Showing Posts For showatt.9413:

A constructive look at Warriors in sPvP

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Posted by: showatt.9413

showatt.9413

Lol this is why you get 1 person responding to your post, and 62 replies in other thread.

You don’t even understand exactly what make 100b so deadly.
It’s not the damage. It’s the stun and haste that comes before. SoM

I see a thief backstabs me for 6k I drop a block/blind/whatever that stops him and that thief’s a goner. He can’t dodge, he stealth for like 3 second, and he has absolutely no survivability.

I see a warrior using 100b, I can’t, most probably because I’ve already used my stun break. Even if I haven’t used my stun break that’s 1 skill I have to use before I can use another to stop the actual 100b —- hasted. Meaning harder to move out of.

With thief, I’ll just have to stop the actual attack and it’d be enough.

You want warrior to not hit and run, sure. I want the same thing. Every warrior is 100b these days.

But :

"
believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would synergize with their whole “dive in and burst someone” play style that they already have with frenzy and bull’s rush, where they can activate yet another buff to increase their potency and really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects "

Nowhere did you stated you want warrior to stop relying on burst. You just said you want a debuff immune – which pretty much is invuerability btw – and you never said you would compromise with less burst until your latest post.

Who has failed to read?

On top of that you repeated your post in 3 succession – childish much? If that’s by accident, then i forgive you. I’m a big person.

This is why your warrior isn't good. Part 1.

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Posted by: showatt.9413

showatt.9413

Warrior needs more viable playstle than just 100b rush.

Imo We can start by reducing the damage they do with 100b ( or longer cd ) and buff the survivability of gs/som builds. (give debuff removers)

This way we get less cheese warrior and more people willing to try other builds. And then we can buff other warrior builds from there so people actually have a choice with warriors.

A constructive look at Warriors in sPvP

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Posted by: showatt.9413

showatt.9413

https://forum-en.gw2archive.eu/forum/pvp/pvp/This-is-why-your-WARRIOR-SUCK-Part-1/page/2#post1349526

This is a better thread for your “supposed” constructive critism. At least the Op acknowledges that warrior deals better damage than thieves.

A constructive look at Warriors in sPvP

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Posted by: showatt.9413

showatt.9413

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

……What?

What you said above only works on new players….. that was the whole point of my post….

Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.

Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.

You can’t do what warrior does on a thief , just as you can’t do what thief does on a warrior.

As for invulnerability skill, warriors have them.

You do realize 100b cd is VERY short right?

Lol, what is it that a warrior can do that a thief can’t? I’d like to hear it…. You’re not really challenging my post with anything relevant. Please think about my post and develop an actual response.

Lol block + stun + invulner ….

And no thief stealth is not invulner and it requires constant management, making thief harder to get the same result a warrior does with stun + 100b spam.

If you don’t think my response is actual response to yours ’Warrior plays like thief so I want warrior to do things Thief cant (which you already do) while still have more burst than a thief does", then i will stop responding.

Show me a screenshot where Thief deals over 15k in less than 3 second (post nerf, they used to do this with HS) and I’ll show you a video of a warrior dealing 18k in 2.

PS. I actually think I’ll stop responding because you say your post is constructive, but you’re asking for a buff with no substantial nerf to your own class. I was polite enough to point that out.

(edited by showatt.9413)

A constructive look at Warriors in sPvP

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Posted by: showatt.9413

showatt.9413

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

……What?

What you said above only works on new players….. that was the whole point of my post….

Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.

Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.

You can’t do what warrior does on a thief , just as you can’t do what thief does on a warrior. Thieve don’t burst anywhere as well as Warriors, and they sure as hell can’t survive as well if all they’re going for is burst.

As for invulnerability skill, warriors have them.

You do realize 100b cd is VERY short right?

PS. 100 b works on anyone who is already engaged in combat PLUS new players… that account pretty much 80% of the matches.

(edited by showatt.9413)

A constructive look at Warriors in sPvP

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Posted by: showatt.9413

showatt.9413

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

Passive speed increases a poor design

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Posted by: showatt.9413

showatt.9413

I play thief and I use Signet of shadows often, but I know when to and when not to. Its a great skill tester and (should) teaches players the value of a utility slot.

Except there’s no need to because we only ever get 5 utility and we have like 25 of them. Utility slot is precious – we know that without the signet. The handicap/sacrifice is completely unnecessary, and gaining 1 more skill that isn’t essentially useless in combat – save for the 5 sec blind if you call that useful – can also give player more rotation possibilities.

what should be a daily\monthly?

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Posted by: showatt.9413

showatt.9413

Log in – 1 daily

Login in 3 times – monthly

Log in for longer than 5 min – 1 daily

log in for longer than 30 min – 1 daily

log in for longer than 1 hour – 1 daily

Draw 1 weapon – 1 daily

Swap weapon in town – 1 daily

Force your character to say " I can outrun a centaur " 1 daily
etc etc

you get the gist ;P

Player homes not worth development effort

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Posted by: showatt.9413

showatt.9413

To the OP:

It’s not pointless if they actually plan on expanding it.
Crafting/acquiring furniture are some excellent way to kill time if you get bored of all the killing. Also a place to display trophies and the added immersion are also nice perks that comes with housing.

However, if all they’re doing is adding a house where you cannot change or can only change according to a template, then it is pointless.

If its for vanity reasons, displaying trophies and story choices etc, then theres no problem with it. People will just /afk there instead of the middle of LA at most.

If they put in crafting hubs and bank/TP then it WILL cause problems.

How? please elaborate.

