Showing Posts For vesica tempestas.1563:

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

Imagine there was an pvp mastery that required you to get to the legendary league – that wouldn’t be fair either – indeed it would disrupt genuine pvp players. Likewise with raiding.

[…] In my opinion, that sounds like it could help add more pvp players to the gamemode.

And that is exactly the mindset of Arenanet right now in terms of raiding. There were people who asked for raids, so let them have fun with raiding. Maybe some players who didn’t ever think of it before might also try it out and have fun. Why is it necessary to ‘add more players to the gamemode’?

Forcing players into a part of a game won’t bring more people into it.
People who ‘have’ to raid in order to unlock their masteries will certainly not come back again after they’ve unlocked them. Some might also buy a raid if they’re not able to succeed. So what’s the purpose of that?


Also, the new maps such as Ember Bay are also affected. They’re considered to be part of the ‘Heart of Maguuma’ so they’re still locked for xp. Of course the current living world season is part of HoT, but lorewise and in a geographical point of view it doesn’t make sense at all.

exactly and also, raiding represents the highly tuned end of pve gameplay, targeted at a niche. As i said earlier, nothing wrong with encouraging people to play new forms of content (raiding is not new however, many are sick to death of it) but forcing you to enter at the very top end of pve simply to unlock a mastery line is flawed. Either Allow people to unlock the mastery chain by detuning as Anet has done in the past with tequati , or better, make the mastery chain specific to raiding and decouple it from the xp bar block.

As i said earlier – if you done the same for PVP, it would be unlock a track if you win at ranked or get to a reasonable division – but it would be a nonsense if you only awarded if you got to legendary division which is aimed at dedicated pvp teams.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

he thread is about raiding. Lets be clear:

- If you want to raid you are expected to use certain build or not be welcome.

- If you want to raid you have commit to schedules arranged by others, or you need to take on responsibility for organizing a successful raid.

- Out of all content in Guild wars 2 only raids are tuned to the point where people feel the need to exclude others.

Having max mastery in everything in the game, but punished by being capped from any more xp generation ever unless you agree to the above – that’s unfair and unreasonable.

Imagine there was an pvp mastery that required you to get to the legendary league – that wouldn’t be fair either – indeed it would disrupt genuine pvp players. Likewise with raiding.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

you only joined the game a month ago, theres 30 odd zones, pick another until you can deal with maps that go up and down?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

^^ because runes are now junk and annoying bag fillers, same with many drops. Drops needs to be a bit fun, and ectos offers that little boost where you know getting a rare is a good thing rather than another junk generator.

A rare drop gives 0-3 ectos, so value range between 0 and 90 silver or so. imagine they dropped to 3 silver – 0-9 silver is not rewarding at all.

That’s an argument for a better drop system, not that ectos need to be expensive. Many people are set in this mindset that they just need to be expensive just because they need to be.

ooook then. I was actually responding to the post about the benefits of having high value items that ‘may’ drop. The market is driven by supply and demand, and having 1 single event out of thousands so out of kilter that is is affecting the entire market is clearly broken. The fix is to correct this rogue event that is being abused, not change an entire drop system that has been in place for years..


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

A GG button please

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

your strawman ‘play or I will report you’ has got nothing to do with my point. My point was fight for the pleasure of fighting rather than giving up because your not going to win. Jus relax a bit and enjoy the game is better.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

^^ because runes are now junk and annoying bag fillers, same with many drops. Drops needs to be a bit fun, and ectos offers that little boost where you know getting a rare is a good thing rather than another junk generator.

