Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
if u were to go zerg surfing, this might be a fun build to try:
Guild Leader of Favorable Winds [Wind]
it’s not a bug. it was confirmed back when the old regen meta was still out
Guild Leader of Favorable Winds [Wind]
Roaming Version:
http://gw2skills.net/editor/?fNAQJATRjEq0yaBLOsw1ag+ga9DEAjd7fYGuBXXRK/IKv9C-TVCEABipLYM1f+Z/BDeCAvqEsJlfDYCCgLAwDHCgAAIAc0je0je0kCYshRA-w
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Just theorycrafting:
Guild Leader of Favorable Winds [Wind]
Rangers are way to over powered in that they have way to many invisibilities at there disposal and are able to use them to often. I watched 1 ranger take a group of 6 out single handedly by just going invisible in WVW. Anet, you need to look into this and fix it fast. This is bull.
Hunter’s Shot – Stealth
Hide in Plain Sight – Camouflage
Superior Runes of the Trapper – 3 seconds of Stealth when you use a trap
I have been playing since release and I’ve never seen or heard of a ranger killing 6 people singlehandedly in WvW against non-braindead players.
Rangers do not receive any bonuses from stealth, unlike a thief who does have the ability to win 1vXs.
Also, in my experience trap rangers can not handle that many players at once due to the little/no access to stun breaks, low condition clear, and low personal sustain.
To add to that, longbow trap rangers fare even worse because you cannot deal enough damage on neither power nor condition attacks.
So, in conclusion, if you saw a longbow trap ranger pull off a 1v6 against a competent group, either that was the best trap ranger in the game or you are lying.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
You might want to look at my 1st post here again.Replying to someone without knowing about what do you reply is not very smart. And like I said,you will dodge,but you first take more than 50% of the dmg and it is still alot.(in situations when RF comes from nowhere).
A few things.
First: People assume that all they can do to avoid a Rapid Fire is dodge. You forget that you have blocks and invulnerabilities, reflects, etc. etc. To those who try to reason “Well why should I have to waste a utility or block on Rapid Fire?” my counter to that is “Well why should I have to waste a utility or block on an Earthshaker, or an Eviscerate?”
Second: If you are completely caught off guard and eat 50% of the Rapid Fire, that is no one’s fault but your own. Hell, I’ve had zergs “sneak” up behind me and I’ve been insta downed by a group of roaming thieves plenty of times but I don’t go around saying that its not fair that I have to pay attention in a competitive environment.
Third: If you are only staring straight ahead of your character in WvW or PvP, you need to fix that. Even if I don’t know where the ranger is the second my health starts dropping, I know I’m going to have to figure out some way to avoid the damage until I can eliminate the source.
Fourth: You shouldn’t play PvP if your reaction time is that slow. 50% of the damage is a whole 1.25 seconds you have to dodge or avoid it and if you don’t, then that sucks for you.
Guild Leader of Favorable Winds [Wind]
Here’s my Lb/Gs WvW power spec:
http://gw2skills.net/editor/?fNAQJATRjEq0yaBLOsw1ag+ga9DEAjd7cYGuBWbQBraA-TliDABcq+jDHBAcVCawFAIEdBAYC6Jlf7s/gCPAABOEABAQAYoDdoH9oJFg5KjA-w
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Retaliation shouldn’t ignore armor.
If they change that, I’d feel that people wouldn’t have such an issue with it.
And I agree with OP. We shouldn’t be forced into CC roles just because our aoe’s proc retal 1000 times.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Well English is not my first language and I typed all these from my phones.
So apology ahead if I typed funny language.(oh also appreciate my android auto-spell function :p)Wow, I’m impressed. On your phone in a non-native language? Well done!
And I happen to feel that LB is not OP, but hey, that’s just me and I’m hardly the expert on the subject. I am willing to fall on my knees and pray to The Six, though, that we don’t see my weapon of choice tweaked too much, if at all!
<—- lifelong Ranger.
Our Queen has spoken.
Seriously though, quit trying to kitten us back to oblivion with all the nerfs.
-Short Bow to OP QQQQ anet nerfs it to hell
-Spirit Build to OP QQQQ anet nerfs it to hell
-Knock Back to OP QQQQ anet adds an animationI say all the rangers of GW2 unite and start pointing out all the OP on Thieves and Warriors. Lets see how they feel if anet decided to start nerfing the kitten out of all of their stuff every patch. Maybe, that will make them shut up and be thankful they have had the attention they have had for so long.
<—— Life long Ranger as well. But not as cool as Gaile
its more thieves than warriors. warrior mobility is still an issue and thief SA stealthing is an issue as well.
Guild Leader of Favorable Winds [Wind]
All of you thieves and mesmers rely on stealth as a crutch.
You do not know how to survive without it so you QQ when you can’t hide in stealth, regening health or letting AI do all the work.
SA and PU exist for a reason.
While there are skilled SA and PU players, the majority are noobs who can only win by playing those cheese builds.
As a mesmer main it is really sad that the utility slots we have no matter what build will likely take in decoy blink a cleanse or port most of the time. It is hard to survive without them. It could be those 3 or 2 of them would be on those slots except for very niche situations.