Passive speed increases a poor design

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Posted by: showatt.9413

showatt.9413

I feel the passive speed signets need to go,

It’s absolutely infuriating to feel required on my thief, while the long CD gap-closers available to me on my guard/warr/mesmer are ineffectual if I don’t have swiftness setup to augment it. Everytime I blow JI on a rogue I know I won’t get much time on him thanks to that kitten annoying sigil to which I have no cripple to counter.

It just further exacerbates the problem of in WvW/sPvP you have to have either very high uptime on swiftness or a sigil/trait to that effect.

I understand and sympathize with the squishiness of the rogue, but that sigil is a crutch. We could have so many other more interesting options available to us if it were just gone (i.e. inf arrow, shadow step, inf signet, roll for initiative, etc.) or at the very least replace the signet that gives swiftness for about 50% uptime untraited (this is in line/better with most other abilities that grant swiftness).

The thing that bothers me the most is that it’s a skill that can easily be replaced by other things such as potion and mounts – there really isn’t a need to get that speed buff on your skill bar during combat, but at the same time it is incredibly useful when NOT in combat.

Considering we’re in combat half the time we might as well get mount or potion for speed buff and save that extra slot for other combination.

Anet is essentially handicapping their own game because the speed buff reduced the variability of skill rotations…. which is a tad….ridiculous.

But we all know how much Anet hates mount. They hate them enough to screw their own game over…<< something I’m still baffled about til this very day.

(edited by showatt.9413)

Ok, How would you design end-game?

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Posted by: showatt.9413

showatt.9413

http://www.thefreedictionary.com/grind

this is a definition of grind from a dictionary.

The act of grinding.
2. A crunching or grinding noise.
3. A specific grade or degree of pulverization, as of coffee beans: drip grind.
4. Informal A laborious task, routine, or study: the daily grind.
5. Informal A student who works or studies excessively.
6. Slang An erotic rotation of the pelvis.

Yes. A laborious task. A routine.

You ever consider the possibility that different people may have a different definition of what a “laborious task is”?

For instance my cousin love drawing and draws everyday as a living. He has to. And he wants to.

However there is no way in hell I would want to draw everyday…not unless I’m getting paid.

Here’s the twist.

If I wouldn’t want to draw everyday, and if I can find another job with the same pay, I might as well change jobs.

Same with grinding. IF you think crafting for the armor you want is laborious, rest assure there will be people who don’t think the same way. And even if you DO think it’s laborious, no one is forcing you to do them. You can always NOT craft it through grind and instead just buy them.

AS I have stated.

Grinding doesn’t exist – not unless it involves killing 1000 monsters, clicking a button over and over again to get something. To me this seems like the most logical assumption of grinding as the labor clearly offset the gain… and even then some might enjoy that.

Therefore all grinds are self imposed.

(edited by showatt.9413)

Would You Still Play if There was NO Loot?

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Posted by: showatt.9413

showatt.9413

wow this is an interesting question innit.

At first I thought ‘pfft this is silly of course not’.

But when I really think about it, there hasn’t been anything worth looting besides crafting mats and you don’t even need them.

All you need to do is grind some dungeons and you get full exotic in a few days. I really hope Devs can see this thread and ask themselves this question.

Passive speed increases a poor design

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Posted by: showatt.9413

showatt.9413

They really should just gives us mount and remove those movement speed skills.

They’re essentially useless and take up a skill slot. Pretty lazy design if you ask me.

dictating how we play

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Posted by: showatt.9413

showatt.9413

It is a choice to decide to do the dailies, no one is forcing you or anyone else to complete them.

Just like it is a choice to acquire Legendary weapon skins.

I do not feel forced into doing any of these things, if i want the reward for there completion then i will work on completing it.

this sort of response is puerile tbh. EVERYONE knows they can choose not to do any given part of the game. it doesnt need repeating and offers nothing to a discussion.
I can choose to not go to my work i can choose to not even play the game etc etc.

now do you think a succesful business model is based on the ethos that " ach if they dont like it they can go do something else" ?
Stuff is added to the game to be fun and DESIRABLE to take part in , and if for any reason people feel its UNDESIRABLE for them to take part then perhaps there,s a problem.
folk enjoy daily rewards they just arn’t so keen for time to be taken up by doing stuff they dont enjoy to get it.
after all if i do 40 events in a day then havent i earned my daily as much as the guy who slavishly runs all over the map doing what the boss man says ticking off random tasks to get his?

We’ll eventually get the ability to say I’ll do X of Y things where Y is a higher number than X. So those that don’t want to do dungeons or do WvW can still get the monthly.

Then it will become more like leveling up. Y things will gain you levels. You can choose to omit some, but if you omit too many, you won’t achieve what you want to achieve (be it the daily, monthly, or speed of leveling up).

But right now we have to suck it up and hope ANet releases that sooner rather than later.

There’s this game called skyrim that everyone tells me it’s ‘sand-box’ and I can play it the way I want to play.

So I decided I want to kill everyone in game only to find out that I couldn’t because – you’re not gonna believe this – some npc are vital to some stupid quest I have zero care about.

Ok so killing everyone in game is out of the window. Boo.

I decided I’m gonna try to ally Alduin the big bad dragon and destroy the world but guess what? I can’t. Instead I have to travel to the top of this ridiculously tall mountains, listen to all these poor old people preach about the way of some voice, Get this scroll from some place with names I can’t pronounce, learn some trick from some old fart in another century and travel to some norn mythical land – which is kinda strange because I’m a Khajit – and help some dead norn ghost to kill Alduin. Non negotiable.

