I actually ran straight past that tenticle without even realising it was a new addition.
1.5 hours for AC, man that is some serious time there for that dungeon. They were probably exhausted. Thats like maybe 20 minutes for a long run.
Ive been playing my Ranger lately in low level FoTM. Its basically a case of it really doesn’t matter how bad the players are, you will get through easily. Just burst everything down real quick and make it easier for them. Once you get to 10, then you don’t really want to be pugging too much. Even 10-20 isn’t always bad, but if your pugging that stuff then occasionally your going to get a frustrating run. I wouldnt go past 9 with a sub 80 char personally. But tbh and feel free to tell your guildies I said this, if they are worried about a level 50 in their group in a sub level 10 dungeon they are clearly bad at the game and need to learn to play better.
Whats with the sudden hate from SOR to JQ. I thought you loved us
Just go play WvW for a couple of days. Play a ranged AoE class like Necro. Follow the zerg and spam marks. You will have those badges real quick.
score update please? watching JQ getting beat-up by BG warms my cold cold heart.
wth… if it wasn’t for us sor wouldn’t even be in tier 1. &JQ’s still winning so i don’t see what your trying to get at
What he’s trying to get is apart from your own server no one else likes jade quarry. You have destroyed a lot of servers through legitimate and illegitimate means alike and pretty much everyone hates you for it. You also created the bandwagon super server concept that every t1 server has to commit to just to stay competitive and avoid getting steam rolled.
Props to you for winning every week, just don’t expect to be universally loved for it.
Go bg!
I don’t like the whole mega ultra super dooper zerg server thing either. There have been servers stacked for a long time and JQ wasn’t the first to start this trend. At the end of the day its up to Anet to fix the issue and it could be fixed pretty easily. Maybe go share your anger about it with them.
Nah, it was on JQ to spread out a bit. But it was so much fun loafing to victory, why not just coast till another sos gets formed up? Maybe BG will be a more responsible overlord..
Not really sure what you are trying to say there.
1. Warrior
2. Necro
3. Ranger or Elementalist
All that picture shows is that most people have no clue about proper siege placement. You can place defensive siege at many spots where it is out of range of Dragon’s Tooth. This is a “get good” situation.
There isn’t a single spot in the tower that cannot be targetted by an elemantalist with a zoom hack and can also be used as a position to fire on the gate. I assure you there are plenty of players blatantly using camera hacks right now. I run into them almost every day. Sorry, but this is a “know what your talking about before you talk”situation.
score update please? watching JQ getting beat-up by BG warms my cold cold heart.
wth… if it wasn’t for us sor wouldn’t even be in tier 1. &JQ’s still winning so i don’t see what your trying to get at
What he’s trying to get is apart from your own server no one else likes jade quarry. You have destroyed a lot of servers through legitimate and illegitimate means alike and pretty much everyone hates you for it. You also created the bandwagon super server concept that every t1 server has to commit to just to stay competitive and avoid getting steam rolled.
Props to you for winning every week, just don’t expect to be universally loved for it.
Go bg!
I don’t like the whole mega ultra super dooper zerg server thing either. There have been servers stacked for a long time and JQ wasn’t the first to start this trend. At the end of the day its up to Anet to fix the issue and it could be fixed pretty easily. Maybe go share your anger about it with them.
After having put in around 12-14 hours in WvW since the patch and taking alot of towers and keeps that are well defended, theres really no problem here. It just takes some adjustments now and you need to think about what your doing before you do it. WvW has been designed to be easy mode for a long time. The arrowcarts force you to think tactically and to play smart. The reality is there are just alot of casuals who play this game and aren’t half as good at it as they think they are and since they have tunnel vision and the karma train mentality built into them they fail to adapt and get wiped. I hope Anets developments keep going the way they are. Im all for implementing tactics and skill to be a part of WvW and getting rid of this zerg mentality that people have become accustomed to.
Would you mind to share some more details? Which Map, what tower? what was your aproximate numbers, how many trebs did you use, how long did it take to get a tower? how many players were defending?
It certainly can be done, specially on the eternal battlegrounds. It s just a question if people want to stand around trebs, running for supplies all the time build ac to protect the exposed trebs etc. And in the end you re lucky if you get a decent fight in the tower.
When the most important skills become 1-2-3 from siege weapons and swiftness buffing the game is dead to me.
Thus far in Bls: Bay, Crag, Sunny, Briar
EB: SMC, QL, Durios
In every case there have been defenders and AC. Prior to this it wasn’t uncommon for defenders to just hang around and bail when the PvDoor was going on. Now there are greater numbers defending. Average number were probably around 70-80% of the attacking force give or take each situation.
What I would really like to see from my own server here is some work towards keeping these towers like QL, Durios, ANZ and Mendons by keeping a reasonable sized force with defenses there whilst the rest of the force splits off and proceeds with other attacks. We’ve tried this in the past but its difficult to keep this for a reasonable period of time and you often end up fighting off for long enough to get the tick. Particularly when 20 players could come in, drop rams and ignore the AC firing on them and take down the door. I have seen BG and SOR attempting these kinds of moves as well and I think its really important to get this kind of level of organization going for servers to be successful in the future. It has pretty much been a game of numbers and coverage but I really like what the AC buff has done and Im hoping these kind of changes continue to add more depth of strategy.
Anyone have a map or can tell me the general location where the Lemongrass nodes spawn?
Thanks!
The eastern land mass of Straights of Devestation. The herb patches can drop them. Generally the North section of that land mass have alot of nodes there. The is a 12 node patch there for (artichokes I think) as well. The herb patches drop alot of other well priced mats as well.
This is no attack or any sort, I’m just curious here.
I see a lot of people complaining about content being a grind in this game. I would really like to know what they would do to make it less grindy, or how they would change the game. Because to me that’s usually what mmos are about; advancing in a slow progress to an achieved goal. I mean what i’m getting out of certain players is that they want things done super quickly, but wouldn’t that make the game really boring?
I’m just super confused with some of you guys. If anyone could explain I would greatly appreciate it.
EDIT: Would also love if some of you guys could give me some other MMOs that aren’t grindy for examples!
Heres the way I feel about this game and the vast majority of other games on the market right now. I have alot of money to spend. Id more than happily spend thousands of dollars (@maybe $100-$200 a week) playing a game. But in order for me to spend that much, they need to have enough new content to keep me constantly engaged. That just doesn’t happen. The “grind” is directly (or maybe indirectly) implemented and related to how much development a game gets. The more "grind"there is, the less I like the game and the less money I put into it. This is an attitude I have pretty much ever had for every game Ive played since the 90s. And yeah I played games in the 80s too, but that wasn’t really an issue back then :p
then you should have come to a decision that the only games worth playing are Minecraft and Kerbal Space program?
I don’t know what Kerbal Space program is but I know what Minecraft is and that game looks terrible. My brother used to play that game and video stream it. Never really got what people liked about it. Im pretty sure some of the games from the 80s had more pixels than minecraft :p
it’s not about the graphics but rather about what you can do in the game. It’s a sandbox survival/building world, where people use their imagination to create fancy systems. Like for example, elevators!
Kerbal Space Program is a space simulator, where people build rockets, planes, anything they can imagine and try to reach different planets in the most efficient way possible.
These are the only two games that I know off that received (and still receive) constant updates. For most games even a payed expansion only comes out once a year.
Taking a look at Kerbal Space Program now. It isn’t completely terrible, but its not really my gaming style. I like PvP and other features in a game and never really been into "simulator"type games. Probably the game I have like most in the last ~10 years is League of Legends. Im tempted to give this Kerbal Space program a go though
This is no attack or any sort, I’m just curious here.
I see a lot of people complaining about content being a grind in this game. I would really like to know what they would do to make it less grindy, or how they would change the game. Because to me that’s usually what mmos are about; advancing in a slow progress to an achieved goal. I mean what i’m getting out of certain players is that they want things done super quickly, but wouldn’t that make the game really boring?
I’m just super confused with some of you guys. If anyone could explain I would greatly appreciate it.
EDIT: Would also love if some of you guys could give me some other MMOs that aren’t grindy for examples!
Heres the way I feel about this game and the vast majority of other games on the market right now. I have alot of money to spend. Id more than happily spend thousands of dollars (@maybe $100-$200 a week) playing a game. But in order for me to spend that much, they need to have enough new content to keep me constantly engaged. That just doesn’t happen. The “grind” is directly (or maybe indirectly) implemented and related to how much development a game gets. The more "grind"there is, the less I like the game and the less money I put into it. This is an attitude I have pretty much ever had for every game Ive played since the 90s. And yeah I played games in the 80s too, but that wasn’t really an issue back then :p
then you should have come to a decision that the only games worth playing are Minecraft and Kerbal Space program?
I don’t know what Kerbal Space program is but I know what Minecraft is and that game looks terrible. My brother used to play that game and video stream it. Never really got what people liked about it. Im pretty sure some of the games from the 80s had more pixels than minecraft :p
Ive noticed some lag recently and I don’t think its specifically for WvW. Im getting it in PvE atm.
I did Grenth since the patch. Its pretty bad. The spiders that spawned on Jones, well one of them hit him once (apparently even though I dropped fear as soon as they spawned) and the event instantly failed. Im not really concerned about the mobs, but Anet needs to give Jones a nice can of harden up.
This is no attack or any sort, I’m just curious here.
I see a lot of people complaining about content being a grind in this game. I would really like to know what they would do to make it less grindy, or how they would change the game. Because to me that’s usually what mmos are about; advancing in a slow progress to an achieved goal. I mean what i’m getting out of certain players is that they want things done super quickly, but wouldn’t that make the game really boring?
I’m just super confused with some of you guys. If anyone could explain I would greatly appreciate it.
EDIT: Would also love if some of you guys could give me some other MMOs that aren’t grindy for examples!
Heres the way I feel about this game and the vast majority of other games on the market right now. I have alot of money to spend. Id more than happily spend thousands of dollars (@maybe $100-$200 a week) playing a game. But in order for me to spend that much, they need to have enough new content to keep me constantly engaged. That just doesn’t happen. The “grind” is directly (or maybe indirectly) implemented and related to how much development a game gets. The more "grind"there is, the less I like the game and the less money I put into it. This is an attitude I have pretty much ever had for every game Ive played since the 90s. And yeah I played games in the 80s too, but that wasn’t really an issue back then :p
(edited by sostronk.8167)
Can anyone confirm if Pie is working on veteran supervisor now? Seems it isn’t working. Took about 30-40 shots and no life taken with a full zerker ranger.
After having put in around 12-14 hours in WvW since the patch and taking alot of towers and keeps that are well defended, theres really no problem here. It just takes some adjustments now and you need to think about what your doing before you do it. WvW has been designed to be easy mode for a long time. The arrowcarts force you to think tactically and to play smart. The reality is there are just alot of casuals who play this game and aren’t half as good at it as they think they are and since they have tunnel vision and the karma train mentality built into them they fail to adapt and get wiped. I hope Anets developments keep going the way they are. Im all for implementing tactics and skill to be a part of WvW and getting rid of this zerg mentality that people have become accustomed to.
Despite being in favor of the current arrow cart buff, I actually think your idea is reasonable. Although I personally think they should split the buff between outmanned and regular. So for example, half the damage (from the buff) if not in outmanned and another half if outmanned. That said, im sure that outmanned buff is broken right now and needs to be revised.
Thumbs up though. Í might hold the opposite opinion of yours, but I respect your thoughts on the topic, unlike most of what I have read from others.
Just putting it out there, I don’t think the shop is going to close on this one. I think this is how they are introducing these and we will see them obtainable in more places in the future.
Ill test this tomorrow. There is an easy one to get to in frostgorge. Ill use a few character I haven’t logged into for the past 48 hours to be sure. I have 8 and only played 3 chars in the last two days so it should be pretty clear.
Yeah thumbs up. I admit it, I quite liked this dungeon!
Anyone have a score update for those at work
All I can tell you is that it was just announced JQs SM was getting gollem rushed and bam, I disconnect from the server. Might as well call it night But did we hold SM or not!
Well you can do daily / monthly in wvw this leads to a means of getting ascended gear.
it’s been 4 months since laurels have been released, doesn’t take too much thinking to figure out that even if you did every daily and monthly since release you still don’t have enough for all jewelry, on the other hand you’ve had 6 months of being able to do it casually and i’m betting you have all that you need
Yeah I have 8 chars. Got a long way to go I guess I could have dropped the infusions, my bad!
Im just questioning your abilities is all. I can and will adapt to a new build. No problem with it. I don’t feel the need to rage over it in the forums like im some kid in a supermarket chucking a tanty because mummy won’t give them their lolly. I adapt and I use what I have. Why is it you guys can’t do the same? Its what any player who is skilled would do. They play the meta to its potential. And like every game out there, metas change from time to time. And again the good players adapt. The bad ones go cry in the forums.
I don’t think you actually fully comprehend the ramifications of this change. VoTF as a guild has put an insane amount of effort into this game, into our meta, into adapting to every patch in order to retain the good fights we get. Those good fights have been reducing of late and now with the arrowcart changes those fights will be reduced to attempting to peel a wall/gate off more people in order to get them out to fight us.
If your adaptation to these mechanics reduced your game to the equivalent of pulling out your nasal hairs after you had put an insane amount of effort into the game – inclusive of behind the scenes feedback and contact with a plethora of people that assure you the game isnt going in the way of “siege wars” then how exactly would you react? Shrug it off? I can see from your posts that you are not the type of person to walk away from something or let something go, especially since your self proclaimed “adaptation” should have meant you wouldn’t come to the forums since you are focused on adapting as opposed to anything else and you especially wouldn’t come to the forums to complain about those complaining… Would you?
No, I am definitely “complaining about the complainers”. TBH im a little over the GW2 community, seems they have to complain about everything Anet does. I know there is alot of decent players in this game, but anyone reading this forum would assume that the vast majority of the community is composed of self entitled children.
I think your missing a few things in terms of tactics though and there is alot I believe you haven’t discovered for yourself. And in all honesty, I believe the previous meta of the karma train was much worse than what we are looking at now. And its pretty clear to me that you haven’t thought through everything before you have complained about it and you haven’t given much thought on how to adapt to it and simply continued playing the way you were playing before and since what you were doing before was working and isn’t working now it must mean AC buff is OP. This is why I question what I have questioned. Like I said, the good players will adapt.
I’m not going to say anything about WM because the last time I ever fought WM they fielded enough members to fight off servers in T1.
I will say though that I find it very ironic and laughable that you want to play the “saviors” of a “dying server” when you’ve left two servers in tiers they didn’t belong in and let them crumble to the bottom. Good job saving those servers.
I will also say that there are reasons the Blackgate was “dying” and why guilds were leaving that server. Enjoy finding them out when you decide to go back to T8.
LOL except the fact that BG has never been “dying” . Look at our server wvw stats. Have they ever looked like a server in decline? Ever? Guilds leaving or people quitting have nothing to do with Bg. Its WvW meta that is the problem . Other servers have guilds / people quit all the time, but those servers don’t have jelly hatters that want to keep beating a dead horse over and over. Just look at the BG/SOR/JQ thread. People are still bring up server transfers and commanders quitting that happened months ago.
I agree. BG has never looked stronger and I say this as a JQ player. There is an issue that BG is facing that JQ is facing and that is keeping players active and engaged in WvW. The gameplay gets pretty repetitive and boring and its not overly rewarding in any way. People say they do it for the PvP anyways, but the reality is the PvP is much better in other games. JQ works hard to get players involved. I presume BG would be doing the same. But there is still a very bleak atmosphere about WvW. Player burn out and get sick of the same things day in day out, they leave the game or go play PvE or something that can keep them engaged. I personally have always been a PvPer in every other game I have played, but strangely in this one I often find myself going back to PvE because there is just something missing.
Im just questioning your abilities is all. I can and will adapt to a new build. No problem with it. I don’t feel the need to rage over it in the forums like im some kid in a supermarket chucking a tanty because mummy won’t give them their lolly. I adapt and I use what I have. Why is it you guys can’t do the same? Its what any player who is skilled would do. They play the meta to its potential. And like every game out there, metas change from time to time. And again the good players adapt. The bad ones go cry in the forums.
First dungeon I ever did in this game (and as a lowbie) was CM. Possibly the worst dungeon run in my entire career of gaming and was inches away from giving up on this game because I thought the whole constant death and rez-rush zerg style of play was absolutely stupid and poorly designed.
I stuck around tho and now love it lol. It gets better when you learn the mobs and environment of the dungeon. Here’s some help for you, this player is amazing:
Thanks for the videos. He has some good ones
CM is mostly just a pain due to unfair mechanics that instantly down you or kill you, such as the snipers that are rooted in place, and the downright boring lay out of the dungeon.
It boggles my mind how they made this large mansion, and hardly used any of the rooms or corridors in it. Its very linear and very annoying. Not hard, just unfair and unfun.
Rangers and guardians (and some others) can reflect…and bring a stun break. CM is punishing to anyone without reflects, invulnerability, or stun breakers.
So, trying to play it with a necro was a bad idea :/
They are character based. I used to have alot of characters based in Southsun Cove where there was a rich orichalcum node. I just logged in, mined it and switched to next char for farming. Then they removed the node *shakes fist
Both your proposals are unrealistic, in real life a trebuchet would deal damage to another trebuchet for example and not be immune to it somehow. And the thought of “global supply” isn’t either realistic, you can hopefully figure out in what way.
Who cares about realism? We’re talking about how making the game more fun here. Or at least, I do.
Try facerubbing 12 pre-nerfed arrowcarts… sure…
So you’re telling me that all that is changed is that now you need 4 instead of 12? If that’s the case, why all the rage?
Because previously it took 12 people to hold off 30-40 people, now it takes 4!
Is that what it is like in Europe? Can 4 players hold off 40 VoTF players?
How many Jq players does it take to kill 40 VOTF? Can’t be done, not enough spots in map….
So 40 VotF players can’t beat, outplay or oursmart 4 european players, is that what your saying?
i see a lot of crying players on this WvW forum, its main difference (i im rly surprised they are from pro guilds)
in game, i did have to change my confusion mesmer, cause its useles now, and i like ac buff, cause Anet prolongated battles under/at towers, keeps
i rly dont know what to do with ac on Vabbi, but i have to adapt, sooon!Don’t you get it? The ‘pro’ guilds want to fight players, not stand next to trebs and (maybe?) catas and watch it endless animation for hours on end. Give me 1 reason, just 1 reason why the enemy should leave a tower/keep to fight in the open?
This game is now siege wars, not pvp at all, just siege vs structure. And when you finally busted that gate, you get insta melted by the AC concentration. There is 0 fun left in WvW. I hope the big/ good guilds step up and decide to change to game themselves, meaning move to bottem servers and go for GvG and not for points.
They aren’t pro guilds. Maybe a few players in those guilds make money from streaming but thats about it. There aren’t any full guild worth lifting my eyelids for in this game like there are in other games. There is this PvP in this game where there are no trebs at all. Its called sPvP. Where are these so called “pro guild”? In WvW running the karma train. They are just amateurs who want their egos stroked to feel like they are awseome in game. WvW is not designed to be a truly competitive format. Thats what sPvP was and is for.
Lol this is kinda clueless, no trebs in sPvP, never played battle of kyhlo have you?
Your kidding aren’t you? If you do not understand why this has a completely different mechanic and role in battle of kyhlo to what it does in WvW I don’t think I’ll bother trying to explain it to you.
Its not that bad for us to be honest. Theres usually at least a few people who will divert through a Keep whilst running past and refresh the siege.
As a regular Yak runner I pretty much stack swiftness on the Yak when getting close to a tower/keep and go in and reset the siege whilst im there and return to the Yak when hes still got around 10-12 seconds left on swiftness. With a guardian you can get 34 seconds on the Yak so it give you some time to fire a fair amount. Towers you can reset all, some keeps like the BLs are a bit more difficult but people are always going through those anyways.
Both your proposals are unrealistic, in real life a trebuchet would deal damage to another trebuchet for example and not be immune to it somehow. And the thought of “global supply” isn’t either realistic, you can hopefully figure out in what way.
Who cares about realism? We’re talking about how making the game more fun here. Or at least, I do.
Try facerubbing 12 pre-nerfed arrowcarts… sure…
So you’re telling me that all that is changed is that now you need 4 instead of 12? If that’s the case, why all the rage?
Because previously it took 12 people to hold off 30-40 people, now it takes 4!
Is that what it is like in Europe? Can 4 players hold off 40 VoTF players?
There are some problems with the treb “proposal”. The fact that you can treb for keep to castle to towers etc would basically mean you would be locking a server map force into attacking a specific place just by building a treb. I know that counter trebbing is a moot point for most of us, but I don’t think this would make things better. I personally cannot think of a better option right now than what we already have.
I guess this could be a tier issue. Generally my server knows when a camp is going to be taken well before the contested state goes on it. Combining scouts with reading the map this gives at least the smart players who can read a map a tell that a camp is a threat 95% of the time well before its hit. But if lower servers with lower numbers who can’t afford to have scouts and for some reason don’t have roamers, taking these out of the equasion it might be hard to tell all the time. Personally from my experience in Tier 1 I wish they would take the contested state off altogether, because I see it as training wheels on a bike. Our server as can our opponent afford to lose it because we have numbers, we have havoc groups, roamers, scouts, escorts and defenders and someone always knows whats going on.
It has always despawned after 30 minutes. See you later I guess.
i see a lot of crying players on this WvW forum, its main difference (i im rly surprised they are from pro guilds)
in game, i did have to change my confusion mesmer, cause its useles now, and i like ac buff, cause Anet prolongated battles under/at towers, keeps
i rly dont know what to do with ac on Vabbi, but i have to adapt, sooon!Don’t you get it? The ‘pro’ guilds want to fight players, not stand next to trebs and (maybe?) catas and watch it endless animation for hours on end. Give me 1 reason, just 1 reason why the enemy should leave a tower/keep to fight in the open?
This game is now siege wars, not pvp at all, just siege vs structure. And when you finally busted that gate, you get insta melted by the AC concentration. There is 0 fun left in WvW. I hope the big/ good guilds step up and decide to change to game themselves, meaning move to bottem servers and go for GvG and not for points.
They aren’t pro guilds. Maybe a few players in those guilds make money from streaming but thats about it. There aren’t any full guild worth lifting my eyelids for in this game like there are in other games. There is this PvP in this game where there are no trebs at all. Its called sPvP. Where are these so called “pro guild”? In WvW running the karma train. They are just amateurs who want their egos stroked to feel like they are awseome in game. WvW is not designed to be a truly competitive format. Thats what sPvP was and is for.
sPvP is dead
Yep, because there are not many pros in this game and certainly no pro guilds
i see a lot of crying players on this WvW forum, its main difference (i im rly surprised they are from pro guilds)
in game, i did have to change my confusion mesmer, cause its useles now, and i like ac buff, cause Anet prolongated battles under/at towers, keeps
i rly dont know what to do with ac on Vabbi, but i have to adapt, sooon!Don’t you get it? The ‘pro’ guilds want to fight players, not stand next to trebs and (maybe?) catas and watch it endless animation for hours on end. Give me 1 reason, just 1 reason why the enemy should leave a tower/keep to fight in the open?
This game is now siege wars, not pvp at all, just siege vs structure. And when you finally busted that gate, you get insta melted by the AC concentration. There is 0 fun left in WvW. I hope the big/ good guilds step up and decide to change to game themselves, meaning move to bottem servers and go for GvG and not for points.
They aren’t pro guilds. Maybe a few players in those guilds make money from streaming but thats about it. There aren’t any full guild worth lifting my eyelids for in this game like there are in other games. There is this PvP in this game where there are no trebs at all. Its called sPvP. Where are these so called “pro guild”? In WvW running the karma train. They are just amateurs who want their egos stroked to feel like they are awseome in game. WvW is not designed to be a truly competitive format. Thats what sPvP was and is for.
Was a pretty fun little ninja of SMC with my 12-15 man group.
You flipped SM with 12-15 player? Nice!
My complaint about arrow cart is that it practically forces you into two different siege scenarios:
1)A golem rush where the enemy can not respond fast enough.
2)A lengthy ranged siege that avoids arrow carts altogether.
Gamers are not patient enough for lengthy sieges so we will see even more golem rushes on everything. I already can’t stand how golems are becoming the go to siege unit, so this patch is disastrous for me.
Trebs and Catas are better options than golems. Golems take quite alot of damage from AC.
Golems take little to no damage if you use them how they are supposed to be used. Which is in a sneak attack where by the time the enemy realizes they are under attack, the golems are already punching on inner gate.
That argument will just go around and around. Next I say, “well if you have decent scouts on the map then it won’t be an issue” etc etc.
This terrible patch overall is the last straw on the camels back.
Im being a kitten here, but the saying is “the straw that broke the camels back”, not “the last straw on the camels back”. The first makes complete sense in many situations, your makes none whatsoever.
Im keen to see how the new patch will effect the meta, good luck tonight everyone
Basically it’ll be an arrow-cart driven meta I think, more open field siege and objectives will be far more stable if there are players to defend it using seige. The boon hate trait for the warrior looks to have promise, and I’ll be trying to theorycraft some builds around it, however I think its just a bit gimicky. Glamor bombs will still be viable due to the AoE blind, but the nerf to confusion damage will definitely pull things back a bit.
Will be good to see
Im surprised a MERC player would say that, with the way MERC plays. You guys always stay mobile and often split into two groups and bait with one and flank with the other (I assumed this was a rehearsed move because I see it often). This really doesn’t stand well for immobile AC which would get rolled over real quickly when they don’t have the protection of a full zerg. Meanwhile if you were to drop this tactic, the enemy zerg backs off or attacks another location rendering any AC you built in the previous place useless. Then the AC doesn’t get destroyed and hello siege cap.
You people are really serious about this? Complaining because arrow carts stop karma trains? Seriously? What about those of us who legitimately enjoy the WvW experience in general and do not participate in your zergball karma trains? Where does that leave us?
I’ll tell you where. It leaves us solo defending our towers while our own server’s zerg is off “training” some other BL. Stuck with that feeling of dread an inevitability of death and failure when your 30-40 zerg comes knockin’ (for those of us who won’t flee or back down anyway). That’s gone now. Towers are actually defensible now. That inevitability is no more, and now you guys are complaining because your frothing zergmob is inconvenienced? Gimme a kittening break.
I know I’m likely facing infraction here, but if that’s the way you guys feel about it, you have no place in any WvW of mine. I was lighthearted and joking with my last post here, but the more I read the posts here, the more I say good riddance.
Agree with you. It seems like defending is a 4 letter word on these forums. It appears everyone has more fun going to an enemy BL, taking a tower, then moving on to the next one. Meanwhile the enemy follows you around capping the towers/keeps you just took …and left undefended. Rinse/repeat. Everyone is happy because they got their karma/xp.
Defending was a joke. You couldn’t stand on the walls or you got pulled off to your seath. Defenders literally laughed at you when you used ACs. There was zero point in defending. Now their is…and taking a tower/keep should actually mean something and be a little more difficult than taking a supply camp,
Agree with this, something I thought myself and didn’t say. I really like this update because as a player who regularly does work in the background like defending and escorting yaks I feel like it was a kick up the backside of the karma train mentality. But at the same time I think Anet is setting up to take another look at the rewards right now because they are unbalanced. Hopefully we will see things develop so that WvW can be rewarding for everyone who is contributing to their server and not just the mindless karma train.
My complaint about arrow cart is that it practically forces you into two different siege scenarios:
1)A golem rush where the enemy can not respond fast enough.
2)A lengthy ranged siege that avoids arrow carts altogether.
Gamers are not patient enough for lengthy sieges so we will see even more golem rushes on everything. I already can’t stand how golems are becoming the go to siege unit, so this patch is disastrous for me.
Trebs and Catas are better options than golems. Golems take quite alot of damage from AC.
Guys, I hate to say this but Anue has more WvW experience than most of you combined.
Unless he is multiboxing 20 accounts and counts each hour as 20 hours that is impossible.
lol. You know something is wrong when a gamer asks why they should play the game if its only for “fun”. What other reason should there be? Isn’t that the whole point of playing a video game, for fun? This whole conditioning of gamers into chasing the carrot on a stick completely turns the gamer inside out.
Its not just about time and difficulty. Some of the CoE and HoTW paths, for instance, are just as easy and time consuming as CoF P1, but they don’t drop as much decent loot.
Strange to see people opposed to this. Its one of the few changes I actually completely agree with. I like what it does to the current mentality and finally defending will be of some use. Perhaps this would be less prevalent in lower tiers, but AC was really doing nothing in Tier 1 99% of the time. Doors were being busted down on 30-60 seconds and the 3 players manning AC were completely ignored. Now its not just a rush the door affair and people need to think and play a little more tactically.
So you are saying 3 defenders should be able to fend off 40+ attackers indefinitely ? Ok…
Properly built and manned defenses did just fine before this patch already.
You didn’t read what I said at all if your thinking I said anything about indefinitely. Nothing in my post indicated anything of the sort.
Anet please delete rams and golems.The are useless now .*literally *
I agree, golems need a buff tbh. Although I think they need to fix elementalists so they can’t melt any AC they want to almost instantly because if they can do that it makes AC useless again and golems would be OP.
If you think 3 people should make the entire enemy zerg build trebs to capture anything and therefore make the allies rush into the trebs and call this game treb wars… then yes, it’ s a good patch.
1 treb and 4 arrow carts makes anything impossible to capture unless you use a treb to destroy another treb… and the 4 arrow carts inside of course
There are more siege options than Trebs as well.