Showing Posts For wolfie.7296:

Please buy the armor skins

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

lol, wouldn’t the fact that it’s offered in a non-rng format invalidate the op’s concern….

A Whole New Format for WvW

in WvW

Posted by: wolfie.7296

wolfie.7296

That’s interesting, but I think the easiest fix would be Wv4. JQ,SoR,BG,TC going at it for example.

lag would be even worse….

Skill lag

in WvW

Posted by: wolfie.7296

wolfie.7296

it’s partly the game design. the countkitten ons and conditions and effects (ironically nearly all invisible to players so they don’t really add much visually to the game), i imagine being spammed cause a massive surge of data in group combat.

count_l.es.s b.o_ons up there is stopped by forum filter….this is insane…..rly…?

World First 250k Kills Ultimate Dominator!

in WvW

Posted by: wolfie.7296

wolfie.7296

If that person would get 850 kills a day then he would’ve been known for sure, so yeah, this is worlds first.

i don’t agree with that reasoning.

If you don't like the balance changes, say why here

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

i’d rather they focused on giving classes fun abilities rather than nerfing them. line of warding and portal nerfs, good example.

What has Aetherblade Retreat taught you

in Guardian

Posted by: wolfie.7296

wolfie.7296

yeh 99% of people aren’t going to waste time paying gold for runes and tinkering with traits. it’s like would you retune a car every time you went for a drive? no. it’s annoying.

Seriously how is this being ignored

in WvW

Posted by: wolfie.7296

wolfie.7296

elementalists have to have something fun. i’m against the, “nerf other classes fun abilities because arenanet has nerfed all the other class fun abilities” viewpoint….

World First 250k Kills Ultimate Dominator!

in WvW

Posted by: wolfie.7296

wolfie.7296

How is this a world first? Is the achievement for the first to do it? Because if not someone else may have got it already.

WvW abilities from wxp

in WvW

Posted by: wolfie.7296

wolfie.7296

the amount of wxp you get with the level caps in the multi-thousands is paltry anyway. plus, 5 extra supply? the game design specifically supports zergs. can’t solo anything except camps,siege expires,siege unrewarding to build alone=all these decisions promote the zerg at every opportunity. it would be hilarious if you weren’t playing the game and watching people conform to the design while hating it.

Umm is there PvP in WvW

in WvW

Posted by: wolfie.7296

wolfie.7296

and it then falls on those players to use their individual skill and ability to see the commanders vision executed.

Lag makes that impossible.

Will the skill lag be fixed in WvW

in WvW

Posted by: wolfie.7296

wolfie.7296

wvwvw right now seems to be lagvlagvlag….

GW2 as it is...

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

When i was still new to this game when i saw a champion enemy i used to be excited. I was doing everything in my power to take them down, trying to rally people and wondering why so many are not interested, it’s a champion afterall, sure is hard to kill but in every game hard to kill mobs have great loots right? Well not in this one.
As time progressed i realized that getting same loot from hard to kill mobs as from the trash mobs was not the result of my bad luck, it just how game was designed, then i understood why people were so unwilling to fight them, those mobs are not worth fighting.
From this point i started avoiding any hard fights that came my way, why would i waste my time and risk repairs for nothing?
Unfortunatelly as time progresses this game gets more and more mobs that are not worth fighting. Spiders at mellandru, spiders at grenth, illusions on lyssa including champion gorilla which is tougher than Lyssa herself, big ugly undead at eye of zhaitan who one hit kills everyone and so many more.
Why would i want to fight mobs that will give me no loot and no xp, or loot not worth the effort?
This game has so much content that is not worth doing it’s just sad. Events for 1s 80copper as reward? No thank you. Most dungeons with few silver and greens and blues as rewards? Lol just no.
Then we have Anet nerfing all possible farm spots and telling us this game is not about grind, and just as i’m about to believe them i look at requirements for legendaries, or even the latest live event with click 300 this and 300 that and while you’re at it also 200 this and i realize this game is as much about grind as any korean mmo i ever played.
Currently player who wants to make gold has only 3 possibilities in front of him. Buy it with gems, farm world bosses, or run CoF till his eyes bleed. All except first one seem like a grind to me.

