R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
Have you tried guesting to a higher populations server?
Sure the starting areas tend to be a little less populated but a usually see a few people running around.
If everyone stopped guesting to higher population servers maybe the low population servers would see more activity.
Any and all graphics drivers should come from Apple System Updates. The cards built in to Apple machines have custom drivers written for them.
That’s not quite true for the Bootcamp side of things, it’s pretty much like any laptop hardware. You can use the graphics manufacturers driver as long as the model ID of your card is in the list of supported IDs of the driver.
The only problem with Mac hardware is that it often takes a very long time for the Mac model IDs to get on those lists. You may need to use a beta driver, they tend to get these updates sooner.
That is especially true for Bootcamp. I’ve tried the online drivers several times; I always see a significant performance deacrease or outright crashes until I roll back the drivers to previous versions. The Boot Camp updates you get through the Windows-side Apple Software Update have graphics drivers in them as part of their bundle.
Intel HD graphics cards usually aren’t strong enough to run the game. A friend of mine had an HD 3000 in his Toshiba and the game did the exact thing yours is doing: He could log in, but loading into a zone crashed his client.
intel hd 4000 is 2 times faster than intel hd 3000.
It should play the game on low
I would advise the op to run the bootcamp on windows to playPlease get the intel driver on the manufacturer website
Any and all graphics drivers should come from Apple System Updates. The cards built in to Apple machines have custom drivers written for them.
Intel HD graphics cards usually aren’t strong enough to run the game. A friend of mine had an HD 3000 in his Toshiba and the game did the exact thing yours is doing: He could log in, but loading into a zone crashed his client.
Remember that these armors count for a Title-granting achievement. That probably ups the price a bit.
Hm… I’ve been thinking…
With the recent loot changes on these events, overall participation has increased. That also means people from your own server are doing the events too. So it’s a possibility the overflow isn’t caused by only guesters, but maybe your own server logging on and wanting to do the event?
That’s just a thought
lol. I know that mid-high population servers can cause their own overflows quite often, like mine did in LA when fractals came out and everyone logged onto LA to do it.
Yeah, that’s what everyone keeps saying, but yesterday waiting for the Shatterer on TC I decided to ask who was guesting.
The amount of replies was pretty overwhelming.
Did that event yesterday after some kitten reset the Tequatl timer for my server and caused a huge group of people to port in for nothing. I will agree, the Krait in that event are way too strong. I’m running a Pow/Vit/Tough Warrior with 0/20/20/30/0 and I was still getting 1 or 2 shotted by the Veterans.
No chests for guesters. Easy fix.
I didnt really make a up software and hardware issues. Macbooks have heating problems running under full load.
Only if you use them in a warm, insulated environment with a surface that doesn’t breathe.
In fact, the the battery will be used under load with ac power connected.
That has never happened to the five Macbooks I’ve used. In fact, I’ve never heard of that happening unless A) the battery was near its end-of-life or
the user of the Macbook paired the machine with a power supply that didn’t match the voltage requirements of the battery.
I have to admit that Guild Wars 2 graphics are heavily optimized and run under low end cards. iMac are different because they do not the same heating issues as macbooks.
These graphics are not optimized, much as I hate to say it. If they were I wouldn’t see a marked performance increase using the same hardwareWindows side. This wrapper has to go.
WoW runs just as fast as windows because blizzard maintains an opengl renderer to their engine.
Which is all the more reason to support a native client.
For real, OP?
(15 char limit.)
It’s getting to the point that people are resetting the online event timers on high-pop servers just to screw with either the server residents or guesters.
Makes it a huge pain in the butt for those of us who actually want to do one of the big events for… Oh, I don’t know… DAILY COMPLETION.
Please note the difference. Ciders does not incur the claim %40 percent overhead. The overhead should be less than 10 percent, in fact the application should run on near native speed
But it doesn’t. Dude, seriously, I’m agreeing with you here: The port needs better support and better scripting with less strain on the system.
Here’s the current state of City of Heroes.
http://cityofheroes.com/en/sunset.php
If the “latest” build for City of Heroes was in Summer 2012 I’m a freaking meteorite. We never saw updates to the client. The last thing we saw was a text fix by Paragon Studios in June of 2011 to address the in-game store not showing the proper font and bugging out. Emails to Transgaming were never answered. Bug reports sent to Paragon were unsolvable.
Assertion failures were not fixed. Text bugs were not fixed. Memory leaks were not fixed. Performance failures were not fixed. Graphical errors were not fixed.
There were twenty six pages of the same five major bugs reported on the CoH mac client forums. Sound familiar? I’ll tell you why: The same thing is happening here.
Wine stands for wine is not a emulator to allow people to understand the difference between binary layers and full virtual machines
We’ve had this argument in this forum before: Just because it says “Wine is not an emulator” doesn’t mean it’s not an emulation. It’s not a basic emulator, no, but it emulates.
