PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
This has been an issue for like 8 months, no word on looking into it, or fixing it, or even acknowledging the issue. It’s pretty sad.
Welcome, ZoD and GH!
I wonder, if I went into WvW and announced “I’m just here for map completion, so please don’t ask me to do anything”, do you think I’d get “Okay, that’s cool bro” as a response?
I know for a fact (seen it a lot in /m over the last year+) if you were on Sea of Sorrows people would wish you luck, and may even ask what places you need captured (to let you know if it they’re going for it etc), or if you wanted help in learning a few basics about the game mode (play styles, general builds) and how to get more enjoyment from it.
You certainly wouldn’t be chased off with pitch forks and torches.
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- Snip -
Stopping you right there. We have already addressed the points given about ‘comparing straight up healing’ and that same point is dismissed when you have to compare mechanics and capabilities like Protection, Traits, Utilities, Skills, etc.
Although Rangers themselves need a lot of love at this time, it is utterly unfair and wrong to compare sustains when the two professions are distinctively different.
Not to mention his math is laughably inaccurate and frankly made up. Just look at the sum for ranger regen, and warrior direct damage number. What a hoot.
Other classes don’t get to do that while having 400HPS and 30K+ EHP and doing solid damage.
Yep, instead they do it while having perma stealth, perma vigor/regeneration up times, protection (-33% DAMAGE), clones, shadow steps, evasion skills, aegis and blinds.
If you will kindly read above, I have detailed for the 5555555th time how these mechanics work, and that they count as health/armour, called effective hit point.
If you refuse to expand your knowledge of the game and its basic formulas and mechanics, we are done here.
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When will you understand – they don’t need any of that when they have so much access to everything i have said. It is like you want them to be MORE overpowered.
What are you talking about? I literally never said I want warriors to have those things.
Warriors are in a good place right now, other classes need to be worked on.
That’s another frustrating thing, you add your own meanings and words that aren’t there in the things people say.
And again you said ‘warriors have access to everything’, but they DON’T. I literally just pointed that out, again, for the 555555th time.
I’ve tried explaining it to you, you refuse to try to understand, so you and I are done.
While it is not warrior exclusive not all classes have access to them all and even less have all that access combined with joint highest health, joint highest armor, BEST passive regen in the game…
^ You keep saying this bit. ^
V But you have never displayed any understanding of this bit. V
Aegis, up times of Vigor/Regeneration/Protection, Stealth, Evades, Blinds, Shadow Steps, Clones, Pets etc.
It is really frustrating how you cannot distinguish the roles the above^ play in supplementing health. They negate/nullify/prevent/sustain damage. All of the above increase a characters ‘effective hit points’.
It appears that you simply look at the number values of health and armour, without understanding that the above^ literally act in the same way. Having more of the above^ is literally like having more armour or health or healing etc.
Warriors do not have higher hp/armour than other classes because “ANet loves warriors ANet gives warriors everything.”. They have higher base hp and armour because they also lack those above mechanics which give other classes more effective hit points.
I literally don’t know how to out it more simply than this and I hope you finally understand the importance and usefulness of those mechanics that the warrior does not have in exchange for base hp/armour.
This is why people defend the outrageous claims to nerf healing signet.
Sadly ANet listened to the ill-informed complaints and we’re moving the game in the wrong direction.
The issue is the absurd sustainability.
What about the absurd sustainability from a Guardian protection and heals?
What about the absurd sustainability from Thief stealth (and traits) and perma regeneration/vigor? Let alone blinds and evasion skills.
What about the absurd sustainability of Necromancers regeneration/vampiric abilities and death shroud in 1v1’s?
What about the absurd sustainability of Engineer self water blasts, perma regeneration/protection and confusion to stop you hitting him?
What about the absurd sustainability from Mesmer perma vigor/shadowsteps/clone distraction/stealth/evasion and reflect skills?
What about the absurd sustainability from Condi bunker rangers, with perma regeneration/vigor, good protection uptime, and evasions?
^And any things I missed out in any of those^
It’s a matter of opinion on what you personally dislike versing, every class can sustain in its own way, and very well. The thing is, warrior never used to be able to, everyone could EXCEPT for the warrior.
For some reason a few select people feel the need to unfairly single out the warrior over and over again JUST BECAUSE they cannot or will not adapt to it.
There are plenty of issues with other classes that I think are ridiculously broken, but I don’t spam threads and closed minded one sided points about them, because its obviously a bigger game than just ‘that one ability’, I adjust my game and the way I play, and cope with those situations, I play better.
Anyway, ANet gave in to all the unjustified complaining and is reducing it. It solves the playing better issue.
Healing Signet = The BEST passive regen in the game no question.
Blocks = Shield
Immunities = Utilities
CC = Hammer
Condition Cleansing = Traits
Questionable, Altruistic Healing pulls crazy numbers, as well as Signet of Malice, which is capable of restoring thousands per second.
Every class is capable of combining all of those aspects into a single build, on top of their additional mechanics like perma vigor, perma regeneration, protection, evade, shadowstep, blind and stealth. That’s not a warrior exclusive combination.
Quite simply: The people who claim burst is a counter for HS are idiots.
- No one deals 22k burst damage on plate armor.
- Burst is not sustained (burst: An abrupt, intense increase; a rush).
Hence why I and others also list high dps as well as burst. Believe it or not, it is very common to do 25k damage or more over 10-15 seconds of combat, without full zerk specs. (assuming you can actually hit them most of the time, cough thief/mesmer)
You know, sustained damage that hits for much more than the signet is healing the warrior. (zerker, rabid, rampagers, knights/valk/cav, celestial)
(edited by thaooo.5320)
^ Please actually test the damage output of soldier gear compared to dire gear. Yes the stat number on gear is the same, the actual damage dealt is no where near similar, it is frighteningly skewed.
And don’t forget that direct damage requires 100% active playing and is much easier to avoid continual incoming damage (blind, block, dodge, shadowstep, stealth, positioning, CC, invulnerability, evasion), where conditions once applied (from 1 very simple ranged/ranged aoe hit) deal huge damage that only has one counter, condition removal.
(edited by thaooo.5320)
1) So? Necromancers don’t have Blocks, Immunities, insane self regen, insane mobility, damage reduction and other things.
2) As above your ONE signet heals MORE than Regen with someone that has actually gotten Healing Power – Yours comes with just susing the Signet. Your signet also can not be corrupted or removed. Also – you have as abaove Blocks, Immunities – while STILL healing and doing damage/cc, Damage reduction, same Mobility, insane CC, condition cleansing and others do you REALLY think you need more?
3) Burst is destroyed by having the joint top health, highest armor, Blocks, Invuls and other skills. Don’t be so silly to try and make out that Burst kills Warriors and suddenly makes Healing Signet weak – It doesn’t everyone knows it.
1) Not sure why you wrote all this unnecessary stuff, I listed Necromancers as having the highest hp because that person had his facts very wrong.
2) AWWWWWW YEEEEE BUDDY. I LOVE THE 30/30/30/30/30 BUILD WHERE IM ALLOWED TO USE 6 WEAPON SETS WITH 3 ARMOUR SETS EQUIPED AT ONCE. LMAO! LOL! AAAAAHAHAHAHAHAHA. What a joke, LMAO face palm of the highest order. FAAACEEEPAAALMMMM
3) You mean you’ve deluded yourself into believing a false reality. It is based on no factual information and frankly it is really funny, please continue
Please keep ignoring the rest of the skills/abilities/mechanics in the game and what other classes have, while you post about one skill as though nothing else exists in the game, as though every other class are literally designed as practice dummies. It makes for a oh soooo highly intelligent read.
(edited by thaooo.5320)
Warriors complaining about “sustain” is hilarious.
Apparently the highest health and highest armor values in the game isn’t enough. Warrior “sustain” is a massive EHP pool. Other classes get sustain that they have to trait into just to equal a warriors natural advantages.
Lets put Warriors in cloth and lowest HP pool for a while. They are so spoiled they don’t value what they have.
1) Necromancers have the highest health pool.
2) Continue ignoring all the other defensive mechanics in the game that warrior has none of (evasion, blind, stealth, shadowstep, protection, regeneration abundance)
3) Healing Signet is destroyed by burst. Stop playing bunker for once. HS is a sustained heal, not a burst heal, burst damage means the signet cannot keep up.
Facepalm. So very much facepalm.
Lets put Warriors in cloth and lowest HP pool for a while. They are so spoiled they don’t value what they have.
See point 2 above.
SO MUCH FACEPALM!
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kind of like how Condition Players are forced to go heavily defensive builds so they don’t die instantly to power build?
Forced? People HASTILY CHOOSE to go Condi bunker because its maximum damage combined with maximum tanking, also known as broken.
You’ve also never heard of the Rampager’s stat. Power prec Condi.
Conditions on auto attacks, extra conditions from sigils, extra duration from weapon stat, extra duration from runes, extra duration from sigils, extra duration from traits, extra duration from food.
^ It is a messy business, and way more powerful than power builds, even with lemongrass involved.
Heck, I’d give up stealth on my thief for a passive heal strong enough to keep me alive through bursts in a heartbeat.
Fact: Healing signet is EXTREMELY vulnerable to bursts and high dps builds.
????
????
So much face palm for you
Lmao, funny.
((Ps use withdraw, not hide in shadows, withdraw is 500x better))
(edited by thaooo.5320)
Warriors lacking boons, evades and stealth doesn’t justify them having a powerful heal with the least counters in the game.
Um, yes, yes it does. It really, definitely, 100% does.
Do you even comprehend what those mechanics bring to a fight and how they mitigate damage? You’re also forgetting shadowsteps. Read what protection does, and think about how that mitigates damage. Read what evasion does, and then think about how that applies to fights and how it mitigates damage. Read what stealth does, then think about how that affects incoming damage. Read about shadow steps, and then think about how those help mitigate damage too. Read about blind and block, and think about how those can stop, and do frequently stop, big hitting skills or tactically important skills.
^ The only one of the above that the warrior has is a little bit of block, warrior has none of the rest, they are all a massive deal and you cannot in any way shape or form argue against that.
Please please PLEASE, stop with the silly healing signet bashing. It boggles our minds how you neglect everything else in the game.
(edited by thaooo.5320)
While it is not warrior exclusive not all classes have access to them all and even less have all that access combined with joint highest health, joint highest armor, BEST passive regen in the game…
^ You keep saying this bit. ^
V But have never seem to understood this bit. V
Aegis, permanent Vigor/Regeneration, Protection, Stealth, Shadowsteps, Clones, Evades, blind, etc.
There is a reason warrior has higher hp and armour than other classes, because it does not have to above mechanics as a supplement for hp/armour. And it is really frustrating how you haven’t understood the point of those mechanics yet.
The warrior doesn’t have high hp/armour because “ANet loves warriors ANet gives warriors everything”, its because they do not have these above mechanics which are literally a supplement for health and armour, they negate/nullify/sustain damage in their own way.
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^ That’s not why these pve-only players are complaining. They are complaining about doing something that they aren’t familiar with. Their reason being, “I hate PvP even though I’ve never really played it to form an unbiased opinion”.
And besides, you’re presence on the battlefield is no more or less important than anyone else. You have just as much right to be in WvW as anyone else, even if you don’t know it back to front.
I did my JP daily today in SoS borderlands, was I a waste of space during this time? Sure I played for the next 4 hours and was giving TC some hell with my shiny Sylvari warrior [mainly their TF guild kept annoying them], but before that was I a waste of space?
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After a jaunt out with my thief last night it occurred to me that there is an easy fix (more of an adjustment) to the thief perma-stealth issue in WvW. That is to simply switch around two skills on the weapon bar. That would be to swap Heartseeker and Death Blossom.
This simple change would effectively eliminate the single biggest issue with thieves since D/P would no longer have direct access to Heartseeker. They could Heartseeker if they ran D/P and D/D but they would be stuck in D/D after going stealth for 10 seconds making it difficult to spam Blinding Powder/Heartseeker. For players seeking this style of play, it would also lock them into a more restrictive weapon set.
It would not eliminate this style of play but it would open up counter play more which is what many players really want (including many thieves).
This is actually a brilliant idea, without breaking the weapons or the class. It will be balancing (to some degree) the brokenly skewed risk vs reward factor of the current d/p set, but still allow its use. BUT then all dagger thieves will be stuck with a useless number 2 skill, frankly death blossom needs to be deleted and replaced with something else.
Nice field of view, much cheat, so hack, wow.
You got hit by eviscerate??? HAHAHAHAHAHAHAHAHAHAHAHAHAHA
Pro tip: You thought you were safe because of OP blind spams by your thief. In future, watch the warriors status bar, a smart warrior will carry berserker’s stance just to spike an unsuspecting noob thief who takes solace in his blind fields. It is one of the most reliable tactics for fighting a thief, they all think their blind makes them gods.
Ps you should be using withdraw not ‘hide in shadows’.
More armor. Yep
More survivability. Nope
More maneuverable. Nope
More damage. Complete nonsense. All classes are capable of doing massive damage.
Complaining about damage? You’re playing a thief, just not very well.
The best solution was/is to never support real money RNG gambling in video games.
Massive over reaction, just slightly.
Try have fun
Can’t make it too hard for attackers lol. Its already kitten hard when defended.
Unequip your tower shield, its too big for you.
Is it just me or do those word clouds look like a jumbled mess.
I mean in ‘like’, the word ZERG is dominant, when clearly its been taken out of context, aka zerg busting.
And dislike has ‘one’ and ‘go’ and ‘damage’, I mean really??
I always thought FC was a EU server, but they’re coupled with GoM and AR in NA?
Guess I just never noticed FC =/ sorry guys!
They want to know what guild you’re from and establish that you actually play on their server.
There are a few really lame and nerdy servers like T1 that spy on their enemy, watching commander tag movement on 2nd pc/laptop next to them.
Hence why you need to be given permissions to move around the teamspeak, its only a one time thing, not every time, and hence why more guilds run with no tag on.
A few super lame people ruin it for everyone else. We’re looking at you T1.
In terms of POST RELEASE game development/improvement:
And keep in mind that GW2 has like 100 times more employees than what GW1 did.
GW1: the devs FREQUENTLY released; (weekly, bi weekly, monthly)
- Bug fixes
- Skill balances
-Holiday items and quests and stories
- Special event weekends (weekly or bi weekly)
- New skins/dungeons/npcs/quests/content like zaishen keys and embark beach
ALL WHILE WORKING ON AN EXPANSIONS WORTH OF CONTENT. Yep, that’s right, not only did they have less employees at the company, they released frequent meaningful updates, whilst working on truly epic expansions. And they did this 3 times without fail (factions, nightfall, EOTN)
GW2 devs have released us (2 weeks for TEMPORARY pve content, 3-5 months between every PvP/WvW update)
- Over priced gem store items every 2 weeks
- Fractals
- Over priced gem store items
- Living Story that’s not actually a story, and completely disregards Guild Wars lore, putting Guild Wars lore on the backburner. It is also 2 weeks, and pointlessly temporary.
- Overpriced gem store items
- WvW ranks, still not account wide
- Overpriced gem store items
- Skyhammer (lol)
- Dhuumfire (lol)
- Overpriced gem store items
- Holiday events that were ok, but could of been better given the resources.
- Bug fixes only involving Living Story temporary content
- A few skill balances
- Champion loot
Yeah, frankly its been very uninspiring and a pretty big let down. Considering the ANet behind GW1 delivered so much epicness, with such little employees, it boggles the mind how GW2 fails to deliver.
I never used any sort of forum (like guru) to express any problems or concerns, the game was brilliant (besides the OP hex/blind PvP meta that meant non casters couldn’t play the game). GW2? Let’s just say, I’ve voiced my concerns and been punished for it more times than I’d like to admit.
Personally it feels like ANet used to be made up of awesome guys and girls who were passionate about their job and the game they made, but with GW2 it just feels soulless post launch.
It does feel like this game fails to deliver post launch.
The small GW1 team set the bar too high, a bar that no company will ever reach again. Kudos for the memories.
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As I pointed out in my previous post, I could come up with some reason why PvPers should do dungeons. But it would perfectly obvious that would be contrived, since dungeons really have nothing to do with the gameplay of PvP. I.e. that would then be as contrived as the WvW for map completion currently is.
PvP/WvW players DO HAVE TO DO dungeons, for the Gift of (Dungeon), to make a legendary.
????????????????????????????? Facts are your friend.
Now go join a wvw guild, join your server teamspeak, and go enjoy some wvw.
Rather than getting upset with the OP, perhaps you should realize that you have something in common — you’re both being coerced into a gameplay mode you don’t want to participate in because the developers want to extend the life of their game. And yes, I do think there’s something wrong with WvW players being shunted into PvP to pursue a legendary.
We don’t have anything in common.
I never said I hated playing PvE to do my world completions. I have 4 world completions… if I hated it I wouldn’t of done it 4 times.
I’m pointing out that people who ONLY play WvW, have to go and do dungeons/pve map completion to get their legendary. The WvW players don’t complain, they make light hearted jokes about it, and get it done. Only the PvE players complain, I guess that speaks volumes about the types of people who exclusively play PvE only.
I have 4 world completions. I’m mainly a WvW player. Have 3 legendaries.
The only problem with this system is the people who want to half play the system.
Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??
Does it upset you that WvW players have to farm PvE to make legendaries??
No? Then the original post is completely unjustified, and just selfish and lazy.
Try actually playing WvW, you will probably enjoy it.
Join a WvW guild, use your server teamspeak, immerse yourself in the game mode, and you will actually enjoy WvW, and get your map completion done. Do the above, and you probably stop playing PvE, after realising how boring/easy/clunky the PvE AI is.
Instead of complaining and whingeing, how about you actually play the game you bought. There is a lot more to this game than the dumbed down PvE AI.
@WREAVE, WvW PLAYERS HAVE TO DO PvE TO MAKE LEGENDARIES, YOUR POINT IS FAIL AND MOOT AND WRONG AND CLOSED MINDED
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how much longer I “have to” slave away every day.
Just stop doing it? You don’t HAVE TO grind every daily AP every day.
I used to do every daily AP point, for the AP rewards, and not that I cared about the leader boards, but I was in the top 100.
Since I stopped grinding the daily AP (As of like 5 months ago), I’m well outside of the top 1000. Sitting on 13800~ when technically if I kept grinding it I would be on 16500+ or something.
Now if I play, I have more time to do the things I actually want to do (WvW), instead of chasing the AP reward carrot.
Some times I don’t even complete the daily anymore.
Just do the bare minimum and you’ll have more fun.
This thread created by Luvpie about SoS should cover a lot of questions on how SoS operates. Though the section detailing our guilds is outdated by like 5 months, some other parts may be outdated too. ((Pages 3 and 4 show the guilds that have joined SoS recently.))
https://forum-en.gw2archive.eu/forum/wuv/recruitment/Sea-of-Sorrows-Version-3-0/first
We have a good spread of guilds for all styles of play, which ever you’re most interested in. Which time zone do you mostly play? I could give you a better idea about what guilds and how they play are on around that time, as well as contact info.
If you find yourself playing outside of your usual timezone, all of our guilds are very welcoming of others to join in on their havoc/small ops/skill groups.
Our server has an incredibly strong community which has stuck together through thick and thin, climbing the ranks again with all of our original guilds intact.
We ALWAYS come out to fight, and bring our ‘A’ game, no matter who we are versing.
We do not buy guilds, or pay for anyone to transfer here. We don’t want to attract those kinds of players. We want to build a tight community of players who want to succeed as a server, and have a heap of fun. Over the last few months we have had quite a number of guilds transfer here for this very reason, and they are really enjoying it here.
It is impossible to tell what the players are like without experiencing it, but I guarantee you if you come to SoS, you’ll make this your new home It’s also very easy to jump into one of our guilds and our server teamspeak and fit in right away.
(edited by thaooo.5320)
Question 1
Condition damage is way too powerful for how easy it is to play. Is condition damage going to be looked at and reduced in effectiveness like critical damage?
Question 2
When are we going to get any of the community backed suggestions/improvements for things like bug/exploit fixes, commander tags, population imbalance, guild/party QoL changes?
Question 2 is a big selling point for me and others. For me personally it will decide how much more I will be playing or not.
Like
- The players/player community
- The graphics
- Fighting (ingame or deceased match up forums)
- Players organizing with other servers/server players, with no help from the game to do this
- The highly active combat
Dislike
- The relative silence on the forums by all involved at Anet.
- When the ^silence is broken, it is only to respond to fluff threads/posts.
- Not responding to legitimate threads/posts that are about improving the game, or asking for an update on whats actually going on behind the scenes.
- How day 1 bugs and exploits have not been fixed or even replied to/mentioned.
- How it feels like the only thing that matters to the company is the gem store and PvE carrots.
- How driving the game forward is being ignored and not being worked on.
- Server lag.
- Zerging.
- Blobbing.
- Population imbalance.
- Individual skill being almost unimportant (Outside of havoc/5 man)
- Unimproved commander functions
- Cannot kick offline party members
- Condition stat being so powerful for how easy it is to play
- Trebuchets behind gates.
- No reward for upgrading structures, you effectively just waste money.
- Not even remotely close $$$ per hour compared to PvE.
- Power always being given to the larger numbers (rallying, reviving, orb buff, aoe limit)
(edited by thaooo.5320)
The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.
Can you please answer real questions instead of the fluff ones
How is the condition stat going to be addressed?
Condition damage is already more powerful than power builds.
How to get condition damage?
- Condition Damage stat
How to get power damage? You need to combine:
- Power stat
- Precision stat
- Critical Damage % stat
That’s 1 stat verses 3. Condition damage can be coupled with defensive stats aka condition bunkers, working at maximum damage output and maximum defence 24/7. Power builds cannot have maximum damage output coupled with maximum survival.
How is power damage applied?
- Through direct hits, either ranged or melee, you need to actively play to hurt the enemy, no hits = no damage = no kill. Much “harder” (I use that term loosely) to play than condition builds, due to 100% active game play.
How is condition damage applied?
- Through 20% active game play, and this is a big problem.
- Every condition ability is applied through range, or ranged AoE, melee condition almost does not exist in the game, range is much easier to hit than melee for obvious reasons.
- Once the debuff is applied you no longer need to actively fight the enemy, just run away and play defensive.
- Enemy dies through these passive play debuff spams, condition builds are not actively playing the game
- Ridiculously easy to reapply compared to remove
How to avoid taking direct damage (power builds)?
- Kite
- Stay out of their range
- Use CC’s
- Dodge roll through melee so they have to 180 and get back into melee range again
- Build distance through leaps/shadowsteps/charges
- Evasion/blind/block/0 damage abilities
How to avoid taking condition damage?
- Only through condition removal skills (of which there is not enough to combat the condition spam).
So how is the condition stat going to be addressed?
So how is the condition stat going to be addressed?
So how is the condition stat going to be addressed?
So how is the condition stat going to be addressed?
As you can see, avoiding direct damage is much easier than condition damage, once the condition is applied you constantly take damage, no matter of defensive play will stop condition damage, only removing the condition. Yet condition removal is almost non existent compared to condition spam.
You are already reducing the effectiveness of power builds when it is much harder to not only build for, but to play. Condition application should NOT exist on auto attacks.
(edited by thaooo.5320)
Yeah lets try and be nice, any complains/questions write it constructively lol.
This might be our last try xD
Our last try or ANets last try?
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