That’s when it hit me : Skyrim was pretty sad. It’s dictating me, telling me ‘oh no you can only play like this, you can’t help alduin, you can’t kill children and if you touch any of the chicken I will break you’, forcing me to play the way the devs intended me to play. which is wandering in a big block of ice helping a bunch of people whose name i forget as soon as I pass them by.

So I thought sod it I’m gonna go try minecraft.
But guess what? I now have to walk around in a giant field of nothing wasting an entire days so I can build a small shack with doors. Why can’t I just spawn a house, add some traps and wait for zombies to come?

The world sure is full of dictators.

Why did you quote me when I didn’t complain about being told what to do? All I said was that once the 4 of 6 thing goes active it will become more like leveling up. In that here are your options: choose from this. You’ll need to do a good chunk of them to meet your expectations/get achievement.

I never said I had a problem with the dailies and monthlies dictating how I play. I do not have a single problem with it at all.

Which is the entire point of my post – This is how games are.
All games are " here are you options: choose from this". Don’t mistaken my tone – I’m not saying you’re wrong or you should shut up – what I’m saying is;

You are right, but this is the way things are.
All games dictate you how to play….even the so called “ultimate Sandbox”

dictating how we play

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Posted by: showatt.9413

showatt.9413

It is a choice to decide to do the dailies, no one is forcing you or anyone else to complete them.

Just like it is a choice to acquire Legendary weapon skins.

I do not feel forced into doing any of these things, if i want the reward for there completion then i will work on completing it.

this sort of response is puerile tbh. EVERYONE knows they can choose not to do any given part of the game. it doesnt need repeating and offers nothing to a discussion.
I can choose to not go to my work i can choose to not even play the game etc etc.

now do you think a succesful business model is based on the ethos that " ach if they dont like it they can go do something else" ?
Stuff is added to the game to be fun and DESIRABLE to take part in , and if for any reason people feel its UNDESIRABLE for them to take part then perhaps there,s a problem.
folk enjoy daily rewards they just arn’t so keen for time to be taken up by doing stuff they dont enjoy to get it.
after all if i do 40 events in a day then havent i earned my daily as much as the guy who slavishly runs all over the map doing what the boss man says ticking off random tasks to get his?

We’ll eventually get the ability to say I’ll do X of Y things where Y is a higher number than X. So those that don’t want to do dungeons or do WvW can still get the monthly.

Then it will become more like leveling up. Y things will gain you levels. You can choose to omit some, but if you omit too many, you won’t achieve what you want to achieve (be it the daily, monthly, or speed of leveling up).

But right now we have to suck it up and hope ANet releases that sooner rather than later.

There’s this game called skyrim that everyone tells me it’s ‘sand-box’ and I can play it the way I want to play.

So I decided I want to kill everyone in game only to find out that I couldn’t because – you’re not gonna believe this – some npc are vital to some stupid quest I have zero care about.

Ok so killing everyone in game is out of the window. Boo.

I decided I’m gonna try to ally Alduin the big bad dragon and destroy the world but guess what? I can’t. Instead I have to travel to the top of this ridiculously tall mountains, listen to all these poor old people preach about the way of some voice, Get this scroll from some place with names I can’t pronounce, learn some trick from some old fart in another century and travel to some norn mythical land – which is kinda strange because I’m a Khajit – and help some dead norn ghost to kill Alduin. Non negotiable.

Ok so I can’t do what I want. Maybe I’ll just do some dailies… oh wait there is none. MFFFFFFFFFFFFF

That’s when it hit me : Skyrim was pretty sad. It’s dictating me, telling me ‘oh no you can only play like this, you can’t help alduin, you can’t kill children and if you touch any of the chicken I will break you’, forcing me to play the way the devs intended me to play. which is wandering in a big block of ice helping a bunch of people whose name i forget as soon as I pass them by.

So I thought sod it I’m gonna go try minecraft.
But guess what? I now have to walk around in a giant field of nothing wasting an entire days so I can build a small shack with doors. Why can’t I just spawn a house, add some traps and wait for zombies to come?

The world sure is full of dictators.

PS. in case if you’re not getting the hint : Daily is not the play. Killing monsters, crafting stuff, pvping and dungeons IS the play. They just add daily so you feel better about doing them.

(edited by showatt.9413)

dictating how we play

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Posted by: showatt.9413

showatt.9413

It is a choice to decide to do the dailies, no one is forcing you or anyone else to complete them.

Just like it is a choice to acquire Legendary weapon skins.

I do not feel forced into doing any of these things, if i want the reward for there completion then i will work on completing it.

this sort of response is puerile tbh. EVERYONE knows they can choose not to do any given part of the game. it doesnt need repeating and offers nothing to a discussion.
I can choose to not go to my work i can choose to not even play the game etc etc.

now do you think a succesful business model is based on the ethos that " ach if they dont like it they can go do something else" ?
Stuff is added to the game to be fun and DESIRABLE to take part in , and if for any reason people feel its UNDESIRABLE for them to take part then perhaps there,s a problem.
folk enjoy daily rewards they just arn’t so keen for time to be taken up by doing stuff they dont enjoy to get it.
after all if i do 40 events in a day then havent i earned my daily as much as the guy who slavishly runs all over the map doing what the boss man says ticking off random tasks to get his?

I don’t like pvp.

zomg this game haz problemz!

PS. I also don’t like pve. Looks like this game shouldn’t even be released.

Ok, How would you design end-game?

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Posted by: showatt.9413

showatt.9413

Showatt what you say is still a grind. Even if the drops are more frequent you are still grinding to get the materials for the item you want to craft.