Most of the performance problems is because of the Opengl translation.
You brought up transgaming. Well, the main problem is not with the technology but rather the problem with Cedega not willing to support their port.
That’s what I’ve been saying all along. Transgaming needs to support their port. It has nothing to do with the min-spec hardware or users; this port is sub par. I’m agreeing with you here! Please recognize that.
(edited by vince.5937)
What are your system specs?
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
Nvidia 650m on the newer macbook can output a nice medium settings-high, but Macbook have a design flaw of being unable to cope with full load. I wonder why people are clamoring for native, when all they really want is to run the game well and fast. If GW 2 runs well, then people will not scream for native port anymore.
The problem with that is, unless ANet commissions OpenGL rendering, the game will never run well. First and foremost, the Cider wrapper puts at least 40% more strain on your system. Second, the wrapper uses translated DirectX calls, which puts the bulk of the strain on your CPU, rather than your GPU. Finally, the Cider wrapper’s Windows install is WINDOWS FREAKING XP. That’s right, the OS we’re emulating on isn’t even the latest and most stable version of Windows.
A native port is the only option. This Cider wrapper will not, has not, and will never cut it.
Like I said, The Opengl Wrapper is killing performance.
Wine does not emulate Windows XP, if it did then you would have less performance but better support.
Please read
http://en.wikipedia.org/wiki/Wine_%28software%29It obvious you do not know how Cider or Wine works
Please spend some time researching Transgaming and looking through the cider wrapper before assuming I know nothing. I’ve been working and fighting this worthless third party emulation layer since 2008. I’ve spoken to devs who’ve worked with it and worked on it. I’ve seen it work from the inside out. Don’t make the assumption that you know more about this just because you can cite a wikipedia page.
Please reread my post: OpenGL native rendering would show better performance than the DirectX garbage in this client.
It’s my opinion that this is a part of the client-fix discussion because people are poking into files they don’t understand, attempting voodoo and possibly causing the very problems that cause their client to crash.
So you’re insistent that people seeing marked performance increases and fewer crashes after deleting the App Support and changing the VRAM allocation are… what, hallucinating?
It is absolutely not necessary for people to do anything with the files within the Application Support folder. People are putting far, far too much importance into a single, dumb “FPS” number without understanding what it means and attributing voodoo to why the number goes up or down. It’s like the Tiger protection amulet that reputedly keeps you from being eaten by Tigers; if you’re wearing it and haven’t yet been eaten, then it must be working …
You may not take any stock in what I say, but I’ve been fighting this fight since 2008 when Paragon Studios commissioned Transgaming to make a Cider port of City of Heroes. All of the problems we’re seeing right now? Yep! Been seeing them since Transgaming released a third build in 2009 and went absolutely dark, leaving the mac users of the game to figure out how to make this piece-of-crap excuse for a port work better. We actually got significant performance boosts out of the thing by screwing with it and submitted them to Paragon Studios to submit to Transgaming for changes. Surprisingly, Transgaming said nothing and we went about our business editing their shoddy emulation layer.
Furthermore, can you explain to me exactly what you expect to happen when you tell a program to use more VRAM? How on earth is an FPS increase not suitable criteria for performance checks? If you get more frames per second with the same graphical settings after making a change, and less if you undo the change, isn’t that a pretty fair indicator? What other way would you test this, Todd? What other performance would you look for when trying to improve your graphical performace?
Sticking your fingers into these files creates a risk that you’ll screw them up. There is no benefit to trying to “tweak” them but doing so could result in crashing the client. This is why advice on not touching the files is an important part of the client fix discussion.
This may ring true in the case of most other parameters in the config file, but even if this is causing a problem with the client, all you have to do is delete the config file itself and let the app rebuild the default.
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
Nvidia 650m on the newer macbook can output a nice medium settings-high, but Macbook have a design flaw of being unable to cope with full load. I wonder why people are clamoring for native, when all they really want is to run the game well and fast. If GW 2 runs well, then people will not scream for native port anymore.
The problem with that is, unless ANet commissions OpenGL rendering, the game will never run well. First and foremost, the Cider wrapper puts at least 40% more strain on your system. Second, the wrapper uses translated DirectX calls, which puts the bulk of the strain on your CPU, rather than your GPU. Finally, the Cider wrapper’s Windows install is WINDOWS FREAKING XP. That’s right, the OS we’re emulating on isn’t even the latest and most stable version of Windows.
A native port is the only option. This Cider wrapper will not, has not, and will never cut it.
Have you tried deleting the ~/Library/Application Support/Guild Wars 2/ folder as explained in this forum?
Have you tried the SMC reset described in the Arena Net help notes?
That’s for retina display
If all you’re going to do is blame your woes on a game update that others have no trouble with and your perceived second-class treatment of Mac users followed by rejecting every attempt to help you, I am exiting this conversation.
