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Mirkrise Waypoint is destroyed!

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shadow.6174

I really hope not. I think they just want to give us a little immersion.
I’m happy I got my travelers runes now before the price spikes.

If they remove waypoints (even just some of them) and don’t replace them immediately with movement speed buffs above Swiftness then there will be riots. Especially from Mesmers, and they know Mesmers are the most powerful.

Are you trying to make some joke about mesmers? I play a mesmer and I have traveler runes, which makes me run faster than most people, and any mesmer has access to a swiftness skill on the offhand focus.

Oh really? If you play a mesmer then you should know that the skill on focus which gives swiftness is broken (but it’s said it works as intended, though) and the swiftness given from it lasts very shortly and doesn’t stack. I wouldn’t say it’s a very reliable source of swiftness for a long trip…

Another note here: I don’t think they are going to take off all the waypoints or the most of them, it would ruin several other aspects in the game like world completion.

What is that Vine doing to the WP!

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shadow.6174

BTW – has anyone gotten trapped inside one of the vines when you waypoint in? It happened to me when I ported into Fort Salma.

You aren’t alone on this…

i was stuck in the Salma Waypoint tonight. That happened only to me or is “normal”?

EDIT: Take care if you travel to Fort Salma to investigate matters, friends. My engineer ported there and immediately was trapped by the vine “strangling” the waypoint. Fortunately Tippi Kaboom is an engineer who feels everything can be solved with explosions, and freed herself with Jump Shot.

Targeting Still Broken Please Fix It!

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shadow.6174

oh hey... targeting is still playing joke on us...

*glances at a moa nearby:* "You! Stay there and mind your business.. no, no aggroing... da**.." :P

Enough of your GMPC please.

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shadow.6174

But to the point of the current living story, why is it that when the Commander of the Pact approaches a Seraph camp the guy that runs out doesn’t say something along the lines of “Wow! What brings the Commander of the Pact all the way out here?!?”. The Player Character should be a big deal, defeating Zhaitan and saving the world makes you at least as recognizable as any Destiny’s Edge member I’d say.

Sorry if someone already mentioned it, I didn’t read the whole thread yet. If you talk to some of the NPCs near Prosperity Waypoint one of them calls you Commander (the hylek if I’m not wrong), the others talks to you in a respectful way as if you were an important figure indeed.

What is that Vine doing to the WP!

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shadow.6174

I see in that map a line going to Infinity Coil and for that it crosses through Timberline Falls… On the vid we see a fort at Timberline being attacked then yeah.. it’s possible the next part will be in that direction

Search this forum . . . not working

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shadow.6174

What is that Vine doing to the WP!

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shadow.6174

Based on what I read on another thread (or a webpage, I can’t recall it) the teaser vid for the next patch shows a fort at Timberline Falls… maybe it does give a hint of where it’s going?

What is that Vine doing to the WP!

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shadow.6174

I can’t even begin to say how refreshing it is to see threads on this board with players talking about and consumed with ideas, paths, problems, what is really happening, etc on this vine thing. I have been out myself to just check waypoints to see what is happening and where. So cool to see quite a few of us so immersed in the story…Anet has done a really good job on this one, imo.

So fun to just try and figure out what is happening and where the true threat is going to appear, and what is being done to the wps……so cool….so cool!!!!

Yup, that’s cool and really feels like it’s a living world, I like that too.

Search this forum . . .

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shadow.6174

No, search on this forum has been broken for ages: https://forum-en.gw2archive.eu/forum/support/forum/Search-feature-not-working

Mysterious Figure

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shadow.6174

OK this is driving me nuts. How do you get up to where the centaur camp is? I can get on top where the pipe etc. is over the mine area, but couldn’t work my way around top that way.

HALP.

Hehe well I don’t think we are “supposed” to be able to reach there :P

Where to spend Geods

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shadow.6174

Yes you did.

And again, the only thing that even MIGHT end up being useless is geodes since they don’t have an intrinsic function, they’re just a currency. And they won’t, because why would they? Anet would have to completely rework the dynamics of the map to remove the geode->lockpick function.

Lol yes, my bad wording. Well, geodes is a currency like Old Clothes during Wintersday and Found Belongings were as well. Old clothes may be coming back on end of this year but Found belongings may not. And no, they wouldn’t need rework the whole map and stuff to remove it, or if they would it wouldn’t be that hard, the mechanics are the same as for belonging and stuff during the attack to LA.
I’m not complaining or something, just thinking it would be nice to have some other use for the leftovers of these stuff after the release is gone.

What is that Vine doing to the WP!

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shadow.6174

Nope, it’s a glitch. Seems either if you’re porting there from outside of Kissex or at least a distance away it puts you into the vine. This is unintended since I could port to the WP right next to it and not glitch into it. Expect a fix sometime soon-ish.

That’s a bug then and someone would need to report it (if nobody still has done it so).

Edit: yes, already reported: https://forum-en.gw2archive.eu/forum/support/bugs/Fort-Salma-Waypoint

What is that Vine doing to the WP!

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shadow.6174

i was stuck in the Salma Waypoint tonight. That happened only to me or is “normal”?

You aren’t alone on this:

EDIT: Take care if you travel to Fort Salma to investigate matters, friends. My engineer ported there and immediately was trapped by the vine “strangling” the waypoint. Fortunately Tippi Kaboom is an engineer who feels everything can be solved with explosions, and freed herself with Jump Shot.

Inventory Shrinking Bug

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shadow.6174

@Lishtenbird: Ah ok, thanks for the info and then I can confirm they may not have anything to do with the issue. I don’t have any of those boxes and I keep having the annoying issue. My inventory keeps resizing on each log on.

What is that Vine doing to the WP!

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shadow.6174

That would mean that there is a trigger (servertime or whatever) in game and that they don’t need to patch in every change manually.

Yes, that’s totally possible. Don’t you always see mobs, NPCs or whatever in game always spawn and unspawn at predetermined times? These vines can use the same or similar logic Resources and objects are already in games, it’s just a matter of flipping a switch for making them to come to life.

Inventory Shrinking Bug

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shadow.6174

I don’t think I have any fractal boxes (I have never been at fractals if it even has something to do) and I have experiencing this since Feature Patch. And I didn’t get what you mean with “fractal equipment box”, if you could tell the proper name of it we could see if it’s related or not.

Where to spend Geods

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shadow.6174

I know Dry Top is going to be a permanent area, but the items and NPCs on it may not be. I didn’t state it IS going to be no use, I meant it MAY be going to be no use.

What is that Vine doing to the WP!

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shadow.6174

Can I ask what new cinematic is being discussed that shows centaurs?
There is nothing on the news page or in the launcher.

Yes, or more directly it’s on the link I posted above: https://www.youtube.com/watch?v=6TsfcJz99n4

What is that Vine doing to the WP!

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shadow.6174

I always felt the Waypoints work as they do for us. The INDIVIDUAL must have encountered that waypoint at least once. That’s why you don’t see many NPCs using them, many don’t leave their particular area.

Now it does make sense. The most of NPCs couldn’t travel through it because they haven’t discovered others waypoints around the world. We, the players, are the only (or the most of) explorers really walking around the whole world. NPCs hardly leave their region.

A friend just pointed this out to me. I have no idea how long he’s been up there…but we are being watched.

Well pointed, and if you see the teaser vid for the new part you see a centaur watching from a high point. https://www.youtube.com/watch?v=6TsfcJz99n4#t=10 So, that centaur isn’t just “watching” us.. :P

What is that Vine doing to the WP!

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shadow.6174

At first I just thought it was just one more game mechanic to facilitate the player’s gaming, but then I saw on wiki that it had some story behind it. But yes, taking it at this viewpoint it doesn’t make much sense storywise indeed. Or maybe the asura have made it then only certain races or people specifically could use, what explain why enemies like centaurs wouldn’t.
Here is what I found on wiki about them: http://wiki.guildwars2.com/wiki/Waypoints#Trivia See also: http://wiki.guildwars2.com/wiki/Technician_Penn#Scouting_report

(edited by shadow.6174)

Where to spend Geods

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shadow.6174

So wait. Are you Anet about to destroy the only place we can spend geods? The new trailer makes it look that way. You really should let us know if your going to remove stuff like this since you said things were going to be permanent. Some of us havnt been farming this stuff because of that.

That reminds me about some old stuff from past releases like Found belongings, old clothes from Wintersday, cyphers, etc… I’m sure I read somewhere they were going to bring a vendor where you could trade those stuff. I’m still waiting that and I hope I didn’t read that wrong… Ah, not to mention it’s not only geodes but those lockpicks and piles of sand that are going to be no use later too.. I would prefer getting some cooper back from these stuff than simply trashing them away for good. Where is the recycling mentality? lol

(edited by shadow.6174)

Annoying "glowing" on mini-map after F. Patch

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shadow.6174

Yes but what about my lowbie alts or others just getting started in the game? Yeah, it seems this is one of those at very bottom on fixes list (if it’s really there though).

Inventory Shrinking Bug

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shadow.6174

As far as I remember this bug first appeared during Scarlet’s Attack on Lion’s Arch. […]
But the bug came back with the Feature Patch on 15-th April. Please fix it!

Actually the first time this bug occurred was during Wintersday last year, then it was fixed during the attack to LA (or after it, I believe it was late January). And yes, it came back with the Feature Patch and haven’t been fixed since then.

https://forum-en.gw2archive.eu/forum/support/bugs/Inventory-resizing-again

(edited by shadow.6174)

Dry Top concept art

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Posted by: shadow.6174

shadow.6174

What about rating it? Hehe

http://strawpoll.me/2068042

Red eyed asura NPCs

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shadow.6174

I think it’s caused by some dust coming from Dry Top.. :P Nah just kidding. In fact, I have checked it and I’m also seeing asuras with red eyes in Rata Sum, and it seems the most affected ones are Citizens or “common” NPCs. Vendors or named NPCs doesn’t have it. I also have messed around with settings (shaders, model quality, textures…) and none of them seems to “fix” it. Actually, putting shaders on high makes them look even more scary :P

Attachments:

Rata Sum - I See Dead People

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shadow.6174

O.o I haven’t seen it happening actually but it reminds me of an annoyance with this game. When you get disconnected or crash in a dangerous area and then log on back, you are already affected by damage or hits with STILL loading! Players should be immune while in loading screen! It causes you to show up already dead when you are finally able to see the map. Maybe it might have something to do with your case. Something happens to them (like falling or something) while still loading and then they die.

'kitten' filter is too wide

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shadow.6174

Not only spaces but dash, dot too. Using like – or . between them doesn’t avoid the filter.

Dry Top concept art

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shadow.6174

I know some people likes abstract art also it’s a matter of taste actually. But IMO having an abstract art in a loading screen doesn’t seem to be a good idea. Usually you would need more time to assimilate that art and the elements in it than the time that the loading screen usually takes. That’s why the most of people would see only scratches and stuff all around instead really assimilating and realizing what’s in it.

Targeting Still Broken Please Fix It!

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shadow.6174

In Caledon Forest I was killing spiders, and whenever I used “Target Closest” the game would prioritize a neutral Moa Bird over a hostile spider. How is that even possible?!

Yay our “lovely” Moas attack again :P

Red eyed asura NPCs

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shadow.6174

It would be good if you could post a screenshoot of it then everyone (mainly devs) can see exactly how you see it too. At first I could say it may be a texture issue, check if all asuras in the game is having the same “effect”. In case it is an texture issue, try to repair the game.

[Poll] Rate Season 2 (so far)

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shadow.6174

After what you said I DO honestly believe you managed everything, only might have taken you a bit more tries. I would say it is more of a question of persistency.

Hehe yes, I admit I lacked some more persistence at that point, but I got to much frustrated just at the very first attempt that it spoiled my fun. But as I said, I’m not giving it up yet neither rating it as “crap” yet, I have more to see yet.

Because of lag you might fail to dodge a lethal attack and get downed. I don’t see any reason why should be all the hatred aimed towards jumping (in my opinion, it is even more lag-forgiving than combat).

Again yes, this is one of my annoyance with golems. They give too much push away in a row that if you fail in the first you won’t block the next ones. I even got downed due that in my first attempt on part one. Also I can understand why someone would hate jumping (even I have hated and cursed it several times), even worse regarding lightning. It relies too much on server side that you easily miss it in case of even a minor lag. This isn’t a matter of persistence only as I have countless times tried to make that first jump in the map without success.

Therefore, to get back on track and topic of this thread: I could say the new LS is “medium”, it has their pros and cons that could be almost equal. Then I don’t think it is that “awesome” neither that “very crap”.

Targeting Still Broken Please Fix It!

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shadow.6174

Once again this issue has came up… While fighting with you Arid Devourers at Dry Top I got surrounded by around 3 or 4 of them, but at a point I noted that even though I was shooting them their health bar wasn’t lowering down. It was then I realized I was targeting one far away from me while 2 or 3 of them were just at my feet. :S

[Poll] Rate Season 2 (so far)

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shadow.6174

I play as a warrior and the trick to beat the Golem is to keep it at range. I burned down the other 3 targets with my GS before switching to my rifle and just ranging him down. I am by no means the best player out there, but simple game mechanics should not be that much of a problem.

I play as mesmer (that explains it, mesmers have so many bugs…) and I have been able to manage golems before, what annoys me in this one is too much pushing away sequentially that’s too much dodging for few cooldown. Although I’m used to play ranged I don’t know why it has been a pain to me, but just in the first 2 parts of it I already got frustrated.

Another fact is being outnumbered. It’s nice to see some more action from the NPCs in this story but the amount of mobs just in the first part felt as if I was alone in the enemy’s territory.

Also I’m not tied to zerging around for the next 2 weeks trying to get the meta. If I want to do something else with my limited time I get to play I can and not miss out. [..] The events are fun and different to other zones. With the LS working like this I also have a resin to level my alts and play the PS as my story is continuing.

Despite all I also agree and like it, it doesn’t require you to be in a huge group zerging and just spamming key 1 the most of times, it requires something more now.

Also you are free to get the achievements any time you want, no more limited to the time window of the release. Also, it seems to incentivize players to complete their story if they want it to make more sense. With that PS doesn’t look simply as a complement anymore.

All (most of) the people, who complain about the jumping part are just noobs, who got used to being carried by more experienced/skilled players while zerging around. [..] Because you are now completely independent of random fools, who ruin everything for you, many people got all the new achievements the first/second day, while the noobs decided to complain on the forum that they cannot press spacebar a single time. [..] You will no longer be carried by more experienced players. Train hard, push yourself to your limits and complete all the content on your own. If you do not want to get better and cannot perform simple tasks like jumping, this is a wrong game for you.

As I said above, it’s a good thing which it doesn’t depend too much on a huge group where fools could ruin it. However, not all the people having hard times with it are noobs that likes to be carried around by experienced players, more is involved. This is not about being skilled only, other things can ruin your experience, like lag.

My main frustration with jumping is Lightning aspect fails almost the whole time. I DO know well how to jump and I have done jumping puzzles and “hard to reach” vistas easily before. But rely on a buggy skill that keeps tossing you out of where you intend to land is a real pain. I lost the count of how many times I fell off my target while doing just that very first jump in the map using Lightning.

NEVER compare others with you. Not everyone can do what you do exactly how you do. Not all situations are exactly the same. (Not meant to anyone specifically)

[Poll] Rate Season 2 (so far)

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shadow.6174

Ok, since my last post here I was still intending to give it some more try before I could really rate it.. However.. WTH is it with poison and push away? Seriously, I tried to play the second part of it and just at the beginning I got too many red circles over me with just 2 or 3 mobs nearby.. I had to watch over more the ground than the mobs I was fighting with! What about the d* pushes away from the golems C’mon, a single push is enough to immobilize us but 4 in a row?! I tried to play the second part of the story and in the part where you fight with Inquest interrogating Zephyr I was pushed away 4 times in a row that I was tossed out of the platform. What were my options? Restarting instance? No, there wasn’t a “leave instance” button.. Waypointing and coming back? No way as it says I was “still in combat” then I couldn’t use waypoint… Walking all my way up again? Naah as Lightning aspect keeps failing on me and tossing me out of my target… Exiting game? Yes, that was what I did…. :/

Regarding the visual part I say I liked it, the new map looks cool. Regarding the gameplay I have been more frustrated than enjoying it… I know it’s a level 80 map but these mobs are too strong to be done solo. Too many things at once! Pushing away is a golem mechanic someone could say and yes I know that, but please not 4 or 5 times in a row where I can barely react to.
I can’t even say about what I think about the story, achievements or other stuff so far as I haven’t had the mood to continue.. too much frustrations.. Sorry but I’m not a hardcore player and I dislike being overwhelmed. If they would lessen the push away and amount of buff on us or risen the dodge cooldown it would work better :S

[Poll] Rate Season 2 (so far)

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shadow.6174

I ran solo for all of the content and thought it was pretty fun. It was nice to actually have a little bit of a challenge. With the boss fight as long as you dodge, keep moving, and have some sort of range yous should have been fine.

Yes, I don’t mind some challenge actually, but for me the very first fight in the story were more dodging and struggling with skills than really hitting at a foe. There were too much golems around that keep pushing you away. It could be fun and easy for players used to extreme fight and such, but it may be a pain for median players and even worse if “our lovely friend lag” comes in (yes, I had some lag during it and skills were stubborn on working).
I was told the next parts wouldn’t be that hard, but if “the first impression is the one which lasts” then it didn’t looked good for me.
I get easily overwhelmed and being required to look at all corners during the fight in order to fight it properly doesn’t work for me. Note here, I play as mesmer then I’m most ranged than melee, even so it wasn’t that fun.

(edited by shadow.6174)

Living Story 2 - Character Bound

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shadow.6174

Ohhh wait, I have read the article about journal again and I found this:

https://www.guildwars2.com/en/news/introducing-the-story-journal/:

Achievements within story steps from episodes will operate very differently as well. Once one character on your account has completed an episode in their story journal, every character on your account will have access to a set of challenging achievements.

Let me highlight a thing here… “Once one character on your account has completed an episode… every character on your account will have access…” Am I reading it right? Doesn’t it sound like character-bound wasn’t intended?

Dry Top concept art

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shadow.6174

What are you talking about? The overall style of the map or that picture in the loading screen? I must admit that picture looks very weird and yes, I couldn’t get what is in it.

[Poll] Rate Season 2 (so far)

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shadow.6174

I haven’t played it much so far, just did the introductory part of story and walked a bit on the new map, then I can’t say much. But I’m going to tell my impressions so far. Let me put it in a “easy-to-read” way:

Pros:

  • Regarding design aspects the new map looks cool, fresh new places are nice.
  • I thought it interesting to have a better trackable story, although I don’t like the fact of having to switch between Personal and Living story.
  • New mats are cool too, although they are for high lvl crafting.

Cons:

  • As already mentioned here, a whole jumping puzzle map is a pain. I had tried to do the very first jump with Lightning around 10 times or so without success. I had to use Experimental Portal Device which did the trick, but it was very annoying to be tossed away from my target the whole time. With lag it’s a very worse experience and frustrating.
  • By chance was the new content meant to hardcore players? C’mon, the introductory part was more painful than Orr. Even doing it with a friend it was tough, I can’t even imagine it being done solo. You put us very outnumbered and the pushing from the golems is a pain in the… It was nice seeing NPCs really fighting with me, but I spent more time dodging than fighting or shooting. It WASN’T fun at all. Even worse with the crap lag that made skills badly responsive. Why doing a thing so tough right at the first part? It even made me feel to want giving up the rest of story. WTH, being overwhelmed and pushed back the whole f**** time isn’t fun! I got downed 2 times in it even though I was having help from a friend and NPCs while I could easily solo vets at Orr! Change it now please! If you were expecting it to be done in groups it should have been put in open world, not in instance. (Ah, not to mention the crap loot… 1 masterwork and 8 fine gears after that painful fight? WTH? Not a single rare?)

To finish it, I rated it “meeh :/” for now because I had more frustrations than fun so far. I already feel frustrated and wanting to let it be, but I think it’s early to say and I may be going to give it a try.
By the way, I also tend to agree with Thalador, ProTech and Tachenon above…

List of Mesmer Bugs (Older Thread)

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shadow.6174

Hmm so this non-game breaking bug took them since the launch of gw2 to fix? I don’t buy it being easy to fix if it takes them that long to fix it.

I was just making a joke there by the way :P

Yea I know I just felt like pointing out the obvious since people miss it.

Hehe, I got it. But yeah, too many bugs that really need to be fixed but it looks like the only ones they come up with are small ones or not-needed fixes. :S

List of Mesmer Bugs (Older Thread)

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Hmm so this non-game breaking bug took them since the launch of gw2 to fix? I don’t buy it being easy to fix if it takes them that long to fix it.

I was just making a joke there by the way :P

List of Mesmer Bugs (Older Thread)

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shadow.6174

I’m really wanting to try and understand your bug fixing logic and you saying "The iWarden bug is not that simple to fix" is not a valid reason, it is a game breaking bug where as iLeap was not a game breaking bug.

That’s it, non-game breaking bugs are easier to fix than real game breaking bugs... :S *stares back at a Illusionary Warden staring at him* :P

Is it possible to change screenshoots path?

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shadow.6174

Ah yes, I know about hard/soft links (I have used it some times) also as I know about changing the Documents folder location (currently it’s not even in the default location in my system). However, based on what I know about the hard/soft links, the game would still try to use the default location, so the path showed in chat would still be the default, even though the files actually would be physically stored on a different path.

(I forgot to mention, I’m on Windows 7)

Changing the location of Documents folder would do the trick, however I have already moved that folder to another location but I have set up my system for several users. Because of that, even though the location isn’t the default anymore I still used the username to keep the folders organized. Changing my whole Documents folder just because of the game screenshoot isn’t sounding like a good move for me.

I just was wondering if there would be some hidden setting or another way to change it independently (oh while writing I just recalled I saw a screenshoot with it pointing to someone’s Desktop folder O.o). It looks like the way would be changing the location of Documents folder then :S

Thanks for the answer!

Is it possible to change screenshoots path?

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shadow.6174

I have seen in forums some screenshoots where the saved path is different than the common path (like C:\Users\<username>\Documents\Guild Wars 2\Screens on Windows Vista or later). As the title says I have been wondering if it’s possible to change that path and if yes how to do that? It would be nice to not worry about username in the path every time I take a screenshoot :P

P.S.: As it’s already known search is broken, then I apologize if it already was asked before.

Guild leadership vanished

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shadow.6174

The Dev response is quoted further up in this thread. No action is taken with regard to Guild Leadership by the game or Game Mods/Managers.

Yes I have read it up, but the quote is about autopromotion, as occured in GW ,1 when the leader is absent for a period or banned. I was talking about the question mentioned by the OP, where they accidentally demoted themselves and then people mentioned that someone else could have gotten the role. This is what I wanted to hear an official response about.

So... Uh... Who Dyed Gendarran Pink?

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shadow.6174

The ground is composed by more than a single texture. It uses several textures overlaying each other, so why it oddly can still look “normal”. Their issue was just one of the “minor” textures that compose the ground was the corrupted one.

Guild leadership vanished

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shadow.6174

Hey devs, could you give some highlight and official words on this subject please? :P

Guild promoter: Letter of thanks bug

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shadow.6174

I wonder why does people remove the original posts when the issue is solved or something like? It’s good to keep it for the case of someone else has the same question, so they can get the answer and understand the thing. Removing the first post makes the thread to become broken and non-sense. :P But well, it’s up to each one to decide what to do with their stuff. :P

So... Uh... Who Dyed Gendarran Pink?

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shadow.6174

Yes I was going to suggest a repair, it looked like corrupted texture. Good to hear you have it fixed.

Guild leadership vanished

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Posted by: shadow.6174

shadow.6174

Not sure what answer you got by the thread being moved to another sub-forum, but as far as I know, no automatic changes are made to Guild Leaderships positions no matter what the reason for a Guild Leader to be inactive.

I was talking about the issue in the OP, they said they lost the leader position because they accidentally demoted themselves and then someone else said that another person might have gotten the leader position. I was just wondering if it was intended feature which the position would be given away in these cases, moving the thread to here and saying “this is not a game bug” answered to what I was wondering about.

Can't access the official websites and tp

in Forum and Website Bugs

Posted by: shadow.6174

shadow.6174

What error do you get with TP? If it just doesn’t load or stays blank after the “loading” icon you might try to clean your TP temp files. Under Windows Vista or later it’s usually at C:\Users\<YourUsernameHere>\AppData\Local\Temp\, that’s a folder called something like “gw2cache-{<some numbers here}”. Just delete that folder while not logged in game and restart the game. But if it’s something different then it would need some further investigation.