Or you can just buy them… you know, from making money by doing things you don’t considered a grind. For example if you don’t think pvp is a grind, just play and you will come across these mats. Make the armor, sell them/ swap them for another gear.
Since the drop rate is so high they should be relatively cheap.

IF ‘doing something’ in order to get ‘something you want’ constitute a grind to you, then the act of playing game should be grinding also.

You’re playing the game to get enjoyment, which you want.

Getting a job is also a grind.

You work to get paid.

Life is a grind.

you do whatever you can in order to live.

And that isn’t what a grind is.

A grind means “Having to” doing things “REPEATEDLY” in order to get something. If you can get a mat from killing 1 or 2 boss, then it shouldn’t be considered a grind.

If you need to kill a boss 10 times or 20 times to get something, then it is a grind. I’m sorry but no game gives you everything from the get go so you can play. Even minecraft has grind. That wouldn’t be a game otherwise.

(edited by showatt.9413)

Ok, How would you design end-game?

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Posted by: showatt.9413

showatt.9413

1. You would never be able to structure the game without it. The only way to make it non grind would be: New patch here is a mail with the new gear we are putting in. What would you do then.

2. No MMo is with out grind. In fact you grind a Raid or dungeon until you have everything and then do the next version( Hord or nightmare modes) still in the end there is grind.

Except it doesn’t have to be that way. If you structure the game towards crafting, create 10 or 20 or maybe even 30 + unique armor sets, each has a certain set of stats plus 3 randomized stats and make champion mob / jumping puzzle / dungeon boss/ event bosses / wvw keep lords / random dead players in pvp drop these the mats, there’s hundred’s of variation for you to collect, to buy and sell.

Furthermore, if you can make the appearance of each armor set alterable ( meaning you can pull apart the wonky plate on some gaunlets and apply blades to them) , and if you can design so that each armor set will benefit you in specific situation ( for instant some armor are better against fire), while essentially keeping the stats on the same level, you basically have a game that provides motivation for players to keep on playing, collecting armors while participate in all the events that drops the mats.

If crafting is not your forte, you can just sell the mats and get yourself a nice legendary, or exchange the mats for gems, or maybe salvage them to get random superior sigils, you basically have a never ending game where you’ll pretty much always have things to do… until you get bored of what you were doing.

This doesn’t make you grind because most of the mats should have a high chance of dropping. The only thing you should need is participate only a few times of 1 certain events ( should you wish ) and you will obtain them. They should be no better than your average exotic, however, so you DON"T have to make them.

PVP.

PVP EVERYWHERE.

Or this.
But hey, pvp with no ingame ladder? no thanks. :P

(edited by showatt.9413)

Ingame pvp ladder/wvw scores keeping

in Suggestions

Posted by: showatt.9413

showatt.9413

How does a game create a sense that you are competing against someone?
By showing you that you ARE in fact competing against someone. By showing you how well you did and how much better others have done so you have a goal to work towards, an arch nemesis – maybe several – to play against.

Currently guild wars 2 does this through score keeping via the official website, but nowhere is it satisfying enough because we have to alt-tab to a different screen to get a score that isn’t detailed enough to really show you who is actively trying to make a name for themselves.

I believe an ingame ladder for personal achievement and wvw server score keeping has been long overdue. With an ingame ladder that is tailored to rank player both server wide and world wide, local player will be more inclined to pvp and see how well they do against others of the same server, and their places in the world.

With a ingame scoreboard that is designed to keep the total amount of point each server has amassed, more player will be able to see where their server is, and perhaps, they might feel more inclined to participate in wvw.

Dear Anet, please consider implanting this feature asap, as it doesn’t break anyone’s game, nor does it bring any form of imbalance. An ingame ladder can only be benefitial to the community (or specifically pvp community), and it also encourages players to pvp. Thanks!

Why are dyes not account bound?

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showatt.9413

It’s not really a grind if you don’t need to do it, and if you are not forced to do it.

My problem remains that they made a change and didn’t immediately tell people why. Instead, they answer the question in private on another website in a special interview. How is that talking directly to your players? Furthermore, how do they find time to “develop the game” (as you say they wouldn’t be able to do if they spent time on their forums) when they’re doing so many interviews?

What were you expecting then? A forum note for every little change and an explanation for every little tweak?

If there was a forum outburst about this issue, they’ll probably respond immediately. If not, well i think it’s pretty much safe for them to assume it’s not something so important they had to spend time making a post about it, when they could be developing the game/ doing interviews to promote the game.

(edited by showatt.9413)

Revamped Orr = more fun for this player!

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showatt.9413

I swear I must be the only one NOT happy about the density change. I just can’t farm as well as I used to because no matter how hard I try I can’t pull more than 4-5 mobs at a time in 90% of the zone.

I used to AoE farm 5-10 mobs at a time between DEs.

Edit: No complaints about the rest of the changes though. They are all good changes.

Hang on, are you saying i can now walk three steps in orrs without getting cc/snared/rooted/monster-trained?

Time to return to the game then~!

So what happens to Southsun?

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showatt.9413

do not understand the need to limit the amount of ori node to so few around Tyria. Honestly, they should increase the amount by a tenth fold, scatter them around Tyria and instead make more lvl 80 craftables/ skins so ppl can have some more incentive to visit lower level zones and at the same time have more stuff to do.

A bow firing flying rainbow unicorns

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showatt.9413

Bronies ruin everything.

True story.

Weep a single tear for all that is lost

GW2 Wants to be a PvP game but isn't..(?)

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Posted by: showatt.9413

showatt.9413

I think anet is really trying to get this game to be an esports, at least the spvp side. I am okay with that but I don’t think they should force it. Example in another game: PlanetSide 2 developers just signed a contract with MLG to try and get that game popular in the esports world. This is going to fail horribly because PS2 isn’t set up as an esports game, let alone a tactical game that requires thinking. I am fine with GW2 spvp trying to be an esport but don’t force it. It will come if it has the potential.

I don’t understand why Anet is making this so hard on themselves.
The only thing they need to make this game an e sport is an ingame ladder, featuring detailed warzone statistic.

The moment that thing is up you can bet your kitten every one will be competing like crazy trying to top the ladder for “the highest damage dealt per match”.

An ingame ladder. Honestly it really is that simple.

You are now ArenaNet's lead designer.

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showatt.9413

pfft you guys make your list wayy too long it’s almost like a chrismas wish list :P

Also, i was under the impression that the point of ongoing game development is to add more things to games – not taking things out! (unless they are broken to the point of unplayable)

There’s only three thing the game needs atm imho:

1 ingame pvp ladder with comprehensive stats

2 Lfg tool

3 better loot table – no more white-gear dropping champions

And none of these poses any balance issue whatsoever.

Get those three done and we’re good to go for another 10 months or so ! lol

(edited by showatt.9413)

99% world completion what am i missing?

in Players Helping Players

Posted by: showatt.9413

showatt.9413

The inner sanctum of the chamber of secret.
Yes i missed that one too.
It’s really easy to miss that one.

Ascended gear update

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Posted by: showatt.9413

showatt.9413

What does the Ascended gear have that would benefit you in WvW so much that you’d quit the game if you can’t have any?

It don’t really have a problem with ascended gear. I just want to be able to acquire it by doing wvw. It annoys me that i play against players in WvW who have better gear than me and play less WvW.

When you think about this it actually makes sense.
I mean what are we really getting out of wvw anyway besides server stats?

How about skipping level 1-30?

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showatt.9413

Why not just level us up to 80 and give us full exotics while we’re at it?

I second this.

Also give us free legendary pls.

I personally feel that there is a lack of competition

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showatt.9413

i feel kinda bad for you.
I mean really what you are doing is restricting the game to a specific type of player when you in fact do not have to.

This game has every potential to be both hardcore and casual at the same time. A proper ingame ladder and some more ‘worthless’ achievement regarding to pvp (maybe wearable pvp skin for bragging right) would’ve solved everything.

It’s almost like you don’t want the game to grow and succeed and instead want this game for casual players only. Please, the " there are many more hardcore pvp mmo out there go play them kthxbye" argument doesn’t help you, nor does it help the game. Lets start coming up with an adequate solutions for both hardcore and casual players so the game can prosper, shall we?

I honestly don’t care about pvp, wvw is nothing but a boring zerg fest and spvp is boring sit on point.

When it comes to pve I wouldn’t care if they offer titles and achievements but the second you and gear even for just looks the people that can’t so it will be in an uproar, just like the people the don’t want to run fractals. You can’t simply take a game designes so everyone can do everything and add things that only a few can do.[/quote]


You DO realize pvp gear and achievement already exist in the game and they’re purely cosmetic as well, right? Are we playing the same game here?

So if it already exist in the game, and you hardly noticed it, the only thing that we need for hardcore pvp is an ingame ladder and more pvp set – again purely cosmetic – how does that screw up your game?

Please tell me I really want to know.

Also, just because you think pvp is boring and don’t care for it, that doesn’t mean every other player feel the same way. What’s so bad about catering to more people if it doesn’t alter your gameplay in anyway? What’s the point for a game to introduce pvp anyway if everyone thinks the same way as you do?

(edited by showatt.9413)

Thief Is Blatantly Overpowered

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showatt.9413

Oh sorry I was away from the game for a while did they buff heartseeker or something?

Last time I checked HS was nerfed to storm ends and any thief caught spamming it gets laughed and roflstomped out of the match.

Why Warriors are a Joke in PvP

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showatt.9413

Discussion on warrior pvp is so lulz.

Face it the only type of warrior you’re likely to ever see these a days in “normal matches” is GS + SnM for maximum 100b trolling. On the rare occasion you see warrior using any other build they are liekly suck.

It’s almost as if stun+ haste+ 100b is the only thing going for a warrior…which it is.

Idea for future to win people back to tpvp.

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showatt.9413

Wait, are you guys saying there are other things Gw 2 needs beside a comprehensive ingame ladder????

mind = blown.

New Seacret Room whit Turkies !!!

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showatt.9413

look at them turkeys… huddling together in a dark cold cave…

Will someone please tell them chrismas is over so they can all come out for another 11 month.

anyone else bored with legendaries?

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showatt.9413

One legendary weapon (almost) for 1 type of weapon ain’t enough dogg we need more variety is what this man is saying.

The person who said ‘hey let’s make 1 unique for every weapon type other than greatsword so everyone can go roll a greatsword warrior for Hundred blade lmao’ during development needs to get fired :P

(edited by showatt.9413)

I personally feel that there is a lack of competition

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showatt.9413

I agree with the op.:) People this is an MMO they should serve both casual and hardcore. Here something i posted a while ago.

End game,well….before i started playing mmo’s i was playing rpg’s, my most favorite game back then was squaresoft’s ff10 before square enix started to kitten up the others that followed.For casuals there was the storyline and some minigames to do ingame and that was it,for the hardcore gamers there was much more, as it almost was disigned only for them.:)There endgame began at getting the calestical weapen’s(that was imo easy)But then it all just begon for me"the endgame"Farming dark matters,Getting break hp limit,Getting break damage limit,Fighting the dark aeons,Finding hidden bosses completing the monsterarena and so on…For all this ya needed a kittenload of time,some effort to read things,to use your brains.
In Gw2 i treuly hope i will experience the same like i did in the game that i talked about.But at the end its all what you make of it,If you like it stay, if ya don’t like it move on.

