Showing Posts For ronpierce.2760:

Don't call it a nerf yet boiz

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Posted by: ronpierce.2760

ronpierce.2760

The amulets will be rebalanced to compensate for the loss of stats originally gained from trait lines.

This is probably as good of a place as any to mention that we’ll also be using this opportunity to rebalance PvP’s celestial amulet to be slightly less effective. We’re probably looking at a 10%~ decrease in overall stats, but this number can change as we draw closer to releasing the core specialization changes.

https://forum-en.gw2archive.eu/forum/game/pvp/Impact-on-PVP-with-no-stats-from-traits/5004601/quote

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Turret Engi Patch - How are we faring?

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Posted by: ronpierce.2760

ronpierce.2760

turret engies are dead. one cast of my bonfire destroys all their turrets. gj anet. this is what happens when u listen to a bunch of vocal noobs.

Does anyone remember those guys who fought me when I said they will be able to die from a single skill and a weapon swap? (Geo+bonfire/combustive etc) but how could I “know without it being live”? Wish we had more people playing this game and designing it with Insight and intuition… Design turrets to be more active and legit skills rather than just making more of your game obsolete… Sigh…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Plot twist: F5 activation will not revert F1-F5 skills, I’m sorry if you thought you could spam perma-revert with infinite skill usage.

I don’t think people are understanding him….
https://wiki.guildwars2.com/wiki/Signet_of_Illusions

This resets Shatters.

Continuum Split, signent heal resets split, and the return resets the signent heal that resets shatters.

However because it is a 2 part skill, I don’t think split will be resettable in that time frame. Might be a non issue. We’ll see.

I don’t get it. I get what you’re trying to say, but logically won’t this only let you use Continuum twice instead of once?

C-Split->C-Shift->SoI->C-Split

At the beginning of the second C-Split, Signet of Illusions will be on CD and thus unusable. If you use it in the first C-Split, you won’t be resetting Continuum’s CD because of its follow-up skill. Unless there’s some pattern I’m not seeing, can you clarify how perma-Continuum would work?

What you said is exactly what I said, because it’s a follow up skill, likely it will not be a problem because you won’t be able to reset its cooldown while split is in place. If it wasn’t a 2 part skill it would work, but in this case, the best we can expect is like triple ability combos.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Just realized: If you’re not careful and use your f5 shatter when most of your skills are on cooldown, you’ll actually be lengthening those cooldowns.

Aka High skill. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Plot twist: F5 activation will not revert F1-F5 skills, I’m sorry if you thought you could spam perma-revert with infinite skill usage.

I don’t think people are understanding him….
https://wiki.guildwars2.com/wiki/Signet_of_Illusions

This resets Shatters.

Continuum Split, signent heal resets split, and the return resets the signent heal that resets shatters.

However because it is a 2 part skill, I don’t think split will be resettable in that time frame. Might be a non issue. We’ll see.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

Are the Well skills actually tagged as wells, or are they actually Glamours that the video was calling wells?

Wells. They said all of the new skills are going to use pre-existing ability types (useful for speculation) so that they can create more synergy with runes in the future.

I ask because the Mesmer class has zero interactions with Well skills as it is. So it seems really weird to introduce an Elite Spec that has no synergy whatsoever with the existing Core Specs.

All relating traits will come from the elite trait line itself, if at all. The power may be baseline considering only Chronomancer can use them. Other than that, synergy is just how you use it. ILeap+frequent feels (wells are fields) might prove beneficial.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

Are the Well skills actually tagged as wells, or are they actually Glamours that the video was calling wells?

Wells. They said all of the new skills are going to use pre-existing ability types (useful for speculation) so that they can create more synergy with runes in the future.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

@phys – I’m sure you’re right. Just at first glance it causes minor concern. Not concern over the Chronomancer being OP, but the Mesmer getting lost to the elites and never to be used again. But like I say, I’m willing to try it first.

I think the LONG TERM idea is to have 2-3 per class which are mutually exclusive so you take an elite specialization and 2’base. With more to chose from, that wouldn’t be so bad. Only time will tell though. No pun intended.

I was thinking that also to a small degree. It may not be so bad once a few elites are available, but it would still be a shame to lose the core mesmer.

Troubling part to me is that having a 5th shatter now and even no shield phantasm, DE might be that much more mandatory for a Chronomancer…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

I remember that in an interview Anet said that they will look into the old traits and skills to make them good enough, lets hope for the best.

I hope so too. It will be a shame if there is no reason to build for the core mesmer again. That Continuum Split is pretty powerful on its own, I hope they can make the core mesmer just as attractive. To do this I am assuming the elite spec will lose some core mesmer functionality. It would be good to find out if that is the case and if it is, what will be lost. If it is only the loss of one trait line of your choice I am not so sure it will be enough.

But hey, it’s eqarly days. I’m willing to try it and see.

its not objectively stronger, mostly you lose access to complementary lines, you will be giving up synergy somewhere to use chronomancer

Well it KIND of is. It does grant additional baseline skills, which would in theory require less powerful skills and everything to compensate, but that doesn’t seem to be the case. The baseline benefits of elite speccing almost instantly makes it necessary. I’m sure the traits will also look good. Being able to duplicate a scenario is incredibly powerful. (see old Alter Time on WoW mage, which eas eventually changed because it single handedly made it hard to balance mage.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

I really like the sounds of this specialization, but it does raise one question in my mind. With the benefits of the elite spec being so strong, will anyone ever create a build without it? Of course when other elite specs come along that might change, but it seems too strong to only use core specs. But maybe that’s the plan?

Of course it’s a plan. Base professions are being toned down to make specs look OP so people will be more happy to buy an expansion. And after a year we will see massive nerfs and the outcry will be delicious. I dunno how anyone can expect anything better from any company on the market.

I think the LONG TERM idea is to have 2-3 per class which are mutually exclusive so you take an elite specialization and 2’base. With more to chose from, that wouldn’t be so bad. Only time will tell though. No pun intended.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What do you think will be next hated build?

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Posted by: ronpierce.2760

ronpierce.2760

Confirmed, Chronomancer will be next hated. Mark my words. :P

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.tentonhammer.com%2Fnews%2Fguild-wars-2%2Farenanet-reveal-mesmer-elite-specialization-chronomancer

Bad ones might be a joke, but good ones will likely ruin lives.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

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Posted by: ronpierce.2760

ronpierce.2760

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancer Confirmed

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Posted by: ronpierce.2760

ronpierce.2760

#yawn

seriously it looks as boring as normal mesmer
I am almost certain this professions finally reaches necro tier of being useless as other professions will get much more important specs

You’re crazy… Parts of this seems massively useful. The tree itself allows for the 5th button which is pretty kitten valuable against say, a thief bursting you down. Plus some good team support in the mix. Sounds interesting to me, maybe even OP as the possible secure stomps from the well will be silly.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

That sounds potentially scary….

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Cele is a stat, not build.

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Posted by: ronpierce.2760

ronpierce.2760

Cele, though is receiving a 10% nerf which is a mistake. It got buffed once because it was underwhelming. It got buffed a little, but the problem was other classes got buffed. Shout heals for example, warrior isn’t that strong but it can heal quite a bit and stack might. (plus quick hands allows for double sigils, another change). Engineer can do too much with grenades and IP (first line) and has a lot of instant CC. Too much hybridization and generally really powerful. Ele are getting nerfed, but was also a might abuser. Beyond those, the amulet is already sub-par and most of these issues will already be non-issues come the changes with specialization (all except shout warrior).

It’s too hasty and short sighted imo.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Turret Engi Patch - How are we faring?

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Posted by: ronpierce.2760

ronpierce.2760

Guess what, with the new trait system … Engineers will have to go into both the power and condi line to work for both, ….

No, they wont, because there will no longer be any such thing as a condi trait line, or a power trait line, or any other trait line devoted to any stat. Stats are being removed from trait lines, and are instead being entirely placed on gear and base stats.

I was referring to the move of IP to merge with Napalm Specialist in Firearms, they will generally have slightly less access to both in one tree (including less condi duration as the case may be).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Turret Engi Patch - How are we faring?

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Posted by: ronpierce.2760

ronpierce.2760

I can’t help but notice that most of the people rejoicing turret Engineer nerfs are posting completely childish, ill-informed, and otherwise rude comments while those who simply wanted turrets to be reworked are still posting modestly and attempting to outline why this was not the proper way to go with turret changes.

And Anet sided with……….the rude children. clap………*clap…….

Good job Anet, don’t worry, this reflects very highly on your decision making skills. ;P

Should go through and report all the rude attacking comments because, for one, it’s against forum rules and, two, Anet needs a good look at their supporters.

Edit: Looks like someone beat me to reporting some of these comments as they’ve already been deleted.

Sounds a lot like the incoming Celestial nerf. The amulet that had to be buffed to be worth using, and only became OP on 3 classes that received many buffs (Shouts, Ele, Engineer in general because they have so much hybrid potency).

Guess what, with the new trait system Eles are getting nerfed, Engineers will have to go into both the power and condi line to work for both, leaving only warrior with some questionable Cele scaling. But yeah, after the 6% much needed cele buff, it needs a 10% nerf.

d(‘-’d) Keep up the smart ideas.

Old Celestial = 421 stats. Now 438 (4% above before).
http://wiki.guildwars2.com/wiki/PvP_Celestial_AmuletNever used
http://wiki.guildwars2.com/wiki/PvP_Celestial_Jewel

Now being nerfed from 438 to 394 per stat (supposedly), when most classes already suck with it, one or two more WILL suck with it, and one to be fixed.

It has everything to do with might stacking and/or power weapons that can double over as condition weapons (SwordBow warrior, Grenades, Dagger). And burning which is being changed… Why not WAIT to see effects before nerfing things.

I swear, 0 insight. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Engineer Helm in Announcement Trailer

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Posted by: ronpierce.2760

ronpierce.2760

Well they did say that each new specialization would come with some unique piece of armor.

Yeah each new specialization will get a weapon and either a new shoulder armor or helm. More specifically, they said they’d be themed to match the aesthetics of the given class. That said, that’s VERY likely the engineer helm and if it says anything about the class, the name for the new engineer class (mask and hammer) might be along the lines of Forger.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

That’s what I suggested initially, too. Since elementalists are so squishy to the core and Arcana was the boon line I suggested something like:

Attunements grant Might/Regen/Swiftness/Protection baseline (slightly lower duration).

Elemental Attunement: Increase boon duration by 20% and attunements also grant their boons to allies in a 480 radius. (240 radius is a joke).

Also, bump the Aura share to 480 so its more useful, and primary buff traits would have consistent ranges and a decent enough reach to be useful in PVP.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Turret Engi Patch - How are we faring?

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Posted by: ronpierce.2760

ronpierce.2760

The only thing i’m wondering now is what the next community project will be.
Remove which spec?

community wants zerk amulets only so they can measure their kitten

(fighting non zerkers too hard all players must die in 2 hits pls)

Worst part of the pvp community’s mindset by far.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elemental Atunement and Aurashare Radius

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Posted by: ronpierce.2760

ronpierce.2760

240 is the size is large symbols, 360 is the size of cannon fire. 240 might be small but 360 is plenty

Symbols aren’t quite the same as AOE buffs. Shouts have 600 radius, thats more of a support radius. Most symbols are doubled as buffs and pulsing damage, quite a big difference there…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

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Posted by: ronpierce.2760

ronpierce.2760

I actually think now that AE is Grand Master and Aura share in general, to be really effective in their real place of use (PVP, since most pves end up sticking in fire and blasting for might) the range really needs to be bumped up to 480-600 on both Elemental Attunement and Aura Share. Having to melee-support your guys would be fine in PVE were its normal to stack, but realistically for them to be useful they should get a bit of a radius boost.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[suggestion] Fire Aura rework

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Posted by: ronpierce.2760

ronpierce.2760

Maybe it could match the boon style of Light aura and give 2 seconds of resistance when hit instead. Not really for the idea of straight removal but a moment’s break might not be so bad. Plus then it could be removed.

I think giving immunity (even brief) for condi would be a bit OP as it would prevent other conditions to be applied, while removing a single condition from you per hit per sec would reduce the condi burst/pressure but not completely negate a condi stacking opponent.

Resistance doesn’t remove nor prevent application. It just suppresses effects for the short duration. So say someone had 5 seconds of 14 bleeds on you. Condition removal would take them all away. REsistance would suppress the ticks for 2 seconds and 3 would go through.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

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Posted by: ronpierce.2760

ronpierce.2760

The thing is, Terror really can’t truly be made baseline. This isn’t like Greanade Kit getting a third grenade baseline, this would make all Fears in the game deal damage. Claw of Jormag would become hell…

Best it can do is be merged into another trait. Making it a Minor on its own is a bit unattractive for non-condition builds that want to go into Curses to pick up traits.

Yeah, people are getting carried away with this baseline stuff. People don’t seem to realize how it works to make something baseline. It has to be intuitive and conform to the games general rules. Most things that were made baseline were simple tweeks that could easily be updated in existing ability tooltips.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Proposed Changes for Engineer Turrets

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Posted by: ronpierce.2760

ronpierce.2760

Well at least you guys can believe me now when I said it’d kill it off. Of course, many were okay with that, but those who doubted me and said I “didn’t have enough information”… Well there ya go.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Double HP bar = no defence skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Some of those changes are way too strong..

They are, obviously. But at this point, I don´t even care =P

Yeah… I wouldn’t get your hopes up on love though. Most of the devs sound like they barely even know what a Necromancer is or does…

Oh I won´t, don´t worry. My last gleam of hope died during that livestream =)

Probably best to just change your views. Take advantage of the privilege of 2 health bars, you basically want to be hit. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[suggestion] Fire Aura rework

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Maybe it could match the boon style of Light aura and give 2 seconds of resistance when hit instead. Not really for the idea of straight removal but a moment’s break might not be so bad. Plus then it could be removed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Double HP bar = no defence skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Some of those changes are way too strong..

They are, obviously. But at this point, I don´t even care =P

Yeah… I wouldn’t get your hopes up on love though. Most of the devs sound like they barely even know what a Necromancer is or does…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Double HP bar = no defence skills?

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Posted by: ronpierce.2760

ronpierce.2760

Some of those changes are way too strong. 1/2 CC would be as annoying as turret heal. 1 sec might be okay, blow that seems to be pushing it, imo. Deathly claws don’t need buffed.

Others however, would be nice. Siphons in Death shroud should happen for design reasons. Flesh golem should gain 1 stability every 3 seconds for 15 seconds to match other pulses. An increase from 1 second knockdown to 2 seconds would be great considering they nerfed the trample effect.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Elemental Atunement and Aurashare Radius

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Well, I’ve said it before and I’ll say it again. I tend to agree. 240 is too close for a supportive trait, especially as a GM. Both could really use a 480-600 range so it can be used as support in like a pvp setting where you can’t just stack on eachother. Plus it favors playing dagger to support, which isn’t fun to be holed into.

As for concerns of EA being needed to survive as an Ele, the new master trait that gives Protection when struck in earth could be a way to fix that issue. You’d have some from swapping and again from taking damage, which should lead to a near-perma protection up-time I’d think. (Assuming the cooldowns aren’t shared between attunements, which is what i heard)

But as a supportive style skill, it really should have a radius on it that works beyond basically meleeing boons onto allies.

I have yet to find out why on earth there are traits for eles, the squishiest class in the game, that prock something upon you being hit, like what’s the point? How much is a trait like this gonna do against any class that can take like 1/3 or even more of your health with on attack..?

Also I disagree, people tend to mix up d/d and other weapon sets..staff and scepter don’t have any auras at all so saying EA and auras do the same is not correct.

Point is they are for support, and having the narrow radius creates a more support-friendly environment for dagger (who are in that area more frequently) and does less for say, staff/scepter who might want to keep a little distance. Also, after the change, even leap/other auras will work with Aura Share.

Either way, both should be 480-600 imo.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro Spec Notes & Feedback

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Posted by: ronpierce.2760

ronpierce.2760

Necromancers have absolutely amazing condition removal, and it even got buffed (slightly).

I wouldn’t say Necro actually has “amazing condition removal”. Their condition removal really comes in the form of a full clear and returns. They have good condition manipulation more than removal.

That said, CC itself is a good condition remover, very potent at what it does, but Power builds for instance, really dont have what I’d call “great condi removal”.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rework to Diamond Skin

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Posted by: ronpierce.2760

ronpierce.2760

Whilst in earth, conditions have no effect or When you attune to earth, gain Diamond Skin for 5s.

That’d be OP as hell. Even if it was resistance, that’d be like 57% uptime if you also go into arcana. Sounds pretty nuts. I’d be fine with a 4 sec Resistance (not full immunity) but as someone had said, it just doesn’t fit the idea of earth to be focused on attunement boons.

I would love, however, for them to add Resistance to elementalist somehow.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elemental Attunement should NOT be a GM

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Posted by: ronpierce.2760

ronpierce.2760

The real answer would be to make it baseline where it functions only for you and create other GM’s that are worthy of being GM’s that compliment the playstyle and are playstyle changing. Fresh Air changes how the elementalist feels, more bursty, more air line oriented. Diamond Skin makes you like a tank as you just ignore condis and can just go for that frontline. EAttunement isn’t game changing, it’s a trait that makes an elementalist FEEL like an elementalist, there’s a difference.

Agreed, all we need is EA as baseline and a maybe a GM trait that makes the boons shareable with maybe a bigger range. With all the buffs to high burst classes taking away this defensive mechanism of gaining protection and blasting your own waterfields (if on staff) seems a little bit ridiculous..

Or, if the Boons were baseline on yourself and the GM trait made the boons slightly longer (20%?) and share with allies in a 600 radius.

That way, baseline could have some seemingly required boons that fits the Elementalists low HP, but the base was reduced so their non Arcana builds were t TOO strong, then allow proper sharing of said boons when traited for it.

Seems like it’d be a good route to take.

Edit: Or better yet, if it shared Attunement boons and increased the duration of all boons you applied by 20% so the trait is decent for personal uses, but also makes up a bit for the lost boon duration.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Elemental Atunement and Aurashare Radius

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

More range would be nice. But I think you might be underestimating how much a 360 radius actually is. It is more than you think. You might not be able to camp at max. range and provide your allies with Auras. But I doubt the trait is intended to work that way.

By the way: I believe that Powerful Auras might have played a role in Elemental Attunement being moved to the GM tier. Both traits provide a very similar benefit. Auras might have additional effects but also require a higher investment. Since the devs want to push Auras, they might have had to cut down the competition.

I’ve done some testing with (though, weaker) aura share on live. It (obviously) affects more people better than the 240 on EA but it still feels like it wastes a LOT of potential. thats why I think 480 would be a sweet spot, 600 if they felt generous.

I dont see anything wrong with AS and EA working well together. It takes quite a lot of investment for it to be worth it, and a lot of that gets washed away simply because of range limitations.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elemental Atunement and Aurashare Radius

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

They said in the stream that they are going to change it from weapon skills to any aura you get (i.e combo finishers ect)

this would be awesome, so much power from support… but the radius increase would be great too

Yeah, sounds super fun, but having to practically (not literally) melee support onto your allies in a moving environment right now just isn’t fun even with the weapon change. I feel like it’s almost manditory for it to really work out in scenarios that aren’t like PVE or zergs where there are people stacked right on top of eachother. Plus I mean, its still numbercapped, so 480-600 shouldn’t be a problem.

900-1200 on the otherhand, I’d say that’d be far too much. 480-600 feels like it’d be a sweet spot.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elemental Atunement and Aurashare Radius

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Posted by: ronpierce.2760

ronpierce.2760

Well, I’ve said it before and I’ll say it again. I tend to agree. 240 is too close for a supportive trait, especially as a GM. Both could really use a 480-600 range so it can be used as support in like a pvp setting where you can’t just stack on eachother. Plus it favors playing dagger to support, which isn’t fun to be holed into.

As for concerns of EA being needed to survive as an Ele, the new master trait that gives Protection when struck in earth could be a way to fix that issue. You’d have some from swapping and again from taking damage, which should lead to a near-perma protection up-time I’d think. (Assuming the cooldowns aren’t shared between attunements, which is what i heard)

But as a supportive style skill, it really should have a radius on it that works beyond basically meleeing boons onto allies.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elemental Attunement should NOT be a GM

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Reduce it’s boon duration and make it minor trait.
Somewhat like boon from Guardian’s virtue activation.

I’d just rather them increase the radius to 600 so its more effective in realistic situations. Its a very strong trait, and I like the idea of making harder decisions, frankly, so long as they fix the shortcoming of having such a narrow range.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shadows Rejuvenation should be reworked

in Thief

Posted by: ronpierce.2760

ronpierce.2760

This happens in WvW all the time, in fact it’s common for thief to kill multiple enemies at once with relative ease. The only thing preventing this from happening in spvp is stealth preventing node capping and the timer, both of which become less of an issue in SH where these types of builds will likely shine much more.

It’s pretty well countered by matchmaking, which prevents reasonably skilled players from murdering keyboard turners all day.

Current Shadow Arts thieves don’t pose enough of a threat to down any of the core celetanks, and are much weaker in +1 situations than even a S/D thief. That may be completely different once people have access to 3 full trait lines, but as it stands the build isn’t run not because it’s cheese, but because it’s a noob stomper build that doesn’t pull its weight against serious competition.

That’s part of the problem, actually. 1/0/1/0/1 has some serious roots to be f’ing scaring come HoT. Of course, its all likely to change, but thats why they want concerns expressed now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Double HP bar = no defence skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

How about making dark path a ground targeted teleport? Similar to the way blink and lightning flash work. Reduce the cooldown, the number of bleed stacks and chill duration and it could be a great way for necros to have more freedom of movement.

Can’t, Necromancer isn’t allowed to have the following:

- Block skills
- Evades
- Mobility
- Support
- Boons (Enough that matter)
- Proper healing
- Attrition
- Love

Because we:
- Can return conditions
- Are… Attrition…?
- And have TWO FULL HP BARS! WAHOO!

Must balance around these aspects. Good luck!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

They want necros to be selfish...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

How more selfish can you get than making your entire team weaker and refusing to play something other than Necromancer? Seems selfish to me!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Mesmer Meta for Upcoming changes

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

Mesmers have a unicorn and cupcake ability? What the kitten… Nerf this afk faceroll class…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Also a condition that negates boons effect(reverse of resistance) and is mainly found on necro will help the class in identity and put the meta in check(+actually improving it),don’t think about it for revenant. AoE boon generation and cleansing are on another level from their counterparts.

That might be okay now, but honestly, I think Resistance should have never existed. That or rework condition removals to be more of resistance instead. Both just seem weird to me… Like they were grasping to have a unique way to handle conditions on revenant.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro Spec Notes & Feedback

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Maybe for something completely different.

Dear Necromancers; Pay Attention:
1) is your foe crippled – axe training
2) is he below 50% health treshold – CtD; Siphoned Power, Chill of Death
3) is he have boons of some sort – Spiteful Talisman
4) if you see high grounds, try to fall down – Toxic Landing
5) is your foe poisoned – putrid defense
6) is your health below 75% – blood to power, quickening thirst
7) maybe it is below 50% – last gasp
8) your life force count too, you don’t want it below 50% – strength of undead
9) i’m aware that i missed something, but my clock shows 30% above 2pm treshold (night shift)

Maybe we are not the best condition proffession but definitely the most conditional one. It is a buff.

What? o.o

Sarcasm mostly. Don’t play UI they said.

Ok ok. You got me. I thought you were serious.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Any news on where the GS trait will be?

The Elite specialization would make sense, as it’s required to equip if you want to use Greatsword at all.

Hopefully there wont be one at all. Would be sad if you have to use a tree to use a weapon AND use points just to make it worth it. :P Just seems to strange to me…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro Spec Notes & Feedback

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Maybe for something completely different.

Dear Necromancers; Pay Attention:
1) is your foe crippled – axe training
2) is he below 50% health treshold – CtD; Siphoned Power, Chill of Death
3) is he have boons of some sort – Spiteful Talisman
4) if you see high grounds, try to fall down – Toxic Landing
5) is your foe poisoned – putrid defense
6) is your health below 75% – blood to power, quickening thirst
7) maybe it is below 50% – last gasp
8) your life force count too, you don’t want it below 50% – strength of undead
9) i’m aware that i missed something, but my clock shows 30% above 2pm treshold (night shift)

Maybe we are not the best condition proffession but definitely the most conditional one. It is a buff.

What? o.o

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elemental Attunement should NOT be a GM

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Buff it to 600 radius!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro after Rdy Up Preview

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yeah, I remember that one time in PvP where I was like “Hey, please hit me. I have too much HP.” And when they did it really helped out my game.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Report] PvP Forum Specialist Report

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I hope Arenanet is paying you something for doing their job Gates

Or they’re about to fire him. “What did we tell you about wasting your time and ours with this Necromancer non-sense? We told you already, we’re not making a kitten necromancer class!”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Specialization Traits (Let's be constructive)

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Personally, I feel that Aura Share and Elemental Attunement (especially now that it’s Grandmaster tier) should get a 480-600 radius. 240 and 360 (240 for EA) almost having to be in melee range to support allies when heavily invested in it is pretty lame if you ask me. It seems like it was designed to cater to frequent PVE team stacking, but doesn’t do much justice for PVP settings. Might be worth looking at.

Seems like both traits lose a LOT of potential simply because they don’t always reach people in realistic fights.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make clone death baseline

in PvP

Posted by: ronpierce.2760

ronpierce.2760

They didn’t really help the PU problem making clones deal more conditions when alive. If anything, they needed more active ways to apply clones and stop clones from applying conditions at all (so you can’t stealth and keep applying conditions all day, and because power+clones does like 4 damage). Condition mesmers in general are just terribly designed IMO and should have their direct conditions buffed and stop with the clone condition junk. That’s just my two cents. I’m not saying “omg its OP” but its literally just as, if not more passive as a turret engi sometimes, granted not as potent because stealth allows for decaps. Still a stupid way to play. Give Scepter 1 a condition, buff the staff 1 condition durations, do some other stuff, but honestly, conditions and power on clones should be streamlined.

Granted, its not likely to happen and I probably just painted a target on my head. Fire away, lol.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)