Pretty sure the video is agreeing with what most of us are saying in this thread… o.O
Yes and no. His desire to want a tank role to be viable, support to be improved via stats and his suggestions to achieve that are something we dont agree with. He is right about tanks being currently useless though.
I mean the suggestion to give tanky players more endurance regen and make the default really low really annoys me. I thought he had more intelligence when it came to suggestions like that.
Skills effect untied from traits is a problem. They are currently only affected by trait. Berzerker geared guardian can have the same 12s duration of WoR as a full healing power/boon duration “support” guard, but enjoy so much more dps from gear. Some may argue choosing certain “support” trait would have a lower dps than full 66xxx. How much less though? idk, 10%? I don’t think it should have 90% of maximum dps but also retain 100% of support.
I’m not sure if it’s a good example. Just like WP’s. But imo, it certainly isn’t balanced. You are also right that with the trait system we have, one gear stat is probably better and all the changes are better done in trait alone. (Just like GW1). Now I don’t think it is possible to address this 2 years into the game so better be realistic and just change the pve encounters.
What you see as a bad thing we see as a good thing.
If you look at it objectively its a good system. Anyone can support and complete the content. Everyone has equal footing when it comes to providing that support. They only need to switch traits and utilities to do that. This means theres no forced re-gearing and pretty much no exclusion in casual groups. Casual groups dont care what gear you bring so its a non issue if people just use the LFG properly.
But for some strange reason a large portion of the gw2 community has a vendetta against efficiency. Why is it that ive never seen such aggressive anti meta propaganda in other games? And all this bs about no diversity just stems from a lack of understanding combined with a desire to turn gw2 into a trinity game so they can play their tank and healer roles.
Its honestly tiresome. No matter how many times we explain these things people will still blame the meta and demand change. And they still dont understand that those changes will make things far worse and totally ruin the game.
If there is indeed only 1 stat in game, I agree with you it is a good thing that players can switch build with utilities and traits. However it is a fact that those other stats combos exist, that there are some people using those gears, the game has to be balanced with that in mind.
And no, making new content favoring different stats won’t break the game. Did husk break the game? No. It is an extreme execution but I don’t see how making more higher armored mobs would break the game. The zerker combo doesn’t work in one encounter doesn’t mean it would deem useless in other. Dredge immunes to blind, that doesn’t break the game, simply knockdown instead. People just have to find other working solutions to deal with them. Why can’t have a defense quest that mobs can be hardly bursted down and players actually have to utilize CCs? Would that break the game too?
I wasnt talking about new content. I meant changing the way stats worked. Or adding content that requires certain gear. Or making things unavoidable. Which im sure you agree would ruin the game for many people. But it seems you are mostly on the same page as me. Im fine with defence based content which encourages the use of CC. As long as it doesnt force people to gear tanky, as long as all gear sets are still viable.
Pretty sure the video is agreeing with what most of us are saying in this thread… o.O
Yes and no. His desire to want a tank role to be viable, support to be improved via stats and his suggestions to achieve that are something we dont agree with. He is right about tanks being currently useless though.
I mean the suggestion to give tanky players more endurance regen and make the default really low really annoys me. I thought he had more intelligence when it came to suggestions like that.
Skills effect untied from traits is a problem. They are currently only affected by trait. Berzerker geared guardian can have the same 12s duration of WoR as a full healing power/boon duration “support” guard, but enjoy so much more dps from gear. Some may argue choosing certain “support” trait would have a lower dps than full 66xxx. How much less though? idk, 10%? I don’t think it should have 90% of maximum dps but also retain 100% of support.
I’m not sure if it’s a good example. Just like WP’s. But imo, it certainly isn’t balanced. You are also right that with the trait system we have, one gear stat is probably better and all the changes are better done in trait alone. (Just like GW1). Now I don’t think it is possible to address this 2 years into the game so better be realistic and just change the pve encounters.
What you see as a bad thing we see as a good thing.
If you look at it objectively its a good system. Anyone can support and complete the content. Everyone has equal footing when it comes to providing that support. They only need to switch traits and utilities to do that. This means theres no forced re-gearing and pretty much no exclusion in casual groups. Casual groups dont care what gear you bring so its a non issue if people just use the LFG properly.
But for some strange reason a large portion of the gw2 community has a vendetta against efficiency. Why is it that ive never seen such aggressive anti meta propaganda in other games? And all this bs about no diversity just stems from a lack of understanding combined with a desire to turn gw2 into a trinity game so they can play their tank and healer roles.
Its honestly tiresome. No matter how many times we explain these things people will still blame the meta and demand change. And they still dont understand that those changes will make things far worse and totally ruin the game.
You are basically saying you prefer more defence in SW. Which is fine. If you prefer to build like that you can. Im just saying its far from needed. Im sure the OP can decide whether he wants to focus more on damage or not. I feel the added risk makes it more fun but thats just me.
The things that nuke you are most likely the terragif rushes. If thats the case then simply crippling/chilling/immobilising them will cause them to interrupt themselves. The only other danger i noticed was a swarm of hounds. Which the only solution to that is proper positioning and AOEing them fast. Minion builds dont really have AOE so you will probably just have to watch out.
As you said death nova and weakness may help you a bit there. But its far from needed.
This was never about being the best or fastest in Open World PVE, I know that there are better builds for that but that was not the point. If I want to play fractals, do dungeon speed clears or be generally welcomed in every group, I play my guardian. I just wanted to play a Necro MM from time to time, run through the world and at least have a glimpse of a nostalgic flashback to the time of GW1, where a necro as a MM was actually amazing and viable for most content.
So what’s “best” for PVE was never the discussion point to begin with.
I’ve got some great ideas through this thread (some more offensive with minions less being important and others where the minions are almost doing the most damage for you) and now I can try a little bit out what fits my playstle better. So thank you to all of you guys:)
We werent saying to use whats best. Just merely pointing out that those trait lines dont really do anything for you in PvE. Even as a MM. Your damage increase for minions is in spite. Taking that and slotting minions is pretty much all you need in PvE. And if you do that the build is actually pretty close to the most efficient build. So its an added bonus.
I understand you may want to go into death magic for minion master. If thats the case then 6/6/2/0/0 works pretty nicely. If you just want to go all in for death nova then i suppose I would recommend 4/4/6/0/0. Still if it were me who was wanting to play minions in open world I would just stick with 6/6/0/0/2 and slot minions for utilities.
Thats exactly the point. He wants to change the combat system. His suggestions are seriously flawed. And anyone should be able to see they would cause more exclusion, elitism and problems than they would solve.
Improving the content is the only solution at this stage. Otherwise you have to redo the entire combat system from scratch. And if you do that its likely to turn into another boring trinity game.
For me I want to know whats coming outside of the Living Story. I enjoy LS but its a minor distraction for me. I prefer endgame content and meaningful features. So the kind of stuff I want to know about is what big features are being developed. What endgame content is being worked (Fractal news, raids, dungeons etc). And also balance developments. And by that I dont mean the minor tweaks we get every month. I want to know if and when new utilities, weapons and traits are coming. Or a rough idea of how much you are working on those things. Even if you cant give a release date.
We already know the living story is going to keep coming. And weve been told that we will get feature packs and other updates inbetween. But we dont know anything about what those features and other updates will be. We can only speculate and everything we have suggested and could possible suggest has been given the response “Yes it could happen”. So that means we dont actually have any clue what you guys are working on and what you have put on the backburner. Are you focusing on instanced stuff or are you still focusing on open world stuff? This is what I want to know when i want to hear what direction the game is going in.
Everytime someone says the meta is about maximising damage, he can’t be taken seriously.
It is though. The current meta is to deal as much damage as possible as fast as possible while utilizing supportive skills to keep the party alive.
And this is exactly the same for all other games including trinity games. You dont take 5 healers. You take the minimum amount of healers and tanks that are required. The rest of the slots are filled with dps players. By not having a trinity you allow inclusion of everyone. Your suggestions work against that. The meta is irrelevant when discussing this issue.
Also i should mention. Many of your suggestions have already been pointed out as flawed. For example making tanky players even more survivable (vitality suggestion). But what hasnt been pointed out is that pretty much all of your suggestions discourage the use of combo fields and teamplay.
By making people spec specifically for certain boons and conditions you are making them be the sole provider of that boon/conditon. Rather than encouraging them to work with their party members to utilize combos and share the load.
There are definately problems with the current system. But those are limited to things such as condi overwrite, lack of condi potency and lack of content difficulty.
Pretty sure the video is agreeing with what most of us are saying in this thread… o.O
Yes and no. His desire to want a tank role to be viable, support to be improved via stats and his suggestions to achieve that are something we dont agree with. He is right about tanks being currently useless though.
I mean the suggestion to give tanky players more endurance regen and make the default really low really annoys me. I thought he had more intelligence when it came to suggestions like that.
Oh no, I dared to post about attribute caps on reddit. As expected, half of the people have no idea what I’m talking but think they do know better.
Oh my god i was dieing inside when i was reading the responses in that thread. “This info is pointless we already knew this”. “Why inform newbies, they should know better”. I dont even….
I found that thread very useful. Pretty much noone knew about attrib caps.
I would stick with berserker for PvE. Also has the added benefit of you being able to use it for dungeons and fractals if you do decide to go there. And if its ascended it you can give it to ele/mes.
Its only useful for condi necro solos. But you arent using it for the heal when doing that. You are using it for the 6 might it gives (signet mastery + aristocracy runes).
I think the issue is pugs still wall stack for many bosses. So everyone thinks its trivialising content.
I decided to pug AC yesterday and the group seemed fairly decent. The only thing was they kept wall stacking for a few bosses which didnt really make sense. I sort of understood on kholer because they didnt want him to jump around. Other than that I was actually very surprised with how up to date their tactics were. This was a no requirement pug yet they ended up using pretty recent speedclear tactics. We even had a necro and an engi.
Whenever people make suggestions for the sake of stat diversity it always shows how little they understand how those suggestions will impact the game. They never realise it will often have the opposite effect of what they want.
Yeah its frustrating and not obvious at all. If the achievement panel is unlocked then the achievements should be completeable on any character on first playthrough. Kind of baffling that this isnt the case when they have been trying so hard to make things easy to understand with the NPE.
There is such a thing as being too cautious. They certainly do make the right decisions in some areas. But the areas which have been terrible for a long time will never improve if they dont do something a bit more drastic.
For example since release necro has had multiple minor buffs to both axe and siphons but they are still both terrible. The nature of these buffs wont ever solve the issues unless they are a bit braver.
Hes not actually wrong. Hes just being a kitten and being rude about it. Some of the changes are quite reasonable such as the delay before adren degens.
Recently people seem to be suceeding on it a lot more. I joined a very quiet map yesterday and finally managed to get my achieve done. With greater incentive to suceed the breach event people will improve. You will see a lot more organised SW in lfg (i havent seen any in the last few days on EU). Also it will force even pug maps to split players across the map. Which means people wont zerg gold and silver, scale it up and fail.
I think its fine for open world. Any harder and you cause major frustration to players who get put on bad maps. Besides we will probably get another tier in the next patch. Im guessing successful completion of the breach activates the world boss on the left side of the map.
The reason for warriors in speedruns is for the banners. Everything else is mediocre for speedruns. Essentially you are not taking a warrior you are taking the banner of disc and banner of strength class.
Can we stop throwing insults around just because you disagree.
Anet is far too afraid of power creeps at the moment. It hinders balance quite severely in some areas that genuinely do need to be buffed by a considerable amount. Ive always felt anet is a little too safe and sensitive with their balance approach. Its not like its a major esport so i really think they should start being a bit more bold with both pve and pvp balance.
In all honesty the thing that put me off playing warrior is not the damage nerfs. Its the boon duration nerfs on signet of rage and the instant adren degen. The adren changes were needed. But i do think there should be a delay before it starts degenerating. I can accept damage nerfs because they dont make the class feel any different. But when you suddenly make a class feel clunkier and suddenly stop its 99% uptime on solo fury. That annoys me.
but once its unlocked the achievement is unlocked for all. its not like every charater has to do every challenge achievement.
Nothing says you have to do all the challenges with every character.
This is exactly like the personaly story. you can’t say oh i have played the claw island section on my other characters i should be able to just jump to the final battle. That is what the OP is asking for. to be able to jump to any part of any chapter.
most likely so they can just pick up the rewards at the end.
You are misundestanding. Ill give an example. My main is a necro so i do the Living story on my necro to unlock the achieves etc. Then i decide i would rather do my achieves with my warrior or another class. But before i can do that I have to do a full run through with the warrior or whatever class i want to use for achieves before i can attempt them. The op is simply asking for achieves to be doable on any character on the first play through but only after they have been unlocked in the hero panel.
Because of this issue ive started just doing everything on my necro which is kind of boring. Id like to get my achieves while also completing the LS on alts at the same time.
Doubt you will get a backpiece. There is a number of on release stat combos that arent available on backpieces. Rampager for example. You cant even get these combos with the stat selection from crafting an ascended backpiece like the dwayna backpiece.
i think few people who replied to this thread didn’t read OP’s argument properly. what he meant is , once you have completed the LS episode with a character, the achievements for that episode should be able to be completed with another character doing the same story (all over again), without the need for that character to finish it like the first one.
he did not say that once the first character finished a ls episode, the story is done for all characters, no he did not say that. he was talking about the access to the achievement, which i second.
I would also support this. But it seems i am destined to always get defenders and healers chests. And never raiders or malicious which i could get a use out of both.
Completely understand dominiks point. Warriors are still a very strong class so in that regard they dont need to be improved. However there is nothing wrong with these suggestions and the recent nerfs are very frustrating for warriors in PvE. So i dont understand why he is argueing over it just because of a difference in opinion. Discuss the actual implications of each change rather than saying “no because warriors are still good”.
Its not designed to be replayable anyway. Its like the personal story. You do it for the story and the one time rewards. Only reason to revisit is for story purposes. The only fault with this is the achievements tied to the episodes. Especially when the instance in question involves lengthy dialogues.
Personally i think the living story is vastly superior to most of the original personal story. The exception being the starting missions up until you pick a faction. Theres nothing wrong with living story if you just consider it as an extension to the personal story. However most people want proper challenging endgame stuff and they expect LS to fill that role. Which is kind of stupid.
If you look at it objectively and ignore the snail pace release cycle its pretty solid content. Especially this latest season.
That doesnt change the fact that I would prefer them to develop fractals, new dungeons and other engame content.
I bought it because of gw1. And the main reason i enjoyed gw1 was because of the lore and the story. That said games are rarely very good at being immersive so its not really a surprise that long term players stay for the gameplay rather than the story. I initially disliked gw2 combat and build system because it was so different from gw1.
CoF 15 mins?! Or do you mean p1+p2? Because if it takes you 15 mins just for p1, then there might be a problem… Also SE 15 mins… for p3 maybe? P1 should be well under 10 mins as well, even with a mediocre pug group… CoE should also be ~15 mins per path, maybe 20 if the group is slow.
5 mins is ideal zerker group…we are talking bout normal pugs (who often dont know how to play) + occasional dc’s.
but telling me 33g from 5 dungeons only doing 1 path is just fantasy.
Where did you get this ideea of 33g for 5 dungeons only doing 1 path?! It was Miku Lawrence who advanced this amount, but it was for far more dungeon paths:
You run dungeons the wrong way, that is the issue.
Reward – Raw 11,25 gold + 12 gold from salvage, loot + 9,80 gold from tokens… Total 33+ gold in 2 hours.
The times posted seem attainable to me, though I doubt in a pug group. Not sure on CM all paths taking only 20 mins, 25-30 seems a bit more reasonable to me, but I am confident there are guilds that can run it that fast. And therein lies the secret, join a decent guild and run with them. Pugs will always slow you down, though sometimes you win the LFG lottery and hit enough good players to carry the bad ones.
About the 33g amount – I am unsure about the gold from salvage since I always break the drops I get and keep the mats for myself, so I can’t say if it’s correct or not, but it seems reasonable.
Each CM path takes less than 5 minutes in a decent group. Its the shortest dungeon overall. If you do your 3 arah paths thats 7.65g + 3.15g from CM just from dailies and you are only an hour in. Total daily gold from all paths listed is 19.15g. But those times are pretty generous. You could easily fit AC p3 and cof p3 in to bring it up to 21.75g. Then include all the gold made from loot, mats and tokens. Easily over 33g.