It shouldn’t reset outside of death. Pet swap and entering water should maintain the stacks. As it works now, it’s another useless trait skill. Think I use the faster F2 recharge, mostly, or the might on swap. I’d like to use master’s bond, but not until it’s fixed.
Just ignore him – he’s a troll. Won’t be pleased till warriors have a “press 1 to kill area” button.
Can’t live without it bro. Best weapon the ranger has.
I know that ranger is designed to use ranged weapons
I want to figure out where this mentality is coming from and quash it.
It comes from Anet themselves. They touted the ranger as the master of ranged combat. This isn’t something that the community dreamed up themselves, it’s something Anet claimed, then changed.
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
The fact that we’re not “unparalleled archers” and in fact play second fiddle to thieves and warriors despite what it says on the website and when creating a character, I understand why people are bent that we do kitteny damage from range.
no reason not to. more control is good. +1
100% necessary. Pets got some love in the last update, but management is still a major issue.
It existed in GW1, where (eventually) even minions had a simple UI. It’s yet another basic feature from the past that is mysteriously and conspicuously absent.
It seems they’ve forgotten a lot of what made GW1 great. Hopefully it doesn’t take them too many years to fix those issues.
Hello,
today, for the first time, happened to me something that kitten me off… really kitten me off! (sorry for language but it’s needed).
These things listed below must be changed(all regarding dungeons):
1)you cant kick people without the confirmation of all the party! because now, you can kick a man just forming a party with, at least, a friend. “Someone you dont like in the party? kick it!” NO… all 4 members must accept the kick in order to do something of polite.
2)you cant kick people during a fight (especially boss fight) because there are some pieces of kitten that kick you at the end of last boss fight! … they must be banned for that.
3)if the dungeon creator exit from party, the rest of party can’t be kicked from dungeon and miss chest!Thank you for attention and i would ask to a gm to contact me because i have the name of an idiot who did that, (kick me at the end of last boss fight) and i hope there is something like ban for that …
There should be, since this is one of the lowest forms of trolling, but as far as I know, Anet doesn’t care about the issue. There have certainly been enough forum posts about it.
The only one of these I’ve encountered myself is the dungeon leader leaving and screwing everyone else for the chest, but that alone is wrong, so;
+1 for requiring 4 people confirm a party kick.
+1 for having dungeons stay active after the person who opened it leaves.
+100 for a way to report the jerks who kick someone to add a friend/guildy to get the chest with 0 contribution to the dungeon.
hard not to agree with everything you’ve said but will they do it? No. Why? Because it takes time/money and they prefer adding new crap to gem store and timed casual mini dungeons.
Don’t forget that the gem store is what pays to keep the lights on at Anet. It’s there because it’s what keeps them in business. Be glad it’s only fluff in the store, as opposed to stuff you need.
As to the temp content? That’s catering to the majority of the playerbase.
The subset who like fractals (grind for the sake of grind) were vocal enough on the forums to get them implemented. I’m certain that when they get around to introducing more fractal crap, the grinders will flock back. Anet is going to be very circumspect in this though, because they already lost a large chunk of the playerbase when the ascended gear was introduced, and the grindfest that is fractals was brought in.
I’d not be surprised if they took a long time before addressing any changes to something that was that controversial.
Lol, just spent an enjoyable hour in wvw. Pointed out the duelists hanging around, and we kept zerging through to smoke ‘em. One of my friends from dungeon running is on DH (we’re IoJ) and is trying to get them to do the same to our “duelists”.
Bit of a pity they’re out of the way of anything really tactical, but whatever. Worth the detour just to stomp ’em.
I hate that we have no option but to roll a BM based build – it can’t be escaped. 40% of our damage is attached to our pets. No other class in game has a handicap wherein if they don’t trait into their mechanic, they’re 40% less effective than anyone else.
Rune of the ranger on my direct damage build, my other armor set has runes of melandru, since rangers got screwed in the condition removal department.
I main a ranger, and roll a build that allows me to ignore the pet – I agree with the OP wholeheartedly. Based on how often this comes up on the forums, so do a lot of other people who’ve rolled ranger.
Dude, this would make me far happier than any of the temporary content introduced so far. Aside from the Hallowe’en/Wintersday stuff, the rest hasn’t really thrilled me – I’d far prefer they’d been working on fixing the glaring bugs in the game rather than making temp content.
Good lord, all the Vanye baiting.
Look folks, the forums are a relatively small portion of the people playing the game. Overwhelmingly, they will be people with issues with the game, because that’s how most people find the forums.
The fact that the dude apparently doesn’t sleep, and has faith in Anet, doesn’t make him wrong. The fact that he speaks (types) like an old dude doesn’t make him wrong. (Betcha he’s the other side of 50, and from a commonwealth country.)
Mostly, it seems he’s interesting in leavening the 100% doom and gloom that floods the forums with some small amount of optimism.
Some of you are blatantly baiting him – this is the third thread I’ve read today where there are postings with no other purpose than to bring out his white-knightedness.
For the OP, and anyone else offended by the micro-transactions? Grow up. Anet needs to make money, continually, and they only sell fluff in the gem store. If you don’t want the fluff, don’t buy it. Coming in with the attitude that it’s somehow owed to you, or you’ve been done wrong by not being given the fluff for free? If that’s what offends you most about GW2, you’re lucker than a lot of people.
When it takes away from other people playing the game as intended, it should be discouraged, heartily.
I won’t refute your claim, but I have not personally witnessed anything being taken away from people. Usually these things are away from general WvW activities and to be honest, 10 people having a bit of fun and dueling shouldn’t affect queue times at all. That blame should fall to the 20 or so people I see afk every single time I port back to a keep before it gets put on people actively playing the game.
As for people walking in on the dueling and thinking its a battle, people on their side do tend to inform them of what’s going on, but if they choose to attack, that’s fair game in my opinion. It is a PvP zone after all.
To me, it’s people occupying a slot that could be used by someone who’s actually supporting their world.
I don’t have anything against dueling, per se, I just figure the fans of it should push Anet to make arena’s in the major towns for people who want to fight with their PvE setup, instead of the pvp balance.
Not a fan of the open-world PvP that gets suggested every second day, because I don’t want to deal with the “duel me, bruh” people. Not a huge fan of someone wasting space in a warzone if they’re not actually going to contribute – I’d be thrilled to see Anet add a place specifically for fans of that type of play, if there’s enough demand for it.
No dueling in mah WvW!
Instead, you should communicate with an invader that you want to duel, somehow convince them to join you in the mists, sit through several loading screens and then duel! Then once you’re done, come back and find someone else to duel!
Yeah no. These little fight clubs are great. I have met some really great people and have had a ton of fun in them. It’s a refreshing change from the camp>tower>camp>tryforSM routine. Sandbox activities should be encouraged, especially when there is so little of it to begin with.
When it takes away from other people playing the game as intended, it should be discouraged, heartily.
What we need for pets (and minions) is the flag system from GW1. (Also a way to force F1/F2/F3 response to be instant, along with following flags.)
If a player or mob is running my pets will never hit them, just run behind them until they stop.
Never is a bit much, they’ll hit them once but then fall too far behind due to most attack animations requiring a fixed position.
Who thought fixed position attacks was a good idea in a game where all other attacks are designed for moving targets?
Is anyone else extremely fed up with this BS?
It’s one of the things most often pointed out for change. So, it is most certainly not just you, but the more posts about it, the more likely it is to be fixed, hence the response.
Since this is not gonna be implemented, just give them all more toughness of effective ways to heal them (healing them with life force anyone?).
I like this – make is something along the lines of losing 1% total life force per second, and the minions have regen – as soon as the life force bar is empty, no more regen.
No. This has been covered before – repeatedly. No inspection, no damage metres, no extra tools for elitist kittens to become even bigger elitist kittens.
Seriously, that’s the only benefit to the inspect function – the rest can be achieved by either “Hey, cool skin, which is it?” or “Which way are you specced?”. Any deeper request is just a tool to allow you to be a tool, and doesn’t belong in-game.
[quote=1983344;Mad Queen Malafide.7512:}Giant snip
Remember kids. When ever people disagree with you, they are really just trying to force their opinion on you, and not challenge you in polite discussion.
[/quote]
No, people who disagree with me often have a valid point – I try to never make the mistake that someone with a differing opinion from me is either stupid or a villain. Saying something shouldn’t be implemented because you don’t like it, that is forcing your opinion on me.
Of the posters saying they wouldn’t like to have the extra options for armour, we have blur, who is at least honest enough to say (s)he doesn’t want it in the game because it makes them uncomfortable. I understand that – it’s not a particularly valid point, but I understand it.
You, on the other hand, not only have said you don’t like the option for personal taste reasons, but then go on to submit page after page of absolute walls of text, defending your reasoning for not wanting other people to have the extra options, with everything from how fabric hangs in real life, how modern imitations of medieval armour are flexible, to the pseudo-intellectual blather about gender equality and stereotyping in video games.
You’ve raised other points, and many of them are valid, as discussion, but not a single one is a solid answer for why the OP, or those that agree with them, shouldn’t be allowed to have the options of clothing they desire. “Because I don’t like it.” is not a reason, it’s an opinion. What other people choose to wear in game has absolutely no material effect upon you.
Also, if you’re going to quote mine me to make yourself look superior, please be sure to make it as condescending as possible, again. A truly open-minded person interested in discussion and other people’s opinions would not respond the way you have, wherein nobody else has a valid point, and they’re wrong, whereas you’re right.
For what it’s worth, I acknowledge there’s a huge issue of gender stereotyping in video games (and media in general) but the least significant aspect of it is clothing. The far more telling area’s would be one’s of intellect and ability. If the OP had asked for all female’s to be presented as vapid, indecisive sexual objects, and nothing more, I’d have taken issue with that. What they asked for was a fashion choice, nothing more.
(edited by stale.9785)
How about, instead of giving them ideas about new weapons to make, we encourage them to fix our longbow?
Been a couple months since I’ve seen this – it’s still a good idea though.
This is still going on? Why are people still responding to a handful of posters who want to force you to think the way they do?
I say again, to the OP (as opposed to the continuing blather about gender equality, which, form an online forum, holds all the weight of a wet paper towel) more options at both ends of the spectrum would be good.
Personally, I’d be happy with pants for my (male) ele, so he’s not wearing a frigging skirt all the time. Ranger, I’d like something that’s not a trench-coat.
For the rest? Bring on the frilly, skimpy, whatever – counter it with the (already more available in-game) full clothed options.
Thief here. I can backstab, use smoke field, wait 3 seconds (in which I have all 3 dodges for ranged attacks) and go stealthy again for another backstab without using any slot skill. Every backstab hits for 6k. While im in stealth, I got regen and regeneration from Shadow’s Grandmaster trait, for a total of 253 hp/seg. It’s a slow fighting method, but it guarantees that I will not be hit except for aoe attacks and snares that I can counter with the Acrobatics Master trait that removes both cripple and weakness every ten seconds, a time vastly inferior to the cd of most disables. Finnally, I use Stealth to strip 2 boons from my foe, get 3 of my own, backstab him with petrify and spam 2 for a while.
Stealth is the only thing in-game without a counter. And if you are thinking aoe skills and stuns, consider that dodging does not remove stealth either. Why would I want ANet to nerf a skill I use and abuse over and over? I think anyone could answer that question.
Thank you, for being the one honest non-drama queen rocking the thread.
I rolled a thief just so I could figure out reliable counters to stealth. Reliable/ There are none.
A) Swing madly with your melee weapon, hoping to connect or force them away from you.
B) Drop all your AoE at your feet and pray they’re stupid enough to stand in it.
C) Die.
The whole reason I stopped playing the thief in WvW is because there was never any true threat. I could pick each battle, leave whenever I felt threatened, and so long as I pay attention to my initiative, there’s no reason, ever, to lose.
This is a fail mechanic. Adding visible footprints, or a silhouette, or something, would be far better than the complete invisibility on demand that is currently in game. People denying this is OP in WvW are either lying through their teeth, or haven’t played the other classes.
All the balance issues stem from Anet’s hangup about GW2 becoming a valid e-sport. It seems they don’t care how badly they break the game for everyone else, so long as the S/TPvP is “balanced”.
This is why classes that should be ranged (ele/ranger) do pitiful damage at range, and it’s why every effective build is becoming a bunker build (thieves, mesmers and warriors aside). If melee range is all that’s left, and your class has crap HP or armour, you go bunker.
I’ve got to agree with the bulk of the posters. If we found this on one of our servers, a zerg would be formed with the express purpose of stomping every single one of you.
You want to duel? Grab a PvP arena and knock yourself out. An out of game “gentleman’s agreement” has no place in the mists. You’re taking slots from people who want to be there to play as intended.
Bring it back for the option to log in as offline/invisible. yes. Plus the giant dragon/2 is just epic.
dodge should interrupt any other action – although using a different skill should interrupt whatever skill is in use as well.
Agree with the OP. I should be able to cancel a skill that’s being used simply by using a different skill. Also, dodge should always always take priority over whatever is happening.
Liking this because it’s immensely better than what we have right now.
Dude, if you’re dying to barrage… well, you shouldn’t be playing.
And asking for a nerf to what is already the most brokenly useless weapon is just wrong.
This – a thousand times over. I’m never going to complete my personal story – I would love an option to remove the notification.
I’d like to see the numbers on what percentage of players participate in spvp/tpvp on an even semi-regular basis. I have a feeling it’s quite low.
When we finally got some idea of this in gw1 (though polling on guru, never solid numbers from the devs) the best we could figure is that the PvP people were about 10% of the playerbase.
Unfortunately, they are also, far and away, the most vocal part of any gaming community – which I understand, it comes from the whole hard-line competitive mindset.
In GW1 they finally started separating all the game changes into PvE/PvP and left the other side alone. I’m glad they’ve finally started doing this with GW2, but I wish they’d done it from the outset.
I’d been pondering the solution of allowing weapon swapping, but limiting what attunements you can use to two at any one time. Just add a “K” screen, like the rangers have, but instead of the terrestrial and aquatic animal drop downs, they’d be the terrestrial and aquatic attunements you had equiped.
Out of combat, you could swap your two attunements, the same way that rangers can swap pets out of combat.
Seems the easiest way to give us the best of both worlds – attunement dancing and weapon swap.
Reduce the default attunement swap time to 10 seconds, with a load of 30 points bringing it down to 4 seconds.
I love bacon too. And, we are hustling to make this a reality. Just remember to listen to George Michael. “You’ve gotta have faith.”
There’s a fine line between having faith and just going to another game that treats it’s PVP players with some respect. TBH the WvW updates have set the game back instead of moving it forwards. Firstly the change to orange swords encouraged the current zerg playstyle, then the wxp changes further re-inforced this. Now you need a significant amount of supply just to siege a tower or keep because of the AC changes.
So given Anet’s track record recently I can’t imagine the introduction of ascended items to WvW will be anything other than a complete pain in the butt to get.
Seriously how hard can it be to throw the average WvW player a bone and put a vendor in that charges say 500 badges per piece, don’t go adding + gold or such being as you make next to nothing in WvW these days if you buy siege and do an upgrade or two.
The problem here is that I could get a full set inside of two weeks in WvW, whereas doing the laurel stuff, I’m looking at 6 months. Not what I would call balanced.
EDIT: the bold is because I personally am not a particularly good WvW player, and I still get badges at a rate that would result in my kitting out all my alts in ascended gear inside of a month or two. As opposed to few years of doing dailies.
I also firmly believe that the badge conversion should be comparable to dailies, instead of the fractal return. To get badges, you do nothing you wouldn’t otherwise in WvWvW. To get dailies, you do nothing you wouldn’t otherwise be doing in PvE. Fractals is a grind, grind, grind deal, and very much going out of your way to get something.
TL:DR make the conversion of badges to ascended a number high enough to resemble the reward of 1 laurel a day, with a bonus 10 per month. If you want ascended at the speed of grinding fractals, go grind fractals.
(edited by stale.9785)
It’s because the RNG approach to rewards is inherently broken.
Until they make a point of keeping skill buff/nerfs separate for PvP/PvE,WvW, the best they can manage is 1/10.
Storyline or quests. Don’t make me just hunt thousands of Glacer Golems and hope a lodestone will drop. Give me a quest that will be incredibly challenging and give me at least half of what I’m going to have to grind for. A little grinding is inevitable, but the amount needed for certain items that only drop from 1 or 2 enemies is silly. There are so many things that could be tied into dungeons, personal story, and even whatever is going on monthly!
This guy has it – to get a precursor, for example, should be something like a 700hr quest line, that you reliably get a reward from.
The fractal gear to me is also a prime example – you do the fractals, to achieve the AR you need to… do the fractals? And it’s a bleeding gear treadmill? (something we were told, for 6 years, wouldn’t exist.) If they peak at ascended, it’s no big deal – primarily because they already lost a huge chunk of players over it, those of us who are left either a)don’t care about the ascended stuff, b) are willing to get them slowly through dailies, c) are willing to grind, grind, grind the fractals.
Any content that right now is rewarded through RNG should instead be the result of massive quests – or multiple small quests. But they need to be reliable.
The success of GW1 can be summed up with the idea that, if you left the game for 4 months, when you came back, you were still at max power (assuming you left that way.) You wouldn’t discover that you’re elite gear was now second best, or that your max level now needed to pop up another 20 to be competitive.
Adding reliable, quest/mission content worked for 7 years. To change that approach now is just flipping off their original fan-base.
I’m going to go through the thread Friday and add any of the changes from follow-ups that I liked to the OP.
Hopefully keeping a cohesive OP will help, in the event a Dev ever looks at this.
If they don’t make the conversion comparable to how long it takes to get laurels, all that’s going to happen is the daily farmers are going to farm WvW instead.
As it stands, you can get 1 piece of ascended every month, absolute best case. more likely, it’ll be a month and a bit for each one. To kit out a character with what’s available now, we’re looking at a minimum of 6 months of doing dailies. (180 laurels + 100 ecto).
someone needs to go to anet office and tell them
This, but it’s because I’m sick and tired of getting things in my wvwvw and dungeons that are more for 5v5 stuff.
Separate everything already.
Thanks for the goodwill, xbaunx!
Folks, they put a countdown into the daily/monthly window, so you know exactly how much time you have.
They continue to use GMT, because then it’s equally unfair to everyone.
Deal.
Make it like the xunlai house daily bounty – that’d be cool.
Agree with you 100%, and this needs to be done now since they nerfed the hell out of everything else
Well, anyone have any clue how to get a dev’s attention then? I’ve been trying to keep this on the front page, but I have no clue if anyone but myself and the commenters have paid it any attention.
laurels:
Why would laurels be included exactly? This needs to be a WvW only way to get them. So badges+nothing or less badges+gold. unless you want to trade 30 badges for a laurel or something, I would be ok with that.
Given that I can get 1 laurel a day in PvE, yet even I (a fairly poor WvW player) can get 60+ badges in an evening, I’d want the exchange to be more around 250 to 1 for badges to laurels.
1200 range knockback on gust would be extremely op. I would be fine with it as is, just make it easier to land.
Giving the squishiest class in game a range maker that actually forces the enemy out to max range is OP?
Remember, ele’s can’t weapon swap in combat, and have no melee utility on staff.
Or possibly you’re still content with the idea of rolling full bunker, and dropping all your AoE at your feet, then running away. My goal is to make ranged combat viable for one of the two classes that ought to be good at it, but aren’t.
What about having the same mechanic as the mesmer’s KB. This would make it a cone to hit multiple attackers and also give you a tool to knock thieves out of refuge.
Took a second – think you mean Illusionary Wave – that’d work. Hadn’t thought of it for multiple people – just wanted it to connect, and give us the maximum stave working room.
2500 badges would be extremely inappropriate.
I estimate you can get 250 per 8 hours, meaning that 2500 would be 80 hours of pure zergbusting.
10 fractals, on the other hand, is no more than 10 hours, max.
8 Hours Primetime maybe.
But I’m nightcrew commander for low tier NA server (night crews which are desperately needed to play) and I can only get about 150 during my entire shift.
150 Badges daily (and thats me commanding at head of zerg) is pretty bad if the cost was 2500.
Couple of weeks for a single item.
Should I ignore capping objective and let my servers score failtrain because I want to farm the other servers for badges?Objective towers give 10badges maybe?
That’s not that bad – a couple weeks for a single item. If you don’t do fractals, you’re looking at a month or more, for a single item.
Was going to go test Guard, but I can’t get into the wvw area right now. Bleh.
Oberon, that’s just cool – twice in two days you’ve presented me with cool. I had forgotten about the extra stealth.