I wish this wasnt the case but it is.
decoy, blinks, and those sort of things are fine.
im talking about condi PU.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
All of you thieves and mesmers rely on stealth as a crutch.
You do not know how to survive without it so you QQ when you can’t hide in stealth, regening health or letting AI do all the work.
SA and PU exist for a reason.
While there are skilled SA and PU players, the majority are noobs who can only win by playing those cheese builds.
Guild Leader of Favorable Winds [Wind]
If rapid fire no longer tracks in stealth, then stealth must:
- apply revealed when your attack is blinded/blocked/or missed
– 33% lower movement speed to prevent people from running away in stealth so easily
– revealed increased to 5 seconds
Guild Leader of Favorable Winds [Wind]
I’m not sure why my response upset you, but that was not my intention. Just to elaborate a bit more, I would like to express how important it is for all classes to have a separate but equal downed state.
Having the ability to pet swap and execute pet skills essentially puts two additional skills into the hands of every downed-state ranger — One for each pet.
While that may or may not sound fair to you, I want you to realize that it is an unfair advantage that the ranger has over all of the other professions in the game.
In addition, this oversight can be used in conjunction with traits which lengthen conditions, essentially allowing for some pretty unfair downed state fights.
(I’m talking about wolf fear and the pets which apply immobilize)
“Unfair” is an opinion. That’s like saying I think warrior’s vengeance is an unfair advantage that the warrior has over all of the other professions in the game, or that eles downed state 2 is unfair because they can move into water or into keeps when they’re downed in WvW.
Every class is different. They all have different skills, strengths, and weaknesses. If you want a game where every player has access to the same exact skills as the next, GW2 isn’t for you.
Guild Leader of Favorable Winds [Wind]
yes they are. im sending them out right now
Guild Leader of Favorable Winds [Wind]
for the next pulse or two. if u finish channeling, they last a lot longer.
Guild Leader of Favorable Winds [Wind]
they cant be cast while moving
Guild Leader of Favorable Winds [Wind]
Try this build:
Guild Leader of Favorable Winds [Wind]
Ehh. Are you trying to go full zerk?
You shouldn’t have runes of the trooper if you aren’t using shouts.
You can’t stack 2 stats. pick either corruption or momentum… tho neither make sense if you’re trying to go full damage.
Axe mh isn’t good for zerker builds. Warhorn is weak overall imo. Its mainly used for group support.
Try longbow/greatsword instead.
Guild Leader of Favorable Winds [Wind]
If you’re really having trouble on warrior…
This is a melee build like the one you say you run as well. It’s not made just for killing rangers either. You can use this against every class and build and be successful with it.
LOL i eat guards for breakfast on my ranger. U can try to get in melee range of me…once u do prepare to eat at least 7 condis…alll staggered.
why’d you quote me? and condi regen ranger is like d/d ele lol
OP was talking about zerker.
and medi guards hard counter power/zerk longbow rangers
Guild Leader of Favorable Winds [Wind]
teef is actually a good thief imo. not the best, but pretty good haha
and I agree.
at least from a ranger point of view, good d/d cele eles are near impossible to beat.
you have a chance with zerker if u catch them off guard, but if u don’t… gg
condi regen ranger has a chance, but they usually end in stalemates if both the ranger and ele know what they’re doing.
Guild Leader of Favorable Winds [Wind]
If you’re really having trouble on warrior…
This is a melee build like the one you say you run as well. It’s not made just for killing rangers either. You can use this against every class and build and be successful with it.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
warriors have endure pain and a ton of on-demand stability.
why couldn’t you close the gap and kill the ranger?
lol.
pop stab and gs 3 + 5.
even hambow can close the gap by using hammer f1 and cancelling it.
there’s bull rush.
rampage.
reflects.
Guild Leader of Favorable Winds [Wind]
Frankly this sounds awesome! Can I brainstorm a new trait?
new Grandmaster trait: swapping seasons creates a 1 second combo field at your current location based on season (summer = fire field, fall = smoke field? (hunt theme), winter = ice field, spring = water field)
+1
I’ve asked for a smoke field several times in the past.
Guild Leader of Favorable Winds [Wind]
I like it
+1
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Like seeing footsteps in the mud. Lord of the Rings Gollum style.
On a serious note, it might give guilds more incentive to bring a ranger along who can predict stealthed players well and reveal them in GvG and organized raids.
What do you guys think?
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Frontline is possible.
I use that for our groups. With the super spammy “Guard” you are a walking condi cleanser every 12 seconds, and an almost perma 5k-6k regen and swiftness. If timed correctly you can also have perma vigor with the pet swaps. (tend to run two-three of these rangers in a frontline|each in a different party so the boons dont overlap each other).
Pros:
-AoE Condi Cleanse
-Perma swiftness, regen, (vigor too if more than one of you)
-Blast finisher
– Waterfield
-Tanky, able to surviveCons:
-Decent damage output (you wont pull 4 digits on autoattack, but its still respectable)
-Needs massive microing, so if you dont like fast playstyle where you need to manage cooldowns of utlilities (both you and your pets) and your evades/blast finisher this can prove a frustrating build at first.
-Lots of Ranger hate, so you may find it hard to find groups where you can run this outside havocs.
-Boon hate, be careful. As basically a boon-spammer this is your bane. (helps if your commander targets those pesky necros first)Closing remarks/tips:
– Put your casting in settings to Instant so you dont lose time on “Guard”. Takes getting used to, but it improves your playstyle with this build by leaps.
-This is a very fun build to play. Allows you ample time to push with the heavies, keep them all nice and condi free, with lots of regen/swiftness/vigor and that nice waterfield for more heals.
-Pets are not set in stone. I just found those to be the most benefical for me when in a zerg setting. (dogs work too|) Boar is fun too, if you precast forage (hope for that skull) you can do a mass fear after your group strips that pesky enemy stability.Good luck, and hope you find a build that fits your playstyle. What works for one, may not work for others. Dont feel afraid to experiment with any build that comes to your mind.
this build has very, very low damage and can only buff people with regen/swiftness/vigor
those boons fly around often tho, with all of the guardians, warriors, and other classes
1 condi every 12 seconds is meh, warriors and guards can cleanse like 4 every 20-25 seconds and change
Guild Leader of Favorable Winds [Wind]
Nice job mate
the ranger tho.. should’ve used RaO… or entangle… or something other than standing there lol
Guild Leader of Favorable Winds [Wind]
I don’t have time to write a description. But that’s the build!
Guild Leader of Favorable Winds [Wind]
One question: Favorable Winds does Guild Missions?
We’re currently working on it. As of now however, I don’t believe so.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Next week, we will talking about Killshot on warrior.
God I hope you take some English lessons in the meantime…
+1
Guild Leader of Favorable Winds [Wind]
explain instead of bandwagon comments…spam 1 and rapid for full burst entire time with near perma evades an npc army and up to 12 sec of endure pain …tell me or anyone…please do so explain
post the build you are talking about
I want to see this crazy powerful build that can do 20k dmg back to back, perma evades (100% vigor uptime with energy runes and s/d im guessing), spirits + hyena + hounds of Balthazar, and sos and protect me
because, honestly, if that’s your build, its crappy as hell lol
Guild Leader of Favorable Winds [Wind]
I wouldn’t call it a balance update when these changes buff the 3 strongest classes atm (engi, ele, necro) and still leave others (ranger, guardian, warrior) in the bottom of the pool.
+1
Guild Leader of Favorable Winds [Wind]
where did you hear that from?
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
As for havoc. I’ve commanded for a zergbusting guild on my ranger before
I would be very interested in hearing about how you zergbusted on your ranger since my guild is dead set on the idea of all heavies are needed for serg busting. i realize this isn’t havoc related so feel free to message tankstager in game if you are willing to educate me on zergbusting as a ranger.
on this topic I would probably take, for a 5 man team, 2 zerk rangers(3 is over kill with focused rapid fire), 1 spirit ranger(power: frost, earth spirits), 1 BM shout ranger(w/ healing power gear), and spirit condi ranger(sun, earth spirit). most of the people in the party should have muddy terain which would be the cc for the party instead of the trap ranger controlling cc, spirit rangers running healing spirit elite(shout ranger and spirit ranger), zerk rangers running entangle. BM bunker taking RAO for stability if he has to res someone
When I get the chance, I’ll hit u up in game.
As for the set up, that would be a good 5 man to run :]
Guild Leader of Favorable Winds [Wind]
could something possibly be done to this skill to make Warhorn more worth while running, because as it stands, Hunters call is only good for dealing about 4k damage to yourself if the target has retaliation.
lmao
+1
Guild Leader of Favorable Winds [Wind]
its a pretty decent spec imo
not bad mate
Guild Leader of Favorable Winds [Wind]
My bad
Hmm.. interesting then. I will re-itterate that I like the idea a lot… I always thought Rangers needed more “On-Crit” effects. I mean I feel like Rangers are by lore a very “precise” class, and even mechanicly we have amazing access to fury as well as spotter, and yet we can’t really do much with our crits other than bleeding, which several other classes can do.
So, I think I will say I support the idea
Enhanced damage through crits is not enough?
every class can crit… your post has no relevance and/or sense to it
Guild Leader of Favorable Winds [Wind]
is a backstab build
Guild Leader of Favorable Winds [Wind]
you can swap perplexity for krait as well
krait is more dps, confusion is more fun tho lol
Guild Leader of Favorable Winds [Wind]
356 please!
S H A D O W F A L L
Guild Leader of Favorable Winds [Wind]
we have movement skills for a reason
I believe mounts in this aspect would actually make us slower.
Guild Leader of Favorable Winds [Wind]
that’s 4 steps haha
Guild Leader of Favorable Winds [Wind]
How am I not generating the 10k I c in vids? Has is been needed?
lmao, how long have you been away? xD
and check the dates on the youtube videos, they are probably from 2013 at the start of the game.
and its never been insta crit. ever.
Guild Leader of Favorable Winds [Wind]