I’m impressed that this is a complaint about the initiative system, and not the more blatantly broken thief issues. Go OP for originality. Also, +1 for chilled dinging the initiative regeneration. (What about the various ways thieves have of gaining X initiative? That gets cut by 66% too? DO IT. Thief tears are sweet, sweet nectar.)
I actually like the idea. Some guilds do want you to rep 100% of the time. Mine doesn’t, so it wouldn’t matter to me. Having in black and white via game mechanics would be fine by me.
Abberant, I’ve guesting on TC, and I’ll admit, it was generally more pleasant than IoJ. (Ended up on IoJ because the bulk of the guildies from GW1 chose it in a randomized “pick a number” style.)
If I was willing to spend another dime on Anet, I’d transfer in a heartbeat. As it is, I may just guest there regularly when I log in.
However, unless the “zerg the whole map and fail, because *champions!” is non-existent on other servers, then I stand by my second recommendation – make the rewards for the champs conditional upon victory. For those who are reading into this something I didn’t say, what I’m proposing would be;
The spawns scale like they do now, and the game tracks how many champs you tag. If the invasion is successfully repelled, you get the reward for the event, plus all the bags/boxes from the champs, and related loot. You fail to do the event? You get nothing.
I would find that far more interesting and rewarding than what’s I’ve seen going on the last couple of days – “tag all the things, run to next group, tag them too. If you’re not part of the zerg, go die in a fire!” Even the Ember Farm required more skill and cooperation than the LS farm does.
Full disclosure, I’m one of the people who went around finishing the Temple events, so that the meta event could continue. I’m not outright anti-farm, but I’m certainly of the mindset that farmers should never impede people trying to play the game as intended.
Haven’t read anything after the OP – but the simple answer is that the bulk of the playerbase doesn’t need hand holding tutorials to figure out the game mechanics. In the intro tutorial, we’re covered on movement, jumping, dodging, attacking, and how events and DE work.
Later there’s tooltips for skills/skillpoints, traits, utility skills and how to change them.
What more could you need?
You had me at the first sentence. Legendary weapons should all be account bound upon creation. No clue what to do about the 90%+ of legendaries in game that have been bought already – as it stands, there’s nothing special about it – you either ground till your fingers bled, got insanely lucky, or stole daddy’s credit card. (yes, I know, some of you used your own credit card! Whee!)
The way Legendary weapons have been worked into the game so far, there will never be anything special about them. At least, not for me.
I can back up the “winning an event is impossible”. After the first day, the farmers took over on IoJ, and there hasn’t been a single victory in the time I’ve been on. Also, despite the earlier claims, the farmers are downright rude. If you’re not part of the zerg, or you’re a group doing another event on the map, you’re “interfering with our spawns, noob. gtfo, this is a farm zone.” Variations on this are rampant.
Anyone asking to actually have the event done so they can kill Scarlet gets told they should have done it the first day, and who cares, because gold is more important than the story anyway.
Personally, I’d say drop ALL champs out of the LS invasion, and just leave the end reward – or have all the rewards from the champs only be rewarded upon successful completion of the event.
Note: I have no real issue with the regular champ zerg. Yeah, it’s stupid, and they are incredibly rude, but they’re only on 3 maps, and can be easily avoided (though it’s an incredibly toxic atmosphere for a new person to have to start in.) What I have an issue with, much like CS, is people intentionally failing content that someone else wants to complete.
If people are being verbally abusive then report them. Many of us have never seen this type of farming as you get better rewards overall by continually hopping to new champs… why you would just sit at one spawn and not include the 2 free rares and extra boxes from completing the waves into your loot… idk.
Again never seen this in now over 30 of these… and my server can be pretty farm happy at times. I’m surprised it’s happening on such a low ranked server (rank 18) and not at all on TC. I’m not trying to insult your server, just saying that lower ranked servers tend to have lower populations.
Just go to another overflow if so many people are doing that sit and farm one method that you can’t complete the event. The rudeness is uncalled for though. Maybe we should all be calling for harsher punishments of these sorts of people (rude farmers and non-farmers alike) instead of calling for nerfs to the event.
Oh, we’ve got a large population, but on the whole we never get anyone into wvw. If nothing else, this LS should work as admirable training for wvw. Follow the blue dorito, spam 1 mindlessly, profit.
