Guild halls! Before any other guild fluff, give us guild halls!
—SNIP—
-This is a very simple feature and does not require alot of work and changes to the game.
—SNIP—
I see you put a lot of thought into your suggestion and I commend you for that. However I always find it odd when players claim adding something to the game does not require a lot of work and is simple. We don’t know that but given the complexity of the game itself I don’t think it would be as simple as some may think.
There has been an ongoing thread on this that gets buried pretty quick. I can’t pinpoint the reason but I’m guessing many people are apathetic about it. Please make sure you read through and notice some of the less than courteous comments related to the topic. I feel that some of the attitudes displayed by a few people in the thread only shows why there should not be open world dueling.
https://forum-en.gw2archive.eu/forum/game/suggestions/Open-world-Duels-Merged/
However thanks for taking the time for a well thought out example of how you would like it implemented if it were to be put in game.
I’m not completely against dueling but if added to the game I think it should be instanced or in some designated arena.
The thread gets buried quickly because it’s the same 10 or so people who are asking for duels, and the same 100 people saying “nah, we don’t want PvP in our PvE”. Then the people asking repeat, it hits the first page, then they get all distracted for a while and it falls off again.
Overall, between the merged open world dueling thread, and the 4-5 merged ones before that, the GW2 population as a whole isn’t interested in open world duels – and any other dueling is covered with the arenas.
Do like IoJ does – these “duelists” are free badges. And, no, open world dueling isn’t the solution – the merged thread in the suggestion forum should point that out. (For those who haven’t perused that one, there’s about 10 people who keep spamming it asking for open world duels, and a few hundred who keep telling them it’s a bad idea.)
Seriously, don’t argue with Chopps – he’s never died, was born with GW2 code in his head, and is the absolute god of all rangers – everyone else is just bad and wants to be him.
There are no problems with the class, every bug is behaving as intended, and none of us are as good as him, which is why sometimes, when you NEED to dodge, you can’t (Chopps wouldn’t have needed to, after all – you’re just bad), and of course, pets were never supposed to be able to hit anything, bows are simply cosmetic, and never to be used. Were any of the above different, Chopps would let us know.
/sanity on
Playing the way you want is selfish. IF — and it’s a big IF — the people you’re playing with have preferences.
If the group you’ve joined prefers efficiency, then it’s selfish to insist on doing less than you could to foster their goal. If the group prefers letting people play the build they like, it’s selfish to insist that everyone go all-out damage. Is being selfish in a game “wrong?” Probably not — but neither group will thank you for raining on their parade.
There’s an easy solution, and I strongly recommend it. Whichever side of the equation you’re on, don’t play with the other guys and everyone will be happier.
/sanity off
+1. though you’ll notice that only one camp insists that, and I quote “Everyone should always play zerker, or they are just bad at the game.”
Ergo, you don’t understand that 100% of players don’t play the game the way you do, which was the point of my comment.
If players are not objective-oriented then they shouldn’t join a dungeon with an explicit objective.
I don’t need to say anything more. :P Be aware that the world doesn’t revolve around yourself, though.
So now you are arguing that the point of entering a dungeon run is to not finish it?
mmm…yeah, good luck with that.
The point of even doing a dungeon, for me, is to have fun first and foremost. I don’t care about finishing it in five minutes, although the challenge can sometimes be fun (see how fast you can do it, beat old times, etc…). But if players go into dungeons and only want to be done with them, because they’re such a boring chore to them, then why even play this game? Why not do something that’s fun rather than suck it away from others? And why do something that’s not fun, for you, during your leisure time?
I’ll run whatever builds and stat combinations I want to run. I’m not playing to beat everything in five minutes, or stack in corners so I can just press “1” the entire fight and win. I want a fun challenge, I want to be moving around and doing things, I want to use my abilities and to use the abilities I like. If you can’t stand that type of player then, well, we won’t be grouping.
Additionally, I’m not playing for your enjoyment; I’m playing for mine. If you want your groups to have specific gear and specific makeups then either say so before you grab random people, or get like minded people to run things with you more often. Taking away things, from the game, just to make everyone the same is stomping on other player’s fun and is a rather selfish way to go about things when there are viable alternatives that don’t have a massive blanket effect.
Not everyone plays like you, with the same mindset, goals, intentions or reasons. To treat everyone like they must play like you is… well, why would they even continue to play if it wasn’t their play style? It’d hurt the game in the long run.
This guy hit it on the head for me – I just don’t get the “If we didn’t do it in 3 minutes, 10.2 seconds, then there was no point even starting” mentality. Also worth noting, from my personal experience, that the “zerker or nothing” crowd tends to behave like the angry german kid.
Hell, I run a setup that’s almost pure zerker gear (two bits of knights, to get my numbers where I want them) , and I still can’t stand most of the “pro-zerker” arguments in this thread. “MEMEMEMEMEMEMEME!!!!!! ALL MEEEEE!!!! You cost me a microsecond – you suck! ME!!!! me me ME!”
(apologies to the 3-4 zerker posters who are actually polite and coherent, and don’t just repeat “all zerker or you’re just bad” line.)
Remember, this is the lemongrass guy – the one who honestly thinks a ranger’s bear pet is stronger in every way than a warrior. Recently he posted in the guardian forums, complaining about how guardians have too much healing to offset their 10k HP.
Stop feeding the troll.
I actually enjoy this game TONS more when I’m not on the forums. When I read the forums, people bring up things that make me frown.
Lol, I come to the forums to vent about broken (or stupid) things that I’m pretty sure Anet is never going to bother fixing – then it’s a few deep breaths, and onto the next thing.
I know that the forums are a microcosm, made up (generally speaking) of people who; are extremely hardcore into the min-max mindset; people who have consistent issues with bugs; people who have questions not covered by the wiki; trolls.
Also remember, people genuinely enjoying the game aren’t on the forums – at least not regularly. They’re playing instead of talking about the “optimal” armor, or how to shave .00045 seconds of their total dungeon times.
My only comment for the whole thread is on the math failure for the “Zerker is everything” crowd.
The difference between the optimized group for a run, and one that’s not, assuming everyone knows the general run, is something like 2-5 minutes, total. The only time this matters is if you’re relentlessly bashing through the same dungeon for hours on end.
Seriously – it’s not a problem. If you’re the type who wants to spend their entire life doing one same thing as quickly as possible – do it with your own type – leave everyone else alone.
If playing as an min-max cog in the greater group machine, where you’re interchangable with the next 2500 people on lfg isn’t your style? Don’t do it – don’t join the groups – and you KNOW they’ll let you know they’re min-maxers.
Essentially, anyone asking for a gear check isn’t worth your time – unless you’re into that kind of thing.
There’s no choice here – +1 OP. Well said, man.
Should be only visible while in combat.
Just up ranger damage and reduce pet damage so the ratio isn’t so out of what.
Increase the attack range of pets so they can actually hit things that are moving.
Allow all F2 abilities to fire off instantly with no cooldown/aftercast so they don’t interrupt anything else and don’t get delayed by anything else.This isn’t that difficult. Once you get this far, if you want to give us control of a secondary skill, that would be great. If it’s really a system limitation through the AI because you can’t add a box, then simply remove the recall pet command and use a simple ‘IF’ statement so attack and recall are on the same command.
This guy wins.
Just adding my +1, and this deserves to be on the first page. Now if someone wants to fly down to Anet’s HQ and grind a dev’s face against a monitor till they look at the ranger forum…
I wanted preparations and traps, with bows and melee. We got “condition beastmaster, or gtfo.” I hold no hope left for the ranger ever being what it could have (should have?) been.
The OP is a troll, crusading all the non-warrior forums, moaning about how OP everything that isn’t a warrior is. His rants have included; Lemongrass, bear pets, the new nerfed pet leash range, melee rangers, ele’s in any form at all, condition mitigation, and warriors don’t do enough damage.
Essentially, if he’s posted it, there’s no real reason to acknowledge it. In his little trolly mind, he just scored a hit against the Guardian class.
Crossplay, you’re not wrong.
Since I just posted something about this very thing, in this very forum. +1
For Necro, bring back the Cesta, but make it mainhand instead of offhand. Big, freaky armoured glove dripping gore that you use in channeling your evil.
For ranger, I’d favour something like a Kurki style mainhand sword. (Good for everything from clearing brush to impromptu decapitations.)
Like the other ideas though.
Xanatos, IMO, the DEs should be far longer chains of events, and not reset for far longer periods of time (6 hours maybe? As much as 12? I’d love to say “never” but then people would be getting left out.)
The living story should have left marks on the world, with each installment. As it is, I’m actually pretty vague on what’s been going on, since the Dragon Bash. Not that the information isn’t there – just that what’s happening is exactly what we did already, with different skins.
F&F should have left dredge strongholds everywhere, and roaming bands of displaced Charr and Norn who may turn criminal to survive. Dragon Bash, well, was kind of pointless, in world-event context, but still could have changed something.
Blarg – wasted potential – wasted potential everywhere.
Oh, dude – I just forced a grid landscape to rotate through the dodge roll animation. That’d be puke city for many people. They’d HAVE to have the camera stabilised in a forward facing (target facing, even) orientation, regardless of character model movements. (In other words, up would always be UP, facing your cursor, regardless of the fact that you’re somersaulting about.)
Hey all,
I know this has been posted before, but search isn’t giving me anything, so, to keep it on the front page:
Could we please have the option to slot a utility skill into the elite slot?