Good luck with solving your problems yourself.
You’re giving me directions for a different Mac product. Why would I listen to your useless instructions?
Because all Mac products uses the same operating system. Although the hardware is different, Apple should keep the operating system consistent. If they didn’t, I would treat Mac as a second class citizens because they are changing things that are not broken and does not provide any more benefit
What does that have to do with the topic at hand?
Snow Leopard is not supported by Transgaming’s Cider wrapper.
after reading all this i thought that anet has already made a native client for mac, but now i understand i don’t have to settle for low graphics or mid i can get more out of my mac for gw2, and ever since i made the switch from wow to guildwars 2 i have been enjoying it, its a very beautiful world very vast and the art work is great love the fact that a lot of small details are presentable and that the game is constantly being updated to give it a feel of change, once this game is optimized for mac computers i can enjoy this wonderful work to its fullest.
Most mac can only push out low – mid graphics, even if it was optimize. You will have to settle because Mac do not come with powerful graphic cards. At full settings, at night you feel like your dreaming a bit
Please don’t spread lies. Macs are equipped with very powerful video cards (the latest available from their respective year). I can run The Orange Box & Portal 2 on max settings. Hell, I can run any native mac game on max settings. Cider port? Can barely run it at all.
People, seriously, stop blaming mac hardware for the shortcomings of Transgaming’s emulation layer.
2. Devs don’t roleplay because it would be seen as unprofessional. I never roleplay with my clients even when I know they’re roleplayers and when they try to roleplay with me when discussing business. This game is their business.
Paragon Studios ran City of Heroes for 8 years, releasing major content patches every 3 months and they roleplayed with their players. It can be, and has been, done. Nothing unprofessional about it.
DO NOT attempt to make “tweaks” to the files. There are no user-adjustable settings and no benefits to be had. Fracking with the files will likely only lead to future problems.
Look, I understand what you’re trying to get across here, but if people really are seeing FPS increases from adjusting the default VRAM usage in the config file, why not just let them do it? If it works for them, it works. There’s no reason to keep saying it doesn’t work, especially when others have posted that their FPS shot up by 15-20 frames. And even if things do somehow get worse down the line due to this, all you need to do is blast the Application Support folder and let the game recreate the default config file.
Please keep your ideas about what VRAM allocation might do in the threads about tweaking VRAM allocation, not in a thread about how to fix client problems.
Thanks.
It’d be an absolute disgrace to not have Cantha in GW2. Why is NCSoft concerned with offending Asian audiences, but the Elonian district in Divinity’s Reach is allowed to stay?
The same reason they shut down City of Heroes: American audiences will never know.
My wife & I see it daily. It’s there. It’s usually never near renown hearts or event areas. Disruption & whatnot.
Please welcome Lafiel and fellyn to the forum police.
Forum police? I was under the impression this was a discussion forum where people talk about stuff. And that’s what I was doing. Sorry if my opinion differs from yours.
Yes. People talk about stuff, not post the same response in multiple threads. And I can use that logic too: Sorry some of us have problems with guesting.
I come across RP all the time on TC… when I’m not in overflow. Lots of guesting happening right now.
It’s guesting. TC is overflowing. Every zone that has a chest-related boss event now has an overflow. Wasn’t like this before the Guaranteed Rare chests. Coincidence? No.
Please welcome Lafiel and fellyn to the forum police.
Still no communication. Interesting.
What is this Vram tweak you speak of? Tell me of this sorcery
It’s a fool’s errand. The “tweak” that people chase after can not and does not do anything. People falsely believe that it works because of group-think and the placebo effect.
You have no evidence to prove what you’re saying is correct. Find another forum. Thanks.
Because this game is rated T.
That’s what worries me. If the forums are here to voice our opinions and discuss the game, why are all discussion threads lumped in to one giant hard to read thread or deleted outright?
This is a situation where player woes need to be, at the very least, heard.
FXAA is rubbish, turn it off and you barely notice a difference.
FXAA has no noticeable framerate hit unless you’re running a SMAA injector with extra effects.
That is completely untrue, unless you’re running the industry’s best hardware setup.
I really am. I truly enjoy this game. Seriously, I play every chance I get. I have 3 80’s, a 4th on the way. But right now, the new content implementations are making it tougher and tougher to log in. I want to be excited about new things. Twice now I have been let down.
I won’t go in to Southsun Cove. I’ve been over that already. But the gorilla in the room right now are the absurd costs of Guild Missions, the way small guilds were overlooked, and the lack of discussion from the side of the devs.
I’m not going to begin the discussion on how this patch has affected anyone; this post is my way of getting my opinion out there. The only problem with that is this: I feel like the devs might not want our feedback or opinions. There are countless posts vanishing into the forum trashcan after asking ANet why this patch was made the way it was, or asking what happened to the ‘no grind, everyone can play’, asking for a response, or asking for a little clarification on why things are the way they are. Maybe I was spoiled by Paragon Studios and their constant attention to player questions, but I can’t fathom how lumping legitimate threads into a gigantic, hard-to-read thread can possibly aid the developers in assessing player opinion.
I will continue to play the game, but I don’t know if I will enjoy future updates based on what I’ve seen thus far.
Well, the zone was a pretty big boondoggle to begin with, so maybe the point is to breathe new life (and hopefully content) into an over-difficult, under-populated zone.
^
that party size guild is finished….
And that, Mr. Holmes, is the problem.
he only did 1 dungeon; yeah totally lacking content
anyway those guild missions are the fotm, i think theyll get old fast.
(just an opinion)
Considering you can use them to get some very nice rewards via Guild Commendations, I highly doubt it.
So nice that big guilds with lots of influence get top shot at nice gear. Welcome to the WoW mentality.
My 5 man guild has been running since launch. We’ve earned about 30k influence, and spent about 25k.
Now that 3 of us have new full-time jobs, and the other 2 play, at most, 1 hour a night, we won’t see guild missions until late 2015 at least.
dude! your guild is 5 people! its a party size! the WHOLE GAME can be 5 man….
Except for Guild Missions.
…That’s stupid.
I was under the impression that you earned commendations for helping other guilds, just not the merits.
why would you get rewards for your guild when helping a different guild? That makes no sense at all.
You know what else doesn’t make sense? The cost of unlocking guild missions, especially if you’re in a guild with less than 20 people.
Why’s that? More people contributing should help. Sounds logical to me.
Why? Because for those of us who don’t want to join a huge guild, and/or don’t have the time to dedicate ourselves to the game as much as others, it means we’re marginalized and effectively locked out of Guild Mission content. At the rate my tight-knit 5-man guild is going, we’ll see Guild Missions in late 2015.
Email support with the names of those characters if you can catch them.
…That’s stupid.
I was under the impression that you earned commendations for helping other guilds, just not the merits.
why would you get rewards for your guild when helping a different guild? That makes no sense at all.
You know what else doesn’t make sense? The cost of unlocking guild missions, especially if you’re in a guild with less than 20 people.
Yep. In a small guild? Too bad.
I’d like to know why there hasn’t been any dev feedback since yesterday. This is a big issue.
and what’s wrong with joining a large guild.
I come from another game called atlantica online and everyone want to be a guild leader. Quite honestly I think that’s the problem. Everyone want to be the guild leader but no one willing to put in the time.
Because I got my fill of huge guilds in WoW. I don’t want any more organized events, scheduled dungeon runs, loot management, time management, or having to vy for rank to achieve certain privileges. I want a small group of friends I can play with without having to learn/join an entirely new subculture for.
How hard is that to understand?
I dont like grind myself, but you are being very strange here.
You say you have no interest in competitive play as you only play for 1hour a day. And then only want to do very casual content that doesnt reguire you to have amazing gear.
And you somehow are forced to get this gear?`Your options for fun are still there, why would you grind if what you do ingame doesnt require you to have this gear!?!
I have said nothing about competitive play or obtaining gear.
Did you tie my posts to someone else’s posts?
- If ANet as already stated that other players can join the spawned guild missions, just form an “alliance” with a bigger guild to join them where they do them.
Players who are representing the Guild that started the Guild Mission get credit.
Players who are not part of the guild get the same award as dynamic events.
So that’s not what happens, at all.
look at it this way, if anyone can creat a 1 man guild and do guild event anytime they want and be rewarded greatly for it, it will surely result in abuse.
and seriously 2 hours of farming each member is all you need. I dont’ understand all the whinning and crying.
My guild members have jobs and families and IRL responsibilities.
I get to play 1 hour a night max. I don’t want to spend that mindlessly grinding. I’d like to spend it playing my personal story, or exploring, or doing jumping puzzles, or anything in the game besides grinding the same twenty mobs in the same sixty-yard area in hopes of getting something rare.
why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
Has it ever occurred to you that bigger guilds worked for it too? Yes, perhaps each person as an individual didn’t have to contribute to as much, but the collective effort is absolutely the same.
In your logic, it would be fair for someone to get an A+ on a group project they did solo in 4 hours compared to a group who invested 4 hours per person to get an A+.
Yes actually, it has occurred to me that they had to work for it.
Much less than other guilds.
In much less time.
With much less effort.
So big guilds still have the upper hand here, regardless of how hard they worked. Small/medium guilds? Disadvantaged and unable to run the new content.
your 7 man guild is only a guild out of a technicality, am i entitled to all the guild rewards by making a 1 man guild? of course not, join a real guild instead of getting angry about not being handed rewards for clicking the “create guild” button
No.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.