Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
well, u can rapid fire for 15 stacks of vulnerability, (have remorseless in marks), stealth, swap to gs (with sigil of intelligence), and maul…
that’s 25 stacks of vulnerability, crit, and kind of a free hit cuz u were in stealth when u cast maul
pretty nice combo imo
Guild Leader of Favorable Winds [Wind]
well, I doubt ur gonna be staying at 1200+ range the entire fight… so warrior lb wins in the grand scheme of things (longer fights)
I mean, it’s good for starting a fight with a 9k aa from lb lol, that’s half their health gone right there, and another aa and rapid fire (with or without qz) can usually finish the job
Guild Leader of Favorable Winds [Wind]
LOL spotter and frost spirit in tournies… lol. lol. sry, that’s lol.
no wonder it took u 3 weeks to find a tpvp team xD
it takes 5 minutes at most for the rest of us
why would u be running spotter and frost spirit in tournies? that makes no sense
if u want spirit to survive long enough as to where the buff actually makes a bit of a difference, it has to be off point, but u have to be on point to win, and that’s out of range of the spirit
spotter is O.K. but ur better off just going condi lol
lb too… if u go full zerk, might as well have a thief take ur spot, if ur going hybrid, ur weighing ur team down instead of having a more useful build/class, and I don’t think lb is good for fighting on point xD
Guild Leader of Favorable Winds [Wind]
mesmers are very easy with lb, clones are np due to barrage, u can use piercing arrows if u want, and lb 3 is one of our best weapon skills, same with the knockback and rapid fire
the only problem is scepter mesmers cuz they have the block which procs a TON against us cuz we can track them during stealth and barrage hits so many times
for those, all u have to do is dodge, but it can be a pain sometimes
Guild Leader of Favorable Winds [Wind]
ive actually ran an all ranger squad before, we only had 8 at the time but I worked out everything and we were actually pretty successful against small guilds and zergs (10-20ish)
without slotting EB, we had rlly good condition clear from the healing springs and traits, permanent regen, 2.7k+ armor, 5-7k aa, and an insane amount of aoe soft cc, it was so fun, we’d literally watch enemies zerg hobble towards us as we pew pew’d them to death, any condi clear they had was worthless cuz we’d apply like 2000000 cripples per second lol
the only ones who made it through were classes with teleports and stance wars lol, even then, we’d knock them back and they’d die soon enough
then the guild decided to transfer servers on a whim leaving over half of us behind, and it died out within a month
ahhh, fun times, it was good while it lasted :]
Guild Leader of Favorable Winds [Wind]
I actually have the same trait setup on some builds I was theorycrafting (30/0/15/25/0)
my only problem with it was that there wasn’t enough condi clear when fighting more than 2 people at a time, the condi pressure does get a bit much at that rate so I scrapped it until I had enough time to go back and look at it a bit more
nice job. :]
Guild Leader of Favorable Winds [Wind]
ur not doing it right haha, if ur using lb correctly, ur enemy will have a VERY hard time closing any distance on u
you shouldn’t have to take any hit on effectiveness if they can’t close the distance on u should u? :P
Guild Leader of Favorable Winds [Wind]
lb is great in a 1v1…. one of our best weapons imo, i mean, i main lb, but i don’t see why you would choose sb over it, other than in a pure condi build, lb is a beast if u use it correctly
btw, if anyone’s got another decent power ranger link like the one above, post it here plz :P
they’re fun to watch lol but i don’t see many of them, that’s why im asking
Guild Leader of Favorable Winds [Wind]
make a vid of the ranger squad in action. :]
Guild Leader of Favorable Winds [Wind]
gm trait to see through stealth? lol, OP
they should make muddy terrain apply revealed for 1s to anyone who walks in it
now we have a purpose. reveal guilds that go through veil, and we also are better at fighting thieves even if we do go glass
Guild Leader of Favorable Winds [Wind]
if ur fighting on point, u need s/d lol, no matter what. healing spring could help
though many run spirits (I do as well), traps are actually pretty good for holding down a point
Guild Leader of Favorable Winds [Wind]
ground targeted line was what I was intending, ehh, kind of like a shortbow’s poison volley, 8 arrows are shot towards the line, piercing any target in the way
I though so. So, instead of having a useful skill, you want to give us a skill, whose only purpose seems to be tagging enemy Zergs, while still not actually being useful?
█ Is it useful besides that? █
well, you can increase the cripple duration to make it stronger, but its meant to cripple a large amount of people at a time, and its sort-of spammable as well with no target cap
Guild Leader of Favorable Winds [Wind]
I main a ranger, warrior, and ele (although I play every class). I still think warriors are OP lol, honestly, they are too easy to play and have a much larger reward. But, if ur rlly having trouble, the easiest way to 1v1 them is to take it slow. Look at their animations and attacks and dodge the ones you need to. Its the easiest way to beat them imo.
That’s, again, for if u rlly have a hard time fighting warriors.
Idk, personally, they’re just easy to fight imo. lol
I win maybe 90-95%+ against warriors, in spvp, I pretty much only lose to Vassangel, and even then, its always a close match. He ends with around 10-20% health nearly every time. The only other specs I would have trouble with are cheese shouts/like 5 stance, double endure pain, condi resistant, dogged march, -100% condi duration, full dire warriors. again, lol.
Same goes for if im a warrior. Against other rangers, I win probably around 95% of the time. Lol, the other 5% are the good regen rangers that are pretty hard to kill. Those usually end in a stalemate for me.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
lol, power ranger sb/s-d can also go head to head with a warrior no problem… u don’t need perma regen to 1v1 a warrior :P
I know u said decent condis, so he might have been running a celestial setup if he also was able to tank and still have decent direct dmg
tho, if u saw a permanent regen boon on him, he was more than likely apothecary regen ranger build
Guild Leader of Favorable Winds [Wind]
@Ariete
hm, I never thought of it that way, honestly, that’s a good point, if u have to ask, OP, you might be better off rerolling a different class
we can tell you anything lol, ranger is good at this… ranger is good at that… but if you, right off the bat, are questioning if the class is good at anything at all, then I don’t really think its for u…
I mean, don’t get me wrong, im not trying to discourage you from playing ranger, but you might have more fun with another class… just sayin.
Guild Leader of Favorable Winds [Wind]
camouflage should trigger after a dosge roll. So you’ve a little control about it.
hmm, I like it :] this should proc remorseless too, make us a vulnerability bot :P
like a 3 second camouflage on a 15 second cd
Guild Leader of Favorable Winds [Wind]
ground targeted line was what I was intending, ehh, kind of like a shortbow’s poison volley, 8 arrows are shot towards the line, piercing any target in the way
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
25 stacks of bloodlust, jungle stalker f2 (5 stacks of might), SotW (3 stacks of might and +25% damage), SoS (3 stacks of might + invulnerability for the scholar runes), open with rapid fire (applies 15 stacks of vulnerability), swap pets (3 stacks of might), barrage, swap weapons (3 stacks of might), swoop, hilt bash (moment of clarity +50% damage proc), SotH (3 stacks of might + additional +50% damage proc), maul (applies 5 stacks of vulnerability)
this gives you 20 stacks of might and a 9k+ maul if every damage modifier procs
if ur going full zerk, use this build:
http://gw2skills.net/editor/?fNAQJATRjEq0waFLGsw1ag9gadAcARA7PYEChXd7FrcyE-TpBEwAMOEASOCAp2fAwFAIbZACPAAA
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
well, its spread out, not one concentrated shot
its meant to be used from range, or, like u put it, can be used like a thieves sb 2 to nuke an area, a 2 second cd means it can’t be spammed as much.
ur thinking of it like shooting 8 arrows at a single target, now that is OP lol
Guild Leader of Favorable Winds [Wind]
great idea, should be a signet active buff, like an ele’s Glyph of Elemental Power, 45 second cd, buff duration lasts 30 seconds.
One with Nature: gain camouflage (10s) when you stop moving (30 second cooldown)
or something to that effect…
Guild Leader of Favorable Winds [Wind]
open with lb rapid fire for 15 stacks of vulnerability (if u have at least 5 in marksmanship), muddy terrain, hunter’s call, f1, quickening zephyr, and 1111111111111111111111111
u can use signet of the wild and stone if ur traited 30 into marks
Guild Leader of Favorable Winds [Wind]
@Sigmoid, that’s what I was intending with the changes for the longbow
Guild Leader of Favorable Winds [Wind]
as long as you are in stealth…
Guild Leader of Favorable Winds [Wind]
Edit: Edited some of the skill change descriptions (Muddy Terrain, Point Blank Shot)
btw, u guys can post any suggestions you have as well lol, correct some % changes, anything :P i’ll edit in any ones I think are good
Guild Leader of Favorable Winds [Wind]
I personally don’t like watching or using regen ranger builds, overplayed, overused, boring, and skill less to play imo, regen carries as you evade and slowly tic ur enemies’ health pool down, don’t get me wrong, I used regen ranger for the longest time (1-2 weeks into the game, I found out about the natural healing bug) but now, if you rlly want to impress me, show some fights with power ranger lol
Guild Leader of Favorable Winds [Wind]
^ I have to agree, there’s no roaming involved in the video, its all zerg v zerg, not even coordinated, with u just shooting from the side
Guild Leader of Favorable Winds [Wind]
paralyzation affects stuns…
Guild Leader of Favorable Winds [Wind]
Doesn’t the sigil of life increase healing for allies as well? like if u give regen to ur allies, it scales off your own healing power… at least, that’s what I think. so overall, in a group situation, would it be better to take life? or benevolence?
oh, and does fern hound’s f2 skill also heal allies?
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
I didn’t feel like making a new thread about it, so ill ask here, moment of clarity gives the 150% bonus on an interrupt only? or when u use a stun/daze skill? does it matter if it hits anything or not?
Guild Leader of Favorable Winds [Wind]
? lol, u realize u can’t cap or prevent a point from being capped either when u use it right?
Guild Leader of Favorable Winds [Wind]
or anime hair, gloves with daggers, and the same outfit 10000000s of female thieves use,
sorry.
Guild Leader of Favorable Winds [Wind]
the name of my first character was Shadowplay, go figure
thanks, ill check it out
Guild Leader of Favorable Winds [Wind]
Hey guys,
Just wondering, are there any good, free recording (things, idk what they are, softwares? programs) that I could use to record my gameplay? I’m not completely set on it yet, but I’ve been getting many solid 1v2-4 gameplays on glass/power ranger and thought it might be cool to share.
Thanks,
S H A D O W
Guild Leader of Favorable Winds [Wind]
what I meant to say was that I was originally aiming for 3.6k damage over the course of the channel, that was before I did the math…
so yeah, 33% increase is too much, it should’ve been left as it was with no % increase and hit as hard as max range across all ranges…
so after doing the math, this is still less dps than a warrior’s, but with the ability to track targets in stealth with it, I think it makes up for the dps loss
Guild Leader of Favorable Winds [Wind]
wait, sorry, this is kind of confusing, so the time it takes to shoot 3 arrows on aa is 2 seconds, while on warrior, it takes 3/4 of a second to shoot 2 arrows, so, doing the math, a 5% increase on each arrow should bring it just above a warrior’s, so if they shot twice (1.5 seconds in total), they would hit for like 3.3k damage, so if we shot once (2 seconds in total), they would hit for 3.5k damage, overall, I think they’d still probably do more damage over time than us
so here’s the thing, in order to make this fair, there is not going to be any increase in damage per shot, this puts our damage right below a warrior’s but makes up for with the ability to track targets in stealth with the autoattack
Guild Leader of Favorable Winds [Wind]
well, like I said at the top, i’m fine with the way ranger is now, I have no problem in most 1v1’s, and have won my fair share of 1v2-4’s, but yeah, again, like I said, 33% is a bit much, i’ll do the math later and bring it back in line with another classes
basically, with the 3 shots, it should do around 3.6k damage on average (not full zerk, not full tank, 1.2k a shot)
my reason for this is that most classes do more damage in melee than in range (there are exceptions, I know) but this would actually make people not take zerker longbow rangers as a joke, which then, the arrows should hit for 5-7k damage with the auto attack (if all 3 arrows hit on like full zerk) actually making us a viable “sniper” or “archer” class
and also, zerk thieves can hit for like 4-5k on dagger and sword auto attacks… so 2k autoattacks on long range shots (the 3 arrow version), is still less damage per hit than a thief, and even if they all hit, would still do less damage than a thief’s aa chain
Edit: I did the math, if left at one shot, aa with 33% damage increase is still less than a warrior’s longbow aa (both tested in full zerk), but with 3 shots, its actually like 2-3 times the damage… so you could do a damage reduction of 50% per arrow, and keep it at 3 shots, this would bring it just over a warrior’s, im talking literally like 10-30 damage… the reason I want it as 3 arrows as a channeled aa, is that it tracks during stealth :]
I want rangers to be able to “track” better than other classes, meaning we have access to stealth, a lot of soft cc, decent amount of hard cc, and good amounts of AoE and access to a lot of channeled skills to be able to give us the ability to “track” targets no matter where they go (meaning after they go into stealth)
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Edit: Changed the changes I proposed for warhorn
btw, I knew someone was going to mention the knockback on swoop :]
so, that’s the reason why I added the second part of the skill, the first was to cc the target backwards, like to prevent a stomp or something like that, and the second part could be used right after to knockdown and put yourself right back onto your target, or save it and use it a short time later (like thief’s s/d 3 skill, or our own hornet’s sting)
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
hmm, I really don’t think these are OP, maybe 33% damage increase is a bit much on an autoattack, but honestly, if you think about it, all the changes I suggested, other classes have in some way
right now, it takes a bit of skill not to be laughed at and focused just cuz ur a ranger, these changes give something for our enemies to fear in a fight, now we have the ability to make them work to beat us
every class has some type of control on their weapons, warriors have cc, thieves have stealthing abilities, mesmers have stealth and clones, elementalists are very balanced overall, same with guardians, necros have death shroud, fears, etc., what do we have atm? our skill and a (somewhat broken, but got better in the last patch) pet, and our skill. other than that, we really don’t have anything special
also, think about this. some classes, people actually go out of their way to avoid fighting them, like a Mesmer for example, or a condi warrior. but when ppl see a ranger? lol. free kill! whoooooo
aaaaand if ur good, u kill them and feel good about urself, but honestly, I thought about each of these before I posted them and tried pretty hard to bring our weapon skills and traits in line with other classes, any damage % increases I listed, I did the math, and they are either on par with/still below other classes’ damage with that weapon
Guild Leader of Favorable Winds [Wind]
ok? what does that have to do with anything?
Guild Leader of Favorable Winds [Wind]
Edit: New utilities were added to the list!
Guild Leader of Favorable Winds [Wind]
Edit: The rest of the weapons were added to the list!
Guild Leader of Favorable Winds [Wind]
thieves have stealth. shadow’s refuge, snipe = gg
I wasn’t talking about the thief just standing there in front of the person while sniping
Guild Leader of Favorable Winds [Wind]
5 is OP as crap, 15 initiative in total, 7 used for Snipe, 8 initiative left, 200 range per initiative, 1200 range, so 1200 + 1600…. u want thieves to be able to killshot from a 3000 range? LOL
Guild Leader of Favorable Winds [Wind]
Man, I haven’t seen Deku God in forever, I’ve 1v1’d him plenty of times, and we were both using runes of rata sum :] spirit ranger vs. spirit ranger was pretty fun
Guild Leader of Favorable Winds [Wind]
it’d be fun, in order to unlock a certain ascended pet, you have to complete certain achievements with that pet’s type, like feline, ursine, etc. etc. and you can unlock fractal pets which have 20% higher stats than normal pets, move 20% faster, and deal 20% more damage
Guild Leader of Favorable Winds [Wind]
it should be like this
Echo-Location
– Bat lets out a screech revealing all stealthed enemies in the area (1200 range, 40 second cooldown, 4 second reveal, 2 second cast time)
Guild Leader of Favorable Winds [Wind]
its a skill to learn, it takes a bit of practice. since the return axe does not track, and your enemy is usually moving, you have to watch it on its way back and position yourself accordingly to make sure it hits
Guild Leader of Favorable Winds [Wind]
OH axe is a beast in power builds, in condi, I mean, sb/s-d is a lot better for spirits, but you can go sb/a-a or sb/s-a if you really wanted to, the whirl is decent support on point if u use it, and the pull is good for interrupting stomps, but other than that, its not rlly worth it compared to our other weapons… for spirits and condi at least…
Guild Leader of Favorable Winds [Wind]
trashing rangers? brahhh, you don’t even know me, and ill still beat ur regen spec on my power build (im not serious, don’t take me up on this, regen ranger OP as kitten, that’s why I gave u the spec to keep a secret in the first place, but u know how that worked out
)
Guild Leader of Favorable Winds [Wind]