They will be changed to be crit and vuln to conditions, which means buildings can bleed which is RIDICULOUS.
https://forum-en.gw2archive.eu/forum/game/pvp/Proposed-Changes-for-Engineer-Turrets/first
The only one to blame is Arena Net. They removed instance owner and gave us no party control so you can be kicked from dungeon by anybody now unless you play at least with 2 friends. I’m not surprised people kick on sight these days. They are scared of nothing and steal instances. Thank you arena net for amazing group experience.
The instance owner mechanic had a ton of issues of its own, which is why plenty of players asked for it to be removed. I myself had experiences where I had spent up to an hour in a fractal, only for the instance owner to suddenly afk. Our party waited and waited for ages for him to come back and we all ended up having to quit and lose all our progress.
It was just another system open to abuse. You can’t blame ANet for listening to its playerbase when they asked for it to be amended. O_o
There was never a party leader in GW2. There was an instance owner. This is different.
I can blamed Anet for making ridiculous decision. They changed one thing, than another and it is still abusive as it was. What’s more now ppl can steal others instances. How is it an improvement?
btw listening to some whiners is not listening to playerbase; for example I was never for this ridiculous idea of just removing instance owner.
You need a party leader function.
2, 3, 4 kick system will always end up with some people screwing others.
You leave traps and hide to a dark spot right from graveling spawn point and Detha will kill them herself if you keep out of aggro. The champion must be pulled and killed by yourselves.
The only one to blame is Arena Net. They removed instance owner and gave us no party control so you can be kicked from dungeon by anybody now unless you play at least with 2 friends. I’m not surprised people kick on sight these days. They are scared of nothing and steal instances. Thank you arena net for amazing group experience.
OP can’t be taken serious right after first sentence where he’s assuming “most players” do anything.
Changing stats will do nothing. Encounters should be changed. Creatures in GW1 had vulnerabilities and immunes to different conditions. Why not use it in GW2? Why stone elemental can bleed? Why turrets are going to bleed or be poisoned? This is ridiculous.
Na it don’t Trivialsze anything , healing power is somthing that helps you relax and notice thing you never noticed before, because your glued to your keyboard trying to avoid every bullet aimed at your head just so you can get a Rare.
if everyone in this game just got 150-400 healing power , yes sure events would be a little but slower but people would have a higher uptime of damage , i’ve seen events like the World bosses dead with 9mins remaining ect because everyone is damage,damage,damage , so taking some healing power doesn’t change a thing but adding in a extra 3mins.
you caqn play good or bad how ever much you like , thats why there is these players that go WvW with full tank gear and 800 in healing power they do easly wreak 3-5 players at a time and the build set up allows them to fight forever untill they make mistakes , thats one thing i;ve learned from this take dps stats meta jive is that you’ll only survive so long as you can avoid the attacks and HoT is going to bring more of that so you can dodge as much as you’d like and call it I play good healing power will become a more important stat in the future.
you’ll just have to wait that little longer.
there’s nothing wrong with playing relaxed, with buffed vit or hp, however relaxed playstyle should be slower (less rewarding) than hardcore playstyle.
If you want a hardcore play style ask Anet for a Hardcore Mode for dungeons just as they did in gw1 for the More experianced crowd looking for more challenging content but i’d think fractals was ment to cover that , though they could take that idea and make hardcore dungeons.
the open world should not be subject to Hardcore playing its a open world not a Game mode that requires Stat min/maxing , getting healing power to a point where it is useful , but not needed would be the perfect balance but as of right now the Enviroment in game does not require any form of healing power you can even get away without even using your 6 heal, where dodges and evades are enough to keep you alive because guess what PvE creatures don’t deal enough conditions.
now people have pretty much abbandoned the Toxic alliance events they have gone back to running 0 healing power , where in those events you needed some form of Reliable healing sources be it you or other player .
you could say running 0 healing power does not extend your core Life duration so you’ll have x amount of time before you’ll go down , increasing the requirement for some healing power will only benifit the game and allows more windows for contructive content that needs Healing power , Or ( extended life ) to survive a situation .
bit like the Wyvern in the HoT beta you get cornered by burning ground and you must pass through the flames quickly (while you only have 20% hp left) yes you could double dodge over it only to be downed by the next flaming breath attack as he swoops , or you could have healing power rather than 0 have 150-400 or 800 – or 1500 it gives you the chance to tacticly use the correct ability to gain regen? , or heal a chunck of hp to deal with the brunt of the on comming attack to Prevent death rather than take the hit and heal after .
with healing power with this 0 stat whats the point going on , means you can’t recover with one heal from 20% vs that newer content and then you’d have to risk death to survive a bit counter intuitive of healing is it not , all because no one took healing power as a stat .
at the stats core 0 healing power is enough for you and one charater alone , but fighting the new content in HoT , it was much more effective to have some healing stat rather than 0 to buy you time against those unpredictable unprecedented events or creatures.
all i can think of is this is new content in its entireity with much more depth that that of silverwastes and complexitiy that you’ll need to think of more than just your own survival because at times Anet did say you’ll need skills to beat certain creatures or events by learning the lanuages of other races in the jungle to gain said skills.
You’ll need or “MAKE THE CHOICE” To have some healing power to survive while running between waypoints , i’ll tell you this by god there are waypoints but there are lots of obstacles blocking your route and gliders you’ll have to plan your landing , you’ll never know where to land and or if you can land safely then escape.
please read the " make the choice"
again anet did say if you’ve got swiftness you can only just escape the dinos in the boarderlands (if your built for mobility you can outrun them) so i’d expect the same type of creatures in the PvE of HoT.
so yes the healing stat will become more important , just not right now.
Nice wall of text. Open world is already doable naked so there’s no forcing anyone to use certain builds.
Na it don’t Trivialsze anything , healing power is somthing that helps you relax and notice thing you never noticed before, because your glued to your keyboard trying to avoid every bullet aimed at your head just so you can get a Rare.
if everyone in this game just got 150-400 healing power , yes sure events would be a little but slower but people would have a higher uptime of damage , i’ve seen events like the World bosses dead with 9mins remaining ect because everyone is damage,damage,damage , so taking some healing power doesn’t change a thing but adding in a extra 3mins.
you caqn play good or bad how ever much you like , thats why there is these players that go WvW with full tank gear and 800 in healing power they do easly wreak 3-5 players at a time and the build set up allows them to fight forever untill they make mistakes , thats one thing i;ve learned from this take dps stats meta jive is that you’ll only survive so long as you can avoid the attacks and HoT is going to bring more of that so you can dodge as much as you’d like and call it I play good healing power will become a more important stat in the future.
you’ll just have to wait that little longer.
there’s nothing wrong with playing relaxed, with buffed vit or hp, however relaxed playstyle should be slower (less rewarding) than hardcore playstyle.
When events are made to kill x mobs or gather x loot rewarding for healing makes no sense to me.
For events with escort much more useful is using swiftness than healing npc which heals itself once he’s out of combat.
Can’t you see this game is for self healing and more active defense/support? This should be rewarded, not passive healing.
There is no healer role in GW2. If you want to support, there is a lot to play with your buffs, cleanses and other abilities not connected do dps.
Sometimes I wonder if ppl crying about lack of support “role” in this game do even read skill descriptions.
Open world can be conquered with every build. This is the most you can do with build diversity. Zerkers are the fastest but not the easiest. I’ve seen dungeon bosses facetanked with cleric guardians with 0 dodges. It was slow as hell. Hard? Don’t think so.
You can change stats, events, battles, whatever. There will always be meta. It’s for ppl who like doing things efficient and have minimum skill to execute their approach to the game. No one is forcing you to play said build. If you want to play full tank or full healing power it’s your choice not mine.
I agree with posters that want armor sets. For 100 gems more I can mix and match it. It’s more work for ArenaNet to be sure, but I would rather have a “One size fits all” armor set instead of one size fits all outfits. Above that I would rather have 3 sets. Above even that I would rather have more armor sets we can play the game for and earn doing specific things.
It’s more work but it’s rewarded with more revenue from trans charges. I see no conflict here.
I’ve never got any significant drop. I have to grind for everything in this game.
When I see examples like this I don’t really believe their rng system works.
We already have instanced events where you need to keep npc alive. I don’t see a need for healer there and what’s more they are more an annoying time gate than a challenge.
Look at Hodgins in AC P1 or Zojja in CoE Story. How is it fun?
The greatest thing about GW2 combat is that you don’t need static healer on your back casting blue shiny spells to keep you alive. I don’t understand why having such old, boring, stale ideas would be better for this game?
Arenanet could design certain encounters where the players have to heal NPCs and have to apply boons to them – be it a boss/several ones, totems etc. Since the targets are not players the scaling for healing power could be totally different and would not influence PvP or WvW.
both aoe dps and healing skills have mostly a cap to 5 target. Now, in zerg situation, how can you make game not to prioritize players over npcs or move 50 players away from your range?
Everybody is a healer with skill number 6. What we need is that ppl finally learn how this game works. No healer here. Play according to game rules, not against it.
I’m pretty much afk auto attacking Grenth while piles of corpse lies around me.
I’m pretty sure healing power/toughness/vitality really boost your survivability.
The problem is speed run is pretty much the standard today. If you can’t clear the dungeon in full berserker max dps build, you get frowned on.
So many people complain about “those zerker elitists in dungeons” I wonder why can’t you play with each other and avoid those so called speed runners?
we usually do – that doesn’t mean I wasn’t told off by random people for not being the almighty meta
I was told off by random people for being meta. Point?
Did anyne notice that Anise’s Pijamas is the only outfit with flavour text?
I’m pretty much afk auto attacking Grenth while piles of corpse lies around me.
I’m pretty sure healing power/toughness/vitality really boost your survivability.
The problem is speed run is pretty much the standard today. If you can’t clear the dungeon in full berserker max dps build, you get frowned on.
So many people complain about “those zerker elitists in dungeons” I wonder why can’t you play with each other and avoid those so called speed runners?
It’s an oufit. That’s disappoiting. Again I can save some money.
outfits (…) have no glitches
This is a lie.
Ranked dungeons would be as much a success as amazing fractal leaderboards.
Actually the only ppl punished by those changes are random pugs with 0 coordination.
Organised group will adapt and beat content anyway.
I can only imagine the amount of afkers if everything is in one queue. There are already ppl refusing to play skyhammer or courtyard. So when I queue for stronghold and rng chooses conquest for me AND I STILL CAN’T SWITCH BUILD TEMPLATES – for sure I’m gonna leave the match. And not only me as far as I’m aware.
No, GW2 is balanced for 5v5 teams.
So probably using maze balm counts as tagging a mob and armored guy one shot mobs for loot. This is not botting, this is a farm. Poorly implemented but fully acceptable by anet. I don’t understand why and I find this farm obnoxious, but who am I to judge.
So, you can report them, probably nothing happens. There’s actually no much we can tell you on forums without video.
If they dont attack they won’t get loot as far as I’m aware.
Ppl group up for maze balm and do it naked so everyone can get credit.
The armored one was possibly a troll trying to break their farm.
And btw botting requires usage of 3rd party automated script to run your character and skills which you can’t prove.
With your logic we already have a gvg if 2 guild premades go against each other in conquest.
Plz don’t spread misinformation. Stronghold has nothing to do with GvG. It’s MOBA.
No, this is maze balm farm.
By giving Lupicus this ludicrous ability, I think they’re planning to make this path of the dungeon less favorable and less frequent for dungeon runs — basically phasing it out, just as they did to the third dungeon path with the Nightmare Tree in Twilight Arbor.
Then they will replace that less frequent dungeon path with a totally new dungeon path content. Just wait and see.
You’re wrong, they didn’t intentionally change Lupicus at all the past few patches and it was a result of backend changes causing unexpected changes in all mobs/bosses in the game. Afterall, why would they have intentionally changed his autoattack in phase 2 to always hit without first fixing his bubble or preventing people from 1shotting him? Why would they encourage people to 1shot him?
Clearly they were unaware of the problem.
Until the devs respond to the issue, you cannot say that I’m wrong. You can only hope they realized they made an error.
No patch notes included = bug.
Get a scepter for your guard until they fix it.
I remember killing him right after bug appeared. Trying to hit him with 1h sword 3rd chain autoattack. Lol.
When asked during an interview (with AngryJoe I think?) Colin said that season one is going to be made replayable however HoT is the priority – no surprise here.
I miss Marionette [*]
Best world boss in this game.
No, this is only wishful thinking to make it a GvG. Stronghold is MOBA style pvp mode. Guild leaderboard is just an addition but nothing compared to real gvg.
There will be no GvG in HoT, only Guild Leaderboard which is not the same. Plz don’t spread misinformation.
HoM is good the way it is. Let’s not trivialise achievements even more.
It’s datamined. No info what it is or how we’re gonna use it. If we are gonna use it at all.
It’s unreasonable now to expect someone to know the fundamentals of the game? Those mechanics I have listed are the core of the combat system. If I don’t dodge, I will go down or die. If I don’t blast might how am I going to get 25 stacks for the extra damage? If I don’t look at the vinewrath boss phasing I will get instagibbed since I wasn’t standing in the safespot.
Guess I have to repeat myself: a player just doing open world stuff doesn’t need to dodge, look for attack tells and co-ordinate combo fields, so I question how you define your game fundamentals. The situations you are describing aren’t widely applicable to what happens in openworld, so no, it’s not reasonable to expect everyone to know all the things you feel are fundamentals.
The proper place to expose players to those ‘fundamentals’ would be the content it’s needed. Actually, GW2 does that but it could be done better. The entire point of your thread is to suggest a way to ‘train’ players to learn how you think they should play by changing rewards system. I suspect that’s a clever way to say “If you want this loot, you have to do content that forces you to do all these ‘fundamental’ things to get it”.
Actually players need to dodge or use class mechanics in open world. There veterans, champions and world bosses that should serve a tutorial function to these mechanics. However the mentality of those ppl is just to stand still and wait for loot. And when they’re dead (not downed) they wait for others to revive them. This is terrible attitude and those ppl are incapable of learning the game because they ignore everything that is happening on the screen. My favourite example – Golem Mark II world boss. Come on, how is it hard to dodge his knockback? Those people don’t even try. They are being carried in this game by the zerg and when they go into a dungeon there are only cries about ppl expecting them to do sth while they are expected to be carried.
Separate queue!
Now they just need to nerf the reflects like they did with the spider boss in twilight arbor ages ago.
And nerf all reflects/blocks, yueah no thanks as a guard/engi main professions, no thanks, kitten off.
I have over 7k hours played on my guardian and I am still fine with it
While I accept more challenges in this game, making skills useless is the worst way of “fixing” trivial content. Marlona is the best example. Why not nerf reflected dps or make it 50% chance on certain bosses? Now whole bunch of skills is useless on Marlona. This aproach to “fixing” should be stopped. If not, why care about professions? Let’s roll 5 necros and dps those pinatas. How is it going to be better?
I’d say – let other ppl play how they want if they don’t mess with other ppl playstyle. This goes both for PHIW and meta players. This is only a warning for a new player. When I started this game with my guild we were trying to compose our party with healers and conditioners only to learn by ourselves how this game works. Now we’re full meta composition and we love it. Somehow I miss the first months of my gameplay when I was experimenting and learning this game. It’s forever gone.
This is the problem – Gaile’s post created more confusion. Instead of answering yes or no to simple question she made a general statement that actually means nothing.
I dunno why you are trying to explain to me things I already know. This is also told in the link I posted.
And this is the matter of meta. Meta is control, support, dps and team composition. There is the reason why we want 2 eles, a warrior, a guardian and a thief. This composition can be swapped so e.g. rangers, engineers and mesmers have their place in meta too. However necro brings nothing to the table. This is why it’s supposed to be bad profession.
If he doesn’t want to be meta player, then he can play whatever he wants.
These are different pvp modes so it should have their own queues.
Imaging all the pvp modes in WoW got into one queue.
Having Conquest in normal queue is already ridiculous, but still acceptable, it is a test map. But if Stronghold ended up like this then it is way beyond ridiculous.
I know this, you know this, our mothers know this. Anet doesn’t.
If you really want to know why necro is bad, there’s a very fresh youtube movie with detailed explanation why this profession is terrible, especially in PvE:
https://www.youtube.com/watch?v=kcFmi1kQvik
If you don’t care about the meta and want to play for the sake of playing, don’t bother with this thread. Just play. One request – don’t join groups looking for specified speedrun zerk composition because you won’t fit there. This goes both for necro and your “support” (lol) guardian.
They pretend dungeons don’t exist so we have no dungeon patch notes, no new dungeons, no dungeon fixes and finally no dungeon dailies.
Stronghold will be in the same queue as conquest and deathmatch which means this “mode” is going to share the fate of skyhammer and courtyard pretty fast. Especially that we will NOT get build templates with HoT release, which is disappointing and ridiculous.
Tried this already. The problem is I can see skill points on other maps even if I’m not on them but not on Fields of Ruin which is weird.
Noticed in Fields of Ruin, dunno if there are other maps affected.
Screenshot for evidence.
I don’t find LS2 to be worth paying for.
Out of curiosity….
What is giving some of you the impression that GW2 is not bringing in the $$$ with its current business model?
Because I just don’t see it.
Nor do I understand the longing for a subscription system in its place.
I’d say the game lost a whole year of development because of China release which means we should be now much further with features and content, but creating new client and then merging it with ours consumed a lot of money.
I wouldn’t pay for GW2 any additional money at current state of the game.
I miss GW1 however for me the game lost its magic atmosphere.
It was great those days but today it’s extremely dated.