thats why you melt the players in the circle and let your tanky friends cap it.
my ele has been full glass staff zerker since beta and i play them every night that i pvp
with meteor shower pummeling for 5k, lava font ticking away for 4k and fireball spam also landing 3-4k everything simply dies.
it gets even funnier if they try to rez.
i’m not saying its the best build ever, but it is certainly effective, you just need to be sneaky and attack from a vantage point (read: gank from afar while they’re fighting you allies :P),
if the enemy even looks in your direction you either need to pop earth and reflect or RUN or you’re dead in 2 seconds! :P
staff ele is how a glass cannon should be, its my belief that they have the highest damage possible in spvp, but they’re also one of the squishiest targets in the game :P
when it pays off it REALLY pays off,
however when it fails it really fails and you’ll feel like deadweight.
i have tons of clips of melting teams as zerker staff ele, i’ve been meaning to put them all in a compilation[/quote]
Unfortunately as you say you are in trouble if you are under attack, the counter is to make distance, but you need to be in that circle to be contributing. Then there’s your cooldowns where you are totally ineffective, then the long cast times, then the slow avoidable autos, then the inability to burst a player. Melting a player just means you are playing a bad player – and that same bad player would melt twice as fast with either sceptre or dagger (both of which have higher damage than staff for pvp, aoe is simply useless background noise in arena fights)