A rare drop gives 0-3 ectos, so value range between 0 and 90 silver or so. imagine they dropped to 3 silver – 0-9 silver is not rewarding at all.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

A GG button please

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

How about this, if the match is 5 minutes in and you’re 200 or 300 points behind, just give us the ability to forfeit the game. At that point it’s pretty clear you’re not going to win. Best then to end it quickly and hope for better in the next match.

this is fail. why not just enjoy the fight and support your team who may still be trying hard. Just because you lose doesn’t mean its not fun. Asside from this, if they are so far ahead the game will end shortly in any case. – unless you rally and turn it into an epic battle ofc.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

Hi all,
I too, was turned off my HOT, because of how it was released and unfinished. I refuse to reward poor workmanship. To pay for a product that was not finished at release only invites further deficiencies. I am playing Guildwars2 less because everything new is attached to HOT and I will not purchase HOT. I enjoyed the original GW2 and the updates that were produced in the first two years. After the first two years things got progressively worse for the game, because the work shifted to producing HOT.

poor workmanship lol, listen to the developer. Things didn’t get ‘progressively worse’ since Hot additive. You simply didn’t enjoy the new content that was offered and want to blame something other than personal taste. Another ‘I don’t like a thing so it must be rubbish’ post.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Achievement Ladders and unfair competition

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

this isnt wow, it isnt a race to be top dog. OP has still got the wow mindset i’m afraid (ive been there trust me) in GW2 its all about self motivation and personal achievements, not about having more points than the person standing next to you. A better way to think of achievments in any long standing game that you join later in its life is that it represents long term goals and content.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Help with apathetic populace

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Personally i always have too much to do to join these activities. Its great to see though.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Will Class balance be anytime soon?

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

you will never get perfect balance because it contradicts the other demand we as customers give – we want a large diversity of skills and combinations, and we want things to evolve over time. What you can however look for is a dev team that is responsive to current serious balancing issues and to continue to triage over time as change happens. What GW2 has over every other mmorpg is that there is a power cap, so we gain more scope for diversity while those other games are trapped in a cycle of ever increasing power and a pressure to limit skill combinations so to be manageable (at the cost of play-ability)


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

MF : worst scam ever ?

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Basically, no matter how you slice it. Magic Find is virtually meaningless to all except those who grind for items.

Not true. Whether your someone who grinds for items with 200% MF, or takes down a moa once a week with 200% MF, Magic Find will mean the same amount to you and treat you both fairly.

That’s the beauty of it; It’s why I like it . I have the same chance of finding a good item as anyone else (with the same MF%).

Er…nope.
rather obviously, MF means much more to someone that kills a ton of loot-dropping mobs than someone that kills only a few of them in the same time interval.

To put it more clearly: MF is meaningless to those that do not take advantage of it.

But magic find is ignorant of time intervals.

Sure, but that’s not what you claimed. The second person in your example killed one moa per week only. They wouldn’t be benefitting visibly from MF like ever, because even in several years they wouldn’t have any meaningful number of kills.

I.e. You kill one thing, MF has an effect. You kill two things, it has the same effect.

MF effect on a single kill is insignificant. It is only significant in large numbers of those, so yeah it does matter whether you grind mobs or not.

‘insignificant’ is a subjective term you are applying to a calculation. 1 kill or a 100 kills the impact of MF is the same. You are confusing ‘seeing’ the benefit with receiving the benefit.

Put it this way, if you measured 100,000 people playing the game with 2300% find with exactly 1 drop, and then measured the drop rate again without the 300% magic find, you would see the affect. As a side affect that population wide increased rate also impacts the market through increased supply – that is also significant.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Free can not save GW2

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

They just gave is the latest episode for free, if GW was dying they would most certainly not do that. OP you should consider that GW content is up there with the best, if not the best.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

I disagree with the Legendary Weapon system

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

lol 2 weeks of game play is ‘utterly ridiculous’, how gamers have changed.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

I disagree with the Legendary Weapon system

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Imagine how WvW and PvP players must feel if they want the skin but are forced to play PvE.

PvP shouldn’t even be in the game at all, to be honest. It will never compete as a bona fide Esport they way other MMOs have. Sorry guys, but the real pros don’t play GW2 PvP. It has created balance issues since day 1 and I would love to see it removed from GW2 entirely.

More on topic, yes I agree with you, OP. I have Bolt and I am not in any hurry to chase another legendary with the current PvP requirements.

pvp has always been in mmorpg’s and its you that is referring to ESport in this thread. ‘Real Pros’ may not play gw2, but mmorpg fans and Guild war fans do.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

I disagree with the Legendary Weapon system

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Originally and ideally, Legendary weapons were to be a badge of honor demonstrating that you have mastered all aspects of the game, not just those parts you want to play while ignoring the rest. Open world PvE, PvP, WvW, dungeons and fractals, everything should contribute some aspect of the Legendary. They got away from this in the years after launch (for example removing WvW maps from 100% map completion and the Gift of Exploration) and being able to buy completed Legendary weapons for gold kind of rendered that whole “badge of honor” thing pointless. So now it’s more a badge of grinding.

But, whichever way you look at it, a Legendary is little more than a pretty skin for your weapon, so if you don’t like the requirements to get one, save up your gold or find a different pretty skin to use.

+1, the key is the word legendary, if you got it by simply doing exactly what you wanted to do whenever you wanted to do it then that is not really legendary within the context of mmorpg. I for example am not a great fan of the mini games, but im motiviated to do them as part of my journey towards a legendary – and it turns out a couple of them are fun…


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Seeking Constructive Conversation/Answers

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

people complain about a well balanced pvp where you average at 50%, people complain when they play against better players and have a < 50% win rate – what do people want?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Precurser crafting disappointment

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

This has probably all been said before but I’ve only just now gotten into trying to craft a precurser. I really wanted The Dreamer badly, though I wish it were a longbow for my Guardian XD

I started crafting The Lover, did the first set of weapon collection tasks. I got to the part where you craft the experiement… I realised to would cost me at that point to buy JUST the spiritwood planks and elonian leather 500g. The Lover was currently a buy now price of 470g, so I just said screw it and bought The Lover.

I really love the collection achievements, they’re super fun. I just thought the point of being able to craft the precursers was that they wouldn’t cost as much. I was sorely disappointed to find this out. That was only for the experiement, Tier 1! I cannot imagine how much the rest was going to cost.

The thing is, I could understand it being more expensive if you could craft unlimited amounts of them, but it’s set to one per account. That should be a huge reason to make it cheaper to do. It’s probably too late at this point seeing as it’s been released so long but just wanted to share my opinion.

tl:dr – Just disappointed that crafting The Lover is way more expensive than just buying it. I don’t mind the time factor as I love the achievement tasks.

the point of collection achievements was never ever about the cost, however the root cause here is being able to buy legendaries in the first place -a bought legendary is an oxymoron.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Thinking of returning, but skeptical

in Players Helping Players

Posted by: vesica tempestas.1563

vesica tempestas.1563

1. we all paid for the expansion and those that don’t have vanilla got it for free, this does not mean ‘we paid for it twice’ this means new players got a nice bonus – good for them, and good for the population.

2. Its either worth your money in your head or not. Be a man and take responsibility for your own decisions – not everything needs a debate – especially where personal taste is concerned.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Playability without Heart of Thorns

in Players Helping Players

Posted by: vesica tempestas.1563

vesica tempestas.1563

1. Yes
2, you probably wont have the ‘optimal’ build but thats not really a showstopper unless you intent to raid or do rated spvp
3. A fair amount, its well worth the money.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Stop Nerfing, start Buffing

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

no to power creep for obvious reasons. Here is a simple example that demonstrates.

Lets say the average health is 20x and lets say there are balance issues and some classes are OP and can hit for 15, and other hit for 5.

