I’m not a fan of Stability because it interferes with the Mantra of Concentration.
Yeah but from another perspective, it adds an element in that 1) It would give mesmers more access to stability and 2) Would lessen (somewhat) the need to take the stability mantra, which is really taken in specific situations anyway.
I’m aware of that. But to be blunt: In this case I just don’t care.
Empowering Mantras defies the core design of Mantras. It keeps you from using them which is extremly weird considering that all other traits encourage the direct opposite. I don’t see why the status quo should be kept to satisfy min-maxing speedrunners. If Mesmers lack damage without this trait I’d rather like to see our baseline performance improved in other ways.
Yeah I personally don’t use it, just playing devil’s advocate. I personally don’t like the trait because of it’s limitations of use in most of the game.
My sarcasm detector failed me on this one. I’ll take it as a compliment.
Ha, I’m not sarcastic often and if I am, I usually state it or make it very clear. It was genuine.
@Ansau: That build however has the disadvantage of being mostly useless. You have no crit damage, no power, no crit chance, no damage boost from Dom I. You’ll hit like a wet noodle, so lets see what else it can do.
If you take shattered conditions, you can do some pretty high output aoe condition removal. Unfortunately, that’s totally it. That’s all you can do.
If you take restorative illusions, then you’ll be hard to kill. Unfortunately, you’ll have minimal utility and still no damage.
As I said before, you ‘can’ run builds like that, but just because you’ve done it doesn’t make them any good.
Can you elaborate on why that particular build would do no damage? Not speaking from a build effectiveness point of view here, just the prospect of doing damage with a trait spread like that. I can maybe see your point in a PvP setting but WvW roaming? Seems there is an assumption that spending heavy trait points in lines other than domination/dueling automatically get written off like this. I don’t think it necessarily means you hit like a wet noodle. Are you making assumptions on the gear?
I have no idea what Ansau is running, but I threw something together for illustration – all berserker gear with those traits. I suppose you could even swap some cavalier’s in there for more toughness and still keep around 40% crit chance.
We’re trying to call them on that in this thread:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Dev-livestream-Ready-Up-Mar-21-12pm-New-Traits-Map
Hopefully we see a response to this logic, but probably won’t. I’m hoping their reason for mentioning RM having synergy with the new trait is because they intend to buff healing power scaling of RM, but again, probably won’t happen.
I don’t think this new Grandmaster is going to work the way they are intending.
LOL, maybe they think +230 to your heal is worth diving 30 into the tree? The balance devs are fairly out of touch with the way spvp currently is played and how certain mechanics work out.
Its ok though – this might be adjust in 6 months to 1 or 2 years out, be patient.
It will actually work decently with ether feast and regeneration from phantasms, but then only if it stacks duration. Other than that it’d be too unreliable for a GM trait. But yeah the fact the devs mentioned using this with restorative mantras has the optimist in me hoping (though I won’t hold my breath) that we’ll see a buff to healing power scaling of that trait.
For example, you could reflect projectiles while channeling Mantras which would cancel out at least ranged interrupts. Or it could grant 1s of Distortion (ICD to prevent abuse) when charging a Mantra so you are protected from interrupts for at least some time of your channel.
I think the best buff we could get to protected mantras (that wouldn’t be OP) would be 1 second of stability (maybe 2) in addition to the extra toughness. This would still protect from interrupts but be balanced since you can still take damage. Distortion would be too OP IMO.
I’d just remove it to make place for a more meaningful trait. I always felt Harmonious Mantras should take its place in Duelling. Instead Domination could get a Signet GM trait which Mesmers currently lack. It could even be a reworked Empowering Mantras for Signets. It just doesn’t make any sense to gain a bonus for having a Mantra up because that is what Signets are supposed to do.
Can you imagine the outcry from the loyal mesmer meta dungeoneers by removing it? Empowering Mantras is pretty much the centerpiece. It’s actually a pretty decent (and strong) trait. The problem is that it’s pigeon holed to that spec and not very useful in any others.
The idea of applying that trait to signets is interesting, never heard that one before.
Allie, thanks for the link.
I’m wondering if you or the guys can clarify two mesmer traits that were discussed.
- Disruptor’s Sustainment – Gain 1,000 healing power for 5s upon interrupting a foe.
Does this stack in intensity or duration (or at all)?
- Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment.
Is torment applied per illusion hit or per landed shattered skill? How much torment is applied?
