Showing Posts For vesica tempestas.1563:

Why didn't you buy HoT?

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

casual players can play 100% of the content excluding perhaps raids which represents a tiny proportion of the game (i do think Anet should create a agony style system for raids so all can enjoy it personally)

Doesn’t matter. It’s the image that’s important for new players, because they have nothing else to base their purchase decision on.
And the image of the game did change.

what image? outside of complain threads in this forum GW2 is regarded as casual friendly.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

berserker v/s marauder

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

if its open world in the end zones, you lose dps by having to compensate for having such low health (i.e lost dps from retreating more etc), so marauder is more effective between the two for solo roaming. Personally i go for trailblazer/viper, but i like screptre/condy.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

HOT completely ruined the game for me, I played the game from beta and have literally played every day since launch. But now I just play for dailies and on occasion do fractals with friends. The game should be called cc wars now, condition wars w/e. I used to love my war, getting in the mix, hitting stuff with a axe or gs. But with HOT that was taken away, now things like mobs in bloodstone fen that hit you from 3 miles away, or mesmer mobs in dorlic lake that drop 30 circles when they do their gs attack. My problem is when a light armor class like a necro has more survivability than a heavy armor class, you also introduce a healer class. Why not introduce a HA tank class with true taunts or better survival skills? I loved this game when it came out, but now I have unfortunately drifted away.

Hot was just rushed out unfinished, even the elementalist elite profession didn’t have an elite skill a few weeks before the launch, they just stuck some aura and stats change on a premade visual effect instead of making something cool.

It’s hard to fix something that hits so far off the mark. It’s better to start anew, so they started on a new expansion pack and cancelled the unfinished part of HoT and released the rest as LS3. This explains why we get these nice explorable maps with no content in them besides some enemies to farm.

I would love to know that architecture that allows you to just ‘stick some aura’ (and overloads i assume) in 2 weeks


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Why didn't you buy HoT?

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

Most of the advertising I saw around GW was: Fun, adventure & journey.
With HoT it changed to: Challenging, raids and E-sport. All of that is available (often) for free, in a better form, in other games.

A mistake judging what a large part of the existing playerbase actually wanted/expected didn’t help either.

I second this. Guild Wars 2 wasn’t a very challenging game to begin with. It was beginner friendly, it was casual, fun, it was a game where you could really “do whatever you wanted” without feeling left out. Now we have metagame, raids and so on. Sure you can go exploring with any build, but you won’t be able to do raids with it. HoT just doesn’t offer enough of that content aimed at “casual” players to justify the price. So these players didn’t buy it.

I myself haven’t bought it for exactly that reason. Knowing that I will only get to enjoy a small fraction of what the expansion has, I am not ready to pay that much money. But I am still waiting for a sale and I am considering buying it eventually.

casual players can play 100% of the content excluding perhaps raids which represents a tiny proportion of the game (i do think Anet should create a agony style system for raids so all can enjoy it personally)

example vanilla orr was just as difficult to roam as current HOT zones.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Are dps meters ok?

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

dmg meters is a meta game, its about being ‘top stat’ deep down these players all know it but wont admit it.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

For all those wishing for an ‘easy’ mode for Raids.

From the latest Patch Notes:

Raids
General

Infantile mode is now available for all raids. Bosses have 50% reduced health and outgoing damage. Loot from the boss chests consists of two blues and a green.

Enjoy. ; )

they have a superior than thou mode comming as well , killing bosses in less than 2 minutes awards legendary +10 power gems that stack infinitely! (link power over 5000 or you will be kicked)


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

What if Anet made a pve poll

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

I do not want an expansion each year, it would kill the living world, since all development would always be turned to expansions. One expac every 2-3 years is a much better schedule imo

an but i didnt say at the cost of other development, it was a wish list


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

What if Anet made a pve poll

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

none of the items in the poll are really forward thinking, i would go with something along the lines of:

- redevelop infrastructure to move towards weekly drops to live.

- continue to develop and release new zones.

-rebalance raids to make them inclusive rather than exclusive – different difficulty levels with different rewards.

- aim for 1 yearly expansions.

- set long term goals with timescales, perhaps housing on par with wildstar, or 8v8 (or so) battlegrounds that are larger.

