Showing Posts For tluv.5821:

HoT seems more a DLC than true Expansion

in Guild Wars 2: Heart of Thorns

Posted by: tluv.5821

tluv.5821

I remember when the first guild wars Nightfall expansion came out we got a whole new continent to explore and quest (ELONA) which had 4 regions with multiple sub-regions.
We got new PVP environments, (2) new classes to play and race. A true expansion.

For the cost of the vastness of guildwars 2 we bought HoT. Which included one new class, no new race, for PVP there is supposed to be the new Battle of Champion’s Dusk don’t know much about it if that’s live for all to play yet or not.

In guild wars 1 Maguuma was huge with places like bloodstone fen and reed bog, we only got 3 sub-regions in maguuma, are more regions to unlock in soon weeks to come?

I just feel shortchanged

Look at it this way. There are techinically 3 maps in one. Canopy, Ground, Below ground.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

New game, same worst profession

in Guild Wars 2: Heart of Thorns

Posted by: tluv.5821

tluv.5821

1st) Mascot of HoT? I disagree, pretty sure that Revenant is.

2nd) MOST of my guild is super excited for Druids place in RAIDS! Druids have the best healing potential in the entire game. Watch them be sought out after for raids.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Oh dear, here it comes.

in WvW

Posted by: tluv.5821

tluv.5821

Just because i don’t own HoTs I am unable to pruchase “Shield Generators” in WvW or use them. As i only play WvW I’m not paying 30+ pounds to use 1 siege item.

This is the tip of the pay2win wedge that will break WvW ladies and gentlemen.

I don’t see how that is p2w. p2w is saying the game is free, and you MUST purchase items in order to really advance. gw2 has never, and will never be that way. Saying that is so, is an insult to their company, as they have CLEARLY stated that will NEVER be their intention

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

First Reaper nerf of the expansion!

in Necromancer

Posted by: tluv.5821

tluv.5821

@tluv: Try that in PvP and tell me how you feel after just an hour or two.

Oh, for PvE, I’m still going to use the cele signet build.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

First Reaper nerf of the expansion!

in Necromancer

Posted by: tluv.5821

tluv.5821

I run full Zerker gear (still). I run Brazil’s Vampire Reaper build. I occasionally switch to his MAXX DPS Build. I have zero issues staying alive. I have zero issues doing DPS (more than some of my other party counterparts). I don’t understand the salt or QQ

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Wish we never bought HOT (Small Guild)

in Guild Wars 2: Heart of Thorns

Posted by: tluv.5821

tluv.5821

The fight to claim to hall is exponentially harder with more people. My guild has 500 people. We did it with 200+ (both of them). We got wrecked the first time we tried. The second time we tried it was still difficult. 7 commander groups constantly moving. Tons of vets and champs. It wasnt easy. And each group only had 5-8 people in them. It was extremely difficult.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Pre-Purchased... But no extra slot?

in Guild Wars 2: Heart of Thorns

Posted by: tluv.5821

tluv.5821

So I pre-purchased and I see that is shows 4 Beta Character Slots, but I don’t have the extra regular one. It was 5 out of 5 character slots in use. Shouldn’t it be 5 out of 6?

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

Pre exploit fix:
I obviously can´t speak for the other EU communities here, but i know for a fact that most of them used the exploit on purpose, without any second thought.
But at least i can speak for the guild i am in.
I threatened to kick everyone using the exploit.
Took a bit longer bit was still managable.
And i did not had to kick anyone^^
I think that says a lot.

Post Exploit fix:
Killed it like usual.
Took not that much longer than before.
Slower with the double HP but still possible.
No need for qq.

And before anyone rages and calls me/us elitist or something like that:
We have about only 20-25 people on TS, rest of the map are random players (pugs) just using mapchat.
You just have to work with them and explain everything over and over again.
But if you are patient and work WITH them, they will not be totally useless.
Teq can still be killed. No need for a nerf or something like this.

I am (we are) acutally glad they buffed Teq.
And disabled the trait (fixing it would be preferred of course).
Finally it got a bit more interesting and fun again.

Definately! I approve and support this post

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

You haven’t really offered much in the way of critical analysis of why your run failed, however. Yes, you say your commander was stacked on the zerg and being buffed by turrets, but location is equally important post-update.

Teq’s health was doubled, a critical hit spot was added. That is the trade-off. Sufficient damage output is dependent on effective use of the new crit spot. I’m sorry, but neither you nor anyone else since the 23rd have offered compelling evidence that these failed runs have occurred despite effective use of the crit spot and, if anything, I and many others have personally experienced all evidence to the contrary in both pug maps and those run by groups like TTS.

The runs that struggle the most have significantly more players trying to kill Teq with business-as-usual tactics, standing off in the same-old ranged spots to the side of Teq’s right leg. This appears to be the case in most the complaint stories posted to here/reddit, and the few accompanied by actual screenshots verify this. Conversely, well-organized groups stacked within melee range of the crit spot (where, by the way, there is also increased risk to the zerg) have far better damage output and a better chance of success. This is true completely independent of the Symbolic Avenge bug (i.e. even after the trait was disabled).

THANK YOU! It seems everyone else fails to see anything other than, “I can’t beat it. It needs nerfed.”

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

Yes your missing the part were cheep tricks like double hp do not in any way come close to meeting anyone’s expectations of challenging group content.

And I think you are missing the part where challenging doesn’t mean everyone will accomplish the goal. It’s means those who are good will

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

I thought people wanted challenging group content. Am I missing something here?

My thoughts exactly.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

All I hear is, because we beat teq so easily so many times before, should be able to beat it now! Though this patch has just proven that when posed with more challenging content we suddenly can’t beat it. Sorry but gsch is a known CASUAL guild

GSCH sponsors the Teq Guild Mission. TTS members join. And as I said, we don’t cheat or use exploits. That’s the only way you can beat Teq in his now buffed over 9,000 SSJ mode.

And again , as you fail to have read, [EG] Ethereal Guardians beat teq last night post disabling of symbolic avenger. I don’t know what you want. Video proof? We have it. I’m not home right now to get the link, but I will get it if you need video evidence of teq being defeated last night.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

Sorry Penguin, it sounds like you and the rest just had a spot of bad luck. Maybe someone didn’t blast a fire field, or a few crits didn’t go off for that last push across the finish line.
It sucks, but “0.005%” is pretty darn good.

If you had said that you and the other Teq Vets were only able to get Teq down to second battery phase, I would then be in complete agreement with you. Soren, and the rest know their stuff.
If any player’s could kill the new and improved super-mega Teq, it’s you folks.
*sans exploits/bugs, of course.

You guys will figure it out in time. That I’m sure.

It felt like the time when we were racing to be the first to kill the Great Wurm.

I’m not used to failing, esp. with pro players like TTS. The mechanics were sound. People did their jobs. I’m sure it’s Teq’s fault. Soren never fails us.

All I hear is, because we beat teq so easily so many times before, should be able to beat it now! Though this patch has just proven that when posed with more challenging content we suddenly can’t beat it. Sorry but gsch is a known CASUAL guild

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

What were the tactics used? Was the zerg all stacked in one location or spread out with ranged attackers doing their own thing?

Same tactics we always use. Commander Kenage stacks zerg, turrets keep zerg buffed, defense teams clear mobs, and ERT clear claws.

I can’t blame all the dead pugs who won’t WP, because we can normally kill Teq with no problem even with those players.

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

Like I said, we don’t use exploits. We don’t use 40 Guardians and their endless stacks of 4,000% DPS.

Did you read my other post? No exploits were used

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

Was that before or after symbolic avenger trait was disabled?

As I said last night. So 10:00 pm est. That was after it was disabled.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GSCH/TTS and Tequatl

in Guild Wars 2 Discussion

Posted by: tluv.5821

tluv.5821

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

Not going to read the thread, and probably going to say what has already been said.

Having 5v5 at the moment when each player has 10+ skills to use at one set time, each doing different things, and keep track of everything going on. Now make that a 10v10 and its a a cluster kitten where anyone who is new has absolutely no idea what is going on and it doesn’t attract new players at all. its counter intuitive to gaining customers.

You are asking for Anet to put money into something that will make even more of a distance between hardcore players and first time viewers of the game.

This is the one reason why conquest will be successful and they will focus on it, it has easily understandable objectives and not much else to explain except people fighting for those points.

Lets not forget a straight up guild fight makes absolutely no sense whatsoever in guild wars, let alone any mmo ever. You would fight to take control of something… conquest.
Which then brings you into the fact that conquest is an actual Guild War where you are fighting for objectives.

Lets also not forget this game is a money revenue and when it stops making money, it will get cut. If they spend money on something that will probably lose them money, they wont do it.

TL;DR

5v5 has enough blobbing for a new player to be bewildered, 10v10 makes them turn off their computer.

No money to be made.

Its seriously just a blob versing another blob which cannot be commentated or made into an esport, and in this day in age esports make the games.

You should probably read the thread. What you have stated has ready been counter argued several times.

As far as blobbing goes, no. 10v10 is anything but Blobbing. Same with 5v5. Go into wvw on a tier 1 server and follow a commander pin. That’s a blob.

As far as not being able to be commentaTed. It can be and it has been done.

Also WE DO NOT WANT ESPORTS. Just a friendly competitive arena to play the game how we most enjoy it. That’s It. Make it instanced. No queues are needed. Most guilds are highly organized that it takes seconds to get the team ready. We just want a place for each to fight with 15s and 20v without interference and it being instanced.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

Some points made on why anet should not support gvgs that I would like to address:
1. GvGs are not fun to spectate + 20+ members too big for esports
Gvgs are not fun to spectate is an opinion, I enjoy spectating them. Additionally we do not want esports mode where guilds of 20+ members get invited to a lan event, that’s silly. ALL we want is a map (Obsidian Sanctum) that we can challenge guilds from all servers to fight in a 20v20. That’s it. Leave the “esports” to spvp.
2. GvGs take no skill
Lol. You must have never participated in high level gvgs. Although I can consider the point that Gvgs take less individual skill than spvp the ability to get 20 members working together as a TEAM is a challenge in itself. Additionally all gvg guilds that were good spent hours pouring over all player’s footage to fix individual player’s mistakes to improve an individual’s skill so gvgs do take individual skill.
3. A que system would’t work for 20v20
Again we are not asking for a que system. ALL we are asking is for a map (Obsidian Sanctum) where we can fight guild from all different servers.
4. The community isn’t big enough/the community is wishy-washy
The gvg community has been dying and coming back because of guilds getting fed up with no anet support. With even the tiniest amount of support from anet I am sure that most to all of the gvg community would come back to the game. Additionally the community isn’t big enough? That’s the point of this post. Our UNSUPPORTED game mode gets the same amount of viewers as spvp does on twitch and they pour tons of money into supporting spvp. That seems like the same amount of community interest to me. And who knows with support the gvg community can only grow larger

The point is that anet is wasting its beautiful combat system that works wonders with large scale combat. There is a sizeable community willing to pay anet tons of money for just instancing Obsidain Sanctum to allow us to fight guilds from every server. We are not asking for esports or for anything close to that we just want anet to support a community that has been created in their game.

So much this.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

To reiterate the said cons: It’s already a hastle to coordinate the same 5man teams together. It would be near impossible to do that with 20. Let alone getting 20 guild members together for a queue wait time of 30m. Simply put, we have 0 player base for this.
Smaller scale 2v2/3v3 teams are 10x more likely to happen.

We don’t want queues. There wouldn’t be a queue system with this. And 15 to 20 people are pretty coordinated. Just take a look at what happens now with the gvg fights. Happens no problem minus disconnects. But that happens is spvp too.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

http://postimg.org/image/z4husdh3j/full/

This is an unedited screenshot of a fight between players from NA servers and EU servers in our “made up game mode” we call GvG here in GW2.

While we may all agree that simple team deathmatch 20v20 in a flat surface can be bland and is hardly a game mode, I think that this picture shows you the real interest in large scale PvP. Keep in mind, this is a completely and totally unofficial game-mode, with very little publicity or advertisement. The viewers on this are kitten near what ESL got, with all the publicity and whatnot you guys had on that. Imagine if you had hyped this.

I just ask that you folks at ArenaNet reconsider what your true focus is as far as what the PvP in this game entails. I love PvP, I’m rank 80, play it a lot. I loved large scale WvW fighting as well.

But the lack of a true player versus player mode with a larger scale basis that focuses on the true mechanics of the game’s combat system is a huge business blunder and something I definitely believe could benefit your company.

I think we all understand that WvW is a bit more casual of a game mode – there is no true rewards or incentives to play. This is totally fine, but ANET, you’re missing a massive business opportunity sitting right under your nose by overlooking the community of players that are interested in larger scale COMPETITIVE PvP. You’re never going to compete with League of Legends with Stronghold. But you’re overlooking an entire market because it seems to me, from the outside, that from a business standpoint you’re trying to get a slice of the MOBA pie when you could have a whole pie all to yourself.

Your game has an amazing combat system and an amazing capability to have very intense, teamwork-oriented fights at a larger scale. To be completely honest, I legitimately don’t think I’ve ever seen a game come close to the ability that you have currently to create a PvP mode to support a mid-scale (10-20 vs. 10-20) competitive PvP scene with the success I believe you would have.

I am not asking for GvG. I am asking for you to consider the possibility of having “raid size” COMPETITIVE player versus player, as I believe there is an entire untapped market out there that you would be able to benefit from without having to compete with games like SMITE, League, or DotA.

Just food for thought.

What you and the other gvgers seem to miss is the lessons your own scene teaches.

Why do you think your scene is dead? Why do you think smaller scale pvp is preferable from a business perspective?

If I were to look at the player based mode as a dev, I would think gvgs (or whatever you want to use as a codeword) as a waste of time to invest in.

If you are going to shoot down an idea, put some facts up please.

Fact: your gvg guilds quit the game regularly.

Fact: small scale pvp is more watchable than the visual clusterkitten gvg would be and already is.

Fact: 20 pvp teams could form from the same number of people it would take to make 5 20-man gvg guilds.

It’s a waste of resources for a scene that doesn’t even have guilds playing consistently.

They do not play consistently because there’s zero support. Many of them stated that they would come back permanently if it is supported.

Your fact about watchable? That’s an opinion not a fact. I do not find it pleasurable to watch 1v1 or 2v1 for a point. Not interesting to me. I love the teamwork it takes to do a Gvg battle and is much more interesting for me to watch.

I’m not sure what statement you were making wiTh your last fact.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

http://postimg.org/image/z4husdh3j/full/

This is an unedited screenshot of a fight between players from NA servers and EU servers in our “made up game mode” we call GvG here in GW2.

While we may all agree that simple team deathmatch 20v20 in a flat surface can be bland and is hardly a game mode, I think that this picture shows you the real interest in large scale PvP. Keep in mind, this is a completely and totally unofficial game-mode, with very little publicity or advertisement. The viewers on this are kitten near what ESL got, with all the publicity and whatnot you guys had on that. Imagine if you had hyped this.

I just ask that you folks at ArenaNet reconsider what your true focus is as far as what the PvP in this game entails. I love PvP, I’m rank 80, play it a lot. I loved large scale WvW fighting as well.

But the lack of a true player versus player mode with a larger scale basis that focuses on the true mechanics of the game’s combat system is a huge business blunder and something I definitely believe could benefit your company.

I think we all understand that WvW is a bit more casual of a game mode – there is no true rewards or incentives to play. This is totally fine, but ANET, you’re missing a massive business opportunity sitting right under your nose by overlooking the community of players that are interested in larger scale COMPETITIVE PvP. You’re never going to compete with League of Legends with Stronghold. But you’re overlooking an entire market because it seems to me, from the outside, that from a business standpoint you’re trying to get a slice of the MOBA pie when you could have a whole pie all to yourself.

Your game has an amazing combat system and an amazing capability to have very intense, teamwork-oriented fights at a larger scale. To be completely honest, I legitimately don’t think I’ve ever seen a game come close to the ability that you have currently to create a PvP mode to support a mid-scale (10-20 vs. 10-20) competitive PvP scene with the success I believe you would have.

I am not asking for GvG. I am asking for you to consider the possibility of having “raid size” COMPETITIVE player versus player, as I believe there is an entire untapped market out there that you would be able to benefit from without having to compete with games like SMITE, League, or DotA.

Just food for thought.

What you and the other gvgers seem to miss is the lessons your own scene teaches.

Why do you think your scene is dead? Why do you think smaller scale pvp is preferable from a business perspective?

If I were to look at the player based mode as a dev, I would think gvgs (or whatever you want to use as a codeword) as a waste of time to invest in.

If you are going to shoot down an idea, put some facts up please.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

I personally think this should have stayed in the previous forum as this thread will get lost Here and voiced not heard. This is change we won’t for heart of thorns. it’s not a game play in the game itself.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

In arenanets eyes GvG is seen as the following:
Too much drama.
Not that competitive.
Difficult to monetize.

To create a specific WvW map for 20something guilds it would require resources that Anet simply will not allocate to a game-mode they feel will not be simple to monetize.

The most likely event to happen would be that GvG gets linked to sPvP and a large TDM is created – but lets be real here, its probably not going to.

Anet will not attempt to push the WvW game mode or even advertise it as a mode that is focused around guilds of 20-30 players, this would alienate large swathes of randoms, bigger guilds and smaller guilds. Its not something any company would realistically do since it would have repercussions on their income.

They created the coliseum as a way to appease the GvG scene but quite clearly that was a pointless exercise.

Anet are going to focus their development resource on areas of the game that are easy to monetize, attract larger amounts of players or return the most amounts of players.

I am on the same side of the fence as almost everyone here, I loved the GvG game mode, it was great fun while it lasted but sadly, as most of you should realize, especially those who have fought at the higher ends of the GvG spectrum, nothing has changed over the past few years for a reason. GvG is not a game mode that Arenanet wish to support, its not a game mode they wish to incorporate into what they consider the mainstream of their game. The higher ups have already made their distaste for the game mode quite clear.

I commend all of you who have participated in this thread, however it really is not going to change much and will fall on deaf ears, once again.

Regards,
Aneu

P.S – Lets hope that in the future I have to eat humble pie and something changes, I won’t hold my breath however.

I’m going to counter nearly everything you said.

1) There’s the same amount of drama regardless which game mode there is.
2) Gvg Is more competitive than WvW.
3) you said separate WvW map. We aren’t talking about WvW.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Food for thought for ArenaNet

in PvP

Posted by: tluv.5821

tluv.5821

+1 this.

Great idea. Well thought out. Perhaps us as the community can work on something to show that we can implement it. And then have them officially support it. Anyone remember game battles back in the day?

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T2 Os on a Monday Night

in WvW

Posted by: tluv.5821

tluv.5821

Blob fighting is casual. Only when group size is reduced to 5, does this game become competitive. Even then it’s a bit spammy. Just because you spend a lot of time at a casual activity, does not change the nature of the “game mode”. So yes, casuals.

And, your community is tiny, tiny, tiny compared to the other sanctioned modes. Reality is a tough pill to swallow sometimes, but I do encourage some perspective.

According to you, only 5 man teams can be considered competitive? That sir is an opinion . 15 isn’t blobbing. And dedicated hardcove players are considered those that dedicate time to the game. Casuals do not. Please get your terminology correct before you use it.

It’s not my opinion, it’s the developer’s stance. The combat system and competitive balance are designed around 5 person teams. Thank god Anet does not consider 15 v 15 to be competitive. That would lead to horrible design decisions.

That said, no one is stopping you (as evidenced by your screenshot). You have a place to do your social, casual large scale fighting. If you want more options, limit your teams to merely double the size of the intended amount and use custom arenas.

You keep using the term “casual”. I do not think you know what term means.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T2 Os on a Monday Night

in WvW

Posted by: tluv.5821

tluv.5821

Blob fighting is casual. Only when group size is reduced to 5, does this game become competitive. Even then it’s a bit spammy. Just because you spend a lot of time at a casual activity, does not change the nature of the “game mode”. So yes, casuals.

And, your community is tiny, tiny, tiny compared to the other sanctioned modes. Reality is a tough pill to swallow sometimes, but I do encourage some perspective.

According to you, only 5 man teams can be considered competitive? That sir is an opinion . 15 isn’t blobbing. And dedicated hardcove players are considered those that dedicate time to the game. Casuals do not. Please get your terminology correct before you use it.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T2 Os on a Monday Night

in WvW

Posted by: tluv.5821

tluv.5821

Custom arena and/or stronghold are calling…

Or, just keep playing how you are, Anet is not going to devote development time to a tiny group of casuals.

Tiny group, photo proves otherwise. Casuals? Gvg players are more dedicated to this game then any other group. They farm all aspects of the game to keep the upkeep on food and the constant changing of builds for ascended armor and weapons. Not casuals.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T2 Os on a Monday Night

in WvW

Posted by: tluv.5821

tluv.5821

They already said they can’t do that either (though we don’t know the reason).

They could tell us why. Give us a reason. And then we’ll stop. The, “OH we just aren’t gonna do it” or “its not feasible” is not a Reason.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T2 Os on a Monday Night

in WvW

Posted by: tluv.5821

tluv.5821

They are wrong. Incorporate it into spvp. Open matches to 15s

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T2 Os on a Monday Night

in WvW

Posted by: tluv.5821

tluv.5821

What does that have to do with anet supporting gvgs finally?

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

About WvW limit

in WvW

Posted by: tluv.5821

tluv.5821

Truth be told, to fix this would be to have guilds transfer down. More randomized matchups. It’s not what we want be any means, but the game did advertise 125vs125vs125. It’s on the box.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T2 Os on a Monday Night

in WvW

Posted by: tluv.5821

tluv.5821

So this is T2 NA Obsidian Sanctum on Monday Night. We have several very good skilled fight guilds here. RET, IX, Hymm, BOO, BMO, and FUN. All having to take turns fighting each other. These aren’t even all the T2 fight guilds. There’s even randoms just watching the fights.

These guilds just want to fight, and not fight blobs. They want to fight even numbers. They want to just fight. These groups can’t fight blobs in WvW due to the stab changes. Which the stab changes encourage blobing and zerging to no end. Guilds that are into the fights are dying out and leaving the game. There’s at least 30+ in each of these guilds that only run 15-20 on most nights.

These guilds want GvGs. OS obviously isn’t working due to how many can fight at once.

And before anyone says it, no, Stronghold isn’t something for this community.

Attachments:

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Guild Chat bugged

in Bugs: Game, Forum, Website

Posted by: tluv.5821

tluv.5821

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Guild Chat bugged

in Bugs: Game, Forum, Website

Posted by: tluv.5821

tluv.5821

Bumping to be on first page. This needs immediate attention. More so than the “PvE” paths.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Guild Chat bugged

in Bugs: Game, Forum, Website

Posted by: tluv.5821

tluv.5821

I am also experiencing this issue. This has been an issue since Monday Night for me. I left my guild and xferred to a new server and joined a new guild. It’s annoying. And aggravating. A simple, “We are looking into it.”

I have tried all the “fixes” mentioned. Nothing works.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T3 New Fight Tier

in WvW

Posted by: tluv.5821

tluv.5821

True. Nobody wants to try and do that. However, and this is something that has a zero chance of happening, ALL the fight guilds hold a summit. Say this is what we need to do. And do it. Fight guilds that do not will run out of guilds to fight and eventually move. Most fight guilds do not care about server loyalty

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Regarding stability changes

in WvW

Posted by: tluv.5821

tluv.5821

I never said it ruined it. But it does change everything. When an elementalist can trap everyone with a static and daze them, while they are stealthed, all the zerg has to do is range bomb. And the small group is dead without a chance. Play with a fight guild.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

WvW is so lagy.

in WvW

Posted by: tluv.5821

tluv.5821

They just need to experience it. I have pretty decent internet. I experience zero lag in all my other games. And I play all those of high graphics. Including planet side 2 in the huge massive battles that happen. However, in this game it is a different story

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T3 New Fight Tier

in WvW

Posted by: tluv.5821

tluv.5821

Though, I was just thinking. Last I checked, the devs that do play, play on the t3 servers. Perhaps getting the devs to check out the fights and the unofficial organized matches would spark their desire to figure out how to implement gvgs

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Regarding stability changes

in WvW

Posted by: tluv.5821

tluv.5821

The thing about stability changes. before, stability wS a crutch. You messed up? Well I can rely on stability if I make a mistake. Now you can’t make a mistake. It delegates the good from the best.

However, 20 man fight guilds pose zero chance against a blob of 35+. Numbers make a massive difference now. It encourages zerging.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

T3 New Fight Tier

in WvW

Posted by: tluv.5821

tluv.5821

This thread will ultimately get closed, but before that happens let’s think about this.

T3 will become the new t2 in time if we decide to make it the fight tier.

If you just want fight guildS against fight guilds, then you need to go the very bottom where glicko doesn’t even matter. No chance of aj, ppt doesn’t matter, and all that will happen are fights. That’s what needs to happen .

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

If you want players to stop loging into WvW

in WvW

Posted by: tluv.5821

tluv.5821

Camera changes only put ppl on part with ppl who have more then one monitor. You could see far better if you have things set up such now any player can see nearly as well as the ppl who have this type of set up.

I don’t understand how having more than one monitor ever gave an advantage. I still see the game on the same single screen that I always have….

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: tluv.5821

tluv.5821

So… Is GvG still even a thing? I didn’t log on to the game for months so that’s just a honest question, not a troll attempt.

Yes. Very much so. There are still many guilds who do it. In fact, tonight, I was involved in a GvG, and had to trade off with 2 other fights to do our’s.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Stability changes - general

in WvW

Posted by: tluv.5821

tluv.5821

Well. Just change and move with the meta…. I suppose….

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Stability changes - general

in WvW

Posted by: tluv.5821

tluv.5821

Stabo Change:

Lets give the players yet ANOTHER reason to Zerg, instead of breaking it apart. Lets punish the 15-20 man skill groups some more. That makes sense.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GvG scene needs a place to do fights

in WvW

Posted by: tluv.5821

tluv.5821

The PvP population is much, much larger than GvG. Using WvW population as an indicator is disingenuous. The vast majority of WvW players do not participate in organized GvG.

For instance, the PvP “top” 1000 starts at the 96th percentile (with separate boards for EU and NA to boot), even after a recent leaderboard reset. Granted, not all entrants on the leaderboard represent individual users…but you get the point. The GvG “scene” has 500 tops.

Let’s define a GvG guild as any guild which participates in what is commonly understood as GW2-GvG at least once a week.

I would estimate that there are, on average, 5 such guilds per server. In T1-2 there are more, 10+, while down in Bronze tiers there may only be 1 or 2, so 5 is a fair average.

Some of these guilds will have rosters of 50+, while others will only have 15, so lets say an average roster of 25.

There are 51 servers across NA and EU.

5 * 25 * 51 = 6375.

This is just the “active” rosters of GvG guilds. It does not consider the many players who used to participate but who got frustrated with the lack of support, or whose guilds disbanded and are currently homeless, or who don’t have time to participate themselves but who still like to follow the scene.

“500” is an absurdly low estimate of the gvg-community. Even 5000 would be a very low estimate. 10,000 is more likely.

And this is without any official support, promotion, development, hints popping up in the tutorial etc. I would say the GvG community could absolutely be larger than PvP if supported properly.

If you honestly think ALL 51 servers have an average of 5 guilds…then I have some oceanfront property to sell.

I can name 15 guilds RIGHT now that all have over 30+ people who actively run as “fight”/GvG guilds.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

GvG scene needs a place to do fights

in WvW

Posted by: tluv.5821

tluv.5821

It could also be that ANET saw how toxic the gvg community was to wvw and don’t want to promote a wannabe esport where guilds dodge each other all the time and whine/trash talk each other in whispers daily (hope it’s better on NA)

I’m sorry sir, but have you done sPvP lately? That is WAY more toxic than anything in this game. Sure, GvG guilds tend to talk trash to others, and even most of the time consider themselves ABOVE the normal player in the game, but the amount I see in sPvP is way higher than in the GvG communities. The GvG guilds typically have an unspoken respect with each other.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Frame Rate issue

in Account & Technical Support

Posted by: tluv.5821

tluv.5821

Bump for an answer.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Frame Rate issue

in Account & Technical Support

Posted by: tluv.5821

tluv.5821

I also read somewhere that Anet was working on optimizing the game for those with AMD FX processors? I’ve notice not much has changed for me since BWE#2….

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

Frame Rate issue

in Account & Technical Support

Posted by: tluv.5821

tluv.5821

Alright, so over the past year and a half, I’ve added things to and upgrade my computer to better handle GW2 on better settings at higher frames.

The issue I’m having, I can sit still in Divinity’s Reach/Lion’s Arch and get about 45-60 FPS on High settings at 1920*1080. But, god forbid I go into a high action area, I end up getting 15 or even less if it is WvW.

Now, from what I’ve read online is that if you have an Intel chip, this game will run SO much smoother. Unfortunately, I do not have one.

My big question comes to, should I Overclock on CPU and/or GPU, to get better frames? Or should I not worry about it and get an Intel Board/Chipset around the holidays?

CPU: AMD FX – 8320
GPU: Nvidia 660ti
Samsung 840 EVO SSD 128 gb
8 GB Ram
MSI 970a – G43 Mobo.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics