Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
I’m assuming you are talking about wvw.
Rune of mesmer is no good on ranger btw.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Ok. A few things right off the bat.
I didn’t need to read through your entire post to notice some things that you could do better.
First off, if you are going to list your traits, don’t use numbers… Use roman numerals instead. Idk if its just me but its not worth my time to keep looking back and forth when I already know the roman numerals for the traits.
Second, you don’t have fast hands.
And lastly, it’d just be easier if you used http://en.gw2skills.net/editor/ to show your build.
Guild Leader of Favorable Winds [Wind]
I’ve commanded for a successful zergbusting guild before on a ranger, this was before all of the buffs, and it was still effective. Its been a while, but the guild was Victorious Secretz [VS] if anyone remembers.
Give me the gold and resources I need to buy the gear and I can prove rangers do have a role in zergbusting. While it may not be part of the meta currently, that can always change.
I dont remember, and probably for good reason. You werent an impact on the game or meta.
I know rangers are fine for pugging, they are fine for PLENTY of thinking.
kittening christ, Natronix above commanded on ranger for a year or more, but im sure he can explain to you why he switched and the pros and cons more then I and why he switched off.
Again rangers arent BAD, but they do NOTHING better then any of the other classes.
I said we were successful. There are/were many guilds that have been successful and effective that haven’t changed the meta, so I don’t see your point in that statement.
And I do not need anyone to explain the pros and cons of why each class is good at their specific roles.
You just haven’t seen many good rangers with all of the bandwagons about. In my personal experience, rangers can bring similar damage to a thief’s from range, as well as survive in the frontline. 2 power longbow rangers can snipe an enemy commander down as well as cripple and slow enemies in an aoe, allowing easier pushes and bombs.
I’m just trying to say that while we aren’t part of the current meta, that doesn’t mean that there isn’t a role for us in coordinated zerg fighting. It also doesn’t mean that you should compare us to uplevels and easy kills.
The ranger population is made up of the same players that play all of the other classes in the game. The difference is that other classes are easier to play at a higher skill level than rangers. In my opinion, there is no difference between the SA thief in WvW and a bearbow in terms of player skill. Both do not require much skill. What makes a difference, is that the SA thief is easy AND effective. While the bearbow is easy and useless.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
I’ve commanded for a successful zergbusting guild before on a ranger, this was before all of the buffs, and it was still effective. Its been a while, but the guild was Victorious Secretz [VS] if anyone remembers.
Give me the gold and resources I need to buy the gear and I can prove rangers do have a role in zergbusting. While it may not be part of the meta currently, that can always change.
Guild Leader of Favorable Winds [Wind]
Great job mate!
Though I am a bit offended that you did not include Rangers in Class Roles. As well as compared them to uplevels, calling them easy kills.
Heh.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
It depends if you are condi or power.
If you are stomping a warrior or engi, you can use your pet to block their interrupt btw. It takes some practice but its worth it in the end.
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For condi, you are going to want to drop a poison on their dead body and 5+ stacks of bleed as well. This will slow the rez process and help you focus the people rezzing/cleave the target down. Try not to stomp 1vX.
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For power, you can stealth stomp if you can. If not, barrage on the dead body and interrupt the people rezzing with pbs. Most likely, you can stop a rez by rapid firing the person rezzing as well. They won’t stand still tanking the whole thing unless they are pretty beefy already. Also, don’t waste a rapid fire on the person downed if they are getting rezzed. The rez heals faster than the rapid fire most of the time so its really just delaying it by a second or two.
Guild Leader of Favorable Winds [Wind]
You did well mate. =]
Haha, you need a bit more practice when it comes to picking out the real mesmer though.
And just a few more things:
– A/D might work out better for you with the extra evade. Torch isn’t necessarily needed, since you have flame trap + combo finishers to stack burning anyways.
– Spike Trap + Entangle + Axe 2 (Point Blank Range) = 15+ stacks of bleeding.
Other than that, I’ve also noticed that you’ve got pet swapping down pat. You have pretty good pet management, so nice job on that as well. =]
Here is my trap build. I don’t usually give out my specs, but I think you’d do very well with it with enough practice, so here it is. =]
http://gw2skills.net/editor/?fNAQRAnY8fjEq0ya7KerQ1aABhaVA0uGS2WgkittenBbQBraA-TFyCABA8AA2T/Q47Pg8JBwT1fm4IAkoSwsU+FAABYmlZZWmBDdoD9oH9oN0hO0hO0hWKAYWWB-w
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Your warrior build would lose to a similarily specced ranger.
If you gonna go celestial, use valkyrie or cavaliers for armor, cleric backpiece, zerk or zealot for weapons. It balances your build out, enabling you to do more damage and thus be useful.PS: that ranger build works and is nothing to scoff at. GS is all you need for zergs anyway, sword + torch makes it a formidable roaming setup.
Ok. 2 things.
For everyone else, I’m just talking about stats. Not how much support it can bring and all that other stuff.
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And Prysin…
no it honestly wouldn’t. Cele shout war is already very hard to beat on a good player in PvP. It has heals, damage, and condi clears to the max.
– Your build has perma poison but you can’t even keep it up as much as you think you will with all of the warrior’s condi clears.
– Not only that, you didn’t take Empathic Bond either to cleanse the conditions the warrior can put on you. Perma burning with 15-20+ might stacks hurt. With a giant fire field and frequent burning application, and only sotf to cleanse the condis, you will be taking a lot of damage.
– Also, rangers don’t have access to boon stripping either so the might stacks will keep building and their damage will keep increasing as well until they hit the cap.
– Furthermore, you don’t have enough power/crit damage to make maul hit hard enough to actually make your opponent worry. Maybe 4-5k max after a swap.
Guild Leader of Favorable Winds [Wind]
It’s simple.
What class has the highest Auto Attack Damage?
How high is the margin of difference between the classes?
The Devs know the answers to these 2 questions…They just don’t care.
What class has the highest access to stealth?
How high is the margin of difference between the classes?
What class has the highest access to hard cc?
How high is the margin of difference between the classes?
What class has the highest access to healing + sustain damage?
How high is the margin of difference between the classes?
What class has the highest access to teleports/gap closers?
How high is the margin of difference between the classes?
Lol.
Rangers are good at range.
Thieves are good at hit and run/burst.
Warriors/Elementalists/Engineers are good at sustain.
Guardians are good at sustain/burst.
Necromancers are good at sustained damage/hard cc.
Guild Leader of Favorable Winds [Wind]
I’m just saying that its impossible (AFAIK) to get these stats altogether on the other classes.
You have amazing group support, healing, physical damage, condition damage, mobility, condition clear, etc. etc.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
It also can keep up 20-25 stacks of might easily.
Guild Leader of Favorable Winds [Wind]
Same with rapidfire. MOST RANGERS CAN BE SEEN PRIOR TO ATTACK.
Only a tiny tiny tiny amount uses stealth from LB 3 or from siamoth pet to initiate their attacks. Those rangers are already so good at what they do, that seeing them would most likely not change anything.
Rangers are only efficient when they can engage you in a area that forces you to “be visible”. A thief can stealth in an open area, but they cannot reappear without being vulnerable. This means they must be careful as to how to approach the ranger.
I usually open in stealth before someone notices me in PvP before I focus someone.
In WvW, if I’m running full glass and there are people in front of me a decent distance away who haven’t noticed me, I’ll stealth on a bunny, use gs2, or s2 + s2 + LR, then open on them. =]
Guild Leader of Favorable Winds [Wind]
with aftercasts and initiative cooldown, porting 4200 range will take 3-5 seconds.
If your skills are off cooldown, the only skill that requires initiative is Infiltrator’s Strike (Sword 2).
Shadowstep.
Infiltrator’s Signet
Steal + Infiltrator’s Strike.
You just have to press Steal and Infiltrator’s Strike together less than a second after you press Shadowstep and Infiltrator’s Signet together if you want them to both hit if the target is in range.
And no, it won’t take 3-5 seconds. It’s very easy to do and I know if you do it right, which isn’t that hard, it takes a second at most.
Guild Leader of Favorable Winds [Wind]
snip
LB2 can’t be dodged fully, the skills of a thief do have slight pauses between them and the point is that they are on cooldown afterwards wheras a ranger still has his 5-0 skills on no cooldown.
Ok, the rest of your post is just uninformed rage, I guess.
See, I was really kittened off when I was kicked from a dungeon group as a ranger – but I can understand everybody who does it. The way you guys argue in this thread just kind of proves it.
Lol… 1 or 2 arrows won’t make a difference.
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I was just using your reasoning for the last part of that. If anyone is uninformed its you. There is no point in arguing any further if you refuse to believe what is true. I’m not the one that is uninformed.
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Also, stop talking about cooldowns.
Thief just has to press f1, 5, and 1 to do 10k damage while an ele has to press 9 to do the same.
