Agreed, since the patch, i noticed many roamers being on frontlines, instead of “afk in disguise” on backlines. The population of rangers / thieves practicing this was well underestimated, now I understand why Anet has taken such a hard measure .., probably they saw the numbers in their metrics.
I must be missing something because I can’t see why people play this mode. I really want to like it and I’m purely a pvp player in all MMOs I play, but this is not PvP…it’s PvE with the (seemingly) annoyance of PvP that slows down your PvE.
A few other MMOs have PvP servers or other faction abilities which allow players to flag up that they are available for PvP in the PvE open world maps. WvW is roughly GW2’s version of that.
Exactly. WvW is what most MMOs would call PvPvE. ANet confuse matters by referring to it as “PvP” when they already have an actual PvP mode.
If you are only interested in PvP then WvW is not a sensible option.
Compared to other games, I think WvW is a success.
In most MMO, the “open world pvp areas”, tend to be empty. Especially when the game has some gear race. Camper syndrome tends to be the most recurrent. The “ultra lord of deaths” with the latest gear or build and plenty of time available, park in these areas to farm kills. But it does not take long for the noobs to realize that this is a dangerous zone for them and then they stop walking there. That is why I consider it wise for Anet not to listen to all requests made in the foruns.
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i have this problema with warrior when running the default meta-power build.
the solution i find, is rely in any build thats provides AoE. Or a hibrid with minions work too. a hibrid build with minions make impossible warrior win 1×1 cuz many of warrior atacks are single target.
My actual build is here, is AoE shout spam+bleed, very effective against warriors. i win in average 9/10 against warriors using this.
GREATSWORD is essencial, is the doomhammer against warriors. Nightfall is your shield.
90% of warriors are unaware of Aoes atack cuz they think they can absorve anithing. so they all shouts spam without try even a dodge.
Looks like a fun build. I presume its power bases, is it?
Condi. But each minion hit like 300-400dmg. Sometimes, the minions solo thiefs and mesmerz lmao. Other fun thing is when u foe is downed outta of the cap area, u leave minions feasting on him corpse while u cap the point.
Basically the minions are the scarecrow that solve the necro mobility problem.
With the blood magic traitline you will not worry about a 1×1 tie situation.
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I’m no plat player, but I would say let go of minions. It lowers the skill floor of Necro even more (I’m not saying you can’t be good with it).
If you want to pick up positional play (you need to jump puzzle often and AI can’t follow) and teamfight with Necro properly, Power Necro meta build with Marauder amulet is very smooth. I find it very hard to take Spectral Armor and Corrupt Boon off my bar.
Condi Necro has more pressure, less sustain and can be very strong with support.
You can also try out Soldier Rune + Shouts, and/or GS variant of Power builds, or even go for Spite/Curses like Crinn when you get more comfortable surviving without Soul Reaping.
lmao, i was perma stucked on silver, til i changed to a hibrid minions build, now im on gold-T3
Btw, I understand that hibrid builds is for experienced. For the new ones it is better to start with the any of meta til get experience with the class.
Power-meta is king until the beginning of silver tier, then its start to be beaten ugly from perma stun warriors.
The biggest problem of necros in high tiers is that the enemy team will focus on him, and ypur allies think that u necro is invincible and leave u alone against 2 and up against 3. So I changed the build to a bunker, to stack Thougtness.
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Why? Then people wouldn’t do Dragon Stand. I do think getting more ore from mithril would be useful.
If that’s the concern, then I’d be okay with #3 getting implemented. It’s stupid to wait two hours, squad, DIE, and pray the megaserver keeps you with the squad before being allowed to actually play the map.
That’d require a huge rework, and a way to ensure rewards don’t go to leechers, like with AB multiloot.
Then all those oil/dust/energy items could just be turned into their appropriate currency dealers in exchange for parts/aurilium/crystals, which can then be turned into machetes for opening pods during the Dragon Stand runs.
Dragon Stand is perfect as is, and they must dont have to touch it.
The difficulty in general was nerfed like 1 year ago, before it was much worse.
i dont have exact numbers, but is something near 4 or 5 dragon stands to get like 750 cristalline ore. However I open almost every pod except the last northern region full of Bristlebacks. i stack like 100 machetes, every DS run u can spend like 30 or 40.
I am skeptical, but it would be fantastic, a return to where everything began.
Just imagine the trailer of this episode, supposedly related to Orr, already feel something epic. Something to note is that there are 3 dragons (or their corpses as u like call it) very close to each other. Dragon Stand, Ring of Fire and Orr.
Im not the greatest player, but what happened last night was a horror story for me.
On Colisseum, during pre-match, I ask if the thief is taking home, “Yes”. I said ok, I’m going mid. Match starts, and I take off for the mid point….ONLY I take off for the mid point, the rest of the team go to our home. I stopped at the top of the stairs and stood there while the other team stood on the mid point. Most of them just stood there while one of them attacked me. My team was was hovering around home until it capped and then they went to mid, to which they got slaughtered. I was already bitter from a 2 game losing streak and thought “I don’t need this BS” and logged off and went to bed.
its a bot pattern seems in many matches. they almost have a nickname pattern. this is described here https://forum-en.gw2archive.eu/forum/game/pvp/Let-s-talk-about-the-spvp-bot-array/
How to spot them : There is a definite preference for asuras and “fish-derived” names ( sushi, sashimi, little sharkie, etc), but all races have been observed. Different guild tags observed. The bots will always hook up, and path together. They will always fight together ( and multi-condi spike). They have a tendency to get pulled ( thru rotation teleports/jumps/charges) off spots normal humans would fight ( aka in the middle of nowhere, you’ll see 2-3 people randomly fighting and chasing people instead of capping). They have low cap awareness. They will stack to fight, then leave….after 5 seconds you can usually get back and recap. The worst mistake you can do is feeding the array in middle fights. Backcap em.
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level near 770, and got diamond every week. im most for T2 armor, só i got helm, shoulders, gloves and pants. need boots and chest yet.
btw, the skirmish chest, is kinda generous, i lost the count of transmutation charges and Siege i got with it.
well, well, well, cantha or elona, or anything it is, the question is, theses guys dont get bored with too much jungle themes? sometimes its seens Anet developers come from my country, Brazil. Theses big parrots inst hard to find here

in neverwinter theres a little description of armors. Small step but that makes a lot of difference.
for example
Avatar of War armorset
“The pinnacle of craftsmanship, this fine scale armor is engraved with runes of war that grant the wearer a ferocious energy. A fighter equipped with this armor becomes a fearsome opponent.”
BAHAHAHAHAHAHAHA.
This is a case of “Be careful what you wish for”.
A loud minority of people raised a massive stink about supposed “Outnumbered Abuse” that was never an issue as it only took place during off peak times. Well now that problem, as well as the AFK farm is solved.
im laughing hard too.
They got what they want, they shoulda be happy and celebrate.
in sPvp? a Hibrid Minion Necro, btw cuz its not a real 1vs1, but u vs necro+minions. Im in gold t3, unkillable in 1vs1, only in outnumbered situations.
Minion Necro vs Vanilla stun Warr: a Warr is very single target oriented, specially the stun spammer, the minions get him very confused.
Minion Necro vs Mesm: phantasm spams and condi spam become useless,and supossed he have hit all on u. The worst case scenario, the squish mes gotta killed by minions when try finish u.
Minion Necro vs Condi Necro: the squish necro gotta killed and condi becomes spreaded in minions.
Minion Necro vs Power Necro: kill him before he can kill u, ofc the minion spam mess up his atacks.
Minion Necro vs Condi Warr: real tough, he can burn u and minions easily, but since minion necro inst meta and inst common, are few warr that know how to counter it
Minion Necro vs Guards: very easily, scepter condi spam on him + minions proc all traps, make them useless and most weak. Only situation a guard can kill u is by surprise burn spam.
Minion Necro vs Engies: real challenge, engies have thougness, heals, damage and mobility.
Minion Necro vs Thievs: theyre so squish that minions solo him and u can stand still.
what about: while in stealth thieves consume 1 initiative \ second, and less initiative less damage dealt in power and condition damage. Thief without initiative may still be in stealth and deal attacks which don’t require initiative but the damage should be like a wet noodle even in dire\marauder when it reach 0 initiative.
Right now dagger autoattack being doing 8k \sec (2k crits in spamming no cd AA able to 4 attacks per sec) it’s simply ridiculous having in mind it can attack with backstab for 15k + dagger AA for +8k and go back into stealth.
So each AA consume 1 initiative and the less initiative less damage dealt thus the thief will actually have to manage the risk versus reward when fighting other classes.
Additionally the thief could gain new sources of initiative when some specific circumstances are met like interrupting an enemy.
Instead of directly nerfing stealth, rework initiative? I cannot say I hate this idea.
its already nerfed.
to spam iniciatiative, they have to choose “trickery” trait line, and drop the trait lines that giver power or condi damage.
“shadow arts” is the traitline that giver stealth bonusses.
A “trickery” + “shadow art” thief, will have only 1 free trait line, they have to choose damage or survivability, if they choose damage, they become squish, if they chose survivability they dont do damage.
a Thiev to have relavante damage and survival, have to drop Shadow Arts+Trickery, and become a some sort of “brawler” like most of daredevils.
About stealth, the skills that give it, have huge cooldowns. the cheaper one, pistol+dagger have 2s only, and low skill proc.
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running solo against a wolfpack of experienced thievs is like chicken jumping into a sharks pool.
i play a warior and im sick of getting killed by thiefs while running in groups of 3 bull kitten even builds out
no even in sPvp, u can’t solo face roll 3 ppl;
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a pure stealth thiev, is killed by warrior greatsword #3 lmao. or a necro condi spam is almost insta kill for thiev.
Long time Stealth thieves, has almost 0 damage and defense. Thieves that have some dmg, have to sacrifice stealth, which rarely goes beyond 2 seconds and is not spammable.
Another way is block activators from free pull to only guild members pull. Then people will care more about what guild has claim over some objetive.
in other games that have 2 accs cheatings, their simply target a player that have a report + IP check. In the good old Gunbound thei caught ppl cheating with alt account in this way;
what they could do, is simples hav a log of accounts id+ip that pull activators. once they receive reports of abuse, in certain date-time, they check if theres another account with same ip online.
NO! Leave it alone. If you do not like it then go play another game. This is not supposed to be easy to get. If you want easy to get stuff go back to PvE!!!!!!!!!
Could you please explain how leveling up crafting demonstrates either skill in wvw or dedication to the game mode?
Leveling up a profession do 500, take few minutes, or in worst, very worst case, 1 hour.
What all u need is just the gold.
How is that a measure of one’s participation and dedication to WvW?
Gold, got it. Participation in crafting, not going to happen.
I am not making demands. Nor am I intending insult or offense to anyone else. But a reward that consists of: if you dedicate yourself to playing long enough you will eventually be allowed, not to access the reward, but to spend time and gold in some other endeavor entirely. And that, tangential at best, endeavor will be what is rewarded.
i can’t believe u guys still cry about it. Anet should rename this game to snowflake wars.
Level up is a thing u need do ONCE time in a account, i did mine Armorsmith/Weaponsmith in once day 2 years ago then bye.
Lets go to guide to fast level up.
1. Save gold til reach something 150-200g
2.Open any guide on internet.
3.Buy materials.
4.Craft and level up.
——-
2 Years is like 600 days+. i just spend a few hours of one day to do it.U Have 599 days to WvW and forget about craft.Ahh, yes, the special, “snowflake,” and, “crying,” insults." I am sure that you can do better than those old throwaways. Perhaps there is a guide online?
To reiterate:
How is crafting a measure of one’s participation and dedication to WvW?
Gold, got it. Participation in crafting, not going to happen.
I am not making demands. Nor am I intending insult or offense to anyone else. But a reward that consists of: if you dedicate yourself to playing long enough you will eventually be allowed, not to access the reward, but to spend time and gold in some other endeavor entirely. And that, tangential at best, endeavor will be what is rewarded.
Expressing a preference is not making demands, nor is it, “crying.” It is a consumer expressing a preference to a company that wants his money. Crafting is a distinctly unpleasant, to say the least, task (to me). I do not pay entertainment providers to be allowed to perform unenjoyable tasks. Masochism is not one of my faults.
When a reward is gated behind something that I neither enjoy nor actively dislike I may seek to earn the reward because getting it is a neutral action but having it is a positive. This is a net positive for me.
If the task is something that I actively dislike, crafting for example, then the reward is unlikely to provide a net positive experience. Far more likely is that the distasteful task will taint the reward, rendering the entirety of the matter a net negative for me.
Your demand has no logical basis simply, why part of the premise that you will have to craft every day.
What I have simply explained is that during the lifespam of a typical WvW player it is insignificant time.
Not even Pve players stop to craft everyday. Only those who do this are “TP players” who make bolt of damask every day.
Theres plenty of guides how to max-craft fast, its take less than 1 hour, and once u have done, good bye to leveling up craft.
http://gw2crafts.net/weaponcraft_fast.html
Even if they removed the craft, they are not foolish about the economy, they would simply put an NPC that would require the same materials or price in gold equivalent around 50g.
They have changed the requirements of the ascedend armors of Pvp and Fractals precisely because the ascedend Armor is one of the gold-sink of the economy, and not for “Pve x Pvp discussion”.
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Most hero points lore that are fights, are in the standard “someone who was quiet here and you came to trouble” without major major connections.
the tarnished-traitor sees more of the same.
from wiki:
The Tarnished Traitor is an Exalted who is paying for his crimes by allowing others to spar with him found below Tarir, the Forgotten City.
NO! Leave it alone. If you do not like it then go play another game. This is not supposed to be easy to get. If you want easy to get stuff go back to PvE!!!!!!!!!
Could you please explain how leveling up crafting demonstrates either skill in wvw or dedication to the game mode?
Leveling up a profession do 500, take few minutes, or in worst, very worst case, 1 hour.
What all u need is just the gold.
How is that a measure of one’s participation and dedication to WvW?
Gold, got it. Participation in crafting, not going to happen.
I am not making demands. Nor am I intending insult or offense to anyone else. But a reward that consists of: if you dedicate yourself to playing long enough you will eventually be allowed, not to access the reward, but to spend time and gold in some other endeavor entirely. And that, tangential at best, endeavor will be what is rewarded.
i can’t believe u guys still cry about it. Anet should rename this game to snowflake wars.
Level up is a thing u need do ONCE time in a account, i did mine Armorsmith/Weaponsmith in once day 2 years ago then bye.
Lets go to guide to fast level up.
1. Save gold til reach something 150-200g
2.Open any guide on internet.
3.Buy materials.
4.Craft and level up.
——-
2 Years is like 600 days+. i just spend a few hours of one day to do it.U Have 599 days to WvW and forget about craft.
You went from the class with the lowest skill floor/ceiling to play the class with the highest skill floor/ceiling.
You need to take ur lumps mate & then start analyzing how you went wrong
not so, hammer warrior is worst case. i tried guard, didnt get hot to play it, then necro and things goes well.
LS3 Spoilers ahead:
LS3 seems have a trend to bring back some old acquaintances from Personal History like Demmi Beetlestone.
for one reason that I do not know to explain well I really like the episode Cathedral of Silence, in specific Priestess Rhie. This chapter is a lot of fun, and she’s quite nice.
https://wiki.guildwars2.com/wiki/Cathedral_of_Silence_
https://wiki.guildwars2.com/wiki/Priestess_Rhie
And u guys, who would you like to see back?
This is why you should never put easy to use builds in a Pvp game mode.
It doesn’t teach you how to PvP, and since most meta build revolve around slaming your face against the keyboard you don’t even learn the very basics. Now what happens when that player run’s into someone who has played for years?Blowouts.
No matter what they do to there MMR algo, It will never function properly, It simply can’t figure out that So and So on meta build A with a rating of 1600, is in reality a player who should have the rating of 1000.
OP do yourself a favor, play gw2 one or two day’s a mth. anything more then that is just going to make you salty.
True,
The Pvp is about mechanics and counter mechanics not builds.
One thing I’ve noticed is that old or unusual builds tend to be efficient simply because most have forgotten how to counteract them. There was a time when I used the hammer warrior, when it was no longer the meta, and the ppl just stood up to get hammered.
With my necro, I used the power-goal for a while, but over time I noticed that everyone knew how to counterattack it.
NO! Leave it alone. If you do not like it then go play another game. This is not supposed to be easy to get. If you want easy to get stuff go back to PvE!!!!!!!!!
Could you please explain how leveling up crafting demonstrates either skill in wvw or dedication to the game mode?
Leveling up a profession do 500, take few minutes, or in worst, very worst case, 1 hour.
What all u need is just the gold.
lmao. Dude when u finish all pips / tickets for the T3 armor(and I’m not putting the level 2000 in the account), you will have enough money to put all the professions in level 500.
U will have a mountain of skirmish chest, may sell all superior siege or convert badges of honor.
Since the upgrade I only made WvW and a little Pvp, I sold everything I accumulated days ago, and got something around 350g. I did not count on, the skirmish chest that I wasted on to get transmutation charges.
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I actually heard a few random villagers gossiping at the market under deck of Divinity’s Reach about what will happened if Jennah was actually killed or worse?
I’ve been thinking about this aswell through the story and Living World Seasons aswell.
When is Queen Jennah going to get married to a king, in order to the Krytan Royal throne will move on?Jennah has been multiple times getting kidnapped, attempting to murder her and even high ranked ministries went behind her back as they were White Mantle spies/agents.
Vanilla story:
Undead soldiers, if you remember one of her Seraph Captain tried to kill Jennah in order to reclaim his curse as he needed ‘’Royal blood’’.Caudecus Manor story:
Seperatists kidnapped Jennah during the garden party in order to break the peace between humans and charrs also trying to kill her.Scarlet and Watchknights:
Watchknights, whom were supposed to protect Queen Jennah and her people. Scarlet Briar took control of the Watchknights and used them to create voice-controlled Twisted Watchwork creatures.
Aka also trying to kill Jennah as she almost falled to her death.The World Summit:
Leaders across Tyria has been gathered, Mordrem foes tried to kill the most important people.White Mantle’s attack of Divinity’s Reach: (The head of the Snake)
White Mantle trying to destroy Divinity’s Reach and reclaim Kryta nation, aswell trying to kill Queen Jennah.I’m sure I’ve missed other attempts of trying to kill or kidnap Jennah.
Anyway, you get the point. Lots of people want to kill Jennah.
What happens if someone actually succeeding killing her?
The Krytan nation will fall, the peace between human and charr will be broken, Ebonhawke along with Ascalonians will shut their doors from Krytan army, human political will also fails and much more.Since Logan, her beloved ‘’prince charming’’, her personal bodyguard and Seraph most high-ranked Captain/Commander(?) has finally moved on to his own path, to become the actual Commander of the Pact.
So what happens now? Their everlasting love has ended as they have to rule different ways now.
Killing Jennah isnt the first time and wont be the last one we’ll see. Jennah needs a king in order to the Krytan Royal blood line will move on.
Lemme know your thoughts,
The thing of Logan become new Pact Marshall(not Pact Commander) trashed it. Unless, Anet comes with 1 more plot twist and he quits or is replaced in charge.
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I don’t get why people like him so much. He’s the most bland character because he’s blocked behind a generic “mysterious everything” without even a minute budge towards learning anything that wasn’t presented in Edge of Destiny. And yes, we know more about Rytlock from a poorly written outsourced novel released before the game than we do from nearly five years of the game.
His way of acting makes him a potential anti-hero, like Ridd..k of “The Chronicles of Ridd..k.” But I’m not kidding myself, with Anet’s latest trends in making everything childish, it’s far more likely that Rytolck becomes a “big dad” who pampers his kids.
Wait! I’ve got it!! The reason Rytlock wears the blindfold is cause he got his eyes shined in the Mists! OoO
Oh.. yeah, Now I remembered that protagonist made eye surgery to see in the dark in movie 2.
, although he implies in Pitch Black that they were “shined” by a back-alley surgical operation. This allows him to see in the dark with no difficulty at all, but also renders his eyes incredibly sensitive to concentrated light, therefore he wears tinted welding goggles for protection.
hopefully the devs take notice and… do something ?
i come back to silver t3 now, and didnt noticed them for some days. i guess, does they got burned in mass ban anet did?
There are no viable warrior builds that can 1v1 meta mesmer.
Guard with longbow can beat mesmer 1v1 quite easily, if you’re using some other build without Test of Faith or the Trap Heal then you’re going to lose eventually because mesmer just has more sustain than you and you have no burst without longbow or ToF.
Also don’t think that the Anet devs know more about PvP than the players. Most Anet devs can’t get to plat and only balance off data.
Condi burn warrior can defeat meta mez easy. burn then all with phatasms.
Theres why condi is come to stay: Power(Rock) > Condi(Scissor) > hit and run(Paper) > Power(Rock)… repeat.
Why i changed from power necro to condi necro? to deal with perma stun warriors, thievs, mesmz, “smart” rangers. But i rely on power classes friends to support against a gang of power warrior or engies.
ok condi is beyond what any berserk/power build is. the problem is when you fight a team of five and three out of five are condi. say guardian, necro and mesmer if they are sticking together or the entire enemy team is “zerging” the whole game i get where every one is complaining that condi is way to strong i deal with that zerging garbage often enough to be allowed to even post on this matter. so say the guard and mesmer throw there condi’s on you then the necro and then out of no where you get feared you die the moment the fear hits you. same with the torment from the necro and the mesmer. you dodge most of their hard hitting condi skills at this point you have 3 stacks of torment 5 stacks of confusion, bleeds,burn, and the most annoying imo poison. then the necro fears you and you instantly die. point is one condi player is not to bad but three condi players mixed with two power players say the other two are thiefs you will lose. the only thing condi players sacrifice is power thats it unless your vipers amulet.
It’s the same repeated argument from WvW.
Most WvW anti-conditions argue that this harms your roamers and people who fight at most 5×5. But though, WvW is a mode designed for large-scale battles, at 20×20, condi is not a problem. Most ppl that like roaming are thievs or “hit and run” dudes
The same now in PVP, if the guy does not like 5×5, then goes to 1×1 duels. 5×5 is about team. If your team is so vulnerable to condition, then its mean thats is always made up of “hit and run” classes, like mesmerz and thievs.
the same is what youre discussing with condi. condi is terrible in teamfights it just doesnt work. one ele in your team fight and theyre useless. its only in the 1v1’s / 2v2’s that they become relevant. The thing about condi is that before it can do its damage it has to sit on your skill bar announcing itself to the world that you are going to be damaged over time. there are countless skills that can remove it and can also be removed by teammates. to newer players that struggle with looking at their boons/condi’s and their enemies (they’ll most likely be looking at their CD’s/ the enemies actions) they dont notice the damage tick up and they passively spam condition removal.
And condi players itselfs, have some condi cleanses or get dead. full Viper Necro, Burn Guard, and Burn Warr have near 0 condi cleanses, unless their sacrifice some damage, same foi poison thief. So condi players that make insta kill, are thenselves squish.
It’s just a matter of what you get sick of. I was farming WvW right from the update and now I got a little bored, I gave some time and I went back to Pvp.
Pvp = for those who like micro fights.
I do not want ruin parties, i will spoiler, the professions lore is very toned down. Do not create too many expectations.
I don’t get why people like him so much. He’s the most bland character because he’s blocked behind a generic “mysterious everything” without even a minute budge towards learning anything that wasn’t presented in Edge of Destiny. And yes, we know more about Rytlock from a poorly written outsourced novel released before the game than we do from nearly five years of the game.
His way of acting makes him a potential anti-hero, like Ridd..k of “The Chronicles of Ridd..k.” But I’m not kidding myself, with Anet’s latest trends in making everything childish, it’s far more likely that Rytolck becomes a “big dad” who pampers his kids.
A WvW leaderboard, for both guilds and individual players would be an extremely useful tool, since server balance could be based on this (also time spent by these players & guilds, contribution into overall skirmish score, and so on, specifics could be discussed if and when Anet decides to consider implementing it, but KDR could be a start)…
…There is no way to determine the skill level based on any stats currently in use. KDR could come closer than any other, but certainly isn’t an accurate measurement, both kill & death numbers depends just as much or even more on your team and the teams you were fighting against, as your own skill. A list to be used when balancing servers could still be useful, including one for guilds too.Truncated for brevity, but I agree with the entire post.
I’m adding a demonstration of my thoughts on what these leaderboards could look like. With the new rewards system, it’d make sense to give ticket rewards to the top places for the week in some of them, depending on the difficulty of achieving them.
The examples here are what I’d consider to be useful statistics to try to achieve. It’s not a complete list – I may have missed some activities, whether because I forgot them, or I don’t rate them as particularly skilful, or perhaps because I don’t see any way to track them that isn’t open to exploitation.
They would be tracked per-week, per-server. The point is to record the top contributors to their server in their own ways.
Offense
For contributions during assault events against enemy holdings.
- Enemy players killed
- Enemy siege pieces destroyed/disabled (only counted if they fired during the event timer)
- Enemy holdings captured while outnumbered (fewer unique participants from the attacking server than the defending server)Defense
For contributions during defense events.
- Enemy players killed
- Enemy siege pieces destroyed/disabled
- Defense events successful while outnumbered by either opposing serverWarfare
For contributions to PPK.
- Total enemy players killed
- Unique enemy players killed (each enemy player only counts once no matter how many times you kill them)
- Total kills minus total deathsHavoc
For contributions against the odds, with 5 or fewer participating allies.
- Enemy holdings captured while outnumbered at least 2-to-1
- Successful allied defense events while outnumbered at least 4-to-1 (perhaps 2-to-1 for camps)
- Unique enemy players killed while outnumbered at least 2-to-1Roaming
For contributions to individual glory.
- Unique enemy players defeated with no allied assistance
- Unique enemy players defeated at 3v1 or worse odds
- Solo keep lord kills
- Solo SM lord kills (good luck getting your name on that list, but if you do I think a few tickets are warranted)
Many of them involve microcalculus, but in general is very cool.
Its sounds like a “war history” that somes RTS have, turning game log into a history:
“Battle of Guinea, 1330 deaths, 1450 kills”.
i tested it for sometime, its like burn guardian, insame damge, near insta kill, but is a glass cannon, requires skill and avoid melee fights to survive. Btw, is extremely fun build to play.
i have this problema with warrior when running the default meta-power build.
the solution i find, is rely in any build thats provides AoE. Or a hibrid with minions work too. a hibrid build with minions make impossible warrior win 1×1 cuz many of warrior atacks are single target.
My actual build is here, is AoE shout spam+bleed, very effective against warriors. i win in average 9/10 against warriors using this.
GREATSWORD is essencial, is the doomhammer against warriors. Nightfall is your shield.
90% of warriors are unaware of Aoes atack cuz they think they can absorve anithing. so they all shouts spam without try even a dodge.
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i will try curse instead of soulreaper later. i feel i didnt rely much on reaper form on last fights. the Greatsword is ur real reaper mode with my build.
i have been experimenting with many build on ranked last year. my final build.
Wanderes Amulet + Rune of Reaper.
Greatsword // Scepter Dagger.
spam shouts = spam bleed = vampiric stuff.
very strong AoE and support, more foes u hit, its more better! So its good to manage even 3×1. One of my great fights when i managed to kill ele+necro!!
since u can counter any class, its a carry team build, if u team sucks, u run to save the weak points. its great to manage mid fights.
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It’s pretty clear to me that the people generally doing the complaining about condis are usually players who main classes who are the weakest against condis (revs, thfs, rngs, engis, etc). Same thing happens when there’s a thread complaining about guardians. It’s usually good to bet it’s a thf or mes main doing the whinning. Same thing when a thread pops up whinning about thfs. You can also bet it’s probably a necro, mes or ele main.
Traditionally in every pvp game that a hit and run class, are the ones who complain most of all.
They believe that jumping like a monkey is “skill” and that pvp is mario bros or sonic. It’s all about jumping and running.
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“sashimi”
Yeah, theres a guard asura called sashimir, thats always start afk on begin of match. i tried flame him and him neves responds.
And hes playes LONG hours.
I’m the guy who sleeps very little, and it’s rare to have people who spend as much time as I do, I slept, I woke up the other day, and this guy was there as if he played non-stop from saturday to monday.
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The anet made mass ban these days, the scene improved a lot. i have like 30 wins, 5 loss, very cooperative teams. So there were a lot of matches with strange teams, especially a lot of afk in the beginning of the game.
Before the ban in bulk, it seems that there were many bots or manipulation of matches.
try it.
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Condi is a fix to the boring power-bunker-stun meta. “nerf” is never a solution, diversity is. u should be more diverse and think of some anti-condi button. and is very simple since condi builds, requires “constructon” to stack significantly amount of condi. To necro stack 30 bleed on someone isnt just press 1 button.
Except that the condi change was introduced with the HoT specializations. By removing condi out of the way people will play around with HoT builds.
Not to mention a ton of the HoT specs provide a lot of condi cleanse. Nerfing condi stacking would allow for core builds to shine more.
im kinda bored with old hammer war.
These classes have had their brilliance for a long time. Burn warrior is much more fun.
I do not see why these “cores” would have to shine again.
ignore the metatards.
Nomads is the best of course, insane thougtness+vitality. plus rune of dolyaks.
i played a role of guard for commanders for months using full nomad + bunker guardian build. Mace and Shield ofc. Can sustain insane time of blob fights.
But if ur intent is farm kills, u can use Commanders trinkets + Wanderes Gear + Rune of Durability. Decent power and survival to be a commander pretorian guard.
Other main role for a nomad guard is to serve a sponge for conditions. U will stick to commander and be prepared to absorv all the conditions thats come in.
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Necro being the one that i have most trouble with however my 1v1 capability has improved ten fold after dueling a friend of mine who’s really good on it about 200 times over the past week. but its not the condi i had trouble with it was the boon corruption
Necro effective condi, sacrifice defense or power, and become a paper, pure condi necro they have 0 stab and range. Just stick to them. Their only condi that do real damage is bleed.
However, necro is more powerful combat support class 2×2 or more. So the tactic is to kill the necro first. Especially if you have a warrior on your team, the warrior should take care of perma-stun the necro.
2×2 (or more numbers) fights against a team with a necro, and your team has no focus, is to ask the necro to kill them all slowly.
My main pro pvp is a necro, but I have not used the goal for months, my build is hybrid and extremely efficient, I sacrificed condition-damage.