- redevelop engine to take advantage of increasing client pc specs and create bigger zones.

- revitalize dungeons, perhaps 1 per quarter.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

I do Ogre lane in TD every day with your guild pretty much and I’ve never seen anyone call out people specifically for low DPS.

I run the meter and I see people do low DPS, run bad builds etc but I never say anything and I know people in the squad who also run meters but say nothing either.

I have to wonder how prevalent it really is and whether or not you’re simply exaggerating your claims of DPS meters creating toxicity.

Quite often I’ve seen (pre DPS meters) people talking about trash DPS because for example, ogre took 3 burns in a pug. That’s pretty common but I’ve never seen a specific “necro you did 1k damage on gerent wat are u doing”, like ever.

It’s always been the case in open world, 20% of the people do like 60% of the dps. Getting confrontational over that does nothing.

i dont think there’s much of an issue in open world play, out there no-one cares apart from meter watchers if someone is aoeing and getting big numbers or single targeting to keep on top of the fight, or throwing out boons, or healing, or removing condy etc etc.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

[Guide] Staff Elementalist sPvP Guide

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

Its because its not really area of denial, too easily mitigated, too low dmg. You cant survive 1v1 and you cant dmg 1v1. Too easy to pressure you/burst you down, no invuln, no burst. Finally your range 1200 is wasted – you need to be standing in the point to capture it.

Its only good against beginner players that dont realise they can burst you down + allow you to freely aoe.

dagger gives great mobility and burst, and Sceptre plays nicely with sage.

i should add, above only applies to spvp and roaming, fine elsewhere.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Actually it does, because a % of people are affected by perceived monitoring, their behaviour can change negatively, its human nature, people do strange things when under pressure, and its niave to assume this is allways positive. E,g see post before yours and the ‘you dont like meters because you would be found out’ personal attack. a prime example of using meters in the negative.

This isn’t a mystery, its been discussed to death for years and denying it does not make it less so. for example 1 of thousands of discussions:

http://www.mmo-champion.com/threads/1073498-quot-Dps-kitten-quot-in-semi-hardcore-or-hardcore-guilds-How-to-deal-with-this/page5

in any case, each to their own, ive said my concern was really outside of raids.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

it happened before ofc, However it will certainly happen more with meters for the wrong reasons, e.g drama, impatience, bullying, insecure or inexperienced leaders driving wrong behaviors. Then there is misinterpretation of the stats i.e someone has top dps, but actually causes massive disruption on the fight due to the pressure he puts on other players, or a kid with no experience who sees a number but fails to read the group dynamics. Still raiders are used to it, winning at meters is part of the psyche, so as long as it doesn’t bleed into other areas then i guess its a necessary evil.

Personally i think the root cause of this conflict is the evolution of group orientated dungeons that derived from rpg roots to the modern competitive dps race style of dungeon. The worry for me is that this will grow out of control and turn into a wow like selfish cesspit. Most play games to relax, not deal with this kind of drama.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Ever wonder why there wasn’t the same level of anti social behavior in GW1 raids?

Mostly because GW1 didn’t have any raids at all.

If you’re referring to GW2 raids, there have been constant accusations of “anti social behavior” since before their introduction.

But the thing is, there have long been jerks in GW2; it’s simply too big a community not to have a bunch. I get that people don’t like DPS meters for a variety of reasons; that doesn’t mean there’s evidence that they have been, are, or will be bad for this game.

https://wiki.guildwars.com/wiki/Urgoz's_Warren.

12 man instances, takes up to 2 hours, did not need damage meters, raid like mechanics.

GW games are not about being competitive dps races, if it was then we would be playing wow, rift etc, that niche in the market is well covered.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

on a similar track can anyone remember if there was any dps meter for GW1 raiding?

guild wars never ever had raiding at all !! only thing guild wars ever had was dungeons and maps you went into all by yourself when you left towns . and you had no minis as well to take out with you into maps when you left towns . it was just you and the map only .

no, i remember doing instances with groups of players, probably not referred to as raids.

https://wiki.guildwars.com/wiki/Urgoz's_Warren. party size 12.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

‘held accountable’ in a mmo game where the point is to enjoy content together, interesting viewpoint. So why isn’t dps meters needed in GW1, or 99% of GW2?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

many people enjoy playing their class and hate speed running ofc. GW1 is an interesting question is it not, why did it not have the kind of anti social problems you saw/see in wow?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

on a similar track can anyone remember if there was any dps meter for GW1 raiding?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

well i accept that, i’ve never seen any complaints in chat or in guild, or not noticed which is perhaps fairer then. my main point is simply the assertion that is is unplayable solo, which is incorrect.