Thanks in advance
There are actually some interrupt builds that work great for team fights, namely the 20/20/30 CI build. The AoE interrupts are plentiful and you have a single focused interrupt in MoD at your disposal.
To this point we haven’t seen interrupt builds in high level team play but I’m hearing this one is starting to break through.
The idea is amazing in concept and I’m drooling at the possibilities. Unfortunately we don’t know how much transmutation charges will be yet (unless I missed it). Hopefully not too costly – should find out in one of the next couple ready up episodes.
The 3 long lasting stacks of might on cry of frustration is the most juicy, on a 23 second recharge with 30 in illusions. No denying something like a 0/0/30/10/30 will generate a ton of might (bountiful interruption/bountiful disillusionment/shattered strength). Add to that confusing cry for more retal and vigorous revelation and you have a pretty solid boon sharing build using Staff/X.
Of course you need illusions to shatter which could potentially be troublesome, but that’s what mirror images can be used for in a build like this.
Ultimately the F3 and F4 are what really turn me off from the trait, with regen on F4 the most unappetizing. You should really be getting something more valuable for those longer shatter recharges. That said, I do like the control you gain over the boons you acquire in a setup like this. The RnG from bountiful interruption interrupts becomes less of the main course and more the spice.
Roy and Josh invited questions about the new GM traits. I posted in the mesmer forum and hope to get a bit more visibility here.
Anet, could you clarify these?
—————————————————————
- Disruptor’s Sustainment – Gain 1,000 healing power for 5s upon interrupting a foe.
Does this stack in intensity or duration (or at all)?
On the ready-up episode it was stated this trait would have synergy with the restorative mantras (RM) trait, but this isn’t the case. RM scales poorly with healing power. With this new trait active, assuming 1,300 healing power, heals would go from 2,600 (RM base) to 2,860. This is hardly anything to write home about. Is the intent to increase RM healing power scaling to make this worthwhile?
- Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment.
Is torment applied per illusion hit or per landed shattered skill? How much torment is applied?
- Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown.
The typical distortion mechanic does not stack duration. Will this trait change that?
- Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of relitation. Cry of frusturation – 3 stacks of might for 15s; Diversion – 5s of fury; Distortion – 8 seconds of regeneration.
It seems obvious, but will this trait proc per illusion or just per shatter? Per shatter seems quite underwhelming considering we have a solid adept per shatter trait in vigorous revelation. On the other hand, we have a per illusion grandmaster trait in shattered strength. Seems this trait would be well served working that way, making it much more worth the 30 point investment into a non-shatter trait line.
(edited by skcamow.3527)
Added clarification questions for Bountiful Disillusionment in the OP.
Unless you’re paying very close attention it might be difficult to determine which skill you interrupted (that went on cool down) so as to gain a tactical advantage. So I definitely agree playing power block will be a higher skill cap than other lockdown builds we’ve seen thus far.
True, but by the time your enemy’s 10CD is up, you should have already interrupted another skill. The magic of this trait is that you can have multiple skills on CD, severely handicapping him/her into essentially only being able to use their 1 skill.
btw, I’m Cho! I was watching Countless a bit ago. haha
Yo, Cho! Let’s see, still have chat up … Chokurai? Nice to put a face with a name (kinda).
Yep, and that makes the trait somewhat of a paradox. You can have incredibly skillful play, interrupting specific skills cause you’re boss and you know all the tells. Or you can just blow your interrupts (daze/push/pull/F3, blah) and likely land some which I’m sure will be ultimately perceived as easymode.
Yeah, I commented on this over the weekend, but 30/10/30/0/0 is going to be one of the strongest specs since power lock and chaotic interruption have such a beautiful synergy in working on interrupt.
I think chaotic interruption will end up being stronger though due to the cc conditions and visible respresentation. power lock will be great and serves a good purpose but the net result is not as visible. Unless you’re paying very close attention it might be difficult to determine which skill you interrupted (that went on cool down) so as to gain a tactical advantage. So I definitely agree playing power block will be a higher skill cap than other lockdown builds we’ve seen thus far.
- List of all skills sorted by class and easy/medium/hard interrupt difficulty.
This one alone would be an absolute gold mine.
Yeah the way I read the new trait is per shatter skill used, functioning exactly the same as vigorous revelation. The kicker here is that assuming this is the case, the new trait is immensely under powered. Just look at the adept vigorous revelation. Sure, they’re trying to give mesmer more boon support but the problem is, tying specific boons to F1-F4 shatters makes it incredibly underwhelming because you have to wait for the recharges of F3/F4 especially. Given that fact, F3 and F4 should be giving you something very significant.
BUT
If it worked per illusion shattered like shattered strength does (which ofc is a grandmaster and only gives one boon), that would make much more sense and make the trait worth talking more about.
Anyone else but Carpboy and myself interested in clarifying the new traits?
Personally I’m chomping at the bit to theory-craft some new builds and not knowing the answers to these questions is hindering that process.
I’d like to keep this visible until we get some answers (help me out!). I may also post in another forum.
I’ll paste my comments from another thread:
I read this trait as stacking in duration (not intensity). Meaning every interrupt gets you 5s, behaving much like the old furious interruption gave you fury for 4s. If it stacks like this, we have some interesting potential in support builds. If it doesn’t stack duration, it sux bad and needs to be ignored.
Obviously the net gain isn’t from restorative mantras, it’s from our phantasm’s regeneration and ether feast. Ether feast immediately gets 1,300 increased healing at max effect with 3 illusions. That’s not alarmingly huge, but it’s sure decent. And we get another 125 healing per second with regen, giving a berserker mesmer 300 healing/sec from regen. Yeah you gotta go 30 in inspiration but assuming the duration stacks, this just isn’t something to ignore IMO.
The concern of not reliably proc’ing the trait is valid, but for those who have played AoE rupt builds for a long time, you all know how often they proc, enough to make something like this deserve a look.
I’ll add to that, on the surface even if it does stack in duration, the trait seems a bit weak for a grandmaster and might be better placed in master.
Also only the high level changes were announced. There are other weapon/skill updates yet unknown which may (or not) make this trait more appealing, source here. Maybe there is a change to RM healing power scaling coming (doubtful, but we won’t know until we know).
Anet, could you elaborate on these?
—————————————————————
- Disruptor’s Sustainment – Gain 1,000 healing power for 5s upon interrupting a foe.
Does this stack in intensity or duration (or at all)?
- Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment.
Is torment applied per illusion hit or per landed shattered skill? How much torment is applied?
- Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown.
The typical distortion mechanic does not stack duration. Will this trait change that?
- Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of relitation. Cry of frusturation – 3 stacks of might for 15s; Diversion – 5s of fury; Distortion – 8 seconds of regeneration.
It seems obvious, but will this trait proc per illusion or just per shatter? Per shatter seems quite underwhelming considering we have a solid adept per shatter trait in vigorous revelation. On the other hand, we have a per illusion grandmaster trait in shattered strength. Seems this trait would be well served working that way, making it much more worth the 30 point investment into a non-shatter trait line.
Any other questions/clarification needed on the new traits? I’ll add them to the OP.
(edited by skcamow.3527)
The pic came from the dev live stream yesterday:
http://www.twitch.tv/guildwars2/c/3928027
The new “on-hit” sigils of purity coming with the new patch will be a pretty awesome means to augment condition management, especially since you can slot something more build focused on the 2nd sigil.
The nerf on blinding befuddlement was ridiculous in the first place in light of the confusion damage nerf. Even if they hadn’t added the ICD, the trait still would have been weak. Currently it’s fodder.
Yes they should remove the ICD and should have a long time ago. Maybe some trait re-work on this one is an additional change we’ll see with the new patch. One can hope.
Oh, and another thing about the new traits. These were only high level announcements today, meaning there are lots of other weapons, skills, possibly even trait changes for all professions, as clarified by Allie Murdock here.
So, easy as it may be to dislike some of these new GM traits on the surface (I agree some don’t sound that great), we should really suspend full judgement until we see the big picture of what the patch will bring. I’m still hoping for some major changes/overhauls on many things we’ve been asking for. It could be that some of these other unknown changes will make more sense of the new GM’s.
I know Anet hasn’t provided many reasons to trust them of late, but hey, you never know.
ONE. THOUSAND. HEALING POWER ON INTERRUPT!?!? No ICD!?
All I gotta say is… dat focus pull. Ima become the best support Mesmer on the planet. =D
For 4 seconds. I can guarantee you it doesn’t stack in either duration or power. So how is that going to help you? It’s nearly useless in PvE as always, and in PvP you can’t reliably apply aoe healing right after an interrupt like that, and healing power sucks anyway because everything except regen scales horridly with it.
I cant go into much detail on my horribad cellphone, if it doesnt stack in any kinda way its garb, but if it does? Itll look like my entire team has healing signet. =P
Edit: The first thing that came to my mind was: “Focus pull 4 people = 4000 healing power!”
I read this trait as stacking in duration (not intensity). Meaning every interrupt gets you 4s, behaving much like the old furious interruption gave you fury for 4s. If it stacks like this, we have some interesting potential in support builds. If it doesn’t stack duration, it sux bad and needs to be ignored.
Obviously the net gain isn’t from restorative mantras, it’s from our phantasm’s regeneration and ether feast. Ether feast immediately gets 1,300 increased healing at max effect with 3 illusions. That’s not alarmingly huge, but it’s sure decent. And we get another 125 healing per second with regen, giving a berserker mesmer 300 healing/sec from regen. Yeah you gotta go 30 in inspiration but assuming the duration stacks, this just isn’t something to ignore IMO.
The concern of not reliably proc’ing the trait is valid, but for those who have played AoE rupt builds for a long time, you all know how often they proc, enough to make something like this deserve a look.
The on-hit (versus on crit) sigil changes are huge for builds not spec’d into much precision. Finally, decent condition management option with sigils of purity.
I’ve been seeing more and more 30/x/30/x/x with CS/CI, respectively. Misha ran this in a 2v2 Mist League tournament last week and it was visibly wrecking people (especially thieves). It definitely got my attention.
It seems to me that as strong as CS/CI together are (even though I still kinda scratch my head on it), running the same spread using Power Block/CI with all the chill garb (chillruption essentially on crack) with AoE interrupt procs ala staff/GS, staff/sw-sw or GS/sw-sw) would be heavenly.
Also been thinking about a 30/x/x/x/30, basically chillruption but with 30 in dom vs chaos.
The only thing I don’t like about the new trait is the notion of unskillful interrupt spamming that we mesmers are indeed capable of. Being there doesn’t appear to be an internal cooldown, it could get pretty nasty, being the trait procs on interrupt, like chaotic interruption. Imagine running those two together. You’re seeing some 30/x/30/x/x builds now using CS and CI, but I can see replacing CS with Power Block would be even stronger.
The on interrupt aspect in some ways competes with chaotic interruption, but also very much creates synergy with it.
Regarding the talk of the new traits being OP – I think that’s a bit presumptuous. Sure we can theorize all we want at the moment, but the fact is we don’t know the other 32 traits that we’ll get with the same release. These could serve to balance these 8 new GM’s out.
For everyone who is apparently very concerned with this initial news, it’s probably a good idea to keep in mind these are only 8 traits revealed of the 40 announced. So it may stand to reason the other 32 unannounced traits (assuming 4 per class) might put these 8 into better context, or even possibly make more sense.
Or maybe not. Maybe we’d rather they not give us nuggets like this.
Just to throw something in here. I’ve had an idea for awhile of possibly adding a condition called “Fragility”. For all you GW1 vets you know what that is – doing damage for every condition gained and removed. I loved the skill, but it seemed for mesmer it was difficult to use effectively in a build.
For inclusion in GW2, first it wouldn’t be a mesmer unique thing, but strong with mesmer of course, similar to how Anet introduced torment to be strong with necros. The problem I have with it is I’m not sure if it should be a condition (since it would affect other conditions) or if it should be a control effect. I’m thinking it could operate in that unique space of being both a condition and CC (like fear), able to be removed by condition cleanse or stun break.
If you’re running in a PUG that did not specify “speed run”, or “experienced only”, or “level 80 only”, I’m perfectly fine running a build like the Chaos Maestro or Fay’s build or my Paladin builds in zerker gear. In those situations you have no clue what your comp is going to be, if 2 people are running condition builds, one person running clerics, etc etc. Your run may be slow but at least you’re going to be able to do a decent amount of damage yourself and support your party at the same time.
Given the forums represent such an immensely small portion of the GW2 population, you can safely assume (most of the time) that people asking for speed runs know the meta, and people who don’t ask for that aren’t aware. So if it’s a speed run, out of respect to the other groups members, you better be running something reasonably close to the dungeon meta. If it’s not a “speed run”, play whatever build you want.
Signet of Inspiration really is just a dud. If you’re in an organised group you’re capping might and fury, and in a bad group you’re not even getting the boons in the first place to double. It’s just a lose-lose utility.
About this – I disagree that a mesmer running a meta friendly build taking this is a dud. I run this personally on speed runs and I can’t tell you how often I’m refreshing those 25 might stacks, fury and what have you my party is generating. It’s NOT a wasted skill on your bar by any stretch. If you’re trying to compete with that extra 4% damage on a full empowering mantras getup, I can maybe see your point but I’d never dismiss it as a dud.
Not sure what game format you’re referring to, but have a look at this PvP/WvW build: Phantasmic Interruptions. This build uses GS/Sw-Sw primarily, but the build works well with GS/Staff or GS/Sw-F and is currently making it’s mark on the PvP meta.
For PvE, the off-hand sword is popular, especially in dungeons. Check out this site for more information on the meta dungeon builds: http://gw2dungeons.net/
Here’s the bug thread with Tyler’s (now former Anet dev) comments: Tyler’s reply to mesmer bug post
The feature build has yet to be officially announced, but we do know it will be before June (saw that somewhere). I believe they are going to be releasing more information about that in the next two ready up episodes (aired Fridays on GW2’s twitch stream). They are currently scheduled for 3/21 and 3/28. On the last episode they hinted at some major updates coming in the next two episodes, so one can only imagine.
The staff clones’ WoC are bouncing now!
But…their bounces are not affected by IE. This could be working as intended…
Staff clone WoC have always bounced once, like your own with IE untraited.
Note most of the bug fixes are slated for the “feature” build, which is forthcoming (see Tyler’s comments in the bug thread).
So… Were any of the fixes implemented with March 18th patch? Doesn’t appear so according to the patch notes…
None to my knowledge, per Tyler’s comments most of the bug fixes are slated for the feature release which is forthcoming.
Yeah this isn’t a new idea per se, lots of discussion on this trait spread in the mesmer forums:
https://forum-en.gw2archive.eu/forum/professions/mesmer/20-20-30-The-Best-Lockdown-Trait-Spread
This the original post where I first saw the build idea a few months ago:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Phantasmic-Interruptions-Phantasm-Lockdown/first#post3537983
Since then it’s taken some time to gain steam but you’re now finally seeing it bleed into the meta a bit. Whether it will firmly find its way into higher end team specs is a question, but it’s a powerful spec to be sure.
The skillful interrupts available to mesmer are really relegated to the daze mantra, timely Diversions, and to some degree pushes/pulls with GS/Focus and sword #4 daze. Signet of Domination and Magic Bullet are unfortunately too slow to fall into that category. You could make a case for RnG Chaos Storm, as more often than not you’re going to get a daze proc when you drop it with the intent of interrupting an action.
It’s a l2p thing. Notice your opponent has retal and don’t spam your multi-hit attacks.
As Raunchy mentioned, if you’re sold on shattered conditions, you’re going to want some good clone generation which almost certainly means deceptive evasion. Rabid gear is really only important if you’re going into the dueling line for sharper images. If you’re not, rabid isn’t really necessary.
I’ll throw another build into the mix for more ideas, very similar to yours OP. I posted this a few months back (look at #3 WvW support). Note chaotic revival should be debilitating dissipation. It’s a decent enemy shutdown/reflect/support build based on the concept of spamming blinds. It’s essentially what a glamour build does, but only the dazzling glamours part. Signet of Inspiration is for boon sharing (you’ll have lots of might), or you can go Signet of Midnight instead for more AoE blind.
There’s respectable survivability with high regen ticks and ether signet. In the build I’m taking boon duration runes but you could go with a few other choices such as grove, dwayna, altruism, flock (more blind!), and on and on. There are plenty of pretty good choices for a condition support mesmer.
Ah, so it was too good to be true. We got some of the best dev feedback in recent memory and poof!
Tyler – sad to see you go. I wish you well in your next adventure!
Just gonna copy/paste from a review I found:
-Recent removal of the QA department to a third party agency poses a severe threat to studio culture and the pre-existing dynamic of hiring/mentoring from within (Good portion of design and production started as QA)
And you think this game is buggy now…
Hoping we don’t lose Grouch. I think he’s in QA now.
Don’t forget a 0/20/10/20/20 with malicious sorcery. Illusionary counter on a six second cooldown is pretty juicy, and mender’s provides the condi removal.
If they actually fix the current recharge reduction issues with MS/IC, there are a couple scepter builds I have that haven’t got a lot of attention or exploration due to the bug. There are some nice potential builds possible with that bug fix alone.
So, MS/IC fix, IE fix … those are just two small examples, but, can we call this in some ways balance by bug fixing? I guess we’ll see how it pans out. At the very least, fixing bugs is obviously going to be opening up some nice build diversity (which is awesome and sad at the same time).
If I’m not repping OMFG, it usually means I’m involved with something else (but not always), so feel free to whisper if you ever need another body on the team.
But Im so hype for this change. An 0/30/20/0/20 hybrid build is already forming in my mind.
Yeah that’s the build I play (mentioned above), but not hybrid in PvP of course. It’s the build I usually duel with, and have with you – the one you love to hate (chaotic conditions). This is the current WvW variant: chaotic conditions wvw. With the IE fix in mind, it looks pretty good especially with perplexity runes. You could go more hybrid, just switching some gear around.
It’ll be interesting to see what other builds people come up with. Could see other condition builds using staff/sc-t (dat extra bounce on iMage), where before taking IE wasn’t worth it for just the iMage and your personal WoC attacks, but now will be.
This fix certainly has the potential to wreck people in both PvP and WvW. PvP will experience more of the stark difference though – there’s going to be that much more condis flying around.
Adding to that – in PvP I occasionally play a 0/30/20/0/20 build for primarily dueling/soloq with Staff/Sc-P (with IE). Obviously this bug fix will buff it considerably.
Yes that’s how it reads. We’ll see a lot of folks trying out builds with Staff and IE. We’ll finally see how powerful staff condi builds can really be. No one really knows, which is exciting to think about, but in the end I hope it doesn’t end up being OP.
Yeah definitely a misconception on CI lockdown mesmers being tanky. It’s just the opposite, really. The 30 in chaos when using berserker amulet/jewel nets the mesmer around 1,260 toughness, still rather squishy in comparison to the uber tanky full rabid PU condition mesmer.
Wait – what’s getting fixed next week?
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-s-Bugged-Skills-Fixes-on-The-Way
Though not as strong as the HappySkcamow build, my chillruption build is a decent group control build if you want to give it a look (my sig).
The good thing is that many of these power interrupt builds will use similar gear, so you can freely experiment and find what works best.
I will also extend appreciation (if you read this Powerr). I’m sure it didn’t take a short amount of time and the community really, really appreciates this feedback. Can’t state that enough.
Now, I’m extremely excited about the majority of these bugs getting fixed (illusionary elasticity for clones!!), but I’m a bit bummed about the MS/IC one. Not sure why you shouldn’t be able to have both traits affect the recharge of illusionary counter, when taking Blade Training and IC together lower the recharge of sword #4. Seems like a consistency issue there.
I guess beggars can’t be choosers (for today anyway) and I’m still in awe of your response.
The main reason I haven’t really liked sword for shatter builds is that it doesn’t provide any real tools for dealing with people at range, whereas you can still threaten and hurt someone at range with the pistol (not to mention set up a shatter easily by stunning them).
However, the counter blade cancel from illusionary riposte can actually be extremely useful, especially if you have vuln on interrupt. If you take confounding suggestions, it will stun them, so you can actually have a stun on a 15s cooldown instead of a 25s cooldown that the pistol offers. You can also take the blade training trait to reduce all 5 of your weapon skills instead of having to decide if you want the sword or pistol cooldown reduction. This means you can basically set up an illusionary leap with a stun almost every single time since the cooldown on counter blade would only be 12 seconds.
However, that means you have to put 30 in domination and 20 in dueling to do that, which is not common at all for a shatter spec since you lose things like illusionary persona and deceptive evasion.
Confounding Suggestions has a 50% chance to turn a daze into a stun, not 100%, but I imagine you probably see it occur frequently.
Skcamow i understand gear at PVE open world / PVE dungeons doesnt changed?
Site u’ve liked it’s already helpful one, do u got same build for PVE open world?
You can use the build linked on that site for open world just fine – just add a GS, or look at my flex build.
Check out this site, which has updated guides for dungeons and meta builds for all professions. http://gw2dungeons.net/.
The current mesmer build you’ll see is 10/30/0/20/15 with sw/sw-sw/f (or pistol if reflects aren’t needed).
Where do you get 75 traitpoints, I want them too.
haha, yeah I can’t read the site I linked. Should be 10/30/0/20/10.