i agree. never got anything from world drops anywhere. there is simply no point doing it. oh, it’s a champion….here’s absolutely nothing for killing it……nothing in chests or anywhere in the whole of tyria worth doing….. “..game is not about grind while keeping extreme requirements…btw, make it harder to get gold so the requirements are even harder….”

spirit weapons-cd not necessary

in Guardian

Posted by: wolfie.7296

wolfie.7296

well.. poor AI would make them useless…

Can casual and hardcore players co exist?

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

See…the hard core people need rewards in terms of loot, the casual people see that loot, and want it, but they don’t actually want to put in the time to get it.

Thus begins the great decline. Casual players aren’t satisfied with just having their own content, that they can do. They want to do (and benefit from) all content, regardless if they put in the time or have to skill to actually do said content.

People expect to see nice content in the game, just like hc players. The only difference is they never get to. If you cut out the hc players or limit them, then the item rewards could take the same amount of time that a hc player used to get them when it’s set to extreme grindiness. At the moment they are calibrated to the hc players. Calibrating it to another group doesn’t really change anything other than to say, “you can’t grind this game, in the same way race officials won’t let you spend 24 hours doing a 1 mile race.”

(edited by wolfie.7296)

Can casual and hardcore players co exist?

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

the caps for gear are too high bc of hardcore players. casual players would struggle to get even one char any good items, let alone five alts. developers associate casual players too much with simplicity which i think is wrong to a degree. i like difficulty and complex games but play casual times. the choice seems to be to always let casual players go without any nice content/gear. from that point of view the only thing holding casual players is that no other games that are better are ever produced where hardcore players are limited-they could always go to asian mmos if any mmo is too easy.

(edited by wolfie.7296)

spirit weapons-cd not necessary

in Guardian

Posted by: wolfie.7296

wolfie.7296

now that they have low health wouldn’t it be great for them to be a toggle on/off skill, rather than vanish after a certain time? if they are destroyed put them on a cd, but they shouldn’t disappear at the end of a duration imo. any1 else agree?

Why are the servers so empty??

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

i run around the world and it’s practically like i’m the only one. plus does it even matter that it’s empty……? most people do not want to interact (maybe they could not be bothered, or simply that it’s ultimately unrewarding).

Line of warding

in Guardian

Posted by: wolfie.7296

wolfie.7296

it got nerfed too. idk why such a skill was nerfed. it should be on lower cooldown to compensate

Dragon Helm - Suggestion

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

i agree with the op. most pictures show dragon horns point backward.

5 Ways People Take MMOs Too Seriously

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

The reason they happened to be removed a large amount of the time is because developers want to appeal to a broader, more casual audience in order to make more money. Which is fair enough ofc.

A game with such systems has the potential for far more depth, longevity, dynamism and complexity, but they are also far more prone to griefing, less accessible and simply way less attractive to a larger audience. They are potentially excellent systems from a gameplay depth perspective, they are potentially terrible systems from a dollar return business perspective.

that’s kind of insulting to casual players. i’m pretty casual but i like the sandbox, depth and complexity. i like the idea of loot servers, sandbox and skill-based pvp. hardcore players don’t want any of that. they want to protect what they ‘earned’ and want to stomp people who haven’t grinded for items. your comment is directed at the wrong group imo. in a way the hardcore pve players are ‘carebears’ because they want everything just so to favour them.

(edited by wolfie.7296)

Needs more bow.

in Guardian

Posted by: wolfie.7296

wolfie.7296

yeah i if it didn’t do any damage i wouldn’t even mind

Dragon wing cover

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

so u need 100,000 lolies to get it :|?

Achievements Are Ridiculous

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

I don’t think they’re designed as a “checklist” you need to look at beforehand so you make sure you complete all of them. You’re just making the game into grindy nonsense by doing that. You should be playing for fun, not doing things just because you think they need to be done to fill some achievement requirement.

The achivement totals are set at grindy levels, so you have to do grindy.

(edited by wolfie.7296)

Arena net Ignores Global Players Again.

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

Gah, people like this is why the game has so many issues. Now we can’t even get articles posted in a timely manner because someone is raging about it being Anet’s fault that they consciously read an article that spoiled something for them.

No that’s not why the game has so many issues. And you can’t consciously read something that has no warning and appears. They could have had 1 degree of seperation at least so you had to click on a link to find out the information. How would that have been hard?

Just to play devils advocate, you know people would only then complain that Anet is forcing people to go to their site instead of presenting the information upfront… Sometimes (okay often) you just can’t please people.

You can pick at tiny, littly details. Anet would be protecting players who hadn’t done it for a tiny adjustment for these other players.

Spoilers are worse than going to a website (that others do anyway btw, to find out more information- the info given is enough to be a spoiler but very bare of info to the others)

(edited by wolfie.7296)

so.......X marks the spot quests......

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

Yeah to you guys there is a point between both extremes. You seem to have missed that part when you commented in thinking x marks the spot is a requirement. There is a point between both extremes. Even a setting that you could turn off to tone down (not remove good clues directions). An npc who you can ask where a place name is would be helpful. There is a lot you can do between both extremes.

5 Ways People Take MMOs Too Seriously

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

6. The PVE Elitist

Most mmos start with unrewarding, poor pvp because of these people/grinders. You get PVE people who destroy any hope of good pvp in a game with interesting rules. Their influence is so great they leave a bad taste in pvp game developers that they shun PVE in their game usually to the detriment of the PVP game.

(edited by wolfie.7296)

Arena net Ignores Global Players Again.

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

Gah, people like this is why the game has so many issues. Now we can’t even get articles posted in a timely manner because someone is raging about it being Anet’s fault that they consciously read an article that spoiled something for them.

No that’s not why the game has so many issues. And you can’t consciously read something that has no warning and appears. They could have had 1 degree of seperation at least so you had to click on a link to find out the information. How would that have been hard?

(edited by wolfie.7296)

Arena net Ignores Global Players Again.

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

They’re trying to emulate a living world, but instead of just denying you the ability to play through it, they’re giving you the option to. If people didn’t complain, all the events would be a 1 time only thing and not doing it at the time of release would have meant that you missed out entirely. Their spoiler is basically them reporting the news.

Maybe, just maybe, they posted the spoilers as a way to try to placate all those complaining that ANet does not give good communication (if any) about certain aspects of the game. Foot, gun, shot – choose your order!

It’s not just a maybe, it is the result of people complaining. Back when they didn’t give any information and people actually had to explore, those that weren’t very active would completely miss out. This is why they give out guides in advance, and people still complain about missing event windows.

You know what, this passive aggresive, “well you complained so we are being kittens and ruining with spoilers and making there be no explorative component with an x marks the spot system”, is pretty childish. You can ignore the spoiler News posts on this website, but they have useful information because the entirety of the event and rewards are not explained in-game by npcs.

The quest where they find 2 last suspects- you get both letters on top of each other. Why shouldn’t it have been triggered after the player finishes the first letter? Nope, just spam both letters with no trigger events (they use triggers for other letters, so there is no excuse). Looking at the situation would it be wrong to suppose that a dev in charge of the extremely vague clue thing got kitten about players thinking it’s too vague, and went ahead and said ok screw you i’m making it as in your face as possible.

(edited by wolfie.7296)

so.......X marks the spot quests......

in Dragon Bash

Posted by: wolfie.7296

wolfie.7296

after people had a problem with past living story special events having extremely vague clues, the answer is not to make an x marks the spot system…. you can have good clues and use location names and compass directions but an x marks the spot basically takes any fun out of discovery and is the same problem but the opposite end of the spectrum.

(edited by wolfie.7296)

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

I’m not talking about wrongfully casting a skill out of reflex… I’m talking about a dev SPAMMING (this is an important piece of my point) a poison field on a gate. By that I mean he repeatedly used the skill and targetted it at the gate using ground targetting. I don’t see why you’re not getting how depressing that behavior is..

to be fair there could have been players the other side of the gate trying to do repairs…..

The hate for talent

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

You didn’t have to be good to get rank14, but the process of getting rank14 made you better.

And taking shots at peoples live’s just makes you sound bitter…“anyone worse than me is a noob and anyone better than me has no life!”

in a grinding game it’s true, not bitterness. and yes, if someone is worse there is a chance they are a “noob” at the game if there are no other factors like gear/latency involved.

also, in wow the top ranks exploited by swapping accounts with other guild players and blizzard did nothing despite it being against the tos/rules etc. (much in the same way blizzard made money off farmers and encouraged it -with token bans- while the gaming press watched and said nothing)

(edited by wolfie.7296)

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

No Anet is not acting like that. At best you can say a couple of specific devs are acting like that. In all fairness, you neither know about or speak to most devs at all. You know like five, six devs maybe. There are more than that. But you paint them all with one brush.

There may only be one or two devs familiar with a certain aspect of the program. So if one or two devs make a mistake, or ignore something that’s true, is it right to treat them all this way?

Ok. But all I’m saying is I read the patch notes and compare it to what I observe on the forums and report in game and there is a discrepancy. As I said I know the devs interpret differently and that’s fine but at the same time if i feel something is bad I can’t always be wrong. Eg. I play guardian support in wvw, for example, and get no reward compared with others for the higher risk and using the guardian as part of a team (you know team play and being low damage guardian=rewarded? no. in fact looking at player behavior, it is compounded by them using you to obtain kills without risk…ie I die, they get a kill or I die, they retreat and live. in both cases i am going to get nothing or close to it, while they are rewarded). This persists for many, many months and probably continues…that’s just one example. I could have seen that coming in beta if I were a designer.

(edited by wolfie.7296)

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

This whole situation is completely simplified. Because like us, developers will play games the way they play games, and the game often only becomes a problem when people play the game DIFFERENTLY. To get every different demographic playing the game takes going live.

The difference is they ignore people who play it who experience something and make posts about it. Being generous, the players aren’t right most of the time. Anet is acting like they are wrong all of the time and flat out ignore bug reports.

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

I’m wrong? I think it would take more than just you saying so to make it so.

Yes you’re wrong. You also ignored my post and the details I put in it were not addressed by you. Instead you said something random that doesn’t apply to the situation (you could have said, “that’s not true because the car is metal and the designer likes to watch football” and it would have made as much sense)

"a single-player instance"

in Living World

Posted by: wolfie.7296

wolfie.7296

i like single player content. you are wrong on this one, op.

So the single fact you like playing it solo means the OP’s point is completely wrong ?
Wow, you guy just won the egocentric medal of the week.

yes, there is a surplus of multiplayer only content in these game (that even forces it upon the player, rather than making it a choice). solo play is usually ignored.

"a single-player instance"

in Living World

Posted by: wolfie.7296

wolfie.7296

i like single player content. you are wrong on this one, op.

What keeps you clockin in to Gw2

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

I log in for 5 minutes at least once every two weeks to see if anything has improved. If not, I log out and play WoW.

And you still feel the need to post even though you’re leaving.

Yup. If updates aren’t going to address any of the multiple issues I have reported on multiple occasions in game (using the report ticket function), then there is no point because they clearly don’t care about improving the game or have zero respect for what I report. I’m willing to allow some slack for their interpretation but they think they are right 100% of the time, much like you. They aren’t out of work so that is no excuse.

(edited by wolfie.7296)

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

He’s wrong to the extent that a car designer doesn’t necessarily have to test drive faster than the legal speed limit. If the car is comfortable at 140km/h, it’s a comfortable car, even if the max speed is 220km/h.
If devs play like 90% of their players, they’re actually doing it right. But they should play.

yes they do have to test it faster. handling is and should be a top priority. if a car exploded at a certain speed people should know.secondly you paid no attention to what i said about a person’s height. why you would ignore that and try and make a counter-point, idk.

free transfers to low tier wvw servers

in Suggestions

Posted by: wolfie.7296

wolfie.7296

maybe just unaffiliated players then, not whole guilds (that the data would show were previously affiliated if they tried to disband and all go over)

(edited by wolfie.7296)

Does Anet play the game

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

Developers aren’t players and players aren’t developers. They actually take completely different sets of skills. Saying a developer doesn’t play the game well is sort of pointless.

It’s like editors who can’t write. Many editors because editors BECAUSE they can’t write. But that doesn’t mean they can’t edit.

You are 100% wrong. It’s more equivalent to a car designer not getting in their new vehicle and testing it and understanding limitations and flaws. And then saying that it’s comfortable for everyone to drive, when they are 5’7" and many buyers are 6’0" or greater and find it extremely uncomfortable.

Elitism is ruining this game

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

People like the Op can play a korean mmo if they likes ‘challenges’. Oh…they won’t. Wonder why that is. I leave mmos because of people like the op who whine at casual players/and like grinds that suit them. casuals like difficulty but hate the grindiness that is needed to counter no-lifer players.

(edited by wolfie.7296)

Why so few Guardian

in Guardian

Posted by: wolfie.7296

wolfie.7296

Guardian’s are not a 1v1 class. They are specialists at buffing/supporting a group.

…….. I lose 2 out of every 3 1v1s,

….

In w3 i find this is mostly guardians they always run away from my ranger its so funny to see how useless they are when not in safety of their blobs.

gaurdian sucks in pvp

in Guardian

Posted by: wolfie.7296

wolfie.7296

Guardian’s are not a 1v1 class. They are specialists at buffing/supporting a group.

…….. I lose 2 out of every 3 1v1s,

….

In w3 i find this is mostly guardians they always run away from my ranger its so funny to see how useless they are when not in safety of their blobs.

gaurdian sucks in pvp

in Guardian

Posted by: wolfie.7296

wolfie.7296

Guardian’s are not a 1v1 class. They are specialists at buffing/supporting a group.

…….. I lose 2 out of every 3 1v1s,

….

In w3 i find this is mostly guardians they always run away from my ranger its so funny to see how useless they are when not in safety of their blobs.

so in light of the above, op you probably shouldn’t listen to guardians who win against upscaled players or win 2v1 with a ranged behind them thinking it’s 1v1. anet developers don’t appear to account for some factors that are detrimental to guardians.

(edited by wolfie.7296)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

So turn the unfortunate decision of NCSoft to your advantage and bring something unique that no one else is offering in the AAA-Quality that you can deliver.

GW2 is not, as a whole, AAA. I can list many areas of the game that are basically still beta quality and rushed.

I think Living Story is bad for this game

in Living World

Posted by: wolfie.7296

wolfie.7296

Living story is not really living story. It’s, “here is content that we take away so if you miss out it’s like we did nothing.” Plus, it’s only good if you farm it in a hardcore manner.

If you miss out the trolls above think doing nothing is worthwhile content…

As for the, “you have to find out without guides”. That is just obnoxious when you look at how obscure and hidden the hints are. Clues that seem obvious to the developers are random to anyone else. Let me give you a clue to see if the devs can work it out: there is a tree that is dark green with three large rocks nearby. That’s the type of clue anet and other trolls think is obvious. And you have a day or two to find it..no help if you haven’t ever been to the zone. You have to work it out without even knowing what zones are out there.

(edited by wolfie.7296)

Open World Events -Too Easy

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

People complained that they cant run thru orr like a football field due to mobs packing alot of cc…then few days ago i read some guys post that mobs in Orr should have more cc skill to make things more interesting and challenging.

Imo it should be looked at as how much irritation it causes. I find mobs go down way too slowly..I mean 12-20 hits with a greatsword on a mob is stupid. It should be little pieces spread all over the ground, not as durable as if it’s made of stone. What anet seem to do with the mob thing is just evenly spread them out so that if a player wants to avoid them there is no path of least resistance to find (with the dullest lack of variation in the mobs too). And have it so that you fight a mob and can’t take a step as soon as one falls. Combined with how long they take to down and how little reward it is and the sometimes almost immediate respawns it’s a chore. I hate killing mobs in gw2 for the above reasons and leveling after say 30, is simply tedious. To address your problem in the quote, a path of least resistance or more variety in density would seem to be the way to handle it but anet seems too lacking in imagination/too lazy/or-and doesn’t even bother to do anything like that. mobs should go down quickly too (and do more damage if necessary).

(edited by wolfie.7296)

Open World Events -Too Easy

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

What i find sad is fact that there was an army of complainers shouting everything is too hard, so they toned down Orr, and world bosses, and alot of events.

It’s not sad if it’s true. Respawn on many areas is not a matter of being just hard, it’s immersion breaking to have everything reappear behind you the moment you advance a couple of steps. In addition to that, some events can’t be done with a couple of players or solo, so you never get to complete them because the maps are empty or other players have done them. So there are a couple of issues there that reveal flaws in the game that isn’t fun at all.

Open World Events -Too Easy

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

Op should play solo against the elite events that “require x amount of players”.. they are impossible. It’s already bad how you can’t complete events because the maps are now empty.

It looks so lazy for players to say it’s easy when the use the best items they can get. If you want a challenge don’t use the best, or even good, items. It looks bad blaming the game when you have zero discipline.

(edited by wolfie.7296)

My thoughts about GW2

in Guild Wars 2 Discussion

Posted by: wolfie.7296

wolfie.7296

There isn’t much to see. Yesterday there was a livestream. About a new jumping puzzle. Nobody gave a kitty. 90% of the questions in the chat were about game features like GvG and Guild Halls. Thats what people care about. And the questions were deleted with draconic dictatorship.

I don’t care one iota about GvG features. Many players don’t like guilds so you saying that is, “waste all your time on exclusive content and ignore other players”. If they improved or added core WvW or PvE content then all players can use it.

PvE problem from the outset (not sure why it has never been mentioned or not obvious) is killing mobs is a chore. every single mob acts like it’s in full plate and needs 20+ hits. that is aggravating when there are hundreds of similar mobs to wade through. it makes you feel like your character is using tin weapons or the mobs are made of stone. core, basic design decision that was bad.
-instancing is extremly intrusive. constant loading screens for minor content made me want to quit the whole story line. really, no sane developer should think that’s acceptable. I haven’t finished that main story because of this.
-groan at much of the story line and dialogs…without instancing may be bearable.

- nerfing drops is nasty to casual players, or making drops bad and unexciting. Anet devs really expect them to put up with getting nothing in the game and fighting mobs that are a chore to kill?

- crafting never worked bc you outleveled every item. the TP with it’s automated underselling just destroyed any other means of acquiring items. ironically the raw materials were still too expensive to make the TP benefit crafting however. it was easy to see this happening as you leveled. Idk why it was designed like that.
- karma items ….ok, but the TP make them almost obsolete.
- no item preview in TP, so you can’t easily see how a whole set will look.

WvW problem from the outset: No competitive reward for the time spent in it to PvE. for the OP to say that he feels left out by GW2 annoys me because WvW isn’t anywhere at PvE in terms of rewards.

Class balancing is a joke. “it’s not balanced 1v1” while they nerf some classes based on 1v1 performance, but not others. “it’s balanced group v group” while some classes have much higher risks in group, without any balancing benefit, whereas other classes have low risk and achieve more rewards say, for WvW players.

interface
-absolutely terrible boon and condition visibility. being as they are so important and central to combat, it is inexcusable imo.

Cut off here. There is more but it’s not worth it (like Sylvari females making a sound when hit…my favorite part and incredibly unique quality made dull at a whim).

(edited by wolfie.7296)