Showing Posts For plasmacutter.2709:

Skimpy clothing preference

in Guild Wars 2 Discussion

Posted by: plasmacutter.2709

plasmacutter.2709

I want the human female clothing to be less revealing, not more. Call me a prude all you want.

Edit: Norn is fine, because the Norn culture is all about showing off your muscles. I’m primarily talking about the human race.

There is plenty of non-revealing human female armor, except heavy, which sucks for human (incredibly generic, nothing revealing, and nothing dignified either.. just clownlike or yawn-worthy)

Skimpy clothing preference

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Posted by: plasmacutter.2709

plasmacutter.2709

I don’t care one way or another, I just want the male armor to be thematically the same and in the cases of the more skimpy female armors the male equivalents generally look like a completely different set….why can’t my male toons look like they’re going to Mardi Gras too?

I want that.

I live in the bay and would LOVE to see some in-game tranny outfits..

the masquerade set is one that would have a lot of feasible entertainment value if it looked the same on men as it did on women.

Are we not allowed to earn gold?

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Posted by: plasmacutter.2709

plasmacutter.2709

there is no fun way to make money in this game. it is all a repetitive grind.

Totally. As someone who works 40 hours a week, I want to play the game when I get home and have fun. I don’t want to farm. That is absolutely boring to me. I don’t think I can ever afford all the tier 3 cultural armor.

This and the precursors.

If ANet doesn’t want this game to be grind based, precursors should be predictably obtainable through non-rng sources, and NOTHING should be rare enough to let anyone charge several HUNDRED times the value of its contemporaries on the trading post like they do with precursors.

BTW, as of 11/15 patch, I haven’t gotten much better than blues from world event chests.. chest after chest after chest.. while others get 2-3 ectos a chest.

This smacks of some people perma-slapped with DR while others are perfectly able to make gold.

Next thing you know ANet will put “texperian” “tequifax” and “tyrans-union” into the game so anyone who doesn’t already have 3 figures in gold will be penalized in their transactions, just like in the real, post-crash world.

As it stands, i’m saving tyria “for free”.

(edited by plasmacutter.2709)

"LF1M FotM, no engies"

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Posted by: plasmacutter.2709

plasmacutter.2709

Pretty sure that never happened, and it’s just you inventing stuff to make a point.

Unfortunately for you, engis are awesome in PVE and in FOM. And it’s not because of their DPS.

I’m willing to bet you play a Warrior, Theif, or Mesmer.

LOL & mesmer in pve..

I play a pve mesmer and have to build for status effects on clone death, because there’s only a 30% chance the clones live until a shatter.

GW2 depth of combat discussion?

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Posted by: plasmacutter.2709

plasmacutter.2709

I agree with a few other people here who say the depth has not coalesced yet in this game because many potentially interesting builds just aren’t viable.

More professions need to be set up with many different builds that have the kind of synergy you see in elementalist D/D setups. (including other elementalist builds) If you had this kind of synergistic overlap, you’d have very few like-builds.

Additionally, you’d see more build flexibility if you were to remove the “+x attribute per trait”.

Mesmer is an excellent example of this synergy LACKING.

The base attributes are over-taxed (if you want to dps on another profession, you only need to stack two offensive attributes to be effective, if you want to dps on mesmer you need 4: critical and condition because the main source of bleed is crit dependent, power and crit damage because you’re still balanced around shatter)

Most of the traits lack synergy (the only ones that don’t are for shatter builds right now, hence everyone is a shatter build).

Confusion builds are pretty much garbage because confusion was nerfed to hell and back. Confusion used to punish people for not paying attention, and it used to do enough damage in pve to be worth traiting specifically for. Now it’s useless.

Another example of builds going in the wrong direction is the Guardian Greatsword change about 1.5 months into live. GS was then pidgeon-holed into offense-only specs, whereas before you could get one stacked with healing and defense and run a symbol support build.

What happened to gold -> gem conversion rate?

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Posted by: plasmacutter.2709

plasmacutter.2709

Maybe demand-supply effect? Isn’t it highly likely to be the result of having more and more people with a lot of gold buying gems while there are less and less people buying gems with real $$? (And there is no source for gem in-game)

When this event launched, the gem→gold exchange shot so high i was moved off my duff to get some gems and convert.

I decided also that I liked a couple items on the store and wanted to get some, but LATER toward the end of the event when the exchange died down.

I looked today and the rate was just as high for converting gems to gold, but when I went to gold→gem panel, you got 45% fewer gems per piece of gold than you did gold for gems.

In other words, there’s about a 40% skim when converting in-game cash to gems.

Skimpy clothing preference

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Posted by: plasmacutter.2709

plasmacutter.2709

I’d just like to see the masquerade armor’s anatomical inaccuracies fixed.

Every used a GS mesmer on masquerade armor and looked at the legs?

Nobody’s butt droops that ridiculously when they kneel!

Heavy armor is lacking in the skimp department, but light armor is lacking in the dignity department.

I want to see more dignified light armor, because right now you either look like a trollop or a clown, but never dignified.

Currently heavy armors have many skimpy and non-skimpy options for females but significantly less for males

what game are you playing? I count 1 armor set compared to medium which has at least 3.

(edited by plasmacutter.2709)

Can we fix the consistent bad loot issue?

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Posted by: plasmacutter.2709

plasmacutter.2709

I’m theorizing bugged DR with BlackWolfe.

RNG should be random, but when it ceases to be random and ALWAYS rewards you with terrible loot, it means you’re being punished with DR.

The problem is, my toon suffers from this and I don’t “farm”.

I believe the only time the DR “resets” for me is when I enter and leave a dungeon.

This means that if I want decent loot from world events, I need to do a dungeon between each one?

(edited by plasmacutter.2709)

Can we fix the consistent bad loot issue?

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Posted by: plasmacutter.2709

plasmacutter.2709

It seems to me like there is something not-so-random about the RNG system for loot.

There are quite a few people who get good loot much more consistently from chests regardless of the event or number of times (minimum 2 ectos per event), while others consistently get jacksquat and question why they bother doing chest events such as dragons.

Can this be looked into?

Why are some accounts inherently luckier than others?

Signet of Restoration

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Posted by: plasmacutter.2709

plasmacutter.2709

Anyone able to confirm this? (I did not use on-heal runes)

non-issue, bug, or stealth-nerf?

Elementalist's AoE

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Posted by: plasmacutter.2709

plasmacutter.2709

I think this may be referring to 100 blades and thief twirling-and-evading aoe bleeds.

I believe staff’s and even dual dagger aoe has significant opportunity cost.

Staff is about as glassy as you can get, even in a bunker build, and double dagger has to stack defensive stats and traits to the rafters to be viable.

In the case of D/D, their aoe either tickles, or they get crushed like a bug for daring to melee in a glass cannon build.

In the case of staff, they lack the defenses of other weapons and the aoe is either slow or channeled-in-place.

I’d still like to see a dev’s word on this, but given what was said about eles in the same post series, I’d believe they have other targets in mind.

Discuss the Underwater changes

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Posted by: plasmacutter.2709

plasmacutter.2709

it would be cool if ele could do stealth out of water. it would make sense for us to have smoke fields somehow

where there is smoke there’s fire

Where there is fire there are torches, but we can’t dual-wield or even single-wield torches.

“I am an elementalist, supreme wielder of the four elements, including fire. What is this thing? A torch you say? I have no idea… ow why is it so hot on this end.. WHAT DOES IT MEAAN?!”

falling trait should be in the arcane line???

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Posted by: plasmacutter.2709

plasmacutter.2709

it should be built into a signet. (for all professions)

fall damage modifiers just seem like a giant “yawn” to me.

A good leveling build

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Posted by: plasmacutter.2709

plasmacutter.2709

Just something that will speed me along until I hit 80, whereupon I can get a “proper” build.

0/10/0/10/10 at 40 is good and balanced. proceeding down arcana will increase boon duration and general effectiveness of D/D, or proceeding further down water from that point would increase survival.

December 14/12/12 Update

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Posted by: plasmacutter.2709

plasmacutter.2709

I`m okay(ish) with the falling trait being in water as I have that, but…
Why not put it in all lines of traits, fire, air….etc?
Do same for all other professions also just to be fair.

Having it in only one trait line is making players stick to fewer builds (& Ele` only use a very few as it is anyway).

Well, technically, not building enough survivability into the weapon skills for a specific set is more limiting to most professions than traits, ours in particular.

D/D (arguably all weapons, but with D/D it’s particularly acute) is pretty much chained to nearly full bunker spec and gear due to lacking survival tools. (mobility does not really equate to survival. the counter to burning speed is a simple projectile weapon)

UPDATE

recent reports are that on-heal rune effects are no longer triggered by signet of restoration? A new bug or a stealth-nerf?

(edited by plasmacutter.2709)

Magnetic Grasp in a Fire Field post-patch...

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Posted by: plasmacutter.2709

plasmacutter.2709

I think there might be some persistent latency in the leap finisher.

Did anyone try experimenting with running multiple times through the fire field or timing the grasp so they land directly on top of the ring when it completes vs simply crossing it once?

My fury/swiftness lasts the normal duration most of the time, but I only cross it once, and I always cross it cleanly and don’t step back into or over the combo field for a couple seconds after (pve)

Have to turn off "all" reflections

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Posted by: plasmacutter.2709

plasmacutter.2709

If the winter’s day patch has tanked your FPS, I strongly suggest cutting reflections to at least “terrain and sky” from “all”. It has increased my FPS in Lion’s arch from 22 to 55 on good hardware:

core I7 2600k, OC’d to 4.8ghz
ddr3-1866 16G
gtx-670

I’m not understanding or seeing the actual visual difference between “terrain and sky” and “all”, and would like to know, but I thought i’d post this to assist others who are logging in and wondering “wth why the sudden chop!”

Buffing Elementalist Dagger/Dagger? Really?

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Posted by: plasmacutter.2709

plasmacutter.2709

Look at the changes for other classes.

most of them got:

passive signet speed of 25% from 10% (swiftness is 33%, this means D/D ele is now only 8% faster than most professions equipping these signets… that’s comparatively slow enough for other professions to continue applying pressure for several more seconds to a D/D desperately trying to flee or kite and heal)

combo finishers added (between 1 and 5 depending on the profession).

+dmg (major +dmg actually)

This means D/D has had a substantial indirect nerf to healing and kiting in pvp.

I’ll be awaiting the feedback from pioneers of this build to see what their experience is on the ground. Perhaps other professions will simply not equip the signets?

December 14 patch notes - Feedback

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Posted by: plasmacutter.2709

plasmacutter.2709

Wow.. necros get a hefty buff to damage and mobility, and their fear stops being a “get out of champion free card”, and they’re crying over this?

Wow.. necros get a hefty buff to damage and mobility, and their fear stops being a “get out of champion free card”, and they’re crying over this?Meanwhile, i’m re-examining my necro and deciding whether to pick it up again.

[Guide] Mastering the D/D ele 7/15/13

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Posted by: plasmacutter.2709

plasmacutter.2709

I’d love to hear from someone experienced how the 12/24 update increasing mobility and combo damage for other professions has affected this build “on the ground”.

20 point fall trait?

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Posted by: plasmacutter.2709

plasmacutter.2709

Because if we didn’t have the 10 point traits we have now, we’d be stupidly fragile while leveling?

PLEASE add a 0.5 second cooldown to Mist Form

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Posted by: plasmacutter.2709

plasmacutter.2709

I agree with this as well, as I see a lot of number 2 skills thrown out the moment someone goes down (my favorite is the ‘thought I was going to use 100 blades, but got Throw Hammer’ one). It could be something we’ll do in the future.

I’d like to see the bug in which the ele downed state starts with EVERY ABILITY ON COOLDOWN fixed.

you go down and may as well just go get a pop and check your silver because you’re going to get stomped before you can even START trying to rally.

December 14/12/12 Update

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Posted by: plasmacutter.2709

plasmacutter.2709

AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.

I’m concerned about this, as D/D is pbaoe. (but I think it has more to do with shatter builds, 100 blades, and thief aoe bleed spam)

I’m more concerned about the fact that dynamic events are balanced around launch level aoe, so if the amount of damage is reduced rather than increasing the opportunity cost it will wreck pve.

I’d like to hear more.

December 14/12/12 Update

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Posted by: plasmacutter.2709

plasmacutter.2709

BIG indirect nerf to D/D and staff support builds.

Necros, Rangers, and Mesmers will be moving considerably faster.

I still like the D/D build though.

Big? I’m not seeing a big nerf to them. Other classes are just being brought up in terms of mobility; this doesn’t really detract from eles.

A big part of D/D survivability is the ability to break combat and either run or kite&heal. I’d say it’s pretty big.

Connection error(s) detected. Retrying...

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Posted by: plasmacutter.2709

plasmacutter.2709

Confirmed.

And here I wanted to try out all the shinies!

Bosses, increase bleed stacks to 65535

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Posted by: plasmacutter.2709

plasmacutter.2709

Dragons, and other bosses, in world, etc, will quickly get stacked with 25 of everything except perhaps confusion because it’s so rare.

it punishes condition builds in terms of kill credit, especially if they arrive late to a fight.

Please increase the stacks of pretty much everything to 65535 on vets, champs, and world bosses.

If someone drops a condition on them, it should not be pushed off by others.

December 14/12/12 Update

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Posted by: plasmacutter.2709

plasmacutter.2709

BIG indirect nerf to D/D and staff support builds.

Necros, Rangers, and Mesmers will be moving considerably faster.

I still like the D/D build though.

4.5ghz i7(oc), gtx670(oc) , 20 fps in DWE's.

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plasmacutter.2709

Time and money may be one thing but using an antiquated API is ridiculous for a AAA title with 6 years of dev time available. Why not put in dx 7 support while we are at it..

Forward thinking obviously wasn’t on the table at all.

Lets make a next gen MMO with last gen API…brilliant…

Hit the nail right on the head.

If they were to abandon DX all together and go for opengl they could port their games to mac and linux more easily too. (fun stat: since 2006 half the laptops sold on college campuses have been mac – time may be money, but so are demographics)

4.5ghz i7(oc), gtx670(oc) , 20 fps in DWE's.

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plasmacutter.2709

Direct3D9 see’s negative returns and performance degradation as thread amounts increase.

Lets not talk about things you really don’t understand…….

D3D 9 was brought into being in the proverbial age of the dinosaur.

when you have a gtx 6-series (especially a 690 like that guy has), you can get better end-results even with the “performance hit” from sheer hardware muscle.

I’m not saying it should be higher than 4 threads at the base level, but it should be an OPTION for those of us with higher end systems.

I guarantee that even with the “performance hit”, my system would do better than a 20 fps low-end it gets now due to threads unable to feed and utilize 30% of my gpu’s power.

I’d also gladly trade quite a few high end fps for more low-end, because the situations where it’s low-end are precisely those when the fps is needed.

Elementalist - op or not ? Discuss.

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plasmacutter.2709

To the person who said ANet doesn’t go around nerfing because of forum tears, let’s look at mesmers. Thier primary resource mechanic and all their group utility and defense comes from illusions and particularly phantasms. People whined and whined because they couldn’t be bothered to sneeze aoe in the general direction of these flimsy things. A couple patches later, mesmer PET SUMMONS can now fail on dodge, denying them not just one move, but their passive group buffs, their utilities, their defensive cooldowns (this works on phantasmal DEFENDER), and their next shatter.

People whined, and ANet buffed blind into a special “mesmer only” interrupt that persists through 3 spells.

So yeah, I wouldn’t have so much faith in ANet, I’m crining and waiting for the nerf bat on D/D, after which I will probably quit the game.

“As for the frost aura it comes from unload i believe”

Stop unloading during the few seconds frost aura is up?

Eles are supposed to be your counter-class. If you are calling eles op because you get chill stacked to high heaven while standing there unloading on a shielded ele, then you have a problem here.

“please remove the requirement that I have to think before fighting an ele” is the paraphrasing i’m seeing.

It’s like demanding mesmers have no clones because it’s just too hard to look for the star or use ctrl+t

(edited by plasmacutter.2709)

[Guide] Mastering the D/D ele 7/15/13

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Posted by: plasmacutter.2709

plasmacutter.2709

Phoenix:

what do you think of clerics gear (pow/tough/healing power) vs the pow/tough/vitality gear?

I’ve shopped around on both, thinking clerics would be the best choice, but the only cleric’s exotics i’ve seen don’t have upgrade slots for the boon runes.

Thoughts on this?

Elementalist Weapons

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Posted by: plasmacutter.2709

plasmacutter.2709

I’ve played mesmer, guardian, and ele, and consider ele to be the most equipped (and fluid) of all 3.

I would love to see eles using 2-handed weapons, as ranged weapons, though.

Why should mes have all the fun with greatsword?

4.5ghz i7(oc), gtx670(oc) , 20 fps in DWE's.

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plasmacutter.2709

I got myself a screenshot this time… maybe someone can provide more insight?

The only things running are GW2, task manager, gpuz, and Resource Monitor.

Normal GPU clock when playing this game is in the 1240’s (and fps generally hovers between 45 and 55 in dungeons)
CPU seems a little strange here.

Attached SS shows 20 fps, a cpu which is not near capped, and GPU 30% under its max clock.

I have i7 3770k and gtx 690, and all i can say you its i have some FPS like you but dont have 100% cpu used, you should to check what program use your cpu, some background programs,

btw i should have more fps like 40 but window mode drop it a lot

Thanks for confirming what I suspected spitov. It seems GW2 does not have enough threads for feeding the GPU when a lot is going on There should be an option to increase the thread count to accomodate beefier CPUs that have multi-core with hyper-threading.

There is absolutely no excuse for gw2 ever falling below 45 FPS on a gtx690. That thing heaven benchmarks higher than 2 680’s SLI’d. It points to a threading flaw in the code.

I most definitely don’t run anything in the background. This system was assembled for GW2, and essentially acts as an over-built game console for pc games. I don’t install or run anything beyond firefox and gw2 on this machine.

(edited by plasmacutter.2709)

Core Parking Fix - Can someone confirm

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Posted by: plasmacutter.2709

plasmacutter.2709

Plasmacutter.

GW2 is runnig full throtle, however you needo t understand how GW2’s threads work to understand why Kirito is correct.

Bassicaly GW2 uses up to about 50 different threads to run. Of those about 3 are heavily used for performance. When any of those 3 threads hit the wall on how fast they can be procesed by your processor, the game will start slowing down. However becouse this is only 1 thread maxing out.. and your cpu which can handle 4 or 8 or even 12 threads alltogether (depending on the cpu) it will never show 100% usuage. Ontop of that most inbuilt Windows performance monitors will show said thread being spread out amonst the cores due ot the way it will move other processes and threads around to even out the load.

GW2 will only ever use around 4 threads being shown on ur monitors. Which means if you have a 4 core and 8 threads, 4 out of the 8 grpahs will show higher (but not necciserily max) usuage than the rest.

Overall a 8 thread cpu should expect ‘around’ 37% usuage when fps starts to drop ontop what ever other processes you have running.

only 4 threads in the age of multi-core with hyperthreading is rather bad. There should be the option to bump it to 8 or even 16.

[Guide] Mastering the D/D ele 7/15/13

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Posted by: plasmacutter.2709

plasmacutter.2709

When you can, please also post how to counter groups that have necromancers in them. That would be really helpful as they are able to put conditions all over the place and quickly disable the team. Ty!

I thought his spec had massive condition removal (pretty much half your actions removed them) and half of that was aoe?

If a d/d ele can’t handle the conditions, your best bet is probably to have mesmers drop null field.

Low FPS - [merged]

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Posted by: plasmacutter.2709

plasmacutter.2709

I noticed the drop as well.

Far from unplayable for me on my system, but I used to have to cap the FPS because it would hit 80, now it barely peeks over 61 and tends to hover in the 55 range.

The large group play which was not an issue at launch (40 people in queensdale zerging was FINE) is now tanking my high-end system complete with considerable overclocking to 20 FPS.

Definitely a back-end optimization issue here.

(edited by plasmacutter.2709)

FPS Issues [merged]

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plasmacutter.2709

I figure i’d reply to this merged thread:

GFX: GTX 670 OC’d (tops out at a steady 1246 mhz in most combat)
CPU: sandy bridge I-7 OC’d to 4.5ghz
16 gigs DDR3-1866 PC3-14900 (the controller for this is also slightly oc’d)
SSD with the highest read/write speed I could find on the market w/o sacrificing my first born and grandparents.

Some FPS history:

GW2 At launch: 75 fps (dipping to 50 in 40+ man zergs in queensdale)
GW2 post 11/15: 59 FPS

Current:
Normal performance in small to medium scale combat is 50 fps, dipping to 40 fps when the screen has more spell effects than terrain showing. As soon as events scale over about 30 people, however, it becomes a nightmare.

Below is a screenshot of my toon doing shatterer.

Note the FPS, unterutilized cpu cores, and gpu running 30% under maximum.

That horrific 20 i’m seeing (complete with random stutters) would probably kill me if I tried to take my D/D ele zerg-diving in W^3

I look forward to anything ANet can do to make GW2 actually utilize my system, as it seems to be ignoring most of the cores right now, and while the graphics are fine, the game seems to struggle coping with many targets on screen…

Attachments:

(edited by plasmacutter.2709)

Core Parking Fix - Can someone confirm

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plasmacutter.2709

Don’t think core parking is an issue with GW2. It runs full throttle.

What are you comparing windows 7 to? WinXP?

WinXP bit faster than Win7 in terms of DX9 games, but it doesn’t support DX10/11.
In general, overall Win7 is a better OS, I recommend upgrading if you are still on XP.

GW2 runs full throttle?

Check the screenshot and see for yourself how ‘full throttle’ it’s running for my 4.5ghz oc’d sandy bridge … Note the parked cores and several not being used while at the same time the gfx card is 30% under-utilized…

I was face-palming until I saw the core parking thread. now I have to wait out the shatterer again to see if it has an impact.

Attachments:

4.5ghz i7(oc), gtx670(oc) , 20 fps in DWE's.

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plasmacutter.2709

I got myself a screenshot this time… maybe someone can provide more insight?

The only things running are GW2, task manager, gpuz, and Resource Monitor.

Normal GPU clock when playing this game is in the 1240’s (and fps generally hovers between 45 and 55 in dungeons)
CPU seems a little strange here.

Attached SS shows 20 fps, a cpu which is not near capped, and GPU 30% under its max clock.

EDIT:

I will try this:
https://forum-en.gw2archive.eu/forum/game/players/FPS-TIP-Quickly-increase-your-FPS-on-multicore-CPU

and see what it does to help this issue.

Attachments:

(edited by plasmacutter.2709)

Vapor form horribly bugged.

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plasmacutter.2709

If you use vapor form while downed, ALL your other downed skills go on full cooldown. You’re then stuck with whatever you were fighting free to beat on you for 5+ seconds while you are utterly helpless.

What may be considered “overpowered” in group pvp is a pathetic and frustrating march to death in pve.

What exactly would make weapon swap OP?

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plasmacutter.2709

weapon swap on an ele juggling 4 attunements would be incredibly overpowered.

The complexity would one-hit-crit-kill pretty much every ELEMENTALIST.

juggling 40 abilities and 5 f-keys would be murder… i’d have to replace my gaming mouse and would probably spend 75% of my time cursing under my breath because i missed the earth attunement and swapped weapons.

Mentioning F keys and changing mouse gave me the impresion you were upgrading for more buttons. I assumed the wrong thing and for that i apologise. Regarding the studies… idk maybe they exist and I havent seen them, maybe its true, but I come from asian MMOs where with 3 modifiers and a razor naga i still had some rare skills on mouse clicks and i felt perfectly fine with all that load. In fact the reason i picked elementalist is the fact all other classes feel really simplistic.

The studies in question show the rate of mental fatigue increases as a compounded function of:

A – the number of choices

B – the weight of each choice’s consequence (penalty for making a wrong choice)

C – the amount of time alloted to make any one choice.

While most MMO’s stack heavily on A and C, they compensate by mitigating B which has a much larger impact on the mental state of the individual. (incidentally, the studies also show that simple sugars.. e.g. junk food.. can help recover some of this in the short term, hence why many silicon valley firms provide free sodas and sugar-snacks to their knowledge workers)

In GW2, screwing up a chain can compel you to break combat or lose initiative (for a time extended enough to be permanent).

In most other mmos you have substitutes that can recover your position. (hence “B” is mitigated)

I don’t think this is necessarily a bad thing.. I’m glad GW2 punishes people for their mistakes.. but given this, it’s much more taxing on the mind.

(edited by plasmacutter.2709)

Ride the Lightning still bugged

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Posted by: plasmacutter.2709

plasmacutter.2709

I agree, I think the “fixes” that have been done so far are band-aids and hope a full examination is done to prevent this ability knocking out traits.

I also agree that we should at least be able to pre-maturely cancel RTL.

it’s very, very stupid that I hit RTL with a wide open field in front of me, fly backwards into a wall because “stupid targeting” decided I wanted to attack some random yellow mob behind me, then sit on that wall for about 1 second because the wall broke LOS.

Revisit Lightning Flash Plz

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Posted by: plasmacutter.2709

plasmacutter.2709

Im not saying LF is bad, i mean having things like Churning Earth move with it is bad.

The funny thing is this combo can be avoided almost all the time if you actually use your head. If instead of running away you actually idk… count to 2 then DODGE doesnt matter if the ele blinks into your freaking anus, it wont hit. I never get hit by churning earth from other eles. Learn to play.

Exactly.. I believe you misquoted the person I was quoting as me..

What exactly would make weapon swap OP?

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

weapon swap on an ele juggling 4 attunements would be incredibly overpowered.

The complexity would one-hit-crit-kill pretty much every ELEMENTALIST.

juggling 40 abilities and 5 f-keys would be murder… i’d have to replace my gaming mouse and would probably spend 75% of my time cursing under my breath because i missed the earth attunement and swapped weapons.

Yea because you would be juggling the 40 skills at the same time… Think before posting.

~.~ the love is strong in this one….

I hate unfounded critisism… So far you were agaisnt 3 different changes to elemtalist based on nothing. If i allow this to get unnoticed it will hurt the class. Bring valid points and ill take them, but dont come here saying weapong swap would be stupid because now you would need 20 more keybinds to handle the second weapon skills… come on man

not 20 keybinds.. 20 more skills, which then have to be optimized and chosen at a split-second notice in an ever-changing combat scenario on a profession which is rated as one of the twitchiest in-game.

Studies have been made on this, and the current 20 skills people have to choose from on-the-fly are at the edge of what the vast majority of human minds can take before severe mental fatigue kicks in.. the kind of mental fatigue that opens individuals up to Pavlovian levels of suggestibility.

It’s a very valid point, it’s based on hard scientific evidence, and you have no right to trot out the insulting language simply because you’ve never stumbled across the literature.

(edited by plasmacutter.2709)

DD ele to complicated and not rewarded

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

Mirror Images + Sword 3 twice + Sword 2 + Shatter doesn’t even tickle the brain of an experienced elementalist.

Anyone who dies to this combo must be the worst noob on the planet.

it can be avoided by:

0 – noticing the chain of events and dodging the second sword 3

1 – casting any PBAOE

2 – cleansing conditions and outrunning the illusions.

3 – cleansing condition, dodging once… then running

4 – dazing the mesmer while he’s trying to set up.

5 – using any decent cooldown available to your profession.

once the two rounds you’re talking about are up.. they’re out of endurance and out of clones… ctrl+t and burst them the heck down.

Evasive Arcana NEEDS to be revisited

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

I feel that the staff was lacking an interesting, specific skill sequence like that before.

Unfortunately no, it doesn´t. You just had more options of the interesting, specific sequences than now, because you were not forced to switch to Earth every time for the finisher (I refer to the fact that all of the EA spells were finishers, not to that bug which caused that every dodge was a finisher, to be clear, that was ofc hugely OP)

Wrong. It’s exactly because you must switch to earth, that you have a specific sequence now. With the old EA, there were no sequences, you simply created a field, and dodged, created a field, and dodged. You did not have to sacrifice anything for a specific sequence. It was very out there.

yes, because D/D didn’t have enough sequences to track, they now have EA also tied to this…

not everything needs to be ball-and-chained in this manner.

This is a huge problem with staff eles; they were spoiled on the old evasive arcana. In this situation, you could stack mass might, mass aoe heal, mass aoe buff with protection or fury/swiftness (both if you had the right traits), and now they are unable to do all these things.. at the same time.

And yet I never saw a single person whining about how “overpowered” staff eles (or any eles) were when the “bugged” EA was there.

stacking all those boons and STILL just “up to par”.

This says something about fundamental issues with ele.. especially with staff.

(edited by plasmacutter.2709)

What exactly would make weapon swap OP?

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

weapon swap on an ele juggling 4 attunements would be incredibly overpowered.

The complexity would one-hit-crit-kill pretty much every ELEMENTALIST.

juggling 40 abilities and 5 f-keys would be murder… i’d have to replace my gaming mouse and would probably spend 75% of my time cursing under my breath because i missed the earth attunement and swapped weapons.

Yea because you would be juggling the 40 skills at the same time… Think before posting.

~.~ the love is strong in this one….

DD ele to complicated and not rewarded

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

I love how people say “omgzzz DD is OP, eles are fine they like live for ever1!1!” but don’t realise DD is not a spec or a build… its a weapon. The problem with elementalists is that we are not viable glass canons. We only have support/bunker.

The damage is there but we lack delivery. Our skills cooldowns are too big and require ridiculous and complicated things to happen so we can do the damage of one heartseeker. The other thing being we lack natural survability for our glass canon specs. Not familiar with other classes but both thief and mesmer can survive so much in glass canon it makes it worth it, personaly i think this stems from bad traits in fire/air trees that don’t give any ofensive defense traits (only give flat %dmg so we can be on par with thiefs/mesmers) or the fact our skills were design overly simplistic to “balance” our ability to use 20 of them. Seriously all our skills are very shalow and 1 dimensional yet read mesmers skills, most of them have rich tooltips.

This game favors bunkers too much… We need more traits or better ones. All classes do.

Thief and mesmer are both exceptions to the general rule that speccing glass cannon in this game will mean many deaths and an inability to do any decent dungeoneering/zerg v zerg.

Mesmers pay for this survivability with severely nerfed direct, player-sourced damage, and even more annoying “setup” and “planets and stars aligning” than eles could ever deal with, including 3 separate chances for people to dodge and nullify their main attacks.

Thieves… they need to be looked at.. they get their cake and eat it too with glass cannon.

Revisit Lightning Flash Plz

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

Im not saying LF is bad, i mean having things like Churning Earth move with it is bad.

so you’re saying an already low-damage build like d/d should have YET ANOTHER combo which is on a 45 second CD and takes an eternity to cast (during which you can’t dodge) stripped from it?

i’ll get behind a “lightning-flash & churning earth” nerf when churning earth is brought down to a sane cast time (and can be cast while moving) to give it a chance in frozen hell of hitting EVEN IN PVE

What exactly would make weapon swap OP?

in Elementalist

Posted by: plasmacutter.2709

plasmacutter.2709

weapon swap on an ele juggling 4 attunements would be incredibly overpowered.

The complexity would one-hit-crit-kill pretty much every ELEMENTALIST.

juggling 40 abilities and 5 f-keys would be murder… i’d have to replace my gaming mouse and would probably spend 75% of my time cursing under my breath because i missed the earth attunement and swapped weapons.