Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
Show me 5 Arrow car and a wall, i can face 100,000,000,000,000,000,000,000,000,000,000,000 army.
Sad but true.
Nub army that doesn’t throw up a Treb or something and take out the AC’s. Especially considering Treb shots can’t be blocked now.
There are a lot of reasons we are recruiting, hop into our forums and check out some of the threads and get in on the information if you are really curious
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Yeah, it’s possible, if funds is a concern bring it up with us and we’ll at the very least consider it. Forums are one way, registering/posting an inquiry on the server forums might be more beneficial though as the word will spread through SF faster.
Basic comprehension skills seem to be lacking in this thread lately -_-.
You have a lot more time on your hands than I do I guess. I can recall many times trying to hit a T3 Hills for 4+ hours and then maybe get into inner. Then a lot of times another hour plus in tries at the lords room. I guess that is not long enough for you. Would you like it to take days.
Yes, that’s obviously what is going to happen, you won’t be able to take t3 keeps for days. I’m sorry, but do you read what you type as you enter it? The insipid arguments in this thread (on the first day with no proof nontheless) make me gag.
just enjoy this xD
That proves nothing when you don’t show your specs. If you are a glass canon you deserve to take that much damage for standing in the blatantly obvious red circles.
1) you can’t see through most of the keep gates
2) you can’t shoot all 6-8 arrow carts behind the gates faster than enemies gonna spot you and take down your ac
3) 1700 supply in t3 keep , gl to take down enemy ac with counter ac wich can be killed from the walls and new ac will be builded behind the walls , srsly , good luck with it xD
4) you can’t build your treb to take down enemy ac when defenders got counter treb
5) you can’t build ac when you under fire.result : defenders always wins now , no chance to take enemy t3 keep if its defended by 10-15 people with correct placed siege weapons.
oh wait , 10 omeg golems for each keep , each day…. no way , better to leave the game than work for golems.
You want a fully upgraded keep with full supply to be easy to take? Man, are higher tiers really this whiny? Those of us in lower tiers are used to starving out a fully upgraded keep of supply and taking out their siege so they constantly repair it and lose it. Yeah it takes awhile, but it also took a kitten long time and money to upgrade that to tier 3.
Pro-zerg arguments fail hard.
The AoE limit is due to technical limitations.
Would it be possible to increase specs or something and bump the cap? Even doubling it would be a significant counter to zergs. If it was up to 15 or 20, most tiers would be satisfied.
I’m also curious how there is a technical limitation there, but mesmers can throw up a bunch of Feedback bubbles, and completely reflect ALL related damage. Wouldn’t that run into the same limitation?
Not that I’m arguing for a nerf, rather that maybe the limitations are not as set in stone as your systems/designer guys may have told you.
The meta and server memes in this thread are almost making me gag, but to outsiders they have no idea!
Come join our exclusive club
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As far as offering to pay to move guilds over, that’s something we’d really have to think over. I’m personally not a fan of it, especially because it can cause rather heated drama, as if the migrated guild owes something to the server. Worth talking about though.
Right now theres no way anyone can take a fully siege(AC) T3 Hill with this new OP AC
You must not be familiar with Trebs, let me introduce you to them. Set up a Treb on the vista and take down all of the AC’s around the south gate. Ta kittening da.
Solution – before you flag the keep … lay offensive AC and take out their AC’s first … then you are strategically sound to not only place rams, but protect your rams as well. Or use a catapult, or a treb, or any number of methods to get their AC’s down, they aren’t invincible.
All this does, is prevent stupid people from being enabled, and it requires you to put half a rational thought into it.
And was that even a superior?
It clearly says Superior in the combat log.
On my Guardian I got hit by over 2.1k and I’m semi-Tanky. I don’t have a screenshot but a guildie with similar build does, if you want it: http://i.imgur.com/w0LVRTA.jpg
Halfway proves it, should’ve taken a pic with his stats page open. Because at this point he could in fact be a glass cannon and prove my point. If that really is the case though, the damage is fine (there is nothing else to prevent melee sieging, it sounds like they may need to fix the range though (I’m not in game, but hearing they increased it a ton).
Maybe a couple AC’s you can heal through. You cannot heal through 6+ AC’s, they kill you and your ram very quickly.
I’m sorry, but why the kitten, are you trying to ram a gate with 6 ACs? That’s seems incredibly kittening stupid, I thought those kinds of people were weeded out in higher tiers :P.
1. enemy places rams
2. defenders grab supply from keep and build 4-6+ AC’s
3. Rain hell down on rams.
Seems simple to me
You’re telling me, that they have enough time and people to get 4-6 AC’s up instead of just killing the rams themselves? Either you fail at ramming by taking forever, they had a kittenton of people and you were going to fail anyway, or you are talking crap.
Maybe a couple AC’s you can heal through. You cannot heal through 6+ AC’s, they kill you and your ram very quickly.
I’m sorry, but why the kitten, are you trying to ram a gate with 6 ACs? That’s seems incredibly kittening stupid, I thought those kinds of people were weeded out in higher tiers :P.
Also, for the 10k damage, prove it. Otherwise I call BS. On a glass cannon maybe.
(edited by pulsecodesgnl.3470)
Yeah, I think ‘night time’ was just a bad choice of word(s). EC is very familiar with our strengths. But yes, *shakesfist @ DH/IoJ. I wanna fights you at our prime times! (when I’m mostly on
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Is this how you plan to get to T5? DH has huge coverage gaps as well, so delightfully capitalized on by AR and BP. I know you guys are hurting in oceanic slot, which is hard to fill and IOJ happens to have it. We get PvDoored by them as well. But ah well, in my opinion our servers are very balanced at the moment. More closely balanced than any server I can remember since autumn. but good luck to you and your transfers. Hopefully we can continue to have balanced fights.
It’s just something (the coverage gap) that has been painfully obvious as we get higher and higher, and yeah we’re not necessarily trying to get to t5 to be honest (we really enjoy fighting DH/IoJ), as much as make it so those spending a fortune on t3 upgrades aren’t losing them every night, it tends to turn some people off that are actually contributing quite a bit to our server.
They’ve also got cookies.
Ogod, how could I forget the cookies
. Added. I am so ashamed of myself atm.
Legendary cookies?
Why must you shame me further? *sigh, corrected again. *begs forgiveness from the almighty Dolyak.
There there. Zerg failure happens to the best of servers!
Our zergs are doing just fine
. DH seems happy to have decent competition, unfortunately we don’t have enough numbers during the NA late night/early morning though.
It’s a struggle to hold what we cap during our peaks, and it is hurting us :/, DH and IoJ have a great presence there, and if we want to progress at all and get stronger, we need to close up that gap.
Stop revealing that we even have a secret sauce! Gah! That’s how sauce-stealing-attempts happen.
It’s true through, we are really all roamers at heart, especially those of us that have been around SF since launch. Roamers were required when we got bumped down to t8 originally. We are just so used to pushing points so hard to get finally get into a tier where we are well-matched that we are realizing we can finally take a breather and enjoy where we are now. You’ll probably see quite a bit more roamers as we settle in.
When siege is buffed, it means that fewer people are required to defend a structure because they can rely on siege instead of numbers, conversely MORE people are required to attack a structure to overcome that buffed siege.
That’s why the arrow cart buff is not an anti-zerg mechanic, it forces more zerging.
Wrong, again (and repeating yourself doesn’t make it true). The only way zerging works is if you provide enough damage to override the caps on ONE method of getting inside. It is FAR more practical to come at the structure in another way, then find enough numbers to beat the cap, especially on AC’s.
It’s called playing smart, it should be encouraged more.
The new AC’s are a bit OP now if people have already gotten tier 2 in it from saving up points, like myself. 2-3 AC’s can completly defend a keep from dang near anything. I don’t mind the changes, but in my mind if they were gonna make them more powerful they should have increased the supply cost and decreased the number needed for siege cap. We’ve been having troubles just even ramming a gate when there are 2 AC’s since the AC’s can out damage the building of the ram’s
That’s the point, silly to build rams when there are AC’s up. Punishing playing badly = better WvW players.
They’ve also got cookies.
Ogod, how could I forget the cookies
. Added. I am so ashamed of myself atm.
Hello fellow WvW’ers,
We are looking for player’s to help us solidify our position in rankings and numbers among our weaker timezones.
What we need:
1) Players/guilds willing to participate/coordinate during the following timeframe:
What we could use:
1) WvW players of any time really, specifically players willing to coordinate and work as a team though.
2) Anti-zerg groups (commonly known as zergballs) to compliment our larger general playerbase.
What we offer:
1) A server that has large coverage in all aspects of the game (WvW, PvP, PvE).
2) Community website, forums, and 1000+ slot mumble server for coordination.
3) Minimal to non-existant queues for all maps outside of reset night. (Occasionally EB will be queued during NA primetime on a weekday as well)
4) WvW guilds ranging from small group roamers, general zerg bodies, and coordinated large group tactics. (Working on establishing some zergball presence).
5) Legen -wait for it- dary Cookies, duh. (ninjaedit x2)
We are running into our first score-balanced matchup (since January) and are working to improve our core, and now would be the perfect time to integrate additional players into these timeframes so we can establish a coordinated presence and get them working with our current alliances/tactics.
We have plenty to offer and look forward to seeing new people help us reach higher.
Server Site: www.sorrowsfurnace.com
PS: Fellow SF’ers if you want additional information in this first post, lemme know and I’ll try and add it all together (as long as it doesn’t get too spammy).
(edited by pulsecodesgnl.3470)
That’s worth getting clarification on. If that is the case, I actually would be ‘kind of’ happy that there is incentive to upgrade. I’m not sure this is the way to do it though, since it’s basically keeping it as it is, and making it worse if you don’t.
Maybe in the lower tiers but in the upper tiers there’s always about 1 map que full of people rolling around.
That’s not a good enough reason to invalidate all the lower tiers in my opinion.
Ports are blocked immediately (the 30secs do not apply to ports) was written in the notes.
Are you sure? If the WP becomes contested that’s pretty much the same thing as the tower getting flagged, it’s obviously noticeable. If that’s the case, there’s actually argument to get a WP up so you know faster.
Yeah but on the flip side if you have one person scouting you can portal everyone in with the wp…you won’t have to wait 3 minutes.
That’s the point though. Nightcapping is all about taking advantage of players not being able to man everything, especially scouting. This is large disincentive for anyone on a server under at least t5 to upgrade your structures. Basically, t3 towers could be capped before it even gets flagged, keeps and the castle will be in on inner with a decent sized nightcapping crew.
As opposed to the past, where if it was flagged, people were at least notified in advance.
Porting back will do jack if half your defenses are already invalid.
If an enemy has enough people on the map to golem rush, that means they have at least 40 players. If you don’t have but 5 people on the map you weren’t going to stop it anyway.
5 people, yes. But it was not only possible beforehand with 10-20, but quite probable. I don’t envy the outmanned night crewes now. People complained how boring it was to block siege with Swirling Winds, sitting at a t3 tower and just waiting for someone to attack you now is going to be even more ridiculous.
(edited by pulsecodesgnl.3470)
As much as I love golem rushes, this does rather buff them too much. 5 golems + 30 seconds + timewarp on a reinforced gate and it’s going to be almost gone by the time the flag shows up.
I.E. nightcapping a fully upgraded SM is going to be easy as pie in lower tiers assuming you have 5-ish people.
Lol, there are a LOT of people that wanted the AC buff (myself included). Siege should hurt, standing in AC’s was like standing in a heavy rain that made one giggle at the idea that it could kill you.
Correct, which is highly disappointing imo. I wish they could’ve worked that into the game, it was fun. I could see how it was a problem in the higher tiers though (requiring those classes to stay there for a long time).
Mmmm, I’m ecstatic we got into a match that we aren’t winning by significant margins. I just wish you guys were seeing our full force
. I’m not exactly sure what’s going on lately, but some parts of the day have been really flakey for numbers, hopefully it’s finals or something in that vein and not fairweathers running away.
For those on our server complaining about double-teaming. Stop it, it’s happened in EVERY tier and it fades away eventually after the match settles. In addition, when you post 50 times in one thread it makes us look rather complainy, when most of us are having a lot of fun.
We’ve been looking for a good matchup, and before we make too many other predictions about coverage we should see how this first week goes. It’ll be interesting to gauge DH’s and IoJ’s weekly coverage and how it compares to ours.
First time we’ve actually run into a bump in the road, don’t rage over it, this is what we’ve been looking for.
Question for [BURN], what is the purpose to placing your rams in the air inside the walls? Happened almost every time you guys sieged us last night your BLs.
We were trying to figure out if siege couldn’t hit it or something but that was still viable, and hitting through the doors was actually easier because it was so close. Was just kind of weird.
Also whoever jumped across and threw up an AC south of Crag to take down those trebs, nice find! I love learning new siege placements and Crag has always been a pain in the butt.
Sorrow’s Furnace will just keep doing its thing like it always has.
Pushing 1 and exclaiming their success is because of superior skills instead of overwhelming numbers.
Awww cute, I was wondering when some trolling rager madness would strike as it has been uncharacteristically civil for a match thread. Should’ve pegged you guys would’ve missed us enough to pop in <333.
Haha, geezus, I did not expect this result for our first t6 reset night. I hope DH/IoJ has been having fun as well though, they kinda seem overwhelmed atm O.O
Fun duels earlier XOXO in HoD BL, my hand has arthritis now…
Lawl, that’s pretty much what happened last night. I was kinda hoping to stick around one more week for some rematches, but owell. By the time I get home tonight it’ll be too late.
Yeah too confused. Their nerfs hit other Ele builds that aren’t the kitten bunker that they hate so bad. Where is this supposed to be making other builds viable? I just see additional nerfs abound.
http://www.twitch.tv/guildwars2guru it’s over.
kittenit. 1 and 2, I was really hoping they wouldn’t give into all the crying.
morale is everything.
Too true, HoD was completely demoralized which is part of why they are coming down to t8, but don’t underestimate them, they can pack a good punch when they want to. And we’re still waiting, middle bro and little bro, for you guys to catch up
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ET and FC zerg quite a bit down in Tier 8, just saying. Especially after all the commotion and revigoration of WXP, free transfers, and tier 8 being loosened up by the manual handicap to counteract the glicko ghetto. Once we (SF) leave t7, I believe it may be just as stable as t8, especially with DR coming down.
Zerging will happen regardless. And NSP isn’t zerg only, the only reason that happened is because we forced them too with our numbers. When we first started out there were lots of small mans, I would argue it would go back to that (it might take a bit though).
Anyway, just an argument from an outsider that could probably save you guys some Gold.
Fact: Current downed state favors larger numbers, not skill.
Fact: Rallying off a PvE mob favors the first to be downed.
Fact: If you like the current downed state in wvw you might live under powerlines, maybe, probably, most likely.
1. If you are really downing massive numbers and they res off a creature simultaneously, and this actually happens frequently, this is the exception that proves my case. Yes, it could be a legitimate argument, but it sounds rather silly, and I am anecdotally biased as it has never happened to me.
2. Only if there is one mob, when does this ever happen?
3. So?
Seriously though, ad hominems over legitimate arguments? That’s just tacky. I entirely understand the concerns, I just don’t agree with most of them. But thanks for writing me off for a differing viewpoint.
Things should be fixed to a degree (i.e. if I kill a mob an enemy that tagged it shouldn’t rally the enemy), but I don’t agree with the functionality being removed altogether.
So work the fight over to another mob after he rez’s so you can do the same thing. It’s not like there’s only one mob in each map.
I really disagree with quite a few posts in here, rallying off NPC’s is fine. It makes you aware of your surroundings. It’s also not like it provides an advantage because you can do the same thing.
This is not PvP, it’s WvW; there are PvE and PvP elements for a reason.
Don’t want them rallying off of the NPC? Kill it before they do. Being aware of your surroundings is a perfectly valid tactic, don’t get mad because you were outplayed. There is enough EZMode as it is.
Don’t run away now, SF! All you’ve got to do is just stick around in T7 today so we can get the fight we want, then you’re free to carry on about your business.
@NSP: Ronny and TCMM have been working their kittens off for us. We’re glad to have them back.
Aww, I want to stick around. But if we do, it will most likely be for more than a week. Then you’ll be raging at our numbers just as much as ET/FC/HoD/NSP and so on ~.
To be fair though, it sounds like I wouldn’t get to fight much of your members since it sounds like you have a larger overnight/EU presence? Maybe I misinterpreted that from the t8 thread.
I’m so conflicted, I kind of want to fight GoM but I also want to dip my foot into the waters of t6. Also, if GoM does any better than HoD (which almost assuredly they will) we could potentially lose points the next week if we stay in t7.
Argh! Pivotal week is pivotal.
So as of this moment, if I’m reading updated scores correctly, SF is in fact jumping up into t6, and GoM is jumping up into t7.
Interestings.
Lol @ all the people we have stomped. Guys, we really are an average server (I don’t even know that we will be able to compare to DH’s numbers based off of what I am reading in their forums). We do not have insane numbers, you guys are just really low pop so it seems out of whack.
30 man zergs are pretty average for primetime/reset. More than that when focusing big targets. Outside of that, 30mans aren’t that common.
For you t7/t8 peoples we stomped, please watch some of the t5/t4 zergs on youtube or something. We don’t even come close in my opinion. We’re still bumping up and growing and we can use numbers.
If you do want smaller fights constantly though Bones, we are jumping up into higher tiers and it will only get bigger. t8 might be a good fit if that is the case.
That being said, despite all the protests otherwise, we have PLENTY of roamers that don’t zerg and still get in plenty of fights.
^ Lol, pretty much. We have been given up on.
All in all, had some great fights with XOXO tonight. kitten mesmers but major props. Apologize for the first twoish fights, pulled some of our non-WvW players out just to get enough to duel you guys and we got into our swing by the third match.
Still got wasted in the end, but again, way fun
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( kitten you Piize for not being online *shakesfist)
Well, I’ve often been in the situation where my zerg is half of the size of the enemies,’ and taking out the trebs with a rush simply isn’t an option (especially when they are placed in easily defended locations). Taking it out with a counter treb won’t work either, because they have more elementalists with them which means more swirling winds uptime. This resulting often in a few of our elementalists standing on top of the wall blocking as many shots as they can, until that wall finally drops.
I think it’s also a mechanic that rewards the larger zerg, again something that isn’t needed in my opinion.
Three elementalists with a focus can keep SW up enough to negate 2-3 trebs. That kind of invalidates larger zerg at that point, doesn’t it? Unless you need 100% uptime, then you need 5. But really, 5 isn’t much from a zerg.
This actually rewards smaller groups with specific compositions, I don’t mind that. The same thing is also rewarded with a bunch of golems and mesmers and I don’t want that removed from the game.
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