Every class has to press a different amount of buttons with different cooldowns to do the same thing but no one complains about it.
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And talking on the forums has nothing to do with player skill. It’s actually funny you said that because I’ve never been kicked from a dungeon group as a ranger. You were just probably bad and kittened off the rest of the people in your party.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Valentin, wrong link mate.
That’s a vid of a male pole dancer lol.
Guild Leader of Favorable Winds [Wind]
A thief can cover 4200 range instantly.
And it’s still 3 skills for one move.
You get 4200 with:
1. Traited Steal
2. Infiltrator’s Strike (Sword 2)
3. Shadowstep
4. Infiltrator’s Signet ActiveAnd honestly, pressing 3 skills at once is very easy lol. Unless you click of course.
Ok, didn’t see the equipped sword -
so it’s 4 skills which all have a slight pause between them
you can press 2 as a ranger and have 6 k+x of insta damage
which the thief dan’t evade while doing his 4 skill combo, then knockback and dodge and all 4 skills of the thief are wasted.So you have to use 2 skills of your already equipped longbow to evade 4 skills of someone who will have 3 of the skills on cooldown afterwards – fair?
Edit: Or: you dodge and all of the 4 skills are wasted – one cannot dodge LB 2 though.
If you press all 4 of them at the same time, which is still fairly easy, its instant. They don’t have a “slight pause between them” if you press them all at once.
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Also, pressing 2 on ranger only works for longbow if you want good damage.
Furthermore, pressing 2 on ranger will only do 6k+ damage if you are highly specced into it.
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As for the 3rd bolded statement. Well, OBVIOUSLY rangers are OP because they can see you coming from 4200 range and shoot at just the right time to knock you back before the animation from the teleports end, all of which have 0 cast times AND no animations as well as teleporting you instantly.
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Lastly, what the hell are you talking about? You want to talk about fair? Why can’t I create clones when I dodge on ranger? All they have to do is dodge when traited and now I have to dodge multiple times to evade the clone’s attacks. I mean, in all fairness, why does the mesmer just have to press 1 button and I have a phantasmal berserker attacking me for 6k+ damage every few seconds which won’t stop until it dies? All the mesmer had to do was press 1 button and now I have to press more buttons to counter it.
So, you have to use multiple dodges and skills of your already equipped weapon(s) to evade 1 skill of someone who will have 1 skill on cooldown afterwards – fair?
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And honestly, LB 2 can be dodged. It’s really easy. And no one is going to dodge a 4200 range instant teleport. No one can see it, no one expects it.
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lol. Just stop. Please.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
A thief can cover 4200 range instantly.
And it’s still 3 skills for one move.
You get 4200 with:
1. Traited Steal
2. Infiltrator’s Strike (Sword 2)
3. Shadowstep
4. Infiltrator’s Signet Active
And honestly, pressing 3 skills at once is very easy lol. Unless you click of course.
Guild Leader of Favorable Winds [Wind]
A thief can cover 4200 range instantly.
Guild Leader of Favorable Winds [Wind]
To be honest: I do have troubles to understand you.
My point is that it does take little skill to do a lot of damage with a ranger’s longbow. *However, it does take a lot of skill to get to you as a thief from a range of 900+ and nearly “one shot you”. *
Thieves can port 4200 range instantly.
Guild Leader of Favorable Winds [Wind]
I know. All of those builds have reflects.
Guild Leader of Favorable Winds [Wind]
Can we get a report feature for all these people complaining about rangers? You guys are getting really annoying with all of these “rangers are OP threads”.
I don’t know if its just me, but rangers are an extremely easy class to counter when playing longbow/zerk/etc. etc.
And no. I’m not specced into a ranger counter. I just play appropriately and use my skills when I need to.
Honestly. Some of your reasons of why rangers are OP are utterly stupid.
“What if I have no cooldowns left?”
gee. that’s no one’s fault but your own…
Guild Leader of Favorable Winds [Wind]
LB is very, very strong against turret engies.
s/f eles are quite strong against LB, but like wall of reflection guardians are nothing more than a gimmick that you see every now and then.
no other profs have significant reflects. block cd’s are long, so if u get a warrior to pop his shield or guard his shelter, youre contributing something. ive also used whirling defense against other rangers to decent effect. sword/axe/LB is pretty strong.
Engi:
http://gw2skills.net/editor/?fdAQFAUlUUpyqlcx2KseNSiBNqUE6A8i7K6wlh8C-TJxHwADeAALLDA4CAIa/BA
Ele:
http://gw2skills.net/editor/?fFAQJAodhcM6cW4wyBf0AiAB5skqRBlfHTB-TJRHwAFeAAAOBAk2f4YZAA
Guardian:
http://gw2skills.net/editor/?fVAQNAW5dlsApVo1CxXI8DNRCRl9M8fBI2fQLkCXFAA-TJRDwAaLDwc/BAPBAJXEAA
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
Oh, I’ve known entangle doesn’t work on stealthed targets for a long time.
I blow it when a thief is in stealth because you can see the vines for 1 tick before they go away. It just helps to see where they are but if anet fixed it, that would be amazing.
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As for the OP:
Keybinding instead of clicking would help.
Also, you need to learn how to manage your pet better. If it dies, you lose a lot of damage and survivability.
This is my trapper build if you want to give it a try:
http://gw2skills.net/editor/?fNAQRAsf3YjEq0ya7KerQ1aAAhaVA0OHa2YgdD0BfQJrIK-TVyAABYoEEhHAAQq/Ij+BAMBl++DQfSA24IAEmyvAAIAM0hO0je0kCAmlVA-w
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
A thief can cover 4200 range instantly. Don’t talk about how they lose survivability lol…
Guild Leader of Favorable Winds [Wind]
This is what I use:
http://gw2skills.net/editor/?fJAQJASRjMdUGaVIehwJaAmgCdnPBhwxIIAU+EfOA-TFjDABcqyhEHCAHeAARp0AXlgAYCChjAgLqj8kysP0FIwFAYm9HCAgAwQH6QH6QTGAmtA-w
Guild Leader of Favorable Winds [Wind]
I just wanted to say that OP first ignored war horn in his original post, so it is ironic that most of the talk here is about war horn.
Ranger war horn is good. If anything the problem with ranger war horn is that you have to take Axe (which does no damage) or Sword ( an unnatural self root).
I would also like to correct OP by noting that Necromancer’s flesh Wurm is not capable of a vertical teleport, which means that necromancer has the worst mobility by far. They have to either give up their utilities (and blow a stun break) just to get swiftness, or give up their condition removal to take war horn. Guardians have permanent swiftness on Staffs, teleports and leaps on other weapons, and swiftness on shouts that serve other functions than just swiftness.
You are joking right? So warhorn is good, just not with the only other two mainhand weapon choices that we have access to…
Lol.
Explain to me how its good?
As far as I can tell:
Hunter’s Call is an extremely low damage skill, in fact, it probably does more damage to yourself if the person you used it on has retaliation.
And Call of the Wild is a blast finisher that grants 15 seconds of fury, might, and swiftness on a 35 second cooldown. 28 when traited.
Keep in mind it only grants 1 stack of might. And the fury and swiftness uptime is 40% untraited, 50% when traited.
Compared to a warrior’s warhorn:
Charge cures cripple, immobilize, and chill, while giving a 66% uptime on swiftness untraited.
If you trait for it, you get a 96% swiftness uptime (12 second boon, 12 second cooldown, 1/2 second cast time)
Call to Arms is a blast finisher that gives a 50% uptime of vigor (75% when traited), and a 30% uptime aoe weakness on enemies (40% when traited).
Guild Leader of Favorable Winds [Wind]
@Sol.4310 Your post is abusive and so flagged.
For the record, I have an 80 ranger on this account. I don’t play her because I feel the class is OP. So yes, I have an idea how ranger plays.
I think that I’ll let my statement stand since you haven’t said anything that counters it.
Emphasis on “an idea”.
Like I’ve said earlier in this thread, this is where the 10+ page threads come from with players getting more and more toxic because Ithilwen is unable to comprehend anything.
Yes, we have a movement speed signet.
Yes, we have mobility skills on our weapons.
But every other class has a way to close our “massive range” in mere seconds.
So yes, I guess we can be seen as a “sniper” class. But only for the 2 seconds it takes for our opponent to close the gap.
We are asking for more out of combat mobility in the form of swiftness.
I don’t understand what you guys don’t get.
Guild Leader of Favorable Winds [Wind]
I use these personally:
http://gw2skills.net/editor/?fNAQNAT8YjEq0yaBLWsQ1ag+ga9DEAjdzfYaZuBfQBraA-TlSBABlq+zT7PsxRA4hLAgCmguS5nN6GW4gAghSQAeAABAQAYoD9oH9oJFATKjA-w
Guild Leader of Favorable Winds [Wind]
I’m really not a big fan of longbow/sb at all.
