Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
If you want to become a better player, 1v1’s and small group fights are always good to hone individual skill, especially when you fight the same person multiple times as this allows you to learn how to counter the enemy.
If you’re ever interested in duels or what not with constructive feedback from your opponent, just give me a shout on the forums or in-game.
He was asking for advice on his tactics inside a zergball. Since there were so many people calling him out in the video he posted as a ‘bad player’, yet none of them stipulated on how to do better. You may have missed that earlier.
Only if you have cookies, or some other various incentive. Kumbaya is out of the question though… for now.
Sorry, bad* mindless zombie horde of a server, happy now? We are the baddies who wipe you off our shoes.
I hope that sounded more clever in your head.
Only illustrating his point. I <3 my mindless zombie horde of a server, they are like pets, or better yet … minions. They horde around our appealing blue icons (like moths to a flame) and rush while smaller groups can perform other specific tasks. It works out well.
Mindless zombie horde for life. Hate all you want.
The only way to win a forum war is by repeating the same thing over and over with a massive forum zerg. Watch out for the small groups like PAXA though, they sneak in some nasty hits and do more damage then you would expect.
Oh, you must be winning then. The ‘you only win because of numbers’ posts are pretty redundant and fairly frequent.
Well there was 5 of us and 1 golem.. But we aren’t stupid we’ve taken a keep or two before.. There wasn’t really any defenders, we wiped a small group or two on the way but that was it save for one poor guy trying to man a cannon..
We didn’t even set off trying to capture anything.. We started by hitting a supply camp trying to bring out some people to fight us.. Didn’t work so we moved on to a tower, still nothing so a keep and another and so on..
By midway through the second keep we ended up with 10-15 guys tho..
Weird, well grats on the cap. Yesterday we seemed to have plenty of bodies throughout the day, I wonder if they were distracted in EB or something.
Can they kill your siege? Like, if you port golems back there and they are unmanned, do they then become vulnerable to being attacked? That’s the only problem I see.
My biggest fear in this match was nightcapping…but it appears that workday hours capping is our bigger concern. :-/ Perhaps Sorrows Furnace needs to hire some employees to play for us during worktime hours?
If their strat today was anything like yesterday, it would have simply been resolved with a man on the oil, lol. Yesterday I facepalmed pretty hard when I got up to the south innergate of SM and the NSP golems are hitting the gate, oil is sitting there looking all fine and dandy, and everyone is shooting down from the top.
I don’t think the daycrew is conditioned to these new servers yet, haha. Do we know what NSP did today again? Was it more golems?
I’m going to preface my post with thank you for taking Stonemist.
We were siege capped literally all day and had to make our gains on the backs of golems alone or PvDoor. We tried to build siege of all kinds at every location and it only worked every once in awhile. Even at that badge farm at Langor, it took us about 25 minutes to get the first treb print successfully put down on the ground.
It’s a miracle we even took anything at all. As you guys probably found out when you captured it, SM was armed to the teeth. Almost every 1000 unit radius was hitting its 5 siege cap inside the lord room and probably out of good habits, people were constantly refreshing them. Literally all night we were walking up to towers and having this same exact conversation:
“Alright lets get some AoE on the walls and see if it cools down enough to throw down a ram”
“OK get ready to get this ram up ASAP that area is still super hot”
“Kitten it I can’t put down a ram… weren’t rams in a different siege limit entirely?”
“Can we put down a cata somewhere? … nope.”
“Supply camp has 100/100 let’s just see where a golem can take us to…”
“Well… half HP left and it’s a paper gate, I guess it’s PvDoor time. Keep heals spammed up front and constant AoE up top”That. All night.
Now that SM is out of the picture while the undermanned US Morning shift tries to hold what they can, we can start assessing where all our siege is and finally get some momentum going again in EB. I know ET and FC made fun of us for months for being a PvDoor server, but we were actually forced to do it for real starting Sunday night.
Lol, can we finally build siege again? That’s why I left last night, didn’t feel like PvDooring and wanted to finish Bioshock Infinite (amazing btw). I like that NSP/HoD are forcing us to take pre-emptive measures on holding things. (Seriously, I do not recall having to fend off attacks on SM from each individual wall in t8, it’s been fun in t7.)
That siege cap though, blows hard.
I got infracted for saying I wanted a cookie.
Can you beat that?
Did you get infracted or just deleted? That was one my infracted posts too
(offering of said cookie). Sadness, I guess it’s going both ways.
Oh you silly NSP guilds, if you really didn’t want trolling in response to your trolling you could have just said so, the reports for infractions were unnecessary. That being said, I hereby accept defeat (to dissuade banning), and grant you the plunder of the forums, and everything that comes with being the amazingly capable forum warriors that you are. Enjoy
.
How can you even say that when a few pages back someone from SF posted a screenshot of them spike capping the entirety of EB for a few moments? Man, you post the weirdest kittens sometimes King Amadaeus lol.
He was talking about that as well… Where did you see him excluding SF?
Well, we want to make sure you know every “squirm and struggle” we go through.
Hmm, I guess we could reply in kind every time we cap something so we could share the experience, might get a little spammy though. Don’t worry though, I’m not too concerned about the gold stars next to my name when they get posted, I’ll make sure you get yours though (I know how important they are to you).
lol. Everything I’ve read says that you are clicking 1111112 on your unstoppable zerg train to T6 and beyond.
Oh, so that’s why number 1 and 2 buttons are so worn down. Thanks for clearing that up. 1-2 Zombie horde for life.
Why would we need to justify it? Even if it just boiled down to numbers, we are winning with that. So we win with our mindless zombie horde, and still have fun. Obligatory l2anti-zombie.
We don’t care about moving up. The other servers are the ones crying and wanting us to leave. It’s plenty enjoyable watching how hard people struggle to justify their non-winning score.
Its not a troll, Truth is you aren’t going anywhere without divine intervention the way you are scoring.
Good, watching NSP squirm and struggle is far too entertaining.
Any [PvP] guys and gals reading this garbage, just ignore it. We will continue to have lots of fun together on a nightly basis, and we have no need to prove our skills to anybody. Some of us are more skilled than others, and honestly, who cares. We have fun together, so let’s not risk losing that over some laughable forum drama. The fact that so many guilds that think they are the best in the game (clearly why we are all in bottom tiers LOL) want to challenge us, says a lot about our in game performance, so just keep it up
Honestly, the above applies to anyone, not just PvP, nor SF. The trolls provide a false sense of inferiority if you aren’t aware of it. You have nothing to prove to them, let them vent the hurt of the butt until it bleeds them dry, whatever helps them feel better about themselves.
Sammy, just ignore the trolls. Even though it appears that’s all NSP has going for them based on this thread.
Even if he is a troll I welcome all criticism. We don’t improve if everyone says good job now do we.
Bad criticism is worse than no criticism in my opinion. Especially if it’s misinformation and wastes time. I don’t think I’ve seen anyone on the opposing servers say ‘good job’ so far, so by that statement alone we should have improved to the point of ascended beings ourselves. :P
OP, is this the first time you’ve ever encountered a bug/exploit/‘hacking’ in WvW? Email this to exploits@arena.net
I’m all for publicly naming and shaming, unfortunately it’s against the forum rules and my attempts in the past have landed up with infractions. That being said, “Sorrows furnace is hacking”, really? Are you losing that badly that you feel you need to generalize the whole server?
(edited by pulsecodesgnl.3470)
Silk , that video has to be a troll, there is no way a person would sit at the desk for 3-4 hours a night MASHING 11111112111112111112 and not be totally bored our of their mind. Then be insane enough to add music to it, upload it and post it for others to see.
I call troll , there isnt a person in the world this bad.
That troll would be me and I’m having a great time. Thanks. Please tell me in that group situation I could of done differently. No sarcasm or anything I genuinely want to get better. I also have a copy without music, but teamspeak is in the background.
Please personal message me because I don’t check the forums often.
Ignore him badnewz, he’s quite simply a troll, pretty much the very definition. We don’t know what your group composition was aiming for, and it’s very possible that you were maximizing the goal of your position. Since all of XOXO doesn’t run with groups larger than 5 apparently, I wouldn’t recommend taking zergball advice from them as they have different goals (even if they do have goals outside of trolling).
Ok , since you want to be a tool about it. you get nothing. seeya out there BOSS..
Lol, and here is the epitomizing moment of definition for XOXO. Name calling and running away with an kitten kicking check that would have bounced anyway.
*sigh, more arguments about how unskilled we are.
Alrighty then… we’re ‘unskilled’, so what? Does that make you feel better about yourself?
Siegecapped in EB
. Not letting us progress other than PvDoor, nor put up defenses. dubyateeeff Anet.
Man, I all I read in here is how ‘horrible and unskilled’ we are. I hope that’s not a popular sentiment on your servers, it wouldn’t be very conducive to your WvW communities lose to such a ‘bad’ server.
But if that’s the case, toughen up, all we want is a challenge. Think we’re crappy, give us a reason to improve; save your vitriol for the battlefield.
Thanks for the fun fights so far NSP and HoD.
Yes, keep insulting our skill, it obviously worked in t8 it will definitely work in t7.
Please don’t acknowledge posts like the above ^. Regardless of whether you are aware of it or not, he is baiting for trolling and it just derails the discussion. (Yes, I have faux pas’d in making this reply, but hopefully for more awareness to keep us on track).
Uhm, SF has been high pop before free transfers ended months ago, we didn’t get any transfers. I think you are confused with ET and FC maybe?
And really? Bitter because we golem rushed? You’ll have to get used to that, we have certain Commanders that are famous for it. When it stops working, we’ll stop using it.
Lol, it’s too bad half of this thread is just trolling. I’m interested to have more conversation on the battle. It’s been loads of fun so far.
FC and ET, I miss our hellforged lovehate relationship. It’s a weird feeling.
From what I’ve seen over the weekend, I have no doubt you guys will be hopping up with us soon as well.
Also lol @ GoM saying how outnumbered they are, sound familiar :P.
Huzzah, this has been a fun night. New tactics throwing me off my groove, amazingly refreshing. Thank you HoD and NSP for the great fights so far!
I’m on a fact finding mission:
T8 servers, what would you say your..
-average EB population during weeknight primetime?
-average overnight coverage?
-biggest zerg size you tend to see?
EB can be low to having a massive queue depending on whats going on during the weeknights.
Overnight coverage varies as well, though SF could definitely use a boost (as most NA servers could)
I’ve seen queued map zergs on reset nights. Meaning, the majority of the capped map population is working on one or two tactics at a time. And this is not just SF, but ET and FC as well.
Unfortunately, (and I hope other share the same sentiment), I’m not going to give you specifics :P. That’s part of the whole ‘warfare’/know your enemy sort of thing.
It depends on what timeframe you are active Daemonne, but yes, on average I would agree. And hopefully they stay that way to offset how boring it had become beforehand, regardless, the problem is still there, it’s just hidden for now.
pulsecodesgnl:
Wow, and I’ve actually tried to be non-trollish. Helpful, even. I’d love to know how you get that I think I’m precognitive and know all. IIRC, I’ve given certain of your server’s Guilds credit for being rather deadly combatants.
I’m sure it had nothing to do with you implying that if were only aware and acted on your advice, then we wouldn’t be in the situation we are now.
I’m not trolling (I don’t think people understand what trolling is anymore), but I am being sarcastic as all hell.
Is there a reason you keep bolding in weird places? It makes it really awkward to read, especially if you read it where bold = emphasis.
Since the emphasis doesn’t make sense, it seems like I’m trying to interpret some submliminal text.
So far all I have is “must and will out solid before fun another done utter is”. Plz2unscramble.
But back to the point, it must be wonderful knowing everything about the future, and always being right. Sounds like a fun existence. Relevant SP episode
I’m sorry, was there anything new about your argument that hasn’t been regurgitated a hundred times over in different varieties?
If I wanna be sad about -35 points, then I’mma be sad. Hypotheticals mean nothing, especially when circumstances have significantly changed.
Weird, when I originally posted (30 mins ago) it said 11 hours ago -_-. Maybe some bad cache…
Anyway, the gap is opening back up
. We were down to -22 points for a while, back up to -35. Sadness.
270.302 SF
114.710 ET
113.481 FC
D:
Aw, thanks, I should have been more clear though. Need a cap or both the totals and PPT numbers. I want to update mos.millenium.org since it’s been quite awhile.
Anyone have a score update this morning?
As cool as the story was. It was us on the South end that got everyone in -_-. Cata taking down the southern west outer and inner (I would know, I was manning the cata XD). By the time you guys got the gate down, we already had quite a bit of people inside.
That being said, MOAR HOLES = win.
(Ogod that could be misinterpreted in so many ways.)
Uhm, whoever moved this. This was specifically about AoE limits for WvW, that’s why it was created there. PvE is a different issue.
I’ve heard this notion before, whoever is the coward(s) whisper-complaining to the PvP Commanders, quit it. They are great guys, who I personally have co-ordinated with in the past when commanding, and I’ve seen them do the same to other commanders.
If you don’t like the way someone commands, ignore them and move on. It’s not that hard.
You’re forgetting about retaliation.
We already have threads where people are complaining that they throw a few grenades into a zerg and take 10k damage. Now you want to remove the AoE cap so that they take 30k damage instead. Good plan, mate.
Removing the AoE cap will encourage more zerging and more stacking, not less, because the zerg will just stack retaliation and run straight into every AoE and everything casting the AoEs will die.
So the zerg will run INTO AoE and die… to kill a single player? I’m sorry, what?
1. So single target builds should be removed from the game instead of balanced to compete with AOE? Logic.
WvW is not the entire game. Please stop making ignorant statements as if to demonize anothers position.
2. Thats a debate in itself, if i have a superior range that you cant get into or you have lost 1/3+ of your health before you can defend yourself thats a problem especially if you are in a large group. If your entire zerg can have that much health removed from it before it can attack back thats a balance problem
Against a single target in melee range my engineer build can do over 12k damage within a few seconds to 5 targets if the attacks crit. Two engineers doing that could kill 5 players instantly. If it wasn’t for the high glass cannon requirement for that kind of build and if the aoe limit didnt exist you would get alot of zergs getting wiped by small groups of players that take them by surprise.
Melee characters would be useless against range if ranged could wipe half a zerg before the melee got into attack range. The reason the AOE limit works is because 5 players can’t easily wipe 30 so even if they score a few kills the melee range players will still get to the ranged in time to attack.
Make up your mind for what you are arguing. Your engineer can do 12k damage to melee, but magically ranged will be dead? And as for ranged AoE (which is PBAoE btw), those all have tells, if you run right into them, as I said you deserve to take the damage.
3. dodging is the only way to get out of some AOE skills since the first warning you get is the red circle on the ground, firestorm for example. If you are crippled you arent escaping that and if the game lags slightly you wont be able to escape that circle in time. without the aoe limit that could be an instant kill if the attacks used the skill at the same time at the same target.
No AoE skill cripples/locks you AND does massive damage. If you get AoE controlled, that is on YOU to first avoid it, then either cleanse or break it. If you stand still long enough for two coordinated players to lock you and then launch a massive damage AoE, you deserve to die, you were outmatched.
Your arguments cater to people who are skill-less. That is not good game design.
If every class had the same skills, ranges and DPS it would be fine to remove it but since they are so different balancing single target to AOE and AOE to AOE of different ranges would be near impossible for anets small team.
At best I can only think of adding skill based attacks. such as every player as a skill that can block an AOE and dodges to avoid single target. Really you cant dodge a shockwave by rolling into it but you can stick down a field to block its path. While you can dodge roll from a single target attack like a bullet.
If every class had these skills upping the AOE limit wouldnt be so bad as everyone had a counter, single target builds would have more anti AOE skills such as the engineers forcefield allowing them to stop a few attacks in the same way dodging easily avoids single target attacks.
Think swirling winds for every class for anti aoe and siege.
You seem to think AoE is super powerful damage, it’s not. I can stand in a Meteor Shower and survive just fine. The most powerful AoE’s are melee that make you vulnerable as hell, see Churning Earth.
If you are dumb enough to stand in a red circle, or not watch the players around you, then yeah, you deserve to take the hits.
For the game to be balanced both single target and AOE need to be balanced or everyone would role an elementalist and single target builds would never be used.
It also messes up the balance between classes. If my engineer can do AOE damage at 1500 range and your Elementalist cant, enough engineers could wipe your zerg before you got into range. The Elementalist would need a higher DPS per skill to counter the range between the two classes.
Dodging is not infinite, you can only dodge twice per X amount of time, so claiming players can dodge to avoid damage is silly when I could use 5 skills before your 3rd dodge is possible.
Okay, lets address all three main points here quickly.
1) No one will aim for single-target builds, yeah, no. AoE damage is still paltry in comparison to single-target and even if it did happen ,good. WvW is about lots of players. The counter to lots of players is lots of damage to lots of players. This is pretty basic logic, I would hope even the most base WvW player takes that into account.
2) If your engineer can PBAoE kill me from range before I get close, then the engineer needs a nerf. Fact is, it can’t. Invalid argument. If there is lots of players running up, the same thing will happen, they won’t be dead.
3) Dodging isn’t the only way to get out of a circle… I’m pretty sure walking out is a fairly practical method.
Breaking people up, and disincentivising zergs may actually help improve that excess lag to be fair. We don’t know what would happen or form up with those changes to be honest, hypotheticals are nice, but they aren’t really a practical argument.
That would be rather fun actually. Players would have more power. A zerg of people rooting would be incredibly rough in melee, would require tactics to counter them, imagine that.
Agreed. Siege should be much more powerful to players than it is, by far. Bring more tactics back into WvW :P.
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