@sorenrye Are my toons that stupid? I figured they were a little more knowledgable than me, but no.
Walk up to dungeon entrance
Sorry, I thought the humor and the /poke anet-developer was self evident. It was a joke + hint to the developers to make it possible to see the information without having to waypoint to the dungeon, with all your toons AND having to write it down.
100% no reason.
I think many of the players that reply to your thread ignore what you wrote in your first post and subsequent posts. They either don’t read it entirely, don’t understand it, or understand it but like to grief you.
Your post seems very unambiguous to me (smooth run, kick you for no reason, probably to invite another) and I agree with your points.
At the moment there’s not much you can do about it, except to make sure that you are the instance owner (and even then you may get kicked). Get them on your block-list, and remember to check if any members are blocked before you start a run.
1 – Then I’ll just run around contributing nothing while they carry me.
I’ll just add you to my block list. Looks like the forum is a good place to identify trolls to block.
How do you suggest ANet to change it?
1) Don’t allow kicking of non-idle online players at jade maw / before the end boss of any dungeon.
2) Do as in GW1, it could display a list of your recent/previous party members, which could then be reported.
3) Don’t remove old chat. Don’t remove party chat information when you leave the party.
3) Make it possible to report them, and make it a banable offense.
4) … think of more alternatives yourself …. ?
Thanks for the detailed information and extremely appropriate conversation starter for the dungeons forum.
“GLF1M Heavy class, p1”… You HAVE to let me PLAY with you guys!
/chuckle
I still need to to some story modes on some of my toons. I can’t remember what story dungeons; my toons ave done, but my toons should know, right? I tried clicking all combinations of menus, dialogues and pressing buttons like crazy, but I can’t find the information anywhere. Are my toons that stupid? I figured they were a little more knowledgable than me, but no.
Afaik anet doesn’t care about stuff like this. They fix bugs if players can gain more treasure/run dungeons faster. But if your skills are bugged (underwater/land skills), game mechanics promote abuse like you describe, etc, then it’s not a high priority.
For any of the classes I have played, I recommend:
1) full berzerker gear unless you are a boon supporter
2) if you are a boon supporter add some boon duration
3) necros may optionally use condition builds
If you have problems running these then add some vitality/healing/health. And as you get comfortable running fotm, swap as many pieces as you possibly can to berzerker / boon duration.
I have only checked the source of one of the api wrappers. It creates a new connection every time it wants to request information from https://api.guildwars2.com.
Until it becomes possible to query for multiple event_id’s (and the like, hopefully) in a single request, does anet support the reuse of the https connection (the tcp socket) for sending multiple requests (keep_alive)? If this is supported, does any of the api wrappers take advantage of this? If so, which api wrapper takes advantage of this?
This makes running fractals via the LFG tool a real pain because the tool is abused by players ignoring even the basic requirements for a specific dungeon (I’m looking at you, fractals-scaling-players-up-to-80-and-low- level-players-therefore-being-able-to-join-fractals).
Btw, I forgot to mention that the ranger that joined my fotm was level 41, and he didn’t respond to chat. He didn’t leave when asked to.
I created a thread, that suggested that anet implements a filter to prevent people joining, so that you don’t have to go throug the hazzle of getting kicked from your own instance, kicking, reinviting, kicking, reinvinting, etc.
https://forum-en.gw2archive.eu/forum/game/dungeons/LFG-problems-and-suggestions
But the thread got trolled by people that want to discuss if one kind of player is better or worse than any other player, even though I asked people not to discuss that stuff in the original post.
sorenrye.7238I don’t think MSVC supports C++11 fully yet
In fact MSVC was the first compiler featuring full C++11 Support it has even some of the fixes coming with C++14.
First let me say, that you may be right. I am not a Visual Studio C++ guru.
I think you are mistaken though. Earlier, when development of the C++11 features was ongoing, it was the leading compiler in that regard. Check fx:
http://cpprocks.com/c11-compiler-support-shootout-visual-studio-gcc-clang-intel/
At the moment it has already implemented all C++14 features:
http://clang.llvm.org/cxx_status.html
http://www.phoronix.com/scan.php?page=news_item&px=MTM1NjM
http://en.wikipedia.org/wiki/Clang
If I am in the wrong, please let me know. But the point I was trying to make, is that CLANG is the leading edge when it comes to support of the new C++xx standards.
Another nice feature, that I forgot to mention, is that intel developed a module that converts old C++ code to C++11 code. Very neat. And if the programmers of the old C++ code have been ‘slacking’ significant performance increases may be achieved by using this conversion tool.
Unfortunately CLANG is not mature on the Windows platform yet. Hence the hint to check it out on a unix like OS.
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There’s no need to save the data within a file if you save it in a buffer in your memory from there you can access it directly.
The point was to show him how to use InternetReadFile(). The example has some bad code (fx it doesn’t break the loop if a read error occurs, main() doesn’t return an interger, it writes the ouput to a file, etc and so on). But it shows how to use InternetReadFile().
InternetReadFile(request, &buffer, 1, &size)
When reading or writing data from/to anywhere, you should never read or write 1 byte at a time. Always read and write as many bytes as possible. Sorry for being pedantic. But performance can really suffer if you don’t use this rule of thumb. I assume you read 1 byte at a time to make the example simple and easier to read.
About the inline functions, I don’t see where I use them, but I suppose they’re inside the WinInet code, which is something I don’t fully understand but I’m going through until I have more knowledge to fix them.
0) Inside the WinInet code.
The WinInet code is build on sockets. Goole ‘socket programming in c’. Here is the first search result, a small introduction to socket programming (it can’t get smaller than that):
http://www.codeproject.com/Articles/586000/Networking-and-Socket-programming-tutorial-in-C
If you want to understand the core components of network programming, you should look at socket programing. The example link above is for unix socket programming. You may want to refine your google search to find out the small differences to make it work on windows or to find examples for windows. When you have learned the absolute basics, you will want to look into blocking/non-blocking I/O and/or asynchronous I/O (ioctl handlers and/or multi-theading).
I am not sure what you mean by ‘the inline functions … inside the wininet code’. But see below ‘Documentation’.
1) Documentation
Use msdn to view documentation about the microsoft functions. Google is your friend. Usually I just google the function, fx ‘google internetreadfile’. Then I look for a link to msdn.com. The first link if you google is ‘InternetReadFile function (Windows) – MSDN – Microsoft’. Read the page. And if you have the time, spend some time browsing msdn. When you have read about the function then search for examples using the function. Always use google to (or books) to see documentation for the individual functions. To learn general windows programing I recommend the book ‘Programming Windows, 5th Edition, by Charles Petzold’. If you don’t have it already, get the C bible ‘Kernighan and Ritchie: The C Programming Language’. Also get the C++ bible ‘The C++ Programming Language by Bjarne Stroustrup’. Bjarne has written some additional books, fx books that describe C++11. I don’t think MSVC supports C++11 fully yet – if you want to play with C++11 you should install a unix like operating systsem (using a vm if you like) and take a look at the CLANG compiler and play around with it. The good thing about CLANG (and you should use the VIM editor) is that you can get additional modules for it that enables you to beautify your code, test for memory leaks, stack/buffer under/overflows, race conditions etc. So CLANG is really IMO top of the pops with regards to C++ compilers atm.
2) Learn by example
You should try to develop some examples from scratch by yourself. This is a very good learning process. Also, if you can find a book or links that contains examples or exercises and solutions – do that.
3) Divide and conquer / Keep it simple
You should try to make your projects as small as possible. Each project should be about something that you will eventually use in y our bigger projects. Some examples could be:
- a program that combines 2 images (image files/buffers) into another image (image file/buffer).
- a program that reads a file from the internet (examples are already mentioned above)
- a program that plays with JSON data.
- etc
4) Encapsulate your code to make it robust and re-usable
When you divide and conquer and keep things simple, it enables you to more easily encapsulate your code. And eventually it will make it easy to reuse your small projects in your bigger projects.
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Anyone know how I can make my program download a png or jpg in the item ID link, like this one: https://render.guildwars2.com/file/02EFB1C5E11B2FF4B4AC25A84E2302D244C82AA3/66958.png ?
I have been struggling to make the download of the image. By my researches I can use the WinInet function InternetReadFile to download the file. Do you have any direction that I could use?
Here is a small example of how you can use wininet to download a file:
http://stackoverflow.com/questions/6960084/downloading-binary-files-with-wininet
Open the link and search the page for this text “program that fetches”. Below the text you will see a small example program that shows you how to use wininet to download a file.
Start visual studio, create a new project ’Win32 Console Application". Copy the code example from stackoverflow into your new project and build the project.
Currently the program downloads stackoverflows main page and writes it to the file output.txt. You should run the compiled program to test that this is the case.
If you change this line in the program from:
const ::WCHAR URL[] = L"http://stackoverflow.com/";
to
const ::WCHAR URL[] = L"https://render.guildwars2.com/file/02EFB1C5E11B2FF4B4AC25A84E2302D244C82AA3/66958.png";
Then the program will download the image to the file output.txt. Rename the file to output.png and view it in your browser to verify that this is the case. Note that each line above (theWCHAR URL lines) are a single lines – your browser may wrap the lines.
I tested the example on an old PC that had visual studio 2010 installed, and it worked fine.
If you are new at programming, you should learn by example. Stackoverflow has a lot of other examples that you can learn from.
I wish you luck in your endeavors.
PS. You may want to change the inline filenames to command line arguments. I don’t know in which context you want to use this, but for testing purposes the example is ok. I am not associated with stackoverflow in any way, and I hope I didn’t break any forum rules by refering to stackoverflow.
PPS: You may want to take a look at the microsoft project: C++ REST SDK (codename “Casablanca”). The framework is designed to be easier to use than wininet. Especially wrt async transfers/jobs.
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It has been some months now. Did you update the code in your links, fx wrt to local caching?
What is the status of your project?
I only have toons at 49. I asked a friend that is 56 fotm, and he noticed no difference in drops/rewards.
This one is kind of a joke, hope it’s ok:
Manifesting Luck – http://www.coasttocoastam.com/show/2013/10/02
Timer starts when anyone moves or uses a skill.
Timer ends once you get the end reward.
This.
Allow for people to enter the dungeon, nobody moves, once anyone ‘does anything’ the timer starts.
EDIT: would be nice to be able to disable cutscenes, so this doesn’t affect the timing. Some pc’s display the ‘skip cuscene’ button immediately, other’s chew on it for a while (up to 10 secs) before displaying the option to skip.
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I know you explicitly asked ‘What are the easiest dungeons to complete solo or with a partner?’ but later you also said ‘Because my skills are not that great is why i want to practice …’. So:
I suggest that you practice Arah path 2. Even if you don’t make it very far, it’s still good practice.
If you need some hints, there are now a lot of good videos of soloing arah. I think the original was by Wethospu (I may be wrong – others may have posted solo runs earlier than him):
Also check this thread for more vids with fx thief or necro:
https://forum-en.gw2archive.eu/forum/game/dungeons/Compilation-of-Lupicus-Speedclears
First post:
If you want to discuss elitism vs noobs, run a dungeon slowly or fast, kill all mobs or skip, then this is not the thread for you.
Later post:
It doesn’t matter that you think that AP is stupid to filter on. In this thread, what matters, is that you outline problems with the current in-game lfg tool, and that you suggest ADDITIONAL stuff to filter on.
Later post:
I know that you may disagree about what stuff to include, but just because you don’t use it, or deem it useless, does not mean that other people have the same oppinion.
Later post:
IF SOMEONE WANTS TO FILTER ON AP, LET THEM. WHO CARES.
You stay on topic as usual
Using the LFG tool to find more members for your party will not cause you to be booted from your instance, unless you choose to merge with another party.
This is what happened to me:
1) I create a fotm, and enter swamp. I am not in a party / I am alone.
2) Only after locating swamp do I advertice on lfg.
3) A ranger joins my party, ignoring my lfg comments (lfm zerg wars).
4) I kick the ranger, and the result is, I get kicked from the instance.
I don’t know how you define ‘the owner’, but in my view I was the owner of the party and instance, regardless. So please fix this.
Again: The only thing I did was advertice my ‘1 man party’ on lfg. I didn’t invite, I didn’t join, and I didn’t merge with anyone. The actions taken to join my party, was taken by someone other than me (the ranger). If this is not connected to ‘merge’, as I assumed in this and another thread, then it is probably connected to the normal modus operandi of join/invite. Before/without the LFG system, you can only /join someone that is in a party with more than 1 member, you need to /invite someone that is in a 1 man party. This is probably what causes the bug, but what do I know. I haven’t seen your code. I never understood why you can’t /join a player that is not in a party anyway.
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I am not saying AP makes a difference, fcs, read the post above:
IF SOMEONE WANTS TO FILTER ON AP, LET THEM. WHO CARES.
Also, the stupid claims that someone makes about ‘Then everybody will filter on it’; they are saying that the lfgs that currently look like ‘lf3m all welcome, no elitists’ will filter on AP.
The point is: If people want to filter ON ANYTHING, they are stuck with waiting for poeple to join, then someone they dont want joins, then they kick, etc, rinse and repeat. Should we do something about that? And what can we do? What filters can people use?
The thread, as I wrote in the first post, is not about arguing if a filter is meaningful to you as a person. If a dungeon should be fast or slow, if your ranger can join or not (they can join another group … lol).
But all most people want, are stupid arguments that lead nowhere and obfuscates the subject matter. They reply to the thread and ignore the OP. Just like the ones that join a party with their ranger, when the party explicitly states ‘LF zerker warriors’. That is the definition of trolling/stupidity/ignorance.
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@a t s e.9614
I know where you are coming from. Here is what you want: You want people that want to filter on AP, to wait for someone to join, realize he doesn’t have the AP, then kick him, then wait for another one to join, then kick, etc. Just like it is now. The people that wants to filter on AP should not be able to do so. I think you are trolling.
I don’t understand.
If some dude merges with your party, he becomes instance owner. If you kick him or he leaves, then you are kicked too.
I agree with the utility set in the OP post. I think [Phantasmal Disenchanter] is a very good utility to remove boons from bosses.
You may wanna check this thread:
https://forum-en.gw2archive.eu/forum/game/dungeons/LFG-problems-and-suggestions
@Debbysaurus
Testing? Are you kidding me? The only thing they test for is BSOD’s/crashes. I may be wrong. But I think they implement it, and let the users test it. And fixing bugs reported by us is low, low, low priority, unless some players can earn ingame money/items by using the bugs.
Even the in-game bug reporting text widget, is bugged (pressing enter often does not advance the cursor to the begining of the next line. When writing text that occupies more than the hight of the widget, scrolling bugs occur)
And the chat is bugged (fx chat disappears, chat-tabs are permanently colored as if you have unread chat).
These bugs have been present since release AND they have been reported AND they can be fixed AND tested in 10 minutes. And there are many, many, many bugs like this.
I forgot to specify dosent matter what class you are it just applies for all, simple as AP dosent matter if you have the right setup we are looking for.
I never recruit on AP, nor do I run dungeons and sell the paths. But other people use these parameters, which is why I included them. Most of the people here, are simply just trolling, or they have no ability to think about others than themselves.
I am in a dungeon guild, so I can manage without the lfg, but when I/we use it, I would like to be able to filter who joins and who doesn’t.
At the moment, fx, you have to join fotm 48 in order to get a party that most of the time know what they are doing. So when running fotm, you have a chance of filtering (fx lower level fotm with pugs takes longer, and you die more, than when doing 48).
I know that you may disagree about what stuff to include, but just because you don’t use it, or deem it useless, does not mean that other people have the same oppinion. Also! If anet does not implement the other filters (as is the case with the current system), the most general method of filtering players IS by AP. And just because you met some with <2k AP that know what to do (I never met them), doesn’t make it useless. On average, people with <2k AP have no clue at all. I also met Mesmer with 14k AP in cof p1 the other day, and he had no clue. But in general, people with 6k+ AP know more than people with less AP. People saying this is not true, and that filtering on AP has no value at all, are exactly the poeple I do not want to run dungeons with. They are the people that cant teamplay, dont have a clue, dont reply when asked to equip a banner, etc, etc, etc.
Enabling filters in lfg, does not disable people to create random teams, that wipes 5+ times in any dungeon path, and spend hours doing a single path. They are welcome to create those parties. But why should the ones that wants to avoid these people, not have a small chance to be able to do so?
If anet implements the AP filter, then you are welcome not to use it. But denying other people from using it? That’s foolish and selfish.
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There should also be an option to ‘disallow people to kick the instance owner’. This is especially important for people that sell dungeon paths.
There are a lot people here that in my view are just trolling the thread, writing nonsense. So I uploaded a little suggestion to show how the interface for the in-game lfg can be modeled:
https://googledrive.com/host/0B46_hIdVkMLQVUdiZWlSdWs4ZE0/lfgtest.html
Note that the link is plain html (no plugins or scripting required to view it). And note that the event selection on the prototype was stolen from gw2lfg.com
As usual, the same people (that I don’t want in my party), will write in this thread that this is stupid, that they wont be able to use it, that it is worse than asking in map chat, that now everybody will limit their lfg searches so they cant join with their ranger, that they should be able to join your party weather you want them to or not, etc. They will ignore that the suggestion works just the same as the current lfg, but with the added option to refine your search.
The reason I want the in-game lfg-tool to work like this, is to get party members that fulfill the prerequisite for the party I want to be in.
It doesn’t matter that you think that AP is stupid to filter on. In this thread, what matters, is that you outline problems with the current in-game lfg tool, and that you suggest ADDITIONAL stuff to filter on. This was specified in the original post, and almost every poster to this thread ignores it.
EDIT: Note that the example has swapped the min/max for specifying the level of toons that can join. This is a mistake.
(edited by sorenrye.7238)
Jon.3752
What I don’t understand is why you want me to spend 2 hours joining parties that I have to leave, instead of enabling me to make the right party via the lfg, and spending 1 hour.
You want to play with whatever class, I don’t. And I certainly don’t want to discuss why.
What I don’t understand is:
How can you have a software developer, that doesn’t test if the stuff he has programmed actually works? Or if that is not the case, he tests, but his tests environment is not the same as the release environment: How can you have an organization that doesn’t enable it’s developers to test that their code works in production. Etc, etc.
I really agree with the above posts, and have asked anet (in many bug reports) to ‘please fix the bugs and stop implementing new stuff until you have fixed the bugs’. Fix the bugs!
The editing widget in the in-game bug reporting dialogue is still bugged more than year after the release. I reported this multiple times during the first 6 months, but have stopped reporting it now. They probably think they fixed it. But no.
Idea for new living story: Find bugs and report them. When you have found 30 bugs and reported them you get a title/whatever.
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The same happens for displaying the inventory in your bank, or your armor/weapons when displaying the hero screen. It sometimes happen when displaying your own inventory too.
So assume you want to swap to another weapon while running from one fight to the next. You can forget about it, because the contents of your inventory/armor/weapons doesn’t display Really? Yep.
Please don’t move this post to suggestions, as I feel this belong in the dugeons thread. If you do so anyway, ah well. Then most people that I want to see feedback from will probably not read this. I never read the suggestions forum and neither do any of the people on my friends list. So please keep this in the dungeon forum.
You may feel that the post belongs here:
https://forum-en.gw2archive.eu/forum/game/gw2/Merged-Your-opinions-of-the-LFG-tool
I think the thread is too bloated and un-specific and is not specific to dungeoneers, especially speed runners.
== PROBLEMS
The worst problem is that anybody can merge with your party, and in effect become the leader of your party. So, if you have spend time on finding the swamp in fractals, and are looking for 4 warriors, some ranger merges with your team, and when you kick him, then YOU get kicked out of the dungeon that you created. What a joke.
I wont re-iterate more problems with the lfg for dungeons. Some of them are already discussed. Here are some threads:
https://forum-en.gw2archive.eu/forum/game/dungeons/In-game-LFG-needs-fixes-features
https://forum-en.gw2archive.eu/forum/game/dungeons/LFG-low-lv-toons-and-rewards
Instead, I will move on to suggest how the LFG should work, in order to cause less grief to the people using lfg. Let the noobs play with noobs, let the elitists that want to teach noobs how to play mix, let the elitists that want to play with elitists do so.
Here are some suggestions.
==SUGGESTIONS
0) Make it possible to deny others to merge with your party. People can join, but not merge.
1) Make it possible to deny people with less than X achievement points to join your party.
2) Make it possible to deny people to join your party, if they are not level 80.
3) Make it possible to deny people (to join your party) that have not run the path at least X times. Fx 50 times. This is VERY important.
4) Make it possible to specify that it is a speed run. This is connected to point 3 above. You need both, because even if you specify that it is a speed run, people will join, that don’t know what to do OR they think they know what to do, but they don’t.
5) Make it possible to deny certain classes to join your party. If you are looking for 4 warriors, you only delay and irritate the people involved when a ranger joins.
6) When you see an LFG, before you join it, make it possible (on mouse hoover) to see how many times the party member have done the path, what level he is and how many achievement points he has. Currently you have to join the party in order to see his level and AP (and then maybe leave the party). And you have no way of knowing the level of experience he/they has/have with the path in question.
—
I hope the readers of the forum have more suggestions as to how to improve the in-game lfg tool, so it actually becomes useful. If you want to discuss elitism vs noobs, run a dungeon slowly or fast, kill all mobs or skip, then this is not the thread for you.
(edited by sorenrye.7238)
You claim you have:
For great justice ( skill 7 ), On my mark ( skill 8 ) and Banner of discipline ( skill 9 ) on land.
skill 7: Balanced stance skill 8: For great justice skill 9: On my mark on underwater.All I’m asking how were you able to get your skills like that. If I equip OMM! on slot 8 on land it will also move underwater OOM! to slot 8.
I done some more testing, and I think you are right. I forgot to take into consideration, that every time I swap skills, they swap underwater too. I initially thought the underwater skills stayed in the same position. Sigh ….. anet, anet, anet.
Well anyways. As usual all these bugs that should be fixable in 10 minutes each … are here forever.
As I wrote above. This is not the same bug. If it was the same bug, it should only happen once when you only swap skill 8 back and fourth between OMM and BS (because the underwater skill swaps position when you swap it the first time, and hence will/should not occur again because it is now effectively swapped), and not twice or more, while running multiple dungeons that does not involve ANY underwater activities of any kind.
Bear in mind that both are bugs. And I don’t understand why you want to make it appear to not be a bug.
(edited by sorenrye.7238)
You have Balanced Stance in your underwater skill 9. When you used banner (skill 9) on land it also put the underwater skill 9 (Balanced Stance) on cooldown.
At the point of testing I had these underwater skills on my warrior:
skill 7: Balanced stance
skill 8: For great justice
skill 9: On my mark
The bug that you explain, is reproducible. And so is the bug I am describing – but it only occurs occasionally. The bug you describe can be reproduced 100%, not so with the bug I am describing. Fx, I could not reproduce the bug outside of the dungeon. The bug needs to be fixed. When the party runs from one combat to the next, and swap to balanced stance to stay alive, it should not be on 100+ secs cool down.
(edited by sorenrye.7238)
This bug occurs often while I run dungeons, when I swap skill 8 to stability, because I need to use it, but alas, I can’t because the game is bugged. I run dungeons with my friends, and we haven’t been near any water for hours when this occurs.
This has nothing to do with underwater skills being on cooldown (or am I misunderstanding his mail?). I have experienced, and reported it ingame with /bug. The bug was introduced recently. The bug appears to ONLY occur in dungeons.
How I reproduced it:
1) Warrior with For great justice ( skill 7 ), On my mark ( skill 8 ) and Banner of discipline ( skill 9 ).
2) Wait 10 minutes to make sure no skills are on cooldown. Go to plains of ashford and enter the Ascalonian Catacombs dungeon
3) Dunno if this step is necessary, but I activate the first cut scene.
4) Activate banner of discipline (skill 9 ).
5) Swap On My Mark to Balanced Stance (skill 8 ).
6) Result: Balanced Stance ( skill 8 ) AND the banner ( skill 9 ) are now on the same cooldown, even though only skill 9 was activated. Skill 8 was NEVER activated. AND the toon was never in the water – no underwater skills were on cooldown or in use nor used.
(edited by sorenrye.7238)
I created a new toon, and recieved a mail regarding the living story for a level 2 toon, for an event that occurs in sparkfly fen (and other high level areas).
The mail is not shown for my other toons. This is stupid. I haven’t started yet, but questions that springs to mind is:
1) Can I start the quest on another toon?
2) Do I have to (guess I do) swap toons to my new toon to see where my other toons need to go, if they are even able to participate?
Why do you do this?
EDIT: The toon I created is meant to be used as a storage toon. Not a toon I intend to level.
Could anet please focus on the core issues in the game?
I want to be able to hit a monster and not be obstructed, when there are no visible obstructions between my toon and the monster. I want my rifle to hit when I am within melee range and not be ‘out of range’. I want the monster to be hit’able and not invulnerable, when I am standing right next to it trying to melee it, I don’t want to be stuck in terrain, I want my runes to work all the time and not just some of the time, I want immediate response when I click on something like in the games I played in 1990 and before that.
And I want to be able to know what happens ingame, as opposed to going to some other third-party site to like lfg or orrmaps or gww2state to know what is happening in the game or form parties.
These are core issues. Please focus on fixing/implementing this.
You might even make it part of living story:
1) A map maker that has maps of where the resource nodes are
2) An in-game bulleting board that you have to complete a living story to get access to
3) … [ask your game designers that you pay money for this] …
I don’t understand what is so wrong about what the farmers were doing that anet specifically want to decrease what they get.
Anet wants you to get less per hour, the more time you spend. And that’s just …. I mean …. do they also pay their employees less, if they work overtime? It’s a joke.
Plain and simple: you should be able to get things as fast as you want, IF you’re willing to put in the work.
I agree. And this is the core of the matter. I never noticed any loot reduction in gw1, ever. But in gw2, you get punished for trying to get stuff by playing. It’s like having a job, where if you work overtime you get paid LESS.
It’s as if Anet doesn’t want this to be an rpg you actually play to get stuff. You have to become a trader (TP) if you want something. If I want to trade, I would play another game.
I’ve always found the loot reduction ridiculous. And earlier it was so bugged, that fx, the first time I did CM explorer on my account, I recieved 0 tokens. The first time I was in the northern part of fireheart rise (leveling my first toon from 76-80) I recieved 700 xp for completing events, and the mate next to me recieved 10000 xp.
Morale: The more work you put into the game, the less you get for the time spend. It is as if Anet has sold you your copy, earned their money, and now they want you to use their server as little as possible.
Edit: And they don’t want you to level alts, so they make it very hard to equip several alts. (And I haven’t even mentioned the precursor that never drops, but the guy next to you gets 3 precursors).
5. This, so much this! Sometimes you’re kicked at the boss chess, or get abused in the party chat, then kicked and you have no way to report these people or take a photograph of the chat.
Exactly. And you have no way to block the player, because you can’t see his name anymore. Was it Ångstrûrglebàugæørle? Who knows.
I wrote:
—> This is not a thread where you should argue, if you disagree with what someone doesn’t like about GW2. This is a thread where you describe the stuff, that makes it less enjoyable for you to play GW2, and maybe a how you would like it to work instead.
I guess you didn’t read that. But I will gladly comment on your post anyway.
4. The confirm dialogue is there so you don’t accidentally salvage your precursor, or accidentally buy an ascended that you don’t really need (mostly due to lag/misclick).
I wrote: ‘make it possible to disable it’. If you prefer not to disable it, then don’t. Currently you can’t disable confirm-dialogues.
There is no correlation between time and prec loot.
That’s what I wrote. And I wrote that if you don’t get it, you should get a higher chance of getting it, the more characters you have leveled, and the more time you have invested.
And imo it shouldn’t be. The reason being is that if it becomes so, the game will become a grind in itself
With my suggestion, the game would become LESS of a grind. Not more.
but if you’re true to your last statement (that is, to fight, solve puzzles, etc), why does loot become a problem then?
I wrote ‘I wanna get the pre by playing (fighting, puzzles, etc) NOT by power trading’, at least that’s what I thought I wrote. I apologize if my English is ambiguous – I’ve tried to keep it unambiguous.
One suggestion to help you is to lessen your focus … I wouln’t obssess with it [edit: and it goes on]
I think you misunderstand what I wrote.
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7. Cut-scenes
I hate cut-scenes. 99% of the cut-scenes are so boring, and unneeded. And when they pop, your skill is canceled. You press ‘rush’ and the micro second the skill activates, the cinematic start, causing you to run nowhere. You are unable to move and the enemies aren’t; they will catch up while you wait for the ‘cancel’ button to appear and when you are able to move again, the skill you activated when the cinematic started is on cooldown. Could we please get the option to disable all cut-scenes?
8. Parties / Dungeon popup dialogue
A year after the release, this still doesn’t work consistently. You might not get the popup. You may get the popup when a party member enters, and if you click ‘enter’, the dialogue disappears, and nothing happens. You may get ‘network error’ when clicking ‘enter’, etc and so on. It’s so bugged that it makes you wonder what Anet is … doing, when they develop/test/deploy/qc/plan.
9. Invulnerable NPCs
Npcs become invulnerable at will. They charge/leap in a direction and when you move to them, to the position they moved to, they become invulnerable and move back. They might become invulnerable for no obvious reason (see screenshot – notice the boss has lost half his health, and my toon still can’t deal damage to him). Anet ? Can you do better, please ?
>>> Reserved for more whining <<<
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I’ve been playing gw2 for a long time (/age = 3600 hours played). I’ve leveled all professions to 80, and I’ve played a little with each profession (and I admit, a lot with the mesmer, warrior and guardian). So I though it was time for me to criticize GW2, and I hope some of you create some follow up posts.
—> This is not a thread where you should argue, if you disagree with what someone doesn’t like about GW2. This is a thread where you describe the stuff, that makes it less enjoyable for you to play GW2, and maybe a how you would like it to work instead.
So, here goes.
1) The field of vision / zoom / mouse sensitivity / mousewheel-zoom
I dislike the field of vision a lot. I hate that my mouse sensitivity isn’t constant. And it irritates the hell out of me, that the the FOV keeps zooming in automatically. Please make it possible to lock the FOV, so if it zooms in (because of obstacles behind your character), it zooms out again when the obstacle is no longer there. Stop zooming in, when I haven’t touched the zoom! And please make it possible to bind zoom to other keys than the scroll wheel. Let us decide how we want to use the scroll wheel. Even when all this is implemented, I still hate the FOV in gw2. If I stand outside a keep in WvW and want to look up, all I see is the back of my own toon – wtf? Also, the FOV is much too small – it should be possible to select FOV 110, instead of this ‘look at my feet fov’.
2) Weapon swap / skill selection
I hate it that my weapon swap key stops working (usually occurs after a cinematic). I have to press H, then swap weapons by clicking the swap weapons icon, to make the swap weapons key work again. If I am out of combat, I cant change a skill that is on cooldown – why? Please make it possible to change the skill, and let the new skill be on the same cooldown as the skill you had previously equipped. Also, when I try to change a utility skill, by pressing the ‘change skill’ right above a certain skill, the utility skills change positions. Why, why, why? Always keep the skills in the same position for the same profession/race. It is simply too stupid to develop user-interface-elements that move around like that.
3) sPVP servers
I really hate spvp, especially at the start of the month, when all the players that really dont want to play spvp, and are not able to team-play, join spvp to get their monthly spvp. Please rank the servers so that players need a minimum rank to join specific servers. And please punish afk/leechers so they can’t play spvp for at least a week.
4) Confirm dialogues
Why do I have to click ‘ok’ or ‘cancel’ every time I buy stuff from certain vendors? Or when I salvage rares for ectos. Give me the option to disable ALL confirm dialogues.
5) Chat disappears
Sometimes chat messages just disappear from the chat history. If you leave a party, the party chat disappears. Sometimes whispers disappear. If you swap toons, the guild chat disappears AND the guild-chat-tab stays ‘orange’, even after it is selected (see screenshot). This is simply not good enough. It’s annoying, and it makes it impossible to see if you have unread guild chat (if you keep your guild chat in a tab for itself).
6) Drop chances
I’ve been playing for a looooooong time. And I haven’t seen a single pre-cursor drop. 3600 hours of play, and not a single pre. Could you please modify your code/rng just a little bit, so the people that actually play the game, get >>>something<<< sooner or later? If I wanted to play a trading post game, I would play railroad tycoon or the like. But in this game, the only way to get a pre (or the like) is to play the TP. I do NOT play rpgs to play the TP. I play rpgs to fight, solve puzzles, etc. It actually seems like the loot get worse the more/longer you play – this means that RNG is already ‘bugged’ or ‘weighted’. I may be unlucky/mistaken, but it seems to me like you get less drops, the longer you are logged in (based on 3600 hours of play).
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Anet does not give a kitten right now. […] they are focusing on making new back pieces for the gem shop
I agree. The funny thing is; the reason I haven’t bought any gems is because it’s so obvious that we are still beta testing (you can even lose the stuff you buy with gold due to bugs, and support doesn’t give a crap). So do they expect you to spend cash, under these circumstances?
1) Diversity in single dungeon instances
Anet could make the critters in the dungeon more sophisticated and varied, to make it viable to play other classes than the main classes (war/guard/mes). Some could only be vulnerable to conditions (making a the classes with the best condition damage preferable), some could always deal 100k damage (making classes that are best at blinding preferable), some could reflect 100% of physical damage, etc and so forth. And Anet could remember to add closed gates, to avoid skipping those.
2) Character classes
I do think Anet has made a terrible mistake with the game design, by making every class able to do almost everything. When they do this, some classes (at least the way they have designed the system now) become undesirable in many situations. To promote playing other classes than the mains, they should limit some abilities to one class only, like they have done with portal for mesmer. Limit fear to necro, mass stealth to theif, etc.
3) Slow vs fast runs
The other point is (and I’ve seen this in several threads on the forum): Some players simply don’t understand (or they like to troll) that they have two different views; one being ‘I don’t mind if my dungeon runs takes hours’ and the other being ‘I want my dungeon runs to be as fast and smooth as possible’. I prefer mine to be fast and smooth and if someone prefers to wipe, be slow, bring magic find gear, or the like, then they should go with their peers. Without making this view clear, they go on arguing that this and such is just as good as other stuff (because they don’t mind how long a run takes). Trolling or stupidity – one never knows.
4) Relevance
Could you pls move the ranger/necro/whatever hate to some other thread created for the purpose and make this thread more constructive. Ty.
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You can also practice running path 2 alone. This will enable you to practice to run through the trash and deadeyes.