I don’t know why IoJ is getting special levels of rudeness, but the map chat reads like 4chan turned most of the time. It’s to the point that today I’ve just had map chat turned off altogether – and have been knocking “say” off as well.
I’m not all that overly sensitive either – I’m a steelworker. Harsh language and a certain level of rudeness is expected. What’s being spouted during the LS farm is the kind of thing that would earn a few rounds of parking lot therapy IRL.
Sweet. Another thread demanding that people not play a certain way.
Why are so many concerned with how others spend their time?
I generally don’t care – but when they are deliberately failing events even after Anet changed it so you don’t get rewarded as well for failure, well, that’s just stupid, and it does indeed effect other people.
If they removed the champions, you would still fail. Removing them would not magically make the people farming them come help with the main event, they wouldn’t even bother going there in the first place. People need to stop blaming the ‘farmers’ for everything.
Look at the second half of my suggestion – only give the rewards upon success. That way, the zerglings would have to learn to do more than press 1 repeatedly, maybe to the point of actual teamwork and strategy. Spread out, not give any one group enough opposition to scale (fights go faster that way) call out the battles that need help, and actively avoid the ones that are over-manned. You know, thought.
Also, I don’t blame the farmers for “everything” just the things they do – outright rudeness to people just playing the game – refusal to res anyone, because “oh-noes-my-dps!”, the deliberate failure of events, regardless of the impact on others. These are things the farm zergs are guilty of. No more, but most certainly no less.
I can back up the “winning an event is impossible”. After the first day, the farmers took over on IoJ, and there hasn’t been a single victory in the time I’ve been on. Also, despite the earlier claims, the farmers are downright rude. If you’re not part of the zerg, or you’re a group doing another event on the map, you’re “interfering with our spawns, noob. gtfo, this is a farm zone.” Variations on this are rampant.
Anyone asking to actually have the event done so they can kill Scarlet gets told they should have done it the first day, and who cares, because gold is more important than the story anyway.
Personally, I’d say drop ALL champs out of the LS invasion, and just leave the end reward – or have all the rewards from the champs only be rewarded upon successful completion of the event.
Note: I have no real issue with the regular champ zerg. Yeah, it’s stupid, and they are incredibly rude, but they’re only on 3 maps, and can be easily avoided (though it’s an incredibly toxic atmosphere for a new person to have to start in.) What I have an issue with, much like CS, is people intentionally failing content that someone else wants to complete.
You know, I’m hoping they just update the tooltip on PoV and make the “bug” it’s standard function. Given the way wvw has been, it feels like the current PoV behaviour is barely enough.
When I view all the professions, they seem to have at least 2 topic’s devoted to there mechanic’s, including ‘Skill Video’s’. When I click the Ranger, it’s lackluster and the only profession without Skill video’s.
Anet!…
I just checked out the website and it’s like you said, it’s kinda sad really.
But again, my human ranger grew up as a street rat in personal story, ironically befitting the state of the class. /sighI distinctly remember a Barrage and Hunter’s Call video though….
What does it say about the state of the ranger that I hope this sudden lack of skill footage is the first step in a complete class redesign? Maybe into a medium armoured skirmisher with traps, preparations, spirits, and summonable animal companions, instead of the mess we have now?
A man can dream…
Trejgon – I actually tossed the math up with regards to the deficiencies of ranger power builds vs others – the difference in potential damage is huge – you can nearly double your damage simply by playing the berzerker spec on any class but ranger. (it’s in a thread about pets – but nontheless; https://forum-en.gw2archive.eu/forum/professions/ranger/If-the-pet-couldn-t-become-a-handicap/first#post2657877 ) I only covered mainhand sword and 3 classes in the post, but the skew of the numbers remains the same when you compare ranger to any other class specced for DPS.
Simply put – rangers are the lowest direct damage class in the game.
Truckster, I can see no benefit at all to it. You want to know what I’m wearing? Ask. Want to know how I’m traited? Ask! If you want to know what my build is? You’ve got it – ASK.
The only purpose inspect functions serve in MMO’s is to allow those with imaginary standards of what is good to discriminate against anyone who’s not geared/specced the “right” way.
you can easyli duel with anybody in tpvp. buy an own arena or buy with your guild or just search an empty one and anybody from your party ccan join to you by a right click on your picture in party i dont want idiotss to spam me with pvp invites.
This. Also, browse some. There’s a multi-page merged thread about duelling, basically pointing out how many problems it would cause, and with some suggested alternative approaches to the open world duelling mechanism. (arena’s for dueling, private instances generated upon initiating a duel, or dedicated PvP type servers which allow for PvE gear, among others)
Does anyone else see that the problem isn’t with the build – it’s with what passes for PvP in GW2? Node control as the only PvP measure is silly. (I’d use stronger, more honest words, but it’s been a while since I’ve gotten an infraction, and maybe I’ll be able to keep it that way for a while).
Oh, Fjandi isn’t saying it wouldn’t fit the ranger – he’s saying Anet firmly believes we should be tied to an active pet at all times, regardless of the level of handicap it puts our class at.
Lack of self might stacking is part of it,
Our power based weapons have very slow auto attacks (longbow, greatsword, I’m looking at you) and one is punished for enemies closing range on you.
Our single highest DPS weapon is the one handed sword – and it’s only direct damage is from the auto attack chain – and it suffers from the lower (comparatively) coefficient punishment. remember, a 0.2 difference gets large, when the formula is multiplicative.
Quick example, guardian sword vs ranger sword, assuming 2000 power against 2000 armour, and 1000 damage as base for sword (easier number to work with in my head than 952.5):
Guardian:
(weapon damage) * Power * (skill-specific coefficient) / (target’s Armor) = Damage
1000 * 2000 * (.8)/(2000) = 800
1000 * 2000 * (.8)/(2000) = 800
1000 * 2000 * (1.5)/(2000) = 1500
so there’s 3100 damage from one cycle of the guardian’s attack chain on mainhand sword.
Ranger:
1000 * 2000 * (.6)/(2000) = 600
1000 * 2000 * (.6)/(2000) = 600
1000 * 2000 * (.7)/(2000) = 700
Which, for those who don’t want to add for themselves, is a whopping 1900 damage! That’s more than a 50% reduction from our guardian test.
for laughs, thief – who should be close to identical to us (medium armour skirmisher)
1000 * 2000 * (.8)/(2000) = 800
1000 * 2000 * (.8)/(2000) = 800
1000 * 2000 * (1.3)/(2000) = 1300
For a nice 2900 damage from the attack chain. Or 1.52 times the damage of a ranger.
Remember, this chain happens (theoretically) in under two seconds. (1.5 seconds for thief and guardian, 1.75 for ranger) In 60 seconds, a ranger can (theoretically) fit in 34.3 chains. The other classes get in a (theoretical) 40 chains in that 60 seconds.
Now, imagine combat taking an amazing 5 seconds on any of our three examples. Guardian and thief getting in 3.33 attack chains, ranger getting 2.85;
Guardian (3.33 * 3100) = 10323
Thief (3.33 * 2900) = 9657
Ranger (2.85 * 2000) = 5700
At 60 seconds, we’ll have the 5 second damage numbers, multiplied by 12:
Guardian: 123876
Thief: 115884
Ranger: 68400
The same problem applies to all of our power weapons when compared to other classes’ power based weaponry.
If you go through and replace the power and armor values with actual in game numbers, using the coefficients, you’ll get different end numbers, but the fact remains that the ranger’s damage (not including the pet) is terribad.
(edited by stale.9785)
You’re post indicates that you want a warrior;
Range (best ranged damage in game),
DPS (see above about ranged damage)
mobility (second only to thieves)
survivability (that’s not a word, but still, warriors have decent sustain with the current overbuffed Healsig)
Not sure about not needing to swap build – I stopped playing my warrior almost as soon as I got him to 80. Damage was there, but it felt far too much like easy-mode for most of the game. Equip greatsword, berserker armour, lay face on the keyboard and profit. (note, that’s only pve, dungeons and fractals – you actually have to put some effort into winning in wvw, and playing capture the node has no appeal to me, so I’ve no opinions about their viability in that snoozefest.)
Only reason I stuck with ranger as long as I did was because I miss my GW1 ranger, and the flavour of the class suits me better.
Yes, pets are stupidly broken. Sadly, having recognised that fact, you’re about to endure 5 pages of people telling you how pets missing everything and dying constantly is intended and you just need to learn to play.
It should be a power weapon – but everyone knows that rangers don’t get effective power weapons, because then we’d be overpowered. After all, your pet has 100% hitrate and uptime, to bring your DPS up to par with other classes, right?
Snicker – content pets aren’t suited for. The moment you use dodge, or jump, or need any level of decent positioning, the pet is completely unsuited for that content – so, the entirety of GW2.
The day our class mechanic isn’t a liability in 2/3rds of the game, the whining will stop. As it is, the only venues pets don’t handicap the player are PvP (capture the node noob mode) and overworld PvE. In WvW, dungeons and world events the pet is a handicap. No other class faces this problem.
Also, posting a wandering wall of blather defending the fail that is the ranger, whilst whining about those who want improvements? Epic troll post – you got two pages. Next time try ranting about ’zerker vs other armour – the trolliness reward will add up faster.
What are you implying with the ‘power scaling reduction’? As far as I know rangers are capable of delivering more than enough damage if needed, if that’s what your on about.
Pve areas with a lot of AOE are a pain for every zerker not just pets, either swap at the right moment, let it retreat (when pets low) or get a pet with more toughness(even vitality) and keep swapping if needed
Pathing issues are a constant aspect if pets being tweaked over and over just give some clear issues instead of just saying “I demand changes because it sucks!”
And you have the most extreme example, the harpy fractal. Yes pets can’t jump from in platform to another without following you, so what? Just go melee range(which is the best thing to do at harpies) or which most rangers seem the forget.. Use a RANGED pet for that jumping bit.As for wvw.. I don’t really care that my awesome catbeardoglizard can’t reach people on walls.. Neither can a person playing melee
Our weapon skill coefficients are the lowest of any class in the game – deliberately so, to offset the 100% hitrate and uptime presumed to be had by the pet. So, in full zerker gear, with a glass cannon spec, rangers are still doing less damage than any other class with the same setup.
In general, you can sum up ranger damage as 60% from the ranger, 40% from the pet. This ratio should be far closer to 90% from the ranger, 10% from the pet, unless one specs heavily into beastmastery. The plethora of threads asking for the option to 1) play without the pet, 2) improve the pets hitrate, 3) outright change the pet mechanic should show Anet just how full of fail the pet system is. Or it would, if a dev ever actually posted in the ranger forums.
We had 1 dev – the dungeon developer – who had been posting semi-regularly back around christmas, but afaik, that’s the last time we had any interaction from the dev team. Anet’s approach to the ranger’s issues seems to be covering their eyes/ears and pretending they don’t exist. At least, until someone in PvP actually loses to a ranger – then the entire non-ranger population loses their kitten and starts calling for blanket nerfs to one of the two all round weakest classes in game.
I would LOVE to see a trait removing active effects from spirits and giving them invulnerability in exchange – that would make them viable in PvE and WvW.
I personally do not consider spirit build OP in spvp. The only thing changed about it was lightning spirit dmg. This is literally the only viable build left for rangers at the moment.
The reason for whining is that everyone is under impression that ranger should lose every single fight. When that doesnt happen we see a lot of qq on forums
p.s. When my opponent in spvp AOEs spirits down i am literally naked. Virtually every class can do that except maybe another spirit ranger
Especially annoying: engi, warrior, necro.
This – I want this. I like you.
Ok, I’ve been following the thread, but haven’t had anything to add (I generally run 0/0/30/30/10 AH build in wvw and dungeons – nothing to see here) but I’m curious what kind of trait/gear one would run with the 10/25/0/10/25 setup. Best I can tell from playing with it in gw2skills.net, you’re going to have no armour, and no health pool.
Am I missing something here, or are people seriously advocating full glass when the OP asked for a dungeon anchor build? Is it just that I pretty much always slot in full zerker stuff, and the intention is a mix of valk/zerk/cavalier?
EDIT: I’m asking because, on paper, as it were, the numbers from the 10/25/0/10/25 are no better than the build I run right now – same damage, same crit chance, far, far less armour and HP, and I’m seeing no mechanism for might stacking, outside of F1 on kill spam.
Second edit: I normally run with WoR,SyG and SY!/Retreat! Just not seeing the same utility with any of the other consecrations as I am out of the available shouts. Again, I’m probably missing something, which is why I’m asking.
(edited by stale.9785)
I’m torn – I agree with the OP, to a degree, but have 0 desire to play any other MMO. GW1 was my first online game that I played to a ridiculous number of hours. GW2 promised to be everything great about GW1, plus more. It isn’t. Everything it needs to be that is there, but instead they keep releasing content that’s nothing more than gemstore purchase grubbing.
Seriously, OP – I hope you enjoy whatever you do next.
Bringing guild wars into the discussion (the original game, not the name) doesn’t help. They lowered the skill ceiling, and gave us a hack n’ clash button masher in place of the original game. Why are people surprised that we only get zergball hack n’ slash content?
GW1 pvp was second to none – gw2 pvp (node control, and nothing else) is just sad.
There should be the little windows checkbox to “not show this warning again”.
Why are so many of you playing a fantasy game, when it’s clear you’d be more at home in a FPS/CoD environment?
Arenanet have made a lot of good simple quality of life changes in the past months, this one should be on the top of the list.
I would take a FoV slider over any amount of content(Raids, Guild Halls, Guild vs Guild), please Arenanet add one in already.
This guys nails it – from what I can tell, OP isn’t asking for something to allow him to break the targeting on siege – he’s asking for a way to maintain the more standard 90 degree FoV over the in-game 65-70.
It’s a very minor change (there’s many websites, some linked in the thread that show the difference from current “standard” to the more normal FoV) that makes a world of difference in removing the tunnel vision effect.
It’s possible I’m wrong, and he’s actively looking for a way to break siege targeting, but I doubt it.
And, OP – yes, people have been perma-banned for the camera tool – it’s why I don’t use it, and accept that there’s a limit to how long I can play the game at a time.
I would love an option to flip it up to about 100 degree for FoV. From playing other games that have proper interface controls (primarily FoV sliders, but also vertical and horizontal sliders for camera position) it’s obvious that the 65 -70 degree that is GW2 standard is the low end of the slider threshold.
I’d also love LOVE LOVE to have a vertical slider to get the camera higher – so the bottom 1/3 of my screen isn’t space wasted showing… the ground behind my character.
The November patch helped some (I no longer get sick from playing more than an hour) but it could be so much better.
No, legendary carriers don’t impress me. They either ground gold till their fingers bled, bought gold (via TP or RMT), or got enormously lucky in drops/mystic toilet usage.
Were the Legendary account bound, and required something other than stupid amounts of gold/grind to get, it’d be impressive. As it is, my assumption is that someone spent their money/stole daddy’s credit card to get it.
how sad, another case of you cant be bothered so say everyone cheated, yes i might of got lucky for my pre (280g spent in forge) but all the rest i earned by playing the game, just because you cant (yes not because you dont want to, you cant) doesnt mean other people cant.
You misunderstand me, dude. I have 0 desire to get a legendary of my own. I understand the effort involved, but since it’s either grind grind grind, or buy it outright, to me, that’s not legendary.
If it floats your boat, that’s great. Not my thing. Also note, so far, every single person in game I’ve asked about their legendary has said they bought it from the TP. How adventurous and skillful!
Spirit rangers are OP now?
Dangggg. I’ve been unable to log in for a month thinking “hey, how much can change?” Hah.
Spirit rangers haven’t changed. They are still pathetic in wvw and pve. People just have a hard time dealing with them in spvp.
That’s nothing to do with the skills or build though, and everything to do with PvP being the node control mini-game that it is.
As someone who mained a ranger until a couple months ago – no, thief shouldn’t have a shortbow that not only outperforms the ranger’s (which it does right now) but has greater range as well. Just no.
Other than that, I like the ideas. I’m just tired of every other ranged weapon (other than ele’s staff) being better than the ranger’s options. Buffing the other ranged weapons to even further outstrip the theoretical master of ranged combat rubs me wrong.
We already spend far too much time in the Living Story ignoring the main story arch. Probably my biggest complaint about the whole “temp content” thing is that 99%+ of it has had absolutely 0 relation to the greater problems facing the world.
Seriously, F&F was fun, but had little to do with the greater story arch. The southsun stuff was all fluff for the “we want moar farms!” people. Dragon bakitten least had “Dragon” in it’s title – but that was it. Fireworks, candy, and moar farms! Then there was the “Vote for Council” which will be a lasting change – but didn’t apply to the greater threat.
I feel the biggest issue with GW2 story is the failure to treat the threat like a threat. Even in the personal story this comes up. “Hey, the elder dragons are coming back to destroy the world! Better waste ages doing things that have no relation at all to dealing with the dragon – then we’ll give all authority to the salad man, who will waffle for yet more ages, before being an epic fail at a leader (commander, what shall we do?) and only in the last 4-5 story steps will we acknowledge the threat to all of Tyria!”
EDIT: I actually like your idea, don’t get me wrong. It sounds cool. The above is just how I feel about the failure that has been GW2’s storyline, and sense of urgency attached to the coming doom.
I feel like all of the archetypes are filled for now, I couldn’t think of a good profession to make.
An archer class which doesn’t rely on kittenty, bugged AI companions?
This – 1000000x this. Give them Preparations as their unique mechanic, also stances, signets and traps , Longbow, Shortbow, Dagger mainhand, Dagger offhand, (dual dagger ftw!) and Sword for main and offhand.
Most boring in PvE is warrior. Buy berserker gear, lay face on keyboard, profit.
Least boring is Ele or Mesmer, because you have to put in that much more effort for reward. (Ele far more so than mesmer.)
Most fun, for me, is Ranger, despite the stupid pet mechanic, and the (intentionally) lower damage coefficients.
No, legendary carriers don’t impress me. They either ground gold till their fingers bled, bought gold (via TP or RMT), or got enormously lucky in drops/mystic toilet usage.
Were the Legendary account bound, and required something other than stupid amounts of gold/grind to get, it’d be impressive. As it is, my assumption is that someone spent their money/stole daddy’s credit card to get it.
Hardcore casual, if that makes sense. (I play ~15 days a month, about 7-12 hours on those days) Dungeons and WvW.
1) Make the ranger pet optional – fail mechanic is failure. (Seriously, the only class where the class mechanic is a handicap, and can’t be ignored.)
2) Stop adding temporary stuff – if you can’t make something good enough to leave in the game permanently, don’t bother. Temp content that’s seasonal, the way GW1 did it is fine. More cutesy mini-games and one off dungeons and bloody immersion breaking skins? bleh. Really, it feels like the design decisions are being made by an ADHD 12 year old girl.
3) Stop balancing the entire game around 10% or less of the playerbase. More interesting PvE/WvW content and balancing is welcome – destroying entire builds/classes because of 5v5 node capture is stupid. The biggest giveaway that the GW2 people aren’t the GW1 people is the failure to segregate the PvP from PvE/WvW. PvP balance requires that every class have the exact same strengths/weaknesses, or it will always be imbalanced. The other 90% of the playerbase has no desire at all to play such a dumbed down experience.
As long as they (for once) only nerf crap in PvP, who cares? Something that affects 10% or less than the playerbase? Nerf away! It’s when the 5v5 node capture babies cry and get the rest of the population screwed over that I get upset.
Remember, the PvP crowd won’t be content till all the classes have the same attacks, HP, armour and movement speed. It’s the nature of PvP to seek “everyone is equal.” I’m always amazed that they don’t simply play CoD or Mortal Kombat, and leave the rest of us alone.
I still want to see pretty much all of these:
https://forum-en.gw2archive.eu/forum/professions/elementalist/staff-fixes-improvements/first
Daecollo – the blood fiend attacks every 3.2 seconds – this is from fraps – the wiki is wrong. The tooltip, like more than half the tooltips in game, is wrong. I didn’t count traits for ANY of the heals I listed, because that wouldn’t be a baseline test.
I got the 3.2 seconds by recording 2 minutes, that’s 120 seconds, with FRAPS at 60 FPS and then counting the FPS between the heal proc.
At base, with 0 healing power, Healing Signet returns 103 more HP than Blood Fiend.
The above are all facts, dude. And I’m done feeding the troll.
Its ok if Blood Fiend heals for 71 more hp/s and to get that the warrior needs 1420 healing power. However its not ok for Warrior to have a much weaker heal, makes sense to me.
Reading comprehension failure dude. Healing Signet heals for 103 more HP/s than Blood Fiend can, if you’re only counting passives. Not 71 less. I even did the math for you, a few posts further up. The only place Blood Fiend comes out ahead is in it’s active heal, which is 660HP more, on the same cooldown.
If you use both skills as soon as they recharge, then Healing Signet = 165 HP/s on active, Blood Fiend = 198 HP/s. Which actually puts Healing Signet’s active as somewhat better than Signet of Restoration, though lackluster in comparison to some others.
(edited by stale.9785)
I have no issue with Healing Signet, myself. Just thought people would like accurate numbers up for comparison sake. Most especially to offset Daecollo, since he’s about the worst person on the forums for spouting nonsense.
Personally, I’d like to see the active heal for something in the ~5000 range, and keep the passive where it is now. (I’d like to see the same kind of buff for Signet of Restoration as well – roughly 4000 activated, 350hp for passive effect)
The problem with that is, an elementalist can use up to seven spells at once. Procing it more then 7 times a second, wheras healing signet is only once a second. If it had an internal cool-down of 1 second however that would be fine.
This is a first – I mostly agree with you. Only mostly, because you overlooked how the passive works – on cast. The heal happens when a skill starts – not when it’s queued.
Having said that, I have no real issue with an ICD on it, since the signet can’t proc faster than the skills do, which gives a hard limit of 5 triggers in a second, if the build allows for it. More likely, you’ll be hitting it every .75-3s (for an average of once every 1.8 seconds) so an ICD wouldn’t be a change that anyone would notice.
I have no issue with Healing Signet, myself. Just thought people would like accurate numbers up for comparison sake. Most especially to offset Daecollo, since he’s about the worst person on the forums for spouting nonsense.
Personally, I’d like to see the active heal for something in the ~5000 range, and keep the passive where it is now. (I’d like to see the same kind of buff for Signet of Restoration as well – roughly 4000 activated, 350hp for passive effect)
Unless minions got an attack speed buff in the last few months, the interval on Blood Fiend’s attack is a hair over 3 seconds. 192 frames between heals at 60fps – this isn’t difficult information to find/generate.
Healing signet, with 0 healing power, grants 392 HP/s
Blood Fiend, which is unaffected by healing power, grants 289.4 HP/s
Other Heals: (all with 0 healing power, spammed on recharge, to compare to warrior’s PASSIVE heal.)
Ranger
Heal As One: 326 HP/s
Healing Spring: 164 HP/s
Troll Unguent: 342 HP/s
Guardian
Healing Breeze: 163 HP/s
Shelter: 151.8 HP/s
Signet of Resolve: 203.75 HP/s (traited for shortened recharge: 254 HP/s)
Elementalist
Ether Renewal: 333.33 HP/s
Glyph of Elemental Harmony: 195 HP/s (traited for recharge: 244 HP/s)
Signet of Restoration: 131 HP/s (traited for recharge: 163 HP/s)
I can’t be bothered doing it for the rest of the professions – suffice to say, the passive healing off of healsig is the second best passive heal in the entire game (only outdone by an Altruistic Healing guardian in a full party). In fact, the passive is more powerful than most professions ACTIVE heal. (only counting healing skills – if you include heal on dodge roll/attunement/critical/what have you, the numbers get complex, but healing signet’s passive is still strong even compared to these.)
EDIT: this is only regarding passive heals – the burst heal is kind of lame, but that’s not what was being argued about when I started to do the math on these. Matter of fact, it’s honestly not worth using the active on healing signet, in terms of heals per second – it only makes sense if the ~3300 HP is going to be the difference between victory or death.
(edited by stale.9785)
Makes perfect sense, and I even get the opinion thing (I try to always remember that someone who disagrees with me isn’t stupid/evil/blind, just that they’re looking at it differently than I am).
I come at every suggestion in terms of nudging the ranger towards my personal “ideal”, and accept that everyone else does too.
Also, yeah, blarg. As long as pets are required, pet death penalty should be shorter in all formats.
@Durzilla: That example shows exactly why I say the ranger is far too tied to the pet.
Lol, I tossed that up there, Chopps, because in every single complaint thread I’ve read in the Ranger forum, without fail, you pop up pointing out that whatever the issue is “isn’t a problem, it’s supposed to be that way” or it’s a L2P issue. Almost like Microsoft and “It’s not a bug, it’s a feature.” I honestly can’t recall any single instant where you’ve admitted there was a problem (and I’m far too lazy to actually check your post history, because clicking is almost, like, effort, eh?)
It’s nothing personal, and obviously (I hope) firmly tongue in cheek.
Later, eh?
Stale
I agree with him. There’s no reason people who enjoy things like dueling and GvG should be crammed into a map alongside people who enjoy capturing and defending towers/keeps.
I would love to be able to queue up in a way similar to sPvP where I can 1v1 with someone (in my PvE gear of course. I’m not a fan of sPvP amulets >.<).
Not at all related to WvW dueling – but I’d love if you’d suggest this to the “Open World Duels” people. There’s a thread in the suggestions forum where the same 5-10 people have generated hundreds of posts asking for open world duels, while everyone who’s against it (the majority, in this case) suggest other potentially workable alternatives. I like yours at least as much as some of the others in that.