While I’m certain there are some builds that depend upon their Elites, I know that mostly I’m just choosing the least useless skill to use there. 90%+ of the time, I’d much rather have another utility slotted, because it would be far more useful than whatever Elite I might use.
Thanks for the time, eh?
Stale
I think I did this already, but +1 and bump. This is one of those things we need.
+1, 15 chars. Also, sick and tired of trenchcoats on my ranger. Armour looking armour, please?
There is some level of amusement in the level of fail in the reading comprehension of some of the posters. It’s frightening though – many of these same people drive, vote, and make real world decisions every day… scary man.
Dude, I’m smoking some of the best stuff on the planet right now, and I’m not seeing the problem he is. Think you need hard chemicals to see those colours. If it were about Rally in pvp, I could see his point…
Esplen, that’s a perfect solution.
Wait, wait wait. Not related to Aegis, but something else in this thread. Cancel buffs by right clicking. Why isn’t this possible yet? Dude. Totally new wish for game improvement.
And I suppose an option to disable the graphic for Aegis.
+1, 15 chars, etc etc etc. Get on with the QoL fixes, Anet!
Someone already mentioned the check box for “don’t show this warning again.” We need that.
Huh, Trogdor (the Rotagninrub, I presume?) I always thought it was just me, and some abysmal luck. Not sure if I’m glad I wasn’t the only one or not.
Policing chat should actually be fairly easy, assuming Anet broadens their definition of “Harassment” to include the duel trash talking.
I am pro-give-them-an-instanced-arena, much in the way that the clip Regenc put up. Insta port them to wherever – even their own separate instance of the map they’re in at the moment, so they can have mountaintop/bridge/volcano-edge duels if they want. So long as it’s kept away from me, I don’t much care how they implement it.
Keeping disruption of the other (in my view, normal) players to a minimum should be the first concern.
I like the idea, even if the only part of F&F I really liked was finally getting proper cut scenes.
These threads always get a +1 from me. This one too. Should have been in-game since release.
Stars and stones, do folks not realise his OP is a parody of the complaints about wvwvw and jumping puzzles/map completion? Hell, I disagree with his position (I HATE having wvw be part of map completion) and I still think it’s the single funniest thing I’ve read on the forums.
Give me a check box, to disable the warning after the first one, and I’m all for it. I generally don’t support things that protect others from their own stupidity, but if I’m given an option to opt-out of the warning, no problem at all.
+1 because it’s quality of life, even if, for someone like me, it’ll never come up. (don’t have a TP contract, and don’t foresee myself ever getting one.) Ease of use should be the primary concern when programming things like these. Well, right after a functionality check, anyway.
Regenc, that works perfectly for people like me, who don’t want to be bothered by it at all in my gameplay. +1 dude.
QoL improvements are third for me, behind bug fixing (ranger 1h sword rooting, anyone?) and balance issues. Having said that, a big +1 from me. Quality of Life stuff should have far more focus than it does. (Where, exactly, is the LFG tool they’ve said they were working on for, oh, 10 months now?)
This is what I was hoping the story mode for dungeons would be – and it wasn’t. Granted, I balk at the 10-20 hour thing. A dungeon where it’s just me, and I’ll be in it for a good 2-3 hours, that’d be epic.
Back around the dragon bash update, there was talk of making all new dungeons scale from 1-5 players, but that got quashed by Anet because “forced teams = fun!” which I tend to disagree with.
I don’t see anything in the OP to not-like. +1 dude.
Just wanted it out there, is all. Besides, you’ll have to admit, the behaviour of the people who are pro-dueling in this thread is more in line with my experience than not. 19 pages, with condescension and insult coming from the pro-duelers at anyone who dares have an opposing opinion.
For my purposes, from my personal experiences, that tells me everything I need to know about the people asking for dueling.
If they had a separate arena at each major town
If auto-decline was the default setting
If spamming someone with requests got them the 3 day suspension that other harassment does,
then I might think there was something reasonable about the requests.
Banono, it’s not an exaggeration. More than anything else, it’s why I quit WoW. Regardless of what I was doing, even sitting just watching the screen having a smoke, the requests would pop, and pop, and pop. A good evening gaming for me was only having to turn down 5-6 people. A bad one would be the same person (and his entire bloody clan) spamming, continuously, till I logged off.
Maybe I just had craptastic luck with Realm selection – but for most of 3 years, that was the pattern. Log in, start to do… well, anything, really, and know that soon enough, the spam was going to start.
I’ll admit, it’s given me a heavily biased view of the pro-dueling crowd, but they worked for it. The real world equivalent would be, the second I left my front door, some kid starts going “fight me bro, fight me! you scared bro!” and if I declined, him and all his buddies would follow me, going “fight him bro! you scared bro!” Until I went somewhere the kiddies weren’t allowed.
In game terms, GW and GW2 are where the kiddies aren’t allowed.
(snip) If a human with a dog, gets into a fight, you know what the dog will do? Attack the same target to protect its owner. (snip)
Hate to go all off topic here, but this particular misconception bugs me. If a human with a dog gets in a fight, 90%+ of the time, the dog will attack the loser, regardless of whether it’s the owner or not. Dogs are opportunists, and will (barring extensive, long term training) fight on the side of the winner, every time.
Dog training is what I do, and this idea “my dog will protect me” has resulted in far more harm than I can easily express in a forum post.
Back on-topic? I’m anti-rifle – but then, I’m anti-firearm in my bloody fantasy games anyway. Would much rather see a staff, or a better sword (mainhand dagger, anyone?) than see a rifle.
Ok, I stand corrected. Apparently it is brain surgery.
Re-ran the test, this time shouting out to people NOT in the squad we were in. Turns out, not only does it not prioritise the ranger, or his party – it’s completely random.
20 tests, in combat, in a full squad – only once did I have the boost on myself. 9 times someone in the squad got it, though not once was it 5 people.
Every other time, the people who responded as having the boost weren’t in the squad, nor were they particularly close to me – well outside of any reasonable range for the skill. Granted, 20 separate engagements isn’t exactly an exhaustive test, but still.. it shows some problems with implementation of the boost from the trait.
Ok, “Pedo Ranger” made me snort coffee all over the keyboard. Quark, you are a sick and twisted individual – Pedobear approves.
I like Durzilla’s suggestion better than my original one, to be honest – and it would be far easier to code.
I miss being a ranger, not a beastmaster.
I came back to this thread to make a suggestion that I think would remove several of the problems people have with the side effects of the duel going on.
Instead, I find this:
dueling would be sweet. But too many people in this game cant be bothered to interact with others and would prefer it to be a single player game under the veil of MMO.
All the arguments against dueling can be attributed to carebears, who’s roots can be traced back to that one time an undead rogue ganked them in STV and now they get PTSD flashbacks whenever confronted with any form of competition in an MMO.
It’s sad but it seems people would rather play with each other less and just spend money on a cash shop in order to also play the game less.
If THIS is the kind of stuff we’re getting when the pro-duelers are trying to put their best foot forward, then it’s clear they’ll be total kitten-sphincters should dueling ever go live. This isn’t the first such insult in the thread, either.
Change my vote to a very strong “NO” to the idea. If they’re not staying civil here when they need to make a good impression, there’s no hope they’ll behave when they’ve gotten what they wanted.
I’m flattered you think i’m a pro dueler. I would love to hear your suggestion that my incendiary post prevented you from providing for us. And i apologize for that one time in WoW someone sent a multiple duel requests even though it was obvious you didn’t want to duel. I know it was probably a harrowing experience.
For my personal experience, make it every single time I logged on, regardless of what I was doing, from when I first got the game, till 3 years later, when I just stopped playing Blizzard products entirely. We’re not talking one or two people, or one or two requests; we’re talking about literally dozens of whiners per hour, any hour of the day. Declining people politely would result in such a kitten-fest that it was almost comedic.
This has resulted in my mental image for duelists all universally being the angry german kid.
Basically, we’re talking about a feature that exists purely for people to grief others, either through victory, thus proving they have a bigger e-kitten than others, or through harassment.
So yeah, no.
Krall, the constant changes were, to quote Anet, to “Keep the game fresh, patch to patch.” Very rarely were the changes in GW1 balance oriented. And while PvP skills changed every month, mostly the PvE variants of them stayed the same most of the time.
And yes, I played GW1 – to rediculous no-lifer type hours of play. It’s why I’m generally disgusted with the poor job that they’re doing with GW2.
Zenith, dude. I AM a longbow ranger. Except, I have the wit to change weapons/targets whenever I need to, and I’m not dense enough to go full glass cannon in WvW and then complain about taking damage.
If they make retaliation granting skills (all 12 of them) target only the caster, you’d need to rework the 3 Guardian skills that grant area Retaliation, plus the combo fields, to do something else useful.
Zenith, the actual numbers for length would be 20s for one single target skill (grants to the caster) with boon duration runes and the trait to extend it. Every other application will max at roughly 10s. So i lowballed the potential single target application of it. My bad.
Those asking for ICD on it’s damage, you may as well ask for it’s outright removal.
You want a skill that’s supposed to deter people from attacking to only proc twice (once untraited/runed) for it’s whole duration? On 30-60 second cooldowns. Yeah, no.
The solution, if you accept that retaliation is a problem (which I don’t, but for argument’s sake) would be to make it a % of damage returned, instead of based on the caster’s power.
Like I said earlier, I play a few classes, and have never had an issue with retaliation – I don’t run a build designed for high retaliation uptime, either, so I have no horse in this race. I just see the whole complaint as being as stupid as people complaining about being hurt by attacking wall of reflection or the feedback bubble.