Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
I edited your spec to match my own build a bit more.
Guild Leader of Favorable Winds [Wind]
and how does that work for you against a good thief or warrior?
rlly well actually.
s/d thieves are another problem… actually. I should say thieves in general are harder if they are good.
but warriors. pshh. omg I stomp them on my ranger lol
and I run power ranger too.
Guild Leader of Favorable Winds [Wind]
and all characters look like they are below lvl 20.
lol. blacking out like everything didn’t help.
Guild Leader of Favorable Winds [Wind]
I have actually thought about this a few times and I still really want withdraw on ranger.
It’d be great to use with longbow.
Guild Leader of Favorable Winds [Wind]
Much better mate. =D
I love the music in ur videos and the quality of the fights in this one greatly improved since your last (no offense).
But great job dude!
Guild Leader of Favorable Winds [Wind]
I have SotF slotted.
Fury bumps my crit chance to 49% and I think that’s more than enough to proc sharpened edges.
Guild Leader of Favorable Winds [Wind]
This would be for the next update.
I don’t have the time to write out a detailed explanation at the moment, so I’ll get around to that later.
For now, feedback and constructive criticism would be appreciated.
Guild Leader of Favorable Winds [Wind]
agreed. ^
nice dodges.
Guild Leader of Favorable Winds [Wind]
this is mine. 100% crit chance with fury and stacks + read the wind, 215% crit damage, 2.3k power, etc. etc.
combine that with quickening zephyr and the upcoming change to rapid fire and signet of the wild, u will drop ppl left and right
Guild Leader of Favorable Winds [Wind]
np.
just try to include better fights next time around. the music was good tho
(not trying to be mean, but it would’ve been better off if u hadn’t included the first fight where the guy just stood there as u attacked him to death)
avoid things like that, and u should be fine.
and a tip, idk if its just me, but I find it a lot easier to play when I zoom out all the way.
that might help u see a lot of the attacks coming for u that you should dodge.
Guild Leader of Favorable Winds [Wind]
ehh..
I can post a vid showing me killing noobs in hotjoins as well.
Tbh, the gameplay wasn’t the best either, there were many things you should have dodged but didn’t, and the people u were fighting weren’t all to skilled imo. Like that dude on skyhammer who just stood there as u shot him…
It would make ur next vid better if u included fights against actual 1v1’ers like in the gambling server or something.
If you won those against good thieves and other classes like those, that’d be impressive.
Overall, its OK I guess.
Guild Leader of Favorable Winds [Wind]
My ranger S H A D O W F A L L
Dat ponytail doe.
:D
Guild Leader of Favorable Winds [Wind]
Remorseless:
- deal 20% more damage to enemies under 50% health
Empathic Bond:
- move to Master trait
- cleanses 3 conditions from both you and your pet instead of transferring them
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
1)axe is a bad stan alone weapon. No utility, just high auto attack damage. It’s only used thanks to sigil of intelligence (no war ran with axe pre 15th april).
2)how can you be in top 200 and not know that lb is mandatory for war thanks to the condition removal? warrior has no active con removal apart from cleansing ire and signet of stamina.
I’m rank 44, and i’ve never, ever, ever saw a mace/gs war in pvp. EVER.
You have to sacrifice a lot of armor and hp, condition cleansing and utilities just to land a skill with less dps than guardian’s gs 2 and 3+1/2 secs of channel time.
Also, I can kill gs warriors easily with a power ranger (and I’ve played no more than 70 matches with this class), and have you ever saw a gs war in a ToL match? I haven’t. Power ranger is more represented than gs warrior!3)warrior’s gs mobility < ranger’s gs mobility. But you can nerf that kitten mobility if you really want, it’s only useful for running around the map in pve.
I have a gs ranger. The weak auto attack is compensated by the dps boost by maul, but anyway ranger’s gs is a much more defensive weapon set. I strongly prefer ranger’s gs skills to the warrior ones (that’s why a play a gs ranger, and not a gs warrior).
Warrior’s gs is pure offense (with a weak auto attack and a skill with less dps than whirling wrath that roots you in place) and mobility (with a horrbly bugged mobility skill. The other one is fine, though).
Warrior’s gs auto attack:
2*259 (0,7)
333 (0,9)Guardian:
2*296 (0,8) (15% base, +15% scaling)
443 (1,2) (33% base, +33% scaling)Whirling wrath dps >> 100b dps
1085 (2,8) in 3/4s
vs
1624(4,4)+406 (1,1) in 3 +1/2 s100b is a very ugly skill, only good in pve. I’d swap it for maul.
If you say so. I am in the top 25 on with my warrior. I do not use long bow. At all. If you think long bow is mandatory, then I think you might fall under the L2p issue that happens a lot in Gw2.
What’s your build? When I played a condition warrior i simply steamrolled anyone without lb. My gf plays a condi necro and does the same.
loooooooooooooooooooooooooooooooooooooool. do u even play this game bro?
like he said, I think u fall under the “l2p” category of players.
half of your arguments have been proven wrong by other posts.
gs warriors are common btw… never seen a good one? lmao. fight Vassangel and come back to me.
and its obvious you haven’t been around the game long then. mace/shield-gs warrior was meta a few months ago.
Guild Leader of Favorable Winds [Wind]
wtf, I run that build now haha
cept I use spiders instead.
Guild Leader of Favorable Winds [Wind]
@Terravos
LOOOOOOOOOOOOOOOOOOL
+1
Guild Leader of Favorable Winds [Wind]
are u being serious?
how do u have those stats at lvl 80?
I don’t even know where to start. it looks like u purposely put together everything that does not work well together, and stick it in one build.
are u a casual player?
maybe you should start by watching other people play ranger and look up videos on youtube on gameplays and commentaries and things like that. that might help u a little bit more than tidbits of advice you find on the forums.
from the look of it, it seems as if you don’t understand the basic mechanics of the class. maybe a little reading up and researching the ranger class might do u some good as well.
good luck.
Guild Leader of Favorable Winds [Wind]
terrible idea, this would effectively give warriors 4 weapon sets making them a lot stronger than they already are.
as for deimos, every single one of his suggestions make warrior more and more OP…
as he said already, he mains a warrior and doesn’t really have a concept or the knowledge about how other classes work to provide a (semi)-balanced suggestion for the class
if u look at his previous posts, he wants nearly every aspect of a warrior buffed… soooo, one can only guess as to how well he plays the class.
either that or he just trolls.
Guild Leader of Favorable Winds [Wind]
I like them (main power ranger myself)
though, its called “Point Blank Shot”, not “Knockback Shot”
Guild Leader of Favorable Winds [Wind]
nope. warrior’s optional mobility is fine and balanced.
further adjustments no necessary.What is your reasoning behind your statement?
in sPvP conquest mode, if the warrior escapes, the capture point is lost.
This is not the situation in which it becomes an issue. When a player tries to cut a warrior off from getting to a capture point that is unattended or in order to aid a team mate, and they abandon the fight when cut off using their OP mobility, then it is a balance issue.
As well, when your making all of your statements about other professions based on the wiki and not of personal experience, it makes it very clear that you are not familiar with the subject matter, yet you expect your statements to hold weight anyway.
Guild Leader of Favorable Winds [Wind]
stream power ranger gameplay and would you be able to record and post it on youtube?
Guild Leader of Favorable Winds [Wind]
How about ya jump on gw2 there and actually show me that you know what exactly you are talking about because ive seen plenty of your type on the forums. You tell everyone else how they should be playing ranger and are not even a good ranger yourself. It would be like me telling people how to play warrior when i don’t play warrior myself. So please show me that you can actually do what your promoting on these forums then i might actually take you a bit serious.
Ignore Casey, I blocked him in game a while back. Last time I checked, he does play warrior and ran all the way around the map with s/x gs in a 1v1 server while he was dueling me.
Not only that, he also trash talks… a lot. So, I wouldn’t worry about him jroh, and whoever else he’s insulted/annoyed.
Guild Leader of Favorable Winds [Wind]
Natural Stride
For 8 seconds, move 50% faster and gain a 75% chance to block incoming attacks.
Removes Cripple, Chill, and Immobilize.
- 50 second cooldown
- Survival Utility
- Natural Stride is not affected by swiftness.
Edit: No longer affected by swiftness. Movement buff increased to 50%. Duration decreased to 8 seconds.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
that’s anet logic for u.
in all honesty, it’d be a good change… we’ll get it in 6 months, don’t worry.
Guild Leader of Favorable Winds [Wind]
hmm… for the warrior i would say the greatest weakness is the obvious animations.
so fricken annoying when ppl say this, u are implying ltd (learn to dodge) and yet, I bet u still get hit with more than half of the telegraphed skills warriors have.
its not that they are telegraphed, u can dodge a few, but they are on such short cooldown that u run out of dodges after a few attacks.
Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.
so annoying as well, use a lb, and if u don’t, burst attacks recharge is on 7-10 second cooldown, and with such high regen and armor, dealing with conditions for another second or two while u swap weapons to try and land a burst again, really isn’t a big deal.
also, adrenal health isn’t that strong that you shouldn’t spend ur adrenaline for. and cleansing ire can build a full bar in literally a heartbeat… and no one except full zerker really uses the 15% modifier traits
ok, stability uptime is crazy, I count that as a defensive boon, and with such high armor and regen, its like they have permanent regeneration and protection anyways, which, with dogged march, regeneration isn’t a problem anyways.
and destruction of the empowered… /wiki it. u can literally hit nearly 30% increased dmg on a target when they have all boons up.
about the blind…? many classes don’t have access to blinds so this is a nonexistent point
fire combo field is good combo field to have. its handy in groups and for dmg…
yeah ok… they have rlly high… everything, I think that counts as pretty fancy…
as like the devs, you were completely reaching to find any weaknesses for warriors
Guild Leader of Favorable Winds [Wind]
no.
they had this stat in beta I believe but they took it out because they didn’t want full bunkers.
Guild Leader of Favorable Winds [Wind]
do not run sylvari, they only look good in cultural armor (imo) and that stuff is expensive… I learned that the hard way QQ bye-bye gold…
Guild Leader of Favorable Winds [Wind]
wow u want to buff spirit weapons?
LOLOL
they can lock someone down very well and the hammer can hit anywhere between 4-8k…
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
^
/lol15charineedmoarletters
Guild Leader of Favorable Winds [Wind]
if anyone says weak group support, they mean:
not only do we have access to the lamest aoe boons ever that everyone has ez access to (swiftness, fury, regen, + 1 stack of might), we have very low aoe dmg as well.
Guild Leader of Favorable Winds [Wind]
Rapid Fire should have double as many arrows in the same amount of time. Same dmg too, warriors can burst hard with 100b so rapid fire should be ours.
we need dogged march, idk why we don’t have it, of all classes, I think ranger would be better at recovering from things like cripple and chill from dealing with the elements (nature) often
hilt bash needs 650 range.
either remove the kick on gs4, or make it so we have invulnerability frames while channeling it
and lb needs cripple… like on rapid fire or something… half a second to a second of cripple each shot would be great
now, all of this is fantastic but let’s wait 6 months for a new healing skill and our class will be great.
/sarcasm
Guild Leader of Favorable Winds [Wind]
its complete cheese in 1v1s too.
ur literally waiting for all of ur venoms to cooldown before u can burst again and all the time in between is just 333333, 5, 1111111 and repeat.
u list the attacks that other weapon sets use but at least they require some skill.
u just wait for someone to close distance and 3 to get away.
u say that the point of the build is that they can’t catch u because of perma chill, but what if they are ranged? that warrior u fought was purely melee and that’s why it worked against him.
Guild Leader of Favorable Winds [Wind]
At this point in guild wars 1 they had added hundreds and hundreds of new skills. And while I understand that adding too much is an issue, the direct opposite of adding nothing is just as bad (if not worse).
Guild Leader of Favorable Winds [Wind]
Anet should grab some of these ideas next balance patch. Give us smoke fields, the Muddy Terrain buff, Dogged March, Fast Hands, and Speed Training buff at the very least.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Omfg.
Does no one think these things through??
DO U WANT WARRIORS TO STEALTH? IS THAT A SMART THING TO DO?
“Le-meow!” the French cat said.
Guild Leader of Favorable Winds [Wind]
No, same trait lines and some other things here and there.
I didn’t get it from here tho. I’ve been running this for a long time now.
Guild Leader of Favorable Winds [Wind]
1 blast finisher isn’t worth a 4-5k “burst” (even while running tanky gear).
Guild Leader of Favorable Winds [Wind]
then just call it a bunker build.
anyone can make a tanky/regen spec and give it a fancy name.
Guild Leader of Favorable Winds [Wind]
^ what he said
and I don’t have a problem with torch. its like an extra flame trap
Guild Leader of Favorable Winds [Wind]
I hate warhorn.
Worst ranger weapon since 1989 =D.
It doesn’t even do that much damage and its only use is for stacking something (or burst, but even axe is better for that).
The blast is on such a long cooldown that its not even worth taking over something else.
Guild Leader of Favorable Winds [Wind]
If rangers had healing signet, they’d have nerfed it by 30% instead of 8% and buffed the heal up 3k…
I gave up on anet’s ability to fix this game (rangers especially). Most of the stuff they said in the CDI made no sense whatsoever. They prove time after time they don’t know the basic mechanics of their own game. Honestly, I’d stop worrying about it because nothing will get done about it anyways.
They have a balance patch every 6-7 months for god’s sakes. What other game waits so long when you have many, many people on the forums telling anet what is wrong and giving NUMEROUS suggestion on how to change it.
So… yeah. That’s just my thoughts on this whole thing. (Just do me a favor and don’t tell me to quit the game, I still like it, its just frustrating that they can’t fix anything after so long. It’s literally been 2 years and there has been practically no new content other than the odd face, hair, healing skill, and a few other odds and ends…)
Also, does anyone else realize that the only thing anet does in any sort of timely manner is fix the bugs that threaten the games economy?
Nothing is done about actual classes, but when some new thing pops up that makes players a ton of gold, anet nerfs it… I know the reason behind this, obviously they want to make more money from players buying gold, but I thought that this game wasn’t supposed to be pay to win…
Also, they remove any negative feedback they get. This is the most irritating thing. In ends up slowly building up more and more and they don’t seem to realize that either.
Whatever.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
I’m gonna go on a limb and say its because the CDI was largely underwhelming and a majority of the viewers were, frankly, disappointed in anet’s lack of everything related to their game… so, we decided to take out our frustrations on the forums…
Also, it might be because it was 2 in the morning and our brains might not have been working correctly. =)
Guild Leader of Favorable Winds [Wind]
Trying to copy my title. I see you.
Guild Leader of Favorable Winds [Wind]
@Royal
I completely agree with you on your third and fourth bullets.
What does ROF mean?
and… I just thought of a sick idea =D
have the 1 point minor trait in the Beastmastery tree changed to:
__________________________________________________________________
Instinctual Bond
– Gain access to a pet.
– Minus 30% physical damage to all skills.
__________________________________________________________________
If they made this change, they have to increase our damage first to make up for if we don’t take the trait.
So, move all BM related traits (merge a few of them first), into the Beastmastery tree.
This way, if someone did want to run a Beastmaster spec, all they have to do is put 1 point in Beastmastery to achieve it.
Guild Leader of Favorable Winds [Wind]
wait, I take back my previous post
this is extremely close to his build:
http://gw2skills.net/editor/?fJAQNBhYD7kpDq8wOPwUQoDxA/AF6bvF2BTBQ6pYLqCA-TFCBABA8EA2S5XV7P0nuBOV/BNlgNcQAg4CAEAAB4+2H7z+AH9oH9oH9od0je0je0jWKgKGGB-wgw2skills is garbage. Does it count in 2.5k HP from Guard stacks? 300-600 from BBloodlust? Up to 10% increase from WvW server-wide bonuses? The answer is no of course. The stats OP was talking about are quite real and frankly, just as they are you can also get insane damage on a thief, getting above 3.5k power with might stacks. And as no surprise it comes using a burst combo you can even bring such a hunk down.
But honestly if you bring a group support build and complain about losing a fight to a thief. My apologies. There are many things you should consider in a fight VS thief. Getting 20 might stacks prior to the fight might just be the reason why you lost.
uhm… why quote me?
I literally just made the build the OP was talking about… minus about 200 for each armor, prec, and vitality…. soooo… (which the server bonuses + the guard stacks probably make up for that decrease)
and I did it without guard stacks or whatnot.
I never said it wasn’t possible… lol
Guild Leader of Favorable Winds [Wind]
and this was probably the thief’s:
http://gw2skills.net/editor/?fZAQNAoYVlsMpxpVOxvJ8PNRLRt9IsBfgXnh2PQAEiA-T1BEABG8EAYa/R5Xb6DA4QAQwJAIR1f2SJYAAEgb2mt5NDc0je0je0j2Nv5Nv5NvZpAGYZE-w
I did the math and if you pull it off correctly:
Backstab will hit for 10933 base damage
4561 base damage with a single Heartseeker while above 50% health
7313 base damage with a single Heartseeker while below 50% health
9752 base damage with a single Heartseeker while below 25% health
4272 base damage Mug
One full auto attack chain will hit for 10123 base damage while below 50% health (minus the 10% damage from being under 6 initiative from using 3 heartseekers in a row)
(All with the correct damage modifiers ofc.)
In an optimal rotation:
1. You would trigger Shadow Trap.
2. Thief activates Shadow Pursuit.
3. Thief casts Assassin’s Signet.
4. Thief casts Infiltrator’s Signet.
5. Thief pre-casts Backstab
6. Thief Mugs during Backstab animation
7. Thief Heartseekers 3 times
8. Thief gets entire auto attack chain off.
9. Thief uses Heartseeker one more time.
10. Thief gets another entire auto attack chain off.
11. You are dead.
This combination alone deals 66829 damage.
After taking into account your 48% damage reduction from your armor, the thief would have dealt around 34752 damage.
Seeing as how you have 3.6k armor, 29k health, and 1.8k shout heals… let’s say u used all 3 shouts, that’s 5400 health healed.
And taking into account all 3 shout heals, the thief would actually do about 29352 damage.
Now, you “only” have 29k health. So it is and was possible for the thief to pull this off.
All of this takes under 6 seconds with or without quickness from the trait to do.
TLDR:
Yes. It is possible for a thief to destroy you while you were running your tanky build.
Also, I did not take into account any damage from sigils or additional damage from guard stacks.
So, in all honesty, it probably would have ended much quicker in game.
Edit: I just came to realize now, that a Sigil of Force would have actually added much more damage than Sigils of Fire and Air. Also, if it was night, the thief might have been running a Sigil of the Night… That would have ended it even quicker.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
wait, I take back my previous post
this is extremely close to his build:
http://gw2skills.net/editor/?fJAQNBhYD7kpDq8wOPwUQoDxA/AF6bvF2BTBQ6pYLqCA-TFCBABA8EA2S5XV7P0nuBOV/BNlgNcQAg4CAEAAB4+2H7z+AH9oH9oH9od0je0je0jWKgKGGB-w
Guild Leader of Favorable Winds [Wind]
No, its 6 deep in Marksmanship. Its called “Remorseless”.
And the build I posted is both tanky and deals good damage.
Guild Leader of Favorable Winds [Wind]