2 options, make everyone hit for 15 or more, getting closer and closer to one shot land, or balance downwards aka nerf. Its a no brainer.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

The wheel of (mis)fortune has landed on Ele

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

it shouldnt be hard for Anet, all they have to decide is what should be the primary role for an elementalist in pvp:

Range- high dmg /or heal, very squishy or

Brawler- highest dangerously spiky close range dmg but very squishy or

Brawler- average close range dmg and average mitigation or

Bunker- low dmg, high sustained mitigation or

Crowd Control/Support- , average to low dmg/Very strong sustained kiting/CC/buffs


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

One person can troll an entire map

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

(laugh) There was a guy in Queensdale who did much the same to the champ train. Man, he brought the drama. It was pretty clear he lived for the insults.

the interesting thing about champ/karma trains is that 99% of the time its the train abusing/bullying others to discourage them from doing anything that may impact the train.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

All zones are pointless after you´re lvl 80

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

For a long time, I was too focused on making gold to get the legendary, ascended, or AR boosts. I realized that it was ruining the game for me, because I had to always be maximizing my effort somewhere. I’ve never even used any of the 70+ boosts I have in the bank because it never seems to be a good time.

So, I made some changes. I stopped worrying about farming or finding the best recipe to craft for gold.

I began to realize that a lot of the grouchiness in LA was from the people stuck where I was, questing to be ultimate.

Now I just do what I want to try. I still farm when I’m lazy. Bloodstone Fen is a nice new very busy zone. I map on alts. Do some fractals or dungeons with guild. Level in WvW for reward and points to use toward HP on alts. Help random people while mapping. One day I crafted an exotic wep for a stranger because they were so polite and I saw, based on AP, that they were new.

I still made my ascended gear for my main. Except for the weapons, I’m not sure it was really worth the cost. It’s only necessary for high level fractals that I hope to try someday.

Think of other players as friends you haven’t met instead of competitors.

+1, this is what playing mmorpg should be about.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Ultra Low Setting And GW2 Smart Phone

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

OP is just another sad little internet troll, he seems to have forgotten we can see his post history, e.g

‘I just like GW2, the graphic, the combat’


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Non HoT Staff Ele for PvP?

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

Don’t forget either that conquest really helps with staff, by creating so much incentive to stand on the circle. I’ll admit that better players can avoid some staff burst, but don’t downplay it’s power at dealing damage. The truth of the berserker spec is surviving is a lot harder than dealing damage once you know how to combo.

My spec is not a strong 1v1 build at all. It should make sure team fights go in your favor, by controlling the battle field with damage and cc. Doing that, you’ll have to secure your positioning to avoid counter attacks. Funny, I find that all my years playing thief help me know some of the “no path available” spots for fighting revs and thieves a little easier.

the issue woth staff is not its damage, its that it is not suitat4d to small group pvp, e.g against equally skileld players:

1v1 – you cannot kill, you cannot bunker for extended periods of time.
2v2 – again massive movement is normal – equally skileld players know how to avoid and mitigate your cc such as it is.
3v3 – as 2v2.

the average fight is very rarely everyone fighting and leaving a ranged to dump aoe endlessly.

Basically the staff strategy is keep in range and spray aoe – where small group pvp actually requires burst damage or heal or sustained mitigation to gain momentum and numerical advantages. You get lots of pretty numbers aoeing, but that means nothing if your not bunkering or bursting someone down.

On the positive it is awesome for wvw or pve.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Stronghold - New Map

in PvP

Posted by: vesica tempestas.1563

vesica tempestas.1563

I thought stronghold was an entirely new mode for HoT users (pvp, wvsw and now something new). When I found out it was that pvp map i’ve played a few times……was not impressed. And the fact they gated this map behind the expansion as a selling point…not impressed. Its just a basic pvp map its really not all that amazing or interesting.
For what it is though….its funner and more interesting than most pvp maps although I still agree its far from amazing or spicy compared to basic pvp maps.

1 its not ‘gated’ its ‘part of’ the expansion.
2, i think Anet allow people to play the stronghold map even if you don’t have the expansion, so why are you not impressed?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Non HoT Staff Ele for PvP?

