Ah, just to add.. I was at Frostgorge some days ago, I even followed the champ train there and it looked normal to me.. on Seafarer’s Rest (EU).
I remember trying to do that even months ago.. it was bugged at that moment too…
Hmm, that error report mentions about a failure when reading a memory address… Maybe corrupted file? Try to repair the game or reinstall it. I can’t recall the thread about repair but I know you can do that by adding -repair to the game command line, something like “C:\Program Files\Guild Wars 2\Gw2.exe -repair”.
Also, if you can give more info about your system it can help, like OS, RAM, etc.
32-Bit Windows can only handle 4 GB memory in total, and whats the real problem is, only 2 GB per application. Since the video memory that a monitor screen needs is also included in that 2 GB the game crashes as soon as GW2 wants more than maybe 1,6-1.7 GB ..
The only real fix for you is to use 64-Bit Windows that can at least use 4GB even for 32-Bit applications.
Yes, I know 32 bits system can handle only 4 GB (a bit less than that actually) and I’m aware about that “wasted” RAM on my system (too lazy to format and reinstall stuff for now lol). But the question is: for some reason does it mean that GW2 is requiring some more RAM now? Game had been working fine for about 10 months but after last patch I get crashes like everyday. If you see my previous post I had about 25% of free RAM when game crashed, so I don’t think my issue is lack of memory. Also, I have added a 2 GB new graphic card, what freed 2 GB (or less) from RAM that was before used for video.
what more can I say.. it’s getting annoying as I can’t find a pattern..
"*--> Crash <--*
OOM: arena=Default, cat=Gr Texture, allocBytes=1048704, arenaBytes=264237168, fallbackBytes=8643908, align=0 ,
[..]
*--> System Memory <--*
Physical: 843MB/ 3327MB 25%
Paged: 3430MB/ 6652MB 51%
Virtual: 127MB/ 2047MB 6%
Load: 74%
[..]
*--> Error Logs <--*
tempting again
TRY_ALLOC failure on arena(Environment) category(Prop Packfile) size(61540) whiteBox(false). Evicting unused model files and attempting again
[this same line above repeated about 6 times]
Content is referencing a propID that doesn’t exist propId=’1600442086851641877’
TRY_ALLOC failure [..] attempting again
Content is referencing a propID that doesn’t exist propId=’1600409226056860175’
Texture ’0x02ea0f’ dimensions too small
Loading ’0’ texture failed
Texture ’0x02ea0e’ dimensions too small
TRY_ALLOC failure on [...]
Texture ’0x02ea07’ dimensions too small
Loading ’0’ texture failed
Texture ’0x02ea06’ dimensions too small
Texture missing mip chain: 0x064152
Texture missing mip chain: 0x064150"
of course, as a non-developer I can’t understand it all, but it’s clear a lot of thing is getting failure...
(pic isn’t related to the text above, but the one on pic happened just before the text above)
(edited by shadow.6174)
What was the original cash message ? Maybe something about “out of memory” and are you maybe still using 32-Bit Windows ?
If it was to me, I’m running Windows 7 32 bits on a PC with a 2 GB DDR5 128 bits graphic card, 6 GB of RAM and Intel Dual Core 2.7 GHz. I don’t think my issue would be “out of memory” although the latest Crash Report mentioned “Arena ‘Default’ capacity exceeded”. I’m paying attention to these details to see if it’s always the same issue. It has started after the patch mentioned on the OP, game worked fine before.
Make sure to also toggle off Stop Autoattacking on Target Change.
That’s how it’s set for me, that as I said above I’m not affected by the OP issue. But if it’s a Utility Skill used to flee from mobs, yes it doesn’t make any sense indeed if it attacks any mob nearby.
It has happened at very random moments (since from simply switching chat tabs to changing some game setting) that makes it hard to reproduce or track down a cause. I just recalled there is more info on that Crash Report window that pops up, if I take another pic as above I’ll get it with that options expanded. Maybe I can find a common factor for those crashing…
It has been so nice seeing my iWarden standing there watching me to fight and just giving the last hit on the mobs (yes, it only reacts when mob is about to die)... *sarcasm*
and bumping again… issue still happening..
Not sure if it’s the case but I have seen it happening before, going to an area and no mobs, NPCs and others.. it happened due lag as my connection had dropped for a few secs. Maybe that’s the case (either your side or server side), the connection was broken for a some time so game couldn’t retrieve the mobs’ positions etc.
Ah, when that issue happen I have also seen the “already spawned” mobs and NPCs just stopping their actions and standing still there doing nothing (it has even happened during a battle, boss was like “ok, let me rest a bit” :P)
Yeah, any time you use an ability the game doesn’t care what type of ability it is, it just tries to autotarget the nearest enemy and start attacking. Solutions are to turn off autotargetting or to turn off your auto attack.
It’s not always true, with my mesmer I can use the 4th skill from focus (I can’t recall its name, Temporal Curtain if I’m not wrong?) and it doesn’t start auto attack any enemy nearby, and I have autotargetting enabled btw.
Game still keeps crashing on me at very random situations… I have been sending crash reports every time it happens. Maybe I’m going to report it here too so the thread stay active.
Just bumping it, no happening to tell about it :P
I think I found a cause or even a workaround for this issue.. fragmentation. Recently I have defragmented specifically the file GW2.dat (I used a software that allows me to defrag a specific file) and after that when I started GW2 again the UI loaded very fast, even world map took about 1 sec to render, the windows loaded immediately. So, it may be the reason as well it can be some workaround for those having this badly.
(edited by shadow.6174)
Although it may sound a bit exaggerated, I DO agree very much with the post above. The sound from this bug isn’t annoying only, it CAN be scary depending on your volume level. The most of times it sounds like a shotgun (as others mentioned here) or an explosion. If your volume sliders are all almost at the same level, it got mixed with other sounds and so it’s not that scaring. But if your sliders are low, even Master sound level, it can be scaring.
I can’t recall how long I have been noting this issue, but I’m sure it has been months since I first noted it, even way before than this thread.
As a programmer and developer I know that random issues are hard to track and fix, but this one needs a high priority and a immediate fix.
This thread gave me some tips about when it occurs, so I’m gonna try to record game’s sounds and see if I can associate it with some event.
Other threads about the same issue:
https://forum-en.gw2archive.eu/forum/support/bugs/Mini-Map-Rubberbanding/
https://forum-en.gw2archive.eu/forum/support/bugs/Mini-map-1
lol that would be funny if you could take a pic of it… But yes, I had seen it once for a few secs but it was after being pulled away by a mob, I was walking but the anim was stuck as lying down for a few secs. I just jumped and it went back to normal.
@Inculpatus: thanks for posting that link. My suggestion was based on that thread but I just couldn’t retrieve that link.
I could definitively confirm the source. It’s caused by Ornery Crabs. I was just swimming at Boodtide Coast when an empty line appeared on chat. Then I went looking for crabs as it was said on this thread. So soon I approached that Ornery Crab shown on the picture, 3 more empty lines appeared in chat (look chat window in the pic) and the crab waved at me, then it became aggro and attacked me (that’s why pic shows me fighting :P) I was going to send in a in game report when it attacked me, so I could not do more than take this picture only.
I have seen on a thread once a workaround for this issue. I have experienced it some times. You could try to clean its cache, it always work for me.
To do that, go to your Temp folder (on Windows Vista or so, it’s at “C:\Users\<yourusername>\AppData\Local\Temp”. If on a different OS, ask me although I don’t know it on Mac). There you will find a folder called like “gw2cache-” plus some numbers. Leave the game and then delete that folder. It’s used to work for me.
There is even another thread about this issue too. I can’t find the link right now though.
Yes, I have seen another thread about items bought from NPCs being sold on TP. Those items aren’t salvageable but they can be sold on TP. It’s understandable they can’t be salvageable so it would prevent abuse.. but then they couldn’t be sold on TP either. It makes thinks weird and leads to error. Or at least its description should tell they aren’t salvageable..
Ikr! One more for the tales of auto targeting… Yesterday I was walking around at Queensdale at the area near where Champion Boar respawn. That area is full with angry Veteran Boars and one of them just began to attack me while I was passing by. While I was fighting it I walked around it and at some point I turned 180° and it got out of my view. Since I was already attacking it I believe it could lock target until the mob got defeated. But what it did? It lost target and targeted nothing since there wasn’t any mob in my view at that moment. So soon I turned my back and got it in view it was targeted back. Now I wonder what would happen if there was some yellow mob at my view when I turned and lost target….