But if you really wanted to, you could try something like this:
http://gw2skills.net/editor/?fNAQJATVjEq0yaBL2sQ1aABhadAMvZd7aIEaBWJQBraA-TZBBwAAeCAaOEAF3fAcZAIXAAA
Guild Leader of Favorable Winds [Wind]
whoops I forgot to change the utilities.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
In my opinion, the lack of “top team” rangers is no evidence of it being balanced or underpowered. To the contrary, no one wants to be seen as using an easy mode class.
This is where the 10 page threads come from.
You must be delusional. Have you not seen the power necros, mercy rune warriors, cele eles, etc. etc.
If its so easy then why don’t you prove your point and play this “easy mode class”. You probably won’t even make it on the leaderboards, much less actually play for a top team.
Guild Leader of Favorable Winds [Wind]
You aren’t thinking of this from our perspective.
If a necro so much lands a cripple on us, the fight turns in their favor.
Condi necros can absolutely destroy a ranger if they land their skills. Our mass condi clear will kill the pet and we’ll be without condi clear for the next 60 seconds.
And we can’t stand that long against 4k autoattacks on a power necro either. Combine this with Chill of Death and Close to Death, on a zerker necro, 1 critical hit with ds autoattack while we are below half health will pretty much 1 shot us.
Guild Leader of Favorable Winds [Wind]
I don’t see any justification for buffing anything on Ranger unless it comes with a healthy nerf to the longbow and pet. You’re worried about mobility when you already have the top ranged weapon and a guided missile to defend you?
I don’t see any justification for nerfing the longbow and pet.
Last I recall, you had several 10+ page threads full of people explaining to you how our pet is not a “guided missile” capable of single handedly killing other players with no possible way to escape and/or kill or kite it… and how longbow was not overpowered.
In my personal experience, I only run full zerker to troll. In that sense, giving me an easy way kill all of the noobs in WvW and PvP. Against competent players, that’s where skill comes into account.
People end up complaining that ranger is an easymode class with a “press 2 to win” function built into longbow. And the conclusion I’ve come to with that, is that ranger is only an easymode class against easymode players.
Try running glass against high end PvPers and see how long you last.
Guild Leader of Favorable Winds [Wind]
just add aoe boon removal to viper trap ticks
Guild Leader of Favorable Winds [Wind]
Merge Trapper’s Expertise and Potency.
Add new GM trait:
Stable Traps:
Traps break stuns and apply 2 seconds of stability when used.
Guild Leader of Favorable Winds [Wind]
I’m a bit late for this, but this is my Christmas wishlist for ranger!
Traits
– Dogged March: Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
– Fast Hands: Weapon-swapping recharges faster.
– Executioner: Deal extra damage when your target is below the health threshold.
– Cloaking Device: You become invisible when immobilized.
– Deep Cuts: Bleeds you apply last longer.
– Deep Strike: Gain precision for each unused signet you have equipped.
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Utilities
– Bull’s Charge: Charge your foe and knock down fleeing foes.
– Dust Trap: Set a trap that blinds foes.
Guild Leader of Favorable Winds [Wind]
+1!!
Having witnessed firsthand the success of this build both in solo and team scenarios, I can wholeheartedly support this build
Not to mention that all of the adds body block a lot of aoe for team fights, as well as act as a shield for the player from projectiles. :]
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
I have to test that but i think the animation of the skill cuts it to close to gain perma regen. Have u tried this ? If it works it would be cool to have the protection
If you don’t take Nature’s Bounty, you’d have to spam “Guard” off cooldown in order to get perma regen. You have enough protection from dodging regardless so Nature’s Protection isn’t really need in this case with such a tanky build.
If you take Nature’s Bounty, it gives you a little bit of time in between using “Guard” when it comes off cooldown and fighting, so you won’t feel as rushed during a fight.
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]
+1
Solid build. Solid ranger. :]
Personally, I’ve been running this in team que:
http://gw2skills.net/editor/?fNAQNAV3YjEq0yaFL2sQ1aADhqdLEslArAwdN8CXdBraA-TZRFwAAuAAJeCARLDo4gAka/BA
I used to use s/d a/t myself, but over time I’ve gotten used to the playstyle of a/d s/t. This is the only thing I’d change with the build, but, overall, the build is well thought out and a very good build to use in fights. :]
Guild Leader of Favorable Winds [Wind]
Guild Leader of Favorable Winds [Wind]