What I don’t get is why people are complaining that melee>ranged. In EVERY MMO that I raided and did PvE in, ranged>>melee in terms of DPS. Besides bringing one or two for specific buffs that were needed, there was rarely any need for melee.
This is a better system. Melee is SLIGHTLY ahead. Yes, SLIGHTLY…not the dam lightyears people make it out to be. In my Longbow build, there are a lot of fights where my ranged does more damage (but I have to have full endurance, be at 1000+ range, flanking and have Frost spirit out). I did finally get to see a lovely 13.5k crit today on a Jade Maw tentacle without the Frost Spirit…mmm
50-100% more is “slightly”? Dude. The only way my ranged damage approaches my melee damage is if I’m 1) at 1200+ range, 2) have full endurance, 3) flanking, and 4) attacking an ambient creature.
Lonbow attacks in my build, at max range, are ~800-1500 damage. Swap to greatsword, and suddenly have 1200-2100 damage. No change in stats (all weapons are berserker) not like I’m suddenly eating food before whacking away with my greatsword. It’s flat out more damage. Significantly so. The weapon skill coefficients guarantee it will be.
This applies to all melee vs. ranged weapons, mind you, but is far, far worse on the ranger, where our damage is kitten in the first place.
Olterin, I really like those suggestions. Specially death shroud and pet tracking.
I’d rather have the armour. I miss my old drakescale stuff from my ranger.
Meaningful rewards that give you a sense of character/gear progression is a key component to keeping players interested.
Why gear progression? Why not other forms of character progression:
- Rising up the ranks in your Order and Race after the threat of Zhaitan has been dealt with (shame they did this through the story really, as opposed to in the world).
- Finding Skills and Traits all around the world, which depend on your profession? EG Warriors fight a weapons-master and meet a certain criteria (eg, attack the enemy when they’re knocked down to unlock +damage when foe is knocked down trait) to unlock a trait.
- Rather than give all 3 Explorable paths at once, make all 3 paths have different difficulty, and then unlock them as you beat each path, with appropriate rewards for each path. Maybe make it so only certain pieces of armour can be bought in each path.
You don’t need ever-rising stats to have a sense of progression.
I really like these ideas. I’m tired of the wow fans begging for more gear progression or a level raise. Adding more permanent story based content (sans trahearne) would be cool. Having what order I chose actually matter? That’d be cooler.
As far as i’m concerned rangers are the only profession with the right to complain after this update
Quoted for the truth. Warriors are still the highest melee damage in the game, with high armour and health. (unless you’re full zerker spec, in which case, it’s your own fault, learn to play…)
If this is crying because full zerker doesn’t work as well anymore? Suck it up – you’re on par with every single other class in the game finally.
If this is PvP whining? Dude, get over yourself. PvP dictates every single balance change in the game, with zero consideration for any other game mode, at the expense of 90% of the player base.
Wait, warriors are hands down the most powerful class in PvE/Dungeons/World events. Easily on par with everyone but thief in WvW, and you call warriors underpowered? (I know warriors have issues in PvP – but frankly, very few people play it, and still every single skill balance is based around it. At this point, PvP whining should be ignored. It won’t, but it should.)
I agree, armour should have far more impact than it does on damage mitigation – but doing that would lead to the “trinity” that Anet tries to avoid.
You’re also glossing over the strong points of the warrior. Highest melee damage in game, best ranged damage in game. Banners give effortless group support that beats everything ’cept for a guardian. Warriors have the highest base health/armour.
I would argue that warriors simply need more sources of vigor. Vigor = dodge = 100% damage mitigation. Of course, then there’d be threads spawning up about “Anet, why should I learn to dodge? It’s unfair!”
Dude, guardian is the stable balance all other classes should be aiming for. Every other class should be brought up to that standard.
Warrior needs something to boost them in PvP, while toning them down in PvE/WvW.
Mesmer is a high learning curve, high reward class. I like where they are, but my guildies who main mesmers keep asking for build diversity.
Thieves – perma invisibility, high mobility, high burst damage. The absolute gods of WvW, but craptastic in PvE. I hate them enough to want them removed from the game – no idea what “fixes” they need.
Engineer – I don’t play one – my only request is that they tone down the flicker on flamethrower. It’s the only effect in the game that’s caused my wife (an epileptic) to have a seizure.
Necromancer – Seems fairly good all around, though I’ve not heard anything pro or con about them in pvp. But it’s PvP, so who gives a kitten?
Elementalist – Second worse class in the whole game. Our staff, even after this weeks buffs, is still a support weapon. D/D bunker is a niche build, and losing to it is complete L2P issue. S/D is fun, high damage, but slow slow slow. Even AI enemies avoid S/D damage,
Ranger – The unparalleled bottom of the barrel. Longbow is a joke, got a buff nerf combo (barrage got a 50% damage reduction, undocumented). Shortbow just got destroyed. The pet is beyond useless. There was 1 viable build for PvP, and everyone ran it, and got pets nerfed into the ground (gogo ANet, nerfing an already broken mechanic) There is literally nothing you can do on a ranger than can’t be done better by another class.
So, favoured class? Not sure there is one (thief, if there is). Best balanced class is def Guardian. Least favoured class? Ranger, hands down. Nerfing already broken things, and never fixing issues.
What they should do is bring everyone up to the guardian level of playability, utility, damage and damage mitigation. (Damage mitigation isn’t just armour. Blind, weakness, dodge, vigor for more dodges, cripple and evade are all damage mitigation).
Just want to point out, most people aren’t expecting to play like a World of Panda Grind hunter, they’re expecting to play like a Guild Wars 1 ranger. Or they’re believing the website, and the character creation screen, and all the pre-release media.
Essentially, every piece of information about the ranger you get, including past experience playing GW1, says that it’ll be primarily a bow wielding archer with a pet, who can swap to melee. It actually states flat out we’re the best at wielding a bow (which isn’t true, at all).
It isn’t surprising that when they discover that not only is ranged damage crappy throughout the game, but that rangers aren’t even the best at the ranged damage, they get upset.
With the current run of nerfs (they killed SB, halfed barrage damage in a undocumented nerf, decimated pet damage) it is no surprise at all that people are upset.
Add to that the truth that the entire game is balanced around it’s least played aspect, pvp, and you’ve got a playerbase that started out deceived about the class, then gets lied to by the devs, nerfed for the sake of pvp, then lied to and nerfed again. I’m not surprised at the anger – I’m amazed that anyone still plays the class.
This – again. Guys, remember that pretty much everyone who rolled a ranger expected it to be a RANGED kittening class. It says so on their website, on the character creation screen, and was how it was in GW1.
The simple fact that Anet decided to neuter all ranged damage notwithstanding, EVERY SINGLE DESCRIPTION of the kittening ranger in any media described them as a ranged class.
Deal with it – it’s not a “misconception”, it’s not “false hopes” it’s expecting what you were kittening told you were going to get.
Keen eye, unrivaled archers. Ability to kill from range. Not second fiddle in ranged damage behind warriors and thieves – un-kittening-paralleled.
We never were the best ranged class (warrior or thief have that honour), and now we’re even further away.
I for one LIKE my pet being able to deal damage. And really, most pets didn’t deal that much damage even before, even built for it.
I know other people will be happy if the pet deals less and the Ranger deals more. More reliable for PvP, pet AI sucks at that and dies too often, yada yada whatever.
But as for me, I like being able to have my pet deal damage while I play support, its the way I chose to build my character and I loved it. I liked utilizing my class mechanic to such a degree and relying on it, rather than trying to minimize its impact and do the damage myself. I chose to work with the pet instead of fighting against it, created my build to offset the disadvantages and play to the strengths.
So for me, this is a step in the wrong direction. Even if they buff the Ranger himself and make it so that the overall class DPS is the same but with less pet focus, I won’t like it. Because I liked the pet focus.
Don’t get me wrong, I’m not saying my view is the “right” one. There’s probably a majority out there who have been asking for pets to be less important and the Ranger to get more DPS for ages, and its nice for those people that they’re getting some attention. Its just a shame that they can’t accomidate both playstyles, that PvP dictates that pet builds must die and thus it shall be throughout the whole game.
Dude. What? Pets deal kittened damage, even when not traited for it. Right now I roll with 5 points in BM for the quickness – my stalker hits for 400-800 damage, versus my own weapon hitting for ~800-1200 damage. Combined, my damage is roughly that of any other class set up for damage. Still, my pet is hitting for very nearly half of my total damage potential, without me traiting for it.
What it should be is the pet does no damage at all, unless you trait for it. Have it be a sliding scale of 100% damage on the ranger, 0 on the pet, up to 50:50 at max investment in beastmastery. As things are right now, our weapon coefficients are all lower than any other classes, because the pet is a base 40% + of our damage calculation.
Having an npc deal anything coming close to half of a player controlled character’s damage output as a default is wrong. (and yes, i’m saying flat out that any of us who were rocking the BM regen build are talentless scrubs, letting the bloody npc fight for you.) That choice shouldn’t be avialable, it should be a massive sacrafice on the player’s behalf to get that 50% damage from an NPC. (yes, the poorly coded, unreliable, computer driven, requiring no innate talent to use generally useless outside of that one build NPC)
Bleh – wait and see what tomorrow brings.
EDIT: was going to make it softer toward the folks playing the bunker build – but toss it, can’t be bothered.
(edited by stale.9785)
I hope that they include a buff to our weapon coefficients while they’re at it. I could live with them reducing pet damage even more if they would simply give us weapon skills that matched the other classes. Hell, reduce the pet damage to 0 if you’re not traited for them – wouldn’t bother me any.
The flip side is I also wish they’d stop balancing the whole game around the smallest niche of it. That won’t happen though (took them 5 years to figure it out for GW1 – between then and now they forgot to separate the bloody skill changes.).
raise ele’s base HP to match mesmer, and then reduce base attunement swap to 10 seconds from 15. add the upcoming changes (let’s face it, they’ll be nerfs, but still) and maybe people will be willing to spec into something that’s not x/x/x/30/30.
wait – all melee damage is at least double the potential of ranged. dodge makes all enemy damage moot. where’s the hate? as someone who rolled an ele, then a ranger, expecting RANGED damage to be a viable way to go through the game, OP is flat wrong.
The cooldown complaint should apply to every bloody skill in the game. The longest cooldowns on the most powerful skills should be 30 seconds, TOPS. Balance skill effect/damage around low cooldown, and we’d have a much more reactive game.
On the same note, our weapon skills (ele specific here) should have cast time, or animation delays, but not both. Also tweaking aftercast animation times to be shorter would be nice.
not at all. My “solution” to the missing GW1 professions would be making spear (paragon) a viable weapon for guardians, giving the spirits (ritualist) to necromancers, make scythe and elemental prayers (dervish) a ranger mechanic and accept that thieves are just sins with perma-invisibility.
Remember folks – about the only thing GW1 has in common with GW2 are the names.
GW2 is checkers to GW1’s Magic: The Gathering.
Camera collision and lack of first person camera. Welcome to the Beta complaints thread! Seriously – we’ve been asking for them to fix this since the beta weekends.
I did? Cool. Guessing it was the right click target then, or the promote skill target. (both are very strange behaviours to have in a game in the first place.)
Glad to have been helpful. Happy gaming! Specially since I too play with my wife, and seeing couples play together is just cool.
could keep this up for pages, if you want – do it for every single line of the manifesto. I don’t see the point. We’re not playing the game we were sold. It’s a good game, it’s just not at all what they spent the last few years telling us it would be.
You could nitpick a few things from the manifesto, file them, morph them and jam them squarely in a circle and then say it doesn’t fit. At face value, the manifesto still holds.
At face value, the manifesto is, best case obsolete wishful thinking, and worst case, an outright lie to the people who supported the original game and the development of this one.
In terms of other games, GW1 was Magic: The Gathering. GW2 is… checkers, maybe. I can’t think of anything that points out how extremely dumbed down and one dimensional this game is compared to it’s namesake. The sad truth is that; the whole connection between GW1 and GW2 are some names and scenery.
I played both games, from Beta. GW2 was far more polished than the original on release, but the bugs that are (still) here are glaring. The difference between what was promised and what was delivered? I can’t think of any other example in commercial history.
This is not to say that it’s a bad game. GW2 is fun. It’s just not what we were told we were buying. Each change put in pushes it even further from what we were buying.
The manifesto said:
“GW2 takes everything you loved about GW1 and puts it into a persistent world.” Nope. Not even close. It takes the names from GW1, and puts them into a different game.
“A fully branching personalised story mission.” Nah – I played a story that was remarkably uniform despite choices (biggest choice difference being what race you wanted to help) and wasn’t even about me. It’s about Trahearne, and I’m just an interchangeable part.
“Still no monthly fees.” Hey, one accurate statement! Woohoo!
“We just don’t want players to grind in GW2.” Yeah, do I even have to touch this?
“We don’t want to build the same game, the same MMO everyone else is making.” But we’re going to do it anyway.
“You’re seeing people who you’ll see again, and rescuing a village that will stay rescued.” Except you’ll never see them again, and the village needs rescuing again 5 minutes later…
I skipped the bit about the art, because that is truly subjective. I believe the visuals are probably the best done part of GW2.
Again, I’m not saying the game is bad – it’s very fun. It just should have been called “zerging melee wars” and not pretended to be a sequel.
(edited by stale.9785)
I won’t play the classes that didn’t belong. Asura, norn and sylvari. Seriously, before EotN, they had been talking about expanding the Tengu, Krait and Centaurs into playable races, which would have fit better than rat people, giant vikings and salad people.
Long range shot – make it’s refire rate match the tooltip, instead of being double the tooltip – make the damage static over range. That’s that skill fixed.
Rapid Fire – add a damage boost to the damage, instead of being “channeled auto attack for no good reason”.
Hunter’s Shot – fairly good as it is now – I would like 3-5 seconds cripple as well – the longbow’s biggest weakness is the inability to keep the opponents at range.
Point Blank Shot – don’t know how I would change this – maybe put the cripple here, instead of hunter’s shot. Would also like the knockback effect to be 1200 units instead of ~500
Barrage – other than the stupid 5 target AoE cap, this skill is fine.
DE’s that will change the world as you do them. Don’t have those.
Play how you want. Yeah, nope.
Don’t grind. Giggle, snicker, right.
The story is about YOU! That walking salad kitten begs to differ.
I could keep this up for pages, if you want – do it for every single line of the manifesto. I don’t see the point. We’re not playing the game we were sold. It’s a good game, it’s just not at all what they spent the last few years telling us it would be.
So, you selected a target with right click target (which automatically starts attacking, as opposed to normal/sane left click target, which just selects) and then you discover you’re attacking (because that’s the whole function of right click target – to allow PvPers to avoid the onerous task of having to double click like in every single other game ever developed.)
To put it without snark – if you have right click enabled, then whatever you right click becomes your active target, and you will attack it, regardless of whether it remains selected, or your intent. Right click = attack when in range; always. This is why there was a 10000+ view complaint thread about it.
Even de-selecting after a right click will still result in attacking the right click target, because, hey, somehow that’s optimal. From your description above, the entire problem comes from right click being enabled. If you actively use the right click for attacking, then you’ll have to live with the “feature” of it randomly selecting anything you press or release the right button over.
(edited by stale.9785)
That’s the auto-target/promote skill target, then. Turn them off, and you have to manually select all targets, but you will never attack something without selecting it first. (barring the right click issue, which you imply you have turned off.)
If you could upload a FRAPS of gameplay where you’re drawing wrong targets, people will be able to pinpoint what it is for you.
What? Vayne is the LEAST likely of anyone on the forums to be negative about anything – how in the world did he get infracted? (I know I’ll get infracted, but I also know the mods’ track record, so I’m not surprised.)
Seriously, Vayne wouldn’t bash Anet if they came to his house, sodomised him then sacrificed a bunch of kitties on his lawn.
EDIT: c’mon folks – there’s a lot of unwarranted Vayne bashing in this thread – he’s a genuinely good dude, helps folks in game and in forum, and despite the whole rose-tinted-glasses thing, rarely speaks untruths. Yeah, he’s too much a cheerleader for my taste, but the dude is one of the few honestly nice guys on the forums.
(edited by stale.9785)
Press F11 – check that you have auto-target selected (or not) check right click targetting is de-selected (this is the most common cause of dropped targets/wrong targets – they only added the toggle a couple days ago, after 10,000+ complaints).
I had always wanted centaur/tengu/naga as playable races, long before EotN and the introduction of the vikings and rat people. Adding walking salad – meh. I support centaurs, obviously. +1
Not a single dime again, until they fix the stuff already in game.
Imho nerfing the pet is a good thing to do. BM Rangers (like me) are just way to powerfull.
BUT in return the Power/Precicion traitlines should be buffed, so the ranger can compensate the loss of the Pets damage in pure damage builds.
This would at the same time make Power based Bunkers more viable (-> they are useless right now)
Not the traitlines – the weapon skill coefficients – ours are all significantly lower than the other classes, because of our advantage in the pet.
Dude, open world duels will:
-break events when aggro happens on duelists (or duelists aggro stuff)
-clog waypoints
-introduce griefing whiners (the previous thread before the merge was full of people who admitted they wanted it purely to troll new people.)
-bring the whiney “duel me bruh” freaks that that other game is overrun with.
none of these are good things.
Fun, challenge, and depth.
Pretty sure this guy wins. Could make a thread almost identical, but being “What would you bring from gw2 to gw1” and i guarantee the answers would be:
jumping
dodging
wvwvw
jumping puzzles
and that’d be about it.
The problem I have, redscope, is that every other classes ranged damage is higher than the ranger. I understand it’s the skill coefficients. I know that we’re balanced around the pet having 100% uptime and hit rate, so our coefficients HAVE to be low to maintain parity. The fact that you don’t actually get the 100% hitrate or uptime hurts as well.
I would absolutely love to have most of the damage removed from the pet, and put into the ranger. Pets should deal very little damage unless you spec into them – not be a base 40% of my total damage output. If I want to spec into the pet, then I’m giving up somewhere else.
The greater problem of ranged damage being pitiful overall, Red, is that as a warrior, you have double my armour, and triple my HP to play with if I’m playing a ranged class. (ranged class, for this purpose, being bow ranger or staff ele). You also have gap closers that cover more ground and recharge faster than my gap-making ability on the ranged weapons. So, with any range vs. melee battle, what happens is the melee player quickly closes distance, eats virtually no damage, then stomps the ranged player.
This is a problem.
You should either take a lot of damage while you’re trying to close, or the ranged player should have to tools to maintain that range advantage. We don’t have the tools (CC times are far too short, and escapes don’t give enough space) and we don’t have the damage. So anyone playing at range is already playing with a handicap. I just want one of them removed.
Make Long Range Shot apply 1 second of cripple, or hunters shot drop 3 seconds of immobility on a target, and we’re in business. Remove the scaling from Long Range Shot so it doesn’t feed diminishing returns, and we’re in business.
Or, increase our damage to at least match that of ranged thieves/warriors.
Hanging everything on a crappy NPC ally, and shorting us on damage because of it, sucks. Big time. Having the “master of ranged combat” play second fiddle to two other classes at range REALLY sucks. Having combat skewed so that being pelted with arrows is an annoyance, instead of a threat? That’s just sad.
The biggest problem, and it comes up again and again, is that we are balanced around 100% pet uptime with 100% pet hit rate. Anyone who actually plays a ranger knows that those are more likely 20-50% at best, so we’re kitten from the outset.
When someone finally eats some damage from the pet, they’re so upset by it that they come screaming to the forums over it. Add to that the simple truth that ALL gw2 balancing has been done around freaking PvP, and you have the clusterkitten that Rangers and Elementalists have to deal with.
Ranger is actually one of the strongest classes.
You can’t complain until you see everything they have done, and honestly Pets are doing way too much damage when they hit there target.
They are probably going to reduce damage by 25-40% and allow them to move while attacking.
However you know something is wrong when they do more damage then a full zerker warrior with there greatsword autoattack by almost double.
Please QFT. You obviously have no idea what you are talking about in an extreme way. Just stop. I have played both zerker lvl 80 ranger and war, and the ranger’s pet puts out NO WHERE NEAR the damage. None of the pets do. My war can crit for so much more. Ranger is the strongest class? You are either trolling or an idiot to such a severe degree that you should be studied by medical science to determine if it is a new unknown medical condition of radical impeded learning ability in a human being.
Seriously, people should stop responding to him. He’s a troll – 90% or more of his posts are pure trolling of the non-warrior forums. The only reason he hasn’t been banned from the forums is that’s he’s not rude – just stupid.
Could a Ranger play melee instead of bow? Yes. But what if you wanted to play an Archer – what profession do you pick? ArenaNet describes the “master of the bow” as the Ranger. But the Ranger’s “mastery of the bow” is not working.
This, pretty much. I like to play ranged characters. I have in every online game I played, and I hate the idea that ranged weapons are just something to use until the enemy happens to get close enough to switch to your REAL weapon or for extremely situational/quirky encounters.
I’m probably one of the ‘bad’ rangers in peoples’ eyes because I will not use a melee weapon unless a very specific circumstance comes up in which I absolutely have to (and I will be extremely annoyed in such cases). But quite frankly, if it comes down to “Melee or get out”, I’ll take the latter option. The main selling point of rangers to me was 2 (default) 1200-range weapons + Eagle-eye. If the class was never intended to be able to stay at a range and fight (and given the way the Risen behave, that does seem to be the case), then I consider that a massive failing on ANET’s part, as the lack of a class that is designed for this purpose pretty much means there’s no place for me here. I’ve tried R/LB Warrior and SB/P-P Thief, and while the mobility is a lot closer to what I wanted in the latter’s case (though still not ideal), they still seem massively kitten. :-(
Second hint: If you picked your pet based which one looked cool, you’re probably playing a hunter.
But they make me use a pet and you can’t transmute a cat, so… >_>
This guy gets it. Anet screwed the pooch hard when they broke ranged combat.
Occurs to me that threads like this show a problem that wasn’t there in GW1. Replayability. The elite missions, and I’d go so far as to say most missions, were repeatable. Add in skill hunting (you got your elites by offing the boss that used them) and world exploration, and you got a game that kept me playing for over 7 years.
I don’t see GW2 being the same sort of game – at least not for me.
Moreover, the whole gear grind represents a broken promise and a departure from previous behaviour for Anet. In gw1 if you got yourself max gear, that was it. Max in 2006 is still max today. This is what we were promised in gw2.
What we got was… rare. exotic. groovy – everyone can eventually get exotics. You have to repeat a dungeon until your eyes bleed, but hey, that’s not grind, it’s optional. Yeah…
Now there’s ascended, which have the best stats, but require grind. Lots of grind. Getting full gear on 1 char from laurels will take more than 6 months. Getting it from WvWvW is a slightly better deal, but not great. Fractals are the grindiest thing I’ve seen in game so far – grind out gear to be able to survive to… grind out gear. Wait, what?
So, yeah, OP has a point, but most who agree with him left when the ascended crap was introduced. Literally thousands, overnight. I hope Anet has learned from this, but I seriously doubt it.
EDIT: this has nothing to do with the OP wanting “end game content” but rather addresses the fact that Anet was falsely advertising what the game is about, and has actively lied to us (current changes making past promises lies retroactively) for YEARS about what we were supporting.
I sadly have to support the fear here. So far everything Anet did on Elem class went strickly against what they said, not even slightly away from the intent but purely AGAINST what they’v announced.
And yeah, Byron’s sig pretty much sums it even if there is much more to quote.
So eles get the one nerf patch that brings them into line EIGHT MONTHS after release and it’s a knee-jerk reaction? That’s gotta be a Guinness world record of slow reflexes.
Sorry, no. All ele nerfs in late April were WELL overdue. Anyone with a brain could see that. The only ones who don’t like it at this point just can’t play without their OP. Ele is still a very strong and extremely versatile class.
Try and make an argument for consistent burst cleansing of all your conditions at will, or a bugged RtL that travelled 350 further than it should have and was on a shorter cooldown than any other movement skill of its type. You can’t. The only thing I’ve seen out of these forums is, “QQ but it was my fav way to play!” … yeah, you and about 99% of the other eles who ever went into PvP of any sort. D/D bunker was overplayed for a reason.
They took their time and identified the EXACT sources of the d/d bunker build’s OP; its insane movement and ability to purge conditions like they weren’t even part of the game. I’m surprised it took them so long, actually.
I can’t believe there are still so many tears and fears over people losing their OP though. Amazing. Be positive guys. Since the exact problems of the ele have been sniped, they can now look to buff some of the weaker traits in order to make things interesting. There would have been no reason to buff anything in the ele’s arsenal back in April.
Repeat after me – virtually nobody in context of the gaming population plays pvp – so most comments won’t be regarding that. (I’m actually wrong here – the same 500 or so posters prattle on about PvP like it’s something holy… but it’s always the same people.)
Also, you’ll find that we don’t all want to be D/D bunkers. We want options – so far every single update has removed options, and channeled people into the bunker spec.
Are you like, obssesed with Lemmongrass. This is at least the third thread you have made on the subject. Give it a rest already. It’s been discussed to death. Making multiple threads on the same subject is against forum rules.
You already have:
Lemongrass food nerf and I think lemongrass is too potentEnough already. We get it. You think Lemmongrass is too strong.
Dude, he’s a troll. Feeding the troll is never rewarding.
He has 3 whole topics of conversations. 1) warriors are too weak! someone beat me! 2) your class is too strong, someone beat me! (inevitably followed by incoherent rant about ranger pets…) 3) lemongrass is too strong, I have to think!
I was hoping for something interesting about lemongrass… but, hey…
i already designed a system for duels and against duel griefing, arena teleporting.
you ask someone to duel when they have it switched on, the other one agrees and they are teleported in to an arena.
when they are done they are teleported at the exact place they were, just like when you go to the HoM.
-it removes spammers
-it makes duels fair
-duels don’t ruin PvE
oh and one more thing, the part where duels are on, that’s switched off on default to stop the newbie griefers.
This is the first actually workable idea that won’t ruin it for everyone else. Now, if we can have perma bans on the (inevitable) “duel me brah” spam that will come with duels…. yeah.
Or, you know, put in the arena/coliseum that other threads have asked for, and spare the bulk of the playerbase from the fighting kiddies.
It really doesn’t matter if we call them flying lizards or dragons, or they would be anything else – see my first comment on this thread from 13 days ago – the point is, people would like to fly and that clip i posted was only as an example of how interesting that would be.
The lore perspective it is not player’s responsibility but A-Net’s. Some part of the player-base wants mounts and if they want to provide them, they will figure out how to fit it in the lore.
At first, people were skeptic about adding guns into GW2 because they were not in GW1, but now it seems people feel comfortable to them and don’t even bother.
A-Net has mixed together SF scenario – asura, old England style – humans, gladiator/barbarian – charr, elf/nature style – sylvari, superhero style – norn in a very good way so if they want they can fit perfectly any mount in the game.
It is just a matter of will
Bolded the relevant bit. I’m against mounts – for reasons I’ve stated in the other 45000 threads started by the same 4 people. I also seriously dislike guns in my fantasy games. (if they made a dresden files game… yeah. otherwise, nope.) My solution, don’t play the classes that don’t fit the fantasy setting. (rifle toting warriors, pistols in any form, waving at you!)
Adding mounts would be worse, because they’d become unavoidable.
And, really guys, if mounts are that big a deal to you, go back to WoW.
The entire problem is the fact that all balances are around PvP, when it’s the least played segment of the game. Balance is important there, yes, I admit that. Far more important than elsewhere.
Repeat after me:
Every. Single. PvP. Balance. Change. Should. Be. PvP. ONLY.
If they followed that, then the vocal minority of PvP players would be kept happy, and the PvE/WvW/dungeon people – the one’s who contribute the most money to Anet’s coffers, won’t be punished for not being that niche.
https://www.guildwars2.com/en/the-game/professions/ranger/
Leaving this here, and waiting for Anet to actually fix the bows.
One step fix – optional pet and proper skill coefficients on our skills. Then they can nerf/destroy our pets.
It was a feature in GW1, and it should be here too. Let us save 2-3 builds (skills and traits) and change when out of combat. I have 0 problem with paying the 3 silver per change, that can stay. Having the templates in the first place would be ideal.
32 here, and I’m firmly with Iruwen. It’s not like you died, or did something stupid and said KITTEN. You typed it. Even for someone like myself, where I type far faster than I can talk, the process of typing something requires you thought about it first.
So, people deliberately polluting the chat with their filth should be looking forward to a ban – and I personally think the 72 hour first offense is far too lenient.
BatalliaShan, the filter is there as a measure of protection for those who don’t want to see such, against those who break the EULA/ToS they agreed to in the first place. Get this firmly in your head – you agreed to not curse in general chats in gw2 before you had the option to play. Bypassing the filter, or cursing with it on, are both violations of the ToS, and should result in an action.
I like this – it makes sense, and the only folks it would hurt are the event hoppers (something I’ve been guilty of myself, lately.)
Instead of having it be a MF boost, have it be a simple curve of “more parts of the meta event done = more loot from chests + higher gold/karma reward”.
I had to face palm when someone brought up the constitution. A developer can choose to do what they want about what people say you aren’t protected under free speech same goes for other private places and schools even. You can’t just say whatever you want where ever you want.
However, the ToS in a lot of games has a lot of legal bs that actually wouldn’t stand up in court. Referencing the ToS as a binding contract or rules you absolutely must follow is idiotic. If they really want to they can ban or suspend you for what you say. Is it stupid? Yes. Is it right? Depends on your stance. Many would say legally and ethically no. Technically they are taking away access to something that you paid for. There are some games that are far worse than GW2 and most people I know refuse to even chat in them because of their stupid policies. They are probably much worse at giving you an infraction on forums than in game chat. I’m some cases if you even border on coming remotely close to hurting someones poor little feelings they’ll give you an infraction or ban you.
I rather people speak their mind instead of sugar coating it and pretending to be all nice.
I would like to point out that the only times the ToS of a product haven’t stood up in court were in cases of subscription type systems, where the people who went to court got a partial refund for the subscription. In every other incident I can find, the end effect was “you signed a contract, if you refuse to abide by it, you may not use the service”.
This is especially true in a system like this, where your $60 bought you access to a product – not ownership, but access. (anyone ever read the lawsuits over the XBoxLive bannings? Microsoft won each one, because those were the terms that were agreed to – payment for access, not ownership – which can and will be denied at any time.)
OT – if you’re too immature to engage your brain before spouting something in chat that millions of people with differing values from you are going to read, you deserve a break from the game, at the very least. The other consumers of the game (the ones that all the posts seem to forget about) have paid for an experience free of kittens like you.