Anothers players reply on this one.
+1
Somewhere along the development of GW2, “no gear treadmill” turned into “no player left behind”. Lets give everyone the same gear! Let’s design the game so every player, good or bad, can complete all content in PvE! Let’s give everyone a choice of 3 cookie-cutter builds for their class, so that casual players don’t feel left behind! Let’s make legendaries easy, but big time sinks so that anyone could get them! As a result, the skill ceiling in PvE was made very low. There are no megabosses, there are no challenges that actually require SKILL to beat. There is nothing that only the best of the best can achieve. “Rewarding skilled players for being good” became “Rewarding all players just for showing up”, and the only measure of a player seems to be “Well did you get 100% world completion?” and “Did you get all the armor skins?”

This is what GW2 is if you don’t like it there are many other games out there that will give you worthless rewards for doing something in a game. I personally feel sorry for people that need all the worthless achievements and think that they actually mean anything.

i feel kinda bad for you.
I mean really what you are doing is restricting the game to a specific type of player when you in fact do not have to.

This game has every potential to be both hardcore and casual at the same time. A proper ingame ladder and some more ‘worthless’ achievement regarding to pvp (maybe wearable pvp skin for bragging right) would’ve solved everything.

It’s almost like you don’t want the game to grow and succeed and instead want this game for casual players only. Please, the " there are many more hardcore pvp mmo out there go play them kthxbye" argument doesn’t help you, nor does it help the game. Lets start coming up with an adequate solutions for both hardcore and casual players so the game can prosper, shall we?

(edited by showatt.9413)

I personally feel that there is a lack of competition

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showatt.9413

There really isn’t much that needs to be done to make you feel competitive tbh. The game’s competitive enough, but you don’t feel it because you don’t see it.

Add a ingame ladder for server and game-wide showing/ranking things like:

dps done per match by a single player
dps done per match by a player of a specific class
most kill accumulated
highest glory
most damage taken…etc

And then separate these two by tournament slash normal matches and you’d have a bunch of people trying to top each others damage to no end.

hardcore enough for yas? I think so.

Week of 11/16: SBI vs JQ vs SOS

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showatt.9413

I remember back in the day when HOD was 27 – 0 and TA finally broke up becuase no one could beat them.

People on these boards called them every name there was saying the could not stay on top.

The fact is, any server who cares enough and wants it bad enough can easily take a top spot provided they can get enough folks on their server that share that sentiment.

Except you can’t prove that because first : not even Ascension Alliance could bring TA down from the throne, and second: TA has not been beaten once.

When TA broke up a few guild transferred to Blackgate (TRF) while some come to SoS (PRX, ELTE last I heard) , which was the butt-monkey of the WVW scene back then.

Blackgate got bumped by a tier when that happened.

And now SoS is dominating.

And where’s henge now?
Without TA, they’re still dropping down to the bottom of the ladder to this very day.

And you still want to downplay TA’s achievement and their ability by saying “anyone could’ve done it if they want it bad enough?” Sorry, while I find TA’s departure largely funny, your sentiment is all the more hilarious.

One of your point is true though. If you get enough coverage, you win wvw basically. 9 times out of 10 its about the number and coordination rather than the strategy and skill per player.

however, the fact that TA could bring together so many people from different time zone, all dedicated to winning wvw, is an achievement in itself. No other server could, and did the same. If they did, Ta wouldn’t win so much. And there’s them winning 16 daily matches and 2 weeklies in tier 1, a feat that no other server was able to accomplish to this date.

According to your logic, every single server TA ever fought simply didn’t want to win enough. I hope you realize that’s not actually an insult to TA, but an insult to every server that couldn’t beat TA while they were running rampant. I think people are more likely to laugh at you rather than laughing at TA.

Week of 11/16: SBI vs JQ vs SOS

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showatt.9413

Daish transferred? Wow.

Thank you SBI. Just….thank you.

And it seems as if he is here to stay. After ordering all of us to focus on building oil, he informed us that females aren’t capable of leading, then offered all of the current SOS plans to raid Garrison.

Please SOS, we will throw the match for you…Take this guy back. Call off this psychological attack :<

I think I might have overdone it when I told him “Daish you should transfer nobody likes you here.”

But since everyone on our server has been saying the same thing its hardly my fault.

Is it?

IS IT????

(edited by showatt.9413)

Disappointed & Quitting GW2 | post yours

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showatt.9413

glad to see that more than a half of the things you post here.. are absolutly objetive and what is “bad” for you, is good for another.
Don’t waste time explaining why you don’t like this game. Play the game you enjoy and move on.

lmao yeah completely agree.
It also confuses me why people as such feel the need to announce on the forum that they are leaving.

For hugs?

I feel that Guild Wars 2 has some fundamental flaws

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showatt.9413

However I still stand very firmly on my point that this game has been a vertical scale game from the start with some horizontal scale elements. I also stand firmly on the argument that combat should not be centered on dodge and it requires more depth to keep gameplay interesting.

.

I heard you still get a bit of vertical gear progression in gw1. Now keep in mind that when I talk about gear progression I’m talking about the ability to get better gear starting at lvl 1.

A true game without vertical gear progression – as I have stated – would be one where you are given the best gear at lvl 1 and everything you do later are for skins/money.

Can you confirm this seeing as you have played it?

Sure. Guild Wars does have vertical progression from level 1-20. When Guild Wars was first released, this vertical progression was pretty harsh due to the disparity between levels. However, there is no vertical progression at end game. Once you became level 20, the playing field evened out and the armor you had from 1-20 became useless.

This was quickly fixed in future campaigns by introducing tutorial zones. Players would level from 1-20 very quickly and the vertical progression was barely felt.

Ok thanks.
Yeah lvl 1 – 20 is nothing. It is gear progression but the fact that you get to endgame so quickly it’s almost obsolete.

Those who complain and are about to quit...

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showatt.9413

Anet should really prioritize their shiz.
Legendary Precursor is by far the worse design in the entire game.
It doesn’t matter how long you spent or how many things you do, it doesn’t matter how good you are or how many achievement you’ve got, some people will get it pressing a few buttons while others will be grinding for month and month.

This design is so outdated it puzzle me how they could use this in 2012 and feel like it’s something of a long term goal.

The fact is, Legendary only becomes a long term goal until you actually have the precursor. Without it, legendary weapons are but mere dreams for the folly. If Anet doesn’t address this issue fast, more and more people will be like " sod it" and just quit, instead of spending their time to craft the legendary and enjoy running around with them once they finished.

I feel that Guild Wars 2 has some fundamental flaws

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Posted by: showatt.9413

showatt.9413

However I still stand very firmly on my point that this game has been a vertical scale game from the start with some horizontal scale elements. I also stand firmly on the argument that combat should not be centered on dodge and it requires more depth to keep gameplay interesting.

.

I heard you still get a bit of vertical gear progression in gw1. Now keep in mind that when I talk about gear progression I’m talking about the ability to get better gear starting at lvl 1.

A true game without vertical gear progression – as I have stated – would be one where you are given the best gear at lvl 1 and everything you do later are for skins/money.

Can you confirm this seeing as you have played it?

I don't think there should be one-time events [merged threads]

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One time events are fine imo. I missed it but I really don’t feel like I’m missing out much. The precursor are just random drop so with my luck I’m pretty sure I won’t get it even if I did the event.

The only regret that I have is that the time chosen is really bad for some people.
For AEST people it’s on a monday – most people have school. Moving one time event to sometime during the weekend would’ve been much better.

I feel that Guild Wars 2 has some fundamental flaws

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showatt.9413

All excellent posts.

I agree with all but one or 2 bullet points. It was always clear to me where the flaws were and where the devs were “chickening out”, but I had decided to live with it. I was still ok with everything GW2 wasn’t vs what GW2 was… until the middle of last week. I could have given them all the time in the world, even if that was ‘never’ for most things. But ascended is an insult. That made totally intolerant to everything I had decided to accept/avoid/compromise/rationalize. They just finished breaking the whole deal. I think it’s time to admit the last attempt at something better for the genre, that would turn skinner boxes into real games, failed miserably.

The fact we’re still here with some hope at all is the saddest part, though. Still managing to let it go. It would have been a lot easier to swallow if it was just an unfortunate set of events and not just outright lying to your face.

This is what I don’t understand.
Can you please explain to me what would you be doing without Ascended Gear?

I get the part that Anet ‘somewhat’ lied, but I really have trouble comprehending what’s the difference between grinding for Exotic, and grinding for Ascended Gear.
It’s all grinding anyway.

Without ascended gear you’re probably gonna be grinding Fractnal for exotic gear, so you might as well get Ascended Gear instead, right? Plus, you’re not forced to grind it until you are level 5 + in FoTM. And let’s face it if you’re that far in most of the mini dungeon are on repeat mode, so in essence you didn’t miss out anything.

You can’t use Ascended Gear for Spvp.

For Wvw it hardly matter because if you run with the zerg even if you’re level 1, as long as you have some range weapon you can still get kills. WvW is the last place where people look at your ‘skill’ – rather its all zerg, coordination and coverage.

So really Ascended Gear changed nothing.
If you dislike it because you feel like you have been lied to, then it’s a sentimental issue. The system is fine as it is, unless you can point out actual problem that prevent you from enjoying the game.

I feel that Guild Wars 2 has some fundamental flaws

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showatt.9413

i dont have a lot of time to post, so ill just address one thing.

the combat system. i personally enjoy it. while its not the end all be all and certainly has room for improvement, its certainly a step up from the old hit table system. never could understand things like why my character would only have a chance to block x amount of incoming damage, or why my character would need things like hit rating or expertise when he/she is supposed to be some sort of fantasy hero or something. always seemed stupid and its good to at least see that it isnt there and is replaced by some mitigation that the player has control over. i find moving around a lot fun. just makes things more interesting. in other MMOs i would just jump to have something to do other than spam the same two or three keys over and over again.

Probably because they couldn’t really introduce a system like Dark Soul where you can block and you lose endurance with all these “cc” and “utility” skill. I’m currently in discussion with a few guys from my course about creating a concept for a MMO where there’s no class and just weapon – like Monster Hunter, but with dark soul difficulty.

I think that’s definitely where the future of MMO lies.

I feel that Guild Wars 2 has some fundamental flaws

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showatt.9413

As for vertical progression, I find it extremely laughable that so many people complain about it, and yet have trouble realizing that the entire game is pretty much gear progression all the way.

A true game without gear progression would be having the best possible gear (stat wise) at level 1, and so far not even GW 1 dared to try this out.

People say ‘We don’t want carrot’, but the skins and exotics are carrots. Carrots that you have to farm in order to get. ‘People say you don’t have to be rewarded for playing game. Game itself should be a rewarding experience." This is simply untrue.

Take dark soul for example. Some gears are still better than the other, and fighting hard monster will likely to give you those gears. When it comes to a game – especially RPG (FPS and RTS can often get away with this ) – reward is the most important thing ever. IF today Dark Soul doesn’t give you any form of reward (better gear, special ring, souls…etc) and instead give you a hallow armor set and starter weapon and ask you to complete the entire game the game probably wouldn’t sell so well.

The point is, if you don’t have problem leveling from 1 to 80 swapping gear as you go, ( with your old gear becoming completely obsolete ) and if you’re happy to grind for skins, how is it you have such a hard time accepting Ascended Gear?

1. You don’t actually need it until you’re level 6 fractnal. As for wvw, you can easily offset the balance with siege weapon. That and following a zerg. And NPC.

2. Spvp don’t use gear progression at all.

3. If you don’t do any form of pvp, and pve is the only thing that’s left, what are you going to do without Ascended Gear? Grind the dungeon for a new set of ‘exotic’? Well if you’re already grinding for exotic you might as well grind for Ascended Gear. The point is, you’re grinding. Exotic or Ascended Gear, they make little impact since you will be able to complete this ( and possibly all future dungeons ) in exotic.

I would really like someone to shed some light for me, because I simply don’t understand the issue here.

And please don’t say ‘because ArenaNet lie to us’.
Some actual answer would be nice.

(edited by showatt.9413)

I feel that Guild Wars 2 has some fundamental flaws

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showatt.9413

Hey, great post. I agree with some of the point, while others are a bit meh for me.

For instance, I don’t believe that there’s a problem with dodging. Guild wars 2 isn’t Dark soul ; the dodging system worked the only way it could’ve worked. If Guild war 2 functions like dark soul or Tera where the combat is free form, then the current dodging system would have been ridiculous. But Guild war 2 is pretty much the same as any other ‘locked on’ MMO where you press skill at a certain distance and expect numbers to turn up. They added dodging to add some variety to the old system. Whether this work well or not that’s all perception – I personally think it’s ok. Other may not agree. The point is Gw2 could not have done anything different – either they go all the way and do it like wow, or they go the other and be like Tera – and I don’t agree that the combat is built around dodging, as having the ability to dodge once in a while (or twice in a row depends on how you use it ) does not guarantee you victory. Learning when to dodge is also part of the ‘skill’ that one needs to master besides when and how to use their utility correctly.

There are also issue with the following point:

Dungeons are poorly designed and are not fun. High level fights are generally uninteresting and involve dodging and reviving players.

^ this is subjective. Some find them fun – I do.

Underwater combat sucks.

^ again, subjective. I personally think most of the underwater combat are quite fun with the exception of thief – i believe the toolset for thieves under water is just downright stupid. You’re invincible in 1 vs 1 but anytime you fight more than 2 mob you find yourself struggling. I dont think there are any other class that has the same issue. But not going to say much because again this is subjective.

WvW is great in theory but is plagued by culling issues and server imbalances.

^Server Imbalance occur because Anet – for some misguided belief – wouldn’t disable free transfer, resulting a massive amount of coattail rider transferring to high pop server. By the time they’ve gone and stopped it its already too late. However, Tiered battle somehow address the issue so you won’t have an extreme high pop server vsing smaller ones. The biggest problem I find with wvw is the fact that it NEVER stops. There is no break or anything during the week; even after winning a match you are thrown into another right the way, and you know what they say about things getting stale after doing it too much.Culling issue is just engine problem; nothing they couldn’t fix if they put their minds to it.

Missed out on Ancient Karka event twice now

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showatt.9413

The event was running on the Overflows due to a bug. The patch took care of that. ANet already stated that those who got disconnected from the event or didn’t get a chance would be able to get it later on.

The patch didn’t take care of anything. If you haven’t noticed, they said so on the frontpage that it’s just routine maintenance. If it’s a bug then Anet didn’t actually fix anything other than forcing everyone to log out of Overflow.

In that sense then yea the patch did take care of that, but its not really a patch; it’s a maintenance.

Missed out on Ancient Karka event twice now

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showatt.9413

This is not a joke. I’m from australia. Missed out the event in the morning. Fortunately someone was still doing it in the overflow so I went there, spend an hour or two, killing karka reinforcement and having fun…

Just before we can proceed to the second phase, some yellow words appeared on my screen. “new build avalible….”

Biggest ’LMAO trolled!" of my life.
Was fun though. The event I mean.
I hope Anet would somehow compensate us about this.
I have screenshots available if needed ( to prove that this actually happened)

Why do people fear 'power creep'?

in Guild Wars 2 Discussion

Posted by: showatt.9413

showatt.9413

The way I see Guild Wars 2 as it was sold to people is as something equal to communism. People were tired of the competition and the hawkishness and the race of living in a capitalist society, where the wealthy exploited the poor. Most people feel like in MMO’s they are the poor because they don’t have the capital (time) to invest in getting somewhere with their lives (characters).

Then Guild Wars 2 comes along and promises a poor (undergeared) man’s utopia where everything’s equal and a certain quality of life is assured and people can live in a levelled playing field where life is fair. Then when it’s made people discover that the lack of progress is grounding society to a halt and that a brain drain is commencing that’s taking people back into the capitalist world of competition and opportunity. I’m sure that in 1989 the Soviet Union still had a few ardent communists running around insisting that their system was perfect, but the country collapsed two years later for a reason.

Wow.

Mind = blown.

Nice analogy there Eain!