I have noted this issue some time ago too. I wasn’t doing Fotm or any dungeon, I was just a party on PvE. After completing an event, the other players in the party didn’t kick me but they left the part themselves. After they did, all party chat disappeared as if there wasn’t any. I was even going to ask something to one of those players but I was unable to do that because I couldn’t retrieve their name again.
Yes, it may be related to this thread: https://forum-en.gw2archive.eu/forum/support/bugs/Interface-takes-forever-to-load/
Yes, someone has reported this issue with Norm NPCs too.
Yes, it’s noted to be even worse on Lion’s Arch (where I’m even used to have environment render issues). At times even the skill bar and chat background loads mins later I logged on.
I’ve now also found that even if I’ve been playing for hours, the first time I visit the mystic forge during the session the mystic forge UI also takes about 1 full minute to load.
Yes, it takes long to load each very first time you use one of the UI. E.g,: if you would use Trading Post or even Guild panel hours after you logged on, the first time you get on these windows they would appear with no background. I have seen it happen even with individual inventory items. Yesterday I bought an item from Laurel merchant and its icon took about 1 min to appear, even though my inventory and whole UI already was fully loaded.
Deleting local.dat could be a workaround for this yes.. but then all my settings would be gone too…
Yeah, the “see-through” inventory or other UI (even worse with bank) issue seems be a daily issue for me >.<
I’m pretty sure that not letting us target what we are actually fighting and instead having us unintentionally agro everything else on the screen is the devs way of introducing new challenging content.
I mean people were complaining about how boring it is fighting big blobs of health for so long. Now we have the added fun of not being able to target the big blobs of health and drawing in more adds!
It would make sense yes adding more challenge by grabbing more mobs to fight you.. but why the h**k grabbing/targeting ambient creatures (white mobs) then? Yes, it has happened to me a few times. About world bosses or champs, yeah every time I try to click bosses that are taller than my field of view I’m not able to select them. I would not even select anything if no mobs are nearby.
Yes, last night I have realized this bug too. I spawned my Warden and watched it for a little. It only attacked the mob when it was about to die, the Warden stood there doing nothing before it gave only 1 single hit…
You already did it, posting bugs here and/or sending in game report is how you get them to know about it.
And game just crashed on me while switching characters…
Hey guys, I know it’s a frustrating issue (yes, my main also is a mesmer) but calm down. The fix may not be so easy so why it wasn’t fixed 1 or more patches after it was reported. At least staff has answered to this thread and they are looking into it. Yes, let’s hope they fix it asap but keeping “yelling” a “fix it now” wouldn’t help much :P Give them more details and such instead simply keep “ordering” them to fix right now.
P.S.: It’s me or someone else has noted how annoying and spammy the “Still charging” notification has became lately? It’s classified as “Game messages” now and keeps spamming if “Game massages” is enabled.. before it was classified as “Combat messages”…
I have had this issue some time ago too. When i was asked to select a reward from a Personal Story (I can’t recall which one, but it was one before The Battle of Claw Island for Sylvari, lvl 50 or something), I chose a ring with an upgrade. But later when I saw it on my inventory, there wasn’t an upgrade. Linking it to chat and hovering it would show the upgrade, but the upgrade wouldn’t be shown for my one in use (see picture attached).
Recently someone has posted a similar issue also at a Norm map: https://forum-en.gw2archive.eu/forum/support/bugs/Standing-instead-of-lying/
I believe this issue is related to the one posted on this thread: https://forum-en.gw2archive.eu/forum/support/bugs/Not-so-Passed-Out-Warriors/first
P.S.: It’s me or the second post here doesn’t seem make any sense for this thread? *shrugs* And totalpwnage.6534, you posted it on the correct forum.
I have played that instance again last night. I have confirmed it and I got all sounds normally.
Yes, I have experienced it too. At times map loads blurred and takes a while to appear fully rendered.
I have been crashing since the new content was released on 10th. The crashes are random and happens at different moments (one was even just when I turned my camera around). But it coincided with me installing a new graphic card on Tuesday, so I’m not sure if it’s the game or what not.
Yes, I have had a severe lag while doing Wintersday events on LA on past hours. Chars weren’t even loading and I would see only their hovertext, as well any UI background.
I have purchased the game months after its release and I have never seen any numbers on Contacts icon.
I have noted it on minimap as you said, I hover over them and I get only a blank square. I haven’t noted about the hovertext in world though.
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
Huh?