Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
I personally think Hambow 2.0 or Great Swordbow could be a thing. And even if not. A standard meditation build could put the wall and leap to good use, especially if the trait that makes the leap deal damage is substantial.
Warlord Sikari (80 Scrapper)
While traps might be underwhelming. I think people are undeeeestimatng the significance of the virtue changes. That extra leap could make for a pretty good addition to LB/GS, Hambow or even more standard set ups. Remember not all parts of specializations are required.
that aim based spear may have problems like Flame Thrower kit does. thats my concern.
Also is that leap ground target or not?
I believe it said it was ground targeted. And they seem to get the mist wall shield from revanant hammer on their courage virtue. I could see the new stuff being pretty useful, honestly. Just avoid traps if you don’t like them, just like any other build. People still get 3 trait lines… Meditation Dragonhunters with more mobility and blocks? I cant imagine that not being successful. Especially if the new trait that makes the courage leap also deal damage when you land, the burst potential could be real.
Warlord Sikari (80 Scrapper)
While traps might be underwhelming. I think people are undeeeestimatng the significance of the virtue changes. That extra leap could make for a pretty good addition to LB/GS, Hambow or even more standard set ups. Remember not all parts of specializations are required.
Warlord Sikari (80 Scrapper)
Wish I could tell if troll. You managed to pick out two that arguably needed the most help. O.o
Warlord Sikari (80 Scrapper)
Heck, this problem has gotten so out of hand, that even Angry Joe brought it up in an interview. Ouch, that has got to be embarrassing.
I’m totally on Bhawbs side with this. They don’t need to redo our entire class. They just need to start fixing all the imbalances that we’ve listed many times before. And minion AI is but one tiny aspect of our class. Sorting out Deathshroud, and providing us with invulnerability like all other classes, seems far more important to me.
What did Angry Joe say?
Warlord Sikari (80 Scrapper)
I do not believe your argument is a sound enough reason to argue against necromancer getting internal synergy.
You don’t seem to understand, or perhaps you’re not reading my posts properly. It is not my argument; I agree with you! I am simply inferring ANet’s position based on their actions and offering a compromise.
Personally, I think their fears are remnants from beta feedback that are no longer relevant 3 years into the game. Yet here we are.
I’d rather have something than nothing, and I’d wager that a locked-down bar is a more appealing solution to ANet than enabling 6-0 as is.
Might not be though. We already have access to those skills and their cool downs would persist through DS. That, along with the fact that spectral skills actually last through DS now, it really wouldn’t make THAT huge of a difference. (spectrals being the initial problem.)
Where as, 6 new abilities would be a flat buff across the board and have a disassociated cool down from normal utilities. I find it’d be harder to balance.
The main reason I’m in support of your idea is that i’d love many of those skills… But at the same time, I’d adore being able to spawn my creatures while getting hammered for the next 6 seconds lol.
Warlord Sikari (80 Scrapper)
Would be great, but the fear is legitimate. They completely f***ed staff last time they “rebalanced”… I’m not sure how much more of their rebalancing Necromancer can realisticlsly handle… The dice are always in their hands.
Warlord Sikari (80 Scrapper)
I want to be able to resummon my 1.5 second cast minions in DS </3 T_T
Also, the problem with utilities is they’d still need to lock #6, even if we could heal in DS. I really don’t think people should be able to use their standard heal in DS. It just seems a little risky…
Interrupts would still stop it. There is counterplay. Warriors get to have healing signet tick while immune to damage and condis.
What seems to be the problem?
I just think it’s a big step ANet isn’t ready for. And frankly, I think I could see it being a little strong with Foot in the Grave as it’s like “NOPE, I’m healing right now!” Seems a tad too useful. Not saying i wouldn’t love it, just cautious. I’m so afraid of Necro being OP because of the last time that happened they nerfed EVERYTHING and did very little to revert it when they nerfed Dhuumfire down.
Everything got nerfed because of it… o.o
Attachments:
Warlord Sikari (80 Scrapper)
I’d rather have their planned trait than Death nova. That new trait is 25% damage and like the only thing thats going to keep them alive a little longer against the mess of AOE spam.
Or, as I had said before…
Make the damage baseline (incentive for other builds to use a minion once in a while).
And make Necrotic Corruption:
Minions pull a condition from the master (1 per 10 seconds per minion) and transfer conditions to enemies when they hit them. When a minion dies it becomes a poison field for 4 seconds (2 pulses). And remove the initial burst of damage.
Still my favorite way to handle it so we have weakness on demand from putrid explosion, less passive damage from enemies just killing your pets, and they retain the condition return which is critical to their survival.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
I want to be able to resummon my 1.5 second cast minions in DS </3 T_T
Also, the problem with utilities is they’d still need to lock #6, even if we could heal in DS. I really don’t think people should be able to use their standard heal in DS. It just seems a little risky…
Warlord Sikari (80 Scrapper)
Then remove the voting and let the game decide like it was before. That was actually fair. You are talking about probability but if you see the 1 voter making 9 others play a map that they didn’t want to play on… the first thing that comes to mind is not “how nice and fair a system we’re having” but more like “kitten that one idiot making us play this when there were 9 votes for something else”.
100% random is “fair” but not favorable. Would you prefer 100% random, like 8% of the time get the map you want, or 90% of the time and 10% of the time let someone else have a turn? This whole argument is really selfish. o.O
Warlord Sikari (80 Scrapper)
The weighted roll is ok i think but if it’s really only one person who voted for a map while a huge majority voted for another map, then the system should not even consider that map.
Like I said, that’s statistically fair if they have a 1/10 change to get their way. In net that means that person would get to do their map 10% of the time while the “majority” would get the 90% vote ~90% of the time. Theres no reason to single our a person’s wishes entirely because it’s not a popular choice. 90% of the time people get their map, 10% of the time let someone else have a turn. It’s literally about as fair as it can get…
Warlord Sikari (80 Scrapper)
At first I thought that it would be nice to add new skills for 6-10, but after a bit of musing around, I changed my assessment.
I would much rather have access to my utilities in DS.
That way, signets cease being broken, minions are still able to have their active abilities used, we can activate consume condition in DS to give us a condi removal (and a heal after they give us healing through DS), etc.
It would allow for a lot more skillful play than the current iteration does.
You know, actually… I wouldn’t mind being able to resummon my minions with their 10 hour cast times while in DS after being moa’d…
Warlord Sikari (80 Scrapper)
The only MMO out there with fun combat that cant get people interested in pvp. thats just sad. on a general note i do believe that this comes down to the fact of how badly you are getting rewarded in this game for doing pretty much anything especially PvP, gw2 has become nothing more than playing Dress up online.
I’d say a lot of lack of interest comes from the overall toxicity of the PvP community. We see posts about it here regularly. I’ve had countless conversations with guild members that said they tried PvP and got turned off because they were either insulted for not playing well or insulted for winning. It is often laughed off here as, "Well that’s PvP. " Until the PvP community starts policing itself instead of condoning bad mouthing new people trying to be a part of the community interest will indeed fade. .
Play a moba. The level of toxicity there (in game) is astounding. We’re all little angel’s in comparison.
Toxicity isn’t the reason why people don’t stay in the same pvp system. It’s playing the same pvp system and game mode over and over. It isn’t immersive enough; there’s no diversity. Moba have 20+ characters to choose from. That in itself is diversity. This game can’t function like that.
Well… another major difference is accessibility and read-ability. Good or bad you can usually see why you died in MOBAs, or you can see why someone else did when viewing. In GW2 why a thief just caused a fiery blast, daze, teleported half way across the screen a lightning bolt and avoided all attacks all in a second can be pretty confusing. (For better or for worse, I’m not picking on thieves here) PvP in GW2 is just too hectic for it to be taken seriously outside of, and the reason I suggest adding it, 2v2 and 3v3. Beyond that it becomes a total kitten-storm.
Warlord Sikari (80 Scrapper)
How about just allowing us to have our utilities while in DS. Let’s stop treating it like an entirely different form, and more like a weapon swap.
Or this… One or the other.
OR, just for fairness sake… Make Kits hide utilities on Engineer and make them drop kit to pick another. See how long it lasts there. Then someone might have some sympathy for us. :P
That said. I’d still like… all of those moves up there… T_T
Warlord Sikari (80 Scrapper)
Again, personally. I don’t think precision is a problem. At least it’s an interactive stat. Ferocity is a huge problem and should have never existed. Crit damage should have remained flat and adjusted base numbers accordingly to their taste. Ferocity is such a bland stat. It’s literally nothing but extra “power” when you crit and leads to some really awful glassy gameplay. (Especially in Wvw… really out of hand there.)
Warlord Sikari (80 Scrapper)
Why do people want necro to heal consistently in death shroud. From me PvP perspective that would be really op. I’m just curious cause I enjoy playing necro in PvP, PVE & WvW.
Couple reasons. One, and the major one, our core mechanic directly competes with an entire trait line that we have. (Blood magic)
Two, we’re already bad team workers with poor support (outside of WvW and wells), Death Shroud, our primary defense, actually makes it harder to support us, for no reason at all. Frankly, if rules were streamlined, you wouldn’t be able to heal an evading or blocking ally, which is far more potent than being a sponge.
Vampiric traits are not very powerful, and it isn’t unrealistic to want to get the support other people are putting out. Our heal SKILL would still be locked, so it isn’t quite what you might think we’re asking for.
Lastly, even if it is “op” (a long shot…) a game should be balanced around good design. This is not good design to have class mechanics that literally butt heads. Fix the design and re-balance. It’s very simple.
Warlord Sikari (80 Scrapper)
I think the weight system should just be fixed
if an overwhelming majority votes for something, there’s no reason 1 vote should outweigh 9 others.
Actually, if RNG is perfect it should, in the long run, mean that 10% of the time 1 person (10% of the population) gets their way, while 90% of the time the rest do. There’s nothing wrong with that… Why should 1 person get screwed ALL the time because 90% only want to do 1 map? That would be more flawed. People need to just suck it up and get good!
Except that its effectively a votemap.
The RNG that is present only servers to be more a hindrance than helpful.
No, it adds fairness to people who don’t want to be stuck doing the same map. 90% of the time the masses get to be boring, every once in a while the person with unique tastes gets to enjoy the game. That’s fair. It’s essentially no different than going around the room and letting each person pick a map, except it’s handled through RNG because it’s not always the same people playing together.
Explain how 1 person’s vote is more valuable than 9 others, or how that is “fairness”.
IMO it’s not fair. But maybe we have different definitions of “fair”.
Because 9 times out of 10 the 9 get their way. Explain to me how 10% should NEVER get their way because everyone else just wants to do the same map over and over. “Fairness” is taking turns. And when 10% of the people have a net 10% chance to get their way that’s called fairness.
It’s not “fair” for that one match, it’s net fairness. And frankly, doing something other than Foefire once every 10 maps isn’t going to kill anyone.
Warlord Sikari (80 Scrapper)
Projects like the Leaderboards shouldn’t take three semesters to complete. If Anet’s “lets promote a grindfest leaderboard” craps-out, which it will, then they’ll likely revert to the latest MMR Algorithm firmware; aka patch 2014, that’s collecting dust on their desktop. Hopefully they’ll have a “Collaborative Development” page where they’’ll actually hear the community’s ideas.
Who ever is the PvP Director for
- Class Stacking Dailies
*The Type Of Leaderboard (must cater to high mmr players in the 400games mark.- Not wanting 2v2/3v3 Competitive Arenas
- Limiting PvP Players by keeping them in Hotm
Needs to re-evaluate things because these are bad management practices.b.o.t: See you in the next patch Blu
The only reason 2v2/3v3 doesn’t exist is because they don’t want to “divide the pvp community any more.”
AKA, they don’t want Conquest to be barren and show just how awful it was as a primary game mode. If they were REALLY that concerned with splitting the community there are already ways to condense it. Not to mention the player base Arenas would attract.
Warlord Sikari (80 Scrapper)
I think the weight system should just be fixed
if an overwhelming majority votes for something, there’s no reason 1 vote should outweigh 9 others.
Actually, if RNG is perfect it should, in the long run, mean that 10% of the time 1 person (10% of the population) gets their way, while 90% of the time the rest do. There’s nothing wrong with that… Why should 1 person get screwed ALL the time because 90% only want to do 1 map? That would be more flawed. People need to just suck it up and get good!
Except that its effectively a votemap.
The RNG that is present only servers to be more a hindrance than helpful.
No, it adds fairness to people who don’t want to be stuck doing the same map. 90% of the time the masses get to be boring, every once in a while the person with unique tastes gets to enjoy the game. That’s fair. It’s essentially no different than going around the room and letting each person pick a map, except it’s handled through RNG because it’s not always the same people playing together.
Warlord Sikari (80 Scrapper)
No way. Sounds too fun. Also, I’d rather GS remove 2 acondies from self and allies. Could be a neat way to add a little tad bit of support and minion support on demand.
I’d love it. But it won’t happen, don’t even start dreaming. If they did this they would very well over compensate with base-line nerfs elsewhere. Just look at the mess Tainted Shackles and Dhuumfire caused.
Warlord Sikari (80 Scrapper)
I think Bhawb has an optimistic problem. He tries real hard to see the good in things, and in a way he’s sort of right in some situations. In other cases, when you really get him to open up, he says a lot of things that sounds less optimistic.
Bhawb, stop being so nice, just accept the fact that we blow! Nerd rage with us, friend!
I tend to be more “optimistic” on the forums because I find it helps me stay more constructive. Plus when you compare me to people constantly thinking all is vain I seem optimistic when I’m really just trying to be realistic. ANet won’t rework us, and if they did, do you really trust them to get it right?
Btw, when I say we don’t need a “rework”, I’m saying that the basic idea of a Necromancer, who builds life force using skills to activate a Death Shroud that replaces your 1-5 skills and gives you life force instead of HP is fine. All of our weapon’s core designs are fine, as our our abilities. I’m not talking balance wise or how they currently work, but just that their core design in most cases is fine.
That isn’t to say there isn’t a heavy amount of work that needs to go into fixing bugs and “features”, adding finishers, changing fields, fixing traits (especially blood magic), adding support, fixing the AI, lowering some cast times/CDs, rebalancing things, and plenty more. But none of those require what I would consider a rework of the profession: a rework to me is essentially deleting everything except the very core theme and rebuilding it from the ground up. We don’t need that, what we need is a pass like Ranger got (but far more heavy-handed), and we need Devs that aren’t scared of upsetting balance for a few weeks (because they’ve NEVER made someone OP for months on end right?) to fix a severely broken profession.
I just disagree with the large number of posts I see that seem to think we need to trash everything we have and rebuild it.
Agreed we are not trash.
But just riot so they might give us something op.
Where have we seen how that plays out before?
Here’s what happens the patch immediately after that one. (Which is ironically only 1 week this time?)
- Staff 4 now only transfers 1 condition.
- Removed a bleed from staff 2.
- Staff 1 is now 900 range and generates 2 life force.
- Doom now has a 40 second cooldown.
- Signets now have a 1.5 second cast time and the icons are approximately 500% larger than before.
- Deathly precision now increases crit chance by 20%, and doesn’t stack with fury.
- Removed the stun break from foot in the grave.
- Close to Death now increases damage by 15% on targets below 20% life.
- Dark Path only converts 1 condition now.
- Minions are now effectively cool minis. Fixed a bug where they would sometimes attack your enemies.
- Consume conditions has a 2 second cast time and only consumes up to 5 conditions now, with poison being the lowest priority.
Congrats on the buff! You’re in a good spot now.
Warlord Sikari (80 Scrapper)
While I thank him for his efforts, I have thought we would be better off if someone wasn’t doing ArenaNet’s job for them (imo it allowed them to slip into inaction more). Still this is seen as another blow to morale here. Do not worry brothers, we will be distracted tomorrow by the guardian blogs, and then in 2 weeks by the “test season 2 findings” iceberg blog.
Findings:
Inconclusive. Preparing for Test season 3.
Wins give you 10 points. Loses give you 9 points. Lose 5 points every hour inactive. We’ll see if this is more skill-based.
Summed up the future for you. <3
Warlord Sikari (80 Scrapper)
My guess is that it will be Paragon and we gonna get either Chant or Echo as new skills. We’ll know tomorrow I suppose.
Chants and Echos are shouts in GW2. So that wouldn’t be a new skill type for us like Mesmers got.
Mantras would work pretty good for echos. :}
Warlord Sikari (80 Scrapper)
So tired of everyone trying to sugar coat the problems by saying, we are so good in x, when x is like 20% of the game
To be fair, we’re really good in downedstate, and when playing a Necro being downed is probably more than 20% of your time.
They’re nerfing our downed damage!!!!!!!!!!!!!!!!!!!!!!!!!!! Panic, our only viable state… gone! /violin
Warlord Sikari (80 Scrapper)
I agree that seeing nearly everyone playing as a berserker can be boring, but you do realize that getting rid of ferocity would make things worse, right?
I mean, people go for berserker to get damage, crit chance and crit damage, if you merge precision and ferocity, or just give the crit damage a fixed value, people will go for power + precision + an extra atribute, that could be condi damage or thoughness or vitality or anything…
Or in other words, when you go for a berserker build, you are mainly sacrificing defense to get DPS, if you get rid of ferocity somehow, people will be able to get the DPS AND the defense…
That would allow for much more diversity, actually (assuming fixed crit damage).
People would tend to go for 1 power source and 2 defensive, or Power source+precision and a defensive stat. That leaves the following options:
Condition damage+crit + Vitality/Toughness/Healing (based on how you feel your build settles. Such as necromancers might prefer vitality for death shroud, while others might prefer toughness or healing).
Same with power. Then the less common, people who mutli-role and take no defensive stat but can effectively hybrid with Power/Precision/Condition damage by taking a power weapon set and a condition swap, which makes them versatile at the cost of defense.
Undoubtedly it’d open more options than “3 offensive stats, stack them as much as you can!”
Warlord Sikari (80 Scrapper)
I think Bhawb has an optimistic problem. He tries real hard to see the good in things, and in a way he’s sort of right in some situations. In other cases, when you really get him to open up, he says a lot of things that sounds less optimistic.
Bhawb, stop being so nice, just accept the fact that we blow! Nerd rage with us, friend!
Warlord Sikari (80 Scrapper)
Dont suggest such a bad idea. Critical chance is fine the way it is.
There are enough nerfs in this game.
I disagree. The new trait system is the biggest power creep the game has seen. It could really use some off-setting. I still don’t think precision is the issue, though, but critical DAMAGE instead, as it is what causes the compounding effect between the 3 stats.
If I had my way I’d do away with critical damage and add it in smaller bits to runes/sigils/traits instead and make primary damage be based around 2 damage stats, and allow conditions to crit as well to even out the playing field (reduce condition base damages and/or boost power base damage to find a happy medium).
Then people could go full damage with P/p/Condi damage, or focus one one or the other and take either Vit or Toughness or Healing as their third stat as a defensive booster of their choice.
There are a lot of practical reasons for this, but I’ll save the reading as I’m sure its not a popular opinion when the game is like 90% Berserkers and its not likely to change anyways.
Warlord Sikari (80 Scrapper)
I think the weight system should just be fixed
if an overwhelming majority votes for something, there’s no reason 1 vote should outweigh 9 others.
Actually, if RNG is perfect it should, in the long run, mean that 10% of the time 1 person (10% of the population) gets their way, while 90% of the time the rest do. There’s nothing wrong with that… Why should 1 person get screwed ALL the time because 90% only want to do 1 map? That would be more flawed. People need to just suck it up and get good!
Warlord Sikari (80 Scrapper)
a bit of topic, but would also love proc icons for IP and such… would really help
There are a lot of traits that could use animation.
Like why isn’t there any traits that affect the color of Death Shroud?
Art team is busy with 700 gem outfits and 600 gem fans.
They REALLY need to change that system :\
At first the Gem Store was just super dry, but now there are more outfits and weapon skins than the community can handle, how much more do they really need?
More like, couldn’t the actual game use some of those. :S
Warlord Sikari (80 Scrapper)
a bit of topic, but would also love proc icons for IP and such… would really help
There are a lot of traits that could use animation.
Like why isn’t there any traits that affect the color of Death Shroud?
Art team is busy with 700 gem outfits and 600 gem fans.
Warlord Sikari (80 Scrapper)
I would give the vuln to reaper’s might trait then make the piercing of life blast baseline.
Ah, see? There ya go! Perfect fit.
Warlord Sikari (80 Scrapper)
Baseline piercing I think is fine, throw the vuln into one of the other thirty DS traits.
Yeah. The Vuln doesn’t really need to be baseline. If anything I personally feel the following should be made just to ensure we’re effective in the way they designed the class:
Life Blast: Apply a 2 second cripple against targets beyond 600u. (Where you deal less damage, you at least try to hold them in the fight, the lockdown idea core to the class.)
Necrotic Grasp: Similarly to the above, Staff 1 seems rather “meh” at times. Thematically, as a grasp, it makes sense for it to apply a 1.5 second cripple on auto attack (with or without a distance stipulation). As it’s our only other single target long ranged weapon, it should be able to stop our enemies from fleeing since it’s a core part of what makes a necromancer what it is. If we can’t run away, you can’t either! (And by extension, our lack of mobility for fleeing becomes outpacing your enemies by snaring them. Good play!)
That’s just my feels. Those 2 weapons need baseline short duration cripples to really drive the ball home with our battle-field intentions of keeping people in combat with us and being heavily condition focused.
Warlord Sikari (80 Scrapper)
Yeah, hate to tell you all this but +2 years ago the Necros active on this forum all said the same things no change.
We sadly know, because most of us have been here kittening that long, and the ones who aren’t still here either quit or were banned.
Yeah, Bhawb and I know, we were some of those Necros 2+ years ago. Still beating our heads on the keyboard. Some might call it a curse… Hehe. :P
Warlord Sikari (80 Scrapper)
It DEFINITELY should be base line… After all the baseline stuff they did with longbow on rangers and engineer, I about flipped when I saw Unyielding was still a trait…
Also “We didn’t feel like a trait adding 60 radius to your skills felt good, so blasting staff is just gone and made baseline”. → Greater Marks still exists and staff has 2 traits…
Why not merge unblockable into Soul marks and baseline increase the radius here, too? Its like they have all these new philosophies but none of them can apply to Necromancer…
One other thing you might find interesting. They moved Terror up to GM because it’s “build defining”. Static Discharge (currently) is still an adept. Makes sense.
Warlord Sikari (80 Scrapper)
Its nice that the article showed a clear “NO, necro just plain sux” and didnt apply the sugarcoat PR filter.
As it should. Whats the point in reporting and publishing and article if you’re just going to pad everything. With Necros losing faith, Blu leaving the game and articles being honest about poor design, I am just sitting here hoping that somewhere it’ll be a kitten wake up call…
Warlord Sikari (80 Scrapper)
I think I’m just really surprised they did this for Engineer AND gave it an baseline F5 before even considering any major reworks of necromancer. I guess it does make me feel a bit bitter. In sick of all of attention Engineer seems to get.
(granted they did just suffer a massive wrath of the “we don’t know how to handle pets in our game after 3 years” turret nerf. Rip.)
Warlord Sikari (80 Scrapper)
I’d just call them Hambow 2.0. Seems logical considering it would clear up a lot of confusion.
Warlord Sikari (80 Scrapper)
Personally, I just think the idea of 3 direct dps stats is silly. The interaction between them causes a compounding effect that really can’t be matched on defensive or condition set ups.
Warlord Sikari (80 Scrapper)
I don’t blame him. It was painful to watch him put effort into a game where the developers couldn’t give a flying kitten.
Kind of like class and pvp forums and forum specialist. People who dump hours of research and valid arguments into plain sight and yet glaring issues and bugs go without notice some how for months to years in some cases. They really should take HoT serious for the opportunity to make this game better and not use it just to make a quick buck off a new zone and some flashy specializations… It’s really in their best interest.
Warlord Sikari (80 Scrapper)
A likely story.
Warlord Sikari (80 Scrapper)
Well, take care Blu! Thanks for doing some things that most people (and an entire company) could not!
Is it bad if I never heared of him before?
Considering it did not give you AP’s, no, it is not bad, it was expected from you
Maybe Anet could implent an achievement for it?
You’re just scalping for AP since you’ve heard of him now. Shoo! Find your own AP.
Warlord Sikari (80 Scrapper)
Yeah. It was bound to be a yes or a no, and it was, directly to the question asked. It’s frequently asked, and gave an opinion and said why. I see no problem with that. It wasn’t even hidden. Why must the answer inherently be “no” in order to not be click bait?
Warlord Sikari (80 Scrapper)
It’s time to add arenas!
Hello my frand! Could you please elaborate on this?
Game needs best of 3 2v2 and 3v3 elimination matches. Raw face to face pvp, the center piece of WOW’s pvp, and a market that greatly needs more attention. With the ease of access of the game, and the relatively decent balance in small skirmishes (outside of 1v1) they could yank a lot of players from WoW and have more enjoyable to watch “esports” that is easier to follow and less about spamming AOEs onto a point. That sort of stuff.
Warlord Sikari (80 Scrapper)
@Riot, I think you might be reading into it a little too much, as an MM main myself. I think his point is simply that you have to enjoy MM a LOT for it to be considered, where across the board it is incredibly sub-optimal. So maybe thats sort of how “for the laughs” comes in. It’s enjoyable, but not great.
Life siphon would be great if sped up and 900 range. In PVP it’s most frequent use is pressure when out of range, if it could reach a tad bit further it’d be incredibly useful.
Warlord Sikari (80 Scrapper)
I play a zerg wvw necro
Its essential but it really boils down to the fact we have well of suffering and corruption. If we didnt have that niche we’d be out.
Won’t be long, then. Chronomancer is due soon
Well of Gravity and AOE evade frames for your homies? NP.
Why must I love necromancer so?! T_T Stupid game. -kicks a rock…-
Warlord Sikari (80 Scrapper)
Yeah from reading it, ALL I see are people screaming “Necro are amazing at zergs”. Thats literally all I’ve seen. And then "you can’t say they’re broken they’re part of the “meta” in WvW"…
Is freaking Zergs REALLY what has been holding Necro back this whole kitten time? >_>:
Maybe they have such narrow sight because…
The only thing they can do with their Necromancers is playing zerg WvW?
Rofl.
“Okay, time to test out Necromancer and see what all the fuss is about…
Man… This blows…
Wait! I heard they can WvW!
Wowzercakes, I’m like one of the best players ever in this mess of players zerging around!
Confirmed, Necromancer is strongest class in game.
Analysis complete, send.”
Warlord Sikari (80 Scrapper)
You know, an easy fix for much of our “deathshroud is a poor alternative to actual escapes” complaints, would be Deathshroud coming with its own endurance bar for 2 additional dodges that refil separately from the non-DS endurance bar.
Possibly with a kind of ‘spectral dash’ animation to emphasise it was an extra dodge.Even if you don’t want that in core necromancer, it could be part of a specialisation later, add in some traits that trigger effects when dodge rolling in DS as the traits for it and you’d have happy Necros.
o.O I like this. Decent alternative and easy to implement “baseline” boost for 1vX defenses for Death shroud. Certainly better than nothing.
But only if it has a green dash effect.
Warlord Sikari (80 Scrapper)
Yeah from reading it, ALL I see are people screaming “Necro are amazing at zergs”. Thats literally all I’ve seen. And then "you can’t say they’re broken they’re part of the “meta” in WvW"…
Is freaking Zergs REALLY what has been holding Necro back this whole kitten time? >_>:
Warlord Sikari (80 Scrapper)

