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Ranger Balance [Post CDI]

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Revert […] shortbow range change[…]

I don’t think the shortbow range should be reverted to 1200 simply because it’s stupid that the longbow and the shortbow share the same range.
However I think the trait “Eagle Eye” should also apply to the shortbow, so you would get your 1200 range if traited and a 5% damage buff.

However, do I remember correctly that shortbow #3 used to give vigor upon hitting a target a while ago?

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(edited by xXxOrcaxXx.9328)

[ALL] Revealed on Blocks [PvP/WvW]

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Stealth
If you use a weaponskill while stealthed, you will become visible.
Revealed
If the skill that broke your stealth deals damage to an opponent, you will gain the effect Revealed.

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Ranger Balance [Post CDI]

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

After my limited play on my ranger, I am truely convinced that the ranged weapons didn’t get the required attention in the development phase.

I know this two are completely different games and it is not very healty to compare them, but my expectations of Ranger was high from original Guild Wars. On GW, we have 5 kinds of bows with different range options and animations and almost all of them are needed for a ranger. A ranger can kite a melee character rather easily and rangers have active role in both pve and pvp. In GW2, Ranger can hardly do anything at all. Sword deals some nice damage, but it turned my asuran ranger into a master yoda wannabe, jumping around and often falling down in narrow spaces…

What I want to offer is,
1) Lets give longbows a pasive %10 armor penetration like hornbow in GW.
2) Both longbow and shotrbow skills should be redesigned considering the fact that every melee class has multiple gap closers and it is imposiible right now to survive against a melee.
3)Archer’s signet and Apply Poison from GW1. For any viable condition build, we deffinitely need them in my opinion.

What do you think about this idea:

Longbow
The Longbow has one of the longest ranges ingame but due to the damageloss of the pet and the range combined with the fact that most classes in PvP or WvW can simply blink to you, the weapon is nearly useless.
My suggestions are focussed around durability, so you can atleast hold your distance to your target.

Longbow #1:
This should be an attackchain like any other melee weapon autoattack.
The 3. attack should cripple your enemy, so you can maintain your distance.
Longbow #2:
Should be a channeling shot. As longer you channel, as further the arrow flies, as more damgae it deals and roots or knockbacks the enemy.
Longbow #3:
This needs a massive damage increase. Since stealth is pretty useless in PvE and the damage is below the weakest autoattack, there is no point where you want to press 3.
Longbow #4:
I’m debating wether it should be a root or a knockback.
The knockback is a nice way to get rid of defiant stacks. However the root would synergise more with other weapons. Should have the opposite effect of the LB #2.
Longbow #5:
This attack is ok but it would be nice if you could cast it while running.
Another nice idea is that you can cast barrage without groundtargeting, so you can shoot it over walls in WvW.

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(edited by xXxOrcaxXx.9328)

What is going on with fractals?

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Whichever team is in charge of Fractals I think is the least talkative of the teams. Either that or they are just afraid to talk. I was joking with a friend a few weeks back that it feels like a conspiracy. Even in the developer livestream around that time Izzy was asked about fractals and began to talk about the Fractured update and suddenly the feed was cut. They made a joke that Scarlet cut the feed…and when the livestream resumed the next day, they ignored the question about fractals. Izzy never did finish what he was saying.

There was someone in the back room going “NO! THEY CAN’T TALK ABOUT FRACTALS! CUT THE LINE!! CUT THE LINE!!”

I would like to see whats going on there on ANet’s side. Seems like they haven’t the manpower to do anything.
Let’s just compare:
The game will be soon 1 year and a half old and the balance is still messed up. They added 2 new maps to the game, southsun cove and EotM, they added ZERO new full armor sets or weapon skins outside the gemshop, zero or faltering response to most of the topics discussed on the forums (this gets even worse on the non-english forums), no progression in PvE (temporary content is no progression) and just minor QoL updates.
Either ANet isn’t interested in improving their game or they simply don’t have the manpower to even realise the problems.
You can say about LoL what you want, but their devs are thousand times more active than the GW2 devs and that makes me sad.

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(edited by xXxOrcaxXx.9328)

NEW CLASS IN LA?!

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

This is a medium armor…

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CDI- Process Evolution 2

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

You seriously equate “Let’s have a largely informal chat about the possibilities of design” with “We must have immediate transparency to critique ongoing operations”? Good luck finding a Dev who wants to host that witch-hunt in the making…

I think we’re simply stating that the lack of responses on other sections of the forum leads to the side-effect of players viewing the CDI as the only direct channel for communicating with the devs. While this is not what the CDI is/should be.

It is not so much the lack of information, it is the lack of interaction. I don’t think that we need or should have immediate transparency. I do think that serious issues deserve a response though, even if they are very vague responses.

So the problem is on the one hand that the devs don’t have/take the time to respond to the most discussions. On the other hand we have to keep in mind that large topics are hard to read and the most discussions aren’t really helpfull if you try to flesh out the ideas behind a thread. To keep wishes and suggestions well structured for both devs and players you could add some new features to the forums:

  • Introduce a template to keep concerns and suggestions packed
  • Fix the searchfunction
  • Introduce Topics which you can your post assign to (Professions, Utility Skills, Traits, Weapon Skills, Enviroment, etc.)
  • Downvote/Upvote buttons to evaluate threads and posts
    So if you want to search for the warrior healing signet, you could choose the topics “Warrior” and “Utility Skills” and search for heal signet. This would lower the amount of multiposts and contract the replies.
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Stealth/Backstab no risk high reward

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The initial post in this thread was about missing your hits wont punish you in any means.

Backstab stealth builds usually had no drawbacks for missing a backstab. This was a pretty hot topic on /r/guildwars2.

Instead of just flat out revealing if you miss the backstab like /r/ suggested.

To bring this discussion back on track, here are my suggestions:
Stealth
If you use a weaponskill while stealthed, you will become visible.
Revealed
If the skill that broke your stealth deals damage to an opponent, you will gain the effect Revealed.

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Ranger Balance [Post CDI]

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

While I’m sure there are ifs and buts to the following, I would suggest:

  • Make muddy terrain a trap and remove the ground targetting.
  • Predator’s instinct has its cooldown removed. The cripple it provides is now 5s.
  • Change whirling defense such that it pulls an enemy once a pulse, and allow the player to move while channeling.

Small fixes on my personal wishlist:

  • Might buff on call of the wild is now 3 stacks instead of 1.
  • Make rampage as one a shout.
  • Complete overhaul of search and rescue, which is a terrible skill. Personally I would like to see it become an instant cast aoe immobilise for 1s with a 30 s cooldown.

I do like the idea of turning muddy terrain into a trap but I think traps in general, espacially if untraited, are pretty weak if you look from the CC perspective. They are too small, give too little advantages and have too high cooldown. You are both sacrificing damage and survivability to gain small, short lasting combofields or short lasting conditions.

I also do like your suggestion about Rampage as one, I disagree with your Search and Rescue suggestion. While you’re correct if you claim that the shout is rather weak now, I don’t think it should be changed so drastically. I’ve made some suggestions to shouts myself, since most of them are useless and I hope they get buffed in the future.

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(edited by xXxOrcaxXx.9328)

Ranger Balance [Post CDI]

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

But in all seriousness, all I need is pet to be gone. I don’t know if someone posted this already, but why is pet not the first minor trait in beastmastery with major nerfs and make bm trait points scale it to where it is nowish with a 25/30 investment. This is a bandage I would support, despite it being that.

Or they could actually make the AI challenging…

That, which I would completely fine with, or ANet has to buckle down, separate the normal NPC AI from the pet AI and move the petcontrol to the client.

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(edited by xXxOrcaxXx.9328)

Ranger Balance [Post CDI]

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Some Sword suggestions:

The sword is a very mobile weapon with 4 leaps and 1 evade on 3 attacks.
However the gameplay feels very clunky due to the long cast-/aftercast times and the uninterruptible leaps on the autoattack chain.
I want to keep the mobility of this weapon but also make all of its spells on demand.
So here are my suggestions:

Sword #1:
Remove the leaps on the 2. and 3. autoattack and replace it with some thing else.
I don’t want to have a simple 3hit combo, but I don’t know what would fit to the kit – room for suggestions!
Sword #2:
Hornet Sting is neither instant nor predictable where you will land in the heat of battle.
I would rework this to a double leap, same as the 2. and 3. autoattack now is, which cripples your enemy if you hit him and turns into a tripple leap if you hit an enemy once. This skill would get a long uptime of 10 seconds, so you don’t have to leap immediately after your first leap to use all your charges, and a mediocre long cooldown of 20 seconds, starting after the first leap.
Sword #3:
Serpent’s Strike got an evade and is an instant ability, which is both nice. However the animation is too long. So either the evade time has to increase to match the animation time or the animation time has to be cut to match the evade time.

Other weapon suggestions (e.g. LB, Torch, Axe):
https://forum-en.gw2archive.eu/forum/professions/ranger/The-Weapon-Suggestion-Thread

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(edited by xXxOrcaxXx.9328)

Ranger Balance [Post CDI]

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I don’t know if you’ve played FF12 and liked it but if you do, you probably going to like my suggestion.

If ANet ever manages to switch the control over the Pet AI to the client, I would have some Pet AI update suggestions to make.

So if you’ve played FF12, you may remember the gambitsystem.
Thats exactly how I want to control my pet.
For those who don’t know what I mean:
The gambits where an easy and fast way to “programm” the AI of your characters.
They are arranged according to their hierarchy.

As example: The first instruction (gambit) will be executed as long as the requirement is given (e.g. “retreat when below 20% HP”). If the requirement is not given, the second instruction will be executed as long as its requirement is given (e.g. “attack nearest foe”). So you can not only control how your pet will behave in certain situations but also remap your F1-F3 keys.

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(edited by xXxOrcaxXx.9328)

Give your ideas for new armor skins.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Many would like to see victorian/ steampunk inspired armor and others would like more realistic ones.
As a designer i know its hard to please every player, its not like we are just a few ppl.
But as ive talked around with diffrent ppl, boys-girls and even older men and women, majorety agrees with more elegant armor for every class and every gender and race.

It’s very easy to please all players. Just design tons of armor.

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Give your ideas for new armor skins.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Another cool looking medium armor.
I found those paintings here: http://yamao.deviantart.com/

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Give your ideas for new armor skins.

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xXxOrcaxXx.9328

There have to be more suits for the male light armors.
And I want swimsuits and bikinis as townclothes.

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(edited by xXxOrcaxXx.9328)

Ferocity doesn't nerf berserker builds

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The problem with this whole change is that ANET is trying to solve for the wrong problem. The issue is with zerker gear and warriors in PvE. No one ever asks for 5 GC mesmers to run a dungeon. The problem is the damage/defense ratio of the warrior. They can go all zerker and still be fine defensively.

Fix the warrior. Don’t mess around with crit damage. At the end of this change, you’ll still have zerker warriors be the king of PvE. Know what that means? This whole ferocity change is a fail.

stacking warriors isn’t the best tactic for pve, not by a long shot

Absolutely warrior is best in nothing well except mobility. The only difference is they are not terrible in anything they could use some buffs to be on par with the other professions.

Let’s summarize the standart dungeonteam: 1 Guardian, 1 Elementalist or Mesmer and 3 to 4 Warriors.

  • Guard for protection, stability, might, reflects while either dealing pretty high damage or tanking like a madman.
  • Elementsalist for summoned weapons, conditionremove and might.
  • Mesmer for reflects, timewarp, portals, conditionremove and boondoubling.
  • Warrior for damage.
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CDI- Process Evolution 2

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Posted by: xXxOrcaxXx.9328

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Tech improvements:

I think another huge improvement would be, if you (the guys behind this forum) could make upvote-counts visible, so you don’t have to bump or repeat a suggestion you like but just hitting the upvote-button. Also, you, the devs, could sort the post by reference to the upvotes to see what topic is most requested.

For post structure I highly favor the suggestion Malchior.5042 has made

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Open/Cosume all button?

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Let the night be nighttime! ( QoL)

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Awesome example azizul. I’ve seen other games updating their weather environment. As well as day/night cycles. I belive it is possible here too.

This game doesn’t have a general weather system. one zone is daytime and other is nighttime, one zone is showing and the other is almost a desert

What do you mean? In Queensdale it’s always day and in Frostgorge Sound always night?
That’s not true. If you wait long enough, you could see that the daytime is indeed changing, even if the sun and the moon don’t actually move over the whole skybox.
There is indeed a day-/nightcycle but you wont really notice a difference in brightnesslevels.

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(edited by xXxOrcaxXx.9328)

Let the night be nighttime! ( QoL)

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Posted by: xXxOrcaxXx.9328

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A simple slider is dull, boring, static and stagnant. It adds nothing to the game as a whole. Few people would use it and only in certain situations. You can’t build off of that to improve or add content to the game as a whole. I still say the real key is to have nights actually be darker (not cripplingly so, of course), and I’ll reiterate – tie the darkness to the phases of the moon. A full moon could be as dark (or slightly darker) than it is now, while a new moon would be notably darker. During the darkest time periods you can add new mobs that spawn, new loot that only drops on the darkest of the nights, new events that spawn in the dark, things of that nature. New champions that rampage beneath the moonless night sky. Bio-luminescent creatures that drop a new crafting material that can add a special glow to new armor types.

So, with adding natural, variable darkness and lunar phases you can add new mobs, new drops, new events, new crafting items, etc.

Or you can have a slider.

If you want to bump your suggestion, post a link. Don’t repeat your own, personal view over and over again or you will end up beeing ignored.

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conditions on objects

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I would also include the big bosses that act as objects. That is a huge problem in my eyes.

Lol why?
You would hit conditionbuilds thousand times more than zerker builds.

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(edited by xXxOrcaxXx.9328)

Let the night be nighttime! ( QoL)

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Seriously, thats not what we want.
If you go out into the tyrian night, you can look as far as your graphiccard renders the map. In the real world, with real darkness, you wouldn’t be able to see even half as far as you can in GW2. Thats the problem the last 3 pages arguing about.

I understand what you’re saying, but as stated I’m specifically referring to those posters who said they either could not or could barely tell the difference between night and day. Ashabhi and Galtrix from the first page of this thread, for instance.

Ok, that’s a point, but I doubt they mean that seriously.
It’s rather obvious that there are day/nightcycles in GW2.
Yet, they are rather minimal, though.

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conditions on objects

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Well, I would say, be happy and move along.

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Let the night be nighttime! ( QoL)

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

If you can’t tell the difference between night and day (as several posters in this thread have stated) then you have not properly calibrated your monitor. While night isn’t pitch-black in this game (and in fact you can see quite well), there should be no confusion as to if the sun is out or not as there is quite a bit of difference in brightness between the two.

You need to adjust both your monitor and video card levels, and you can use the following page to do so. I’ve linked to the Gamma correction page, but the other test options are at the top. Some of these you can ignore, but Contrast/Gamma/Black and White levels should be calibrated correctly.

http://www.lagom.nl/lcd-test/gamma_calibration.php

Seriously, thats not what we want.
If you go out into the tyrian night, you can look as far as your graphiccard renders the map. In the real world, with real darkness, you wouldn’t be able to see even half as far as you can in GW2. Thats the problem the last 3 pages arguing about.

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Let the night be nighttime! ( QoL)

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xXxOrcaxXx.9328

As soon as the new CDI starts, I will post this, so I hopefully get some response.
Thanks for bumping anyways.

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CDI- Process Evolution 2

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I think another huge improvement would be, if you (the guys behind this forum) could make upvote-counts visible, so you don’t have to bump or repeat a suggestion you like but just hitting the upvote-button. Also, you, the devs, could sort the post by reference to the upvotes to see what topic is most requested.

For post structure I highly favor the suggestion Malchior.5042 has made

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(edited by xXxOrcaxXx.9328)

Feature Build Balance Preview

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Posted by: xXxOrcaxXx.9328

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Ok I think it’s time to say thank you to the devs sharing this preview with us. Thats great and should be done more often.
However the changes are rather minimal compared to the hopes the most players had.
Would be nice if you could point out that the devs are actually working on more issues than are displayed in this preview to prevent confusion.

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CDI- Process Evolution 2

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Posted by: xXxOrcaxXx.9328

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2) I’m not sure here as if by votes we might end up with flying mounts and if via Anet the community might feel ignored. Maybe a balance of the two?

I think votes would be the better way to go. However if something is about to set in stone, the whole GW2 community should be asked (For example: You will get a letter ingame which announces this vote). At the end ANet has to decide which suggestion should be implemented, so we don’t run into flying mounts anytime soon.

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Ranger: "Spam to win!" (2/8)

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Posted by: xXxOrcaxXx.9328

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traits are out of line, to high, to bad, to much pet depend and so on..

YES! I don’t want to be the support for my stupid pet, I want to do the damage.

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Bring back the -RP- to MMORPG

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Posted by: xXxOrcaxXx.9328

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It would be cool, if you could control the mood of your character which affect the facial feature of your character. Right now it’s most time emotionless.

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Feature Build Balance Preview

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Profession Changes

Warrior:
Our changes for warrior focus on providing telegraphs to stronger skills and to reduce the passive benefit gained from Healing Signet.

  • Healing Signet: Reduced the passive heal by 8%.
    • We’re looking for ways to incentivize using Healing Signet’s active without increasing overall sustain. We’d love to hear your thoughts on this.

That’s easy. Warriors are always short of condition removal. Tack on a removes one condition to activation and there you go.

Better idea: Screw that passive, make it to the new active. With a uptime of 10 secs and a cooldown of 15-20 secs.

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[PvALL] Warrior. Balance with one change.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

He lacks specialization.

True. He is a jack of all trades. He does not specialize himself simply to the fact that he is good in everything.

He lacks the ability to support allies like other classes

So any shout, any banner or any physical skill is no support in any means?
Think again.

He lacks gimmick mechanics that allow for avoiding damage – protection, stealth, reflects, clones, etc.
So yes – he needs heavy armor + high HP pool + good regen to be able to be viable. Before the HS buff warriors were a complete joke in pvp. Do you remember that or did you casually discard it?

So 3sec. block, endure pain and berserker stance aren’t there to avoid damage?
Nuff said.

So yeah, warrior definitely needs clones and stealth.
Would be best if he could instacast 3 100b clones direct in the face of the enemy combined with unbreakable permastealth. That would really balance the warrior out.
Seriously now, I’m just wondering how stupid people can get, that they start to tell which unique skills from other classes the warrior doesn’t have. They even start to argue how well balanced the warrior is, ontop of their listings.

But yeah, this tactic is really clever. I’m just going to claim that the ranger will stay underpowered as long as he can’t use clones, deathshroud, adrenaline, weaponkits, permastealth and virtues all together. And FGS of course. Rangers don’t need attunements, though. We don’t want to be OP, right?

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(edited by xXxOrcaxXx.9328)

Elementalist: "A Model Class." (3/8)

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“Almost Perfect” -

If you ignore the terrible health and armor which simply has NO reason to be so low after all the nerfs. The very low damage unless you go full zerker and if you do – expect to die ALOT

He has a vision. In this vision eles are nearly perfect and warrs nerfed to the ground.

Now, if only this were true and not some fairy tale.

I’m gonna quote him:

I haven’t even gotten to the warrior and thief threads yet. Get ready for nerfs and functionality changes everywhere.

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Elementalist: "A Model Class." (3/8)

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Posted by: xXxOrcaxXx.9328

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“Almost Perfect” -

If you ignore the terrible health and armor which simply has NO reason to be so low after all the nerfs. The very low damage unless you go full zerker and if you do – expect to die ALOT

He has a vision. In this vision eles are nearly perfect and warrs nerfed to the ground.

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Elementalist: "A Model Class." (3/8)

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

DONT touch fgs pls.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Ranger Balance [Post CDI]

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I’ve enhanced my previous post and want to hear your thoughts on it:

“Protect Me”

Same as “Guard”, I never saw someone using it. Therefore I want to change up the behaviour. The new shout should focus around exchanging boons/conditions with your pet while having a relative low cooldown to on the one hand address the condition removing issue the ranger have amd on the other hand give the superior rune of the soldier some use.

Suggestion:

  • Short cooldown (max. 20secs)
  • Pet gives its boons to the ranger upon activation
  • Pet takes all conditions off the ranger

This suggestion might be too powerful, but it should fokus around condition trading/cleansing and have a low cooldown. Another idea would be, that the pet just takes all conditions or that the pet cleanses all conditions from both the ranger and the pet.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Ranger Balance [Post CDI]

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

or just something the pet could do to force a reveal because you are a “Ranger” which means you should have the ability to “track” a specific animal in the forest, or know when some idiot is hiding behind yonder rock… and guard dogs have been used for thousands of years for a reason: they know and can follow /reveal any stink that doesn’t belong…in fact only reliable way to silence a guard dog is to kill it :/

That were my thoughts behind this suggestion.

Although why call on the pet for anything since it does so fast and such… i’d rather those skills be made more in line with warrior/guard shouts for scope of function

Oh please, no! Warrior would be even more OP. Just think about 100b + taunt.
Thw gaurdian shouts are all about defensive buffs, not about CCing the enemy.
No, I think a taunting pet would suit the ranger just fine.
As example: If you have trouble with your LB ranger to stay on max. range, you could command your pet to gain aggro and keep the enemies away from you.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

Ranger Balance [Post CDI]

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Since this is a nice huge thread, I will post another suggestion I have:

The ranger shouts suggestion

“Search and Rescue”

I do like this skill in higher FotMs, however I just want to use it when I’m unable to revive my mate myself, due to heavy AoEs, etc.
Unfortunately those AoEs are as deadly for my pet as they are for me.
Therefore this skill remains most time unused.

Suggestion:

  • Pet should be invulnerable or
  • Pet should get a massive healthboost or atleast
  • Pet should gain protection, regen and swiftness (and aegis) while reviving
  • Cooldown should be cut by half if the pet can’t revive someone
  • Give the skill a small range, so the pet can revive someone even if it can’t stand directly upon the downed player

“Guard”

This skill is unused for 99,9% of the time in GW2 (I honestly never saw someone using this skill).
Therefore I want to change it into a taunt, which causes all enemies in the area to autoattack the pet.
This would allow some sort of agressive tanking and makes the ranger more durable.

Suggestion:

  • Introduce a new condition named “Taunt”, which will force all enemies affected to slowly run towards the user and autoattack him.
  • “Guard” (should be renamed) will cause the pet to taunt nearby enemies for a long duration (~5 secs or so)
  • Pet gains Protection, Retaliation and Regeneration for the duration of the taunt

In PvE this effect would still persist after the condition runs out. An exeption would be made for champs or elites.
As example: Whoever drawed aggro before, if you’re using the taunt, all enemies affected will target your pet. They will still target your pet after the taunt runs out, until the enviroment changes (New player joins the fight, new mobs spawn, etc.).

“Sic ’Em”

While the boons for your pet are quite nice, the shout could use more durability in WvW.

Suggestion:

  • Activating “Sic ’Em” without a target will cause your pet to follow a stealthed player, if there are any in range.
  • (OPTIONAL: And reveals him (OPTIONAL: When the pet hits the target))
  • (OPTIONAL: Or the pet will reveal all stealthed players in an area)

“Protect Me”

Same as “Guard”, I never saw someone using it. Therefore I want to change up the behaviour. The new shout should focus around exchanging boons/conditions with your pet while having a relative low cooldown to on the one hand address the condition removing issue the ranger have amd on the other hand give the superior rune of the soldier some use.

Suggestion:

  • Short cooldown (max. 20secs)
  • Pet gives its boons to the ranger upon activation
  • Pet takes all conditions off the ranger

This suggestion might be too powerful, but it should fokus around condition trading/cleansing and have a low cooldown. Another idea would be, that the pet just takes all conditions or that the pet cleanses all conditions from both the ranger and the pet.

“Ramapage as One”

RaO should be turned into a shout keeping all current stats, so that RaO can benefit from traits and runes aswell. (this suggestion was borrowed from Erro.2784)

Suggestion:

  • Turn Rampage as One into a shout

“Heal as One”

HaO is pretty useless right now and only used if you need on-demand healing.
So my idea is to rework HaO the same way I want to rework RaO. Turn it into a shout, which lasts a couple of seconds and gives defensive boons and heal/conditionremove on hit. (this suggestion was borrowed from Soilder.3607)

Suggestion:

  • Turn Heal as One into a shout
  • While active it gives regeneration, protection and retaliation
  • While active both ranger and pet get healed on hit
  • (OPTIONAL: cures conditions on hit)

If Troll Unguent gets reworked to a warrior Healing Signet 2.0, as proposed in other threads, the active of TU could acquire the position of on-demand healing. So HaO could be reworked according to my suggestions without loosing any diversity.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

Stealth/Backstab no risk high reward

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Okay, that’s just a hilarious mindset Deimos. One does not simply stun lock a thief.

He is a warrior main, he doesn’t know better.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Click Wars 2 (About QoL Stuff)

in Guild Wars 2 Discussion

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I’m wondering if it is really that hard to implement an option into the context menu that works like “Open X times” or “Open all”.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

I tremble with fear when...

in Guild Wars 2 Discussion

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

?
???
?
?????
Is this a troll?

Seriously, just open the ranger or profession balance subforum and you will soon notice that rangers are far (and I mean really far) from beeing OP in PvE or WvW.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

Ranger: "Spam to win!" (2/8)

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

The Shortbow is already near useless in PvE. Cutting it’s damage by half will simply destroy this weapon. Right now the ranger has just one weapon with competitve damage and that’s the sword. Your changes on axe will maybe add a second viable weapon, but nerfing a weapon is a NoGo for the ranger since it will only strengthen sword and maybe your axe suggestion.

Balancing the game around PvP is better for everyone because it leads to more PvP-like PvE encounters. If everything is balanced around PvP encounters, then PvE encounters and bosses would have to mimic players so as not to be too overtuned or brain-dead easy.

This idea is basically good, however huge improvements have to be done first.
This post sums this up quite nice:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/61#post3491959

If you want to support so called “active play”, you should start with sword, since it’s the best example for a “press 1 to win” weapon. You’ll never use #2 or #3 if you don’t want to lose damage.

I should look into that. I simply didn’t get around to making any concrete sword changes.

Maybe you like these ideas.
https://forum-en.gw2archive.eu/forum/professions/ranger/The-Weapon-Suggestion-Thread/first#post3470009

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Ranger: "Spam to win!" (2/8)

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Like the shortbow for example. Right now, it takes roughly half a second inbetween damage ticks when using autoattack. You want to increase the cast time to 3/4 second, and aftercast to .25 seconds?

Well, cast time and aftercast together are already roughly 1/2 second because of the animation when using the skill….., and you want to double that to 1 second. You want to double the time inbetween damage ticks, but only increase the physical damage it does by about 16%? And since you didn’t specify how the bleed works, Im assuming it stays the same, meaning that the bleed aspect gets a 50% damage nerf?

Yes, the goal of this global profession balance initiative is to slow down combat to a more legible state.

The Shortbow is already near useless in PvE. Cutting it’s damage by half will simply destroy this weapon. Right now the ranger has just one weapon with competitve damage and that’s the sword. Your changes on axe will maybe add a second viable weapon, but nerfing a weapon is a NoGo for the ranger since it will only strengthen sword and maybe your axe suggestion.

I see that you want to increase the damage that skill 2 does, but, its not enough to offset the damage reduction from the autoattack, meaning that instead of encouraging more active play, it just makes the weapon all around weaker.

You’re just using active play as a buzzword here. What you are actually saying is that “active play” is defined by relying on a strong auto-attack. Last time I checked, pressing 1 and strafing while you have a target doesn’t exactly scream “active play.”

If you want to support so called “active play”, you should start with sword, since it’s the best example for a “press 1 to win” weapon. You’ll never use #2 or #3 if you don’t want to lose damage. If you’re using shortbow, you can atleast use the other skills without disrupting your attackflow.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

Ranger Balance [Post CDI]

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Spirits should be untouchable, like warrior banners. To this day I still have not seen one single spirit ranger in WvW.

They would then be too strong. In order for the warrior banners to have effects when you move, you have to pick them up…thus giving up your usual weapon skills.
No, what they need is to have much more hp. Still being killable but not dying in 1/4 of a second like they usually do. Either that or no/very short cooldown on recast.

One thing i would love to see is the ability to play as your pet. You are vulnerable but stay in the same spot you were and you just play with your pet, using its abilities.
It would give us more purpose, would be awesome for scouting and give the pet another meaningful way of being used. Seriously, they need to add this.

I think the spirits also should have somewhat better passive effects for the ranger who summoned them. Therewith spirits will get a new, distinguished role. While warrior banners would be still all about groupsupport, ranger spirits would not just offer buffs to the group but also even stronger buffs to the summoner.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

Ranger: "Spam to win!" (2/8)

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Also, I don’t like the current sword skills at all. I’ve made a few suggestios myself to improve the sword without changing the gameplay. The suggestion is without numbers, but if you like the idea, you could figure them out.

https://forum-en.gw2archive.eu/forum/professions/balance/PvX-Ranger-weapon-update/3478588

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Ranger: "Spam to win!" (2/8)

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

While I don’t agree completely with the axe changes, you should consider switching axe #1 and axe #4 since we already have sword as 1handed melee weapon and axe as 1handed ranged weapon. Also, having a melee offhand would be nice, since all our current offhand weapons are somewhat ranged.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

"Guild Wars" a misleading title

in Guild Wars 2 Discussion

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

[All] ANet - Do You See This as Balanced?

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Let’s take a survey. If you think, the warrior is OP, bump this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Is-the-warrior-OP-Yes/

If you think the warrior is balanced, bump this thread.
https://forum-en.gw2archive.eu/forum/game/gw2/Is-the-warrior-OP-No/

Since balance is not only about number but also a subjective assessment, it would be nice to know what the majority thinks.

The forums are the ‘minority’ actually.

There are also intricate problems with balancing based on a majority decision.

However it would be nice to know what the people are thinking. There has been so many discussions about the for and against, but yet there has been no conclusion.
Since the people wont be open to persuasion, it would be nice to know what the most people think about this subject.
And if you think that the minorty will even see this survey, you could help making this survey known.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

Why Warriors Need a Nerf

in Warrior

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Let’s take a survey. If you think, the warrior is OP, bump this thread:
- thread was closed -

If you think the warrior is balanced, bump this thread.
- thread was closed -

Since balance is not only about number but also a subjective assessment, it would be nice to know what the majority thinks.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Let’s take a survey. If you think, the warrior is OP, bump this thread:
- thread was closed -

If you think the warrior is balanced, bump this thread.
- thread was closed -

Since balance is not only about number but also a subjective assessment, it would be nice to know what the majority thinks.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

[All] ANet - Do You See This as Balanced?

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Let’s take a survey. If you think, the warrior is OP, bump this thread:
- thread was closed -

If you think the warrior is balanced, bump this thread.
- thread was closed -

Since balance is not only about number but also a subjective assessment, it would be nice to know what the majority thinks.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)