It’s good to praise a game for the things it does right but it’s also good to acknowledge the shortcomings so that it can hopefully improve in the future. The OP’s points are very valid and just because you don’t agree with them it doesn’t make them incorrect.
They did in fact promise not only new legendary weapons but legendary armor in 2013.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
That’s in their official news…then they scrapped that as we all know to overhaul their system. And then new legendaries and armor were put behind a paywall, aka HoT. Not necessarily a bad thing but maybe a bit disappointing to all of us that were waiting for so long. Keep in mind that these were a pretty big selling point for HoT.
Then HoT was announced and we were initially promised a full new set of legendaries with HoT’s launch. Then as it got closer to release, we were told it would just be 16, then just 4 initially with small batches throughout the upcoming year until all were released. Then we got something like below which could be interpreted as they will be released eventually…
https://www.guildwars2.com/en/news/hot-new-legendary-weapons/
It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game.
And then finally they were “postponed indefinitely”…aka they probably won’t see the light of day.
My biggest issue with all of you stating that scrapping legendary weapons saved the game and helped move it forward is that the legendary weapon team only consisted of 6 people, yes 6. So if these 6 people are carrying the weight of the other hundreds of employees then fire the useless ones and get other people who will actually work.
They couldn’t have left that team of 6 on the legendary team? What about pulling the 70+ working on the new expansion? Or any other of the plethora of employees at Anet. How do you guys fail to see this? If 6 employees were that crucial to the development of the current game then don’t you think Anet’s prioritizes are out of wack?
Just in case you think I was making those numbers up…from Mike himself.
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-weapons-6/first
Last year we talked about plans to gradually build out a second set of legendary weapons through live content updates. That’s a big responsibility. We have a team of six developers working on that, who could work on it for years to come.