My other point from elsewhere is that 90+% of zones in GW2 are already trivially easy, and in fact made easier by HOT. the game needs harder zones because many veterans look for it (as well as easy zones) and 3 zones out of 35 or so is already massively favoring those looking for easy zones. The alternative is making every single zone in the game easy, which would not make sense.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

As you can probably guess, you are not the only player who has raided. i raided from pre wow through to start of cata, including casual through to hardcore competing directly with IS on silvermoon. level of player is irrelevant though.

As i said 10 years ago which was before tbc and yes during vanilla time when people did indeed do 40 man pug raids – recall, random pug to MC, the only concern was decursing correctly and wearing fire res gear, there was never any booting people because they didnt do x dps etc.

And yes from end of vanilla onward it started to change, that’s what i said. and the competitive nature did in fact evolve alongside meters- that’s no coincidence.

Ever wonder why there wasn’t the same level of anti social behavior in GW1 raids?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

your suggesting its ok for pugs to have a potentially hostile atmosphere which is a bad thing in a community driven game right?

You do realize that we are playing an online game right? If anything I reckon the toxicity in raiding in general is still more mellow than previous open-world PvE content. Heaven forbid you fail a Silverwastes Vinewrath, or a guild opens up Tequatl early. The point we are trying to make here is that DPS meters are not going to cause a wipe-spread plague of toxicity throughout the whole game, they are specifically being used in a small part of the game intended for the most experienced players.

No one is going to pull up a DPS meter on Octovine,
No one is going to pull up a DPS meter in Fractals,
No one sees a need to run DPS meters in WvW and SPvP,
And certainly no one is going to pull up the DPS meter on any other known encounter in the game.

Only raids, which are difficult by design, see a productive use for the tool. Raids weren’t even intended to be pugged which seems to elude everyone discussing them, and yet everyone and their relatives wants in on them, for various reasons. And anyone pulling up an illegal DPS meter on the open world, calling out random players in map chat for doing so and so damage, and being a jerk in general deserves to be reported, and is likely a complete kitten even without the meter.

The DPS meter and how it is understood now by the players and how the devs have given their stance is fine now. It was smart of Arenanet to say that Gearchecking is illegal because it gives players a chance to show off what their builds can do in certain roles, maybe we will see some build be better than the meta, who knows?

i’ve already said if it was kept to raids it would be a decent compromise.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

your suggesting its ok for pugs to have a potentially hostile atmosphere which is a bad thing in a community driven game right?

True story, 10 years ago people pugged in much much bigger raids and there was very little of the anti social behaviour we see now. Something changed, and that something has a lot to do with certain games and developers turning raids into a competitive thing (giving new skins with +x power is cheaper than developing new content)


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

and ad hominem is often used to avoid the truth.

‘I’ve determined that the current game is unplayable solo.’ is factually and evidently incorrect.

‘I’ve determined that the current game is unplayable for me solo.’ is better and correct, but then it wouldn’t be blaming the game. This is the minority opinion here, proven by the fact the majority of players do in fact play solo, and the fact that no-one actually complains about this in game.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Bonus power(s) for Legendaries

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

However, I’m vastly in favor of rewarding the massive effort and expense of creating a legendary with some sort of bonus power for each that matches the lore or aesthetic of the item. Creating a legendary is a monumental expense of time and resources that might otherwise go to growing a person’s in-game wealth or benevolence. To reward the effort with something notably cooler and impactful for PvE gameplay seems appropriate to me. After all, these are LEGENDARY weapons and armor! Lore-wise, they should be magically superior to every other item in the game. Special effects for the items make them look awesome, but they’re not effectively better than ascended, and to me, that seems wrong somehow.

They are better than ascended because you can change stats at any time. Not everything has to be about power gain, but perhaps a side effect that can be triggered on a 5 min cooldown, a glowing aura perhaps, portal to a location you can pick, a speed boost out of combat, the ability to consume and transform items etc


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

really lol, such is raiding these days i guess, go away! we wont have fun if we dont kill!


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

you only have fun if you win/beat a boss?

if you were in a raid with 9 strangers and 1 friend and your friend was under performing – would you kick him, knowing he wants to stay and learn?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

indeed, you value beating a boss (a bunch of pixels) more important than a group having fun together or screwing someone over. would they kick a friend? doubt it, its simply rudeness and lack of empathy.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

lol this kind of attitude demonstrates exactly what im talking about – Kicking people is a good thing, tunnel vision is a good thing, think affecting people negatively for the sake of a niche mod is ‘irrelevant’.

Kicking people based on their performance instead of a prejudice is a good thing, tunnel vision is not a dps meter related problem, people getting offended by a .dll file is not a dps meter problem.

As i said its a well know problem – ‘dps kitten’ is a recognized behavior. incidentally kicking someone based on performance is actually not a good thing in a game, its nasty. just the same as it would be nasty if you kicked a guildy out of a raid due to bad performance which ofc people do not do (its about respecting strangers as well as friends)


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

pros do not outweigh the cons in a game like GW2 where there is a power ceiling imo.

That’s why ANet hasn’t made one. Point taken I suppose. But why would they be against modding the client, a feature absolutely positive in other MMORPGs which sadly is quite undersupported in GW2?

Being able to do something about the UI in general would be amazing. And since nothing the DPS meter does is actually some kind of magic (it checks the combat log for you), there’s no real magic there either. In the end, it’s a different view of the combat log, and little else.

But importantly, much of the current UI are elements I’d like to change. The raid frames, the HP bar, the cooldown wipers, everything like that. The UI is functional, but needlessly difficult to pay attention to.

Modding is good. Everyone can set things up as they want. Importantly though, DPS meters are ultimately just a visual UI mod.

I think one reasonable compromise is that meters could be permitted in raids only and perhaps training instances where there are target dummies. You could also allow dps meters outside of raids but only personal stats. best of both worlds, and more considerate towards the GW style of gameplay and culture.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Damage meter cons:

-It makes a % of the populace uncomfortable
-A % of the populace that would otherwise not criticize others feel empowered by statistics to criticize (or worse) other people.
-A % of people will kick others based on a statistic
-It is just not needed outside highly tuned raid fights.
-It encourages subjective tunnel vision
-It does not measure altruistic behavior and in fact discourages it.

positives

It is good for highly tuned raid fights
Some people like to use stats to improve
Some people enjoy winning at meters and see it as part of the meta game

pros do not outweigh the cons in a game like GW2 where there is a power ceiling imo.

1,2 are irrelevant. its relevant to those people.
3 is a positive.
4 and 5 are not cons.
6 is a miss information.

lol this kind of attitude demonstrates exactly what im talking about – Kicking people is a good thing, tunnel vision is a good thing, think affecting people negatively for the sake of a niche mod is ‘irrelevant’ (actually what you are saying is other people being imapcted is irrelevant to you)

theres a well know and established behavior that directly correlates to dps meter use – dps kitten. You want to see the full effect of open meter use, go visit any wow raid any time – its the ultimate end product of meters.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

You cannot argue away facts and i wasn’t suggest that this impacted the majority, that was not the point.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

No discount on HoT for returning players?

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

you can answer that yourself, value is subjective.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Damage meter cons:

-It makes a % of the populace uncomfortable
-A % of the populace that would otherwise not criticize others feel empowered by statistics to criticize (or worse) other people.
-A % of people will kick others based on a statistic
-It is just not needed outside highly tuned raid fights.
-It encourages subjective tunnel vision
-It does not measure altruistic behavior and in fact discourages it.

positives

It is good for highly tuned raid fights
Some people like to use stats to improve
Some people enjoy winning at meters and see it as part of the meta game

pros do not outweigh the cons in a game like GW2 where there is a power ceiling imo.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

well its pretty clear if you research a bit. as for being jerks, humans behavior is often influenced by environment and peer pressure.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

all you are talking about is dps dps dps, this is the problem with meters, tunnel vision that leads down a single strategic path.

When discussing the benefits of DPS meters, of course you’re not going to talk about things that are not related at all to DPS.

Any group that only uses the DPS meter to decide who stays and who goes and disregards other aspects relevant to whatever content the group is doing, is not a group worth being in anyway.

well that’s the reality of things, people do indeed focus on dps over everything else otherwise there wouldn’t be a problem.

And DPS meters didn’t suddenly make people focus solely on DPS. You can’t claim something that exists without DPS meters in the game as a con of DPS meters.

im not claiming anything really, the history of meters and their effect on mmorpg is there to be seen and pretty well known, and yes meters have changed player behaviours – hence the term ‘dps kitten’ for example which didn’t exist before meters in their modern form.

simply google ‘the history of damage meters and their effect on games’ this isn’t unique to GW2.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

all you are talking about is dps dps dps, this is the problem with meters, tunnel vision that leads down a single strategic path.

When discussing the benefits of DPS meters, of course you’re not going to talk about things that are not related at all to DPS.

Any group that only uses the DPS meter to decide who stays and who goes and disregards other aspects relevant to whatever content the group is doing, is not a group worth being in anyway.

well that’s the reality of things, people do indeed focus on dps over everything else otherwise there wouldn’t be a problem.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

the only tunnel is a tightly tuned raid boss that has an aggressive enrage timer.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

all you are talking about is dps dps dps, this is the problem with meters, tunnel vision that leads down a single strategic path.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Ele Getting Gs?

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

I hate summoned weapons, you instantly lose access to 20 spells to gain access to 5 ultimately similar spells. Less choice is dull.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

http://lifehacker.com/you-dont-own-your-data-1556088120

the answer at the moment is that we don’t know who owns what data. However, its a safe bet to say viewing dps data in a game is unlikely to be ever considered privacy invasion. Anet may or may not decide in the future however that it is damaging their product, that’s a different thing.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Gw2's Combat

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

http://www.gamasutra.com/view/feature/132607/rethinking_the_trinity_of_mmo_.php?page=3

Trinity equals 3 broad roles. Non trinity equals more than 3 roles. Why on earth would somebody pine for simplicity, there’s games out there that give that already.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

This kind of reminds me of the phrase “if you’ve done nothing wrong, then you have nothing to fear”.

famousely quoted in the recent snowden movie :^P

feel like this is going in a tinfoil hat direction lol

Well more that people in favour of party dps metres will say people, that are opposed to them, are just trying to hide that they do bad dps.

And this is exactly why dps meters are a bad thing.

Great rpg have great synergies and allows for altruistic gameplay. GW2 in particular has boons, heals, razzes, boon removals, cc, break bars. ‘’do bad dps’ is the often used declaration by the raider that watches those damage meters oh so very closely and focusing on strategies that eliminate any variation in gameplay, simplifying into a dps race as much as possible where altruism and dynamic play is meaningless – rote rote rote right.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Impressions Lvl 80 - frustrate and baffle

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

i would add to this, eat food and always have a utility on, this can make a good difference to survivability and can cost copper. For example a few copper will get you steal health + 10% toughness as condition + 20% condition up time. Go more expensive and for a few silver you can have 10% boon up time, 10% reduced dmg (massive) + 10% condition from toughness.

I’m sure the players who have difficulty in HOT don’t play with builds and don’t play with buffs hence why any diversity is like a brick wall – which is a shame because build diversity and playing with builds is a big part of the fun in rpg.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Why does PvP have to be so brutal?

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

Since its easier for pve players to get ascended gear this season through other means the pve arguement doesn’t really hold weight.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

No ranked stronghold? No thank you.

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

That does raise an interesting question: What about Fort Aspenwood makes it more enjoyable?

I am inclined to agree myself that FA worked better than Stronghold does (although I do still enjoy Stronghold) – but would it be possible to identify the features that made FA work well and incorporate them into a Stronghold-style map? Could we make the defences weaker, but implement a method by which the defences can be renewed rather than being gone for good? Would a map style with an explicit attacker and defender, allowing for multiple attack paths, work in the GW2 setting?

what made fort aspenwood better imo is that there was space to have an 8v8, and its the 8v8 that makes it different/interesting.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

No ranked stronghold? No thank you.

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

GW2’s PvP is for casuals. Not competitive players. Accept it.

I read the same thing on every video game forum I read, seriously… and even thoses with moneyprice…
but you know what? some moba are clearly MORE casu-friendly than gw2, by far. Some mmo too (like Wow).

I will eat my boots before believing WoW PvP is casual friendly. I’ve played that game. GW2 PvP has a learning curve yeah, but you can start doing that at level 2(when you leave the starting instance). And you can get decent at it by the time you hit the level cap. In WoW that is your starting point…

lol yep, wow is the least friendly mmo out there, a game that gives veterans at a 10% power advantages over players who don’t do end game raiding – because feeding players with continual power buffs so they don’t leave is more important than balance.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Need refresher on Elementalist build

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

Sceptre/focus gives a good mix of ranged attack (range is good for HOT) and defense. re skills, agree get tempest, it gives you good options including regular heals from aura. Theres an absolute ton of ways to get skill points, including buying with wvw tokens (i think the latter is still a thing). until you get tempest, s/f earth/water/fire works (stack condition/heal/toughness/expertise)


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Right, I’m 100% good with responding to what others are saying. However your response should take into consideration the rest of the conversation. When you quote a user, that usually implies you are responding to the quoted post.

I have not been saying anything about banning dps meters or people using them. I’m simply saying they can be used for good or bad depending on the user.

I’m pretty sure someone stated there are a few that do actually give your squad/groups DPS opt in or not, they aren’t 100% accurate and can be a poor reflection, but I’m sure they will get better over time.

^^; so minority is pretty much just your opinion based on what you see/have seen.

Any way, what is the best opt in DPS meter floating around?

And there have been people asking for DPS meters to be banned in this thread. I apologize if my comment made you think that I thought you were one of them.

You claimed that people being jerks was a negative of DPS meters. If they would be jerks even without the DPS meters, how is that a negative of the DPS meter?

People make estimates of other people’s DPS all the time. Just not in numerical numbers and not necessarily anywhere near accurate either. High, low, non-existent, etc. Someone who would be noticeably lower on a DPS meter is likely making noticeable errors and would likely be estimated at low DPS by someone not using a DPS meter of any kind.

The problem with dps meters is that it focuses on 1 thing – dps. they are not used to evaluate altruistic behavior and they are not used to take into account stats which re a significant part of GW2 game player – boons, auras, rezzing, standing on circles of doom etc etc. Dps meters tend to be written and used by players and devs who have learned behavior from trinity based games – and they are fed with god-awful dps race style encounters which encourage the worst styles of play. Take the race element out of an encounter but make it wipe able, that’s a positive style of raiding that does not need dps-kitten and may possible end up with meters that are used in a better way.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

[Guide] Staff Elementalist sPvP Guide

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

If only staff had an invul CD like Obsidian Flesh, staff ele is viable in pretty much no section of the game and honestly while playing my S/F ele I’ve never seen a staff ele that wasn’t a free kill. Sorry but it’s true.

With that said I still play staff ele all the time myself mostly in wvw and therefore appreciate the time and effort put in to this guide anyway despite how much anet hates our class. GL HF ele players who attempt this.

agree, i also play staff in wvw , in my case when defending against large groups. Agree In Spvp a staff players is a free kill, you apply a bit of pressure on them and they have to run. Player with strong 1 single attacks V a player with aoe, equally skilled that’s a bloodbath for obvious reasons.

The real issue with staff is the opportunity cost when considering the other ele weapons.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

pacing and progression.

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

The internet has a lot to answer for, we used to just play and enjoy games, now we feel the need to recommending changes – in this case for a game that has had millions of toons pass through the leveling experience already. The trick with good mmorpg is that its not about ‘pacing’ (a term that came from games that are all about getting to ‘end game’) its about simply doing what you enjoy in game. My advise is diversify what you do in game while leveling:

1 Most important, Dont watch xp bar!
2 Try exploring in high level zones gaining XP from node gathering and discovery and dodging fast death from mobs
3. Don’t use map, speak to npc and get into your character
4. Look at what is at offer in LFG
5. WVW
6. Crafting and discover – the xp gains can be quite satisfying if you are so inclined and max level gear and food that you craft is always relevant.
7. Do achievements as you go


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Sigil Proposals v2

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

where are the healing and support sigils?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize