by: peter.9024

peter.9024

IMHO, there isn’t a lot in warrior that needs fixing. I’d say, fix some of the targeting like rush, give mobile strikes to remove all movement impairment and we’re probably one of the best classes.

Skullclamp

Caltrops question

in Thief

Posted by: peter.9024

peter.9024

It’s always a choice between dodge-caltrops and dodge-swiftness in some situations. I find dodge-swiftness to be more universal than dodge-caltrops since in PvE it can generate unnecessary aggro.

But most of the time, it’s better to carry a shortbow since the goal is to get away and save your endurance when it is really necessary.

You probably mean dodge might instead of swiftness. Swiftness is the default 5pt trait

Skullclamp

Signet Of Fury needs an Adrenaline Timer

in Warrior

Posted by: peter.9024

peter.9024

Just hit a critter once and immediately use it

Skullclamp

Savage Leap escape

in Warrior

Posted by: peter.9024

peter.9024

Do you have auto attack turned off?

Skullclamp

Warrior Sigil and Rune Comparison

in Warrior

Posted by: peter.9024

peter.9024

I kinda like accuracy, sometimes the difference between force and accuracy is not that big and the extra crit will proc more might stacks (if traited)

Skullclamp

100 Healing Blades v1 (FotM build)

in Warrior

Posted by: peter.9024

peter.9024

Well especially in fractals, red falcon is right. Would you really take those three shouts over: endure pain, signet of stamina, banner of discipline? If you take less then 3 shouts, you are really just going 30 into a line for 2k heal at best and some boon duration, which is most likely going to give 3-6 more might to everyone.

Skullclamp

Which exotic gear?

in Warrior

Posted by: peter.9024

peter.9024

The stats of crafted and dungeon armor is the same. I think getting knights is a good start. You can always refine it later.

Skullclamp

Increasing the range/mobility on some skills.

in Warrior

Posted by: peter.9024

peter.9024

I would love to see a 1.2k range shield bash, however OP that might be.

Skullclamp

Rune of the Lyssa

in Warrior

Posted by: peter.9024

peter.9024

Skullclamp

Buff healing Signet, warrior pvp bunker

in Warrior

Posted by: peter.9024

peter.9024

Tl;dr from above poster, healing amount is about same as mending

Skullclamp

Rune of the Lyssa

in Warrior

Posted by: peter.9024

peter.9024

I used to run boon, and the most difference is in signet if rage duration: 42sec vs 35 sec. Sofar the trade off is worth it, as you get a lot of other benefits. More testing required though.

Skullclamp

3.15 EB - BP - DR

in WvW

Posted by: peter.9024

peter.9024

Pepper your angus ebay

Welcome back!

Skullclamp

Q/A Interview with GW2s' best warrior.

in Warrior

Posted by: peter.9024

peter.9024

I know this is a troll thread. But I also know that some good warriors will chuckle to themselves and look at this thread. Anywho, the situation.

Any good warrior knows that his worst fight are against foes that slow his movement, burst him down from range, teleport, and can stealth. [Going to not mention perma-buff foes since they are supposedly getting nerfed, so it excludes Guardians and Elementalist.]

Mainly I’m talking about the Mesmer and Thief class. These guys burst pretty kitten hard, can keep me at bay with any movement impairment skills and kill me, or, I get them to a point where I may win and they just pop their escape skills, which will not work the other way should I try to get away.

I’m not talking about new or bad players either, I could stomp bad thieves and mesmers all day. I can spot a real mesmer from a crowd of clones in no time [but not without getting hurt/ crippled in the process]. I know if they immobilize me they are going to do a burst or run, and I know how to respond accordingly, but I’ll either not have the ability to keep them in place long enough to do decent damage, or the means to outlive their damage.

Bursting them is also exceptionally hard. No thief goes anywhere without Shadowstep or some form of stealth. And mesmers don’t go anywhere without their Blink, and their built-in distortion [and sometimes Phase Retreat, I don’t even know why a Weapon Skill has that, but that is a different discussion]. I am also more than likely to be crippled in the confrontation, further hindering my melee.

I’m not saying I should win every fight, but kitten There are times when warrior just cannot cut it.

Anyways, suggestions, thoughts? Are we badly designed? Is thief and mesmer badly designed? Both?

My personal experience I can general deal with thiefs, as I have enough toughness that they cant burst me and tend to go down after a couple of attacks. The real issues for me are confusion mesmer / engi. I have no way to consistently remove these conditions.

Skullclamp

WvW - Gutbuster

in Warrior

Posted by: peter.9024

peter.9024

Earth will proc when you go in, which is also the time you need protection the most. Melandru is also good if you run with -condi food.

Skullclamp

Warrior Sword/Shield + Rifle help!!!

in Warrior

Posted by: peter.9024

peter.9024

Sw / Sh + GS? You’ll be very mobile, although majority of damage comes from GS though

Skullclamp

Glass cannon viable in fractals/exp dungeons?

in Warrior

Posted by: peter.9024

peter.9024

I dunno, for fractals over 30 (I’m at 40now) I still run almost all zerker except for helm, chest and legs, which are knights. If anything, running all glass before taught me to dodge properly. If you keep stretching fractal runs, there is a greater risk of screwing up. Leave the tanking to guardian with team aegis and reflect.

Skullclamp

WvW - Gutbuster

in Warrior

Posted by: peter.9024

peter.9024

I think superior rune of earth makes you more tanky then dolyak. I’d also suggest switching mighty defenses for either heightened focus or mobile strikes. Rest looks good!

Skullclamp

Shouldn't a warrior be tougher?

in Warrior

Posted by: peter.9024

peter.9024

Skullclamp

WvW Build: Looking for Suggestions

in Warrior

Posted by: peter.9024

peter.9024

I mean since you mentioned you go with a guild, you could aim for being mostly CC based and just damage soak. In which case, consider running hammer + sword / shield. Also, since you are sponging, you might as well run with banners instead of shouts, as this enables you to take endure pain / balanced stance and probably the crit banner and elite banner.

Skullclamp

Q/A Interview with GW2s' best warrior.

in Warrior

Posted by: peter.9024

peter.9024

How do you fight classes with incredible sustain? (Ele, Guardian, Engi) ?

Skullclamp