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

^^ on top of last post, you have to realise spvp is a team game, and playing a spec that is poorly performing in relation to other specs means you are putting your team at a disadvantage as well. The key thing to remember is that ele staff is aoe based, and aoe doesn’t work when your target simply moves out of it and pressures you instead (especially if you have poor dmg mitigation)


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

SO AGAIN WHAT SHOULD THEY PRIORITISE – stop kittening complaining and give your opinion instead.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Thats not what you pay for, read your eula – do you know you don’t own the game? do you know you dont own your char?

I keep asking this question deliberate because this is what it boils down to – what should Anet prioritise – so what should they prioritise? its not 3 years ago, the past is gone, what now?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

And as i have said that’s why you need fast moving design methodologies. this thread is about 3 year old promises and childish declarations that they wont pay again because 3 year old promises are not met and refusing to aknowledge user level agreements, the concept of opportunity cost etc etc – that is indeed child like.

so again, should Anet build those legendarily or build the other things that we want?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

It is not an agreement – read your The End User License Agreement.

you know its really easy to throw complaints all over the place, but its the intelligent that actually stop to ponder what the correct approach is, so again:

Build what the majority want’s now, or build what was promised years ago – what do you want?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Elementalist needs a dedicated developer

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

There is something more to say : Personal Bias

It is rather obvious, the devs are humans and like everybody else they will develop a personal bias, a like and dislike of certain elements in the game.

Do pls read this article:
http://blog.weflyspitfires.com/2010/06/08/how-do-developers-determine-class-balance/

You all must realize that balance in a game can end up being a little too opinionated , that leaves room for biased balance decisions

The devs themselves can’t really help it, most of the process happens subconsciously : some professions that should receive a major nerf looking at the data alone..end up receiving a minor slap on the wrist that in the dev mind should be enough, ofc the opposite happens also.

Am I just being paranoid?…hardly I tend to believe

https://www.reddit.com/r/Guildwars2/comments/3meihg/roy_cronacher_on_twitter_wait_until_you_see_what/

The guy in the video was in charge of druid and scrapper development..coincidence?
Roy was in charge of herald development…again coincidence?

I think your absolutely right, and that’s why having experts in each class being involved in balancing decisions is very important. Ultimately its a decision by an ‘expert’ or its a group decision – which needs an expert to explain the impact of changes. To me that’s what this thread is really about – experts should be involved at the heart of these decisions. A PVP team member making a change because that’s the only thing they can change is the opposite to this, that’s hacking and hoping for the best.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

PvE - Which is the best weapon set?

in Elementalist

Posted by: vesica tempestas.1563

vesica tempestas.1563

For map completion it really doesn’t matter, go for what you fancy on a day to day basis, you get to know all your skills and its a lot less restrictive, ie fun > saving a few seconds here and there in kill times.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

I’m saying they are using a form of agile development shall we say.

lets turn it on its head, why do you think Anet decided not to make the legendaries?

Had to comment this also. A company is quite incompetent if they say you will get 16 legendaries with an expansion if those 16 legendaries arent rdy and created yet. Its very irresponsible to promise something that they have a hard time to deliver. Makes a bad name for the company.

Personally i dont care about the legendaries but they who do, have a valid point of being dissapointed and mistrusting Anet and you should understand this.

This is the problem when you look at anything in isolation. Lets make this as simple as possible:

At any give time Anet has a choice, they can either work towards the things that customer want most, or they don’t. So what should a good development team do? Well, they should react to change and build what gives greatest value to their customers now, not x years ago – things have moved on.

In contrast to this we are seeing demands and threats in this thread for said things in the past that are not the the thing that gives greatest value to the customer anymore. Why on earth would you ever want otherwise eh,.

As i said over and over and over, this is called Agile development, its an industry recognized methodology, that is all about working on the thing that gives greatest value to the customer, and continually evolving to meet the customers ever changing needs. The opposite is to set your requirements and stick to them no matter what your customer MOST wants – this is called Waterfall development, and is suited to products and demands that do not change much, (e.g a missile guidance system, an epos system, a booking system etc etc)

So, the question is simple, build what the majority want’s now, or build what we wanted years ago – what do you want?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

ye that’s what the other guy was referring to hours ago with opportunity cost – he doesn’t understand the concept though and is unwilling to learn.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

I’m saying they are using a form of agile development shall we say.

lets turn it on its head, why do you think Anet decided not to make the legendaries?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Ive been a developer for over 30 years, i get it, you think decisions that you don’t like must be because people are incompetent/evil/dishonest/[insert negative here]. Its easy that way isn’kitten

lets turn it on its head, why do you think Anet decided not to make the legendaries?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.

Your really missing the point arent you? If i payed for a feature, i want that feature.

that feature doesn’t exist, they made something else, and that something else he played. Get it?

But the feature does exist and we were only delivered 25% of it i want the remaining 75%, i really dont think its too much to ask since everybody who bought HoT paid into the new legendaries, regardless if they were going to craft them or not.

now suddenly we are talking about volume of content.

Anet made a decision, they made B instead of A, we chose to either pay for that or not. If you say you like B (which OP did remember) then be a man and live by your own decisions. enjoying B and complaining that they didn’t make A? cmon this isn’t a playground, were not 4 years old.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

lol good answer and good way to end a bad thread ^^


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.

Your really missing the point arent you? If i payed for a feature, i want that feature.

that feature doesn’t exist, they made something else, and that something else he played. Get it?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

and more than a few developers have just told you in this thread why you why you did not get your ‘promise’ and that you got something else instead, but your comprehension skills are poor so i will leave it at that also.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

And has has been repeated a million times now, there is opportunity costs involved with every decision in life, the FACT is he gets pleasure from the game, he finds it fun , and that means the overall effect of all decisions Anet have made including old discussions about weapons skins has been good. So what exactly is he complaining about – he plays a game he finds fun after years of content, and now he doesn’t want to pay he says, now after 4 years?

Thats not to say Anet do things wrong, they do, but that’s not really his point.

My annoyance is actually this entitled culture thing, they want everything they think of in their head whenever they think about it, and ignorantly and deliberately ignore the underlying reasons or benefits they get from decisions – its easier to complain right?

Dude what are you rambling on about? Ok, we understand your loyalty to ArenaNet but not everyone is like you. In case you missed the point of this entire thread (which you clearly most surely did) I merely wanted to know what you guys think of ArenaNet as a company based on their decisions over the past couple of years. I stated what I felt about Arena Net and then you go on about the implications of Anets decisions. Yes, we all know Anet, at the end of the day, is trying to make money because what company isn’t.

And where are you getting this idea of entitlement? I’m beginning to think you’re just being contrary or a troll. I pay for content, I expect said content. Company tells me to expect something, I expect. Nothing about that screams entitlement to me.

im not loyal to Anet, its a game thats all.

your choosing to ignore the facts, Anet decided not to implement those legendaries because they developed something else that provided more fun per buck. Content YOU ENJOY.

lets put it another way, imagine they had ‘promised’ that all new zones would be like HOT, then they realized this is not what customers want now, so they decide to build what customers want. And then someone comes along complaining that they want every zone like HOT because they promised – what do you think the right choice is?

You pay for a fun game, you get a fun game. (your words not mine) Ive told you why they made that decision, you just choose to ignore the ‘why’ because it suits your complaints.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

And has has been repeated a million times now, there is opportunity costs involved with every decision in life, the FACT is he gets pleasure from the game, he finds it fun , and that means the overall effect of all decisions Anet have made including old discussions about weapons skins has been good. So what exactly is he complaining about – he plays a game he finds fun after years of content, and now he doesn’t want to pay he says, now after 4 years?

Thats not to say Anet do things wrong, they do, but that’s not really his point.

My annoyance is actually this entitled culture thing, they want everything they think of in their head whenever they think about it, and ignorantly and deliberately ignore the underlying reasons or benefits they get from decisions – its easier to complain right?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

Yes, I’m one of those kind of people: The “not ignorant” breed. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.

But then you’re just defending an incompetent company that seems way in over their heads.

You’re right … I do, because I like the game and what it offers me for entertainment value. As long as it delivers that to me, I will support it.

BTW, how hypocritical for you to say that … you still play this game by your own admission? Therefore, you are also ‘defending’ this company and supporting the game they make as well. Who is this joke on again?

I will not lie, Anet did make a fun game. However that does make it ok for them to get away with the stuff I’ve listed. Btw, I’m not supporting it if I’m not buying gems.

what they ‘got away with’ is making a fun game that you play after 3 years (as you say). You benefited from their evaluation of opportunity cost and their development philosophy and practices, your just incapable of seeing it or willing to learn, e.g Agile would explain to you why they make some decisions, but rather than read the 1 of the million articles that popup in a google search you stick your fingers in your ears and saying ‘lol ok?’ – should have said ‘nananana im not listening’ for better effect surely?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

It’s good to praise a game for the things it does right but it’s also good to acknowledge the shortcomings so that it can hopefully improve in the future. The OP’s points are very valid and just because you don’t agree with them it doesn’t make them incorrect.

They did in fact promise not only new legendary weapons but legendary armor in 2013.

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.

That’s in their official news…then they scrapped that as we all know to overhaul their system. And then new legendaries and armor were put behind a paywall, aka HoT. Not necessarily a bad thing but maybe a bit disappointing to all of us that were waiting for so long. Keep in mind that these were a pretty big selling point for HoT.

Then HoT was announced and we were initially promised a full new set of legendaries with HoT’s launch. Then as it got closer to release, we were told it would just be 16, then just 4 initially with small batches throughout the upcoming year until all were released. Then we got something like below which could be interpreted as they will be released eventually…

https://www.guildwars2.com/en/news/hot-new-legendary-weapons/

It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game.

And then finally they were “postponed indefinitely”…aka they probably won’t see the light of day.

My biggest issue with all of you stating that scrapping legendary weapons saved the game and helped move it forward is that the legendary weapon team only consisted of 6 people, yes 6. So if these 6 people are carrying the weight of the other hundreds of employees then fire the useless ones and get other people who will actually work.

They couldn’t have left that team of 6 on the legendary team? What about pulling the 70+ working on the new expansion? Or any other of the plethora of employees at Anet. How do you guys fail to see this? If 6 employees were that crucial to the development of the current game then don’t you think Anet’s prioritizes are out of wack?

Just in case you think I was making those numbers up…from Mike himself.

https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-weapons-6/first

Last year we talked about plans to gradually build out a second set of legendary weapons through live content updates. That’s a big responsibility. We have a team of six developers working on that, who could work on it for years to come.

As i said, this is to do with professional industry recognized development practices , developing software where you build everything you ever said you would is not how you develop fast moving customer facing products, and as has been said before, the OP could look up Agile development if he genuinely want to understand why Anet does this. but ofc he doesn’t really want to understand why, he just wants to complain about a thing he has in his ahead as some kind of ‘promise’ like a child throwing a tantrum with their parent – im not paying he says dramatically while he continues to play!


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

and that ^^


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

how to farm precusors no crafts

in Players Helping Players

Posted by: vesica tempestas.1563

vesica tempestas.1563

I would only use the mystic forge to get precursers if you enjoy gambling and are specifically looking to gamble for pleasure. For those that don’t want to gamble, you can farm, or alternatively with the new legandaries farm and complete achievements. If you want legandaries just to sell, then you are actually after profit (assumable big ticket/high profit margins sales) , in which case smart buying and selling is the way to go.

Bear in mind their value in TP is proportional to supply.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

look up ‘agile development’, that will help you understand ^^


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize